Walkthrough Menu
- Game Basics and General Tips
- Chapter 1: Palace
- Chapter 2: Docks
- Chapter 3: Library
- Chapter 4: Theater
- Chapter 5: Barracks
- Chapter 6: Pharos
Game Basics and General Tips
- You may play this game in full screen or windowed mode by pressing “Alt + Enter”.
- You can have up to five different profiles.
- Click on Options to change the sound configuration, play in full screen or windowed mode and to enable or disable the tutorial.
- This game can be played in Casual Mode or Advanced Mode.
- Casual mode will automatically place objects on their corresponding places and the hint meter will recharge faster.
- It is recommended to play Casual Mode first and move to Advanced once you have beaten the game.
- An in-game tutorial is available and can be disabled when you first begin the game.
- You must click through dialog to advance.
- Make sure to take all historical scrolls.
- You may skip the mini-games once the skip meter is full.
- Select the Journal to read the notes your character has taken, and view the historical scrolls that have been collected.
- If you have more than one inventory item, an arrow will appear to allow you to scroll through your items.
- Hovering your cursor over a hidden object will show the name of the item.
- If the name of an item is in yellow, it is not yet available.
- Click on the Task button to read the current task you must complete.
Chapter 1: Palace
- Click on the sparkling scroll and find out that you have to see the Queen.
- Select the sparkling curtains to go to the Courtyard to discover you have to change into something more suitable.
- Notice that some hidden objects to find have appeared next to the Journal.
- Find the three clothing items.
- Go to the courtyard by clicking on the curtains.
- Pick up the scroll from the floor.
- The scroll will automatically open for you to read.
- Click on the scroll to close it for now.
- Click on the sparkling doorway to enter the throne room.
- Once you enter the throne room.
- The object of this mini-game is to find the six pairs of similarities on the two scrolls.
- Click on a symbol on one side of the scroll then find the matching symbol on the opposite side.
- Click on the scroll and go back to your room for provisions.
- Inspect the scrolls inside the basket and gather your coins.
- The object of this mini-game is to match the coins to the amounts listed along the bottom of the screen.
- You must use four coins each to reach each value.
- Click on four coins in a row, then click on the total value at the bottom.
- If you make a mistake, click on an empty area to remove the coins from your cursor.
- The solution for the five sets of coins is: 25 = 20+3+1+1, 12 = 5+5+1+1, 8 = 3+3+1+1, 35 = 20+5+5+5, 50 = 20+20+5+5.
- Head to the Docks by clicking on the curtains.
Chapter 2: Docks
- You try to call Genolus, the dock master by clicking on the bell's bracket.
- A bubble will appear, showing the missing bell pieces.
- Gather the bell pieces.
- To sound the bell you need a hammer.
- Gather the hammer pieces.
- Use the hammer on the bell and a mini-Game will appear.
- There is a clue on how to solve this mini-game etched into the right wall.
- Rotate the three rings so the if the dots were to fall, they would match the pattern below.
- Hit the bell once the dots are arranged correctly.
- Give Genolus the pouch of coins and head to the Dock Wharf.
- Select the victims head to activate the hidden objects bubble.
- Collect the four shield pieces.
- Click on the shield in the inventory to add to the hidden objects bubble.
- Take the historical scroll from the urn.
- Take the scroll from the soldier’s hand.
- Click on the sparkling area to the right to head to the warehouse.
- Click on the logs to bring up the hidden objects bubble.
- Locate the hidden objects.
- Click on the urn to look inside.
- Find the nails inside the urn.
- Click on the hammer from your inventory.
- Collect five of the scroll pieces.
- Collection of the logs hidden objects will trigger a mini-game.
- The object of this game is to remove the logs in the correct order.
- If the log highlights in yellow, you are off by one log.
- If the log highlights red, you are incorrect by two or more logs.
- Green indicates you have selected the correct log.
- Click on the logs in numerical order.
- The final piece of the scroll in now in your inventory.
- Click on the scroll piece to trigger a jigsaw-style mini-game.
- Reconstruct the scroll by correctly arranging its pieces.
- You are automatically transported to the courtyard.
- You need to prove that the fight took place in the courtyard.
- Place the pair of muddy prints on the broken pot with the mud.
- Place the cape with soot onto the fire.
- The satchel missing its strap is placed onto the strap.
- You are automatically back at the docks.
- Go to the Library to have the scroll deciphered.
Chapter 3: Library
- Click on the scrolls to the right for a new mini-Game.
- Place five of the scrolls in their correct pigeon hole.
- Scrolls with numbers closest to each other cannot be placed side by side.
- Two odd or two even numbers cannot be placed across each other.
- Moving clockwise and starting with the first quadrant, place the following numbered scrolls: 2, 10, 13, 5, 1, 3, 6, 12.
- Grab the bottle from the floor and place it on top of the ink jar to create the ink bottle.
- Gather the rest of the forgery materials to complete the document.
- Give the forged Dock scroll to Gregorios so he can validate it and head to the Scroll Chamber.
- Place the Dock scroll on the table and look for the research materials.
- Try to open the Armaria Chest only to find out you need to put the key together first.
- Use the Armaria key on the chest to trigger a mini-game.
- The object of this mini-game is to find the correct combination of stones.
- A black peg indicates that there is a stone with the correct color and position selected.
- A white peg indicates that there is a stone with the correct color selected but placed in the wrong position.
- The black and white pegs do not indicate the positions of the correct stones.
- Drag the center stones to the holes on the right and then read the pegs on the left.
- This puzzle is randomly generated, so your solution may vary.
- You need some light to see inside the Armaria.
- Put together a Makeshift Lamp and use it on the Armaria only to find out its empty.
- Go to the Lecture Hall and put together the Cipher.
- Collect the Cryptology Materials and a mini-game will open up.
- Select two scrolls, place them in the middle of the board, and rotate them to match the highlighted section of the code.
- The top of each scroll show the bottom half of some symbols, while the bottom has the opposite.
- When you have found a match, click the highlighted section on the scroll.
- Place scrolls 4 and 3 for the first part of the text.
- Scrolls 1 – 4, 4 – 3, 3 – 2 are needed for the next three parts of the text.
- Go to the Overseer’s Office and talk to him.
- Go to the Docks and place the ink splatter, the wine spill and a pile of scrolls on their respective associated object at the scene.
- Head to the Theater to look into the actor’s identity.
Chapter 4: Theater
- You need to prove that the actor’s costume was made of wood, to restore a helmet and to restore a breastplate.
- Show Crysanthos the Costume to prove the actor’s identity.
- Gather all the masks to create a Masks Stand.
- Put together a Weighing Scale to find out which mask contains the evidence.
- The object of this mini-game is to use the scale and find the heaviest mask.
- Place your choice on the platter and press the button to submit.
- Place half the masks on each side and press the button.
- Remove the lighter set of masks.
- Repeat this process until you find the heaviest mask.
- Place the heavy mask ion the center bowl and push the lower button.
- Click on the mask to realize you need something heavy to break it with, and then use the hammer to find out what’s inside.
- You find a scroll inside the mask that says that messages bound for Rome are stored at the docks.
- Go to the Docks and place the falcon design, the bull design and the horse design on their respective associated object at the scene.
- You conclude that the actor is a Roman spy.
- Go back to the Docks and find out that the city guard has moved the body.
- Gather the jar pieces to fix it.
- Head to the Docks Warehouse and show Genolus the Black Jar.
- Find the other jars in the yard.
- You find a scroll in one of the jars and head to the Barracks.
Chapter 5: Barracks
- Click on the chest to find out its locked and missing tiles that seem to be part of its lock mechanism.
- The object of this mini-game is to slide the tiles onto the horizontal board and match each to the carvings.
- Slide the tiles 4R-3D-3R-5U-6L-5L-7U-3D-4D-7R-4U-3R-4R-2D-1R-2U.
- Look for the Marshal’s armor.
- Use the Marshal’s bloody uniform as a disguise and head to Pharos.
Chapter 6: Pharos
- You need to open the alternate entrance to the lighthouse but first you have to find the tiles missing from the locking mechanism.
- Find the circles missing from the locking mechanism.
- Once complete place the Ring on the door lock.
- Place the Tiles on the door lock to open up a Mini-Game.
- Complete the image by realigning the circles and rearranging the tiles in the middle.
- Click closest circle to the tiles 6 times, 4 times the next circle and 6 times the last one.
- Click the center tiles in this order: 6, 7, 9, 3, 8, 4, 1, 2, 3, 8, 7, 6, 4, 7, 6, 9, 8, 6, 9, 4, 7, 9, 4, 7, 8, 6, 4, 9, 7, 8, 6, 4, 9, 7, 8, 9, 6.
- Make sure the open space is in the center.
- This puzzle is randomly generated so your solution may vary.
- Click on the lock to find out you need light.
- Use the Makeshift Lamp on the torch.
- Ask Valerius for an explanation concerning the bandaged hand, the bloody cloth and the breastplate and place them on their respective associated object at the scene.
- You find out Valerius killed the actor.
- Show Valerius proof that his beloved, the Ephesian, is the spy.
- Gather the missing pieces needed to fix the beacon.
- Find the large gear replacement and attach it to the beacon.
- Find the missing Zodiac Plates for the beacon.
- Go the Keeper’s Shack to find more Zodiac Plates.
- Head to the alternate entrance to find the last of the Zodiac plates.
- Place the plates on the beacon to trigger a mini-game.
- The object of this mini-game is to arrange the pegs so that the light of the beacon will shine directly to the theater.
- The first quarter, last quarter, first and last half pegs point the beacon toward its respective direction.
- The full moon peg copies the peg before it.
- Place the pegs in this numeric order: 2, 1, 5, 3, 4.
- You discover that the light points towards the servant’s quarters and head to the Royal Palace.
- Find evidence that will explain the informant’s activities.
- Restore the Amphora and the Mask.
- Head to the Throne Room and report your findings to the Queen.
- Defend yourself from Kathya’s accusations by placing the Jar, the Cipher, the Masks, the Love Letter and the Bow on their respective associated object at the scene.
- You are automatically transported to each location after placing the previous item.
Created at: 2009-10-20