Walkthrough Menu
- General Tips
- Chapter 1: Santa Incarcerated
- Chapter 2: The Christmas Village
- Chapter 3: The Trap
- Chapter 4: The Time Crystal
General Tips
- This is the official guide for Yuletide Legends: Who Framed Santa Claus.
- This guide won't tell you when to zoom into a location; the screenshots show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
- Use the map to fast travel to a location.
Chapter 1: Santa Incarcerated
- Put down list (A).
- Remove knob. Take and use CORKSCREW (B).
- Open drawer, move paper and take CHRISTMAS STAR (C).
- Place CHRISTMAS STAR (D).
- Play HOP (E).
- Use ladle and take GLASS OF PUNCH (F).
- Offer GLASS OF PUNCH; talk (G).
- Find items (H).
- Talk. Take CASE FOLDER (I).
- Talk (J).
- Move coat; take WINDOW HANDLE (K).
- Move toy; use WINDOW HANDLE. Take BOX CUTTER (L).
- Use BOX CUTTER and open box; take DRAWER CODE and RUST REMOVER (M).
- Place DRAWER CODE; solution (N).
- Take SHOWCASE KEY (O).
- Use SHOWCASE KEY (P); use RUST REMOVER (Q).
- Enter 589-294-736 (R).
- Play HOP (S1); solution (S2).
- Receive NEW PHOTO.
- NEW PHOTO on CASE FOLDER.
- Offer CASE FOLDER; take SANTA'S STATEMENT (T).
- Offer SANTA'S STATEMENT; move glasses (U).
- Solution (V).
- Talk; take SANTA'S RING (W).
- Knock (X).
- Take BELL (Y).
- Take COIN 1/2 (Z).
- Use BELL; take COIN 2/2. Place COINS and pull lever (A).
- Take SEWING KIT (B).
- SMALL SCISSORS and HAIR PIN from SEWING KIT.
- Take COPPER WIRE with SMALL SCISSORS (C).
- Look. Place HAIR PIN and COPPER WIRE; select 2-4-5-3-1 (D).
- Go (E).
- Check label; take INSTANT CAMERA (F).
- Take ELVISH BOOK (G). Use INSTANT CAMERA and take ELF'S FOOTPRINT (H).
- Open ELVISH BOOK; pull arrow tabs and turn page x3. Take ELF TOY.
- Place ELF TOY; take CANDY CANE (I).
- Take FISHING NET (J).
- FISHING HOOK from FISHING NET.
- Use FISHING HOOK (K).
- Pull lever and use INSTANT CAMERA; take TOOLBOX CLUE (L).
- Place TOOLBOX CLUE. Select 1-5 (M). Take ALLEN KEY and BATTERY (N).
- Walk down.
- Turn; use ALLEN KEY take TWO FUSES (O).
- Go (P).
- Replace TWO FUSES; pull lever (Q).
- Play HOP (R); safe code is 2-3-5. Receive UV FLASHLIGHT.
- BATTERY in UV FLASHLIGHT.
- Use UV FLASHLIGHT; select prints (S).
- Offer CANDY CANE (T).
- Catch the elf (U).
- Offer SANTA'S RING (V).
- Solution (W).
- Walk down.
- Go (X).
- Take EMPTY LIGHTER (Y).
- Look (Z).
- Look (A).
- Walk down.
- Take CARROT (B).
- Go (C).
- Offer CARROT; take CHRISTMAS LIGHTS (D).
- Tie CHRISTMAS LIGHTS into lasso.
- Use CHRISTMAS LIGHTS (E).
- Play HOP (F); receive BIG JACK.
- Use BIG JACK (G).
- Go (H).
- Take EMPTY BUCKET (I).
- Take PUMP HANDLE; move ladder (J).
- Walk down.
- Place EMPTY BUCKET and use PUMP HANDLE; receive COLD WATER (K).
- Go (L).
- Place COLD WATER; turn knob. Take HOT WATER (M).
- Touch ice. Use HOT WATER (N); push button (O).
- Push button (P); take SCREWDRIVER (Q).
- Use SCREWDRIVER; take HOOK and GEAR 1/2 (R).
- Place HOOK and pull chain; take LIGHTER FLUID (S).
- LIGHTER FLUID on EMPTY LIGHTER; receive LIGHTER.
- Place LIGHTER; take GEAR 2/2 (T).
- Walk down.
- Use SCREWDRIVER (U); take CHAIN (V).
- Go (W).
- Replace GEARS and CHAIN (X).
- Push button (Y).
- Pull (Z).
- Move ribbon; take ANTIFREEZE and INCOMPLETE KEY (A).
- Inspect (B).
- Move plank (C).
- Take KEY PART (D).
- KEY PART on INCOMPLETE KEY; receive STRANGE KEY.
- Take NAILS and RUBBER BAND; use STRANGE KEY (E). Take HAMMER (F).
- Use NAILS and HAMMER (G).
- Play HOP (H); receive DEFLATED BALLOONS.
- DEFLATED BALLOONS on ANTIFREEZE; receive ANTIFREEZE BALLOONS.
- Place RUBBER BAND and ANTIFREEZE BALLOONS (I).
- Shoot x3 (J).
- Talk (K).
- Go (L).
- Defeat Evil Teddy Bear (M).
Chapter 2: The Christmas Village
- Take CANDY CANE (N).
- Take OLD GIFT with CANDY CANE (O).
- GIFT STRIP from OLD GIFT.
- GIFT STRIP on CANDY CANE.
- Use CANDY CANE (P).
- Go (Q).
- Take PETAL 1/2 (R). Select 1-4-5-3-2 (S).
- Take CANDLE (T).
- Walk down.
- Use CANDLE; take LANTERN (U).
- SYMBOL CODE from LANTERN. Place CANDLE; receive GREEN LANTERN.
- Place SYMBOL CODE; select 1-2-3 (V).
- Play HOP (W); receive WHEEL INLAYS 1/2.
- Go (X).
- Place GREEN LANTERN (Y).
- Select lanterns (Z); take STATUE STAFF and BOX (A).
- Place STATUE STAFF; take PETAL 2/2 (B).
- Remove papers; place PETALS. (C).
- Take STATUE EYES 1-2/2 (D).
- Place STATUE EYES; take NOTE WITH FLOWER and DIAMOND (E).
- DIAMOND on BOX; take WHEEL INLAYS 2/2.
- Place WHEEL INLAYS; solution 1 (F).
- Solution 2 (G).
- Solution 3 (H).
- Go (I).
- Take NUTS 1-3/5 (J).
- MAGIC FLOWER from NOTE WITH FLOWER.
- Take BRANCH and NUTS 4-5/5. Use MAGIC FLOWER (K).
- Offer NUTS (L).
- Play HOP (M); receive ROPE.
- Place ROPE; take TEDDY BEAR (N).
- NEEDLE AND THREAD 1-2/2 from TEDDY BEAR.
- Use BRANCH, NEEDLE AND THREAD, and ROPE; take GLIDER (O).
- Use GLIDER (P).
- Avoid obstacles (Q).
- Move tree, open box and take EXTENDABLE SCISSORS (R).
- Take SNOWMAN FIGURINE with EXTENDABLE SCISSORS; take JACK HANDLE (S).
- Use JACK HANDLE; take REINDEER FIGURINE and SANTA FIGURINE (T).
- Place SNOWMAN FIGURINE, SANTA FIGURINE and REINDEER FIGURINE; move parts (U).
- Go (V).
- Take REPAIRMAN BAG with EXTENDABLE SCISSORS (W).
- BOOMERANG, FAVORITE MILKSHAKE, START BUTTON, REPAIRMAN 1/2, and MILKSHAKE TOKEN 1/3 from REPAIRMAN BAG.
- Throw BOOMERANG (X).
- Go (Y).
- Take PLIERS and MILKSHAKE TOKEN 2/3 (Z).
- Walk down.
- Take MILKSHAKE TOKEN 3/3 with PLIERS (A).
- Go (B).
- Place START BUTTON, FAVORITE MILKSHAKE and MILKSHAKE TOKENS; push start (C).
- Solution: 3-3-6-6-8-8-1.
- Take MILKSHAKE.
- Walk down.
- REPAIRMAN 2/2 from MILKSHAKE.
- Place REPAIRMAN (D). Take MALLET and KEY AND CARD (E).
- Walk down.
- Offer MILKSHAKE (F).
- Take KEY AND CARD (G).
- Go to Workshop Assembly Line.
- GOLDEN CARD and GOLDEN KEY from KEY AND CARD.
- SILVER KEY and HAND KEY from KEY AND CARD.
- Place GOLDEN CARD (H).
- Place HAND KEY (I).
- Find items (J).
- Take KRAMPUS SCROLL and ICE KEY (K).
- Place GOLDEN KEY, SILVER KEY and ICE KEY; turn handle (L).
- Play HOP (M); receive CART WHEEL.
- Walk down twice.
- DELIVERY LOCATIONS from KRAMPUS SCROLL.
- Place CART WHEEL; use MALLET. Place DELIVERY LOCATIONS (N).
- Solution (O).
Chapter 3: The Trap
- Remove candy and take CANDY POLE (P).
- Take PICKAXE (Q).
- Use PICKAXE (R).
- Use CANDY POLE (S).
- Walk across (T).
- Use PICKAXE; take MAGIC FLOWER (U).
- Use MAGIC FLOWER; take NUTCRACKER. Remove bow and rope (V).
- Play HOP (W); receive KRAMPUS' STAFF.
- Offer KRAMPUS' STAFF (X1).
- Talk (X2).
- Go (Y).
- Take EMPTY SPRAY GUN and INSTRUCTIONS (Z).
- Take TORCH (A).
- BOOK INLAY from INSTRUCTIONS.
- Take EMPTY PITCHER; place BOOK INLAY (B).
- Solution: Cx7-Ex3-Dx16-Cx4-Ex5-Dx16.
- Go (F).
- Take BAG OF MARBLES (G).
- Match marbles in BAG OF MARBLES (H); receive YELLOW GEM.
- YELLOW GEM on NUTCRACKER; take YELLOW GEM.
- Take BROOM INLAY (I).
- Place YELLOW GEM. Use TORCH; receive FIRE TORCH (J).
- Place FIRE TORCH (K).
- Select 1-5.
- Play HOP (L); receive BREW FORMULA.
- TRIANGLE and WATERDROP INLAY from BREW FORMULA.
- Place WATERDROP INLAY and EMPTY PITCHER (M); receive PITCHER OF WATER.
- Move ladder (N).
- Take FLOWER TONIC (O).
- Walk down.
- Place TRIANGLE (P).
- Solution (Q).
- Take HAPPY MEMORIES and KEY (R).
- Place BROOM INLAY (S).
- Play HOP (T); receive SNOWGLOBE JACK FROST.
- Use KEY (U); take CANDY and DRAGON (V).
- Walk down.
- Talk; offer SNOWGLOBE JACK FROST (W).
- Talk; take MAGIC FLOWER 1-2/5 (X).
- Use FLOWER TONIC; take MAGIC FLOWER 3-5/5 (Y).
- Go to Library.
- Place BREW FORMULA, PITCHER OF WATER, DRAGON, CANDY, MAGIC FLOWER and HAPPY MEMORIES (Z).
- Add 1 to 2. Select 3. Put 4 in 5; use 6 on 5. Add 5 to 2. Select 3. Add 7 to 2. Select 3. Add 8 to 9; select 9. Add 10 to 2. Select 3. Use 11 on 2. Take MAGIC LIQUID (12).
- MAGIC LIQUID on EMPTY SPRAY GUN; receive SPRAY GUN.
- Inspect statue; use SPRAY GUN (A).
- Take KNIGHT PIECE (B).
- Go (C).
- Take KING PIECE and SNOWMAN (D).
- Place KING PIECE and KNIGHT PIECE; take START BUTTON and ELF SHOE (E).
- Place and push START BUTTON (F). Take LEVER and ELF FIGURINE (G).
- Place and pull LEVER (H).
- Play HOP (I); receive REINDEER.
- Place SNOWMAN, ELF SHOE, ELF FIGURINE and REINDEER (J). Enter 4012 (K).
- Move items; take NAUGHTY LIST (L).
- Enter NAUGHTY LIST (M).
- Solution (N).
- Take STOP DESTINATION (O).
- Walk down three times.
- Talk; offer STOP DESTINATION (P).
- Talk (Q).
- Take AXE HANDLE (R).
- Place AXE HANDLE; take AXE and KEY AND FLINT (S).
- HOUSE KEY and FLINT from KEY AND FLINT.
- Use HOUSE KEY (T).
- Take FROZEN PHOTOS (U).
- Go (V).
- Take DRAWING BOOK (W).
- Take WOODEN LOG (X).
- Take KINDLING (Y).
- Walk down.
- Place WOODEN LOG and use AXE; collect and take PARTS OF WOOD (Z).
- Go (A).
- Place PARTS OF WOOD, KINDLING, FLINT, and FROZEN PHOTOS; take PICTURE PIECES 1/2 and PHOTO SLIDE 1/3 (B).
- PHOTO SLIDES 2/3 and PICTURE PIECES 2/2 from DRAWING BOOK.
- Place PICTURE PIECES; turn (C). Take PHOTO SLIDES 3/3 (D).
- Enter PHOTO SLIDES (E).
- Solution (F).
- Take MAGIC FLOWER and DOOR KNOB (G).
- Place DOOR KNOB and DRAWING BOOK. Solution (H).
- Play HOP (I).
- Talk; take GLOBE (J).
- Walk down.
- Place GLOBE (K).
- Use MAGIC FLOWER (L).
- Defeat Krampus (M).
- Take MAGIC BALL (N).
Chapter 4: The Time Crystal
- Open (O).
- Take GLOVES, COIN 1/3, and EMPTY FLASHLIGHT (P).
- Take COINS 2/3 with GLOVES (Q).
- Take COINS 3/3 (R).
- Place COINS (S).
- Take PLIERS (T).
- Take WIRE with PLIERS (U).
- Use WIRE; open door and take BATTERIES (V).
- Replace BATTERIES in EMPTY FLASHLIGHT; receive FLASHLIGHT.
- Open compartment (W). Use FLASHLIGHT; take SPARE KEYS (X).
- Match SPARE KEYS; take POLICE STATION KEY (Y).
- Use POLICE STATION KEY (Z).
- Go (A).
- Talk (B).
- Move items; take CANDIES 1/3, CELL KEY and CANDY INLAY (C).
- Place CANDY INLAY; take CANDIES 2/3 (D).
- Inspect; use CELL KEY (E).
- Take CANDIES 3/3 (F).
- Offer CANDIES (G).
- Talk; offer MAGIC BALL (H).
- Solution (I).
- Take note (J).
- Play HOP (K); receive SANTA'S BELONGINGS.
- Talk; offer SANTA'S BELONGINGS (L).
- Take BROKEN KNIFE (M).
- Use BROKEN KNIFE; take ROPE (N).
- Go (O).
- Take FLOWER 1/3, MAGNET and HOOK (p).
- Walk down.
- HOOK on ROPE; receive ROPE WITH HOOK.
- Use ROPE WITH HOOK (Q).
- Take AXE HANDLE (R).
- Look; take PURPLE TOKEN with MAGNET (S).
- Go (T).
- Place AXE HANDLE; take AXE and GREEN TOKEN (U).
- Use AXE (V).
- Play HOP (W); receive BOX.
- Walk down.
- FLOWERS 2/3 and CRYSTAL CHEST KEY from BOX.
- Place CRYSTAL CHEST KEY; take FLOWERS 3/3 (X).
- Go forward.
- Place FLOWERS; solution (Y).
- Open jar; move bird and inspect note (Z).
- Select 1-3; move bird (A).
- Take BLUE TOKEN (B).
- Walk down.
- Place PURPLE TOKEN, BLUE TOKEN and GREEN TOKEN; solution (C).
- Go (D).
- Take BRILLIANT PIN (E).
- Use BRILLIANT PIN; receive KNIGHT (F).
- Place KNIGHT; take LITTLE CROWN (G).
- Place LITTLE CROWN; take SWORD (H).
- Place SWORD; take GREEN JEWEL (I).
- Place GREEN JEWEL (J); take STONE FACE (K).
- Walk down.
- Talk (L).
- Take BANNER POLE (M).
- Go (N).
- Use BANNER POLE; take LEVER (O).
- Use LEVER; take CRYSTAL DRAWING (P).
- Walk down.
- GIANT DOLL from CRYSTAL DRAWING.
- Offer GIANT DOLL (Q).
- Talk (R).
- Go (S).
- Place STONE FACE; take BALCONY KEY (T).
- Walk down and right.
- Use BALCONY KEY (U).
- Play HOP (V); receive NORTHERN STAR.
- Place NORTHERN STAR (W).
- Solution (X).
- Go (Y).
- Take FROSTY BOX and SPEAR WITH HOOK (Z).
- Take NET with SPEAR WITH HOOK (A).
- Walk down.
- FROST KEY and STATUE HEAD from NET.
- FROST KEY on FROSTY BOX; take MOON DAGGER.
- Use MOON DAGGER; take STATUE CROWN (B).
- Go (C).
- Place STATUE HEAD and STATUE CROWN; take OIL CAN (D).
- Use OIL CAN; pull lever (E).
- Play HOP (F); receive STAIRS SWITCH.
- Place STAIRS SWITCH (G).
- Open; go (H).
- Take MIRROR 1/3, DOOR CLOCK 1/2 and WARRIOR (I).
- Take HOURGLASS 1/4 and SECRET BOX (J).
- Take WOLF HEAD (K).
- Place WARRIOR and WOLF HEAD; take WOLF HEAD and DOOR CLOCKS 2/2 (L).
- WOLF HEAD on SECRET BOX; take CLOCK INSTRUCTIONS.
- Place DOOR CLOCKS and CLOCK INSTRUCTIONS; solution (M).
- Go (N).
- Take HOURGLASS 2/4 (O).
- Take SYMBOL DISK and MOON (P).
- Take EMPTY VIAL (Q).
- MOON on SECRET BOX; take PLUTO and SATURN.
- Place PLUTO and SATURN (R).
- Play HOP (S); take SAND CLOCK (T).
- FROZEN CLOCK HANDS, VALVE and HOURGLASS 3/4 from SAND CLOCK.
- Place FROZEN CLOCK HANDS (U); take MIRRORS 2/3 (V).
- Place and turn VALVE; push button. Take MIRRORS 3/3 (W).
- Walk down.
- Place EMPTY VIAL and SYMBOL DISK; select symbols (X). Take MAGIC FLOWER JUICE (Y).
- Go (Z).
- Place MIRRORS and MAGIC FLOWER JUICE; zoom into ball (A).
- Solution (B).
- Receive HOURGLASS 4/4 (C).
- Walk down.
- Place HOURGLASS; solution (D).
- Go (E).
- Talk (F).
- Take JACK FROST'S STAFF (G).
- Take TORCH (H).
- Use TORCH; receive FLAMING TORCH (I). Take FLOWER PETALS 1/5 and SNOWFLAKE (J).
- Use FLAMING TORCH; take FLOWER PETALS 2/5. Place SNOWFLAKE (K).
- Play HOP (L); receive NECKLACE.
- FLOWER PETALS 3-5/5 from NECKLACE.
- Place FLOWER PETALS; use JACK FROST'S STAFF (M).
- Solution (N).
- Talk; take TIME CRYSTAL (O).
- Talk (P).
- Place TIME CRYSTAL (Q).
- Congratulations, you have completed Yuletide Legends: Who Framed Santa Claus.
Created at: 2018-12-26