Walkthrough Menu
- Chapter 1: Gate to the Park
- Chapter 2: Ferris Wheel
- Chapter 3: Shooting Range
- Chapter 4: Moon and Sun
- Chapter 5: Gargoyle
- Chapter 6: Circus Entrance
- Chapter 7: Rollercoaster
- Chapter 8: Cannon
- Chapter 9: Reporter
- Chapter 10: Portal
- Chapter 11: Windmill
- Chapter 12: Castle
- Chapter 13: Puppet Theater
Chapter 1: Gate to the Park
- Click on the ticket window (A).
- Click on the 'Park for sale' sign to remove it (B).
- Click on the KEY. Use the key to open the ticket window (C).
- Click on the ticket window to access the hidden object area (D).
- Collect the items on the list at the bottom of the screen to acquire the INSULATING TAPE.
- Click on the bottom of the street light (A).
- Use the INSULATING TAPE on the BROKEN WIRE (B).
- Click on the parked car (C).
- Click on the driver's side door of the car. Take the SLEDGEHAMMER.
- Click on the TAPE PLAYER (A).
- Pick up the RECORD FRAGMENT (B).
- Open the glove compartment (C).
- Take the MATCHES (D).
- Read the newspaper (E).
- Pick up the PLIERS (F).
- Exit the car.
- Click on the trunk (A).
- Use the PLIERS to remove the broken key (B).
- Use the MATCHES to light the torch. Take the torch (C).
- Go to the park entrance.
- Click on the gates (A).
- Use the TORCH to heat the CHAIN (B).
- Use the SLEDGEHAMMER to break the HOT CHAIN (C).
- Go to the Ferris Wheel (D).
Chapter 2: Ferris Wheel
- Pick up the SHOVEL (A). Go to the fire equipment case near the bench.
- Click on the edge of the FIRE EQUIPMENT CASE (B).
- Use the SHOVEL to dig out the FIRE EQUIPMENT CASE (C).
- Open the fire equipment case. Take the FIRE EXTINGUISHER (D).
- Go to the pond (E).
- Click on the pond to access the hidden object area (F).
- Collect the parts of the PLUG to add the PLUG to the inventory.
- Go to the Ferris Wheel.
- Use the FIRE EXTINGUISHER to put out the fire in the Ferris Wheel cabin (A).
- Pick up the CROWBAR (B).
- Use the CROWBAR to tear the planks off the door (C).
- Enter the Ferris Wheel control room (D).
- Click on the socket on the wall (A).
- Put the plug in the socket (B).
- Use the INSULATING TAPE to connect the WIRES (C).
- Play the mini-game on the control panel (D).
- Pull the SWITCH (E).
- Exit the control room.
- To win the mini-game, click each bulb one by one as shown in the screenshot. Each move is numbered.
- Click on the Ferris Wheel cabin to access the hidden object area.
- Collect the items on the list at the bottom of the screen to acquire the WIRE CUTTERS.
- Go to the pond.
- Use the WIRE CUTTERS to cut the chain on the gate (A).
- Go to the shooting range (B).
Chapter 3: Shooting Range
- Click on the box with the mini-game (A).
- To win the mini-game, click on the lowest button four times and on the middle button once (B).
- Click on the DEVIL that jumped out of the box to see the code to the briefcase - 528 (C).
- Click on the carousel to access the hidden object area (D).
- Collect the parts of the face fragment to assemble it.
- Go to the pond. Click on the hidden object area.
- Collect the parts of the HAMMER to add the HAMMER to the inventory.
- Go to the Ferris Wheel cabin. Click on the hidden object area.
- Collect the items on the list at the bottom of the screen to acquire the BULLETS.
- Go to the shooting range.
- Use the HAMMER on the HIGH STRIKER (A).
- Take the OILER from the compartment (B).
- Click on the shooting range (C).
- Take the PARTY FAVOR. Use the BULLETS on the RIFLE to load it..
- Click the RIFLE and play the mini-game (D).
- Match character to their item as shown in the screenshot to solve the mini-game (E).
- Click on the monkey. Pick up the BATTERY (F).
- Go to the bench with the briefcase.
- Click on the briefcase (A).
- Enter '528' (B).
- Insert the BATTERY into the FLASHLIGHT. Pick up the FLASHLIGHT (C).
- Go to the Ferris Wheel cabin.
- Use the OILER to lubricate the rusty hinges on the compartment door (A).
- Use the FLASHLIGHT to illuminate the opened compartment (B).
- Take the GAS CAN (C).
- Go to the shooting range.
- Click on the wooden crate (A).
- Use the CROWBAR to open the crate (B).
- Use the GAS CAN to fill the CHAINSAW with fuel. Pick up the CHAINSAW (C).
- Pick up the RECORD FRAGMENT (D).
- Click on the FALLEN TREE (E).
- Use the CHAINSAW to saw through the tree (F).
- Go to the crossroad, which is where the popcorn machine and vendor cart are located (G).
Chapter 4: Moon and Sun
- Click on the vendor cart to access the hidden object area (A).
- Go to the location with the gargoyle (B).
- Collect the items on the list at the bottom of the screen to acquire the HAMMER.
- Turn over the trash can (A).
- Pick up the KNIFE (B).
- Go to the location with the sun on the wall (C).
- Click on the broken stairs (A).
- Put the PLANKS on the stairs (B).
- Use the HAMMER to fix the stairs (C).
- That will allow you to travel to the location with the rollercoaster (E).
- Place the FACE FRAGMENT in the slot on the wall (D).
- Go to the crossroad.
- Click on the guidepost on which the crow is resting (A).
- Use the PARTY FAVOR on the crow to drive it away (B).
- Click on the guidepost. Pick up the POSTCARD (C).
- Click on the vendor cart to access the hidden object area (D).
- Collect the items on the list at the bottom of the screen to acquire the CAR JACK.
- Go to the rollercoaster.
- Click on the coach (A).
- Use the CAR JACK to lift the coach (B).
- Pick up the FACE FRAGMENT (C).
- Go to the location with the sun on the wall.
- Place the FACE FRAGMENT in the slot on the wall (A).
- Click on the door (B).
- Arrange the stars according to the POSTCARD (C).
- Enter the building (D).
Chapter 5: Gargoyle
- Click on the switch to turn on the light (A).
- Click on the box on the table (B).
- Use the KNIFE to cut the box (C).
- Take the CORN (D).
- Pick up the RECORD FRAGMENT (E).
- Go through the door on the right to enter the storeroom (F).
- Click on the shelves to access the hidden object location (G).
- Collect the items on the list at the bottom of the screen to acquire the WRENCH.
- Go to the crossroad. Click on the vendor cart to access the hidden object area.
- Collect the items on the list at the bottom of the screen to acquire the FISHING ROD.
- Go to the shooting gallery. Click on the carousel to access the hidden object area.
- Collect the pieces of the LADDER.
- Go to the park entrance. Click on the ticket window to access the hidden object area.
- Collect the items on the list at the bottom of the screen to acquire the COIN.
- Go to the parked car.
- Click on the front of the car (A).
- Use the WRENCH on the BATTERY to remove the bolts. Click on the BATTERY to take it (B).
- Go to the crossroad.
- Click on the popcorn machine (A).
- Place the BATTERY in the lower part of the machine. Put the CORN in the upper part of the machine (B).
- Turn on the popcorn machine (C).
- The glass will break. Click on the popcorn machine after that happens (D).
- Pick up the MAGNET (E).
- Pick up the BATTERY (F).
- Go to the pond.
- Give the FISHING ROD to the leprechaun (A).
- Tie the MAGNET to the fishing line (B).
- Wait for the leprechaun to fish the SCREWDRIVER out of the pond. Collect the SCREWDRIVER (C).
- Go to the storeroom.
- Place the LADDER against the wall (A).
- Click on the vent (B).
- Use the WRENCH to collect the VALVE. Use the SCREWDRIVER to remove the vent cover (C).
- Pick up the GUN (D).
- Exit the storeroom.
- Shoot the GUN at the light to break it (A).
- Pick up the STONE FRAGMENT (B).
- Go to the location with the gargoyle.
- Click on the machine with the mini-game (A).
- Insert the COIN (B).
- Play the mini-game (C).
- Pick up the PLASTIC CARD (D).
- Place the STONE FRAGMENT in the gargoyle's hands (E).
- Go to the cavern (F).
- To win the mini-game, use the sequence shown in the screenshot.
Chapter 6: Circus Entrance
- Click on the sarcophagus (A).
- Click on the sarcophagus face to reveal a slot (B). Insert the PLASTIC CARD into the slot.
- Take the MAGIC STONE from the mummy's neck (C).
- Click on the area with the knight to access the hidden object area (D).
- Collect the items on the list at the bottom of the screen to acquire the FLASK.
- Go to the shooting range. Click on the carousel to access the hidden object area.
- Collect the items on the list at the bottom of the screen to acquire the PLATE FRAGMENT.
- Go to the Ferris Wheel. Click on the cabin with the mannequin to access the hidden object area.
- Collect the items on the list at the bottom of the screen to acquire the PRUNING SHEARS.
- Go to the pond.
- Use the PRUNING SHEARS to cut back the roses (A).
- Turn the valve handle (B).
- Fill the FLASK with water (C).
- Go to the cavern.
- Click on the plate on the floor (A).
- Play the mini-game. To win, arrange the symbols as shown in the screenshot (B).
- Use the FLASK WITH WATER on the gargoyle's bowls to pour water into them until the left bowl stops at 'III' and the right bowl stops at 'VI' (C).
- Remove the PLATE FRAGMENT from the opened niche and the DEFLATED BALLOON from the ladder (C).
- Click on the door (D).
- Place both PLATE FRAGMENTS on the door to launch a mini-game (E).
- Play the mini-game (F).
- Click on the area with the knight to access the hidden object area (G).
- Go to the medium's room (H).
- Complete the mini-game by clicking the squares circled in the screenshot.
- Collect the items on the list at the bottom of the screen to acquire the BALLOON.
- Click on the magic board (A).
- Place the MAGIC STONE in the circle (B). The stone will then show a sequence of letters and numbers: B3, D1, A4, and C2.
- Click on the puzzle (C).
- Play the mini-game (D).
- Take the THREAD, the BOOK and the RECORD FRAGMENT (E).
- Go to the location with the knight. Click on it to access the hidden object area.
- Play the mini-game. To win, click on the arrows as shown in the screenshot.
- Collect the items on the list at the bottom of the screen to acquire the GEAR.
- Go to Mr. Greeding's office (A).
- Take the BALLOON (B).
- Go to the circus (C).
- Click on the helium tank (A).
- Place the VALVE and the DEFLATED BALLOON where they belong (B).
- Turn the VALVE. Use the THREAD to tie up the BALLOON (C).
- Take the inflated green BALLOON (D).
- Place the yellow, red and green BALLOONS in the strongman's hand (E).
- Enter the circus (F).
Chapter 7: Rollercoaster
- Click on the blue chest (A).
- Play the mini-game. Arrange the symbols as shown in the screenshot (B).
- Remove the GEAR from the chest (C).
- Go 'behind the scenes' (D).
- Click on the junk pile to access the hidden object area (A).
- Go to the dressing room (B).
- Collect the items on the list at the bottom of the screen to acquire the MONKEY (A).
- Click on the jewelry box on the table (A).
- Play the mini-game. Stop on the symbols shown in the screenshot (B).
- Pick up the STAPLER (C).
- Use the WIRE CUTTERS to cut the chain wrapped around the wardrobe (D).
- Pick up the FIRE POKER and the RECORD FRAGMENT (E).
- Use the KNIFE to cut off the FUSE (E).
- Go to the parked car.
- Click on the front of the car (A).
- Use the STAPLER to fix the BELT. The BELT will be added to the inventory.
- Place the BATTERY where it belongs (B).
- Go to the rollercoaster.
- Click on the exposed machinery (A).
- Place the GEARS and the BELT in the machine. Click on the BUTTON (B).
- Click on the booth after it's finished rotating (C).
- Pull the LEVER (D).
- Click on the POSTER after the coaches move away (E).
- Take the RECORD FRAGMENT (F).
- Go to the animal trainer's room in the circus.
Chapter 8: Cannon
- Click on the safe on the wall (A).
- Put the MONKEY where it belongs (B).
- Enter the code '249', which corresponds to the price of a ticket to Mr. Charmley's performance (C).
- Click on the opened safe (D).
- Pick up the KEY, the AUDIOTAPE and the RECORD FRAGMENT (E).
- Go to the pond. Click on it to access the hidden object area.
- Collect the parts of the DYNAMITE to add the DYNAMITE to the inventory.
- Go to the parked car.
- Place the AUDIOTAPE in the tape player. A voice will say 'GREED'.
- Go to Mr. Greeding's office.
- Click on the fire place (A).
- Pick up the RECORD FRAGMENT. Use the FIRE POKER to rake through the ashes (B).
- Take the STENCIL (C).
- Click on the book shelf (D).
- Place the BOOK where it belongs (E).
- Enter the code 'GREED' to open the safe (F).
- Pick up the LIGHTER and the RECORD FRAGMENT (G).
- Go to the rollercoaster.
- Click on the booth (A).
- Use the KEY to open the cabinet (B).
- Pick up the SMELLING SALTS and the RECORD FRAGMENT (C).
- Go to the circus arena.
- Click on the cannon (A).
- Place the FUSE in the hole (B).
- Use the LIGHTER to light the FUSE (C).
- Take the KEY and the RECORD FRAGMENT (D).
- Go to the animal trainer's room.
Chapter 9: Reporter
- Use the KEY to open the cage (A).
- Pick up the TICKET, the DOOR HANDLE and the RECORD FRAGMENT (B).
- Go 'behind the scenes'.
- Click on the door to Louis Gauche's room (A).
- Place the DOOR HANDLE on the door (B).
- Enter Louis Gauche's room (C).
- Use the SMELLING SALTS to awaken John Flatter (A).
- Click on the table (B).
- Use the SCREWDRIVER to remove the HANDLE from the lower drawer (C).
- Take the HANDLE. Place it on the upper drawer (D).
- Pick up the KEY, the GRAMOPHONE NEEDLE and the RECORD FRAGMENT (E).
- Click on the SHACKLE on Flatter's leg (F).
- Use the KEY to free Flatter's legs (G).
- Use the KNIFE to cut the ropes around Flatter's hands (H).
- Pick up the VIDEOTAPE Flatter leaves behind (I).
- Click on the gramophone (J).
- Pick up the RAG (K).
- Place the GRAMOPHONE NEEDLE on the gramophone (L).
- Go behind the scenes and click on the junk pile to access the hidden object area.
- Collect the items on the list at the bottom of the screen to acquire the TV.
- Go to the storeroom. Click on the shelves to access the hidden object area.
- Collect the items on the list at the bottom of the screen to acquire the HAIRDRYER.
- Click on the door inside the storeroom (A).
- Place the DYNAMITE on the door handle (B).
- Dry the DYNAMITE with the HAIRDRYER. Light the FUSE with the LIGHTER (C).
- After the explosion, click on the room with the broken TV (D).
- Replace the BROKEN TV with the TV (E).
- Pick up the RECORD FRAGMENT (F).
- Insert the VIDEOTAPE into the recorder (F).
- Click on the shelves to access the hidden object area.
- Collect the items on the list at the bottom of the screen to acquire the SOLVENT.
- Go to the Ferris Wheel control room.
Chapter 10: Portal
- Click on the dried paint on the door (A).
- Use the SOLVENT on the paint (B).
- Use the RAG to wipe off the paint (C).
- Place the STENCIL on the symbols (D).
- Go to the medium's room.
- Click on the Fortune Teller machine (A).
- Place the TICKET in the slot (B).
- Click on the witch with the crystal ball (С).
- Insert the symbols shown in the screenshot (D).
- Click on the lower part of the Fortune Teller machine (E).
- Pick up the RECORD FRAGMENT (F).
- Go to Louis Gauche's dressing room.
- Click on the gramophone (A).
- Place the RECORD on the turntable. Rotate the handle (B).
- Enter the portal (C).
Chapter 11: Windmill
- Click on the drawers in the sequence indicated in the screenshot.
- Pick up the WALKING CANE (A).
- Click on the clock (B).
- Take the DART (C).
- Click on the HAT on the wall (D).
- Pick up the SCRUB BRUSH (E).
- Go into the passageway (F).
- Use the knife where a face can be seen under the rug (A).
- Pick up the MASK (B).
- Click on the area to the left to access the hidden object area (C).
- Collect the items on the list at the bottom of the screen to acquire the NAIL FILE.
- Click on the grate (A).
- Use the NAIL FILE to saw through the bars (B).
- Pick up the TONGS and the ROPE WITH HANDLE (C).
- Click on the OVEN MITT on the floor (D).
- Use the TONGS to remove the NAIL. Pick up the OVEN MITT (E).
- Use the OVEN MITT to turn the hot valve. This will turn off the steam (F).
- Click on the area to the left to access the hidden object area (G).
- Grab the ADJUSTABLE WRENCH (H).
- Go to the circus arena (I).
- Collect the items on the list at the bottom of the screen to acquire the MAGIC WAND.
- Click on the trap (A).
- Use the WALKING CANE to spring the trap (B).
- Pick up the KEY (С).
- Pull the RING (D).
- Pick up the SNAKE FLUTE (E).
- Wave the MAGIC WAND over the TOP HAT (F).
- Pick up the SIGN (G).
- Use the SNAKE FLUTE on the toy python that appears out of the top hat. This will cause the SNAKE FLUTE to play music and 'charm' the snake (A).
- Use the KNIFE to cut the bulge on the python (B).
- Pick up the DOLL (C).
- Go to the hall. Click on the room on the left to access the hidden object area.
- Collect the items on the list at the bottom of the screen to acquire the TWEEZERS.
- Go to the room with the clock.
- Click on the chest (A).
- Use the SCRUB BRUSH to clean the lock (B).
- Use the KEY to open the lock (C).
- Pick up the WEIGHT and the MASK (D).
- Go to the circus arena.
- Place the MASKS in the arch (A).
- Go to the crossroad (B).
Chapter 12: Castle
- Throw the DART at the BALLOON to get the WATERING CAN (A).
- Click on the DOLL (B).
- Complete the mini-game with the finger trap (C) and click on the DOLL to acquire it.
- Click on the lawnmower (D).
- Use the ROPE WITH HANDLE on the lawnmower. Pull the rope (E) to start the engine. Grab the LAWNMOWER.
- Put the SIGN (F) where it belongs.
- Go to the windmill (G).
- Complete the mini-game with the finger trap as shown in the screenshot.
- Use the LAWNMOWER to cut the grass near the scarecrow (A).
- Pick up the metal HEART (B).
- Click on the lawnmower wheel (C).
- Use the ADJUSTABLE WRENCH to remove the nut from the WHEEL (D). The WHEEL will be added to your inventory.
- Click on the gear on the scarecrow (E).
- Put the HEART where it belongs. Pull the ROPE WITH HANDLE (F).
- Pick up the KEY (G).
- Click on the windmill door (H).
- Use the TWEEZERS to remove the junk from the keyhole (I).
- Use the KEY to open the LOCK (J).
- Enter the windmill (H).
- Click on the BASKET to move it (A).
- Take the MEDALLION (B) that was behind the basket.
- Click on the table with the dry clay (C).
- Use the WATERING CAN on the CLAY to soften the clay (D). Pick up the CLAY and the GEM.
- Click on the winch handle (E).
- Use the ADJUSTABLE WRENCH to acquire the WINCH HANDLE (F).
- Click on the donkey on the right to access the hidden object area (G).
- Collect the items on the list at the bottom of the screen to acquire the SAW.
- Go to the windmill.
- Use the SAW to cut the wooden blade (A), to unchain the windmill.
- Enter the windmill.
- Click on the donkey on the left to access the hidden object area (A).
- Use the rope on the WINCH (B).
- Climb down into the well (C).
- Collect the items on the list at the bottom of the screen to acquire the ROPE.
- Use the WHEEL on the wagon (A).
- Click on the winch (B).
- Use the WINCH HANDLE to fix the winch. Rotate it (C).
- Pull the LEVER (D).
- Go to the castle.
- Click on the swing (A).
- Use the TONGS to remove the nails and acquire the LOGS (B).
- Click on the wagon to access the hidden object scene (C).
- Click on the castle gate (D).
- Put the MEDALLION where it belongs (E).
- Complete the mini-game (F).
- Click the rings as the number of times indicated in the screenshot (G) to complete the puzzle.
- Enter the castle (D).
- Collect the items on the list at the bottom of the screen to acquire the SHOVEL.
- Use the CLAY on the right button (A) to get a COPY OF THE ROSE.
- Go to the crossroad.
- Click on the sandy embankment (A).
- Use the SHOVEL to dig out the box. Open the box (B).
- Take the TIN SOLDIERS and the GEM (C).
- Go to the castle entrance. Click on the wagon to access the hidden object area.
- Collect the items on the list at the bottom of the screen to acquire the BELLOWS.
- Go to the windmill. Click on the donkey on the right to access the hidden object area.
- Collect the items on the list at the bottom of the screen to acquire the POT.
- Go to the well.
- Open the oven. Use the BELLOWS (A) to fire up the coals.
- Click on the top of the oven (B).
- Put the POT on the grill. Put the COPY OF THE ROSE in the slot (C).
- Put the TIN SOLDIERS (D) in the pot. Click on the POT to acquire the MELTED TIN.
- Pour the MELTED TIN in both forms (E).
- Grab the TIN CLOVER and the TIN ROSE (F).
- Go to the castle.
- Place the TIN CLOVER in the slot in the left button of the pedestal (A).
- Enter the mine (B).
- Pick up the PAINT BRUSH (A).
- Go to the cellar (B).
- Use the KNIFE to cut the rope that's holding up the safe (A).
- Click on the safe to start the mini-game (B).
- To solve the mini-game, rotate the handles the number of times indicated in the screenshot (C).
- Pick up the CACTUS and the GEM (D).
- Click on the treasury to access the hidden object area (E).
- Go to the castle entrance.
- Collect the items on the list at the bottom of the screen to acquire the GLASS JAR.
- Click on the hole in the tree (A).
- Use the GLASS JAR on the elf. Take the JAR WITH THE ELF (B).
- Click on the wagon to access the hidden object area (C).
- Go to the windmill.
- Collect the items on the list at the bottom of the screen to acquire the INSECT SPRAYER.
- Click on the dried sunflowers (A).
- Use the INSECT SPRAYER on the flowers to get rid of the pests (B).
- Grab the SUNFLOWER(C).
- Go to the cellar.
- Click on the treasury to access the hidden object area (A).
- Use the PICKAXE to remove the ice from the refrigerator (B).
- Open the refrigerator. Use the HAIR DRYER to melt the ice. Take the CORKSCREW (C).
- Go to the mine.
- Collect the items on the list at the bottom of the screen to acquire the PICKAXE.
- Replace the broken lamp with the JAR WITH THE ELF (A).
- Click on the emerald on the wall (B).
- Use the PICKAXE to remove the rock around the EMERALD (C). Pick up the EMERALD.
- Grab the SLEDGEHAMMER (D).
- Go to the cellar. Click on the treasury to access the hidden object area.
- Collect the items on the list at the bottom of the screen to acquire the CANDLE.
- Go to the castle.
- Click on the canvas (A).
- Use the PAINT BRUSH on the canvas to access the mini-game (B).
- Complete the mini-game on the painting (C).
- Grab the green GEM (D) when the eye opens.
- Put the TIN ROSE (E) in the slot on the right button.
- Go to the alchemist's lab (F).
- To complete the mini-game, find the objects displayed in the screenshot.
- Click on the chest (A).
- Put the EMERALD (B) in the slot. Click the EMERALD to open the chest.
- Take the JOKER FIGURINE (C).
- Use the CORKSCREW to remove the CORK (D) from the keg.
- Grab the FLASK (E).
- Click on the table with the candles (F).
- Use the CANDLE on the burning candle on the table (G).
- Use the BURNING CANDLE to light the other candles on the table (H).
- Put the BURNING CANDLE on the empty candle holder (I).
- Click on the book on the table (A).
- Put the GEMS (B) in the slots on the cover.
- Complete the mini-game. Click on the stones as many times as shown in the screenshot. Press the stones in the following order: yellow, blue, red, green (C).
- Read the potion recipe in the book (D).
- Go to the castle.
- Pull the rope under the cloud to make it rain (A).
- Click on the MUSHROOMS (B).
- To acquire the MUSHROOMS (C), change their color so they match the mushrooms in the book.
- Go to the room with the clock.
- Use the WATERING CAN on the flower pot to water the plant (A).
- Remove the WIND-UP KEY from the flower (B).
- Take the ROSE (C).
- Click on the clock (D).
- Place the WEIGHT where it belongs (E).
- Click on the mechanical SPIDER (F).
- Use the WIND-UP KEY to start the SPIDER (G). Pick up the SPIDER.
- Go to the alchemist's lab.
- Put the ROSE, the SUNFLOWER, the CACTUS, and the MUSHROOMS (A) in the pot.
- Fill the FLASK (B) with the potion.
- Go to the castle.
Chapter 13: Puppet theater
- Pour the POTION (A) in the receptacle.
- Go to the location with the organ (B).
- Use the SLEDGEHAMMER to break the pig (A).
- Grab the TREE FIGURINE (B).
- Place the LOGS on the ladder (C).
- Click on the beehive (D).
- Use the KNIFE (E) to cut a hole in the beehive.
- Grab the JOKER FIGURINE (F).
- Go to the castle.
- Click on the left button (A).
- Go to the mine (B).
- Click on the barrel organ (A).
- Place the two JOKER FIGURINES and the TREE FIGURINE (B) where they belong.
- Turn the barrel organ handle (C).
- Take the MUSICAL NOTES (D).
- Go to the castle.
- Click on the upper button (A).
- Go to the location with the organ (B).
- Click on the organ (A).
- Put the MUSICAL NOTES (D) on the organ and play the mini-game (B).
- Go to the puppet theatre (C).
- To complete the mini-game, press the keys as shown in the screenshot.
- Put the SPIDER on the HOOP to make a web (A).
- Remove the DOLL from the web (B).
- Click on the mini-game in the doll theatre (C).
- Play the mini-game. To win, click on the upper left circle six times and click on the upper right circle seven times.
- Click on the theatre (A).
- Place each DOLL on the hand that matches the color of its clothing (B).
- Give the RECORD to Louis Gauche (C).
- Enter the portal. You win!
- Congratulations! You have completed Weird Park: Broken Tune!
Created at: 2011-11-26