Walkthrough Menu
- General Tips
- Chapter 1: The Camp
- Chapter 2: The Hunt
- Chapter 3: The Hospital
- Chapter 4: The Last Morning
- Chapter 5: The Hunters' Hideout
- Chapter 6: Margaret
General Tips
- This is the official guide for Bonfire Stories: Heartless.
- This guide won't tell you when to zoom into a location; the screenshots show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
- Use the Map to fast travel to a location.
Chapter 1: The Camp
- Examine scene.
- Walk forward.
- Talk (A).
- Walk left, then down.
- Examine (B).
- Move items; take CAR KEY and LANTERN (C).
- Examine (D). Open pocket; take TOOLBOX EMBLEM.
- Examine (E); take FUEL.
- Take Map (F).
- Use CAR KEY (G).
- Play HOP; receive MATCHES (H).
- FUEL and MATCHES on LANTERN.
- Examine (I); place LANTERN.
- Use TOOLBOX EMBLEM; take RESPIRATOR (J).
- Use RESPIRATOR (K).
- Try to walk forward.
- Take CLOTHES BUTTON (L).
- Move wood; take HAND AXE (M).
- Examine HAND AXE; remove cover.
- Walk down.
- Examine (N); use AXE. Take FISHING HOOK.
- Walk forward.
- Move cloth (O).
- Examine zipper; use FISHING HOOK (P).
- Walk left.
- Take COIN (Q).
- Walk down.
- Examine (R); use COIN. Take ROPE and FISHING HOOK.
- Walk left.
- Use FISHING HOOK (S).
- Take CLOTHES BUTTON (T).
- Remove coal; take BUCKET (U).
- Walk down.
- Examine (V); place 2 CLOTHES BUTTONS.
- Solution (W).
- Take THREAD and SCISSORS.
- Walk left.
- Use SCISSORS (X); receive DRAWER HANDLE.
- Place DRAWER HANDLE (Y); open. Take WRENCH and KAYAK BUTTON (1/3) (Z).
- Use WRENCH (A); take VALVE.
- Walk down.
- Place BUCKET (B). Use VALVE; turn (C). Take BUCKET WITH WATER.
- Walk left.
- Open; pour BUCKET WITH WATER (D). Take DIARY.
- Read DIARY; take HIGHLIGHTED DATE and KAYAK BUTTON (2/3).
- Examine (E).
- Enter code (F).
- Take SLEEPING PILLS; examine flute 2x (G).
- Solution (H).
- Take KAYAK BUTTON (3/3) (I).
- Walk down.
- Remove cloth; examine (J). Place KAYAK BUTTON (3/3).
- Solution (K).
- Take WATERPROOF PACK.
- Open WATERPROOF PACK; examine paper and cards. Take KEY CARD.
- Walk left.
- Use KEY CARD (L); take GAS MASK.
- Walk down.
- Use GAS MASK (M).
- Solution (N): jump over stones.
- Take RULER (O).
- Examine RULER 3x.
- Use RULER (P); receive TILE HALF.
- Take TILE HALF (Q).
- Place 2 TILE HALVES (R); take SEWER RING.
- Place SEWER RING (S).
- Examine; use ROPE (T).
- Walk right.
- Examine scene.
- Take JACK (U). Remove cloth; play HOP (V). Receive SIGNET RING.
- Take JACK HANDLE (W). Examine (X); take ROPE.
- Take ANIMAL TOKEN (1/3) (Y).
- Use SIGNET RING (Z); open. Take PIPE and CHEST.
- JACK HANDLE on JACK.
- Use JACK (A); pull handle. Take BOWL and GEAR (B).
- Take BROKEN NET (C).
- GEAR on CHEST.
- Solution (D).
- Take ANIMAL TOKEN (2/3) and BELL.
- Walk down.
- Use PIPE; take NET (E).
- Examine BROKEN NET; place NET. Take NET.
- Walk right.
- Use NET; take CAN OPENER (F).
- Examine (G); use CAN OPENER. Take DOG FOOD.
- DOG FOOD and SLEEPING PILLS on BOWL; take SOPORIFIC DOG FOOD.
- Give SOPORIFIC DOG FOOD (H).
- Go left.
Chapter 2: The Hunt
- Take WOLF EMBLEM HALF (I).
- Examine 2x (J); take ANIMAL TOKEN (3/3).
- Walk down twice.
- Use ANIMAL TOKEN (3/3) (K).
- Solution (K): A-B-C-G-F-E-D-A-E-F-D-G-F-E-A-D.
- Take WOLF EMBLEM HALF.
- Walk right.
- Examine (L); place 2 WOLF EMBLEM HALVES. Take GAZEBO HANDLE.
- Walk left.
- Use GAZEBO HANDLE (M); open.
- Examine; take OLD BOX (N). Move branches; play HOP (O). Receive NUTS.
- Examine NUTS; use BELL and THREAD. Take BELL WITH NUT.
- Use BELL WITH NUT (P).
- Walk right.
- Examine (Q); take TRIANGLE BUTTON.
- Remove wire; take TRAP KEY (R).
- Walk down.
- Use TRAP KEY (S); receive CROWBAR.
- Walk down.
- Examine (T); use CROWBAR. Take FIRST AID KIT.
- Open FIRST AID KIT; move items. Take BANDAGE.
- Walk left.
- Use BANDAGE (U).
- Walk forward.
- Take PLIERS (V).
- Use PLIERS (W); receive SQUARE BUTTON.
- Walk down, then right.
- Place TRIANGLE BUTTON and SQUARE BUTTON (X).
- Solution (Y): (B-C)-(B-A-C)-(B-D)-(B-A-C)-(B-D).
- Take FISH EYE.
- Use PLIERS (Z).
- Play HOP; receive CROSSBOW BOLTS (A).
- Examine CROSSBOW BOLTS; examine each arrow. Assemble arrows; take CROSSBOW BOLTS.
- Walk down twice.
- Use FISH EYE; take SAW HANDLE (B).
- Walk left, then right.
- Examine (C); use SAW HANDLE. Take SAW.
- Walk down.
- Use SAW (D); take HOOK.
- ROPE on HOOK; take GRAPPLING HOOK.
- Examine (E); use SAW. Take BELLOWS.
- Walk right.
- Use BELLOWS; take BURNING BRANCH (F).
- Use BURNING BRANCH; take GOLDEN LEAF (G).
- GOLDEN LEAF on OLD BOX. Examine; assemble bow. Use CROSSBOW BOLTS; take LOADED CROSSBOW.
- Use LOADED CROSSBOW. Solution (H): stop lines inside target.
- Receive HOUSE KEY.
- Walk down twice.
- Examine (I); use HOUSE KEY.
- Open door; take GLOVE (J).
- Walk down.
- Use SAW; take SHOVEL (K).
- Walk right, then left.
- Use GLOVE 4x (L).
- Solution (M).
- Take PARKER MEDALLION.
- Walk right.
- Move leaves; use SHOVEL. Take PARKERS' BOX (N).
- PARKER MEDALLION on PARKERS' BOX; read papers. Take FUSE (2/3).
- Walk down, then forward.
- Use GRAPPLING HOOK (O); receive NEST.
- Examine NEST; move items. Take FUSE (3/3).
- Open; pull lever (P). Remove fuses; place FUSE (3/3) (Q). Pull lever.
Chapter 3: The Hospital
- Examine scene.
- Take SEWER HANDLE (R).
- Collect BOARDS (1/5)-(5/5) (S).
- Examine (T); use SEWER HANDLE.
- Solution (U): Dx2-Ax2-D-Cx2-D-C-D-A-B-A-D.
- Take TORCH HANDLE.
- Take SCALPEL HANDLE and RESIN (V).
- Place BOARDS (W).
- Solution (X).
- Take RAG (Y).
- Examine RAG; take LIGHTER and 2 SHREDDED RAGS.
- Examine TORCH HANDLE; use SHREDDED RAG, RESIN, and LIGHTER; take LIT TORCH.
- Use LIT TORCH (Z).
- Play HOP.
- Examine (A).
- Solution (B).
- Take HOOK HANDLE; pull lever.
- Take PUMP HOSE (C).
- Place HOOK HANDLE; take HOOK (D).
- Use HOOK (E).
- Take BROKEN GLASS (F). Examine (G); take PUMP HANDLE.
- SHREDDED RAG on BROKEN GLASS; take GLASS SHARD.
- Walk down.
- Use GLASS SHARD; take HANDSAW (H).
- Use HANDSAW (I); receive BRANCH.
- Walk right.
- Place BRANCH (J).
- Enter Secret Room.
- Read letter (K); take TOOLBOX EMBLEM.
- Take PUMP HOSE (L).
- Walk down.
- Examine (M); place TOOLBOX EMBLEM.
- Take CROWBAR (N).
- Go left.
- Use CROWBAR (O).
- Remove cloth (P).
- Take INKWELL (Q).
- Walk down twice.
- Use PUMP HANDLE and 2 PUMP HOSES (R); pull handle.
- Play HOP; receive BIRD HOOD (S).
- Walk right.
- Use BIRD HOOD (T); take CHEST KEY (U).
- Walk left.
- Use CHEST KEY (V). Move blades; take SCALPEL BLADE and SCREWDRIVER HANDLE (W).
- SCALPEL BLADE on SCALPEL HANDLE; take SCALPEL.
- Use SCALPEL (X); receive WAX-COVERED ARROW BUTTON.
- Use SCALPEL; take GATE KEY (Y).
- Use LIGHTER and WAX-COVERED ARROW BUTTON; take ARROW BUTTON (Z).
- Place ARROW BUTTON (A).
- Solution (B): (D-A)-(Ax2-B-C-B-A-D-A-B-A).
- (D-Cx2-Bx3-Ax3-B-C-B)-(B-Dx4)-(B-Cx2-Dx2-C-D-A-D-A).
- Take FEATHER.
- Walk down.
- Use GATE KEY (C).
- Play HOP; receive STAMP (D).
- Walk left.
- Place items (E-F) in box (G). Place INKWELL, FEATHER, and STAMP (G); take SCREWDRIVER TIP.
- SCREWDRIVER TIP on SCREWDRIVER HANDLE; take ANTIQUE SCREWDRIVER.
- Use ANTIQUE SCREWDRIVER; take GEOLOGICAL TOOLS (H).
- Go forward.
Chapter 4: The Last Morning
- Remove blade; take SCALPEL BLADE (I).
- SCALPEL BLADE on SCALPEL HANDLE; take SCALPEL.
- Take SYMBOL PART (1/3) (J).
- Open door (K).
- Walk left.
- Take BROKEN INJECTOR and TALCUM POWDER (L). Use SCALPEL (M); take RED KNOB (1/2).
- Take TRIANGLE TILE (1/3) (N).
- Walk down.
- Use TALCUM POWDER; solution (O). Press button (P); remove sign.
- Walk forward.
- Remove pins (Q); receive PLASTIC HEART.
- Open; take PLASTIC LUNG (R).
- Walk down twice.
- Place pieces, PLASTIC HEART, and PLASTIC LUNG (S). Take NUMBERED HANDLE (T).
- Walk forward twice.
- Place NUMBERED HANDLE; solution (U).
- Walk left.
- Use SCALPEL; take SKELETON KEY, GREEN CHEST, and SHEET (1/3) (V).
- Take RED KNOB (2/2) (W).
- Take IMPROVISED SHEET ROPE and TRIANGLE TILE (2/3) (X).
- Walk down.
- Use SKELETON KEY (Y); take IRON RABBIT (Z).
- Walk down.
- Read note (A). Place IRON RABBIT (B); open. Take ROCKY EMBLEM.
- ROCKY EMBLEM on GEOLOGICAL TOOLS; take HAMMER.
- Walk left.
- Talk; receive ARCHIVE KEY.
- Place RED KNOB (2/2) (C); open. Take ACID. Move files; take TRIANGLE TILE (3/3).
- Use HAMMER; take PUTTY KNIFE (D).
- Walk down, then forward.
- Use ARCHIVE KEY (E); read note. Take CRYSTAL EMBLEM and PENDANT.
- PENDANT on GREEN CHEST; take NIGHTSTAND KEY.
- Place TRIANGLE TILE (3/3) (F). Play HOP; receive SYMBOL PART (2/3).
- Walk left.
- Turn handle (G). Use HAMMER (H); take PICKLOCK and FILE.
- Go to the Corridor.
- Use NIGHTSTAND KEY; take SYMBOL PART (3/3) and TWEEZERS (I).
- Place SYMBOL PART (3/3) (J).
- Solution (K).
- Take CORKSCREW.
- Walk down.
- CORKSCREW on ACID.
- Pour ACID (L); examine. Take MEDICINE TILE (M).
- Walk forward.
- Move book; use TWEEZERS (N). Receive INJECTOR HANDLE.
- Walk left.
- Place MEDICINE TILE (O); take RUBBER GLOVES.
- Examine; use RUBBER GLOVES (P). Take AMPULE.
- Walk down.
- Place CRYSTAL EMBLEM (Q).
- Place AMPULE (R); take AMPULE WITH SERUM.
- Walk left.
- INJECTOR HANDLE and AMPULE WITH SERUM on BROKEN INJECTOR; take LOADED INJECTOR.
- Use LOADED INJECTOR (S).
- Take SHEET (2/3) (T).
- Go to River Bank.
- Use PUTTY KNIFE and HAMMER; take BLUE GEMSTONE (U).
- Go to Ritual Room.
- Place BLUE GEMSTONE (V); open. Take ANTENNA.
- Walk left.
- Open ANTENNA; take EXTENDED ANTENNA.
- Use EXTENDED ANTENNA (W); take SHEET (3/3).
- Go to the Last Morning Room.
- SHEET (3/3) on IMPROVISED SHEET ROPE.
- Use FILE and IMPROVISED SHEET ROPE (X).
Chapter 5: The Hunters' Hideout
- Use PICKLOCK (Y); open.
- Close cages (1-3).
- Take OILER (Z).
- Use OILER (A); take GATE HANDLE.
- Use GATE HANDLE (B); open.
- Walk forward.
- Move items; examine. Take REED'S DIARY (C).
- Read REED'S DIARY; take PIN (1/2).
- Take PITCHFORK (D).
- Use PITCHFORK; take PICKAXE (E).
- Use PICKAXE (F); take PADLOCK TILE.
- Walk down.
- Place PADLOCK TILE (G). Open; take CAR DOOR HANDLE.
- Walk forward.
- Move cloth; use CAR DOOR HANDLE. Examine; take BACKDOOR KEY (H).
- Use BACKDOOR KEY (I).
- Enter Foyer.
- Take MOLD PART (1/2) (J).
- Walk right.
- Take WIRE CUTTERS (K).
- Walk down.
- Take SLEDGEHAMMER (L). Use WIRE CUTTERS (M); take HAND RAKE.
- Walk down twice.
- Use SLEDGEHAMMER (N); take BRONZE SYMBOL (1/3).
- Use HAND RAKE (O); receive STATUE WING.
- Go to the Foyer.
- Place STATUE WING (P); take PIN (2/2) (Q).
- Walk right.
- Place PIN (2/2) (R).
- Solution (S). Starting positions are randomized.
- Walk left.
- Play HOP; receive CRIMSON GAS and WINGED CREST HALF (1/2) (T).
- HOP solution (U).
- Use WIRE CUTTERS (V); receive BALL BEARING.
- Take PLASTER (W).
- Walk down.
- Take WINGED CREST HALF (2/2) (X).
- Walk down twice.
- Place WINGED CREST HALF (2/2) (Y); open. Take MAGNET.
- Remove hay; use MAGNET (Z). Take BRONZE SYMBOL (2/3).
- Go to the Foyer.
- Read newspapers (A); use BALL BEARING and MAGNET.
- Solution (B): move ball through maze.
- Take PICTURE DISC.
- Walk right.
- Place PICTURE DISC (C).
- Solution (D).
- Walk right.
Chapter 6: Margaret
- Use CRIMSON GAS on scene.
- Take SOLVENT and EMPTY BLOWTORCH (E).
- Press (F); take MOLD PART (2/2) (G).
- Walk down.
- Use SOLVENT (H); take PAINTBRUSH.
- Walk left.
- Open (I); use PAINTBRUSH. Receive PAINTBRUSH WITH GLUE.
- Walk down.
- Place MOLD PART (2/2) and PLASTER; use PAINTBRUSH WITH GLUE (J). Use spoon (K) on plaster (L). Use spoon on bowl (M). Take CLOVER EMBLEM (J).
- Walk left.
- Place CLOVER EMBLEM (N); take BRONZE SYMBOL (3/3).
- Walk down twice.
- Place BRONZE SYMBOL (3/3) (O).
- Solution (P): B-E-H-C-D-G-H-E-D-B-E-H-F-D-G-H-F-D.
- Walk forward.
- Play HOP; examine scene.
- Take FUEL, DEER HEAD, and BROKEN UV FLASHLIGHT (Q).
- Examine 3x; take SILVER SYMBOL (1/4) (R).
- Go to the Research Room.
- FUEL on EMPTY BLOWTORCH; take BLOWTORCH.
- Use BLOWTORCH; take GEAR (S).
- Walk down.
- Place DEER HEAD (T); take KNIFE HANDLE (U). Open; place GEAR. Close clock; examine. Take MINIATURE SHIELD.
- Walk right.
- Read letters. Place KNIFE HANDLE (V); take BROKEN KNIFE.
- Go to the Workroom.
- Use BROKEN KNIFE (W); take BLUE FLASK TILE.
- Place MINIATURE SHIELD; take MOSAIC CHEST and GOLDEN INSIGNIA (X).
- Place GOLDEN INSIGNIA (Y); take MUSIC TILE.
- Go to Research Room.
- Place BLUE FLASK TILE (Z); take SILVER SYMBOL (2/4).
- Walk down, then right.
- Place MUSIC TILE (A); open. Take POKER HANDLE.
- Use POKER HANDLE; take POKER (B).
- Use POKER (C); receive PADLOCK KEY.
- Go to the Workroom.
- Use PADLOCK KEY (D); open. Take UV BULB.
- UV BULB on BROKEN UV FLASHLIGHT; take UV FLASHLIGHT.
- Walk down twice.
- Use UV FLASHLIGHT; take MOSAIC PART and CRYPTEX (E).
- Examine CRYPTEX; solution (F).
- Take CUPBOARD TOKEN.
- Go to the Foyer.
- Place CUPBOARD TOKEN (G).
- Play HOP; receive MOSAIC PART (H).
- 2 MOSAIC PARTS on MOSAIC CHEST; solution (I).
- Take GAME TOKENS.
- Walk right.
- Use UV FLASHLIGHT (J).
- Solution (K).
- Take SILVER SYMBOL (3/4).
- Walk right.
- Read note (L); place GAME TOKENS.
- Solution (M).
- Take ORNATE INSIGNIA.
- Walk down.
- Place ORNATE INSIGNIA; open. Take SUN DISC (N).
- Walk left.
- Place SUN DISC (O); take RED FLASK TILE.
- Place RED FLASK TILE (P); take CACHE HANDLE.
- Go to the Workroom.
- Move books; place CACHE HANDLE (Q). Take SILVER SYMBOL (4/4).
- Place SILVER SYMBOL (4/4) (R).
- Solution (S).
- Play HOP.
- Talk (T); select answers: (A-Bx2-A).
- Examine scene.
- Congratulations! You have completed Bonfire Stories: Heartless.
Created at: 2018-10-19