Walkthrough Menu
- General Tips & Information
- At the Cottage
- In the Garden
- At the Lake
- In Town
- Aboard the Train
- In Tulia
- In the Mine
- The Gemuck Village
General Tips & Information
- You may play this game in windowed or full screen.
- You may adjust the volume in the options screen.
- Most actions are done with 'point and click'.
- You may need to right-click to rotate pieces during mini-games.
- All mini-games may be re-played from the main menu once they have been solved in-game.
- You may skip mini-games once the skip meter is filled.
- There are many additional levels in the unlocked mini-games.
- You can add your own photos to the jigsaw mini-game.
- If you get stuck, click on everything. You may have missed an item.
- Inventory is stored in the upper part of the screen.
- The lower right corner of the screen will show your current task/objective.
- Hints are unlimited, but you must wait for the hint meter to refill.
- Click on the menu button the exit and return to the main menu.
At the Cottage
- Anka's mother is calling. Click on the door to the cottage.
- You broke the door handle off earlier and threw it on the roof.
- Click on the door handle on the roof.
- You need something long.
- Take the long stick that is leaning on the fence. (It will automatically go into your inventory.)
- Take the stick from your inventory and use it on the handle on the roof.
- The handle falls into the barrel.
- You can't reach the handle because of the water.
- Pick up the axe.
- Take the axe from inventory and use it to remove the bung from the barrel.
- Once the water stops flowing, click on the barrel to remove the handle.
- Pick up the handle.
- Take the handle for your inventory and use it on the door.
- Click on the door to enter the cottage.
- You need to find the eggs you had hidden earlier.
- Not all the eggs are visible.
- You will need to move items and look inside drawers etc.
- Items you need to move are marked in green.
- Click on the broom straw 6 times to find an egg.
- Pick up the stool and place in on the rug in front of the fireplace.
- Take the egg from the candle sconce.
- Take a stick out of the container.
- Use the stick under the chest of drawers to get an egg.
- Move the plate and jar on the chest of drawers to find two eggs.
- Open the left curtain, move the jar and the shovel to find three eggs.
- Open the teapot on the table to find an egg.
- Take the egg from the fireplace.
- This one is dirty and will go into a separate slot in your inventory.
- Find the remaining visible eggs.
- You will find an egg in each of the 4 drawers.
- Take the scrub brush from the 3rd drawer.
- Place the dirty egg into the sink.
- Use the scrub brush to clean off the dirt.
- Take the clean egg.
- Click on the rug to exit the cottage.
- Click on all the foliage until it stops moving to uncover many eggs.
- Take the long stick and use it on the barrel.
- Move a log in a wood pile.
- Move the axe.
- Open the right chicken coop door.
- Taking the egg from the chicken coop will make Anka ask you how many chicken eggs equal an ostrich egg.
- The correct answer is 24.
- Take all the visible eggs.
- A wood pecker has appeared on the left tree.
- Click on the bird until he flies away.
- Take the axe and use it on the hole created by the bird to reveal an egg.
- Take the egg.
- Click on the left chicken coop door to trigger a mini-game.
- The object of this mini-game is to move the straw out of the way and drag the eggs to the nest.
- For the first part, drag the two lower squares to the left and right.
- Drag the eggs to the nest to complete the level.
- Click on next to move to the next level.
- For part two, first move the squares on the left all the way down to fill in the lower section, then move the eggs to the left.
- Move 3 squares in the right column up to fill in the upper area.
- Move the rectangle to the right.
- Continue moving the hay out of the way and the eggs to the nest.
- For part three, move the hay and eggs until you can get the eggs to the nest.
- There are many possible solutions for this puzzle, we have depicted only one.
- After completing the mini-games, the final egg will appear in the left coop.
- Take the egg and enter the cottage.
- Place the eggs into the basket on the table.
- Anka's mother decides to make a pie.
- Open the top drawer and take the cookbook.
- Click to close the drawer.
- Place the cookbook onto the table.
- Click on the cookbook to trigger a mini-game.
- The object of this mini-game is to locate the words on the list in the grid of letter.
- Left-click and drag to highlight a word.
- Pick-up the cookbook, stick, pot cover and dirty dishes.
- Click on the foot stool, cup, bottle and teapot lid to straighten.
- Take the teapot.
- Click to straighten the picture frame on the left and a oven mitt will fall out.
- Take the oven mitt.
- Open the bottom drawer and place the oven mitt with its mate.
- Straighten the towel in the drawer.
- Open the 2nd drawer and place the lid on the pot.
- Place the teapot on the shelf.
- Open the first drawer and place the cookbook inside.
- Place the stick in in the container next to the fireplace.
- You will find a wooden fork.
- Place the dirty dishes in the sink.
- Open the 3rd drawer and take the red soap and the sponge.
- Put the soap in the sink with the dishes.
- Use the sponge to clean the dishes.
- Take the clean dishes and place them on the stack on the shelf.
- You will find a scrub brush.
- Use the scrub brush on the crumbs on the table cloth.
- You notice something under the tablecloth.
- Click on the tablecloth to find the curtain tie.
- Take the curtain tie and click on the tablecloth to smooth it out.
- Use the curtain tie on the left curtain.
- Take the egg cup from the window.
- Open the top drawer and place the egg cup inside.
- Open the second drawer and place the fork inside.
- Now that the house is clean, Anka wants to play.
- Click on the jigsaw pieces on the table to trigger a mini-game.
- The object of this mini-game is to restore the picture using jigsaw puzzle pieces.
- Left-click to pick up or drop the pieces.
- Right-click on a piece to rotate its position.
In the Garden
- Time to play outside.
- Your dog is back, so your dad must be near.
- Click on the arrow sign on the lower right to walk to the garden.
- After talking to your father, pick up the gloves.
- Use the gloves on the bushes next to the well to find the wheel.
- Place the wheel on the wheelbarrow.
- Take the wheelbarrow and place it under the tree with the sign.
- Click on the sign to trigger a mini-game.
- The object of this mini-game is to find matching sets of letters on the tiles.
- Click on two tiles to reveal the letters.
- When two tiles match they will be removed from the board.
- This game is randomized.
- Now use the tiles to create a sentence.
- Click on two tiles to swap positions until you form a sentence.
- The solution is: Look under some rocks for the key.
- Click on the large rock in front of the shed to find the key.
- Use the key to unlock the door.
- Take the shovel and the bucket.
- Click on the jar of honey to learn that queen bees lay eggs 24 hours a day.
- Anka asks how many eggs in a lifetime and the correct response is- 115,000.
- Exit the shed by clicking outside of the zoomed area.
- Use the shovel on the mole hole to find a bone.
- Anka will ask how many bones a human skeleton is made of.
- The correct answer is 206 bones.
- Click on the bone to put it into your inventory.
- Click on the upper path to return to the cottage.
- Give the bone to the dog.
- Take the rope from inside the dog house.
- Take the axe.
- Return to the garden.
- Place the rope then the bucket onto the well.
- Click on the handle to fill the bucket with water.
- Take the bucket and use it on one of the tomato plots.
- The bucket will automatically go near the fence.
- Take the bucket and place it on the well.
- Click the handle to fill it with water.
- Take the filled bucket and water another plot.
- Repeat this process for the third plot.
- Anka decides he can't wait to build the scarecrow.
- Use the axe on the long stick.
- Take the piece that falls to the ground and place it on the upright stick.
- You need to find something to fix it.
- Go to the shed and take the shoelace from the shoe.
- Exit the shed and use the shoelace on the sticks to complete the skeleton.
- Go to the shed and take the old jacket.
- Place the jacket onto the scarecrow skeleton.
- Inside a jacket pocket, Anka finds a lighter.
- Use the lighter to light the firewood.
- Since Anka is not supposed to play with fire, take the bucket of water and douse the fire.
- Click on the burned logs to find a piece of charcoal.
- Look at the scarecrow to discover that you need stuffing.
- Walk back to the cottage area.
- Take the hay from the open chicken coop door.
- Return to the garden.
- Place the straw into the scarecrow.
- Enter the shed and look at the pumpkin.
- Use the charcoal to draw a face on the pumpkin.
- Take the pumpkin and exit the shed.
- Place the pumpkin head on the scarecrow.
- Return to the shed and take the hat.
- Exit the shed and place the hat on the scarecrow.
- You have completed the scarecrow.
At the Lake
- Anka hears a scream come from the direction of the lake.
- Move your cursor over the right path.
- Click when you see a direction arrow.
- Try to look at the unconscious man on the shore, but the wasps will not let you close.
- Walk back to the garden and enter the shed.
- Take the jar of honey.
- Return to the lake.
- Drop the honey jar on the rock to break the jar.
- This will draw most of the wasps away from the unconscious man.
- Pick up the two pieces of the broken jar.
- Use the lid piece on the straps of the trunk.
- Look inside the trunk and take the flyswatter.
- Use the flyswatter on the wasps still flying near the unconscious man.
- This will trigger a mini-game.
- The object of this mini-game is to push your opponent's pieces off of the paying field.
- When all of one players pieces are off the board, the round is over.
- Each time you win a log is removed from your opponents stack.
- You must win 5 rounds.
- Try to wake the man with no luck.
- Walk to the garden and enter the shed.
- Take the shoes and return to the lake.
- Use the stinky shoes to wake the man.
- He is very hungry.
- Pick-up the sandwich and the apple from the stump.
- Give the man the sandwich.
- He eats it but wants more.
- Give the man the apple.
- This is Marcus, your neighbor.
- He was framed with some stolen goods and must get away.
- Look at the boat, but you need to pull it from the water.
- Walk to the garden and take the rope from the well.
- Return to the lake.
- Look in the chest and take the pulley.
- Place the pulley on the rope circling the tree.
- Attach the rope to the pulley.
- The rope will automatically attach to the boat.
- Try to pull the rope but the pulley is rusted.
- Walk back to the garden and enter the shed.
- Take the oil can and return to the lake.
- Use the oil can on the pulley.
- Pull the rope to bring the boat ashore.
- Look at the hole in the boat to discover you need a patch.
- Look in the chest and take the patch.
- Place the patch on the hole in the boat but it will not stick.
- Grab the frog that appears in the water to trigger a mini-game.
- The object of this mini-game is to move the frog to the rock at the end of the maze.
- Move your cursor so the arrow points in the direction you want to move, then click.
- You will have three levels to complete.
- The solution for the first level is: U-R-U-R-D-R-U-R-D-L.
- The solution for the second level is: U-L-D-L-U-L-D-R-D.
- The third level's solution is: R-U-L-D-R-D-L-U-R-U-L-D-R-U-R.
- Pick up the frog and place it near the hole in the boat.
- Place the honey between the frog and the boat.
- After the frog has left saliva on the hole, place the patch.
- Look at the boat to see it is repaired.
- Tell Marcus about the boat and he sails away.
- Walk left and return to the garden
In Town
- Anka realizes that his parents have been gone for quite some time.
- Take the bottom path and head to town.
- Look at the broken eggs.
- Take the basket.
- Look at the footprints- someone was hiding under the bridge.
- Click on the lower right arrow to head to town.
- The sheriff appears and tells your your mother has been arrested for murder.
- You must find your father before the sheriff.
- Look at the doctor's office but there is a police line there.
- Look at the blood on the sidewalk.
- Enter the alley and look in the right barrel.
- Take the bread.
- Knock on the next door to ask if Madame Innkeeper has seen your father.
- Look at the sign with the bed.
- Walk right to the next scene.
- Click on the birdcage in the center of the square to see the lock.
- Click on the faces to make them match the sign from the previous scene.
- The top row is: happy-happy-sad, and the bottom row is: sad-happy-happy.
- Knock on the doors and speak to the shopkeeper and the sheriff.
- Look in the alley and take the stick.
- Try to go to the train station.
- Anka realizes he must tell the sheriff about your fears.
- The sheriff tells Anka to bring him evidence.
- Walk left and knock on the door of the inn to gather evidence from Madame Innkeeper.
- Learn about her lost cat.
- Look at the poster to trigger a mini-game.
- The object of the first part of this mini-game is to find the square that does NOT have a match.
- Too many incorrect clicks and the level will restart.
- You will have 6 different sets of squares.
- For the second part of this mini-game you need to recreate the picture on the left.
- Left-click on two pieces to swap positions.
- Right-click to rotate a piece.
- You have a new task to find the cat.
- Walk left to the river.
- Look at the bird to make an apple fall.
- Try to take the apple, but it has worms.
- Try to get the hook and line with the stick, but it is stuck.
- Toss the bread to the fish.
- Walk right twice to the fountain.
- Take the knife from the ground near the fountain.
- You hear the cat.
- Click on the tree several times to find the cat.
- Try to take the cat, but she won't leave the tree.
- Walk left twice to return to the river.
- Use the knife to cut down the fishing line.
- Combine the fishing line with the stick to make the fishing pole.
- Use the knife to cut the apple open.
- Take a worm from the apple.
- Combine the worm with the fishing pole.
- Use the fishing pole on the fish to catch one.
- Walk to the right twice to return to the fountain.
- Use the fish on the cat to make her climb down the tree.
- Take the cat.
- Walk left to return to the inn.
- Knock on the door to the inn to return the cat.
- You are rewarded with a camera.
- Walk right to return to the fountain.
- Knock on the shop keeper's door to trigger a mini-game.
- Memorize the two items rotating around the clock.
- Click on the shopkeeper when you have them memorized.
- Find the two items in the array.
- There are 5 levels to this mini-game.
- Each level adds an additional item.
- Our solutions were: (stinky boots and bucket), (boots, basket, coat), (basket, coat, pulley straw), (axe, door handle, stool, oven mitt, pot lid), (bow, arrow, bow & arrow, needle, brush, wineskin).
- You are rewarded for your help with film.
- Walk left to the doctor's office.
- Combine the film with the camera.
- Walk to the left and return to the doctor's office.
- Use the camera on the blood trail by the doctor's door.
- Walk left to the river.
- Use the camera on the broken eggs and the foot prints.
- Anka thinks he should make a cast of the footprint.
- Walk to the right twice to return to the fountain.
- Use the knife to cut open a bag of plaster.
- Use the basket on the plaster.
- Use the basket of plaster in the fountain to mix it to the correct consistency.
- Walk to the left twice to return to the river.
- Use the mixed plaster on the foot print.
- Take the mold of the foot print.
- Walk to the right.
- Look in the alley and take the boot.
- Combine the boot and mold to compare prints.
- Knock on the door to the inn to speak with the innkeeper about the boot.
- Walk left to the river and notice a sparkling area.
- Click on the sparkling area to find a broken piece of glass.
- Walk to the right twice to return to the fountain.
- Talk to the shopkeeper about the broken glass.
- Talk to the sheriff about the evidence.
- The sheriff asks for evidence explaining why Anka's mom was in town.
- Give the sheriff the innkeeper's testimony, then the basket of eggs.
- The sheriff is now asking for evidence of a fight.
- Give the sheriff the basket, the photo of the broken eggs, and the broken monocle.
- The sheriff says that the witness wore a monocle.
- He tells Anka to stay put while he gets the witness.
- Anka's mother calls from the jail cell.
- Click on the barred window to talk to her.
- The sheriff returns with the monocled stranger.
- He states that he hit Anka's mother in the face.
- Present Anka's mother's testimony to contradict.
- The witness claims he saw Anka'a mother attacking the doctor in his office.
- Present the photo of the blood trail.
- The witness claims he has never been to the bridge.
- Present the boot, footprints and innkeeper's testimony.
- Use the broken monocle, the blood trail, and the testimonies from the shopkeeper and Anka's mom to prove he is the assailant.
- The stranger is headed to the gallows and is not talking.
- Anka's father is still lost.
- Click on the jail cell window and talk to the assassin.
- He will tell you where your father is of you sabotage the gallows.
- Look at the metal plate on the gallows to learn you need a screwdriver.
- Take the pincers from the gallows.
- Talk to the shopkeeper to see if he will lend you a screwdriver.
- To get the screwdriver, you must find his bird.
- Walk left to the inn.
- The bird is on the lamppost, but it is too high to reach.
- There is a flower box blocking the alley.
- Knock on the door to the inn and the innkeeper will ask you to move the flower box.
- Enter the alley and look in the right barrel.
- Take the pierced gourd (wineskin) that falls out.
- Exit the alley and talk to the innkeeper again.
- She will give you a needle.
- Walk right to return to the fountain.
- Look in the alley and take the bow and arrow.
- Combine the bow and arrow in your inventory.
- Use the needle to pop the balloon.
- A mean boy comes along and takes the needle!
- Take the wire from the popped balloon.
- Walk left to the inn.
- Click on the kitty to scare the bird away.
- Walk right to the fountain.
- The mean kid has hit toy stuck in the tree.
- He agrees to give you back the needle of you help him retrieve his toy.
- Try to use the bow and arrow on the balloon, but it does not work.
- In your inventory, use the pincers on the bow and arrow to remove the rubber suction tip.
- Use the bow and arrow on the balloon to trigger a mini-game.
- The object of this mini-game is to pop the required number of balloons with the given arrows.
- Aim with your mouse and left-click to fire.
- The longer the purple arrow, the more power when it fires.
- For the first level you need to pop 15 balloons with 5 arrows.
- Aim to take out as many balloons as possible.
- If you do not make goal with the alloted number of arrows, the level will reset.
- In the second level, you need to pop 20 balloons with 4 arrows.
- For the third level, you need to pop 10 balloons with 4 arrows.
- There is a wall preventing you from firing directly at the balloons.
- You need to aim up to arch the arrow over the wall.
- Pick up the toy that has fallen under the tree.
- The mean kid shows up and gives you the needle for the toy.
- Combine the needle and the wire.
- Use the needle and wire on the gourd.
- Use the mended gourd on the fountain to collect water.
- Walk to the left and return to the inn.
- Use the gourd of water to water the flowers.
- Knock on the door to the inn.
- The innkeeper will give you seeds to catch the bird as thanks for watering the flowers.
- Walk right and return to the fountain.
- Place the seeds in the birdcage and pull the lever on the gallows.
- Once the bird flies to the cage, click on it to put him in the cage.
- Knock on the shopkeeper's door to ask for the screwdriver.
- Use the screw driver on the plate at the base of the gallows.
- Click on the opening to trigger a mini-game.
- The object of this mini-game is to rotate the gears on the left to match the gears on the right.
- Move your mouse around and you will see that you can move up to four at a time.
- There are 4 levels to this mini-game.
- Click on the cell window to talk to the assassin.
- He tells Anka that his father is working in the mines.
- Click on the sign to the train station to trigger a mini-game.
Aboard the Train
- The object of this mini-game is to move the luggage around in a slider puzzle to move the small brown bag onto the train.
- Click and drag bags to move them.
- There are 4 levels to this mini-game.
- Now you need to collect the train tickets.
- Talk to granny and you automatically find one ticket.
- She requests you make her some tea.
- The next passenger has lost his ticket.
- Open the upper right storage and try to move the suitcase.
- The ticket will fall to the ground.
- Take the ticket and use the left door to move to the next car.
- Please watch the video for a step-by-step solution for this puzzle.
- Please watch the video for a step-by-step solution for this puzzle.
- Talking to the next gentleman will automatically give you another ticket.
- The next passenger is the mean kid.
- He demands you answer a question in return for his ticket.
- The correct response is: 5 cents.
- Now that you have collected all the tickets walk through the left door to find the conductor.
- Take the hook hanging on the side of the stove and open the top.
- Take the fire wood and place it in the stove.
- Open the upper left storage and take the kettle.
- Fill the kettle with water at the sink.
- Open the 2nd from the right storage and take a cup.
- Inside the lower right cabinet are teabags.
- Combine the cup and the teabag.
- We need something to light the stove, so walk right to the next car.
- Try to take the lighter on the right table.
- The owner says he will let you have the lighter in exchange for a newspaper.
- Walk left and return to the kitchen.
- Open the upper right storage and take a newspaper.
- Walk right to the next car and exchange the newspaper for the lighter.
- Walk left and return to the kitchen.
- Use the lighter to light the stove.
- Place the kettle of water on the stove to heat up.
- Once the water is hot, take the kettle and combine it with the tea and cup.
- Walk to the right twice to give the lady her tea.
- Another gentleman asks you for a newspaper.
- Walk to the left twice to return to the kitchen.
- Take the newspaper out of the cupboard but it is missing pages.
- Take the page in the bin next to the stove, but it is wrinkled.
- Open the ironing board and a page will fall to the ground.
- Place the wrinkled page on the ironing board.
- Open the oven and take a page.
- Open the left cupboard and move the tablecloths to find a page.
- Take the iron from that cupboard and heat it on the stove.
- Use the iron to smooth out the wrinkled page.
- Open the middle cupboard and move a pot to find a page.
- Take the page taped to the wall.
- Walk right to the next car.
- Counting from the left, open the 3rd storage compartment and move the suitcase to find a page.
- Open the 5th compartment and open the suitcase to find another page.
- One page is behind the center curtains.
- On the shelf on the left wall is a torn page.
- Select the torn page to trigger a mini-game.
- The object of this mini-game is to reassemble the page by sliding the pieces.
- Begin by sliding all the dark picture pieces to the right.
- I found it easiest to work on the coffee stain first.
- Take the final page and walk right to deliver the paper.
- Walk left twice to return to the kitchen.
- Time to make pizza!
- Open the left cupboard and take a can of sauce.
- Counting from the left open the first storage and take the rolling pin.
- Use the rolling pin on the dough.
- Open the second storage and take the olives.
- Open the third storage and take the can opener.
- Use the can opener on the sauce.
- Pour the sauce on the dough.
- Take the cheese and the grater and combine them to get shredded cheese.
- Place the cheese on the pizza.
- Place the olives on the pizza.
- Open the center cupboard, move some pots and take the pizza pan.
- Use the pizza pan on the pizza.
- Place the pizza in the oven and close the door.
- You will see 20 minutes elapse.
- Open the oven door.
- Try to take the pizza but it is too hot.
- Open the 4th from the left storage compartment and take the oven mitt.
- Use the oven mitt on the pizza.
- Take the pizza cutter from the 3rd storage bin and use it on the pizza to trigger a mini-game.
- The object of this mini-game is to make three cuts on the pizza, dividing it into 7 pieces, each with an olive.
- Click on the orange dots to move the cutting lines.
- The conductor has nothing else for Anka to do.
- He places a mini-game on the counter for Anka to play.
- The object of this mini-game is to remove matching pairs of tiles in this mahjong game.
- Seasons can be matched with any season and flowers can be matched with any flower.
- Click on a pair of tiles to remove them from the board.
In Tulia
- Once you arrive in Tulia, the mean kid informs you his uncle is the town farrier.
- Knock on the farrier's door, bu they are not open yet.
- Walk right to head to the mine entrance.
- Try to open the mine gate, but the cowboy stops you.
- He also warns you about the bull.
- You will have to distract him.
- Note the marbles mini-game.
- Walk left back to the farriers.
- Look at the paint can by the side of the building.
- Ask the mean kid to play marbles.
- Click on the marbles mini-game.
- The object of this mini-game is to create groups of three or more marbles of the same color.
- Aim with the mouse- you will see a cross hair the same color as the marble you are about to shoot.
- All the marbles still on the playing board will move slowly down.
- If they reach the bottom, the game is over.
- Take the stick from the marble game and use it on the cart.
- Take the broken wheel.
- Walk left to the farriers.
- Take the paint by the side of the building.
- Enter the farriers.
- Ask the farrier to fix the broken wheel.
- He agrees if you will fill the trough outside.
- Take the bucket and exit the farriers.
- Walk right to the mine entrance.
- Click on the broken pipe behind the fountain for a mini-game.
- The object of this mini-game is to connect all the pipes.
- Left click on a pipe to change its position.
- A pipe will turn gray when all the ends are match.
- You must turn all the pipes gray to win.
- Place the bucket under the spigot and turn on the water.
- When the bucket is full, take it and return to the front of farriers.
- Pour the bucket of water into the trough in front of the horse.
- Enter the farriers.
- The farrier wants you to collect all his horseshoes.
- Collect 4 horseshoes and the 3 metal bars.
- Exit the farriers and return to the mine.
- Click on the berry bush until they all fall to the ground.
- Take the berries and mix them in the white paint.
- Walk left to return to the front of the farriers.
- Use the red paint on the gate to the bull's pen.
- The bull escapes.
- Walk right and return to the mine entrance.
- Try the mine gate so the cowboy will show up and you can tell him about the loose bull.
- Try to take the horseshoe over the gate but it is too high.
- Look at the holes in the wall to the right of the gate.
- Insert the metal bars into the holes.
- Climb up the bars and take the horseshoe.
- Walk left and return to the farriers.
- Enter the farriers and he will give you the repaired wheel in return for the 5 horseshoes.
- Exit the farriers and return to the mine entrance.
- Replace the missing wheel on the cart.
- Try to open the gate to discover its locked!
- Exit the mine entrance and return to the farriers.
- Enter the farriers and take the hacksaw.
- Exit the farriers and return to the mine entrance.
- Use the hacksaw on the lock and open the gate.
- Push the cart into the mine to trigger a mini-game.
In the Mine
- The object of this mini-game is to rotate the circles to reform the picture.
- Left-click and drag to reposition a circle.
- Take the pick and use it on the red rock.
- The pick gets stuck, but try again.
- The pick breaks and the red stone falls to the ground.
- Pick up the 2 pieces of the broken pick.
- Click on the hard hat and it will wall to the ground.
- Click on the hard hat to find a scrap of paper.
- Click on the red stone to trigger as mini-game.
- The object of this match 3 style game is to collect 50 red gems.
- Swap two gems to create chains of three or more.
- Click on the flashing gems to remove all of one color.
- You need light, so exit the mine and walk left to the farriers.
- Enter the farriers.
- Take the rag and combine it with the pick handle to make a torch.
- Light the torch in the fire.
- Exit the farriers and return to the mine.
- Take the second piece of the code and combine the two pieces.
- The code reads: 3-1-5-2-4.
- Click on the lock to trigger a mini-game.
- This code indicates the order in which the numbers 1-5 should be pushed.
- 1 is third, 2 is first, 3 is fifth, 4 is second and 5 is fourth.
- Push 2-4-1-5-3 into the lock.
- Open the doors and click on the box.
- Use the pick head to open the box.
- Take the dynamite from the box.
- Place the dynamite into the barred window.
- Use the torch to light the fuse.
- After the explosion, climb into the window.
- Anka finds his father, but he is very ill.
- Anka runs for help and is sent to the native village.
The Gemuck Village
- Click anywhere to speak with a girl from the village.
- In order for the medicine man to help, you must become a Gemuck.
- Become a Gemuck by passing 4 challenges and collecting 4 feathers.
- Click on the rabbit hole and the girl will ask where is the rabbit.
- Click on the rabbit cloud.
- Take the tile that appears in the rabbit hole.
- Take the beetle and the axe.
- Throw the axe at the bullseye.
- Take the horseshoe from in front of the now visible pots.
- Place the tile on the left tepee to trigger a mini-game.
- The object of this mini-game is to slide the tiles and reform the picture.
- Left-click on a tile to move it to the empty space.
- This picture is scrambled differently each time.
- You have earned the first feather.
- Place the beetle on the blue and red box on the right to trigger a mini-game.
- Using the mouse, move the opening up and down to move the red bugs to the red side and the blue bugs to the blue side.
- There are three levels to this mini-game.
- You have earned another feather.
- Use the horseshoe on the tepee to the right of the totem to trigger a mini-game.
- The object of this mini-game is to have the black and whit horses swap places.
- Numbering the horses black 1-2-3 and white 1-2-3, make the following moves: B3-W1-W2-B3-B2-B1-W1-W2-W3-B3-B2-B1-W2-W3.
- You earn the third feather.
- Use the triangle on the right tepee to trigger a mini-game.
- The object of this tanagram-style mini-game is to fit the pieces into the grid.
- Left-click to pick up/drop pieces.
- Use right-click to rotate a piece.
- You earn the 4th feather.
- Click on the largest tepee to talk to the medicine man.
- He gives Anka one last task.
- The object of this mini-game is to move the swirl of pieces around until a picture forms.
- Drag the mouse around and focus on looking for squares with similar colors or patterns.
- These screenshots are shown just before solving.
- The medicine man gives you the anti-venom your father needs.
- The medicine man asks your help with the totem eye.
- Place the ruby on the totem.
Created at: 2010-01-07