Walkthrough Menu
- General Tips & Information
- Intro
- Chapter One
- Chapter Two
- Chapter Three
- Chapter Four
- Chapter Five
- Chapter Six
General Tips & Information
- From the main screen you may manage player profiles.
- The options menu allows for the adjustment of music and sounds volume.
- You can change the screen resolution in the options menu.
- You may play this game in windowed or full screen mode.
- Once you start solving mini-games inside the game, they will unlock in the main menu.
- Blue items are still locked.
- You can replay any mini-game at any time once you have played it in-game.
- You can also give each mini-game a 1-3 star rating based on your enjoyment of the game.
- Those games with stars, will appear on the 'star' pages as well.
- Clicking on the home symbol in the lower left corner will take you the the game menu.
- You can use this to pause your game, return to the main menu or read the diary.
- You can click on the items in the diary for more information.
- Hints are in the form of coins.
- You are given or earn some coins from time to time.
- You can also find coins in each scene- look for a sparkle and click on it to find a coin.
- The coins are used inside the challenges to buy hints.
- It is preferable to buy a hint than make an incorrect answer.
- Incorrect answers, lower the amount of points you can earn on that puzzle.
- After solving each challenge, you will receive a tanagram piece.
- Access the map by clicking on the symbol in the lower right corner.
- Red dots indicate an inaccessible area, while green means the area is accessible.
- The yellow dot shows your location on the map.
- Gray dots mean the area is open, but more than one location away.
- Click on a dot to get the location name and the number of remaining totems.
Intro
- Eden returns home to find a message on her answering machine.
- You must click through dialogue.
- Press the play button to hear the mysterious message tell about a letter sent to Eden.
- Click on the letter with the strange markings.
- Inside the envelope is a torn card.
- Left-click once to rotate a piece.
- Left-click, drag and drop to place a piece.
- Its a treasure hunt invitation!
- Click on the envelope again to for 3 silver hint coins.
- After a brief cut-scene, Eden arrives on the island.
- Click on Eden to determine the next task.
- Click on the woman next to Eden to learn the rules of the treasure hunt.
- A totem will appear on the left.
- Click on the totem for the first challenge.
- Challenge 001–Fear of the Dark
- Place the three flashlights so that all the light squares are covered.
- After solving the first challenge, Maeva give you 25 coins.
- Click on the main gate to get started on the rest of the challenges.
Chapter One
- Inside the gate you meet Gordon.
- Gordon explains about the portals.
- To unlock a red portal, you must complete the challenge from the red-eyed totem.
- To unlock a yellow portal, you must solve a slider puzzle.
- Select the red-eyed totem, but it appears to be broken.
- Click on the yellow portal for a slider mini-game.
- Lock Puzzle One
- The object is to move the red piece to the laser.
- Move the pieces in numerical order.
- Move each piece as far as it can go unless otherwise stated.
- Walk through the gate on the right.
- Take the scrap of paper from the ground.
- Locate the remaining 7 pieces for a jigsaw-style game.
- Left-click once to rotate a piece.
- Left-click, drag and drop to place a piece.
- Its an article about Eden's rival, Everett Banks.
- Select the totem.
- Challenge 002–Macaw Blimey
- Choose the correct answer to the word problem.
- The solution is 34.
- Return to the bungalow via the path on the lower left.
- Talk to Maeva, then turn in for the night.
- During the night, all your hint coins were stolen.
- Mavea tells you that there are 3 coins hidden in every location.
- Each coin is indicated by a tiny sparkle.
- Click by the sparkle to find a coin.
- Select the totem.
- Challenge 003–Chocky-Block
- Place the ingredients into the grid so that all the desserts can be made.
- After the gate turns yellow, click on it for a slider puzzle.
- Move the pieces in numerical order.
- Note that the red piece will move two different times.
- Go up the left steps.
- Talk to Gordon and he explains about the tanagram pieces.
- Take the hint coin. Note- if you exit and return, you can get another coin.
- Select the right totem.
- Challenge 004–They're Coco-nuts?
- Select the correct answer for the word problem.
- The solution is 40.
- Select the left totem.
- Challenge 005–Mosaic Misfits
- Find the piece that does not belong.
- The large red piece has only 4 sides.
- Walk up the stairs to the bungalow.
- Take the three hint coins.
- Walk through the right gate.
- Take the hint coins.
- Talk to the captain to play a board game where you can earn more hint coins.
- The object of the game is to get to 500 points first.
- Eden goes first, so look in the row where the game piece is and click on the coin you want to take.
- Picking combinations of the same coins in a row earns you bonus', so watch the column you move the game piece to and make sure the captain cannot make a combination.
- Select the left totem.
- Challenge 006– Snake Pills
- Find the piece that does not belong.
- The solution is 120 minutes.
- Select the right totem.
- Challenge 007– The Final Word
- Find the correct phrase.
- The solution is. “I will be stabbed to death.”
- Click on the yellow gate on the right.
- Lock Puzzle Two
- The object is to move the red piece to the laser.
- Move the pieces in numerical order.
- Move each piece as far as it can go unless otherwise stated.
- Walk through the gate on the right to the river.
- Find the hint coins.
- Select the totem.
- Challenge 008- Mysterious Symbol
- Find the symbol that completes the sequence.
- The symbols are letters back to back in alphabetic order.
- Another totem will appear.
- Challenge 009- Shells for Sale
- Choose the 3 boxes that have the total of all the items requested.
- Another totem will appear.
- Challenge 010- Monkey Maze
- Move the coconut through the maze using 10 or less pushes.
- Take the bottom path and go to the refuge.
- Collect the hint coins.
- Select the lower left totem.
- Challenge 011- Shark-Infested Waters
- Choose the silhouette that matches the shark.
- Click on Maeva to trigger a puzzle after the conversation has been completed.
- If you scored perfectly on all the puzzles you will move straight to an tanagrams puzzle.
- If you lost any points, you will need to play a catch-up challenge.
- Challenge 012- Sorcerer Sums
- Find the number that should replace the question mark.
- Multiply the two outer numbers of any row or column to find the center number.
- Tanagram 1
- Place the pieces into the grid.
- Click on them once to rotate.
- Click, hold and drag to place the pieces in to the grid.
- Walk across the bridge to enter Zone 2 and end Chapter One.
- You find Gordon's ID badge and there is blood on it!
- Take the hint coin.
- Select the totem.
- Challenge 013- Not A Mushroom Left!
- Find the mushroom that completes the sequence.
- Add the spots on the previous two mushrooms to get 8 spots.
- Another totem will appear.
- Challenge 014- What's The Time
- Determine which clock is fast, slow, on time, or stopped.
- The solution from left to right is:2:20 is Slow 2:30 is On Time 2:50 is Fast 3:00 is Stopped
- Another totem will appear.
- Challenge 015- Crate-work
- Move the crates from A to C.
- A crate can only rest on a platform or a larger crate.
- Number the boxes 1-3 from smallest to largest.
- Make the following moves: 1 to C, 2 to B, 1 to B, 3 to C, 1 to A, 2 to C, 1 to C.
- Walk up and take the path to the beach.
Chapter Two
- Talk to Octavio and he hands you a call from Maeva.
- A speed challenge has just begun.
- Quickly find a and solve 5 totems and then find Maeva.
- Take the hint coins.
- Click on the totem.
- Select the totem.
- Challenge 016- Welcome Bloom
- Place the flowers on the necklace according to the statements on the right.
- From left to right, the solution is: Red – White – Pink – Yellow – Blue – Purple - Orange
- Another totem will appear.
- Challenge 017- The Three Brothers
- Determine which is a lunatic, lying, or telling the truth
- The solution is: Mike is the Lunatic, Sean is the Liar and Denis is Honest.
- Take the lower left path to the palm grove.
- Take the lower left path to the refuge.
- Take the lower left path to the river.
- Don't forget to gather hint coins as you move from scene to scene.
- Click on the right totem.
- Challenge 018- Uncle Tom's Cabin.
- Choose the pattern used to make the cabin.
- Click on the left totem.
- Challenge 019- Tile Miss You
- Move from start to finish, touching every tile just once.
- Take the upper left path to the fountain and click on the totem.
- Challenge 020- Total Amnesia
- Determine the correct day of the week.
- The solution is Sunday.
- Quickly walk through the right gate to the river and down the path to the refuge.
- You came in third on the challenge and Maeva gives you some coins.
- You tell her about finding Gordon's ID tag.
- Take the left path to the river and walk up to the fountain.
- Click on the right totem.
- Challenge 021- Family Affair
- Determine how many girls there are in the family.
- The solution is 4.
- Click on the left totem.
- Challenge 022- A Pile of Junk
- Determine which fragment is from the photo.
- Take the left path to the bungalow.
- Somehow, Ruby got trapped on the other side of the gate.
- Click on the totem.
- Challenge 023- Fruit Salad
- Place the fruit in the grid so that there are 4 fruits in each row and column.
- Another totem arises.
- Challenge 024- Flower Power
- Place all the flowers into the grid as shown in the screenshot.
- Select the yellow gate.
- Lock Puzzle Three
- The object is to move the red piece to the laser.
- Move the pieces in numerical order.
- Move each piece as far as it can go unless otherwise stated.
- Take the right path through the gate to the fountain.
- Click on the totem.
- Challenge 025- Wear-House
- Move the crates from A to C.
- A crate can only rest on a platform or a larger crate.
- Number the boxes 1-4 from smallest to largest.
- Make the following moves:1 to B, 2 to C, 1 to C, 3 to B, 1 to A, 2 to B, 1 to B, 4 to C, 1 to C, 2 to A, 1 to A, 3 to C, 1 to B, 2 to C, 1 to C.
- Take the right path through the gate to the river.
- Click on the totem.
- Challenge 026- Family Fun
- Select the name that matches the criteria.
- The correct name is Moxeke.
- Another totem arises.
- Challenge 027- Terrible Timetables
- Determine the earliest day that you can arrive on island C.
- The solution is Monday.
- Walk down the path to the refuge.
- Talk to Everett and Maeva.
- Click on the right totem.
- Challenge 028- The Shadow Of A Doubt
- Determine which is the actual shadow.
- The solution is to select the left shadow.
- Click on the left totem.
- Challenge 029- Colour And Charm
- Fit the 5 metal pieces into the necklace.
- Head to the right, over the bridge to the palm grove.
- Here you can earn some more coins by playing the captain.
- The object of the game is to get to 500 points first.
- Eden goes first, so look in the row where the game piece is and click on the coin you want to take.
- Picking combinations of the same coins in a row earns you bonus', so watch the column you move the game piece to and make sure the captain cannot make a combination.
- Take the center path up to the beach.
- Click on the left yellow gate.
- Lock Puzzle Four
- The object is to move the red piece to the laser.
- Move the pieces in numerical order.
- Move each piece as far as it can go unless otherwise stated.
- Take the center path to the chalet.
- Click on the right totem.
- Challenge 030- Bungalow Blues
- Collect all the items without stepping on the same square twice.
- Click on the center totem.
- Challenge 031- Turtle-y Mad
- Place the turtles in the grid so that alike turtles are not touching.
- Click on the left totem.
- Challenge 032- Silver and Gold
- Find the correct number of coins you need to take from the bag to pay the ferryman.
- The solution is 3.
- Take the path down and return to the beach.
- Select the right yellow gate.
- Lock Puzzle Five
- The object is to move the red piece to the laser.
- Move the pieces in numerical order.
- Move each piece as far as it can go unless otherwise stated.
- Walk through the right gate.
- A strange man shouts cryptic warnings.
- Maeva says he's a harmless hermit.
- Click on the left totem.
- Challenge 033- Crazy Bugs
- Move three of the bugs to reverse the triangle.
- Click on the center totem.
- Challenge 034- Twinsets and Shells
- Find the shell on the left that matches the shell on the right.
- If you earned enough points, you do not have to play the catch-up challenge.
- Click on Maeva to begin the challenge.
- Challenge 035- Nuisance Numbers
- Determine the number of times the mailman will have to paint the number 9.
- The solution is 20.
- Tanagram 2
- Place the pieces into the grid.
- Click on them once to rotate.
- Click, hold and drag to place the pieces in to the grid.
- Click on the cable car to travel to Zachary's house.
- Zachary tells you the gate is broken and you need to find Octavio to get copper wire.
- Click on the right totem.
- Challenge 036- Tourist Trouble
- Determine how many people were going to the pyramids.
- The solution is 1.
- Click on the left totem.
- Challenge 037- Heaven on Earth
- After folding back the corners of the photo and turning it over, which is correct?
- Go to the left and take the cable car.
Chapter Three
- Talk to Ruby and learn that Octavio is at Maeva's bungalow.
- Walk down to the beach and select the totem.
- Challenge 038- The Miracle Bottle
- Determine the cost of the remedy bottle.
- The solution is 5.
- Walk left to the palm grove.
- You can play the captain for more coins if you desire.
- Walk left to the refuge and meet some more treasure hunters.
- Take the left path to river and select the totem.
- Challenge 039- Mysterious Symbols
- Determine the next symbol in the sequence.
- The solution is the 9 mirrored.
- Take the upper path to the fountain, then walk left to the bungalow.
- Talk to Octavio and he will give you the copper wire.
- You now have an inventory tray at the bottom of the screen.
- Click on the arrow to raise and lower it.
- Select the Totem.
- Challenge 040- Shell Gold
- Memorize the shells on the necklace.
- Recreate the necklace from the mixed up shells.
- Walk right to the fountain.
- Hermione has disappeared behind the gate.
- Her husband, Thibaut will give you his special flashlight if you open the portal.
- Click on the yellow gate.
- Lock Puzzle Six
- The object is to move the red piece to the laser.
- Move the pieces in numerical order.
- Move each piece as far as it can go unless otherwise stated.
- Take the flashlight from your inventory and move it about to find hint coins.
- Walk right to the river.
- Take the flashlight from your inventory and move it about to find hint coins.
- Thibaut finds a clue.
- Locate the remaining 5 pieces.
- Put the 6 pieces together like a jigsaw puzzle.
- Left-click once to rotate a piece.
- Left-click, drag and drop to place a piece.
- It looks like players are being taken.
- Thibaut heads back to camp to sound the alarm.
- Walk down to the refuge.
- Talk to Maeva about the disappearance of Hermione.
- There is another speed challenge underway.
- Solve 11 challenges and return to Maeva.
- Select the Green Totem.
- Challenge 041- Now Boarding
- Place the people in the boat according to preference.
- The solution is as follows: L – I – A - N
- Click on the people so they are facing in the correct direction otherwise you will not be able to solve the puzzle. Please look at the screenshot for the solution.
- Walk left to the river and select the totem.
- Challenge 042- I-Wrist-Istable
- Rotate the two bracelets so that the beads match the picture on the right.
- L is for Left and R is for Right. The solution is as follows:Rotate: L X 2, R X 1, L X 7, R X 1.
- Walk up the path to the fountain and select the totem.
- Challenge 043- Barrel Rolling
- Roll the barrel out of the room in 18 moves or less.
- Another totem appears.
- Challenge 044- Changing Landscapes
- Click on the scene once you have memorized it, the find the one element that was added.
- Walk right to the river and down to the refuge.
- Take the right bridge to the palm grove.
- Select the totem.
- Challenge 045 Crab-A-Stone
- Place the crabs and rocks to meet the parameters on the right.
- From left to right place the crabs in this order with the matching crabs below them.Round Stone with Blue Crab Square Stone with Yellow Crab Triangular Stone with Red Crab
- Another totem pops up.
- Challenge 046- The Ripped Map
- Place the pieces into the grid.
- Left-click once to rotate a piece.
- Left-click, drag and drop to place a piece.
- If you are short on coins, you can the play a game with the captain.
- Walk up the center path to the beach.
- Select the totem.
- Challenge 047- Snap Happy
- After folding back the corners of the photo and turning it over, which is correct?
- Another totem pops up.
- Challenge 048- Errare Humanum Est
- Find the 5 differences between the two pictures.
- A third totem appears.
- Challenge 049- Weight Problem?
- Determine the minimum number of time a clerk must weigh the coins to find a forgery.
- The solution is 2.
- Take the left path to the the palm grove and select the totem.
- Challenge 050- Camping it up
- Memorize the picture then determine which statements are true or false.
- True Statements:The stove has two burners There are stalactites and stalagmites There are three wooden crates
- False Statements:The coffee maker is next to the stove The rifle is leaning on the rucksack The small cave has three exits.
- Another totem pops up.
- Challenge 051- Candle Calculations
- Determine when hermit would need more candles.
- The solution is 43 days.
- Walk left to the refuge and talk to Maeva.
- You were first to finish 11 totems!
- Maeva awards you with the detector.
- It will find hint coins during the day.
- She also tells you about a secret cave with a map.
- Select the lower left totem.
- Challenge 052- Feed The Bog.
- Pass every point without backtracking.
- Return to the cable car by walking right, forward and right.
- Select the totem.
- Challenge 053- Problem Dividing
- Select the numbers that can be divided by 2.
- The solution is to select all the numbers.
- Another totem pops up.
- Challenge 054- Light Work
- Place the lanterns so that every tile was lit.
- Click on the cable car to travel to Zachary.
- Talk to Zachary and he will take the wire and repair the gate.
- You can try out the detector now that the sun is out.
Chapter Four
- Select the totem.
- Challenge 055- Farewell Feast
- Determine how many male guests were there by the number of crabs served.
- The solution is 6 men.
- Click on the yellow gate.
- Lock Puzzle Seven
- The object is to move the red piece to the laser.
- Move the pieces in numerical order.
- Move each piece as far as it can go unless otherwise stated.
- Walk through the yellow gate.
- Talk to Heidi, you can earn hint coins from her.
- She claims to be a better player than the captain.
- Select the right totem.
- Challenge 056- Shell Suits
- Collect shells to the exit in the order red-blue-green.
- Select the left totem.
- Challenge 057- Prudent Pirates
- Determine how many locks need to be opened to get the treasure.
- The solution is 8.
- A third totem pops up.
- Challenge 058- Spot the Bug
- Find the ladybird that completes the sequence.
- The solution is “D”.
- Walk right to the mill.
- Select the right totem..
- Challenge 059- A Chesty Cold
- Determine the code for the chest.
- The solution is 2-3-2-1.
- Click on the yellow gate in the upper left.
- Lock Puzzle Eight
- The object is to move the red piece to the laser.
- Move the pieces in numerical order.
- Move each piece as far as it can go unless otherwise stated.
- It is strange that no one is there to give you the tanagram puzzle.
- Everett says he has examined the next statue is broken and he needs a screwdriver.
- Take the right stairs down to the right to return to the ruins.
- Walk left to Zachary's house.
- Talk to Zachary to give you the screwdriver.
- Return to Everett and he will automatically take the screwdriver.
- You see Ruby fall from a gondola.
- You and Everett now have to make one.
- Click on the red-eyed totem if you need to make up points.
- Challenge 060- That Rings a Bell
- Determine how many seconds does this bell takes to chime midday.
- The solution is 11 seconds.
- Now you can do the tanagram puzzle.
- Tanagram 3
- Place the pieces into the grid.
- Click on them once to rotate.
- Click, hold and drag to place the pieces in to the grid.
- Walk down to the ruins and you notice a clue.
- Collect the remaining pieces.
- Put the pieces together like a jigsaw puzzle.
- Left-click once to rotate a piece.
- Left-click, drag and drop to place a piece.
- Walk left to Zachary's house and talk to Maeva.
- She says that Octavio has rope.
- Take the cable car to the left and continue down to the beach.
- Talk to Octavio.
- He agrees to give you rope if you repair the diagram for you.
- Return to the cable car area, take the cable car to Zachary’s and continue right to until you reach the mill.
- Everett takes the rope and leaves you behind.
- When the gondola returns, ride it across the ravine.
Chapter Five
- You find some of Ruby's belongings.
- Select the totem.
- Challenge 061- Photo Shy
- Restore the picture by sliding the tiles.
- Click on a piece to move it in the grid.
- Walk down to the rope bridge to talk the the hermit.
- Look at the totem to learn it is missing a fuse.
- Walk right to the waterfalls, left to the mill, and right to the ruins.
- Select the left totem.
- Challenge 062- Duck The Jaguar
- Escape the zoo without getting caught.
- The Jaguar moves the exact opposite of you.
- Select the right totem.
- Challenge 063- An Even Tan
- Place the towels so that are 4 equal sections are created.
- Walk left to Zachary's house.
- Talk to Octavio to get a fuse.
- Select the right totem.
- Challenge 064- Snip-Snap
- Choose the fragment that does not appear in the picture.
- Select the left totem.
- Challenge 065- Snap Decision
- Rotate the tiles around the four buttons to recreate the picture.
- Walk right three times, then down to the rope bridge.
- Click on the totem to automatically use the fuse on the totem.
- Click on the totem.
- Challenge 066- Watch The Birdie
- Place the birds on the correct shadows.
- Click on the yellow gate.
- Lock Puzzle Nine
- The object is to move the red piece to the laser.
- Move the pieces in numerical order.
- Move each piece as far as it can go unless otherwise stated.
- Walk left through the gate.
- Collect the remaining 6 pieces of the hermit's necklace.
- Select the left totem.
- Challenge 067- The Pelican Brief
- Determine how many pelicans are in the group.
- Solution-there are 8 pelicans.
- Select the center totem.
- Challenge 068- Monkey Business
- The marmoset will mirror your moves.
- Move through the zoo without getting caught.
- Select the right totem.
- Challenge 069- Twice as Old
- Add the two ages and birth years together to get 4018.
- Walk forward to the hermit's den.
- You automatically give him the necklace.
- You learn that Douglass is behind the games.
- Select the left totem.
- Challenge 070- Crab Invasion
- Use two fences to separate the pairs of crabs.
- Select the right totem.
- Challenge 071- Night and Day
- Find the 5 differences.
- Select the red-eyed totem.
- If you did not score enough points, you will have a catch-up challenge.
- Challenge 072- Waiting for Christmas
- Determine what day of the week Christmas was in 1900.
- The solution is Tuesday.
- Tanagram 4
- Place the pieces into the grid.
- Click on them once to rotate.
- Click, hold and drag to place the pieces in to the grid.
- Click on the yellow gate.
- Lock Puzzle Ten
- The object is to move the red piece to the laser.
- Move the pieces in numerical order.
- Move each piece as far as it can go unless otherwise stated.
- Enter the Tiki Room.
- It looks like Eden missed some challenges.
- Look at the totems and the large map on the ceiling.
- Exit the Tiki Room and find Heidi waiting.
- Heidi will give you the fifth Totem if you challenge her at YOX
Chapter Six
- The totems light up the diamond and shine on a location on the map.
- Exit the Tiki Room and head back to the reservoir.
- As you reach the ruins, Gordon appears and demands the tanagram prizes.
- He has all the people captive and will blow them up.
- You tell him where the cave is to try and save the others.
- Click on the entrance to Gordon's Hide-out.
- Lock Puzzle Eleven
- The object is to move the red piece to the laser.
- Move the pieces in numerical order.
- Move each piece as far as it can go unless otherwise stated.
- Enter the Hide-out and click on the cell door.
- Lock Puzzle Twelve
- The object is to move the red piece to the laser.
- Move the pieces in numerical order.
- Move each piece as far as it can go unless otherwise stated.
- Gordon has bobby-trapped the ruins.
- Click on the laser fencing for a lock puzzle
- Lock Puzzle Thirteen
- The object is to move the red piece to the laser.
- Move the pieces in numerical order.
- Move each piece as far as it can go unless otherwise stated.
- As you are heading to the reservoir, you run into Everett, who has captured Gordon.
- Since two are needed to find the cave, you invite Everett along.
- At the reservoir you both stand on the slabs that reveal the entrance to the cave.
- Click on the gate for a lock puzzle.
- Lock Puzzle Fourteen
- The object is to move the red piece to the laser.
- Move the pieces in numerical order.
- Move each piece as far as it can go unless otherwise stated.
- Enter the cave and click on the stump for the final challenge.
- Challenge 081- the Sacred Statuette
- Choose the path that will bring both you and Everett to the statue at the same time
- Congratulations, you have found Akua!
- It turns out that the captain, was behind the treasure hunt.
- Eden returns Akua, so the hunt can contine.
Created at: 2010-03-05