Haunted Manor: Remembrance Walkthrough

Welcome to the Haunted Manor: Remembrance Walkthrough A visit to a childhood home uncovers unreal memories! Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we're pretty sure you'll find what you're looking for here. This document contains a complete Haunted Manor: Remembrance game walkthrough featuring annotated screenshots from actual gameplay! We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with. This walkthrough was created by Nina de Boo, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.

Walkthrough Menu

General Tips

  • This is the official guide for Haunted Manor: Remembrance.
  • This guide won't tell you when to zoom into a location; the screenshots show each zoom scene.
  • Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
  • Use the map for fast travel to a location.

Chapter 1: December 4, 1986

Haunted Manor: Remembrance
  • Read diary (A).
  • Go (B).
  • Remove tape; receive map. Go (C).
Haunted Manor: Remembrance
  • Take TAPE MEASURE LOCK (D).
  • Take CROWBAR (E).
  • Use CROWBAR; go (F).
Haunted Manor: Remembrance
  • Take LOCKED TAPE MEASURE (G).
  • TAPE MEASURE LOCK on LOCKED TAPE MEASURE; receive TAPE MEASURE.
  • Take WRENCH with TAPE MEASURE (H).
  • Remove beams 1-4 (I).
  • Walk down.
Haunted Manor: Remembrance
  • Use WRENCH; take CROSSED HAMMERS and SANDPAPER (J).
  • Place CROSSED HAMMERS for HOP (K); receive COG.
  • Place COG (J).
  • Go (L).
Haunted Manor: Remembrance
  • Use SANDPAPER; take PLAQUE (M).
  • Place PLAQUE; enter 12-04-86 (N).
Haunted Manor: Remembrance
  • Find pulse (O).
  • Select P-R, S-P-Q, Q-R-P-S.
  • Take and read diary (T).
Haunted Manor: Remembrance
  • Take PAINTING PARTS 1/2 (U).
  • Go (V).
  • Take LIGHTHOUSE 1/3 (W).
  • Go (X).
Haunted Manor: Remembrance
  • Read signs; take FEATHER (Y).
  • Take PAINTING PARTS 2/2 (Z) and TEA STRAINER (A).
  • Place PAINTING PARTS (B).
  • Take CLOCK CLUE and TICKLISH OCTOPUS (C).
  • Walk down.
Haunted Manor: Remembrance
  • Place CLOCK CLUE; set time to 9:15. Take LIGHTHOUSE 2/3 (D).
  • Go (E).
Haunted Manor: Remembrance
  • Take GAUSSIAN GUN (F).
  • Take MASKS 1/3 (G).
  • FEATHER on TICKLISH OCTOPUS; receive MOUTH GUARD and FOUNTAIN HEAD.
  • Open; place MOUTH GUARD. Take BUBBLE GUM (H).
  • Take PITCHER (I).
  • Walk down twice.
Haunted Manor: Remembrance
  • Place FOUNTAIN HEAD(J).
  • Take LIGHTHOUSE 3/3 and fill PITCHER with WATER (K).
  • Go to Dining Room.
  • Use BUBBLE GUM (L).
Haunted Manor: Remembrance
  • Place LIGHTHOUSE; take MATCHES (M).
  • Stir soup x2 (N).
  • SANDPAPER on MATCHES; receive LIT MATCH.
  • Use LIT MATCH (O).
Haunted Manor: Remembrance
  • Play HOP (P); receive MOLD.
  • Place WATER and MOLD. Take ICE (Q).
  • Place ICE (R).
  • Go to Hallway.
Haunted Manor: Remembrance
  • First puzzle (S): 1-8.
  • Second puzzle (T-U-V): 1-24.
  • Go (W).
Haunted Manor: Remembrance
  • Take NAIL FILE (X).
  • Take BRICK CLUE (Y).
  • Take FLOWERS (Z).
  • Walk down.
Haunted Manor: Remembrance
  • Use NAIL FILE (A); take RAINY CLOUD (B).
  • Go to Dining Room.
  • Place BRICK CLUE; select 1-5. Take CAGE KEY (C).
  • Go to Interior Garden.
Haunted Manor: Remembrance
  • Use CAGE KEY for HOP (D); receive BUGS.
  • Offer BUGS; take WOODEN HAND (E).
  • Walk down.
  • Place WOODEN HAND. Select 1-4 (F). Take BEAK (G).
  • Go (H).
Haunted Manor: Remembrance
  • Place BEAK; solution (I).
  • Take BERRIES (J).
Haunted Manor: Remembrance
  • Place FLOWERS, BERRIES and RAINY CLOUD; move mandrake. Take TEA BLEND with TEA STRAINER (K).
  • Offer TEA BLEND. Take BOOK (L).
  • Walk down.
  • Replace BOOK. Select 1-5 (M).
  • Go (N).
Haunted Manor: Remembrance
  • Take CYLINDER KEY (O).
  • Use GAUSSIAN GUN; take CHEESE (P).
  • Walk down.
  • Offer CHEESE; take MOUSE (Q).
  • Go (R).
Haunted Manor: Remembrance
  • Take MASKS 2/3; open (S).
  • Place MOUSE. Solution: U-V-W-T, W-T-W-V-W, T-W-V-U-V-U-T-W-V, W-T-U-V-W-V-U.
  • Take TOGGLE SWITCH (X).
  • Replace TOGGLE SWITCH for HOP (Y). Receive PEAR LIGHTBULB.
  • Go to Interior Garden.
Haunted Manor: Remembrance
  • Place PEAR LIGHTBULB. Take MASKS 3/3 (Z).
  • Go to Reading Room.
  • Place MASKS (A); swap (B-E)-(C-D)-(D-E).
  • Select 1-4.
  • Take RING (F).

Chapter 2: March 14, 1985

Haunted Manor: Remembrance
  • Take SCALPEL (G).
  • Use SCALPEL for HOP (H); receive CATERPILLAR HANDLE.
  • Place CATERPILLAR HANDLE (I); take CYLINDER (J).
Haunted Manor: Remembrance
  • CYLINDER KEY on CYLINDER. Receive ULOCKED CYLINDER.
  • Place UNLOCKED CYLINDER (K); solution (1-4).
  • Take SONYA'S RING (L).
Haunted Manor: Remembrance
  • Place RING and SONYA'S RING. Turn each x2 (M). Enter 03-14-85 (N).
  • Take METAL LEAVES (O).
  • Go (P).
Haunted Manor: Remembrance
  • Take LOOSE DIGGER (Q).
  • Place METAL LEAVES; take PADLOCK KEY (R).
  • Use PADLOCK KEY (S); receive PADLOCK.
  • Go (T).
Haunted Manor: Remembrance
  • Take FERTILIZER (U).
  • Take TV PROGRAMS 1/3 (V).
  • Walk down twice.
  • Place PADLOCK (W).
  • Go (X).
Haunted Manor: Remembrance
  • Take DOLL (Y).
  • Take TV PROGRAMS 2/3 (Z).
  • Take TV PROGRAMS 3/3 (A).
  • Walk down.
Haunted Manor: Remembrance
  • Place TV PROGRAMS; solution (B).
  • Go (C).
  • Go (D).
Haunted Manor: Remembrance
  • Take PLANT TAGS 1/3 (E).
  • Take PLANT TAGS 2/3 (F).
  • Play HOP (G); receive COIN.
  • Go to Playroom.
Haunted Manor: Remembrance
  • COIN on LOOSE DIGGER; take DIGGER.
  • Use DIGGER; take CORN KERNEL (H).
  • Go to Corridor.
  • Place CORN KERNEL; take POPCORN (I).
  • Go (J).
Haunted Manor: Remembrance
  • Offer POPCORN (K); take BIRDS (L).
  • Go to Playroom.
  • Open; place BIRDS (M).
  • Take GLASS CLUE (N).
  • Go to Balcony.
Haunted Manor: Remembrance
  • Place GLASS CLUE; solution (O).
  • Take NOSE BLOWER (P).
  • Go to Playroom.
  • Use NOSEBLOWER; take PLANT TAGS 3/3 (Q).
  • Go to Balcony.
Haunted Manor: Remembrance
  • Place PLANT TAGS. Follow 1-4; take MAGIC VINE (R).
  • Go to Playroom.
  • Place MAGIC VINE (S).
  • Go (T).
Haunted Manor: Remembrance
  • Take NUTCRACKER (U).
  • Take STAR RING (V).
  • Use FERTILIZER; take MUSHROOMS and PORTRAIT PARTS 1/3 (W).
Haunted Manor: Remembrance
  • Place MUSHROOMS. Select 1 and 2 (X).
  • Place twigs (3) and mushrooms (4)(Y).
  • Take PORTRAIT PARTS 2/3 (Z).
  • Go to Corridor.
Haunted Manor: Remembrance
  • Use NUTCRACKER; take NUTS (A).
  • Go to Tree House.
  • Offer NUTS; select 1-4. Take WATERING CAN (B).
  • Go to Balcony.
Haunted Manor: Remembrance
  • Use WATERING CAN; take PORTRAIT PARTS 3/3 (C).
  • Go to Living Room.
  • Place PORTRAIT PARTS. Swap tiles. Take PLAYING GLOVE (D).
  • Place PLAYING GLOVE; take STAR KEY (E).
  • Walk down.
Haunted Manor: Remembrance
  • Use STAR KEY; Go (F).
  • Take PINS 1/3 (G).
  • Take SMALL PILLAR (H).
  • Turn discs; place STAR RING (I).
  • Go to Living Room.
Haunted Manor: Remembrance
  • Place SMALL PILLAR; restore arch. Take SMALL DIAMOND (J).
  • Go to Stargazing Room.
  • Place SMALL DIAMOND; take LENSES (K).
  • Place LENSES (L).
  • Play HOP (M); receive SUITCASE CODE.
  • Walk down.
Haunted Manor: Remembrance
  • Place SUITCASE CODE; select 3-9-1-7-11-2-10-8-5-12-6-4 (N).
  • Go (O).
  • Take PINS 2/3 (P).
Haunted Manor: Remembrance
  • Take SMALL BATTERIES and PINS 3/3 (Q).
  • Place PINS (R); take TOKEN (S).
  • Use TOKEN; select 1-2. Take ASTRONAUT (T).
  • Go to Stargazing Room.
Haunted Manor: Remembrance
  • Place ASTRONAUT; take LUNAR MINERAL (U).
  • Go to Loft.
  • Place LUNAR MINERAL (V).
  • Take DOLL PANEL (W).
  • Place DOLL PANEL. Solution. Take ENERGY PANEL (X).
  • Go to Playroom.
Haunted Manor: Remembrance
  • ENERGY PANEL on DOLL; receive SNAKE CHARMER.
  • Place SNAKE CHARMER (Y).
  • Play HOP (Z); receive SPEAKER FACE.
  • Walk down.
  • Place SPEAKER FACE; take SPRING (A).

Chapter 3: June 16, 1983

Haunted Manor: Remembrance
  • Go (B).
  • Take FILE (C).
  • Use FILE; take BLADE (D).
Haunted Manor: Remembrance
  • Replace SPRING (E). Use BLADE; take COAL (F).
  • Use COAL (G).
  • Enter 06-16-83 (H).
Haunted Manor: Remembrance
  • Take HERBICIDE (I).
  • Use HERBICIDE; play HOP (J). Receive HARMONICA.
  • Place HARMONICA; take LASER POINTER (K).
  • SMALL BATTERIES on LASER POINTER; receive LASER.
  • Use LASER; take MAGIC YARNS 1-3/3 (L).
  • Place MAGIC YARNS (I).
  • Go right x3; left x2-right-left x2; right-left x2-right x2.
Haunted Manor: Remembrance
  • Take FLOWERS 1/3 (M).
  • Take WOODPECKER (N).
  • Place WOODPECKER; take FLOWERS 2/3 (O).
Haunted Manor: Remembrance
  • Take PAPER PLANE (P).
  • FLOWERS 3/3 from PAPER PLANE.
  • Place FLOWERS (Q).
  • Solution: 1-1-1-3-3-6-3-6-7-4-4-4-7-7-7-11-11-8-8-8-13-9-9-9-15-16-16-16-15-15-15.
  • Go (R).
Haunted Manor: Remembrance
  • Take SAND TOOLS 1/2 (S).
  • Take SAND TOOLS 2/2 (T).
  • Walk down.
  • Place SAND TOOLS; take SWEETS (U).
  • Go to Shack.
Haunted Manor: Remembrance
  • Place SWEETS; take BRISTLES (V).
  • Play HOP (W); receive SHARPENER.
  • Walk down.
  • Use SHARPENER (X).
  • Go (Y).
Haunted Manor: Remembrance
  • Place BRISTLES; take BRUSH (Z).
  • Take SMALL BELLS 1/2 (A).
  • Take DOG TREAT (B).
  • Place DOG TREAT; take EYE and DOG (C).
  • Go to Shack.
Haunted Manor: Remembrance
  • Place EYE; take BAG BUCKLE (D).
  • Use BRUSH; receive SMALL BELLS 2/2 (E).
  • Go to Basement.
  • Place BAG BUCKLE; take WIRE (F).
  • Go to Shack.
Haunted Manor: Remembrance
  • Place WIRE; take CONTROLLER (G).
  • Walk down.
  • SMALL BELLS and CONTROLLER on DOG; receive RINGING DOG.
  • Place RINGING DOG (H).
  • Go (I).
  • Go (J).
Haunted Manor: Remembrance
  • Take FLIES TAPE (K).
  • Take SKI (L).
  • Take DRAWING TABLET (M).
  • Take PRESENT BOW (N).
  • Place FLIES TAPE; take FLIES (O).
  • Walk down.
Haunted Manor: Remembrance
  • Place FLIES; take BLOWER (P).
  • Go (Q).
  • Use BLOWER; take BUTTERFLY CATCHER (R).
  • Go to Backyard.
Haunted Manor: Remembrance
  • Take BUTTERFLIES with BUTTERFLY CATCHER (S).
  • Go to Sitting Area.
  • Release BUTTERFLIES; play HOP (T).
Haunted Manor: Remembrance
  • Take KEYS 1/3 (U).
  • Take KEYS 2/3 (V).
  • Place SKI; take GINGERBREAD MAN (W).
  • Place GINGERBREAD MAN; take KEYS 3/3 (X).
  • Walk down.
Haunted Manor: Remembrance
  • Place KEYS (Y).
  • Go (Z).
  • Take FLIP BUTTON (A).
  • Take PAINT THINNER (B).
  • Use PAINT THINNER; take PALETTE and CLOTHESPINS 1/3 (C).
  • Go to Hideout.
Haunted Manor: Remembrance
  • Replace FLIP BUTTON for HOP (D); receive MONSTER CUPCAKE.
  • Walk down.
  • Offer MONSTER CUPCAKE (E); take SPECIAL COMB (F).
  • Go (G).
Haunted Manor: Remembrance
  • Use SPECIAL COMB; take PAINTING BRUSH (H).
  • Place PALETTE and PAINTING BRUSH. Solution (I).
  • Go (J).
Haunted Manor: Remembrance
  • Take CLOTHESPINS 2/3 (K).
  • Take RUBBER BANDS 1/3 (L). Place PRESENT BOW; take CLOTHESPINS 3/3 (M).
  • Place CLOTHESPINS; take SMALL BULBS x3 (N).
  • Go to Hideout.
Haunted Manor: Remembrance
  • Place SMALL BULBS and DRAWING TABLET; take CODE (O).
  • Go to Atelier.
  • Place CODE; select 1-3 (P). Take CURTAIN PULLER (Q).
  • Go forward.
Haunted Manor: Remembrance
  • Place CURTAIN PULLER for HOP (R); receive HEART PENDANT.
  • Place HEART PENDANT (S); take WORLD MAP (T).
  • Go to Sitting Area.
Haunted Manor: Remembrance
  • Place WORLD MAP. Select 1-8 (U).
  • Take TAPE PLAYER (V).
  • Hide (W).

Chapter 4: December 9, 1987

Haunted Manor: Remembrance
  • Inspect phone; take CRANK (X).
  • Move boxes (Y 1-3).
  • Take PIN BOARD (Z).
  • Take MIRROR (A).
  • Go (B).
Haunted Manor: Remembrance
  • Place CRANK; take LETTER OPENER (C).
  • Place MIRROR; take WOODEN PANEL (D).
  • Take FEATHER DUSTER; place WOODEN PANEL (E). Select 1-3; take RUBBER BANDS 2/3 (F).
  • Walk down.
Haunted Manor: Remembrance
  • Use LETTER OPENER (G); take SAFE BUTTON (H).
  • Go (I).
Haunted Manor: Remembrance
  • Place SAFE BUTTON (J).
  • Solution: Kx2-L-M.
  • Take PHONE EARPIECE (N).
  • Walk down.
Haunted Manor: Remembrance
  • Replace PHONE EARPIECE; take ICE CREAM (O).
  • Go (P).
  • Place ICE CREAM for HOP (Q); receive RUBBER BANDS 3/3.
  • Walk down.
Haunted Manor: Remembrance
  • RUBBER BANDS on PIN BOARD; take BEAR CLUE.
  • Place BEAR CLUE; solution (R). Take HAIR DRYER and VENT MAP (S).
  • Place VENT MAP (T).
Haunted Manor: Remembrance
  • Follow 1-8 (U).
Haunted Manor: Remembrance
  • Use FEATHER DUSTER and TAPE PLAYER (V); enter 12-09-87 (W).
Haunted Manor: Remembrance
  • Take TORN GLOVE (X).
  • Untangle ropes; take INSTRUCTIONS (Y).
  • Open; place INSTRUCTIONS. Assemble and take DIVING SUIT (Z).
  • Place DIVING SUIT (A).
  • Go (B).
Haunted Manor: Remembrance
  • Drag jellyfish around (C).
  • Take SYRINGE (D).
  • Take DRYER PARTS 1/2 (E).
  • Walk down.
Haunted Manor: Remembrance
  • Place SYRINGE (F); take BALLOON PUMP (G).
  • Go (H).
  • Use BALLOON PUMP; take CAN OPENER (I).
Haunted Manor: Remembrance
  • Place CAN OPENER; take METAL THREAD (J).
  • METAL THREAD on TORN GLOVE; take MESH GLOVE.
  • Use MESH GLOVE for HOP (K); receive OCTOPUS GRABBER.
  • Place OCTOPUS GRABBER (L); take DRYER PARTS 2/2 (M).
  • Walk down.
Haunted Manor: Remembrance
  • DRYER PARTS on HAIR DRYER. Take DRYER.
  • Use DRYER; play HOP (N).
  • Solution (O).
  • Take PRISM and HOLE DRAWING (P).
  • Place HOLE DRAWING; go (Q).
Haunted Manor: Remembrance
  • Place PRISM (R).
  • Select when circles are aligned (S).
Haunted Manor: Remembrance
  • Take KEY CHAIN (T).
  • Place KEY CHAIN; enter 05-02-84 (U).
  • Play HOP.
  • Congratulations, you have completed Haunted Manor: Remembrance.

Created at: 2019-11-10