- Welcome to the Fairy Godmother Stories: Little Red Riding Hood Walkthrough
- No one ever said being a Fairy Godmother would be easy...
- Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we're pretty sure you'll find what you're looking for here.
- This document contains a complete Fairy Godmother Stories: Little Red Riding Hood game walkthrough featuring annotated screenshots from actual gameplay!
- We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.
- This walkthrough was created by Laurie Murphy, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.
Walkthrough Menu
- General Tips
- Chapter 1: Red Riding Hood's House
- Chapter 2: Helping the Brothers
- Chapter 3: Gulliver
- Chapter 4: Witch's House
- Chapter 5: Castle
General Tips
- This is the official guide for Fairy Godmother Stories: Little Red Riding Hood.
- This guide won't tell you when to zoom into a location; the screenshots show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
- Use the Map to fast travel to a location.
Chapter 1: Red Riding Hood's House
- Speak to character; open trunk; take Hint (A), HAT (B); place moon (C); take note, CLOSED CASE (D), RAZOR and COINS (E).
- Give COINS (F); play HOP (G); receive FISHING ROD.
- Take Tasks (H), SCREWDRIVER (I).
- Take RUBBER RAINCOAT (J), LION SEAL (K); use FISHING ROD (L); uncover, take HOUSE KEY, CHAIN WITH HOOK (M).
- Use HOUSE KEY (N).
- Go forward.
- Use SCREWDRIVER (O); take Map, BUTTON and WOLF SEAL; take 1/4 Clues (P).
- Open; use HAT (Q); take BROKEN DRILL (R).
- Take 2/4 Clues; use RAZOR (S); take CLAMP, OWL SEAL and book (T).
- LION SEAL, WOLF SEAL and OWL SEAL on CLOSED CASE; take scroll; select 3 sparkles to charge Wand.
- Select, use Wand (U).
- Easy solution (V). A-B-A-C-A-B-C-B-C-A.
- Hard solution (W). A-B-A-C-B-A-B-C-B-A-C-A-C-B-A-B-A-C.
- Go forward.
- Use RUBBER RAINCOAT; take BROKEN SHOVEL (X), CORKSCREW (Y).
- Use CHAIN WITH HOOK (Z); take FAN BLADES, 1/3 GARDEN GNOMES and 3/4 Clues (A).
- BUTTON, FAN BLADES on BROKEN DRILL for FAN.
- Use FAN (B); take NAIL CLIPPERS (C).
- Take 4/4 Clues (D).
- Go down.
- Speak to character; take MAILBOX FLAG (E).
- Use CORKSCREW (F); take 2/3 GARDEN GNOMES (G).
- Go down.
- Place MAILBOX FLAG; take STEERING WHEEL; use NAIL CLIPPERS (H); take TONGS, 1/2 PURSE LOCK CODE (I).
- Place STEERING WHEEL; take SIGNET RING (J).
- Go forward.
- Use SIGNET RING (K); take MAGNET, HANDLE (L).
- CLAMP, HANDLE on BROKEN SHOVEL for SHOVEL.
- Use SHOVEL (M); take AXE, 3/3 GARDEN GNOMES (N).
- Go forward.
- Place 3/3 GARDEN GNOMES (O); for HOP (P); receive WATER SPRAYER.
- Use WATER SPRAYER (Q); take SUN EMBLEM (R); Wand charge (S).
- Go down.
- Place SUN EMBLEM (T); take LID HANDLE, 2/2 PURSE LOCK CODE (U) and Wand charge (V).
- Go forward.
- Place 2/2 PURSE LOCK CODE; enter 1-6-2-4 (W).
- Take NAIL FILE (X); Wand charge (Y).
- Use Wand (Z).
- Easy solution. (A1) 1-4; (A2) (A-A2)-(B-B2)-(C-C2)-(D-D2); (A3) E.
- Easy solution. (A4) 1-5; (A5) (A-A2)-(B-B2)-(C-C2)-(D-D2)-(E-E2); (A6) F.
- Easy solution. (A7) 1-7; (A8) (A-A2)-(B-B2)-(C-C2)-(D-D2)-(E-E2)-(F-F2)-(G-G2); (A9) H.
- Hard solution. (B1) 1-5; (B2) (A-A2)-(B-B2)-(C-C2)-(D-D2)-(E-E2); (B3) F.
- Hard solution. (B4) 1-7; (B5) (A-A2)-(B-B2)-(C-C2)-(D-D2)-(E-E2)-(F-F2)-(G-G2); (B6) H.
- Hard solution. (B7) 1-9; (B8) (A-A2)-(B-B2)-(C-C2)-(D-D2)-(E-E2)-(F-F2)-(G-G2)-(H-H2)-(I-I2); (B9) J.
Chapter 2: Helping the Brothers
- Use MAGNET (C); take SULFUR (D), 1/4 CHESS PIECES (E).
- Use AXE (F); take ACID RECIPE, BOARDS (G).
- Take NAILS; use TONGS for WATER (H).
- SULFUR, WATER on ACID RECIPE for ACID.
- Use ACID (I).
- Go forward.
- Speak to character; take PRACTICAL'S PORTRAIT (J).
- Use LID HANDLE (K); take OVEN MITT (L), 2/4 CHESS PIECES (M).
- Use NAIL FILE (N); take SHOELACE, 3/4 CHESS PIECES (O).
- Place PRACTICAL'S PORTRAIT (P); play HOP (Q); receive PUMPKIN EMBLEM.
- Use PUMPKIN EMBLEM (R); take SLINGSHOT (S), 4/4 CHESS PIECES (T).
- Go down.
- Place 4/4 CHESS PIECES (U).
- Easy and Hard solutions (V).
- Take TORCH BASE, HAMMER and Wand charge.
- Use BOARDS, NAILS and HAMMER (W).
- Go (X).
- Take Wand charge (Y).
- Use SLINGSHOT (Z); take Wand charge, HEAVY STATUETTE (A).
- Use Wand (B).
- Easy solution (C). (A-1)-(B-2)-(C-3)-(D-4)-(E-5)-(F-6)-(G-7)-(H-8)-(I-9)-(J-10).
- Hard solution (D). (A-1)-(B-2)-(C-3)-(D-4)-(E-5)-(F-6)-(G-7)-(H-8)-(I-9)-(J-10).
- Speak to character; take SECRET PASSAGE CLUE (E).
- Place SECRET PASSAGE CLUE (F).
- Go forward.
- Use OVEN MITT (G); take EMPTY POUCH, BANDAGE (H).
- Use SHOELACE; take KNIFE, note (I).
- Go down 2x.
- Use KNIFE (J); play HOP (K); receive KEROSENE.
- BANDAGE, KEROSENE on TORCH BASE for UNLIT TORCH.
- Place UNLIT TORCH (L) for FLAMING TORCH.
- Return to Park Area.
- Use FLAMING TORCH (M); take GLOVE COMPARTMENT BUTTON, Wand charge (N).
- Go forward.
- Use GLOVE COMPARTMENT BUTTON (O); take BURNER (P), CHISEL (Q).
- Use CHISEL, HEAVY STATUETTE (R); speak to character; take CHEESE (S).
- Return to Practical's House.
- Give CHEESE (T) take TWO-PRONGED FORK (U).
- Return to Park Area.
- Use TWO-PRONGED FORK (V); take SHAVING BRUSH, Wand charge (W).
- Return to Practical's House.
- Place EMPTY POUCH (X); receive POWDERED SUGAR.
- Place POWDERED SUGAR, SHAVING BRUSH (Y).
- Solution (Z). L-60; R-30; L-10.
- Take 1/2 COINS, RAKE (A), Wand charge (B).
- Return to Outside the Wolf's Lair.
- Use Wand (C).
- Easy and Hard solutions vary.
Chapter 3: Gulliver
- Use BURNER (D); take LEVER (E).
- Take SHAFT (F).
- RAKE on SHAFT.
- Use RAKE (G); take LIFE HAMMER, FISHING ROD (H).
- Use FISHING ROD (I); select for HOP (J); receive FAUCET HANDLE.
- Place FAUCET HANDLE (K).
- Go forward.
- Take 2/2 COINS, CARPET; EMPTY BUCKET (L).
- Use 2/2 COINS; take T-SHIRT (M).
- Use T-SHIRT; receive SHARD (N); use LIFE HAMMER (O); take SCREWDRIVER (P).
- Go down.
- Use EMPTY BUCKET for SAND (Q); use SCREWDRIVER (R); take CORK (S).
- Use SAND; place CARPET (T).
- Enter South Gates.
- Select (U); use CORK; receive METAL RULER; take 1/2 EMBLEM PARTS (V).
- Use SHARD (W); take TWO-PRONGED FORK (X).
- Take note, 1/2 DECORATIVE ELEMENTS, 2/2 EMBLEM PARTS (Y).
- Use LEVER (Z).
- Easy solution (A). (A-D)-(A-C)-(B-C)-(E).
- Hard solution (B). (A-F)-(A-B)-(A-E)-(A-D)-(G).
- Take FUEL.
- Go down.
- Place 2/2 EMBLEM PARTS (C).
- Easy solution (D). (B-B2)-(L)-(D-D2)-(L)-(E-E2)-(Lx2)-(A-A2)-(L)-(C-C2).
- Hard solution (E). (H-H2)-(L)-(A-A2)-(L)-(D-D2)-(L)-(F-F2)-(E-E2)-(G-G2)-(L)-(C-C2)-(L)-(B-B2).
- Take 2/2 DECORATIVE ELEMENTS, PENCIL.
- Return to South Gates.
- Place 2/2 DECORATIVE ELEMENTS (F).
- Go forward.
- Take note, TOY HAND (G).
- Use TOY HAND (H); take JACK'S CASE, AMETHYST DUST (I).
- Return to Outside the Wall.
- Use METAL RULER (J); take WIRES (K).
- Use TWO-PRONGED FORK (L); take METAL BRUSH (M).
- Go down.
- Use FUEL, WIRES; take SAUCER (N), KNIFE (O).
- Return to Outside the Wall.
- METAL BRUSH on JACK'S CASE; open; take CACHE KEY, 1/2 HANGER INLAY PARTS.
- Use CACHE KEY (P); play HOP (Q); receive CLUE CODE.
- Place CLUE CODE (R); select 1-4; take PARCEL (S).
- Return to South Gates.
- Open PARCEL; AMETHYST DUST on PARCEL; take MAGIC BEANS.
- Place MAGIC BEANS (T); take MAKESHIFT JACK (U).
- Go forward.
- Use SAUCER; take LOCK PART, LOCK CODE (V).
- Place LOCK PART, LOCK CODE (W); take EMPTY BASKET; use PENCIL (X).
- Use EMPTY BASKET, KNIFE (Y); receive DRIED FRUIT; take SUCTION CUP (Z).
- Use MAKESHIFT JACK; take 1/2 CROWN INLAY (A).
- Go down.
- Give DRIED FRUIT (B); take RUBBER GLOVE (C), 2/2 CROWN INLAY (D).
- Go forward.
- Place 2/2 CROWN INLAY (E).
- Easy and Hard solutions F).
- Speak to character.
- Use SUCTION CUP (G); take PALETTE KNIFE, HACKSAW (H) and SCREW GUN BIT (I).
- Use RUBBER GLOVE; take BATTERY (J).
- Use HACKSAW (K); take BROKEN SCREW GUN (L).
- SCREW GUN BIT, BATTERY on BROKEN SCREW GUN for SCREW GUN.
- Use SCREW GUN (M); take WRENCH (N), 2/2 HANGER INLAY PARTS and OWL INLAY (O).
- Place 2/2 HANGER EMBLEM PARTS (P); play HOP (Q); receive BOOMERANG.
- Use BOOMERANG (R); take AWL (S).
- Use AWL (T); take UMBRELLA (U), RAVEN EMBLEM (V).
- Go down.
- Use OWL EMBLEM, RAVEN EMBLEM (W); take REPAIR TOOLS (X), HOT WATER (Y).
- Go down.
- Use HOT WATER (Z); take OIL (A), SCREWS (B).
- Go forward.
- Place REPAIR TOOLS, SCREWS (C); take RAVEN REINS (D).
- Go forward.
- Place RAVEN REINS (E).
- Easy and Hard solutions vary.
Chapter 4: Witch's House
- Take OWL WING (F).
- Use WRENCH (G); take RUBY EYE (H).
- Use PALETTE KNIFE (I); take OWL WING (J).
- Place RUBY EYE (K).
- Go forward.
- Take EMERALD HANDLE, note (L).
- Use OIL (M); take RUBY HANDLE (N).
- Use UMBRELLA (O); receive WIRE.
- Place EMERALD HANDLE, RUBY HANDLE (P).
- Go forward.
- Take BOOK EMBLEM (Q).
- Place 2 OWL WING (R); take HERBICIDE, TREBLE CLEF KEY (S).
- Go down.
- Place BOOK EMBLEM (T); play HOP (U); receive MARGO'S COMB.
- Use MARGO'S COMB (V); take SHARP BROKEN BOTTLE (W).
- Go down.
- Use HERBICIDE (X); take KITCHEN TOWEL (Y).
- Use WIRE (Z).
- Easy solution (A). (E-D)-(D-C)-(B-E)-(E-D)-(I-E)-(E-B)-(H-I)-(I-E)-(G-H)-(H-I)-(D-H)-(H-G)-(A-D)-(D-H).
- (E-D)-(D-A)-(I-E)-(E-D)-(M-I)-(I-E)-(L-M)-(M-I)-(K-L)-(L-M)-(H-L)-(L-K)-(D-H)-(H-L)-(E-D)-(D-H)-(F-E).
- (E-D)-(J-F)-(F-E)-(N-J)-(J-F)-(I-J)-(J-N)-(H-I)-(I-J)-(D-H)-(E-I)-(A-D)-(B-E).
- Hard solution (B). (A-D)-(D-C)-(H-D)-(D-A)-(G-H)-(H-D)-(K-G)-(L-H)-(M-L)-(L-K)-(N-M)-(M-L).
- (I-M)-(M-N)-(E-I)-(I-M)-(B-E)-(E-I)-(F-E)-(E-B)-(J-F)-(F-E)-(N-J)-(J-F)-(I-J)-(J-N)-(F-J)-(E-F)-(H-I)-(I-E).
- (J-I)-(F-J)-(E-F)-(D-E)-(G-H)-(H-D)-(I-H)-(H-G)-(J-I)-(I-H)-(F-J)-(E-I)-(D-E)-(E-F)-(I-E)-(E-D)-(F-E)-(E-I).
- (B-E)-(A-B)-(D-A)-(E-D)-(B-E)-(E-F)-(D-E)-(A-D).
- Take photo, FAN.
- Go forward 2x.
- Use SHARP BROKEN BOTTLE (C); receive ROPE.
- Use KITCHEN TOWEL (D); take HOOK, SIM CARD EJECTOR (E).
- ROPE on HOOK for HOOK ON ROPE.
- Use HOOK ON ROPE (F).
- Go forward.
- Take TRIANGULAR HANDLE (G).
- Use FAN (H); take AMBER PIECE (I).
- Use TREBLE CLEF KEY (J); take HEX WRENCH, ANTENNA (K).
- Go down 2x.
- Use HEX WRENCH (L); place AMBER PIECE (M); take TEMPERATURE CONTROL REGULATOR (N).
- Go forward.
- Place TEMPERATURE CONTROL REGULATOR (O).
- Easy solution (P1). Dx5-Cx6-Ax2-Bx4.
- Hard solution (P2). (H-E)-(Dx5)-(Cx6)-(Ax2)-(Bx4).
- Take SAUSAGES.
- Go forward.
- Give SAUSAGES (Q); receive MARGO'S CAT.
- Go down 3x.
- Give MARGO'S CAT (R); receive WINDOW HANDLE.
- Go forward 2x.
- Use WINDOW HANDLE (S).
- Enter Yard.
- Take PERFUME; GNOME'S CAP (T).
- Use SIM CARD EJECTOR (U); take GEAR (V).
- Place GNOME'S CAP; take TEASPOON (W).
- Use PERFUME (X).
- Go forward.
- Take WIND-UP KEY (Y).
- Use TRIANGULAR HANDLE (Z); take CORKSCREW (A).
- Place ANTENNA, WIND-UP KEY and GEAR (B); take GLOVE (C), BOX OF PAINTS (D).
- Use GLOVE; take BULB (E).
- Use TEASPOON (F); take MAGNET (G).
- Use MAGNET (H); take BROKEN FLASHLIGHT, WHEEL (I).
- Return to Attic.
- Place WHEEL (J); take AIR BLOWER (K).
- Place BOX OF PAINTS (L); play HOP (M); receive MUSIC BOX TOOTH.
- Place MUSIC BOX TOOTH (N); take BATTERY (O).
- Return to Yard.
- BULB, BATTERY on BROKEN FLASHLIGHT for FLASHLIGHT.
- Use FLASHLIGHT (P); take DULL KNIFE (Q), LAWN MOWER PULL (R).
- Place LAWN MOWER PULL (S).
- Easy solution (T).
- Hard solution (U).
- Take FIRECRACKER.
- Use AIR BLOWER (V); take DIAMOND RING, MATCH (W).
- Use MATCH (X) for LIT MATCH.
- Go forward.
- Use FIRECRACKER, LIT MATCH (Y); take BEETLE BOTTLE OPENER (Z).
- Use BEETLE BOTTLE OPENER (A); play HOP (B).
Chapter 5: Castle
- Use CORKSCREW (C); take LOCKPICK (D).
- Take 1/2 MAP AND COMPASS (E).
- Use LOCKPICK (F).
- Go forward.
- Use DIAMOND RING (G); take DUSTER (H).
- Use DUSTER (I); take 2/2 MAP AND COMPASS (J).
- Take note, HAT; KNITTING NEEDLE (K).
- Use KNITTING NEEDLE (L); take ROASTING RACK (M).
- Go down.
- Place DULL KNIFE (N) for SHARP KNIFE.
- Place 2/2 MAP AND COMPASS (O).
- Solutions (P1-P3). A-P.
- Speak to character; receive WOLF'S LIGHTER.
- Go down.
- Use SHARP KNIFE (Q) for ROPE LADDER.
- Place ROPE LADDER (R); take WOODCUTTER FIGURINE (S).
- Return to Hut.
- Use WOLF'S LIGHTER (T); take FROZEN STEAK (U).
- Place WOODCUTTER FIGURINE (V); play HOP (W); receive SCORPION.
- Place SCORPION (X); take PLIERS (Y).
- Return to Road to Castle.
- Use HAT for WHISTLE (Z); place ROASTING RACK, FROZEN STEAK (A); take STEAK (B).
- Use WHISTLE (C); take BUTTON, CORK; give STEAK (D); take SCREWDRIVER (E).
- Use PLIERS (F); receive FENCE.
- Go down.
- Use SCREWDRIVER; receive BOARD (G).
- Return to Road to Castle.
- Place FENCE, BOARD (H).
- Easy solution (I). 1-7.
- Hard solution (J). 1-13.
- Take note; use CORK (K); take DEAD LASER POINTER (L).
- Use BUTTON (M); take AWL, 1/2 BATTERIES (N).
- Use AWL (O); take 2/2 BATTERIES (P).
- 2/2 BATTERIES on DEAD LASER POINTER for LASER POINTER.
- Use LASER POINTER (Q).
- Go forward.
- Take EMPTY LIGHTER; HEAVY SCEPTER, LIGHTER FUEL (R).
- LIGHTER FUEL on EMPTY LIGHTER for LIT LIGHTER.
- Use LIT LIGHTER (S); take ELEVATOR BUTTON (T).
- Place ELEVATOR BUTTON (U).
- Go forward.
- Take FAUCET HANDLE (V), 1/2 PLUME SCREWS (W); use HEAVY SCEPTER (X); take 2/2 PLUME SCREWS, Wand (Y).
- Take note, 1/3 GEMS and CLOCK (Z).
- Go down 2x.
- Use Wand (A); play HOP (B); receive BRACELET.
- Go forward 2x.
- Place BRACELET; take FENCING TROPHY (C).
- Place FENCING TROPHY (D); take PLUME (E).
- Pace PLUME, 2/2 PLUME SCREWS (F); take ICE PIECE, SHARP SEASHELL (G).
- Take note, place ICE PIECE (H); take NUT (I).
- Go down 2x.
- Place FAUCET HANDLE, NUT; take SAW (J).
- Use SAW (K).
- Solution (L). D-E-H-G-D-E-B-C-F-I.
- Take EMERALD.
- Go forward.
- Place EMERALD; receive PIANO KEYS (M).
- Place PIANO KEYS (N).
- Easy solution (O). A-D-B-D-Cx2-A-E-C-E.
- Hard solution (P). A-D-B-D-Cx2-A-E-C-E-Dx2-A-D-B-D.
- Take BRUSH.
- Go forward.
- Use BRUSH (Q); receive GLOWING POLLEN.
- Go down.
- GLOWING POLLEN on CLOCK for EMPTY COFFEE POT, TRANSFORMATION POTION.
- Give TRANSFORMATION POTION (R); speak to character; receive ROYAL EMBLEM.
- Place ROYAL EMBLEM (S).
- Enter Throne Room.
- Take note; use EMPTY COFFEE POT for WATER; take 2/3 GEMS, Wand charge (T).
- Use WATER (U); take NET BASE (V); use SHARP SEASHELL (W) for CROWN EMBLEM.
- Place CROWN EMBLEM (X); take 3/3 GEMS, RIM (Y).
- Return to Aurora's Chambers.
- Place 3/3 GEMS (Z); play HOP (A); receive BREASTPLATE EMBLEM.
- Place BREASTPLATE EMBLEM (B); take TOY MOUSE (C), Wand charge (D).
- Return to Throne Room.
- Give TOY MOUSE (E); receive NET.
- RIM, NET on NET BASE for SCOOP NET.
- Use SCOOP NET; receive SMALL CHEST (F).
- SMALL CHEST for Wand charge.
- Use Wand (G).
- Easy solution (H). A-D-G-I-B-H-C-F-E.
- Hard solution (I). A-H-G-I-B-D-C-J-E-F-K-L.
- Congratulations. You have completed playing Fairy Godmother Stories: Little Red Riding Hood.