Angelica Weaver: Catch Me When You Can Walkthrough

Welcome to the Angelica Weaver: Catch Me When You Can Walkthrough Track a mad man across time and investigate a gristly murder from the past! Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we're pretty sure you'll find what you're looking for here. This document contains a complete Angelica Weaver: Catch Me When You Can game walkthrough featuring annotated screenshots from actual gameplay! We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with. Remember to visit the Big Fish Games Forums if you find you need more help. Have fun! This walkthrough was created by Mumbo Jumbo, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.

Walkthrough

Angelica Weaver: Catch Me When You Can
  • Hidden Object Scenes and some mini-games are randomized - your solution may vary.
  • Hidden Object Scenes will be referred to as HOS.
  • The journal (A) will track your progress and note clues.
  • Collect 40 Badges (A) to unlock Unlimited Hidden Object Mode.
  • Tools that you collect will go into your Inventory (B).
  • If you have more than six tools, move your cursor to the left or right along the inventory to scroll through them.
  • Collect Dreamcatchers to use as hints. Left-click the Hints button (B) or Angelica (C) to use a hint.
  • During HOS, left-click an item in the list and Angelica (C) will show you the shape. Left-click the Hints button or Angelica to see the location of the item in the scene.
Angelica Weaver: Catch Me When You Can
  • Examine the car on the left (D).
  • Take the 1/70 BADGE (*).
  • Take the 1/52 DREAMCATCHER (#).
  • Take the CELL PHONE (E).
  • Close the laptop (F).
  • Open the glove compartment (G).
  • Take the MULTITOOL (H).
  • Go to the bench on the right (I).
  • Take the 2/52 DREAMCATCHER (#).
  • Take the TROWEL (J).
  • Go up to the entryway.
Angelica Weaver: Catch Me When You Can
  • Take the 2/70 BADGE (*).
  • Take the 3/52 DREAMCATCHER (#).
  • Take the RUBBER MAT (K).
  • Take the 1/10 NUMBERED BRICK (L).
  • Examine the potted plant (M).
  • Use the TROWEL to dig up the HOUSE KEY (N).
  • Take the HOUSE KEY (O).
  • Use the HOUSE KEY to unlock the door (P).
  • Go into the house.
Angelica Weaver: Catch Me When You Can
  • Take the 3/70 BADGE (*).
  • Examine the trophies on the mantle (Q).
  • Take the 4/70 BADGE (*).
  • Take the REMOTE CONTROL (R).
  • Examine the TV (S).
  • Take the 4/52 DREAMCATCHER (#).
  • Use the REMOTE CONTROL to play the DVR (T).
  • Examine the shelves on the right to access a HOS (U).
Angelica Weaver: Catch Me When You Can
  • Take the 5/70 BADGE (*).
  • Find the items listed. Some items may be hidden within interactive areas (A, B).
  • After completing the HOS you will have the 2/10 NUMBERED BRICK.
  • Go into the kitchen.
Angelica Weaver: Catch Me When You Can
  • Take the 3/10 NUMBERED BRICK (C).
  • Exit the house and go to the alley on the left.
Angelica Weaver: Catch Me When You Can
  • Take the LADDER (D).
  • Examine the trash can (E).
  • Open the trash bag (F).
  • Take the 6/70 BADGE (*).
  • Take the SPRAY PAINT (G).
  • Take the 4/10 NUMBERED BRICK (H).
Angelica Weaver: Catch Me When You Can
  • Prop the ladder up against the wall on the right (I).
  • Examine the eave trough (J).
  • Take the 7/70 BADGE (*).
  • Take the 5/10 NUMBERED BRICK (K).
  • Go forward to the Chapman garage.
Angelica Weaver: Catch Me When You Can
  • Examine the lock on the door (A).
  • Click each dial to change the number. Enter the code 1 - 8 - 7 (B).
Angelica Weaver: Catch Me When You Can
  • Take the 5/52 DREAMCATCHER (#).
  • Take the 8/70 BADGE (*).
  • Take the PRUNER (C).
  • Take the CROWBAR (D).
  • Examine the loom (E).
Angelica Weaver: Catch Me When You Can
  • Click the knots (F - I).
  • Take the 6/10 NUMBERED BRICK (J).
  • Back out to the alley.
Angelica Weaver: Catch Me When You Can
  • Examine the drainage grate (K).
  • Use the CELL PHONE to light the area (L).
  • Use the CROW BAR to pry off the grate (M).
  • Take the 7/10 NUMBERED BRICK (N).
  • Go to the right of the garage.
Angelica Weaver: Catch Me When You Can
  • Examine the pile of boards (A).
  • Take the 9/70 BADGE (*).
  • Push aside the top board (B).
  • Take the SCREWDRIVER (C) and the 8/10 NUMBERED BRICK (D).
  • Use the PRUNER to cut the bushes (E).
  • Take the 9/10 NUMBERED BRICK (F).
  • Go to the right.
Angelica Weaver: Catch Me When You Can
  • Examine base of the light pole (G).
  • Use the CELL PHONE to light the area (H).
  • Use the SCREWDRIVER to remove the cover (I).
  • Take the KNOB (J).
  • Go back to the kitchen in Chapman's house.
Angelica Weaver: Catch Me When You Can
  • Put the RUBBER MAT over the water (K).
  • Examine the dishwasher (L).
  • Put the KNOB on the dishwasher (M).
  • Take the 1/3 PLATE (N).
  • Take the 10/10 NUMBERED BRICK (O).
  • Examine the sink (P).
  • Take the WIRE CAPS (Q).
  • Go back to the light pole.
Angelica Weaver: Catch Me When You Can
  • Examine the base of the light pole and use the CELL PHONE to light the area.
  • Use the MULTITOOL to strip the wires (R).
  • Put the WIRE CAPS onto the exposed wires (S).
  • Examine the brick wall (T).
  • Place the NUMBERED BRICKS onto the wall (U).
Angelica Weaver: Catch Me When You Can
  • Place the bricks into the correct spots (A - J).
Angelica Weaver: Catch Me When You Can
  • Examine the brick on the ground (K).
  • Take the note (L).
Angelica Weaver: Catch Me When You Can
  • Take the 6/52 DREAMCATCHER (#).
  • Take the BAYONET (M).
  • Take the POSTER (N).
  • Open the door (O).
  • Step into the hallway.
Angelica Weaver: Catch Me When You Can
  • Take the 10/70 BADGE (*).
  • Take the 7/52 DREAMCATCHER (#).
  • Take the LANTERN (P).
  • Examine the steps (Q).
  • Make note of the symbol on the third step (R).
  • Back out to the street and go to the left.
Angelica Weaver: Catch Me When You Can
  • Go up to John Pizer's doorstep.
  • Take the 11/70 BADGE (*).
  • Place the POSTER on the door (A).
  • Go inside the shop.
  • Take the 8/52 DREAMCATCHER (#).
  • Take the 2/3 PLATE (B).
  • Examine the bench to access a HOS (C).
Angelica Weaver: Catch Me When You Can
  • Take the 12/70 BADGE (*).
  • Match all shoes to create pairs. Some items may be hidden within interactive areas (C, D).
  • After completing the HOS you will have the VICTIM'S BOOT.
  • Back out to the crossroads.
Angelica Weaver: Catch Me When You Can
  • Take the 9/52 DREAMCATCHER (#).
  • Examine the footprints on the street (E).
  • Place the VICTIM'S BOOT on the street (F).
Angelica Weaver: Catch Me When You Can
  • Click the footprints in the correct sequence from left to right.
Angelica Weaver: Catch Me When You Can
  • Continue following the footprints.
  • Move the paper to reveal a footprint (A).
  • Push the leaves away to reveal a footprint (B).
  • Move the board to reveal a footprint (C).
Angelica Weaver: Catch Me When You Can
  • Take the BARREL (D).
  • Back out to the street and examine the food cart (E).
  • Take the 13/70 BADGE (*).
  • Take the APPLE (F).
  • Go to the 10 Bells entrance.
Angelica Weaver: Catch Me When You Can
  • Take the LADDER (G).
  • Give the APPLE to the horse (H).
  • Take the BENCH (I).
  • Examine the door (J).
  • Use the BAYONET to open the door (K).
  • Go inside 10 Bells.
Angelica Weaver: Catch Me When You Can
  • Take the 10/52 DREAMCATCHER (#).
  • Take the 14/70 BADGE (*).
  • Take the CRATE, TABLE and CHAIRS (L - O).
  • Examine the steps (P).
  • Take the 15/70 BADGE (*).
  • Make note of the symbol on the fourth step (Q).
  • Go back outside to the open second floor window.
Angelica Weaver: Catch Me When You Can
  • Place the BARREL, LADDER, BENCH, CHAIRS, TABLE and CRATE on the ground (A).
  • Stack the items high enough to reach the open window (B).
  • Climb through the window.
Angelica Weaver: Catch Me When You Can
  • Take the 11/52 DREAMCATCHER (#).
  • Take the 16/70 BADGE (*).
  • Examine the steps (C).
  • Take the 17/70 BADGE (*).
  • Make note of the symbol on the first step (D).
  • Go to the closet on the right.
Angelica Weaver: Catch Me When You Can
  • Use the LANTERN to light the closet (E).
  • Take the 18/70 BADGE (*).
  • Take the 12/52 DREAMCATCHER (#).
  • Take the 1/2 PIPE PIECE (F).
  • Move the board (G).
  • Take the 2/2 PIPE PIECE (H).
  • Take the note out of the wall (I).
  • Go back to John Pizer's shop.
Angelica Weaver: Catch Me When You Can
  • Insert the PIPE PIECES into the stove (J).
  • Take the KNOB (K).
  • Go back to the landing above 10 Bells.
Angelica Weaver: Catch Me When You Can
  • Examine the door (A).
  • Insert the KNOB (B).
  • Go into the room.
  • Take the 19/70 BADGE (*).
  • Examine the jewelry box (C).
  • Make note of the symbol on the second drawer (D).
  • Examine the back corner of the room to access a HOS (E).
Angelica Weaver: Catch Me When You Can
  • Take the 20/70 BADGE (*).
  • Find the items listed. Some items may be hidden within interactive areas (F, G).
  • After completing the HOS you will have the 3/3 PLATE.
  • Go back to the first floor of 10 Bells.
Angelica Weaver: Catch Me When You Can
  • Examine the shelves in the back (H).
  • Put the three PLATES on the shelves (I).
  • Take the Keepsake Key (J).
  • Go back up to the second floor boarding room.
Angelica Weaver: Catch Me When You Can
  • Take the 13/52 DREAMCATCHER (#).
  • Examine the lock on the cabinet to the right (K).
  • Click the dials to change each number (L). Enter the code 4 - 6 - 3 - 5.
  • Use the KEEPSAKE KEY to open the box (M).
  • Take the BAG OF COINS (N).
Angelica Weaver: Catch Me When You Can
  • Go to the fence on the left.
  • Examine the street on the left (A).
  • Take the COINS (B).
  • Examine the coins scattered on the street (C).
  • Place the COINS on the street (D).
  • Place the SPRAY PAINT over the coins (E).
  • Starting with the lowest value coin (F), left-click each pile of coins in ascending order.
  • After completing the puzzle you will have the BAG OF COINS in your inventory.
Angelica Weaver: Catch Me When You Can
  • Examine the food cart (G).
  • Take the 21/70 BADGE (*).
  • Take the 14/52 DREAMCATCHER (#).
  • Place the BAG OF COINS on the stand (H).
  • Take the HOMEMADE FOOD (I).
  • Go forward on the street and then turn right to the mortuary entrance.
Angelica Weaver: Catch Me When You Can
  • Take the 22/70 BADGE (*).
  • Take the 15/52 DREAMCATCHER (#).
  • Take the GLASS PANE (J).
  • Take the SCRATCHED PICKET (K).
  • Examine the window ledge (L) and take the KNOCKER (M).
  • Put the KNOCKER on the door (N).
  • Go into the mortuary.
Angelica Weaver: Catch Me When You Can
  • Take the 16/52 DREAMCATCHER (#).
  • Open the icebox (O).
  • Take the 23/70 BADGE (*).
  • Take the ICE HOOK (P).
  • Use the ICE HOOK to get the ICE (Q).
  • Go to the right side of the mortuary.
Angelica Weaver: Catch Me When You Can
  • Take the 24/70 BADGE (*).
  • Open the slab locker (A).
  • Take the SHEET (B).
  • Examine the table in the back (C).
  • Take the 17/52 DREAMCATCHER (#).
  • Take the MEAT (D).
  • Take the DRUITT NOTE (E).
  • Go to the alley between the school and 10 Bells.
Angelica Weaver: Catch Me When You Can
  • Take the FAUCET (F).
  • Go up to the door on the right.
  • Take the 25/70 BADGE (*).
  • Take the 18/52 DREAMCATCHER (#).
  • Take the SIGN SUPPORT (G).
  • Put the HOMEMADE FOOD up to the door (H).
  • Go into 10 Bells.
Angelica Weaver: Catch Me When You Can
  • Examine the toolbox (I).
  • Move aside the gloves (J).
  • Take the VALVE (K).
  • Take the 26/70 BADGE (*).
  • Go to the entrance of the school.
Angelica Weaver: Catch Me When You Can
  • Take the 27/70 BADGE (*).
  • Open the panel on the door and look through the window (L).
  • Hang the sheet through the window (M).
  • Attach the hook to the end of the sheet (N).
Angelica Weaver: Catch Me When You Can
  • When the red power meter fills up to the brass marker, left-click the screen to swing the hook over to the key on the right (A).
  • Take the SCHOOL KEY (B).
Angelica Weaver: Catch Me When You Can
  • Use the SCHOOL KEY to open the door (C).
  • Go inside.
  • Take the 19/52 DREAMCATCHER (#).
  • Take the BENCH (D).
  • Give the DRUITT NOTE to man in the hallway (E).
  • Go down the hallway.
Angelica Weaver: Catch Me When You Can
  • Take the 28/70 BADGE (*).
  • Lean the BENCH against the door (F).
  • Climb into the classroom.
Angelica Weaver: Catch Me When You Can
  • Examine the floor by the coat rack (G).
  • Take the 29/70 BADGE (*).
  • Use the SIGN SUPPORT to pry off the sole of the shoe (H).
  • Take the DISPLAY CASE KEY (I).
  • Examine the skeleton (J).
  • Open the top of the skull (K) and take the 1/2 ERASER (L).
  • Examine the back part of the classroom to access a HOS (M).
Angelica Weaver: Catch Me When You Can
  • Find the items listed. Some items may be hidden within interactive areas (A, B, C).
  • After completing the HOS you will have the DIAMOND.
Angelica Weaver: Catch Me When You Can
  • Take the 20/52 DREAMCATCHER (#).
  • Take the SCALPEL (D).
  • Examine the teacher's desk (E).
  • Take the 30/70 BADGE (*).
  • Take the 2/2 ERASER (F).
  • Pick up the newspaper (G).
  • Take the FORCEPS (H).
  • Use the DISPLAY CASE KEY to unlock the display case (I).
  • Open the heart model (J).
  • Take the THREAD (K).
  • Go outside to the school entrance.
Angelica Weaver: Catch Me When You Can
  • Examine the shoeshine chair (L).
  • Take the 21/52 DREAMCATCHER (#).
  • Use the SCALPEL to cut the rope (M).
  • Take the BRUSH and the 1/2 PICKET HALF (N).
  • Go back into the school and into the classroom on the right side of the hallway.
Angelica Weaver: Catch Me When You Can
  • Use the ERASERS to cover the desks in chalk dust (O).
  • Use the BRUSH to reveal the arrows on the desks (P).
Angelica Weaver: Catch Me When You Can
  • Click the arrows in order (A - E).
Angelica Weaver: Catch Me When You Can
  • Examine the desk near the front (F).
  • Take the 31/70 BADGE (*).
  • Split open the apple (G).
  • Take the LOCKET CHAIN (H).
  • Examine the desk in the back (I).
  • Take the MIRROR (J).
  • Go back to the mortuary.
Angelica Weaver: Catch Me When You Can
  • Examine the tub (K).
  • Install the VALVE and the FAUCET (L, M).
  • Turn on the hot water (N).
  • Put the ICE in the tub (O).
  • Turn the hot water off (P) and take the ANNIE ROOM KEY (Q).
Angelica Weaver: Catch Me When You Can
  • Examine the coffin (R).
  • Use the FORCEPS to pull out the nails (S).
  • Take the 1/2 SCRATCHED PICKET (T).
  • Go to the right side of the mortuary.
Angelica Weaver: Catch Me When You Can
  • Examine the microscope (A).
  • Put the Glass Pane on the microscope stage (B).
  • Use the DIAMOND to cut the glass (C).
  • Put the MIRROR on the base of the microscope (D).
  • Examine the THREAD under the microscope (E).
  • Go back to 10 Bells.
Angelica Weaver: Catch Me When You Can
  • Place the THREAD on Robert Mann (F). You will then have the LOCKET in your inventory.
  • Examine the picture in the back (G).
  • Use the FORCEPS to pull the nails out of the picture (H).
  • Take the 2/2 PICKET HALF (I).
  • Go upstairs.
Angelica Weaver: Catch Me When You Can
  • Go to the closet on the right and take the 22/52 DREAMCATCHER (#).
  • Examine the door to Annie's room (J).
  • Use the ANNIE ROOM KEY to unlock the door (K).
  • Go into Annie's room.
Angelica Weaver: Catch Me When You Can
  • Examine the back corner of the room to access a HOS.
  • Find the items listed. Some items may be hidden within interactive areas (L, M).
  • After completing the HOS you will have the LOCKET PORTRAIT.
  • Go back to the ghost by the fence.
Angelica Weaver: Catch Me When You Can
  • Give the LOCKET CHAIN, LOCKET and LOCKET PORTRAIT to the ghost (A - C).
Angelica Weaver: Catch Me When You Can
  • Put the SCRATCHED PICKETS and PICKET HALVES into the fence (D, E).
  • Left-click a picket to select. Move it to the desired spot and left-click again to release it. Rearrange the pickets to spell the name of the victim, Polly Nichols.
  • Walk down the alley.
Angelica Weaver: Catch Me When You Can
  • Take the LUG WRENCH (F).
  • Examine the girder (G).
  • Take the FAN BELT (H).
  • Examine the car to access a HOS (I).
Angelica Weaver: Catch Me When You Can
  • Take the 32/70 BADGE (*).
  • Find the items listed. Some items may be hidden within interactive areas (J, K, L).
  • After completing the HOS you will have the POLICE GUN.
  • Go forward to the impound gate.
Angelica Weaver: Catch Me When You Can
  • Take the RAG (A).
  • Use the FAN BELT to pull the security camera down (B).
  • Examine the gate (C).
  • Use the LUG WRENCH to remove the bolts (D).
  • Go into the impound lot.
Angelica Weaver: Catch Me When You Can
  • Take the 23/52 DREAMCATCHER (#).
  • Look inside the doghouse (E).
  • Take the 24/52 DREAMCATCHER (#).
  • Take the 33/70 BADGE (*).
  • Move the pants and take the CONTROL LEVER (F).
  • Give the MEAT to the dog (G).
Angelica Weaver: Catch Me When You Can
  • Examine the garage door (H).
  • Take the HANDLE (I).
  • Use the POLICE GUN to shoot the lock off the door (J).
  • Go inside the garage.
Angelica Weaver: Catch Me When You Can
  • Take the 25/52 DREAMCATCHER (#).
  • Go into the security room on the right.
Angelica Weaver: Catch Me When You Can
  • Take the 26/52 DREAMCATCHER (#).
  • Take the 34/70 BADGE (*).
  • Open the book (A).
  • Take the 1/2 FOIL WRAPPER (B).
  • Take the NEEDLE NOSE PLIERS (C).
  • Take the FISHING LURES (D).
  • Back out to the street.
Angelica Weaver: Catch Me When You Can
  • Examine the car (E).
  • Take the 27/52 DREAMCATCHER (#).
  • Take the 35/70 BADGE (*).
  • Take the CAMERA PHONE (F).
  • Go back to the impound garage.
Angelica Weaver: Catch Me When You Can
  • Examine the safe (G).
  • Use the NEEDLE NOSE PLIERS to pull out the key (H).
  • Install the HANDLE (I).
  • Use the CAMERA PHONE to take a picture of the keys (J).
  • Go back out to the impound lot.
Angelica Weaver: Catch Me When You Can
  • Examine the crane (K).
  • Take the PAINT BRUSH (L).
  • Examine the ground by the car (M).
  • Take the 36/70 BADGE (*).
  • Use the PAINT BRUSH to clear away the dirt (N).
  • Take the PEDAL (O).
  • Use the CAMERA PHONE to take a picture of the symbols on the ground (P).
  • Go back to the car crash site.
Angelica Weaver: Catch Me When You Can
  • Examine the base of the girder (A).
  • Use the RAG to soak up some oil (B). Take the OILY RAG.
  • Examine the crane door (C).
  • Use the OILY RAG to open the door (D).
  • Go inside the crane.
Angelica Weaver: Catch Me When You Can
  • Take the 28/52 DREAMCATCHER (#).
  • Pull down the sun visor (E).
  • Take the 37/70 BADGE (*).
  • Take the LOTTERY TICKET (F).
  • Install the CONTROL LEVER (G).
  • Install the PEDAL (H).
  • Put the FISHING LURES into the ignition (I).
  • Pull the lever (J).
Angelica Weaver: Catch Me When You Can
  • Place the CAMERA PHONE next to the puzzle (K).
  • Connect the symbols on the board according to the sequences shown in the picture on the right (L - Q).
  • Go back to impound security room.
Angelica Weaver: Catch Me When You Can
  • Examine the computer (R).
  • Enter the numbers from the LOTTERY TICKET as the password (S).
  • Use the CAMERA PHONE to take a picture of the screen (T).
  • Go back to the crash site and examine the car to access another HOS.
  • .After completing the HOS you will have the NAIL CLIPPERS.
  • Go back to the police car in the street.
Angelica Weaver: Catch Me When You Can
  • Connect the CAMERA PHONE to the laptop (A).
  • Go back to the impound garage.
Angelica Weaver: Catch Me When You Can
  • Open the box and push the red button (B).
  • Examine the undercarriage of the car (C).
  • Take the 38/70 BADGE (*).
  • Take the 2/2 FOIL WRAPPER (D).
  • Examine the bomb (E).
Angelica Weaver: Catch Me When You Can
  • Place the CAMERA PHONE next to the puzzle (F).
  • Use the NAIL CLIPPERS to strip the wires at the areas marked 7, 31, 8 and 30 (G).
  • Use the FOIL WRAPPERS to bridge the wires (H).
Angelica Weaver: Catch Me When You Can
  • Examine the pile of keys on the ground. (I).
  • Left-click an exposed key to select it and then left-click another exposed key with a matching symbol to clear the pair. Remove all matching pairs (J).
  • Take the CAR KEY (K).
  • Examine the trunk of the car (L).
  • Use the CAR KEY to open the trunk (M).
  • Take the 1/2 TICKET PASS HALF (N).
  • Go back out to the street.
Angelica Weaver: Catch Me When You Can
  • Examine the car (A).
  • Take the 39/70 BADGE (*).
  • Take the 1/30 FABRIC PIECE (B).
  • Go forward to the train station entrance.
Angelica Weaver: Catch Me When You Can
  • Take the 29/52 DREAMCATCHER (#).
  • Take the SPIKED ROD (C).
  • Move the construction barricade (D).
  • Take the 2/30 FABRIC PIECE (E).
  • Go upstairs.
Angelica Weaver: Catch Me When You Can
  • Take the 30/52 DREAMCATCHER (#).
  • Take the IRON PIPE (F).
  • Take the 3/30 FABRIC PIECE (G).
  • Go back downstairs.
Angelica Weaver: Catch Me When You Can
  • Examine the display case (H).
  • Use the IRON PIPE to smash the glass (I).
  • Take the 40/70 BADGE (*).
  • Open the magazine (J).
  • Take the 2/2 TICKET PASS HALF (K).
  • Take the calendar (L).
  • Take the 4/30 FABRIC PIECE (M).
  • Go back upstairs.
Angelica Weaver: Catch Me When You Can
  • Examine the turnstile (A).
  • Insert the TICKET PASS into the turnstile (B).
  • Go upstairs to the train platform.
  • Take the 41/70 BADGE (*).
  • Take the PUTTY KNIFE (C).
  • Go downstairs.
Angelica Weaver: Catch Me When You Can
  • Examine the turnstile (D).
  • Use the PUTTY KNIFE to pry up the top of the turnstile (E).
  • Take the 5/30 FABRIC PIECE (F).
  • Go back up to the train platform.
  • Take the 31/52 DREAMCATCHER (#).
  • Press the red button to open the train doors (G).
  • Step onto the train.
Angelica Weaver: Catch Me When You Can
  • Take the BASEBALL BAT (H).
  • Take the WALKER (I).
  • Examine the coat (J).
  • Open the pocket and take the 6/30 FABRIC PIECE (K).
  • Go to the back of the train car.
Angelica Weaver: Catch Me When You Can
  • Take the 32/52 DREAMCATCHER (#).
  • Examine the seat on the left (L).
  • Take the 42/70 BADGE (*).
  • Take the 7/30 FABRIC PIECE (M).
  • Take the SEAM RIPPER (N).
  • Take the 8/30 FABRIC PIECE (O).
Angelica Weaver: Catch Me When You Can
  • Go forward and examine the seats on the left (A).
  • Pull down the seat (B).
  • Use the SEAM RIPPER to open the seat cushion (C).
  • Take the 9/30 FABRIC PIECE (D).
  • Go forward to the next train car.
Angelica Weaver: Catch Me When You Can
  • Take the 33/52 DREAMCATCHER (#).
  • Take the PEN (E).
  • Take the 10/30 FABRIC PIECE (F).
  • Examine the seat on the right (G).
  • Take the 43/70 BADGE (*).
  • Open the glasses case and take the 11/30 FABRIC PIECE and the EYEGLASS STEM (H).
  • Go to the front of the train car.
Angelica Weaver: Catch Me When You Can
  • Take the 34/52 DREAMCATCHER (#).
  • Take the SPOON (I).
  • Move the hat and take the 12/30 FABRIC PIECE (J).
  • Take the UMBRELLA (K).
  • Examine the floor (L).
  • Use the BASEBALL BAT to open the hatch (M).
  • Take the 44/70 BADGE (*).
  • Take the SHRIMP FORK (N).
  • Take the 13/30 FABRIC PIECE (O).
  • Go to the back of the rear train car.
Angelica Weaver: Catch Me When You Can
  • Put the WALKER under the roof hatch (P).
  • Examine the hatch (Q).
  • Open the hatch (R).
  • Take the 14/30 FABRIC PIECE (S).
  • Use the EYEGLASS STEM to open the briefcase (T).
  • Take the 15/30 FABRIC PIECE (U).
  • Go back out onto the train platform.
Angelica Weaver: Catch Me When You Can
  • Use the spoon to pry the lid off the paint can (A).
  • Take the 16/30 FABRIC PIECE (B).
  • Go back inside the train car.
  • Press the red button on the right side to open the doors (C).
  • Look through the doors on the right.
Angelica Weaver: Catch Me When You Can
  • Take the 45/70 BADGE (*).
  • Use the UMBRELLA to pull down the handle (D).
  • Lay the HATCH down between the train doors (E).
  • Enter the next train car.
Angelica Weaver: Catch Me When You Can
  • Take the 35/52 DREAMCATCHER (#).
  • Examine the cover on the right wall (F).
  • Use the SHRIMP FORK to remove the cover (G).
  • Take the 46/70 BADGE (*).
  • Take the MINI-FAN and the 17/30 FABRIC PIECE (H).
  • Examine the top of the door (I).
  • Use the PEN to fix the door (J).
  • Go to the back of train car.
Angelica Weaver: Catch Me When You Can
  • Take the 36/52 DREAMCATCHER (#).
  • Examine the bicycle seat (K).
  • Take the 47/70 BADGE (*).
  • Move the seat and take the 18/30 FABRIC PIECE (L).
  • Take the KEYCHAIN LIGHT (M).
  • Take the 19/30 FABRIC PIECE (N).
  • Go forward to the next train car.
Angelica Weaver: Catch Me When You Can
  • Pull aside the light fixture and take the 20/30 FABRIC PIECE (A).
  • Look under the seat on the right (B).
  • Use the KEYCHAIN LIGHT to light the area (C).
  • Move away the trash (D).
  • Take the 48/70 BADGE (*).
  • Take the 21/30 FABRIC PIECE (E).
  • Take the 1/2 COIN (F).
  • Go to front of the train car.
Angelica Weaver: Catch Me When You Can
  • Take the 37/52 DREAMCATCHER (#).
  • Open the pizza box and take the 22/30 FABRIC PIECE (G).
  • Move the newspaper and take the 23/30 FABRIC PIECE (H).
  • Go back to the rear train car.
Angelica Weaver: Catch Me When You Can
  • Press the red button on the right to open the doors (I).
  • Step out onto the train platform.
  • Move the trash can aside and take the 24/30 FABRIC PIECE (J).
  • Examine the poster on the right (K).
  • Use the PUTTY KNIFE to cut off the right side of the poster (L).
  • Take the 25/30 FABRIC PIECE (M).
  • Go to the right side of the platform.
Angelica Weaver: Catch Me When You Can
  • Take the 38/52 DREAMCATCHER (#).
  • Examine the guitar case (N).
  • Take the 49/70 BADGE (*).
  • Take the 2/2 COIN (O).
  • Take the 26/30 FABRIC PIECE (P).
  • Open mailbox and take the 27/30 FABRIC PIECE (Q).
  • Examine the hole in the platform (R).
  • Use the MINI-FAN to blow the fabric piece off the cables (S).
  • Use the SPIKED ROD to take the 28/30 FABRIC PIECE (T).
  • Go back to the left side of the platform.
Angelica Weaver: Catch Me When You Can
  • Put the COINS into the newspaper machine (A).
  • Take the 29/30 FABRIC PIECE (B).
  • Go back inside the train and head up to the control room at the front.
  • Examine the door (C).
  • Take the 50/70 BADGE (*).
  • Read the note (D).
  • Take the 30/30 FABRIC PIECE (E).
  • Open the door and go inside the control room (F).
Angelica Weaver: Catch Me When You Can
  • Watch the pattern of flashing lights. Repeat each pattern by clicking on the correct sequence of buttons (G - L).
Angelica Weaver: Catch Me When You Can
  • Pull the lever (M).
  • Exit the train and go downstairs.
  • Take the 39/52 DREAMCATCHER (#).
  • Open the purse (N).
  • Take the KEY (O).
  • Go downstairs to the street.
Angelica Weaver: Catch Me When You Can
  • Take the 1/6 EMBROIDERY SPOOL (P).
  • Use the KEY to unlock the door (Q).
  • Go into the clothing shop.
  • Take the 40/52 DREAMCATCHER (#).
  • Take the 2/6 EMBROIDERY SPOOL (R).
  • Examine the back corner of the room (S).
Angelica Weaver: Catch Me When You Can
  • Take the 51/70 BADGE (*).
  • Find like pairs. Some items may be hidden within interactive areas (A, B, C).
  • After completing the HOS you will have the 3/6 EMBROIDERY SPOOL and the PIN CUSHION.
Angelica Weaver: Catch Me When You Can
  • Examine the dress form (D).
  • Put the FABRIC PIECES around the dress form (E).
  • Place the pins from the PIN CUSHION onto the FABRIC PIECES (F).
  • Left-click each fabric piece and drag it over to the appropriate spot on the dress form. The pieces fit together like a jigsaw puzzle (G).
Angelica Weaver: Catch Me When You Can
  • Take the 4/6 EMBROIDERY SPOOL (H).
  • Take the 5/6 EMBROIDERY SPOOL (I).
  • Take 6/6 EMBROIDERY SPOOL (J).
  • Examine the embroidery machine (K).
  • Put the EMBROIDERY SPOOLS on the machine (L).
  • Take the STRIDE PORTRAIT (M).
Angelica Weaver: Catch Me When You Can
  • Put the STRIDE PORTRAIT over the head of the dress form (N).
Angelica Weaver: Catch Me When You Can
  • Open the sack and take the COINS (A).
  • Give the COINS to the carriage driver (B).
Angelica Weaver: Catch Me When You Can
  • Take the CAMERA PHONE (C).
  • Examine the fountain (D).
  • Move aside the coins (E).
  • Use the CAMERA PHONE to take a picture of the 1/20 NAME (F).
  • Examine the bench (G).
  • Take the 52/70 BADGE (*).
  • Read the note (H).
  • Take the RETRACTABLE BATON (I).
  • Move aside the clothing pieces (J).
  • Use the CAMERA PHONE to take a picture of the 2/20 NAME (K).
  • Go down the street to the left.
Angelica Weaver: Catch Me When You Can
  • Take the 53/70 BADGE (*).
  • Take the 41/52 DREAMCATCHER (#).
  • Take the MIRROR (L).
  • Use the RETRACTABLE BATON to break the glass (M).
  • Take the FIRE EXTINGUISHER (N).
Angelica Weaver: Catch Me When You Can
  • Examine the trash can by the fence (O).
  • Use the FIRE EXTINGUISHER to put out the fire (P).
  • Take the 54/70 BADGE (*).
  • Take the KEY (Q).
  • Use the KEY to unlock the gate (R).
  • Use the MIRROR to get a reflected image of the name (S).
  • Use the CAMERA PHONE to take a picture of the 3/20 NAME (T).
  • Go through the gate.
Angelica Weaver: Catch Me When You Can
  • Left-click the arrows to move the barrel onto the X by following the correct path (A - E).
Angelica Weaver: Catch Me When You Can
  • Continue left-clicking the arrows to move the barrel in the correct path (F - J).
  • Climb up to the fire escape.
Angelica Weaver: Catch Me When You Can
  • Take the 42/52 DREAMCATCHER (#).
  • Pull the ladder up (K).
  • Climb up to the next level.
  • Take the PUTTER (L).
  • Take the LOUNGER (M).
  • Examine the railing (N).
  • Take the 55/70 BADGE (*).
  • Use the CAMERA PHONE to take a picture of the 4/20 NAME (O).
  • Climb up to the roof.
Angelica Weaver: Catch Me When You Can
  • Take the 56/70 BADGE (*).
  • Examine the skylight (P).
  • Use the CAMERA PHONE to take a picture of the 5/20 NAME (Q).
  • Take the GRASS CLIPPERS (R).
  • Use the PUTTER to open the greenhouse door (S).
  • Go inside the greenhouse to access a HOS (T).
Angelica Weaver: Catch Me When You Can
  • Find all of the items listed. Some items may be hidden within interactive areas (A, B, C, D).
  • After completing the HOS you will have the SCREEN DOOR.
  • Exit the greenhouse.
Angelica Weaver: Catch Me When You Can
  • Examine the pigeon coup (E).
  • Use the GRASS CLIPPERS to cut the wire (F).
  • Take the 57/70 BADGE (*).
  • Take the RAT TRAP (G).
  • Use the CAMERA PHONE to take a picture of the 6/20 NAME (H).
  • Climb down to the first level of the fire escape.
Angelica Weaver: Catch Me When You Can
  • Lay the screen door down between the balconies (I).
  • Take the NUTCRACKER (J).
  • Take the LOUNGER (K).
  • Lay down a LOUNGER on the balcony rails to the right (L).
Angelica Weaver: Catch Me When You Can
  • Examine the corner of the balcony (M).
  • Take the 58/70 BADGE (*).
  • Use the NUTCRACKER to remove the HANDLE BARS from the bike (N).
  • Lay down the other LOUNGER across the balcony rails on the left (O).
  • Cross over to the next balcony.
Angelica Weaver: Catch Me When You Can
  • Use the RAT TRAP to bridge the wires together (A).
  • Go back up to the roof and enter the greenhouse to access another HOS. After completing the HOS you will have the CAR KEY.
  • Take the 59/70 BADGE (*).
  • Look down over the balcony (B).
  • Use the CAR KEY to turn off the alarm (C).
  • Use the CAMERA PHONE to take a picture of the 7/20 NAME (D).
Angelica Weaver: Catch Me When You Can
  • Use the HANDLE BARS to slide down the cable (E).
  • Take the 43/52 DREAMCATCHER (#).
  • Take the 60/70 BADGE (*).
  • Climb down to the street.
Angelica Weaver: Catch Me When You Can
  • Look under the stairs (F).
  • Take the 61/70 BADGE (*).
  • Use the CAMERA PHONE to take a picture of the 8/20 NAME (G).
  • Go down to the corner by Chapman's garage.
  • Take the 44/52 DREAMCATCHER (#).
  • Go into Chapman's garage.
Angelica Weaver: Catch Me When You Can
  • Take the 62/70 BADGE (*).
  • Take the 45\52 DREAMCATCHER (#).
  • Take the CORDLESS DRILL (H).
  • Use the CAMERA PHONE to take a picture of the 9/20 NAME (I).
  • Examine the loom (J).
  • Take a picture of the 10/20 NAME (K).
  • Take the LIGHT HOUSING (L).
Angelica Weaver: Catch Me When You Can
  • Move further down the alley and take the LADDER (A).
  • Lean the ladder against the light pole (B).
  • Take the BLACK LIGHT (C).
  • Go to Chapman's apartment.
Angelica Weaver: Catch Me When You Can
  • Take the 63/70 BADGE (*).
  • Use the CAMERA PHONE to take a picture of the 11/20 NAME (D).
  • Examine the book shelf on the right to access a HOS (E). After completing the HOS you will have the WRENCH.
  • Go into the kitchen.
Angelica Weaver: Catch Me When You Can
  • Take the 46\52 DREAMCATCHER (#).
  • Take the OLIVE OIL (F).
  • Climb through the window and go left down the alley past Chapman's garage.
  • Take the 64/70 BADGE (*).
  • Take the GRILL BRUSH (G).
  • Examine the ground (H).
Angelica Weaver: Catch Me When You Can
  • Left-click the arrows to move the barrel onto the X by following the correct path (I - N).
Angelica Weaver: Catch Me When You Can
  • Continue left-clicking the arrows to move the barrel in the correct path (A - F).
  • Climb up to the balcony.
Angelica Weaver: Catch Me When You Can
  • Open the grill lid (G).
  • Take the GRILL FORK (H).
  • Use the GRILL BRUSH to clean the inside of the lid (I).
  • Use the CAMERA PHONE to take a picture of the 12/20 NAME (J).
  • Use the OLIVE OIL to open the window (K).
  • Climb through the window.
Angelica Weaver: Catch Me When You Can
  • Take the 47\52 DREAMCATCHER (#).
  • Use the GRILL FORK to pry out the tile and take the SECURITY CODE (L).
  • Take the SHOWER CURTAIN (M).
  • Examine the sink (N).
  • Take the 65/70 BADGE (*).
  • Use the WRENCH to turn the valve (O).
  • Use the CAMERA PHONE to take a picture of the 13/20 NAME (P).
  • Climb back down to the alley.
Angelica Weaver: Catch Me When You Can
  • Examine the keypad (Q).
  • Place the SECURITY CODE next to the keypad (R).
  • Press the numbers on the keypad to enter the code (1 - 5).
  • Go through the gate.
Angelica Weaver: Catch Me When You Can
  • Take the 48/52 DREAMCATCHER (#).
  • Examine the pile of bricks (A).
  • Remove free bricks one by one until the pile is cleared (B).
  • Use the CAMERA PHONE to take a picture of the 14/20 NAME (C).
Angelica Weaver: Catch Me When You Can
  • Hang up the LIGHT HOUSING (D).
  • Put the BLACK LIGHT into the light housing (E).
  • Use the CAMERA PHONE to take a picture of the 15/20 NAME (F).
  • Go down the alley to the right.
Angelica Weaver: Catch Me When You Can
  • Close the dumpster lid to startle the cat (G).
  • Examine the collar (H).
  • Use the CAMERA PHONE to take a picture of the 16/20 NAME (I).
Angelica Weaver: Catch Me When You Can
  • Examine the door (J).
  • Take the 49/52 DREAMCATCHER (#).
  • Take the 66/70 BADGE (*).
  • Use the CAMERA PHONE to take a picture of the 17/20 NAME (K).
  • Go down to the end of the alley and over to the truck on the left.
Angelica Weaver: Catch Me When You Can
  • Take the 50/52 DREAMCATDCHER (#).
  • Use the CAMERA PHONE to take a picture of the 18/20 NAME (A).
  • Take the CAR JACK (B).
  • Go back to the intersection.
Angelica Weaver: Catch Me When You Can
  • Examine the vehicle (C).
  • Take the 67/70 BADGE (*).
  • Put the CAR JACK underneath the vehicle (D).
  • Use the CORDLESS DRILL to lift the car jack (E).
  • Take a picture of the 19/20 NAME (F).
  • Go down into the sewer.
Angelica Weaver: Catch Me When You Can
  • Use the CAMERA PHONE to take a picture of the 20/20 NAME (G).
  • Hang the SHOWER CURTAIN over the pipe (H).
  • Go through the tunnel.
Angelica Weaver: Catch Me When You Can
  • Go forward to the end of the alley.
  • Take the 1/2 DRESS PIECE (I).
  • Go inside the lodge.
  • Take the 51/52 DREAMCATCHER (#).
  • Take the 68/70 BADGE (*).
  • Take the 2/2 DRESS PIECE (J).
  • Examine the mail slots on the left (K).
  • Remove the envelope from slot #20 and take the KEY (L).
  • Examine the door on the right (M).
  • Take the 69/70 BADGE (*).
  • Use the KEY to unlock the door (N).
  • Go inside the room.
Angelica Weaver: Catch Me When You Can
  • Take the 52/52 DREAMCATCHER (#).
  • Take the 70/70 BADGE (*).
  • Examine the back of the room to access a HOS (A).
Angelica Weaver: Catch Me When You Can
  • Find the items listed. Some items may be hidden within interactive areas (B, C).
  • After completing the HOS you will have MARY KELLY'S RING.
  • Go back to Mary Kelly in the alley.
Angelica Weaver: Catch Me When You Can
  • Give the 2 DRESS PIECES and MARY KELLY'S RING to the ghost (D). You will receive 3 DRESS PIECES.
  • Go back to the room in the lodge.
  • Put the 3 DRESS PIECES into the quilt (E).
  • Go to the scaffolding on the left.
Angelica Weaver: Catch Me When You Can
  • Left-click the rope on the left side and it will swing over to knock off the hook on the top right (F).
  • As the rope swings back to the left, left-click it when it is at position G to knock off the hook on the left side. When the rope swings back to the right it will knock off the hook in the lower right corner.
  • Go to the scaffolding on the right.
  • Left-click the rope on the right side to knock off the hook in the top left corner (H).
  • Left-click the rope on the left when it is at position I to knock off the hook in the middle of the left side. The rope will swing back to the right and knock off the last hook on that side.
  • Left-click the rope when it is at position J to knock off the last hook.
Angelica Weaver: Catch Me When You Can
  • Take the MURDER WEAPON (A).
  • Congratulations, you have completed Angelica Weaver: Catch Me When You Can!

Created at: 2012-10-05