Walkthrough Menu
- General Tips
- Chapter 1: Guesthouse
- Chapter 2: Underground Passage
- Chapter 3: Workshop
- Chapter 4: Greenhouse
- Chapter 5: Lookout
General Tips
- This is the official guide for Bonfire Stories: Faceless Gravedigger.
- This guide won't tell you when to zoom into a location; the screenshots show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
- Use the Map to fast travel to a location.
Chapter 1: Guesthouse
- Select scene.
- Take GEAR, CLIMBING PEG 1/5, CLIMBING PEG 2/5, LANTERN, and MECHANICAL FINGER (A).
- Look through flyers (B); take Map and CLIMBING PEG 3/5.
- Place GEAR (C); pull handle (D).
- Try to cross bridge (E).
- Take FLAMING STICK (F).
- Select LANTERN; use FLAMING STICK; receive LIT LANTERN.
- Use LIT LANTERN (G); play HOP; receive FIRE EXTINGUISHER.
- Use FIRE EXTINGUISHER (H).
- Go (I).
- Select (J).
- Look (K).
- Take BROKEN CAMERA, BOLT LATCH HANDLE, CLIMBING PEG 4/5, and CLIMBING PEG 5/5 (L).
- Walk down.
- Use BOLT LATCH HANDLE and select; take PHONE-BOX KEY (M).
- Go to Gate.
- Place CLIMBING PEG 5/5 (N); use PHONE-BOX KEY (O).
- Solution (P).
- Take BLUNT KNIFE (Q).
- Use BLUNT KNIFE (R); receive SHARP KNIFE.
- Use SHARP KNIFE; take BILLIARD CUE (S).
- Select BILLIARD CUE. Use BILLIARD CUE (T).
- Go (U).
- Remove sheet; play HOP (V); receive BROKEN ARM.
- HOP solution (V1); select (1-5).
- Take SPECIAL KEY, DOG FIGURINE, FOOT PEDAL, and BATTERY (W).
- Select dirt twice; take DOG FIGURINE (X).
- Use SPECIAL KEY; select twice; take SAW (Y).
- Walk down.
- Place FOOT PEDAL (A); select.
- Take WRENCH and MECHANICAL FINGER (B).
- Go forward.
- Two MECHANICAL FINGERS on BROKEN ARM; receive MECHANICAL ARM.
- Use SAW and WRENCH (C); take HANDLEBARS and CHAIN.
- Select 3x; place BATTERY (D); select twice.
- Place MECHANICAL ARM and CHAIN (E).
- Enter (F).
- Look (G).
- Take STRING TRIMMER (H).
- Place 2 DOG FIGURINES (I); take CORKSCREW HANDLE (J).
- Place CORKSCREW HANDLE; take CORKSCREW (K).
- Use CORKSCREW; select twice (L). Play HOP; receive PUNCH CARD.
- HOP solutions: 261 (M) and 1-4 (N).
- Insert PUNCH CARD (O); select handle (P).
- Go (Q).
- Select scene.
- Take GASOLINE and LIGHTER (R).
- Select all papers; take SCISSORS (S).
- Select twice; take WIRE 1/4 (T).
- Select painting (U).
- Use SCISSORS (V); receive PULL CORD.
- Select STRING TRIMMER, pour GASOLINE and select twice. Place PULL CORD; pull.
- Walk down twice.
- Use STRING TRIMMER; pull handle (W).
- Go (X).
- Pull handle (Y); remove fuse (Z).
- Take EMPTY CO2 TANK and WIRE 2/4 (A).
- Select tree (B); take OWL HEAD (C).
- Go to Manager's Room.
- Place OWL HEAD (D); take WIRE 3/4 and DRAWER PULL (E).
- Place DRAWER PULL; select it. Take RULER (F).
- Walk down.
- Use RULER (G). Take RADIO DIAL and PAPER CLIP (H).
- Go to Manager's Room.
- Place RADIO DIAL (I); take WIRE 4/4 (J).
- Return to Gate.
- Select bag twice. Use PAPER CLIP; select. Look at notebook; take BASTER (K).
- Go to Tennis Court.
- Use BASTER (L); receive OIL.
- OIL on HANDLEBARS; take HORN.
- Go to Main Hall.
- Use HORN (M); take INHALER (N).
- Look at brochure (O).
- Go to Manager's Room.
- Use INHALER (P); take CRUMPLED PAPER (Q).
- Open CRUMPLED PAPER; take TUNNEL MAP.
- Walk down.
- Place WIRE 4/4 (R); select handle (S).
- Open door; enter (T).
Chapter 2: Underground Passage
- Place TUNNEL MAP on scene.
- Go right-left; take RAG (U).
- Walk down-down-forward-left-right. Use RAG (V); take LADDER (W).
- Walk down-down; place LADDER (X).
- Go forward-forward-left-right; take KEY (Y).
- Walk down-down-right. Use KEY (Z).
- Go (Z1).
- Select emblem (A).
- Take RUBBER GLOVE and HAMMER (B).
- Look (C).
- Select 4x; take TROPHY EMBLEM (D).
- Walk down.
- Use HAMMER; take QUARTER (E).
- Place TROPHY EMBLEM (F).
- Select trophy; take FUSE (G).
- Go to Tennis Court.
- Place FUSE (H); pull handle (I).
- Place EMPTY CO2 TANK (J); receive FULL CO2 TANK.
- Play HOP (K); receive TENNIS BALLS.
- Insert QUARTER (L), TENNIS BALLS (M), and FULL CO2 TANK (N). Select tank twice.
- Aim and shoot (P).
- Select net twice; take TWEEZERS and HATCH HANDLE (Q).
- Go to Underground Passage.
- Use TWEEZERS (R); receive PURPLE STONE.
- Place HATCH HANDLE (S); select.
- Go (T).
- Use RUBBER GLOVE (U); receive MUSHROOMS.
- Walk down.
- Place MUSHROOMS (V).
- Solution (W).
- Take MURAL and 8 BUTTON.
- Go to Manager's Room.
- Give MURAL (X); take 4 BUTTON (Y).
- Place 4 BUTTON and 8 BUTTON; select 4-8-6-2 (Z).
- Take PACKAGE (Z1).
- Take UV FLASH from PACKAGE.
- Remove flash on BROKEN CAMERA; place UV FLASH; take CAMERA.
- Go to Lakeshore.
- Use CAMERA (A); receive BROKEN CAMERA.
- Take BROKEN CUP, MOTORCYCLE KEY, PURPLE STONE, STRANGE CHEST and GLUE (B).
- Select three pieces on BROKEN CUP; use GLUE; take CUP.
- Two PURPLE STONES on STRANGE CHEST; open it; take SPRING and PORTRAIT 1/3.
- Walk down.
- Use CUP; take FIRST-AID EMBLEM (C).
- Use FIRST-AID EMBLEM; take COTTON and AMMONIA (D).
- Go to Tennis Court.
- Use SPRING; select twice; take SPARK PLUG (E).
- Go to Lakeshore.
- AMMONIA on COTTON; select. Place AMMONIA in silhouette; select twice. Take AMMONIA-SOAKED COTTON.
- Use AMMONIA-SOAKED COTTON (F).
- Insert SPARK PLUG (G); select twice.
- Place MOTORCYCLE KEY; select (H). Select motorcycle.
Chapter 3: Workshop
- Select 1-3.
- Select scene.
- Select parts 4x (I); take PHOTO OF A DIVING TOWER (J).
- Open drawer; take FLOWER BUTTON 1/4 (K).
- Go (L).
- Take FILE, WOODEN BOX, and BROKEN SICKLE (M).
- Select WOODEN BOX. Solution (1-16).
- Take FLOWER BUTTON 2/4 (N).
- Go (O).
- PHOTO OF A DIVING TOWER is automatically used.
- Take BROKEN HANDLE, WIRE, and NET (P).
- Select ladder (Q).
- Use NET (R); receive FLOWER BUTTON 3/4.
- Walk down.
- FILE, BROKEN HANDLE, and WIRE on BROKEN SICKLE; take SICKLE.
- Use SICKLE; select vines; take VISE HANDLE (S).
- Walk down.
- Place VISE HANDLE; select (T). Take CLAW HAMMER (U).
- Use CLAW HAMMER; take FLOWER BUTTON 4/4 (V).
- Go to Swimming Pool.
- Place FLOWER BUTTON 4/4 (W).
- Solution (X).
- Enter (Y).
- Open dome; take CHISEL (Z).
- Take D BUTTON (A).
- Walk down twice.
- Use CHISEL; take WIRE CUTTERS (B).
- Walk down.
- Use WIRE CUTTERS; take WOODEN BOX KEY (C).
- WOODEN BOX KEY on WOODEN BOX; take PURPLE STONE and SCREWDRIVER.
- Go to Swimming Pool.
- Use SCREWDRIVER; remove cover; play puzzle (D).
- Solutions (E-F-G).
- Select button (H).
- Play HOP (I); receive UTENSIL SET.
- Go to Restaurant.
- Take BOX INLAY from UTENSIL SET.
- Use BOX INLAY; take INSTRUCTIONS (J).
- Open UTENSIL SET; place INSTRUCTIONS. Solution (K).
- Take GOLDEN LADLE (L).
- Place GOLDEN LADLE (M); take COINS (N).
- Insert COINS (O). Place D BUTTON; select (P). Select glass; take WRENCH (Q).
- Walk down.
- Use WRENCH (R); receive POOL LADDER.
- Place POOL LADDER (S); go up (T).
- Take MYSTERIOUS BOTTLE (U).
- Select MYSTERIOUS BOTTLE 2x; take ALKALINE WATER.
- Go to Restaurant.
- Use ALKALINE WATER; take MICROPHONE (V).
- Select MICROPHONE 4x; take IMPROVISED HOOK.
- Walk down.
- Use IMPROVISED HOOK (W); take ODD CHEST.
- PURPLE STONE on ODD CHEST; open it. Take PHOTO OF A GAZEBO, COMBINATION, and PORTRAIT 2/3.
- Walk down.
- Place COMBINATION; solution 41596 (X).
- Pull lever (Y).
- Go (Z).
- PHOTO OF A GAZEBO is automatically used.
- Take LEAF, SHOVEL HANDLE, and LEAF (A).
- Use SICKLE; take ROPE (B).
- Place SHOVEL HANDLE; take SHOVEL (C).
- Walk down.
- Use SHOVEL; take MAGNET (D).
- Go to Lake.
- ROPE on MAGNET; take MAGNET ON A ROPE.
- Use MAGNET ON A ROPE (E); receive CROWBAR.
- Use CROWBAR and SHOVEL. Open casket; take PECULIAR CHEST (F).
- Open PECULIAR CHEST; take CRUMPLED MAP and PORTRAIT 3/3.
- Open CRUMPLED MAP; take LEAF EMBLEM.
- Go (G).
- Take BOAT KEY and LEAF EMBLEM (H).
- Use CROWBAR; take ANCHOR INLAY (I).
- Place ANCHOR INLAY; take JUNK (J).
- Select JUNK 5x; take UV FLASH.
- Remove flash on BROKEN CAMERA; place UV FLASH; take CAMERA.
- Use CAMERA (K). Receive BROKEN CAMERA.
- Select scene.
- Use CROWBAR; take LEAF (L).
- Go to Lake.
- Use BOAT KEY; take FIRST-AID KIT (M).
- Open FIRST-AID KIT; select matching pairs; take BANDAGE and ANTISEPTIC WIPES.
- Go to Ravine.
- Use ANTISEPTIC WIPES and BANDAGE (N).
- Go to Lake.
- Talk (@); take PEPPER SPRAY (O).
- Go to Ravine.
- Place PEPPER SPRAY (P); use LIGHTER on it; take LEAF (Q).
- Go to Square.
- Place 4 LEAF pieces on LEAF EMBLEM.
- Place 2 LEAF EMBLEMS (R).
- Solution (S).
- Go (T).
- Take Lamp (1).
- Use Lamp; take key (2).
- Use key; go through gate (3).
- Take gloves (4). Use gloves (5).
- Take fence (6). Place fence (7).
- Take axe (8). Use Axe (9).
- Exit (10).
Chapter 4: Greenhouse
- Take CIRCLE OF SYMBOLS, HEXAGON 1/2, MATCHES, and CLOTH (A).
- Use MATCHES; take KNOCKER RING (B).
- Place CIRCLE OF SYMBOLS and KNOCKER RING; position as shown (C).
- Select lock; enter (D).
- Select petals (white). Select box; take HEXAGON 2/2 (E).
- Take BROKEN CHAINSAW, GREEN EYE, GLUE, and GASOLINE (F).
- Place PORTRAIT 3/3. Solution (G).
- Take STRAW.
- Select STRAW 3x; take STRAW DOLL.
- Place STRAW DOLL (H); take BEAST-HEAD EMBLEM 1/2 (I).
- Walk down.
- Place GREEN EYE (J); receive PICTURE TILE.
- Use CLOTH (K); receive WET CLOTH.
- Use WET CLOTH (L).
- Place HEXAGON 2/2. Solution (M). Take HAMMER.
- Use HAMMER; take KNIFE (N).
- Use KNIFE (O); play HOP; receive BROKEN GNOME.
- Assemble BROKEN GNOME; use GLUE; take GNOME (P).
- Go (Q).
- Use HAMMER; take GNOME (R).
- Walk down.
- Place 2 GNOMES. Solution (S).
- Take BEAST-HEAD EMBLEM 2/2 (T).
- Go (U).
- Place BEAST-HEAD EMBLEM 2/2 (V); select dome (W).
- Take FILM and CHAINSAW CHAIN (X).
- Walk down twice.
- Select BROKEN CHAINSAW twice. Use GASOLINE and CHAINSAW CHAIN; receive CHAINSAW.
- Use CHAINSAW (Y).
- Go (Z).
- Take PICTURE TILE and HEAVY PIPE (A).
- Place 2 PICTURE TILES; swap (B). Take MIRROR.
- Use HEAVY PIPE; take SHIP and SHARP GLASS (C).
- Place MIRROR; select (D).
- Go (E).
- Take ELECTRIC BOX HANDLE (F); select dummy (G).
- Use SHARP GLASS (H); take ROPE.
- Take HOOK (@).
- ROPE on HOOK; take GRAPPLING HOOK.
- Use GRAPPLING HOOK (I).
- Move items; take EYEBALL and WIRE (J).
- Select WIRE 3x; take WIRE HOOK.
- Place EYEBALL (K); take LEATHER BAG (L).
- Walk down.
- Select 4175 (M); take CONTROL PANEL (N).
- Use WIRE HOOK (O); receive ANCHOR EMBLEM.
- ANCHOR EMBLEM on SHIP; take MONOGRAM TILE.
- MONOGRAM TILE on LEATHER BAG; open bag; take SCRAPER.
- Go to Theater.
- Use SCRAPER; take ELECTRIC BOX HANDLE (P).
- Place 2 ELECTRIC BOX HANDLES; select (Q).
- Solution (R).
- Walk down.
- Place FILM (S) and CONTROL PANEL (T).
- Select projector. Take RECORD PLAYER KEY (U).
- Return to Workshop.
- Use RECORD PLAYER KEY; take ANCHOR INLAY (V). Receive BRIDGE KEY.
- Go to Lake.
- Use BRIDGE KEY; select (W).
- Go (X).
- Select hat; take STUN GUN (A).
- Use SCRAPER; take KNOB 1/2 (B).
- Use STUN GUN; select door; take MEGAPHONE (C).
- Use MEGAPHONE; take NEST (D).
- Select NEST 3x; take KNOB 2/2.
- Place KNOB 2/2; open box; take WINCH (E).
- Use WINCH; select twice (F). Play HOP to get PHOTO OF POOL CHAIRS and PHOTO OF AN OLD BOAT.
- Go to Ravine.
- PHOTO OF AN OLD BOAT is automatically used.
- Select boat and open coffin; take SCRAP OF MAP (G).
- Use ANCHOR INLAY; take TROWEL (H).
- Go to Swimming Pool.
- PHOTO WITH POOL CHAIRS is automatically used.
- Move chair, use TROWEL and open casket; take SCRAP OF MAP (I).
- 2 SCRAPS OF MAP on CRUMPLED MAP; take SECRET MAP.
- Go to Promenade.
- Use SECRET MAP (J).
- Use arrows (orange) to void obstacles (K). Solution is random.
Chapter 5: Lookout
- Take BROKEN NET, BOARD 1/2, and BOARD 2/2 (L).
- Look at all pictures; take STRANGE PHOTO (M).
- Place BOARD 2/2 (N).
- Go (O).
- Take NETTING (P).
- Select BROKEN NET; place NETTING; receive FISHING NET.
- Select lock. Solution: (1-8)-(9 down).
- Open door; take MAGNET (Q).
- Walk down.
- Use FISHING NET (R); receive BROKEN DISC.
- Use MAGNET (S); receive POWER BOX KEY.
- Go to Lookout.
- Open lock; use POWER BOX KEY (T); play HOP to trigger a puzzle.
- Solution (U-V-W-V-U-V-X).
- Go (Y).
- Take CHISEL, STRANGE PHOTO, and HAMMER (A).
- Use CHISEL and HAMMER; take OILER (B).
- Walk down.
- Use HAMMER; take DISC PIECE (C).
- Walk down.
- Use OILER; open box; take LIGHTBULB and CASH REGISTER CRANK (D).
- Go (E).
- Place CASH REGISTER CRANK; select (F); take 25 CENTS (G).
- Insert 25 CENTS (H); look at all pictures (I); take STRANGE PHOTO.
- Go (J).
- Open casing; remove bulb; place LIGHTBULB (K). Play HOP to get DISC PIECE.
- 2 DISC PIECES on BROKEN DISC; receive GOLDEN DISC.
- Place GOLDEN DISC and 3 STRANGE PHOTOS are automatically used. Solution (Mx2-Lx2-Nx2).
- Go (O).
- Select scene.
- Take WEIRD KEY and BRACELET (P).
- Walk down.
- Place WEIRD KEY; take UV FLASH (Q).
- Remove flash on BROKEN CAMERA; place UV FLASH; take CAMERA.
- Go to Secret Passage.
- Use CAMERA (R).
- Select scene.
- Try to go to Catacombs (S). Take SQUARE TILE (T).
- Place SQUARE TILE (U). Solution (Y-X-V-W-Y-X).
- Take RITUAL CANDLES (A).
- Place RITUAL CANDLES. Solution (B).
- Take STONE FLOWER INLAY (C).
- Place STONE FLOWER INLAY (D).
- Go (E).
- Take UNUSUAL BOX, SKULL INLAY, and COAL (F).
- Use COAL (G).
- Select UNUSUAL BOX; arrange as shown (H). Open box.
- Select 3x; take GEAR (I).
- Walk down.
- Place SKULL INLAY; select; take SICKLE (J).
- Use SICKLE; take MURAL SHARD (K).
- Place MURAL SHARD (L).
- Solution (M).
- Take ACID.
- Go to Catacombs.
- Use ACID; take BRACELET (N).
- Place 2 BRACELETS; take LEVER (O).
- Take PISTOL (P). Use PISTOL (Q).
- Solution (1-6).
- Place GEAR and LEVER (R). Pull lever.
- Go (S).
- Select rope (T-U).
- Remove board; take CORKSCREW (V).
- Select hook (W). Use CORKSCREW (X); take ARROW HOOK (Y).
- Place ARROW HOOK and use HAMMER (Z). Select rope (Z1).
- Use HAMMER (Z2).
- Select 1-3.
- Select A-I-C-S-E-S-J (@1).
- Enter 1251 (@2). Open casket.
- Congratulations, you've completed Bonfire Stories: Faceless Gravedigger!
Created at: 2017-06-16