Welcome to the
Mystery Tales: Til Death Walkthrough
Can you traverse the Underworld and make it out alive?
Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.
This document contains a complete Mystery Tales: Til Death game walkthrough featuring annotated screenshots from actual gameplay!
We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.
This walkthrough was created by
Nina de Boo, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.
Walkthrough Menu
General Tips
- This is the official guide for Mystery Tales: Til Death.
- This guide won't tell you when to zoom into a location; the screenshots show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
- Use the map for fast travel to a location.
Chapter 1: A Soul for a Soul
- Talk (A).
- Take task book, HAMMER and STEPLADDER (B).
- Take map (C).
- Take CANDLE and RAZORBLADE (D).
- Use Morty (E). Take GYROSCOPE and KEY FOB (F).
- Use KEY FOB (G).
- Take MATCHES and EMPTY BOWL (H).
- Take SUGAR with EMPTY BOWL (I).
- Place CANDLE, MATCHES, SUGAR and GYROSCOPE (J).
- Play HOP (K); receive GHOSTLY COMPASS.
- Use GHOSTLY COMPASS (L).
- Go (M).
- Extend STEPLADDER.
- Place STEPLADDER (N).
- Take DOOR KEY and EMERALDS 1/3 (O).
- Take EMERALDS 2/3 (P).
- Use DOOR KEY (Q).
- Go (R).
- Take note and MAGNET (S).
- Use MAGNET (T); take CRYSTAL BALL (U).
- Place CRYSTAL BALL; take TILES 1/4 and FREEZING SPRAY (V).
- Use RAZORBLADE; take TILES 2/4 and PUNCHED COIN (W).
- Walk down twice.
- Use FREEZING SPRAY and HAMMER (X).
- Take PHONOGRAPH HANDLE. Place PUNCHED COIN; take NAIL CLIPPER (Y).
- Use NAIL CLIPPER; take EMERALDS 3/3 and TILES 3/4 (Z).
- Go (A).
- Place EMERALDS (B).
- Easy solution (C): Dx3; E-Fx2; E-G; Fx2-E.
- Hard solution (C): Fx6; Dx2-Gx6; Fx3-Dx3; Ex4-F; Gx3-Dx5; Ex3-Fx4; Gx3-D.
- Take LANTERN (H).
- Place LANTERN; take PAPERWEIGHT and LIGHTER (I).
- Go (J).
- Place PHONOGRAPH HANDLE; take POTION RECIPE 1/3 and TILES 4/4 (K).
- Use LIGHTER; take KNITTING NEEDLE (L).
- Walk down twice.
- Use KNITTING NEEDLE (M).
- Solution (N): 5-2-2-7-4-O.
- Take GLOVE and CORK (P).
- Go (Q).
- Place TILES (R); take TERMITES and POTION RECIPE 2/3 (S).
- Use CORK (T); take CHISEL and POTION RECIPE 3/3 (U).
- Go (V).
- Place POTION RECIPE (W).
- Play HOP (X).
- Solution (Y): match vials 1-5.
- Receive DEAD SLUMBER POTION.
- Place DEAD SLUMBER POTION (Z).
Chapter 2: Journey to the Underworld
- Talk (A).
- Take note; use CHISEL and PAPERWEIGHT (B). Take COINS 1/3 and DIAMOND (C).
- Use GLOVE; take COINS 2/3 and SIGNET RING (D).
- Send Morty (E); receive HOURGLASS (F).
- Place HOURGLASS (G).
- Go forward, right and left.
- Solution (H): (L-K)-(I-L)-(I-L)-(I-L)-(K-J)-(K-I)-(J-K)-
- (J-I)-(J-I)-(J-K)-(I-J)-(I-J)-(L-J)-(L-J).
- Go (M).
- Take BOARDS (N).
- Release TERMITES; take HOOK (O).
- Use DIAMOND and SIGNET RING; take FERRYMAN'S MEDALLION, ROPE PARTS 1/3 and FANG (P).
- Walk down.
- Take FABRIC with FANG (Q).
- Offer FERRYMAN'S MEDALLION (R).
- Take COINS 3/3 (S).
- Offer COINS (T).
- Play HOP (U); receive MATCHES.
- Use MATCHES; take ROPE PARTS 2/3 and SKULL (V).
- Walk down.
- Place SKULL (W); take ROPE PARTS 3/3, CYMBALS 1/2 and ACETONE (X).
- Go (Y).
- HOOK and ROPE PARTS on BOARDS; receive ROPE LADDER.
- Place ROPE LADDER (Z).
- Easy solution (A): match yellow with green (1-10).
- Hard solution (A): match yellow with green (1-10) then red with blue (11-14).
- Take HOUSE KEY (B).
- Use HOUSE KEY (C).
- Go (D).
- Take BOOK SPINES 1/2 (E).
- Take BOOK SPINES 2/2. Use ACETONE and FABRIC; receive EMPTY VIAL (F).
- Push button; take MAGIC SEED (G).
- Place BOOK SPINES (H).
- Solution (I): (1-4)-(2-6)-(3-4)-(4-6).
- Take BONE, CYMBALS 2/2 and FISH SKELETON (J).
- Go to Valley of Lost Things.
- Place CYMBALS (K).
- Play HOP (L); receive HEADLIGHT.
- Place HEADLIGHT; take FAN (M).
- Go to Ghosts' Village.
- Offer FISH SKELETON; take PHOTO (N).
- Go right.
- Use FAN; take FORK and SPOON (O).
- Place PHOTO; take LASSO and BRIDE'S INLAY (P).
- Walk down.
- Place BRIDE'S INLAY; take BRIDE'S TEARS with EMPTY VIAL (Q).
- Use SPOON, MAGIC SEED and BRIDE'S TEARS; take BRIDE'S SCEPTER (R).
- Go (S).
- Use BRIDE'S SCEPTER (T).
- Easy solution (U): V-W-V-X-Yx2-X.
- Hard solution (Z): A-B-C-Dx2-E-F-Ax2-Ex2-Cx2.
- Receive PORTAL BRUSH.
- Use PORTAL BRUSH (F).
Chapter 3: The Captain's Eye
- Use FORK (G); take LEMON and ROSE SCEPTERS 1/3 (H).
- Use LEMON and BONE; take ROSE SCEPTERS 2/3 and WRENCH (I).
- Take BRUSH and ROSE SCEPTERS 3/3 (J).
- Place ROSE SCEPTERS (K).
- Play HOP (L); receive RUBBER BOOTS.
- Place RUBBER BOOTS (M).
- Go (N).
- Take CUTTER (O).
- Use CUTTER; take NUMBER INLAY 1/4 and HOOK TOOL (P).
- Use HOOK TOOL (Q).
- Go (R).
- Use LASSO; take NUMBER INLAY 2/4, PADLOCK INLAY 1/3 and CORD (S).
- Use BRUSH and WRENCH; take GLUE and NUMBER INLAY 3/4 (T).
- Walk down.
- Place CORD; take NUMBER INLAY 4/4 and PAPER (U).
- Place NUMBER INLAY (V).
- Solution (W).
- Take SCALPEL (X).
- Walk down.
- Use SCALPEL (Y).
- Receive ANCHOR.
- Use ANCHOR (Z); take AWL and REPELLENT (A).
- Go to Pier.
- Use REPELLENT; take HACKSAW and PADLOCK INLAY 2/3 (B).
- Use PAPER and AWL; move key (C).
- Take BROKEN FIGURINE and MAGNET (D).
- Walk down twice.
- Take TOKEN with MAGNET (E).
- Use TOKEN; take POKER and PADLOCK INLAY 3/3 (F).
- Go to Pier.
- Place PADLOCK INLAY (G).
- Go (H).
- Take WHEEL HANDLE and FIGURINE PART (I).
- Use POKER; take FIGURINE PART and SPYGLASS (J).
- Walk down twice.
- GLUE and FIGURINE PART x2 on BROKEN FIGURINE; receive DOCTOR FIGURINE.
- Place DOCTOR FIGURINE (K).
- Play HOP (L); receive FORCEPS.
- Take ACID with FORCEPS (M).
- Go to Ship's Hold.
- Use ACID (N). Use HACKSAW; take SCRAPER, CRANK and METAL ROD (O).
- Place METAL ROD and WHEEL HANDLE (P).
- Go (Q).
- Take BOLT (R).
- Use SPYGLASS; take HAT and note (S).
- Use SCRAPER; take FISHING ROD and WHISTLE BOX (T).
- Walk down twice.
- Use FISHING ROD (U); take DYNAMITE and FILE (V).
- Use FILE; take SPOOL (W).
- Go to Deck.
- Place CRANK and SPOOL (X).
- Play random game (Y).
- Take LADDER (Z).
- Place LADDER (A).
- Take LIGHTER and SEASHELL (B).
- Use LIGHTER; take LUCKY COIN (C).
- Walk down.
- Use LUCKY COIN (D); take PEG LEG and EMBROIDERY HOOP (E).
- Place SEASHELL (F); take LADLE. Use HAT; take NETTING (G).
- Go (H).
- EMBROIDERY HOOP and BOLT on NETTING; receive SIEVE.
- Use SIEVE; take RIBBON and RAZORBLADE (I).
- RAZORBLADE on WHISTLE BOX; take WHISTLE.
- Use WHISTLE; take CAPTAIN'S EYE (J).
- Walk down.
- Offer CAPTAIN'S EYE (K).
Chapter 4: The Oracle
- Use Morty (L).
- Take FLINT AND STEEL (M).
- Place DYNAMITE; use FLINT AND STEEL (N).
- Play HOP (O); receive NET.
- Take SOLVENT with NET (P).
- Use SOLVENT; take KETTLE (Q).
- Use RIBBON; take PADDLE (R).
- Use PADDLE (S).
- Receive SCHEME.
- Place SCHEME; solution (T).
- Go (U).
- Take ANIMAL TOKENS 1/4; take SPEARHEAD with LADLE (V).
- Take note; use SPEARHEAD and PEG LEG. Take ICE SCEPTER (W).
- Take ANIMAL TOKENS 2/4 and RAG; use ICE SCEPTER (X).
- Go (Y).
- Take ANIMAL TOKENS 3/4 (Z).
- Place KETTLE; take SPONGE (A).
- Take ANIMAL TOKENS 4/4 (B).
- Use SPONGE; take SHEARS (C).
- Walk down.
- Place ANIMAL TOKENS (D).
- Easy solution: 9-4-1-2-6-8-7-3.
- Hard solution: 5-9-6-8-7-4-1-2-3.
- Take HATCHET (E).
- Use HATCHET; take PUMP (F).
- Walk down.
- Use PUMP (G).
- Take SCOOP. Use SHEARS; take KNIFE (H).
- Use KNIFE; take CANE (I).
- Go to Courtyard.
- Use CANE (J).
- Take CRESCENT EMBLEM and JACK (K).
- Place CRESCENT EMBLEM (L); take VALVE and TORCH BASE (M).
- Walk down twice.
- Use JACK; take RAKE and ROPE (N).
- Go to Courtyard.
- RAG, ROPE and FINT AND STEEL on TORCH BASE; receive BURNING TORCH.
- Use BURNING TORCH (O).
- Play HOP (P); receive SKULL AMULET.
- Place SKULL AMULET (Q).
- Go (R).
- Talk (S).
- Take WRITING SET and BOTTLE OPENER (T).
- Take EMPTY FLASK (U).
- Use SCOOP; take REED PIPE (V).
- Walk down twice.
- Use REED PIPE (W); take PLANETARY KEY (X).
- Go to Temple.
- Use PLANETARY KEY (Y).
- Go (Z).
- Take SPHERES 1/3; use BOTTLE OPENER (A).
- Place VALVE and EMPTY FLASK; receive HERBICIDE. Take SEAM RIPPER (B).
- Take SPHERES 2/3 (C).
- Use HERBICIDE; take SPHERES 3/3 (D).
- Use RAKE; take LENS (E).
- Walk down twice.
- Replace LENS; use WRITING SET. Receive COMBINATION. Take STAR and SUN 1/2 (F).
- Go to Planetarium.
- Place SPHERES and COMBINATION (G).
- Solution (H): (2-5)-(3-5)-(1-3)-(1-4).
- Take ANTENNA (I).
- Place ANTENNA; take RESTORATIVE POTION (J).
- Walk down.
- Offer RESTORATIVE POTION (K).
- Receive GIGLI SAW.
- Use GIGLI SAW (L); take SUNBURST (M).
- Go (N).
- Place SUNBURST (O); take BRUSH and SUN 2/2 (P).
- Place SUN (Q).
- Go (R).
- Take REINS. Use SEAM RIPPER; receive CANVAS (S).
- Use CANVAS; take CAT TOY and note (T).
- Take INSTRUCTIONS (U).
- Walk down twice.
- Use CAT TOY (V).
- Play HOP (W); receive PARTRIDGE.
- Place PARTRIDGE; take FIST (X).
- Go to Library.
- Use FIST; take YARN. Use STAR; take WATERCOLORS (Y).
- Place WATERCOLORS and BRUSH. Easy solution (Z).
- Hard solution (A).
- Take JAR and CORKSCREW (B).
- Walk down.
- Use CORKSCREW; take SICKLE and OVEN MITT (C).
- Take HOT COAL with OVEN MITT (D).
- Go (E).
- Use HOT COAL; take CHOPSTICK and BRIDLE (F).
- REINS and BRIDLE on INSTRUCTIONS; receive TACK.
- Place TACK (G).
- Easy solution (H): (1-6)-(1-2)-(2-3)-(2-5).
- Hard solution (I): (1-7)-(1-2)-(2-6)-(2-5)-(3-5).
Chapter 5: The Labyrinth
- Take BROKEN SAUCER; use SICKLE (J). Take SWORDS 1/2 (K).
- Take PENCIL. Use YARN; receive SWORDS 2/2 (L).
- Place SWORDS (M).
- Go (N).
- Take FIREFLIES with JAR (O).
- Place FIREFLIES (P).
- Play HOP (Q); receive HAIRPIN.
- Use HAIRPIN (R); take HACKSAW and PLATE (S).
- Use HACKSAW (T).
- Go (U).
- Use BROKEN SAUCER; take TRACING PAPER and SHUTTER (V).
- Use PLATE; take RAZOR and PICKAXE. Take RESIN with CHOPSTICK (W).
- Walk down twice.
- Take GOLD with PICKAXE (X).
- Use TRACING PAPER and PENCIL (Y); receive DOOR CODE.
- Go (Z).
- Place DOOR CODE (A).
- Easy solution: Cx3-B-D-G-J-Kx5-Lx5-M.
- Hard solution: G-Lx5-J-Kx5-D-Cx2-B-Hx2-Ix3.
- Use RESIN; take GEAR, DAMAGED AMULET and FREEZING SPRAY (N).
- Place GOLD; take MELTED GOLD (O).
- Place GEAR; take note, ACCESS CARD and RUBY (P).
- RUBY on DAMAGED AMULET; receive RUBY AMULET.
- Place RUBY AMULET (Q); take BALLERINA and WINDING KEY (R).
- Walk down.
- Use MELTED GOLD and FREEZING SPRAY; take BUTTERFLY (S).
- Place BUTTERFLY (T).
- Send Morty (U).
- Solution (V): 1-7.
- Receive MAGIC WAND.
- Go to Gorge.
- Offer MAGIC WAND (W).
- Receive EMPTY JUG.
- Take ENCHANTED WATER with EMPTY JUG (X).
- Use ENCHANTED WATER (Y).
- Go (Z).
- Use RAZOR; take ROPE and SPRING (A).
- Place BALLERINA (B).
- Play HOP (C); receive BOOMERANG.
- Take BROKEN BIRD (D).
- Place SHUTTER; take BRUSH (E).
- Use BOOMERANG (F).
- Take BOLT and BUCKET (G).
- Walk down.
- Place ROPE and BUCKET; take TAPE and MECHANISM (H).
- SPRING, WINDING KEY and MECHANISM on BROKEN BIRD; receive CUCKOO.
- Place CUCKOO; take WREN WRENCH and OILER (I).
- Go (J).
- Use OILER and BRUSH; take REAPER (K).
- Place REAPER (L).
Chapter 6: The Ritual
- Take note; open (M).
- Use WREN WRENCH; take RUBBER GLOVE, CORK and FLUORESCENT TUBE (N).
- Place FLUORESCENT TUBE; use ACCESS CARD (O).
- Go (P).
- Take INSTANT FILM and COINS 1/4. Use RUBBER GLOVE; take HOOK PARTS 1/2 and BATTERIES (Q).
- Take FINGERPRINT with TAPE (R).
- Use FINGERPRINT (S).
- Easy solution (T): match white to yellow 1-8.
- Hard solution (T): (1-Ux2-1)-(2-Ux3-2)-(3-3)-(4-Ux2-4)-(5-U-5)-(6-Ux3-6)-(7-7)-(8-U-8).
- Take MIRROR (V).
- Place MIRROR and BOLT (W); take COINS 2/4 and HOOK PARTS 2/2 (X).
- Use HOOK PARTS; move key (Y).
- Go (Z).
- Take COINS 3/4 (A).
- Place CORK; take CONTROLLER and COINS 4/4 (B).
- Take CLEANING ROD (C).
- Place COINS; take LOCKPICK (D).
- Walk down.
- Use LOCKPICK (E).
- Play HOP (F); receive FLASH DRIVE.
- Place FLASH DRIVE and INSTANT FILM; take MUG SHOT (G).
- Place MUG SHOT (H); take SIM CARD and UNLOADED GUN (I).
- Walk down.
- Place BATTERIES and CONTROLLER (J); take CARBON DIOXIDE and CHAINED HOOK (K).
- Take CORKSCREW with CHAINED HOOK (L).
- Go to Office.
- Use CORKSCREW (M); take WIRES 1/3, TOOTHPICK and MAGNET (N).
- Take GUN CLIP with MAGNET (O).
- Walk down twice.
- CLEANING ROD, CARBON DIOXIDE and GUN CLIP on UNLOADED GUN; receive BB GUN.
- Use BB GUN (P).
- Send Morty (Q); receive REMOTE.
- Use REMOTE (R).
- Solution (S).
- Take SEALED DOCUMENTS (R).
- Go (T).
- Cut SEALED DOCUMENTS (U); take BADGE (V).
- Go (W).
- Place BADGE (X); take EVA'S MEDALLION (Y).
- Place EVA'S MEDALLION; push button (Z).
- Go (A).
- Take WIRES 2/3; use SIM CARD and TOOTHPICK (B).
- Take FAN BUTTON, FLINT AND STEEL and DUSTER (C).
- Send Morty (D).
- Place FAN BUTTON; take RITUAL BOOK, FILE and WIRES 3/3 (E).
- Walk down.
- Place WIRES; push button (F).
- Play HOP (G); receive MAGIC POWDER.
- Walk down.
- Use FILE; take CANDLES (H).
- Use DUSTER; take WEDDING AMULET (I).
- Go to Secret Room.
- Place WEDDING AMULET (J); take WEDDING RINGS (K).
- Use MAGIC POWDER; take LIVING WATER (L).
- FLINT AND STEEL, CANDLES, WEDDING RINGS and LIVING WATER on RITUAL BOOK; receive RITUAL INGREDIENTS.
- Place RITUAL INGREDIENTS (M).
- Easy solution (N).
- Hard solution (O).
- Congratulations, you have completed Mystery Tales: Til Death.