Walkthrough Menu
- General Tips & Information
- Chapter 1: Introductions
- Chapter 2: The Job
- Chapter 3: Grumble in the Jungle
- Chapter 4: Hair of the Dog
- Chapter 5: On a Molecular Level
- Chapter 6: Jasmine DANGER!
- Chapter 7: Jasmine Help
- Chapter 8: Suspects
- Chapter 9: Cosmetological Caper
- Chapter 10: Belly of the Beast
- Chapter 11: Salon Horror
- Chapter 12: Nicking Off the Top
- Chapter 13: Furnace Room
- Chapter 14: Ivy's League
- Chapter 15: Missing Cassidy
- Chapter 16: Little Blue Doggie
- Chapter 17: Gossip Detective
- Chapter 18: Ticking Away
- Chapter 19: Garden of Delights
- Chapter 20: Reception Ruins
- Chapter 21: Mad Scientist
- Chapter 22: Who Could it Be Now?
- Chapter 23: Suspicious Suspect
- Chapter 24: Stop the Bomb
- Chapter 25: Mingling in the Garden
- Chapter 26: Mingles Mix
- Chapter 27: Da Bomb
- Chapter 28: Safe Doggy
- Chapter 29: Tunnels of Danger
- Chapter 30: Secret Garden
- Chapter 31: Bomb Lair
- Chapter 32: The Mad Bomber
General Tips & Information
- Click on pairs of objects to use them together. You may need to use action icons to open, close, and press objects.
- It is very important to pay attention to all the dialogue in the game. You will be required to answers questions based on these conversations. Each incorrect answer results in a lower possible score.
- Many of the puzzles have several solutions; so your solutions may differ from the solutions in this guide.
- Make sure to refer to your casebook often. There are many notes, pictures, and clues to help you along the way.
- There are six alternate endings to this game, based on who you choose as a suspect.
- Bonus credits are unlocked for earning enough points to complete Ultimate Private Eye.
Chapter 1: Introductions
Goal: Learn How To Play
- This tutorial level will show you how the game is played by matching pairs of items or actions.
- Combine the flowers on the floor with the empty vase on the top shelf.
- Use the loose papers on the couch with the file folder on the counter.
- Use the “pull” action icon in the lower menu tray on the file drawer.
- Put the folder in the open drawer.
- Click on the letter opener on the counter to add it to your inventory.
- Use the letter opener on the letter on the end table.
- Click on the opened letter to read the list of staff members.
Goal: Finish Task List and Snoop A Little
- Take and read the list of tasks.
- Place the nail polish on the lower, open area of the display shelves.
- Put the shampoo on the upper empty area of the display shelf.
- Take the feather duster and dust the lights over the reception desk.
- Use the glass cleaner on the harmonica case.
- Open the harmonica case with the lift action icon.
- Open the drawer over the recycle bin using the “pull” action icon.
- Look inside the drawer to find the screwdriver.
- Use the screwdriver on the harmonica.
- Click on the harmonica to find a letter from Hippocrates.
- Click on the letter to read the second page.
Chapter 2: The Job
- Mr. Bleski asks you if you know why you are here. The correct response is: Of course, you want me to investigate the bombings.
- Mr Bleski says you have arrived just in time. The correct response is: Would you like me to go out there and fold towels?
- Cassidy gives you a map to the resort. Click on the map to page through it and close it.
Goal: Decode the Note
- Cassidy then gives you the note from the bomber. Click on OK to open the mini-game.
- The object of this mini-game is to swap tiles to complete the letters.
- Tiles can be swapped with any of the eight surrounding tiles.
- Swaps must result in the completion of a letter.
- On the right are gauges that will measure how many matches of each letter have been made. Fill each meter to complete the game.
- The assists are in the upper left. You have two scramble tiles and three hints to show a match.
- Upon completing the mini-game, the note from the bomber will appear.
- Unscramble the word for a clue to the location of the bomb.
- I hang out in the tropics – vines.
Goal: The Word Is Vines
- The resort map will appear and you will need to correctly identify the next location based on the bomber’s clues.
- “Vines” and “Tropics” indicate the next location is the Jungle room.
- Click on the Jungle Room to progress to the next location.
Chapter 3: Grumble in the Jungle
- Mrs. Montague asks if you are Mr. Mingles; the correct response is: Uh, no, I'm Nancy, the new general assistant.
Goal: Take Care of Mrs. Montague
- Select Mrs. Montague's face and the “scratch” action icon.
- Select the access panel on the bath and the “press” action icon.
- Click on the dial inside the access panel and the “turn” action icon.
- Use the watering can with the small waterfall.
- Use the filled watering can on the thirsty plant.
- Select the drawer on the small table and the “pull” action icon.
- Click on the open drawer to read the gossip to Mrs. Montague.
- Pick up the tea instructions from the cart; then read them from the action bar.
- Select the refrigerator door and the “pull” action icon.
- Take the tea from the refrigerator and combine it with the strainer.
- Place the strainer in the teapot.
- Use the teapot on the hot water dispenser.
- Pour the tea into the cup.
- Give the cup to Mrs. Montague.
Goal: Where Is That bomb?
- Move the cursor over the shower and click when the indicator bar is to the far right.
- Click on the knob twice to open the panel.
- Select the bomb to activate a mini-game.
- The object of this mini-game is to create a path that connects the two end pieces.
- Swap tiles to create a path.
- If you run out of time, the mini-game will be restarted.
- You will be walked through a tutorial level on this mini-game.
- Talk again to Mrs. Montague.
- Nancy's correct response is: Uh, is Mr. Mingles, by any chance a dog?
- Based on the conversation, select the Salon as the next location.
Chapter 4: Hair of the Dog
Goal: Find Mr. Mingles
- Click on the dumbwaiter door.
- Select the center of the right column to trigger a mini-game.
- The object is to select an item from the lower line that is part of an object from the upper line.
- Press the following combinations: Leaf & Tree, Star & Constellation, Feather & Bird, Raindrop & Raincloud, and Knot & Rope.
- Click on the door that opened below and find some instructions.
- Select the instructions in inventory to read, and we learn that there are many puzzles to open the dumbwaiter.
- Select the center of the rear pillar for a mini-game.
- Press the symbols in the order stated in the poem.
- Press: Rose, Cherries, Heart, and Wineglass.
- Solving this puzzle reveals a square tile.
- Look on the back wall at the mosaic.
- Locate the missing square tile on the upper left and combine it with the one you just found in the pillar.
- Click on the center of the second pillar from the left for a mini-game.
- Press the symbols in the order stated in the poem.
- Press: Piano, Key, and Clock.
- Solving this puzzle reveals a triangular tile.
- Look on the back wall at the mosaic.
- Locate the missing triangular tile near the center and combine it with the one you just found in the pillar.
- Click on the center of the third pillar from the left for a mini-game.
- Press the symbols in the order stated in the poem.
- Press: Moon and then Cheese.
- Solving this puzzle reveals a square tile.
- Look on the back wall at the mosaic.
- Locate the missing square tile near the right and combine it with the one you just found in the pillar.
- Use the tweezers from the table on the keyhole of the pantry door to get the blue gem.
- Place the gem on the chandelier.
- Pull the chains on the chandelier in this order: Blue, Yellow, Purple and Orange.
- Select the door handle and the “pull” action icon to open the pantry door.
- Click on the drain cover and the “lift” action icon to reveal a key.
- Combine the key with the cupboard under the mosaic.
- Look inside the cupboard to find a switch.
- Select the switch and the “flip” action icon.
- Select the shelf in the pantry to reveal a mini-game.
- The object of the game is to place bottles on the shelf equal to 15 ounces.
- The dumbwaiter door opens and Mr. Mingles is found!
- Speak with Mrs. Montague and the first correct response is: Speaking of the green gooey mess that came out of the shower head...
- The second correct response is: 'Helfdan?' Oh, you mean the biochemist?
Chapter 5: On a Molecular Level
Goal: Find Helfdan, the Biochemist
- Based on the conversation with Mrs. Montague, select the laboratory in the basement.
Goal: Assist Mr. Helgason
- Mr. Helgason assumes you are his new assistant.
- A mini-game is activated in which the object is to form the three molecules pictured.
- Rotate the balls on the board so that each red ring contains one color.
- Left-click rotates the ball counter-clockwise, and right-click rotates the ball clockwise.
- If you do not have three matching colors inside a red ring, make matches elsewhere on the board so that new pieces will move into play.
- When speaking to Helfdan, the correct response is: It concerns the green goo you found in the Jungle Room. I'm pretty sure it was meant to explode.
- Cassidy calls for you to return to the reception area.
Goal: Decode The Note
- Select the note on the counter to activate the mini-game.
- The object of this mini-game is to swap tiles to complete the letters.
- Tiles can be swapped with any of the eight surrounding tiles.
- Swaps must result in the completion of a letter.
- On the right are gauges that will measure how many matches of each letter have been made. Fill each meter to complete the game.
- On the upper left are the assists. You have one scramble tile and one hint to show a match.
- Blank spaces have been added.
- Additional assists must be earned by making matches in the game.
- If you earn power-ups in the game, but do not use any, you will receive additional bonus points.
- Upon completing the mini-game, the note from the bomber will appear.
- Unscramble the word for a clue to the location of the bomb.
- I am the common link between a polar bear and coconut meat - white.
Goal: The Word Is White
- Based on the note, select the Ivory Room from the map.
Chapter 6: Jasmine DANGER!
Goal: I Need to Find That Bomb
- The customer insists on having her facial now.
- The goal of this mini-game is to recreate the facial pattern on the left.
- You will need to perform five facials.
- You may press the reset button at any time to start a facial over.
- For the first facial, use the yellow mud mask.
- Place a kiwi on each eye and the orange slice on the mouth.
- Apply the blue mud mask.
- Remove both kiwi slices and the orange slice.
- For the second facial, use the brown mud mask.
- Place a kiwi slice over each eye.
- Use the yellow mud mask.
- Remove both kiwi slices.
- The third facial needs the yellow mud mask applied first.
- Place the orange slice on the mouth.
- Place the half-mask on the face.
- Apply the green mud mask.
- Remove the half-mask and the orange slice.
- The fourth facial requires the mint leaf placed on the nose.
- Apply the green mud mask.
- Place the chin cover.
- Apply the blue mud mask.
- Apply a dab of cherry paste on each cheek.
- Remove the chin cover and the mint leaf.
- For the fifth facial, use the brown mud mask.
- Place a kiwi slice on the right eye.
- Apply the yellow mud mask.
- Place the half-mask on the face and apply the brown mud mask.
- Remove the half-mask and the kiwi slice.
- Move your cursor over the sensory deprivation unit and click when the indicator is at the far right.
Goal: Get The Pod Open
- Select the green rectangle on the side of the pod to read the instructions.
- Use the cabinet with the “pull” action icon.
- Inside the cabinet, take the hose and use it with the faucet.
- Also use the hose with the spout at the bottom of the pod.
- Use the button on the left side of the waterfall with the “press” action icon.
- Inside the waterfall's hidden cabinet is the salt that goes in the receptacle at the bottom of the pod.
- Also inside the hidden cabinet is a UV bulb. Use the “twist” action icon to remove it from the socket.
- Replace the UV bulb on the pod.
- Use the “turn” action icon with the handle over the salt receptacle.
- Use the “turn” action icon with the faucet handle.
- Click on the knob twice to open the panel.
- Select the bomb to activate a mini-game.
- The object of this mini-game is to create a path that connects the two end pieces.
- Swap tiles to create a path.
- Solid green obstacle squares have been added to this game.
- If you run out of time, the mini-game will be restarted.
- The correct response to Jasmine Ivy's question is: Oh, just...a little preventative maintenance. I just found this note. It sounds kind of ... threatening.
Goal: Where Could The Hissing Be?
- Select Jasmine's room, which is the guest suite.
Chapter 7: Jasmine Help
Goal: I Need to Fix Whatever Is Hissing
- Click on the lower base of the right pillar to activate a mini-game.
- The object of this mini-game is to place each disc in the proper places.
- Each disc references a number:0 – freezing 1 – unicorn 2 – Gemini 4 – clover 5 – star 7 – wonders 8 – octopus 10 – decade
- Combine the button from inside the compartment with the “press” action icon.
- Out falls Jasmine's phone.
Goal: Now I Can Snoop Around
- Take Jasmine's phone.
- Look at the phone to find her passwords.
- Combine the phone and the laptop and discover that Jasmine and Eda are sisters.
- Use the “pull” action icon with the painting to uncover the safe.
- Combine the safe and the phone.
- Look in the open safe to see that Jasmine has been collecting threat letters.
Chapter 8: Suspects
- The first correct response to Mr. Bleski is: I met Jasmine Ivy. And I found out that she … has been getting threats.
- When Mr. Bleski inquires about Mrs. Montague, respond: Well, I managed to ... keep her from getting covered with goo.
- The third correct response is: Actually, according to Helfdan Helgason, the bomb in the Jungle room ... was a dud.
- Mr Bleski wants you to snoop around Heldan's laboratory.
Goal: Where Do I Go Next?
- From the map, click on the laboratory to move to that room.
Chapter 9: Cosmetological Caper
Goal: What Is Helfdan Hiding?
- Combine the locked lunch box with the monkey cage to break the code.
- Look inside the lunch box.
- Click on the note from Mom to reveal Helfdan's note to himself: The test tubes must be put in their places, then the fourth one is the key.
- Select the test tube on the center desk for a mini-game.
- The object is to correctly arrange the test tubes and take the correct key.
- Each test tube has two colors that, when mixed together, need to match the color in the rack.
- Per Helfdan's note, click on the fourth key. It is encased in jelly.
- Place the hose on the Bunsen burner.
- Use the test tube on the burner to melt away the jelly and get the key.
- Use the key on the drawer below the test tubes.
- Look in the drawer to take the paper.
- Read the paper and find the formula for Compound X.
- Use the “shake” action icon on the lab coat to find the valve.
- Place the valve on the tank of red liquid.
- Fill the empty flask with red liquid.
- Use the gray powder on the scale to measure five ounces.
- Fill the 500ml cylinder with the blue liquid.
- Combine the blue liquid with the flask.
- Fill the 1000ml cylinder with the purple fluid.
- Pour the purple fluid into the flask.
- Pour the flask into the Petri dish to trigger a mini-game.
- A mini-game is activated in which the object is to form the three molecules pictured.
- Rotate the balls on the board so that each red ring contains one color.
- Left-click rotates the ball counter-clockwise, and right-click rotates the ball clockwise.
- If you do not have three matching colors inside a red ring, make matches elsewhere on the board so that new pieces will move into play.
- You will have to complete three molecules.
- Mr. Mingles runs off with the evidence, and Cassidy suggests looking near the incinerator.
Chapter 10: Belly of The Beast
Goal: Find Mr. Mingles
- From the map, select the Furnace Room.
- A bonus round appears!
- Click, hold, drag, and drop as many rats into the rat house within the allotted time.
- Click on the green box to find Mr. Mingles.
- Joanna arrives and the correct response is: Joanna Brown. Right, you're ... the janitor.
- The second correct response is: Anyway, since you're, as you put it, 'invisible,' how much do you know about the ... 'construction accidents’?
- Cassidy calls you back to reception and Joanna volunteers to return Mr. Mingles to Mrs. Montague.
Goal: Decode The Note
- Take the bomber's note from the reception desk to trigger a mini-game.
- The object of this mini-game is to swap tiles to complete the letters.
- Tiles can be swapped with any of the eight surrounding tiles.
- Swaps must result in the completion of a letter.
- On the right are gauges that will measure how many matches of each letter have been made. Fill each meter to complete the game.
- On the upper left are the assists. You start with one scramble tile and zero hints to show a match.
- Additional assists must be earned by making matches in the game.
- The new airplane tile can be swapped with any tile on the board.
- The lock tile cannot be swapped.
- If you earn power-ups in the game, but do not use any, you will receive additional bonus points.
- Upon completing the mini-game, the note from the bomber will appear.
- Unscramble the word for a clue to the location of the bomb.
- I am a pair, yet one object. Scissors.
Goal: The Word Is Scissors
- Based on the clue in the note, select the Salon.
Chapter 11: Salon Horror
- A bonus round appears!
- Click, hold, drag, and drop as many roaches into the yellow biohazard jar during the allotted time.
Chapter 12: Nicking Off the Top
Goal: This Is My Chance to Snoop
- Look at the note on the desk.
- Use the “lift' action icon on the bump in the carpet.
- Put the eyeball in the head at the top of the chest.
- Place the eyeball from the painting in the head at the top of the chest.
- Take and read the paper that appeared by the head.
- Click on the cabinet for a mini-game.
- In this logic puzzle, place the animals in the correct order based on their statements.
- From left to right, the animals should be cat, frog, hare, dog, and rat.
- Click on the tiles to swap places.
- Click on the set of nine drawers for another mini-game.
- The object of this mini-game is to move the pieces so that each row and column has one symbol, one animal, one fruit, and three colors.
- Click on the tiles to swap places.
- Look in the drawer that is revealed to find evidence that Nick is embezzling money from the Spa and the clients.
- Mrs. Montague calls and you realize that this would be a good time to investigate the basement.
Chapter 13: Furnace Room
Goal: Where Do I Go Next?
- From the map, select the furnace room.
Goal: I Have To Find That Bomb
- Move the cursor over the furnace and click when the indicator bar is to the far right.
- Use the “lift” action icon on the furnace control box.
- Look inside the control box to discover a crank is needed.
- The crank is above the ribbons but is too high to reach.
- Use the broom on the crank.
- After the crank falls, use it on the furnace control box.
- Use the “turn” action icon on the crank.
- Use the “pull” action icon on the furnace door to locate the bomb.
- Click on the cover twice to open the panel.
- Inside, you see a scrap from a magazine.
- Click on the bomb to activate the mini-game.
- The object of this mini-game is to create a path that connects the two end pieces.
- Swap tiles to create a path.
- Solid green obstacle squares have been added to this game.
- If you run out of time, the mini-game will be restarted.
Goal: What could Joanna be hiding?
- Use the “lift” action icon on the drain cover and find a crucible.
- Combine the screwdriver piece with the handle from the mop bucket to make a screwdriver.
- Look at the rat house to see a metal ingot stuck in a tube.
- Look at the book on the shelf and discover the rat food.
- Give the rat the food and he will push the ingot out of the tube.
- Combine the ingot and the crucible; then heat the crucible in the furnace.
- Use the “pull” action icon on the chair lever to find a mold under the footrest.
- Pour the melted metal into the mold.
- Use the insulated towels on the mold and dip it into the mop water.
- Use the new key on the left lock of the chest.
- Use the screwdriver on the emblem over the furnace to find the second key.
- Use the second key on the locked chest.
- Look in the chest and find Joanna's anti-shrine to Jasmine.
Goal: Where Do I Go Next?
- From the map, select Jasmine's Room, the guest suite.
Chapter 14: Ivy's League
Goal: Anymore Interesting Emails?
- Look at the To Do list on the desk.
- Look at the computer and discover that you need the new password.
- Look at the phone on the wall.
- We need to find Jasmine's number so we can locate her phone.
- Look at the magazine on the coffee table and take the business card scrap.
- Use the “pull” action icon on the coffee table drawer to find a scrap.
- Look at the bowl of salad for another scrap.
- Use the “pull” action icon on the bathroom door.
- Use the “shake” action icon on the masseuse table to locate a scrap.
- Use the “lift” action icon on the shower drain.
- Use the tongs to get the scrap from the drain.
- Find the remaining three pieces on the couch, under the bed and under the desk.
- Combine the eight scraps with the tape from the suitcase.
- A jigsaw type mini-game appears.
- Repair Jasmine's business card by dragging the scraps to the proper locations.
- Click on Back to exit the business card.
- Combine the business card with the wall phone and listen for ringing.
- The ringing is coming from the TV cabinet at the end of the bed.
- Use the “pull” action icon on the patio door.
- Look at the remote to find it needs batteries.
- Use the remote with the batteries in the suitcase.
- Use the “press” action icon on the remote.
- Take the phone from the top of the TV.
- Use the phone on the laptop.
- An email from Jasmine's agent wants her to play up the threats for more publicity.
- Jasmine appears and the correct response is: Her. Her name's Joanna Brown. She has an interesting collection of ... rats.
- The second correct response is: I just read that you recently ... underwent plastic surgery.
- The third correct response is: Speaking of publicity, Eda Brooks, the star of the new 'Pharaoh' movie – is she really ... your sister?
- Cassidy calls Nancy back to reception.
Chapter 15: Missing Cassidy
Goal: Time to Man the Phones
- Mr. Bleski wants you to man the phones since Cassidy had to leave.
- The object of this mini-game is to transfer the call to the correct extension.
- A call in green is fresh, while yellow has been waiting, and red means you are about to lose the call.
- Click on a line and then click on the correct area to transfer the call.
- The caller’s request will show up at the top of the screen.
- You need to transfer 20 calls. Five lost calls will re-start the mini-game.
- The following are examples of some of the calls and the correct area to transfer the call:Let me talk to someone who can give me the specs on your water heater: Furnace Room. Put me through to Miss. Ivy. I'm her Stunt double: Guest Suite. I'd like to book an aquarium massage: Ivory Room. The room where they do all the high-tech treatments, please: Ivory Room. I want to set up an appointment to get my face zapped with that laser again: Ivory Room. I need a laser treatment: Ivory Room. Supervisor of the room with all the beautiful foliage, please: Jungle Room. Put me through to your boss, please: Manager's Office. Whoever runs that place, lemme talk to him: Manager's Office. Mr. Bleski and be quick about it: Manager's Office. Head of research, please. Got some data I think he'll be very interested in: R & D Laboratory. I need to speak to Helfdan: R & D Laboratory. This is Bill from Bill's Biochemicals. I need to confirm an order: R & D Laboratory. Let me speak to your head biochemist, please: R & D Laboratory. Let me talk to someone who can dye my hair: Salon. Somebody there called me about repairing some stained glass...?: Salon. Be a doll and put me through to whomever schedules hair appointments: Salon. I'd like to get my hair colored: Salon. I'd like to schedule a manicure: Salon. I'd like to talk to someone about meditative therapies: Zen Zone Put me through to where they do all those New Age, mystical-type therapy things: Zen Room Whoever is in charge of spiritual health consultations, please: Zen Room.
Goal: Time to Snoop
- Look at the magazine on the coffee table. It's the one used in the last bomb.
- There is no mailing address; look at the recycling bin – it's locked.
- Look at the note to discover that Mr. Mingles has buried the keys by the fountain.
- Use the “pull” action icon to open the cabinet.
- Inside the cabinet, use the “press” action icon on the fountain power button.
- Look at the base of the fountain to find we need something to scoop the rocks.
- Open the drawer behind reception and dump the pencils into the drawer.
- Use the pencil cup on the base of the fountain.
- Combine the string from the harp with the paper clip on the counter.
- Use the fish hook to pull the keys out of the pump.
- Use the keys on the recycle bin.
- Look in the recycle bin to discover that the magazine belongs to Cassidy.
- Cassidy arrives and the correct response is: Not really. But I'm still trying to figure out a lot of stuff. Like, why did I find ... a piece of your magazine wedged in the last bomb?
- The second correct response is: But this magazine is addressed to you. And I can't help but wonder why you subscribe to a magazine that ... practically declares war on the wealthy.
Chapter 16: Little Blue Doggie
- Mr. Bleski has sent you to the Jungle room to capture Mr. Mingles.
- Move the cursor over the bubbles to pop them.
- Click on Mr. Mingles as soon as you see him.
- Mr. Bleski arrives to take the dog. The correct response is: The thing is, Mr. Mingles is burping blue bubbles because he ... swallowed an explosive compound.
- The second correct response is: But it looked like Helfdan was being very secretive about this substance. I think he calls it ... Compound X.
- Mr. Bleski sends Nancy to the Salon.
Chapter 17: Gossip Detective
Goal: I'd better Do Everything on The Task List
- Take and read the task list that is taped to the door.
- The facials mini-game will appear automatically.
- The goal of this mini-game is to recreate the facial pattern on the left.
- You will need to perform five facials.
- You may press the reset button at anytime to start a facial over.
- The first facial requires the blue mud mask to be applied first.
- Use a kiwi slice on the right eye.
- Apply the green mud mask.
- Place the half-mask on her face.
- Use the brown mud mask.
- Remove the half-mask and the kiwi slice.
- Use the yellow mud mask first on the second facial.
- Place the orange slice on the mouth.
- Use the green mud mask.
- Place a kiwi slice on the left eye.
- Apply the brown mud mask.
- Use the chin cover.
- Apply the blue mud mask.
- Remove the chin cover, orange, and kiwi slices.
- The first step in the third facial is to place a mint leaf on the nose.
- Apply the yellow mud mask.
- Remove the leaf.
- Place a kiwi slice on the left eye.
- Place an orange slice on the mouth.
- Put the half-mask on the face.
- Apply the blue mud mask.
- Remove the half-mask, orange slice, and the kiwi slice.
- The fourth facial uses the blue mud mask first.
- Place an orange slice on the mouth.
- Apply the brown mud mask.
- Place a kiwi slice on the right eye.
- Use the green mud mask.
- Place a kiwi on the left eye.
- Place the chin cover.
- Apply the blue mud mask.
- Dab the red on the left cheek once, twice on the right.
- Remove the chin cover, kiwis, and orange slices.
- For the fifth facial, place the orange slice on the mouth.
- Apply the yellow mud mask.
- Remove the orange slice.
- Place the half-mask on the face.
- Apply the blue mud mask.
- Remove the half-mask.
- Replace the orange slice and the half-mask.
- Use the green mud mask.
- Remove the half-mask and the orange slice.
- Place the chin cover on the face.
- Apply the brown mud mask.
- Remove the chin cover.
- Use the “pull” action icon on the pantry door handle.
- Open the skylight with the hoof from the pantry.
- Take the hair from the three vents and use it on the waste basket in the pantry.
- Inside each vent is a paper with a code.
- Combine the three papers with the colored squares on the vacuum to open a mini-game.
- Click on the colored squares in the sequence on the three papers.
- Click on Green-Green-Purple-Green-Purple-Blue-Blue-Purple-Blue.
- Click on the bottom of the vacuum to see a stuck screw.
- Use the tweezers from the manicure table to get the screw.
- Then use the nail glue to hold it all together.
- Use the nail file from the manicure table to tighten the screw at the top of the vacuum.
- Use the “press” action icon to turn on the vacuum.
- Hear the gossipers discuss a ticking sound in the Zen room.
Goal: Where Could the Ticking Be?
- From the map, select the Zen Zone.
Chapter 18: Ticking Away
- Val would like to test some new facials she is developing.
- The facials mini-game will appear automatically.
- The goal of this mini-game is to recreate the facial pattern on the left.
- You will need to perform four facials.
- You may press the reset button at anytime to start a facial over.
- Begin the first facial by applying the green mud mask.
- Place a kiwi slice on the right eye.
- Apply the blue mud mask.
- Place a kiwi slice on the left eye.
- Place the orange slice on the mouth.
- Apply the yellow mud mask.
- Place the mint leaf on the nose.
- Apply the brown mud mask.
- Remove the leaf, orange slice, and kiwi slices.
- The second facial starts with the brown mud mask.
- Place a kiwi slice on the right eye.
- Apply the yellow mud mask.
- Place the half-mask on the face.
- Use the blue mud mask.
- Remove the half-mask.
- Place the orange slice on the mouth.
- Apply the green mud mask.
- Place the chin cover and the half-mask on the face.
- Apply the brown mud mask.
- Remove the chin cover and the half-mask.
- Remove the orange and kiwi slices.
- The third facial uses the brown mud mask.
- Place a kiwi on the right eye.
- Place an orange slice on the mouth.
- Apply the yellow mud mask.
- Place a kiwi slice on the left eye.
- Place the half-mask on the face.
- Apply the blue mud mask.
- Remove the half-mask.
- Place the orange and the leaf on the face.
- Use the green mud mask.
- Remove all the fruit slices and the leaf.
- The fourth facial starts with a leaf on the nose.
- Apply the green mud mask.
- Place kiwi slices on both eyes.
- Place the half-mask on the face.
- Apply the brown mud mask.
- Remove the half-mast.
- Place an orange slice on the mouth.
- Remove the leaf.
- Place the half-mask back on the face.
- Apply the yellow mud mask.
- Remove the half-mask.
- Place a leaf on the nose.
- Apply the yellow mud bath.
- Place the chin piece on the face.
- Apply the blue mud mask.
- Remove the chin piece, two kiwi slices, orange, and leaf.
- Move the cursor around the center of the large chest and click when the indicator bar is to the far right.
- Find the five keys that are scattered throughout the room and match the symbol on top of the key to the keyhole with a similar shape.
- Click on the center of the chest to reveal a mini-game.
- The object of this mini-game is to pair up the animals according to the poem.
- The pairs are: boar & rat, sheep & snake, tiger & monkey, rooster & dragon, dog & ox, and horse & rabbit.
- Click on the cover twice to open the panel.
- Click on the bomb to activate the mini-game.
- The object of this mini-game is to create a path that connects the two end pieces.
- Swap tiles to create a path.
- Solid green obstacle squares have been added to this game.
- If you run out of time, the mini-game will be restarted.
Goal: Look for Evidence
- Look in the cabinet and find a note from Jasmine to Cassidy stating they need to meet in the garden where they cannot be overheard.
Goal: Where Are Jasmine and Cassidy Meeting?
- From the map, select the Garden.
Chapter 19: Garden of Delights
- In this garden maze mini-game, you must find the four lost guests and escort them back to the stations with the white umbrellas.
- Take the quickest path to keep the customers from becoming irate.
- The red arrow in the lower right corner will point in the direction of the next customer.
- Follow the red arrow to find Cassidy and Jasmine.
- Move into the clear bubble while avoiding the red visual field to eavesdrop.
- A distant explosion is heard.
Chapter 20: Reception Ruins
- Back at reception, Mr. Bleski is quite upset. The correct response is: Sorry Mr. Bleski. I was ... eavesdropping on someone in the garden.
Goal: Maybe The Bomber Left Some Clues?
- Look at the puzzle board on the ground to discover it is from the bomber.
- Locate the tiles for the puzzle.
- Use the towel on the tile stuck in the window.
- Use the “pull” action icon on the cabinet door to find the fish food.
- Use the fish food on the fish tank.
- Use the branch from the vase on the tile stuck high in the banner.
- Use the screwdriver on the tile stuck in the reception desk and the tile stuck in the resort logo.
- Use the tiles on the bomber's puzzle.
- Unscramble the letters to determine the next bomb location.
- There's another bomb in this room, you need to be green to find it! Recycle.
Goal: Find the Second Bomb
- Use the “pull' action icon on the recycle bin to locate another bomb.
- Click on the cover twice to open the panel.
- Click on the bomb to activate the mini-game.
- The object of this mini-game is to create a path that connects the two end pieces.
- Swap tiles to create a path.
- Solid green obstacle squares have been added to this game.
- If you run out of time, the mini-game will be restarted.
- A note is found near the bomb from Helfdan angrily demanding recognition from Nick.
Goal: Where Do I Go Next?
- From the map, select the Laboratory.
Chapter 21: Mad Scientist
Goal: I Need to Snoop Around
- Find and read the clipboard on the animal treatments and food.
- Look at each of the cages.
- Use the gray powder on the flask.
- Use the flask on the sink to add water.
- Use the gray paste on the cat to soothe the allergic reaction.
- Use the “pull” action icon on the refrigerator.
- Give the tuna from the refrigerator to the cat.
- Take the scrap of paper from the cat's cage.
- Use the aloe with the rolling pin to make aloe gel.
- Use the aloe gel on the monkey.
- Give the monkey the chow from under the back table.
- Take the scrap of paper from the monkey's cage.
- Use the tea from the cart on the Bunsen burner.
- Place the hot tea in the ice to cool.
- Give the tea to the lizard.
- Use the “shake” action icon on the lab coat to find a loquat.
- Give the loquat to the lizard.
- Take the scrap of paper from the lizard's cage.
- Give the nuts to the rat and take the paper from its cage.
- Look at the scraps of paper.
- Repair the torn document by rearranging the scraps of paper.
- You overhear Mrs. Montague and Helfdan discussing opening a retail shop.
Goal: Where Do I Go Next?
- From the map, select the Office.
Chapter 22: Who Could It Be Now?
- Mr. Bleski wants to know who your prime suspect is.
- You many choose any of the six as your suspect.
- Mr. Bleski will ask if you are sure, and you can confirm your first choice or select another.
- Each suspect choice will give you a different ending.
- For this walkthrough, we have selected Joanna, the janitor.
- Mr. Bleski thinks you might need to check out the waste room.
Chapter 23: Suspicious Suspect
Goal: I'd Better Snoop Around
- Look at the computer to learn that someone had printed recently.
- Look at the printer, but it's stuck.
- Use the pry from the garbage on the printer.
- Look at the printer to find that someone has been using special ink and paper.
- Take and read the autoclave manual.
- Look at the autoclave to see we need a password.
- Look at the dryer door; there is something smeared on the inside.
- Use the “pull” action icon on the dryer door.
- Place the damp towels in the dryer.
- Use the “press” action icon with the dryer start button.
- A series of numbers appears on the dryer door.
- Use the numbers with the autoclave.
- Look at the autoclave and click on the green square.
- Locate the twelve scraps that flew about after opening the autoclave.
- Use the “shake” action icon on the bathrobe.
- Take the scrap that fell to the floor.
- Use the “press” action icon on the elevator door button.
- Take the scrap from inside the elevator.
- Look at the scrap that's on top of the lamp. It's too high.
- Combine the air tank and the bent pipe.
- Use the “turn” action icon on the valve to knock down the paper.
- Take the scrap that falls to the ground.
- Locate the remaining pieces around the room.
- Once you have all twelve pieces, look at them to discover that they are all blank.
- Place the pieces in the autoclave bin.
- Use the “press” action icon with the red button on the autoclave.
- Take the scraps of paper.
- Repair the torn letter by piecing the scraps together jigsaw-style.
- The letter shows that Joanna is setting up a lucrative business deal. It is unlikely she is the bomber.
- Joanna appears and asks what you are doing. The correct response is: Uh, looking for you. I, uh ... I just wanted to talk some more. In fact, why don't you tell me about ... your brother. You said he was some kind if ... writer?
- The second correct response is: Is he the one who wrote that book you have called ... 'Mid-Break at Waverly’?
- Nancy is called back to reception.
Goal: Decode The Note!
- Take the note from the reception desk. Read the note to trigger the mini-game.
- The object of this mini-game is to swap tiles to complete the letters.
- Tiles can be swapped with any of the eight surrounding tiles.
- Swaps must result in the completion of a letter.
- On the right are gauges that will measure how many matches of each letter have been made. Fill each meter to complete the game.
- On the upper left are the assists. You start with one scramble tile and zero hints to show a match.
- Additional assists must be earned by making matches in the game.
- The new foot tile allows a swap without making a match. The Sunburst tile will eliminate all bombs and locks.
- The lock tile cannot be swapped.
- If you earn power-ups in the game but do not use any, you will receive additional bonus points.
- Upon completing the mini-game, the note from the bomber will appear.
- Unscramble the word for a clue to the location of the bomb.
- If you fail, you'll have a mammoth problem on your hands. Elephant.
Goal: The Word Is Elephant
- From the map, select the Ivory Room.
Chapter 24: Stop the Bomb
- Move the cursor over the right shelf and click when the indicator bar is at the far right.
- Click on the knob twice to open the panel.
- Select the bomb to activate a mini-game.
- The object of this mini-game is to create a path that connects the two end pieces.
- Swap tiles to create a path.
- You will find a new type of immovable tile that can be used.
- If you run out of time, the mini-game will be restarted.
Goal: Reverse The Flow
- Take and read the CAEMBADS manual.
- Read the note by the pneumatic tube to learn the controls are in the floor.
- Use the “pull” action icon on the sterilizer door to find a probe tool.
- Read the post-it on the wall to find the access panel.
- Use the probe tool on the access panel.
- Use the “press” action icon on the red button.
- Use the “pull” action icon on the cabinet door, under the bed.
- Use the “press” action icon on the red button inside the cabinet.
- Look at the three fishbowls.
- Combine each fishbowl with the computer for the password.
- Combine the greasy lotion with the two bad arm joints.
- Use the “press” action button on the imaging button, on the lower left of the monitor.
- Use the “press” action button on the imaging button, on the lower right of the monitor.
- Use the probe tool to pry up the wood.
- Use the glue on the broken lever handle.
- Use the “pull” action icon on the lever to reverse the flow.
Goal: Snoop in Mrs. Montague's Purse
- Look at the letter in Mrs. Montague's purse.
- She is suing over the treatment of Mr. Mingles.
- Cassidy sends Nancy to the garden to catch Mr. Mingles.
Chapter 25: Mingling in the Garden
- Follow Mr. Mingles through the maze and collect all the evidence.
- As soon as Mr. Mingles stands still, walk very close to him to make him bury a piece of paper.
- Walk to the mound of dirt to dig up the scrap.
- You will have to complete this task five times.
- The red arrow will always point in the direction of Mr. Mingles.
- After you have collected all five pieces, put the paper back together.
- It's a diary page!
- Cassidy lets Nancy know that Mr. Mingles was spotted in the Zen Room.
Chapter 26: Mingles Mix
Goal: I Need to Look for Evidence
- Find and read about the secret to the rock garden.
- Use the rake on the paw prints in the sand.
- Light the lanterns in the order: red, yellow, black, green, and white.
- Gather all the marbles by clicking on the sparkling area in the sand garden.
- Use the marbles on the center of the gong to trigger a mini-game.
- The object is to match the marbles with the elementals:Wood: sight, East, and green. Metal: West, white, and smell. Water: black, North, and hearing. Fire: taste, red, and South. Earth: Center, yellow, and touch.
- Look where the sand was and find a letter from the board demanding the termination of Cassidy.
Goal: Decode the Note
- Take the note from the reception desk. Read the note to trigger the mini-game.
- The object of this mini-game is to swap tiles to complete the letters.
- Tiles can be swapped with any of the eight surrounding tiles.
- Swaps must result in the completion of a letter.
- On the right are gauges that will measure how many matches of each letter have been made. Fill each meter to complete the game.
- On the upper left are the assists. You start with one scramble tile and zero hints to show a match.
- Additional assists must be earned by making matches in the game.
- Every time you make a move that does not include the bomb tile as a match, it counts down. If it gets to zero, all surrounding tiles will earn locks.
- The lock tile cannot be swapped.
- If you earn power-ups in the game, but do not use any, you will receive additional bonus points.
- Upon completing the mini-game, the note from the bomber will appear.
- Unscramble the word for a clue to the location of the bomb.
- You should be examining the situation much more closely. Microscope.
Goal: The Word Is Microscope
- From the map, select the laboratory.
Chapter 27: Da Bomb
- Move the cursor over the purple tank and click when the indicator bar is to the far right.
- Click on the knob twice to open the panel.
- Select the bomb to activate a mini-game.
- The object of this mini-game is to create a path that connects the two end pieces.
- Swap tiles to create a path.
- You will find a new type of immovable tile that can be used.
- If you run out of time, the mini-game will be restarted.
Goal: What could Helfdan be hiding?
- Pick up and read the laser instructions.
- Use the “shake” action icon on the lab coat to find an empty tube.
- Select the enclosed experiment area to bring up a mini-game.
- The object is to make the gas for a laser tube.
- Put the magnetic stir bar into the beaker.
- Use the “turn” action icon to start the Bunsen burner.
- Use a pipette of the yellow liquid on the beaker.
- Put the powder in the beaker.
- Use the tube on the external spout to collect the gas.
- Use the “press” action icon on the red laser button to open the tube compartment.
- Pick up and read the animal instructions.
- Look at the computer and answer the six questions.
- Who eats nuts? Casper.
- Who has a sunburn? Bean.
- Who loves loquat? Iggy.
- Who has allergies? Cat.
- Who has indigestion? Iggy.
- Richard Gibson is whose human contact? Bean.
- The laser turns on and blows up the pink static ball in the rear of the lab.
- A key falls to the ground.
- Use the key on the cabinet in the center console.
- Look in the cabinet and read about a job offer made to Arthur.
- Cassidy calls to say the dog is in the reception area.
Chapter 28: Safe Doggy
Goal: Find Mr. Mingles
- Use the “pull” action icon on the safe drawer.
- Look at the safe to see the post-it with safestuf.exe.
Goal: Open the Safe
- Look at the computer and open the SafeStuf program for a mini-game.
- The object of this mini-game is to enter the correct numbers based on the four clues.
- Exit the computer.
- Use the “lift” action icon on the music stool.
- Inside the music stool, find a piece of sheet music titled, 1,2,3 To A Better Me.
- Use the “lift” action icon on the harmonica case.
- Look at the harmonica and see the engraving, Too cool to play forever!
- Look at the calendar and see that Mary's birthday is March 6.
- Use the “pull” action icon on the cabinet door.
- Look at the fish food inside the cabinet with the phrase Fortify Your Fish!
- Return to the mini-game on the computer.
- To solve, speak the clues to hear the numbers.
- The answer to Marine Feed is 4 – For-tify Your Fish.
- Enter the 4 in the spades column and click on submit.
- The diamond clue is Mary's birthday. March 6, or 36.
- The clubs clue, popular notes, refers to the sheet music.
- Enter 1232 and click on submit. (1,2,3 To ...)
- The answer to the hearts clue, reeds with rhythm, is 224. (Too, to, for ...)
- Take Mr. Mingles from the safe.
Chapter 29: Tunnels of Danger
- All six suspects are arguing. The first correct response is: You are so angry about his botched ... spinal manipulation.
- The second correct response is: So you're aware that Helfdanv ... has been talking to Mrs. Montague about funding?
- The third correct response is: You mean, it's against the rules for staff members to ... date guests?
- The fourth correct response is: It's not what you did to her – it's what you did to ... her brother.
- Mr. Bleski wants you to find the bomber … now!
Goal: My Bomb Detector Is Going Off
- Move the cursor over the base of the fountain and click when the indicator is all the way right.
- Look at the base and find a map showing an underground bomb shelter.
- The Garden entry looks to be the safest bet.
Goal: What Is It?
- The lock looks old and unused.
- There is a stone pig with the engraving. “He wrote about Charybdis's whirlpool.”
- The pig probably needs to go to the statue of Homer in the garden.
Goal: Where Do I Go Next?
- From the map, select the garden.
Chapter 30: Secret Garden
Goal: Solve the Puzzle in the Garden
- Walk to the center of the garden and use the pig on the Homer statue.
- Take the coin from the plaque and Homer gives you a scroll.
- Walk to the lower left corner of the garden and use the scroll on the Pythagoras statue.
- Take the coin from the plaque and receive a harp.
- Walk to the center left edge of the garden and use the harp on the statue of Hermes.
- Take the coin from the plaque and receive a snake.
- Walk to the upper right corner and use the snake on the Apollo statue.
- Take the coin and receive a trident.
- Walk to the lower center and use the trident on the Poseidon statue.
- Take the coin and receive an axe.
- Walk to the right center edge and use the axe on the Hephaestus statue.
- Take the coin and receive a scale.
- Walk to the upper right quadrant and use the scale on the Hippocrates statue.
- Take the coin and receive grapes.
- Walk to the lower right corner and use the grapes on the Aesop statue.
- Take the coin and receive the feather.
- Walk to the upper left quadrant and use the feather on the Athena statue.
- Take the coin and receive the hound.
- In the same quadrant, use the hound on the Artemis statue.
- Take the coin and receive the sextant.
- Walk to the upper right quadrant and use the sextant on the Hipparchus statue.
- Take the coin and receive the compass.
- Walk to the lower left quadrant of the garden and use the compass on the statue of Euclid.
- Take the final coin.
Chapter 31: Bomb Lair
Goal: Solve the Door
- Place the coins in the lock based on the clues found on the plaques in the garden and the symbols shown.
- Use the arrows to rotate each wheel.
- You can refer to the plaques in your casebook.
- The coins on the left side are:Star – Hipparchus Rabbit – Aesop Caduceus – Hippocrates Longboat – Homer Diamond – Euclid Triangle – Pythagoras
- The coins on the right side are:Owl – Athena Fire – Hephaestus Fish – Poseidon Winged foot – Hermes Bow and arrow – Artemis Sun – Apollo
Goal: Find the Evidence in the Bomb Shelter
- Connect the two pieces of cord together.
- Use the soldering iron to fuse the two cord pieces.
- Use the “turn” action icon on the fan to open the grate.
- Use the spool of wire with the wire cutters.
- Use the piece of wire on the tape.
- Use the wire and tape on the fan grate to get the sharp metal piece.
- Use the metal piece on the phonograph.
- Use the “turn” action icon on the phonograph crank.
- The cabinet below has opened.
- Look in the cabinet and find the black light.
- Combine the black light with the lamp.
- Look at the post-its for a mini-game.
- Put the notes in the proper order based on the writing on each note.
- Use the code from the notes with the locked box on the opposite shelf.
- Look inside the box to find a blank journal.
- Combine the journal with the lamp to expose the writings of Joanna.
Chapter 32: The Mad Bomber
- Joanna arrives and Nancy's correct response is: You planted all those notes and bombs just so you could ... get back at Jasmine?
- Joanna's final bomb will destroy the entire resort and everyone within!
- The object of this mini-game is to create a path that connects the two end pieces.
- Swap tiles to create a path.
- Green immovable squares have been added to this game.
- If you run out of time, the mini-game will be restarted.
- Joanna tries to make a run for it, but is quickly apprehended.
- The irony is, Elwood wrote a new screenplay based on his sister's antics and it is highly sought after. Even Jasmine Ivy is vying for a role.
Created at: 2009-08-27