Walkthrough Menu
- Game Basics and General Tips
- Green Grass
- Midlands of Myst
- Chantefleur Woods
- Eastern Lands
- Marshlands of Myst
- Rogue Territory
- Monastery
- Hirado
- The Djinn
Game Basics and General Tips
- You may play this game in full screen or windowed mode by pressing “Alt + Enter”.
- There are 4 types of Game Modes: Very Easy, Easy, Normal and Hard.
- The mode you pick will determine the number of Animal Kings you will be allowed to fight at the end of the game (4 in Very Easy or Easy, 6 on Normal and 8 on Hard).
- All Animal Kings are optional.
- It is recommended to play Easy mode first and move to Normal or Hard once you are more familiar with the gameplay.
- Using the mouse will allow you to see several icons that give information about the game.
- The glove icon indicates you can grab an item, the bubble icon shows you can speak to a character, the eyes icon shows you can read an item, the magnifying glass icon to examine something and the boots icon shows if it’s a spot where you can jump.
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- You can walk around by using the mouse to left-click on your desired location or by using the arrow keys.
- Press ENTER to check something on the map.
- To access the game menu press ESCAPE or right-click.
- Use the mouse or arrow keys to scroll through the options and left-click or press ENTER to choose an option.
- Press ESCAPE or right-click to close the menu.
- Middle-click to buy or sell an item while in the Shop menu.
- Jumping is part of the navigation in this game.
- When you see a small gap between two points, move your mouse over and if it changes into a pair of shoes it means you can jump.
- To talk to a person, click on them with the mouse or use the arrow keys to get close to them and press ENTER.
- The same technique is used to open doors and chests and to pick up items.
- Whenever a message appears, left-click or press ENTER to close the box and continue the game.
- To load a game, choose LOAD from the main screen.
- A list of saved games will be shown.
- There are 15 available slots that you can choose from.
- Use the arrow keys to scroll through them and left-click or press ENTER to load one.
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- You can save anywhere in the game.
- Use the mouse or arrow keys to select the slot in which to save the game and left-click or press ENTER to save it.
- You can replace a saved game by saving again in the same slot.
- To use an item select Items from the Menu.
- Some can be used during battle, some outside of battle and some are always unavailable.
- Items that are unavailable are shown in grey text.
- Some items are used by selecting them from the Menu, other require a target.
- Select the item from the Menu, then select its target from the list of active players.
- Many items can be sold for gold.
- The selling price varies depending on who you are selling it to.
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- To view your character’s skills, choose Skills from the Menu, and select your character.
- Skills are shown with MP (Magic Points) requirements.
- Highlight each skill to view its description and power at the top of the screen.
- Some skills may only be used during battle, some only outside of battle.
- Skills that are unavailable for this reason, or because you don’t have enough MP are shown with grey text.
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- To equip a character with weapons or armor, open the Menu and choose Equip, then select the desired character.
- Current equipment is shown on the top right part of the screen.
- Highlight each item to see its description at the top of the screen.
- Alternate available equipment is shown in the Equip panel.
- The statistics panel provides a comparison between the currently equipped item and the highlighted item in the Equip panel.
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- To view character profiles, choose Stats from the Menu, and select the character you wish to view.
- Right Hand, Left Hand, Head, Body, and Other will show a character's currently equipped items.
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- When walking in the wilderness, monsters might attack and you will enter the Battle screen.
- Millennium uses a turn-based battle system, which allows you to select actions for each of your characters, then watch them and the enemies take turns at fighting.
- You can choose to ATTACK, RUSH or ESACPE.
- Attack will give you more control over the battle.
- RUSH orders all characters to perform a simple hit on a random enemy.
- ESCAPE is an attempt to run from the enemies and has a better chance of success if the party’s overall speed is high. .
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- At each turn in battle, choose whether your character should attack, use a skill, defend or use an item.
- ATTACK is a melee/physical action against a single enemy.
- Choose ATTACK, then left-click or use the arrow keys followed by ENTER to pick the target.
- SKILL is a magical spell that can be cast on one or all enemies as an attack or on on or all allies as a healing action.
- Choose SKILL, select the skill from the available list, then chose the target if needed.
- DEFEND makes your character skip a turn in battle but attacks on him or her will inflict much less damage.
- ITEM allows you to choose an item that can be used against one or all enemies as an attack, or on one or all allies as a shield or heal.
- Choose ITEM, select the item from the available list, then choose the target if needed.
- The Battle will go on, with you choosing actions for each party member, then watching the results, until a party is defeated.
- Characters can be revived by using certain spells or items.
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- Battle is affected by the Game Mode chosen.
- In Very Easy mode your characters are 160% stronger than normal, in Easy mode 130%, and in Hard mode 70%.
- When the enemy is defeated, your characters gain Experience (EXP) and possibly a new level.
- After a battle ends, enemies will provide items you can sell or save for later use.
- When a character reaches level 20, he or she can be promoted in the Temple of Myst. Promotion gives additional powers.
- There are four types of Orbs in this game: Red, Blue, Green and Yellow.
- The orbs can be exchanged for Stats points in Guilds.
- There are four Guilds in this game: Mind, Strength, Speed and Resistance.
- There are five magical attributes in this game: Green, Blue, Red, White and Dark.
Green Grass
- The game starts with a cut scene at Marine’s house.
- You are given the option to use a Tutorial.
- Move one screen to the right.
- Go inside the second house to the right and Florette will give you your first quest: Find Florette’s Teddy Bear.
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- Move two screens up.
- Go inside Dahl’s Excellent Shop and buy the Broken Paladin Helmet.
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- After entering the Green Grass Fields move one screen up and one left.
- Inspect the Teddy Bear and return it to Florette.
- You have just completed your first quest!
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- Go back to the Green Grass Fields, move one screen up and go left until you find Sabor.
- Talk to him and he will give you your next quest: Find good quality honey.
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- Go to Green Grass Pond, left of Green Grass Fields.
- Collect all 6 Big Frogs to be used later on in a future quest.
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- Go to Green Grass Fields from the village.
- Move one screen up and pick up the Wood Stick to help during your first fights.
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- Go right after entering Green Grass Fields and jump onto the bridge.
- Inspect the second pylon going down to find your first Secret Room.
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- Go up from the Green Grass Fields to the Temple to collect many items, gold and a quest: Find the missing piece of the pillar.
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- Near the Green Grass Fields exit you will find the fairy Jeanne.
- You will be able to summon her for 10MP.
- She can do two things: a large magical attack and a normal Heal spell cast randomly on one of your fellow companions.
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- Keep going north until you find a small hut where you can rest and find several items.
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- Go up one screen then right and you will find another hut.
- Talk to Florian and he will give you a quest: Find and kill the Animal Kings.
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- Here you will find a butterfly once you acquire the Misty Bag, which can be found later in the game in the Sapphire Cave.
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- Go up one screen and you will get to your first world map, Midlands of Myst!
Midlands of Myst
- Visit all the buildings on the map.
- Here you will find the Guild of Strength and the Guild of Speed.
- You can also acquire a new Status.
- Keep in mind they are very expensive so can’t be attained early on in the game.
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- In the Guild of Strength talk to Steiner and he will give you a quest: To find his Gold Medal.
- The terrains you are walking on (woods, paths, plains) are not the same and therefore affect the battles that may happen on them.
- Try to avoid the woods for your party will be more exposed to ambushes and it will eventually result in a malus called Terrain Effect: Woods.
- Stay in plains or better, on the path as much as possible.
- There are hidden locations on this map.
- The lair of the Queen Bee -she is one of the Animal Kings so don’t try it until the end of the game, the Thieves Den –it won’t appear until you find a map for it and The Forge.
- The Forge gets some new items at regular intervals.
- You should not miss any of the items if you want to get the final one.
- Make sure to check for new items at the following times.
- At the beginning of the game.
- After Benoit joins your party of characters.
- After you heard about the Rebel.
- After Karine joins your party of characters.
- After you find The Monastery.
- After Hirado joins your party of characters.
- Enter the Grey Cave.
- Cross the first bridge and jump to the right for some extra items.
- Along the way up inspect the wall above the pile of pebbles to find a Secret Room.
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- Go to Pinerock and talk to grandpa and Benoit at Grandpa’s house.
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- Head north until you find Thomas’s house.
- He will give you a quest: Find 10 snakes for an armor.
- Go to the 2nd floor and talk to Frank.
- He will give you a quest: Find 10 purple grapes.
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- Head south until you find Jack and James.
- They will give you two quests: Kill the ghost in the Chantefleur Woods and Find Jack and James purse.
- After you finish talking to them they send you to Chantefleur Woods.
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Chantefleur Woods
- Before you start this area make sure to have at least 5 Alchemy Balms (Venom cure) and about 10 Phials for when you run out of magic.
- When facing Green Ants make sure to summon Jeanne.
- You can always escape the Green Ants if necessary but try to fight them as often as you can, they are great XP!
- Go right and then up.
- You will find the ghost.
- Make sure to summon Jeanne.
- She will attack and you will defend.
- When your health goes below 30 get Jeanne to heal you.
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- After you have killed the ghost go talk to Jack.
- He will give you a nice Thick Leather Coat.
- Go north and when you reach the statues go right and at the end look down and jump into the water.
- You just found a Secret Room.
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- Head north and you will find the purse and a rock nearby.
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- When you pick up the purse you will be attacked by some living roots.
- Make sure to summon Jeanne as she does good damage to them.
- Replenish your HP and MP when the fight is over.
- Click on the rock nearby.
- Loads of ants will attack you.
- Make sure to summon Jeanne for this fight.
- After you kill them all you will obtain the Ant Gem.
- Talk to Jack to finish the purse quest.
- Head to the village exit for a cut scene then go talk to Benoit, he will now join you.
- Make sure to equip him the best you can.
- Exit the village and visit the Guild of Speed to pick up the Blue Fire.
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- Go through the Grey Cave and head east. Don’t forget to visit the Forge for a new item.
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Eastern Lands
- Welcome to the Eastern Lands!
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- Go to the bottom right part of the map to find an Ebony Stick.
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- Go left and then up to the middle of the map and enter the Guild of Mind.
- Check the chair in the upper left corner to access a Secret Room.
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- Inside the Secret Room you will find the Pillar of Mind.
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- Go right and then up to the General Store.
- Here you can purchase the Scaled Gloves that will allow you to catch snakes in Green Grass.
- If you are playing on normal or hard mode Thomas will give you a piece of armor.
- While inside the General Store check the top right tile for a Secret Room.
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- Go north and enter the Mystrock Armory.
- Click on one of the shields located at the top left corner to get the Noble ring.
- Make sure to wear it whenever you are selling items and you will earn more money.
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- Go down, left and up to the Scarlet River.
- Pick up the Purple Grapes as you keep heading southeast.
- Near the Scarlet River exit you will have to fight a squid.
- Make sure to summon Jeanne.
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- Head north to the town of Festina.
- Talk to Olbar, Benoit’s father.
- Listen to him and learn about the Martial Law.
- Behind him there is a clown, go talk to him.
- Once you have learned the skill “Strategy” cast it immediately and pick any of the 3 options offered.
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- Talk to Joey and give him the 6 Fat Frogs you caught earlier.
- He will give you an Exquisite Dinner in return.
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- Talk to Leon to get a quest: Find his Goat.
- Talk to Albert to get a quest: Show him the map to the House of Alchemy.
- Sell all unwanted items to Tina. Make sure to wear the Noble Ring first.
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- Talk to Nanette to get a quest: Find her Cute Dress.
- She will show you the Toy Hall in exchange for a Cute Dress that you will find in Bogoboka in Karine’s house (later in the game).
- You will be allowed to enter the Toy Hall only if you can give a Strawberry Lollipop to the clown (the Lollipop is one of the rewards from the Honey Quest).
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- Go to Festina’s Hardest Iron.
- Talk to Tibor to get a quest: Find his Old Legs.
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- Buy two Mountaineer Canes from Lee Ann.
- Go through Scarlet River again and head east to the Rocky Path.
- Make sure to equip the Mountaineer Canes in order to avoid Vertigo.
- Jeanne is useless against the Golems.
- Use Marine’s Green Orb and Benoit’s Iron Hand Skill as often as possible.
- Go right until you find a boat and a pillar.
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- Keep going right until you find a 2-way road.
- Go south for items, go north and you will find Festina’s Goat.
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- Stay on the main road until you find a room with many pillars.
- Stop at third one after the waterfalls. Go up for a Secret Room.
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- Keep going right until you find a windmill. Here you can rest.
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- Go upstairs and inspect the picture for a Secret Room.
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- Go down the stairs to the south of the windmill and to the right.
- Jump across the ledge and at the end walk off the cliff for a Secret Room.
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- Get back to the windmills and go right until you find another fork.
- Go south twice to find Bokden.
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- Head back to the fork and this time take the northern path.
- You will find the pillars.
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- Head east again until you find a kid with an umbrella.
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- Take the northern path, jump on the pillar and go right to find the Pillar of Strength.
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- Go back, take the southern path and head east again until you find the exit to Marshlands of Myst.
Marshlands of Myst
- Head to the Guild of Resistance.
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- Talk to Janine and she will give you a quest: Find her precious item.
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- Go to bottom part of map to find Janine’s Ring.
- After giving it back to Janine, she will reward you with the Autumn Bud.
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- While in The Refuge, inspect the rolls at the top left corner.
- You will find the Map that shows the location of the House of Alchemy.
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- Head east to Bogobaka.
- You will have to fight an ambush at the bridge.
- Go north, and talk to Tamara at her house.
- Ask her about the Rebel.
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- Visit the Forge and buy the new item, the Magical Key.
- Remember to first equip the Magical Key before trying to open a locked chest.
- Head back to Bogobaka, go north past Tamara’s house until you find Karine’s house.
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- Talk to her, she will join you.
- Search her place for the Cute Dress.
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- Head towards the center of the swamp.
- You will find a Shamfrouil and a Red Pimento.
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- On the far top right of the map you will find an Altar.
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- Praying in the Altar gives you a State that lasts for one fight.
- Go north and jump to see a Ghost.
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- Give him the Chantefleur Tear to complete a quest and receive +1Lv to all.
- Try using Karine’s skill Craft to see if she creates anything.
- If needed, buy supplies from Karine’s friend.
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- Use Karine’s skill Crocodile Hunt to reach the Edge of the Swamp.
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- Jump to grab all the trapped fireflies.
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- Always make sure to touch all the shining crystals you find along he way.
- They contain a magical firefly and give 1MP to Marine and Karine, plus a random amount of gold and XP to all party members.
- Hit the lighting receptacle to call the Ghost and his boat.
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- He will bring you to the Light Swamp.
- There are two secret areas he can take you but they are random with a very low probability of showing up.
- They have many items to loot but are totally optional for the main quest.
- Head north from the center of the map to access a secret room.
- Keep going up until you get to Rogue Territory.
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Rogue Territory
- The Rogue won’t attack you right away so you have to look for him in 3 different places before you can fight him.
- First place: Go north, then east past the Pillars.
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- Second location: Go back to Rogue Territory entrance then left.
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- Third location: Go back to Rogue Territory entrance, then north, north, right and north again.
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- Make sure you use the altar before the fight.
- Use the following strategy to defeat The Rogue.
- Round 1: Call Jeanne, Wind Hand, Fighting Spirit, Attack.
- Round 2: Red Orb, Iron Hand, Attack, Heal or Attack.
- Following Rounds: Attack or Red Orb, Iron Hand, Attack, Heal or Attack.
- Pick all the magical Orbs the Rogue will expel after he dies.
- Backtrack all the way to Bogobaka and exit the village.
- Go west and talk to the ghost guarding The Crypt.
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- Go south and look for Bokden.
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- Go west to The Refuge and grab the cheese.
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- Go back to the Rocky Path and get the Goat using the Yummy Cheese.
- Visit the Forge and buy the new item, the Splash Box.
- Enter the Grey Cave and have Kerine pick up the Black Fire.
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- Go to the empty house in Green Grass and talk to Bokden.
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- Go to Midlands of Myst, upper left corner of map to find a secret item: Canopy Bracelet.
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- Go to Festina and show Albert the Map to House of Alchemy.
- Give Leon the Goat. He will give you the Dam’bl’don Bell.
Monastery
- Take the new road in the Rocky Path.
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- Follow the main road until you see Balnard and 3 thieves.
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- After the fight take the stairs and head north to The Monastery.
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- Enter The Monastery and make sure you talk to everyone.
- Go upstairs and talk to Alcalcythe.
- He will offer to train Benoit for 200g, accept.
- Click on the lamp to reach a Secret Room.
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- Click on the lamp again to go back to the previous room.
- Go upstairs. Here you can rest for 1g and buy from a large selection of armor pieces.
- Get the Jun Tsu Kah Bracelet for Benoit and anything else you may need.
- Click on the first wardrobe to the left to find a Secret Room.
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- You will find the Air Sandals in the Rocky Path, right after The Monastery on a peak. Sandals.
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- Visit the Forge and buy the new item, the Morning Star.
Hirado
- Go to the Rocky Path and rest at the Monastery.
- Exit the Monastery and go back where you first met Balnard.
- Go east, south then east again until the end of the ledge.
- Jump right to find a secret room and to exit the Rocky Path.
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- Head south until a Draken monster appears.
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- To defeat it summon Jeanne, use both of Karine’s boosting skills and Benoit’s Iron Hand.
- Make your way to the only cave on the map and enter it.
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- Keep going and you will enter a place full of lava.
- Follow the screenshots to get to Hirado.
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The Djinn
- Head to the Ancient Temple.
- This is the last part of the game.
- Metal Guardians are immune to white attacks.
- They have an 80% chance of being paralyzed so make use of Hirado’s paralyzing abilities.
- Explore the Ancient Temple and activate the 6 pillars of energy.
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- When you are finished, the gate located on the top left of the last map will be opened.
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- Go there to fight Djinn.
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- Use the following strategy to defeat Djinn.
- Summon Jeanne.
- Use Karine’s Martial Mind spell.
- Use Hirado’s Barrier skill.
- Make him sleep as often as possible.
- Spell attacks cannot wake him up.
- Once he is dead collect the magical orbs and exit the cave.
- Hirado, now free, will mention a secret place of his knowing and a new cave will appear on the map.
- This cave will allow you to see the ending credits and save for the next episode.
- You may want to complete more side quests, if you missed any, and if you are strong enough battle the Animal Kings.
Created at: 2009-10-12