Grim Tales: Heritage Walkthrough

  • Can you and your daughter save your loved one's life in time?
  • Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we're pretty sure you'll find what you're looking for here.
  • This document contains a complete Grim Tales: Heritage game walkthrough featuring annotated screenshots from actual gameplay!
  • We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.
  • This walkthrough was created by Margie B, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.

Walkthrough Menu

General Tips

  • This is the official guide for Grim Tales: Heritage.
  • This guide won't tell you when to zoom into a location; the screenshots show each zoom scene.
  • Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
  • Use the Map to fast travel to a location.

Chapter 1: Maureen

Grim Tales: Heritage
  • Receive MAUREEN'S CAMEO.
  • Take CLOTHESPIN, GLOW INSTRUCTIONS, and PEACOCK FIGURINE (A).
  • Look at photos (B).
  • Place PEACOCK FIGURINE (C); take BUTTON 1/2 and SPRAYER (D).
Grim Tales: Heritage
  • Use CLOTHESPIN; take BAKING SODA and HEART TOKEN (E).
  • Use HEART TOKEN; take DORIAN'S CAMEO and PEROXIDE (F).
  • Place DORIAN'S CAMEO and MAUREEN'S CAMEO (G).
Grim Tales: Heritage
  • Solution (@1): (Move K to M-P)-(Move H to N-I-O-L-M)-(Move F to E-B-C-L-K)-(Move G through D-E-B-C-L-M-J)-(Move L to M)-(Move C to I-G-F)-(Move G to I-C-L)-(Move D to G-I-O).
  • (Move D to G-I-N)-(Move H to C-I-G-D)-(Move H to C-B-A)-(Move G to I-C-B)-(Move I to G)-(Move C to I)-(Move C to H).
  • Take ROD and FRIDGE HANDLE (Q).
Grim Tales: Heritage
  • Place FRIDGE HANDLE; take BUTTON 2/2 and SODA WATER (R).
  • Place BAKING SODA on GLOW INSTRUCTIONS and remove top. Place SODA WATER and PEROXIDE into jar; take GLOWING JAR.
  • Use GLOWING JAR and BUTTON 2/2 (S).
  • Go (T).
Grim Tales: Heritage
  • Take WRAPPER, HAIR CLIPS, and MARLOW'S NAMEPLATE (U).
  • Read note (V).
  • Use ROD (W). Play HOP; receive SHOE STAND.
  • Place MARLOW'S NAMEPLATE (X); take TOY STICK (X1).
  • Walk down.
Grim Tales: Heritage
  • Place SHOE STAND and select books (Y); take EYE EMBLEM and NECKLACE (Y1).
  • Go (Z).
Grim Tales: Heritage
  • Place EYE EMBLEM; take BATTERY 1/3 and EYELINER (A).
  • Place SPRAYER (1). Use WRAPPER and EYELINER (2); select 121202 on mirror (3); take CODE.
  • Place CODE; enter 121202 (B); take COLLAR (C).
  • Place COLLAR on cat; take QUILL HANDLE (D).
Grim Tales: Heritage
  • Place QUILL HANDLE; take HAIRNET (E).
  • Select top of TOY STICK; place NECKLACE, HAIRNET, and HAIR CLIPS; take SCOOP NET.
  • Use SCOOP NET (F). Find differences (G); take NEWSPAPER CLIPPING.
  • Walk down.
  • Give NEWSPAPER CLIPPING (H); receive HAIR COMB.
Grim Tales: Heritage
  • Take NIPPERS and BLANK SIGNATURE STAMP (I).
  • Open compartment (J); receive MONEY.
  • Use NIPPERS (K); receive CHAIN.
  • Use MONEY (L).
Grim Tales: Heritage
  • Solution (1-33).
  • Take RUST REMOVER and LEVER (M).
Grim Tales: Heritage
  • Use RUST REMOVER (N); receive CARABINER.
  • Place CHAIN, CARABINER, and LEVER (O); select lever.
Grim Tales: Heritage
  • Take NOTEBOOK, BATTERY 2/3, BIKE KEY, and MAUREEN FIGURINE (P).
  • Use HAIR COMB; take BATTERY 3/3 (Q).
  • Walk down.
Grim Tales: Heritage
  • Use BIKE KEY; take TOWER TOP and EMMET FIGURINE (R).
  • Go (S).
  • Place EMMETT FIGURINE and MAURINE FIGURINE (T). Play HOP; receive COIN.
  • Walk down.
Grim Tales: Heritage
  • Place BATTERY 3/3 (U); take ELECTRONIC BOARD (V).
  • Go (W).
  • Place ELECTRONIC BOARD (X); take TOWN MAP (X1).
  • Use COIN (Y) and place TOWN MAP (Z). Play HOP: receive BUTTON.
  • Use BUTTON on NOTEBOOK and select page twice.
Grim Tales: Heritage
  • Take HEARING AID and BACKPACK (1).
  • Select sign; take PHOTO SCRAP 1/3 (2).
  • Select note (3); take UMBRELLA HANDLE (4). Look at book (5).
  • Place UMBRELLA HANDLE; take PHOTO SCRAP 2/3 and HOUSE EMBLEM (6).
  • Place HOUSE EMBLEM (7).
Grim Tales: Heritage
  • Solution (J-H-G-F-E-A-D-C-B-L-K).
  • (J-H-G-A-C-B-L-K-J-H-G-A-C-B).
  • (L-K-J-A-L-K-J-A).
  • Take PENDULUM BALL and STUDY KEY.
  • Use STUDY KEY (M).
  • Enter (N).
Grim Tales: Heritage
  • Place PENDULUM BALL (purple); take WHITE FLOWER and ELECTRICAL TAPE (O).
  • Look at certificate and place TOWER TOP (P); take TUBBS NAMEPLATE and SAFE HANDLE (Q).
  • TUBBS NAMEPLATE and WHITE FLOWER on BACKPACK; select twice; take PHOTO SCRAP 3/3, SUNGLASSES, and SHOEHORN.
  • Place PHOTO SCRAP 3/3 (R).; take CHARITY EMBLEM (S).
  • Walk down.
Grim Tales: Heritage
  • Use SHOEHORN; take GOLF BALL and STAMP CARVER (T).
  • Go (U).
Grim Tales: Heritage
  • Place CHARITY EMBLEM; take GOLF PLAYER and CORKSCREW (V).
  • Place GOLF PLAYER and GOLF BALL (W).
  • Select green area 3x (X); take EMMET'S SIGNATURE (X1).
Grim Tales: Heritage
  • EMMET'S SIGNATURE and STAMP CARVER on BLANK SIGNATURE STAMP; take EMMET'S SIGNATURE STAMP.
  • Use EMMET'S SIGNATURE STAMP, SAFE HANDLE, and HEARING AID; take SLIDES (Y).
  • Use ELECTRICAL TAPE and place SLIDES (Y1).
  • Play HOP (Z); receive CIRCLED FRAME.

Chapter 2: Study

Grim Tales: Heritage
  • Open door (A).
  • Take FISHING ROD, PRUNERS, and CAR KEY (B).
  • Use CORKSCREW; take GLOVE and DISGUISE (C).
  • Use GLOVE and PRUNERS and select; take MONOGRAM (D).
  • Use CAR KEY (E). Play HOP; receive BADGE.
Grim Tales: Heritage
  • Place MONOGRAM (F); look at note and receive PAPER CLIP (G). Take FALSE MOUSTACHE (H).
  • Use FISHING ROD (I); receive HAT.
  • HAT, FALSE MOUSTACHE, SUNGLASSES, and BADGE on DISGUISE; select all items.
  • Go (J).
Grim Tales: Heritage
  • Take PHOTO SCRAP 1/3, PHOTO SCRAP, EMMETT'S BAG, and RESTORATION TOOL (K).
  • PAPER CLIP on EMMETT'S BAG; take RING 1/2.
  • Use CORKSCREW (L); receive PHOTO SCRAP 2/3 and RING 2/2.
Grim Tales: Heritage
  • Place RING 2/2 (M). Play HOP; receive SMALL NAIL PULLER.
  • Use SMALL NAIL PULLER (N); receive CHARITY CREST HALF. Pull handle (O).
  • Enter (P).
Grim Tales: Heritage
  • Place STUDY CLUE (Q). Press little red button (R).
  • Use RESTORATION TOOL (S).
Grim Tales: Heritage
  • Solution (@1): (A-B)-(C-D)-(E-F)-(G-H)-(I-J)-(K-L)-(M-N)-(O-P)-(Q-R)-(S-T).
  • Take CHARITY CREST HALF and TAPE.
Grim Tales: Heritage
  • Place two CHARITY CREST HALVES; take BROKEN FLASHLIGHT and SEAM RIPPER (U).
  • Walk down.
Grim Tales: Heritage
  • SEAM RIPPER on EMMETT'S BAG; look at note; take MEMORY STICK and SCREWDRIVER.
  • Use SCREWDRIVER; take POWER BUTTON and PAPER SCRAP 3/3 (V).
  • Go (V1).
Grim Tales: Heritage
  • PHOTO SCRAP 3/3 and TAPE on PHOTO SCRAP; take PASSWORD.
  • Press button (A) and place PASSWORD (B).
  • Enter 14985 (C). Insert MEMORY STICK (D). Play HOP; receive LETTER.
Grim Tales: Heritage
  • Take BULB (E).
  • Look at note; take VESSEL (F).
  • Use SEAM RIPPER (G); receive ROPE.
  • Place VESSEL and use CORKSCREW (H); receive OIL.
  • Use OIL; take BATTERIES and SNORKEL MASK (I).
Grim Tales: Heritage
  • Select BROKEN FLASHLIGHT, place BULB, BATTERIES, and POWER BUTTON. Select power button and take FLASHLIGHT.
  • Use FLASHLIGHT (J). Play HOP; receive VINEGAR.
  • Use VINEGAR (K); receive KNITTING NEEDLE and WOODEN DECORATION.
  • Place LETTER (L) and KNITTING NEEDLE (M).
  • Go (N).
Grim Tales: Heritage
  • Take BROKEN LADDER, SAW HANDLE, BRUSH, and SHARP BRANCH (O).
  • Use SNORKEL MASK (P). Play HOP; receive HAMMER.
  • Use SHARP BRANCH and HAMMER (Q); receive HOOK. Take HANDSAW SCREW.
  • Use BRUSH; take METALLIC DECORATION and GRINDSTONE (R).
Grim Tales: Heritage
  • Place WOODEN DECORATION and METALLIC DECORATION (@2).
  • Solution: (E-C-B-D-F-G-E-C-A-B-D-F-E-C-D).
  • Take TOOLBOX PLATE (H).
  • Walk down.
Grim Tales: Heritage
  • Place TOOLBOX PLATE; take EMERY BOARD and HANDSAW BLADE (I).
  • Go to Backyard (J).
Grim Tales: Heritage
  • HANDSAW BLADE, HANDSAW SCREW, and GRINDSTONE on SAW HANDLE; take HANDSAW.
  • Use HANDSAW (K); receive SUCTION CUP and BOARDS.
  • Select BROKEN LADDER; place BOARDS, ROPE, and HOOK; take LADDER.
  • Place LADDER and SUCTION CUP (L).
  • Enter (M).
Grim Tales: Heritage
  • Receive FIREPLACE DIAL.
  • Take STONE TILE and WIRE CUTTER (N).
  • Use WIRE CUTTER (O); receive WIRE and OPENER.
  • Walk down.
  • Place STONE TILE (P).
Grim Tales: Heritage
  • Solution (@3): (B-O)-(T-Q)-(M-P)-(S-N)-(G-U)-(K-R)-(A-H)-(F-E)-(G-L)-(M-G)-(A-K)-(A-E)-(J-G)-(D-N)-(A-C)-(C-D).
  • Solved Image (@4).
  • Take BROKEN VOICE RECORDER.
  • Go to Dining Room.
Grim Tales: Heritage
  • Use OPENER; take SILVER SPOON and WATER BOTTLE (V).
  • Use WATER BOTTLE and place FIREPLACE DIAL (W).
Grim Tales: Heritage
  • Solution: (E)-(D-F)-(E)-(C-H)-(B-G)-(F-D)-(E)-(H-F)-(E).
  • (F-C)-(E)-(G-F)-(E)-(F-B)- (E)-(D-F)-(E)-(C-I)-(B-H)-(A-D).
  • (F-A)-(E)-(H-F)-(E)-(F-C)-(E)-(I-F)-(E)-(F-B).
  • Take POCKET WATCH and CASSETTE (J).
Grim Tales: Heritage
  • Open compartment on BROKEN VOICE RECORDER; insert CASSETTE. Open smaller compartment and insert WIRE. Select and then take MEOW RECORDING.
  • Use MEOW RECORDING (K).
Grim Tales: Heritage
  • Solution one (@1): (3-B-C-F-G-H-K)-(1-A-C-E-D-J)-(2-B-C-E-H-G-L).
  • Solution two (@2): (4-N-J-G-F-C)-(5-N-M-K-G-F-B)-(6-M-L-K-J-H-D-E-F-A).
  • Solution three (@3): (B-D)-(A-B)-(D-A-C)-(B-A-B-D-H)-(7-D-E-G-J-K-L)-(H-J-K-M)-(C-E-F-G-H-N).
  • Receive CHANTAL'S KEY.
  • Use CHANTAL'S KEY (P).

Chapter 3: Chantal

Grim Tales: Heritage
  • Take SUCCULENT, HINGES, FLOWER 1/5, UNCUT STONE, and BROKEN RING (A).
  • Look at photo (B) and note (B1).
  • UNCUT STONE and EMERY BOARD on BROKEN RING; take RING.
  • Place RING; take CLOVER TOKEN (C).
Grim Tales: Heritage
  • Place CLOVER TOKEN; take FLOWER 2/5 and EYE BOLTS (D).
  • Place HINGES and EYE BOLTS (E). Play HOP; receive CIRCULAR SAW.
  • Use CIRCULAR SAW (F).
  • Enter (G).
Grim Tales: Heritage
  • Take HIBISCUS and BLUE PETALS (H).
  • Look at note (I).
  • Place SUCCULENT and HIBISCUS (J); take CASSETTE PLAYER BUTTON and CLOCK HINT (K).
  • Go (L).
Grim Tales: Heritage
  • Place CASSETTE PLAYER BUTTON (M); take POROUS WRENCH and WINDING MECHANISM (N).
  • Go (O).
Grim Tales: Heritage
  • Use POROUS WRENCH (P). Play HOP; receive LEVER.
  • Place LEVER (Q); take FLOWER 3/5 (R).
  • Select POCKET WATCH; place WINDING MECHANISM and CLOCK HINT. Set the time to 10 o'clock. Look at photo and take FLEUR-DE-LIS.
  • Place FLEUR-DE-LIS (S).
Grim Tales: Heritage
  • Solution (Fx2-C-F-H-A-Hx3-Bx2-D).
  • Go (H1).
Grim Tales: Heritage
  • Take PEARL NECKLACE, BROKEN ULTRAVIOLET LIGHT, TORN STENCIL, RUBY EARRINGS, POWDER, and BROCCOLI AMULET (I).
  • Look at note (J).
  • Place BLUE PETALS (K); receive BLUE DYE.
  • Go (L).
Grim Tales: Heritage
  • Place BROCCOLI AMULET; take SKEWER and BOILED EGG (M).
  • Go (N).
  • Place TORN STENCIL and SKEWER (O).
Grim Tales: Heritage
  • Solution (@2): (A-B-C-D-E-F-G)-(D-B-G-A-H-G)-(J-F-K-J-H-K-L).
  • Take DIAMOND TIARA and FLOWER 4/5.
  • Go to Chantal's Wing.
Grim Tales: Heritage
  • Place RUBY EARRINGS, PEARL NECKLACE, and DIAMOND TIARA (P); receive VELVET FABRIC. Take ULTRAVIOLET BULB (Q).
  • Go to Secret Room.
Grim Tales: Heritage
  • ULTRAVIOLET BULB and BLUE DYE on BROKEN ULTRAVIOLET LIGHT; take ULTRAVIOLET LIGHT.
  • Place ULTRAVIOLET LIGHT, POWDER, and BOILED EGG (R); receive FINGERPRINT.
  • Select screen (S). Use FINGERPRINT (T). Play HOP; receive EVIDENCE.
  • Go (U).
Grim Tales: Heritage
  • Receive FLOWER 5/5.
  • Use SILVER SPOON (V).
  • Give EVIDENCE (W).
  • Go to Chantal's Wing (X); receive PURSE. Go to Greenhouse.
Grim Tales: Heritage
  • Place FLOWER 5/5; take BUTTERFLY TRINKET (Y).
  • Place BUTTERFLY TRINKET; take SMALL WHEEL and ACETONE (Z1).
  • Go (Z2).
Grim Tales: Heritage
  • Use ACETONE (A). Play HOP; receive NEEDLE.
  • Go (B).
  • NEEDLE on PURSE; take RANDY CAMEO.
  • Place RANDY CAMEO; select picture (C).
Grim Tales: Heritage
  • Take BROKEN WATERING CAN, RAINDROP AMULET, and SHORT POTHOLDER (D).
  • Look at envelope (E).
  • Use VELVET FABRIC (F).
Grim Tales: Heritage
  • Solution: (1-3)-(4-8)-(9-14).
  • Take WOODEN KEY and TAPE.
Grim Tales: Heritage
  • Use WOODEN KEY; take SMALL RAKE and RAIL 1/4 (G).
  • Use SMALL RAKE; take DOORKNOB (H).
  • Place DOORKNOB (I).
  • Enter (J).
Grim Tales: Heritage
  • Take SOAP, RAIL 2/4, SPRINKLER SPOUT, and DOLL 1/3 (K).
  • Look at note (L).
  • Place RAINDROP AMULET; take GATE VALVE and DEFLATED BOAT (M).
  • Place GATE VALVE (N); take SMALL STEERING WHEEL (O).
Grim Tales: Heritage
  • Place SMALL WHEEL and SMALL STEERING WHEEL (P).
  • Position the cars as shown (Q): (green-blue-yellow) and press the button (R).
  • Take RAIL 3/4 and SCREWDRIVER (S).
  • Walk down.
Grim Tales: Heritage
  • Use SCREWDRIVER; take WOODEN ROD (T).
  • Go (U).
  • WOODEN ROD and TAPE on SHORT POTHOLDER; take IMPROVISED GRABBER.
  • Use IMPROVISED GRABBER (V).
  • Go (W).
Grim Tales: Heritage
  • Take RAIL 4/4 and SWITCH (X).
  • Look at photo (Y).
  • Place RAIL 4/4 (Z1) and SWITCH (Z2). Select switch; take MAGNET (Z3).
  • Walk down.
Grim Tales: Heritage
  • Use MAGNET (A). Play HOP; receive HORSE FIGURINE.
  • Place HORSE FIGURINE (B); take PENCIL and DOLL 2/3 (B1).
  • Go (C).
Grim Tales: Heritage
  • Use SOAP and PENCIL; take STAPLE REMOVER and TOY CLAY (D).
  • Use STAPLE REMOVER; take TOY PUMP (E).
  • Walk down.
Grim Tales: Heritage
  • SPRINKLER SPOUT and TOY CLAY on BROKEN WATERING CAN; take WATERING CAN.
  • Place WATERING CAN (F); receive WATER.
  • Walk down.
  • Use WATER; take DOLL 3/3 (G).
  • Go to Nursery.
  • Place DOLL 3/3 (H).
Grim Tales: Heritage
  • Solution (@1): (A-B)-(C-D)-(E-F)-(G-H)-(J-K)-(L-M)-(N-O)-(P-Q).
  • Take PLASTIC CAP (R).
  • Walk down twice.
Grim Tales: Heritage
  • PLASTIC CAP and TOY PUMP on DEFLATED BOAT. Select boat and take INFLATED BOAT.
  • Use INFLATED BOAT (S).
  • Congratulations, you've completed Grim Tales: Heritage!