Walkthrough Menu
- General Tips
- Chapter 1: December 4, 1986
- Chapter 2: March 14, 1985
- Chapter 3: June 16, 1983
- Chapter 4: December 9, 1987
General Tips
- This is the official guide for Haunted Manor: Remembrance.
- This guide won't tell you when to zoom into a location; the screenshots show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
- Use the map for fast travel to a location.
Chapter 1: December 4, 1986
- Read diary (A).
- Go (B).
- Remove tape; receive map. Go (C).
- Take TAPE MEASURE LOCK (D).
- Take CROWBAR (E).
- Use CROWBAR; go (F).
- Take LOCKED TAPE MEASURE (G).
- TAPE MEASURE LOCK on LOCKED TAPE MEASURE; receive TAPE MEASURE.
- Take WRENCH with TAPE MEASURE (H).
- Remove beams 1-4 (I).
- Walk down.
- Use WRENCH; take CROSSED HAMMERS and SANDPAPER (J).
- Place CROSSED HAMMERS for HOP (K); receive COG.
- Place COG (J).
- Go (L).
- Use SANDPAPER; take PLAQUE (M).
- Place PLAQUE; enter 12-04-86 (N).
- Find pulse (O).
- Select P-R, S-P-Q, Q-R-P-S.
- Take and read diary (T).
- Take PAINTING PARTS 1/2 (U).
- Go (V).
- Take LIGHTHOUSE 1/3 (W).
- Go (X).
- Read signs; take FEATHER (Y).
- Take PAINTING PARTS 2/2 (Z) and TEA STRAINER (A).
- Place PAINTING PARTS (B).
- Take CLOCK CLUE and TICKLISH OCTOPUS (C).
- Walk down.
- Place CLOCK CLUE; set time to 9:15. Take LIGHTHOUSE 2/3 (D).
- Go (E).
- Take GAUSSIAN GUN (F).
- Take MASKS 1/3 (G).
- FEATHER on TICKLISH OCTOPUS; receive MOUTH GUARD and FOUNTAIN HEAD.
- Open; place MOUTH GUARD. Take BUBBLE GUM (H).
- Take PITCHER (I).
- Walk down twice.
- Place FOUNTAIN HEAD(J).
- Take LIGHTHOUSE 3/3 and fill PITCHER with WATER (K).
- Go to Dining Room.
- Use BUBBLE GUM (L).
- Place LIGHTHOUSE; take MATCHES (M).
- Stir soup x2 (N).
- SANDPAPER on MATCHES; receive LIT MATCH.
- Use LIT MATCH (O).
- Play HOP (P); receive MOLD.
- Place WATER and MOLD. Take ICE (Q).
- Place ICE (R).
- Go to Hallway.
- First puzzle (S): 1-8.
- Second puzzle (T-U-V): 1-24.
- Go (W).
- Take NAIL FILE (X).
- Take BRICK CLUE (Y).
- Take FLOWERS (Z).
- Walk down.
- Use NAIL FILE (A); take RAINY CLOUD (B).
- Go to Dining Room.
- Place BRICK CLUE; select 1-5. Take CAGE KEY (C).
- Go to Interior Garden.
- Use CAGE KEY for HOP (D); receive BUGS.
- Offer BUGS; take WOODEN HAND (E).
- Walk down.
- Place WOODEN HAND. Select 1-4 (F). Take BEAK (G).
- Go (H).
- Place BEAK; solution (I).
- Take BERRIES (J).
- Place FLOWERS, BERRIES and RAINY CLOUD; move mandrake. Take TEA BLEND with TEA STRAINER (K).
- Offer TEA BLEND. Take BOOK (L).
- Walk down.
- Replace BOOK. Select 1-5 (M).
- Go (N).
- Take CYLINDER KEY (O).
- Use GAUSSIAN GUN; take CHEESE (P).
- Walk down.
- Offer CHEESE; take MOUSE (Q).
- Go (R).
- Take MASKS 2/3; open (S).
- Place MOUSE. Solution: U-V-W-T, W-T-W-V-W, T-W-V-U-V-U-T-W-V, W-T-U-V-W-V-U.
- Take TOGGLE SWITCH (X).
- Replace TOGGLE SWITCH for HOP (Y). Receive PEAR LIGHTBULB.
- Go to Interior Garden.
- Place PEAR LIGHTBULB. Take MASKS 3/3 (Z).
- Go to Reading Room.
- Place MASKS (A); swap (B-E)-(C-D)-(D-E).
- Select 1-4.
- Take RING (F).
Chapter 2: March 14, 1985
- Take SCALPEL (G).
- Use SCALPEL for HOP (H); receive CATERPILLAR HANDLE.
- Place CATERPILLAR HANDLE (I); take CYLINDER (J).
- CYLINDER KEY on CYLINDER. Receive ULOCKED CYLINDER.
- Place UNLOCKED CYLINDER (K); solution (1-4).
- Take SONYA'S RING (L).
- Place RING and SONYA'S RING. Turn each x2 (M). Enter 03-14-85 (N).
- Take METAL LEAVES (O).
- Go (P).
- Take LOOSE DIGGER (Q).
- Place METAL LEAVES; take PADLOCK KEY (R).
- Use PADLOCK KEY (S); receive PADLOCK.
- Go (T).
- Take FERTILIZER (U).
- Take TV PROGRAMS 1/3 (V).
- Walk down twice.
- Place PADLOCK (W).
- Go (X).
- Take DOLL (Y).
- Take TV PROGRAMS 2/3 (Z).
- Take TV PROGRAMS 3/3 (A).
- Walk down.
- Place TV PROGRAMS; solution (B).
- Go (C).
- Go (D).
- Take PLANT TAGS 1/3 (E).
- Take PLANT TAGS 2/3 (F).
- Play HOP (G); receive COIN.
- Go to Playroom.
- COIN on LOOSE DIGGER; take DIGGER.
- Use DIGGER; take CORN KERNEL (H).
- Go to Corridor.
- Place CORN KERNEL; take POPCORN (I).
- Go (J).
- Offer POPCORN (K); take BIRDS (L).
- Go to Playroom.
- Open; place BIRDS (M).
- Take GLASS CLUE (N).
- Go to Balcony.
- Place GLASS CLUE; solution (O).
- Take NOSE BLOWER (P).
- Go to Playroom.
- Use NOSEBLOWER; take PLANT TAGS 3/3 (Q).
- Go to Balcony.
- Place PLANT TAGS. Follow 1-4; take MAGIC VINE (R).
- Go to Playroom.
- Place MAGIC VINE (S).
- Go (T).
- Take NUTCRACKER (U).
- Take STAR RING (V).
- Use FERTILIZER; take MUSHROOMS and PORTRAIT PARTS 1/3 (W).
- Place MUSHROOMS. Select 1 and 2 (X).
- Place twigs (3) and mushrooms (4)(Y).
- Take PORTRAIT PARTS 2/3 (Z).
- Go to Corridor.
- Use NUTCRACKER; take NUTS (A).
- Go to Tree House.
- Offer NUTS; select 1-4. Take WATERING CAN (B).
- Go to Balcony.
- Use WATERING CAN; take PORTRAIT PARTS 3/3 (C).
- Go to Living Room.
- Place PORTRAIT PARTS. Swap tiles. Take PLAYING GLOVE (D).
- Place PLAYING GLOVE; take STAR KEY (E).
- Walk down.
- Use STAR KEY; Go (F).
- Take PINS 1/3 (G).
- Take SMALL PILLAR (H).
- Turn discs; place STAR RING (I).
- Go to Living Room.
- Place SMALL PILLAR; restore arch. Take SMALL DIAMOND (J).
- Go to Stargazing Room.
- Place SMALL DIAMOND; take LENSES (K).
- Place LENSES (L).
- Play HOP (M); receive SUITCASE CODE.
- Walk down.
- Place SUITCASE CODE; select 3-9-1-7-11-2-10-8-5-12-6-4 (N).
- Go (O).
- Take PINS 2/3 (P).
- Take SMALL BATTERIES and PINS 3/3 (Q).
- Place PINS (R); take TOKEN (S).
- Use TOKEN; select 1-2. Take ASTRONAUT (T).
- Go to Stargazing Room.
- Place ASTRONAUT; take LUNAR MINERAL (U).
- Go to Loft.
- Place LUNAR MINERAL (V).
- Take DOLL PANEL (W).
- Place DOLL PANEL. Solution. Take ENERGY PANEL (X).
- Go to Playroom.
- ENERGY PANEL on DOLL; receive SNAKE CHARMER.
- Place SNAKE CHARMER (Y).
- Play HOP (Z); receive SPEAKER FACE.
- Walk down.
- Place SPEAKER FACE; take SPRING (A).
Chapter 3: June 16, 1983
- Go (B).
- Take FILE (C).
- Use FILE; take BLADE (D).
- Replace SPRING (E). Use BLADE; take COAL (F).
- Use COAL (G).
- Enter 06-16-83 (H).
- Take HERBICIDE (I).
- Use HERBICIDE; play HOP (J). Receive HARMONICA.
- Place HARMONICA; take LASER POINTER (K).
- SMALL BATTERIES on LASER POINTER; receive LASER.
- Use LASER; take MAGIC YARNS 1-3/3 (L).
- Place MAGIC YARNS (I).
- Go right x3; left x2-right-left x2; right-left x2-right x2.
- Take FLOWERS 1/3 (M).
- Take WOODPECKER (N).
- Place WOODPECKER; take FLOWERS 2/3 (O).
- Take PAPER PLANE (P).
- FLOWERS 3/3 from PAPER PLANE.
- Place FLOWERS (Q).
- Solution: 1-1-1-3-3-6-3-6-7-4-4-4-7-7-7-11-11-8-8-8-13-9-9-9-15-16-16-16-15-15-15.
- Go (R).
- Take SAND TOOLS 1/2 (S).
- Take SAND TOOLS 2/2 (T).
- Walk down.
- Place SAND TOOLS; take SWEETS (U).
- Go to Shack.
- Place SWEETS; take BRISTLES (V).
- Play HOP (W); receive SHARPENER.
- Walk down.
- Use SHARPENER (X).
- Go (Y).
- Place BRISTLES; take BRUSH (Z).
- Take SMALL BELLS 1/2 (A).
- Take DOG TREAT (B).
- Place DOG TREAT; take EYE and DOG (C).
- Go to Shack.
- Place EYE; take BAG BUCKLE (D).
- Use BRUSH; receive SMALL BELLS 2/2 (E).
- Go to Basement.
- Place BAG BUCKLE; take WIRE (F).
- Go to Shack.
- Place WIRE; take CONTROLLER (G).
- Walk down.
- SMALL BELLS and CONTROLLER on DOG; receive RINGING DOG.
- Place RINGING DOG (H).
- Go (I).
- Go (J).
- Take FLIES TAPE (K).
- Take SKI (L).
- Take DRAWING TABLET (M).
- Take PRESENT BOW (N).
- Place FLIES TAPE; take FLIES (O).
- Walk down.
- Place FLIES; take BLOWER (P).
- Go (Q).
- Use BLOWER; take BUTTERFLY CATCHER (R).
- Go to Backyard.
- Take BUTTERFLIES with BUTTERFLY CATCHER (S).
- Go to Sitting Area.
- Release BUTTERFLIES; play HOP (T).
- Take KEYS 1/3 (U).
- Take KEYS 2/3 (V).
- Place SKI; take GINGERBREAD MAN (W).
- Place GINGERBREAD MAN; take KEYS 3/3 (X).
- Walk down.
- Place KEYS (Y).
- Go (Z).
- Take FLIP BUTTON (A).
- Take PAINT THINNER (B).
- Use PAINT THINNER; take PALETTE and CLOTHESPINS 1/3 (C).
- Go to Hideout.
- Replace FLIP BUTTON for HOP (D); receive MONSTER CUPCAKE.
- Walk down.
- Offer MONSTER CUPCAKE (E); take SPECIAL COMB (F).
- Go (G).
- Use SPECIAL COMB; take PAINTING BRUSH (H).
- Place PALETTE and PAINTING BRUSH. Solution (I).
- Go (J).
- Take CLOTHESPINS 2/3 (K).
- Take RUBBER BANDS 1/3 (L). Place PRESENT BOW; take CLOTHESPINS 3/3 (M).
- Place CLOTHESPINS; take SMALL BULBS x3 (N).
- Go to Hideout.
- Place SMALL BULBS and DRAWING TABLET; take CODE (O).
- Go to Atelier.
- Place CODE; select 1-3 (P). Take CURTAIN PULLER (Q).
- Go forward.
- Place CURTAIN PULLER for HOP (R); receive HEART PENDANT.
- Place HEART PENDANT (S); take WORLD MAP (T).
- Go to Sitting Area.
- Place WORLD MAP. Select 1-8 (U).
- Take TAPE PLAYER (V).
- Hide (W).
Chapter 4: December 9, 1987
- Inspect phone; take CRANK (X).
- Move boxes (Y 1-3).
- Take PIN BOARD (Z).
- Take MIRROR (A).
- Go (B).
- Place CRANK; take LETTER OPENER (C).
- Place MIRROR; take WOODEN PANEL (D).
- Take FEATHER DUSTER; place WOODEN PANEL (E). Select 1-3; take RUBBER BANDS 2/3 (F).
- Walk down.
- Use LETTER OPENER (G); take SAFE BUTTON (H).
- Go (I).
- Place SAFE BUTTON (J).
- Solution: Kx2-L-M.
- Take PHONE EARPIECE (N).
- Walk down.
- Replace PHONE EARPIECE; take ICE CREAM (O).
- Go (P).
- Place ICE CREAM for HOP (Q); receive RUBBER BANDS 3/3.
- Walk down.
- RUBBER BANDS on PIN BOARD; take BEAR CLUE.
- Place BEAR CLUE; solution (R). Take HAIR DRYER and VENT MAP (S).
- Place VENT MAP (T).
- Follow 1-8 (U).
- Use FEATHER DUSTER and TAPE PLAYER (V); enter 12-09-87 (W).
- Take TORN GLOVE (X).
- Untangle ropes; take INSTRUCTIONS (Y).
- Open; place INSTRUCTIONS. Assemble and take DIVING SUIT (Z).
- Place DIVING SUIT (A).
- Go (B).
- Drag jellyfish around (C).
- Take SYRINGE (D).
- Take DRYER PARTS 1/2 (E).
- Walk down.
- Place SYRINGE (F); take BALLOON PUMP (G).
- Go (H).
- Use BALLOON PUMP; take CAN OPENER (I).
- Place CAN OPENER; take METAL THREAD (J).
- METAL THREAD on TORN GLOVE; take MESH GLOVE.
- Use MESH GLOVE for HOP (K); receive OCTOPUS GRABBER.
- Place OCTOPUS GRABBER (L); take DRYER PARTS 2/2 (M).
- Walk down.
- DRYER PARTS on HAIR DRYER. Take DRYER.
- Use DRYER; play HOP (N).
- Solution (O).
- Take PRISM and HOLE DRAWING (P).
- Place HOLE DRAWING; go (Q).
- Place PRISM (R).
- Select when circles are aligned (S).
- Take KEY CHAIN (T).
- Place KEY CHAIN; enter 05-02-84 (U).
- Play HOP.
- Congratulations, you have completed Haunted Manor: Remembrance.
Created at: 2019-11-10