Walkthrough Menu
- General Tips
- Chapter 1: Icarus
- Chapter 2: The Mechanic
- Chapter 3: The Watchmaker and the Flower Girl
- Chapter 4: The Storyteller
- Chapter 5: The Butler and the Mermaid
- Chapter 6: The Snow Queen and the Deadly Tasting
- Chapter 7: The Stargazer and the Vampire
General Tips
- Hidden Object Scenes and mini-games are often randomized - your solution may vary.
- Hidden Object Scenes will be referred to as HOS in this walkthrough.
- Items listed in orange are hidden or require additional steps.
- Hints are unlimited, but you must wait for the hint meter to recharge (A).
- Your inventory is in the bottom panel - click on an item to select it for use (C).
- The inventory panel auto-hides, move your mouse down to reveal.
- The journal (D) will track your progress and note clues; you can also replay all dialogs by selecting the Recorder tab (E).
- Select the map next to the journal for a floor-plan of the rooms you have visited (F).
- The map will also show areas of interest, mini-games as well as your current location.
- Refer to the legend at the top of the pages (G).
- Select the numbered tabs for different levels (H).
Chapter 1: Icarus
- You will have the option of a brief tutorial.
- Take the GUITAR TUNER (A) and the NUMBER 3 CUE BALL (B).
- Note the first door on the left (C).
- Enter the door on the right (D).
- Note the locked cabinet (E).
- Look at the guitar case; open the case and place the GUITAR TUNER in the niche for a mini-game (F).
- Select an outer silver tuning peg (G), pluck the guitar string (H) and watch the tuning meter (I).
- Turn the peg up or down until the meter goes to the center and the green light shows.
- Our solution was: turn (J) up 3 times, turn (K) down 5 times, turn (L) up 2 times, turn (M) down 1 time, turn (N) up 4 times, and turn (O) down 3 times.
- Take the KEY that is revealed (P).
- Look at the cabinet and use the KEY in the lock (Q).
- Take the FLASHLIGHT (R).
- Exit the music room and enter the first door on the left.
- Use the FLASHLIGHT anywhere in the room to turn it on; select the lamp to turn on the lights (S).
- Open the curtain, then select the area for a HOS (T).
- Locate all the items on the list.
- Open the drawer to find the eyeglasses (U).
- Open the jewelry box to find the gear (V).
- Select the 6 spools to place them in the basket and get the 6 spools of thread (W).
- You will earn the GEAR.
- Exit the make-up room.
- Look at the door at the end of the hall and place the GEAR in the round hole (X).
- Select the doorknob to open the door (Y).
- Walk forward.
- Take the MOP (A) and EMPTY BUCKET (B).
- Enter the game room on the right (C).
- Take the SCREWDRIVER (D).
- Read the medical history (E).
- Exit the game room and walk forward through the far door.
- Enter the trophy room on the right.
- Take the NUMBER 9 CUE BALL (F).
- Read the news clipping (G).
- Take the HAIR DRYER (H).
- Open the painting over the fireplace and select the safe for a mini-game (I).
- Refer to your journal for the notes or recording of the combination Oscar gave you (J).
- Drag the dial to 11 (K), 8 (L), and 16 (M).
- Take the MECHANICAL EYE from inside the safe.
- Walk down to exit the trophy room, then return to the make-up room.
- Look at the mannequin head and use the HAIR DRYER on the outlet (N).
- Pick-up the hair dryer and use it on the hair until it dries (O).
- Once the face opens, take the SCISSORS (P).
- Exit the make-up room and return to the hall with the fire trap.
- Look at the eye reader on the wall and use the MECHANICAL EYE on it (Q).
- Enter the door on the left (R).
- Take the RUST REMOVER (S).
- Take the 1/7 WOODEN MOSAIC PART (T).
- Read the note (U).
- Look at the panel and use the SCREWDRIVER to remove the screws and panel (V).
- Use the SCISSORS to cut the 2 wires (W).
- Exit the storeroom and walk forward to the elevator.
- Take the 1/2 RADIO KNOB (X).
- Pull the elevator control (Y).
- Walk forward to the well area (Z).
- Take the SHOVEL (A).
- Note the cellar door (B).
- Walk forward to the collapsed archway area (C).
- Take the 2/7 WOODEN MOSAIC PART (D).
- Look at the mini-game on the wall and take the 2/2 RADIO KNOB (E).
- Return to the storeroom – walk down twice to the elevator and pull the switch, then enter the door on the left.
- Look at the radio and place the 2 RADIO KNOBS on the dials (F).
- This will trigger a mini-game.
- Turn the 2 knobs (G, H) so when the center red button (I) is pressed the 2 pieces will form a ring.
- Please see the screenshot for the color coded matches.
- Take the KEY from the compartment that opens (J).
- Return to the well area.
- Look at the cellar door and use the KEY on the lock (K).
- Select the cellar for a HOS.
- Locate all the items on the list.
- Press the button to find the boxing glove (L).
- Press the bellows to inflate the balloon (M).
- You will earn the RUBBER BELT.
- Walk forward.
- Look at the garage door control and use the RUST REMOVER on the panel (N).
- Open the panel and place the RUBBER BELT on the wheels (O).
- Press the red button (P).
- Enter the garage (Q).
Chapter 2: The Mechanic
- Take the OILER (A).
- Note the trunk (B).
- Note the door to the summer pavilion (C).
- Look at the rainbow on the wall for a mini-game (D).
- Move the colored balls to the right side of the rainbow (E). The colors from left to right are: red-orange-yellow-green-blue-indigo-violet (F).
- Move the violet ball up to the center (G), then move all the other balls to the right (H).
- Move the violet ball to the left, put the red ball in the center, then move the remaining balls to the left (I).
- Move the red ball to the right and put the indigo ball in the center; move all the balls except the violet to the right (J).
- Move the indigo ball to the left, place the orange ball in the center and move all but the red to the left (K).
- Move the orange to the right, the blue to then center and move the green and yellow to the right (L).
- Move the blue to the left, the yellow to the center and the green to the left (M).
- Move the yellow to the right and move all the remaining balls to the right (N). Take the 1/2 SLIDE (O).
- Walk right to the summer pavilion.
- Look at the dirt pile and use the SHOVEL 4 times (P).
- Take the SLEDGEHAMMER (Q).
- Open the door to the clock tower, then walk forward (R).
- Take the ROPE (S).
- Read the note (T).
- Look at the control and take the KEY (U).
- Walk down twice to the garage.
- Look at the trunk and use the KEY on the lock (V).
- Take the NUMBER 7 CUE BALL (W).
- Open the case and take the 1/2 TOY HOUSE PART (X).
- Walk down twice to the well area.
- Place the ROPE and the EMPTY BUCKET on the well (Y).
- Push the bucket into the well.
- Turn the crank 4 times and you will get the BUCKET of WATER (Z).
- Return to the summer pavilion.
- Look at the gazebo and use the BUCKET of WATER on the fire (A).
- Take the MEDALLION (B) and the NUMBER 1 CUE BALL (C).
- Return to the make-up room and select the shelves for a HOS.
- Locate all the items on the list.
- Open the hatbox to find the gloves (D).
- Turn the key 7 times to make the ballerina dance (E).
- Close the drawer to find the hot water bottle (F).
- You will earn the 1/2 FAN.
- Exit the make-up room.
- Look at the right wall and use the SLEDGEHAMMER to open the wall (G).
- Take the 2/2 SLIDE (H).
- Enter the music room on the right (I).
- Look at the piano and place the MEDALLION into the niche (J).
- Take the CONTROL PANEL (K).
- Exit the music room, walk forward, then enter the game room on the right.
- Look at the stand on the right and place the 4 CUE BALLS into the top area (L).
- This will trigger a mini-game.
- Move the numbered balls to the matching numbered locations (M).
- Each location is linked to at least one other; this is shown by the lines.
- Select a ball to see the linked balls it can swap locations with; select a linked ball to swap positions.
- Swap the following numbered balls: (6-1), (8-7), (8-2), (8-9), (8-1), (9-2), (9-7), (9-4), (9-3), (9-5), (9-0), (0-5), (0-3), (0-4), (0-7), (0-2), (0-1), (1-2) , (1-7), (1-4), (1-3), (1-5), (3-4), (3-7), (3-2), (2-7), (2-4), (2-5), (7-4), (7-5).
- Press the red button that appears in the center (N).
- Take the 1/2 GOLDEN ANTLER from the base (O).
- Travel to the clock tower.
- Look at the control and place the CONTROL PANEL on top (P).
- Press the red button (Q).
- Climb up the ladder that appears (R).
Chapter 3: The Watchmaker and the Flower Girl
- Look at the console and place the 2 SLIDES into the slot (A).
- This will trigger a mini-game.
- Recreate the picture on the top (B) by rotating the tiles at the bottom (C).
- There are 3 images to recreate.
- Take the 2/2 GOLDEN ANTLER when the console opens.
- Exit the tower and return to the trophy room.
- Look at the door and place the 2 GOLDEN ANTLERS on the deer head (D).
- Walk forward through the doors.
- Take the 3/7 WOODEN MOSAIC PART (E).
- Use the MOP on the green slime to make a patch (F).
- Walk to the right (G).
- Take the MASK (H).
- Note the sink area (I).
- Note the doors to the balcony (J).
- Walk down 5 times to the first hall.
- Look at the second door on the left and use the MASK in the lock (K).
- Enter the theater, open the curtain onstage and walk to the back room (L).
- Take the PUZZLE SLIDER (M).
- Place the 1/2 TOY HOUSE PART on the stand (N).
- Return to the well area and select the cellar for a HOS.
- Locate all the items on the list.
- Look in the top hat for the rabbit (O).
- Knock the piggy bank off the shelf to find the coins (P).
- You will earn the FAUCET HANDLE.
- Walk forward to the area in front of the garage.
- Look at the mini-game on the wall and place the PUZZLE SLIDER into the upper slot (Q).
- Move the 3 sliders so that the lines drawn from each point create an equilateral triangle (R).
- Move each slider to the center of each slot.
- Take the COIN from the center (S).
- Return to the game room.
- Look at the slot machine and place the COIN in the slot (T).
- Pull the lever on the side (U).
- Take the 2/2 FAN (V).
- Walk to the theater.
- Take the 4/7 WOODEN MOSAIC PART (W).
- Look at the statue and place the 2 FANS in the empty hands (X).
- Take the NET from the statue's belly (Y).
- Walk to the room with the flower girl.
- Look at the sink and place the FAUCET HANDLE on the pipe (A).
- Turn the faucet to start the water.
- Once the water rises, take the 1/2 ELEGANT BROOCH (B).
- Walk left to the balcony.
- Take the TOY HOUSE ROOF (C).
- Use the NET on the snake to get the CAPTURED SNAKE (D).
- Enter the door on the right (E).
- Take the 5/7 WOODEN MOSAIC (F).
- Look at the flower wall sculpture for a mini-game (G).
- Drag the metal petals to the matching outline (H).
- Petals will lock into place when positioned correctly.
- Take the 17 WARDROBE TAG (I).
- Walk to the right.
- Once Oscar finishes, enter the first door on the left, then go through the center door to the bedroom.
- Enter the door on the left to the nursery.
Chapter 4: The Storyteller
- Walk down twice, then enter the bathroom on the left.
- Place the CAPTURED SNAKE in the bathtub (A).
- Open the medicine cabinet and select it for a HOS (B).
- Locate all the items on the list.
- Open the side door to find the soap bubble (C).
- Use the toothbrush on the dentures to get clean teeth (D).
- You will earn the RUBBER MAN.
- Walk down twice to the saws area.
- Note the glass covered control (E).
- Look at the second door on the left and use the RUBBER MAN on the lock (F).
- Enter the room.
- Take the 6/7 WOODEN MOSAIC PART (G).
- Take the BAR with HOOKS (H).
- Look at the mirror, then read the note hidden under the mirror (I).
- Walk down 5 times.
- Look at the spring and hang the BAR with HOOKS on it (J).
- Keeping the left mouse button down at all times and in the spring area (K), move the cursor up and down so the bar with hooks makes it to the ring at the bottom.
- Walk up the stairs to the attic (L).
- Take the 2/2 TOY HOUSE PART (M).
- Take the TOGGLE SWITCH (N).
- Walk down 5 times, enter the theater on the left, then walk to the back room.
- Place the 2/2 TOY HOUSE PART on the display (O).
- Place the TOY HOUSE ROOF on the display (P).
- Press the red button (Q).
- Take the SNAKE EYE (R).
- Return to the nursery where the Storyteller is displayed.
- Look at the train set, open the panel and look inside (S).
- Place the TOGGLE SWITCH on the panel for a mini-game (T).
- Switch the toggle to the on position (A).
- Rotate the circuit discs to route power to the 4 corners.
- Select a disc, the click on the right or left arrows to rotate the pieces.
- Our solution was: E-Lx1, B-Rx1, F-Rx2, C-Rx1, E-Rx2, G-Rx3, K-Rx2, J-Lx3, M-Lx2, I-Lx1, D-Lx2, L-Rx1, H-Rx3, D-Rx2, L-Lx2, N-Rx2, M-Rx3, O-Rx1, M-Rx1.
- Take the GLASS CUTTER from the train (P).
- Walk down 4 times.
- Look at the saw control and use the GLASS CUTTER on the glass (Q).
- Press the red button (R).
- Walk forward.
- Take the TAURUS SIGN (S).
- Walk to the right (T).
- Look at the mechanical check and place the 17 WARDROBE TAG in the triangle (U).
- Take the CAN OPENER (V).
- Enter the door on the left (W).
- Take the AQUARIUS SIGN (A).
- Note the hall to the right (B).
- Note the covered dish (C).
- Enter the door to the kitchen (D).
- Look at the stove and use the CAN OPENER on the can (E).
- Take the KEY from the open can.
- Open the grate on the refrigerator; select the grate for a mini-game (F).
- Drag the white blocks at the top (G) through the color passages (H).
- Create a mirror image (I) of the bottom image (J) using the blocks you have dragged through the colors.
- Select the refrigerator for a HOS.
- Locate all the items on the list.
- Open the door shelf lid to find the ice cube tray, plums and eggs (K).
- Open the freezer door to find the beer (L).
- Place the ice cube tray in the freezer to make ice cubes (M).
- Dig in the cereal to find the dolphin (N).
- You will earn the DOLPHIN.
- Exit the kitchen and enter the hall on the right.
- Note the lock on the door (O).
- Take the CAMEL from the painting (P).
- Walk forward.
Chapter 5: The Butler and the Mermaid
- Note the hall to the right (A).
- Take the 7/7 WOODEN MOSAIC PART (B).
- Enter the door on the left (C).
- Take the GEMINI SIGN (D).
- Look at the wardrobe and use the KEY in the lock (E).
- Take the WOODEN CELL (F).
- Walk down 10 times, then enter the attic.
- Select the large wooden triangle for a mini-game.
- Place the WOODEN CELL in the center to activate the mini-game (G).
- Swap adjacent numbered cells so that the 3 cells around each triangle is the sum of the number inside the triangle.
- Take the 44 WARDROBE TAG (H).
- Exit the attic and return to the moving saws area.
- Enter the first door on the left, then enter the center door to the bedroom.
- Look at the footboard of the bed and place the 7 WOODEN MOSAIC PARTS into the indentations (I).
- Take the STEEL ROSE (J).
- Exit the bedroom and enter the bathroom on the left.
- Look at the snake head in the bathtub and place the SNAKE EYE in the socket (K).
- Once the grill raises, take the BRANDING IRON (L).
- Return to the mechanical check room.
- Look at the mechanical check and place the 44 WARDROBE TAG in the triangle (M).
- Take the DOOR KNOB (N).
- Walk through the left door then enter the hall on the right.
- Walk forward then enter the right hall.
- Look at the painting and take the EAGLE (O).
- Look at the door and place the DOOR KNOB on the lock (P).
- Turn the knob to open the door and walk forward.
- Look at the roses and place the STEEL ROSE in the circle (Q).
- Once the wall rotates, take the FISH STATUE (R).
- Walk to the right (S).
- Take the LADDER (T).
- Note the path to the pool (U).
- Walk forward (V).
- Enter the door on the left.
- Place the ladder against the wall (W).
- Look at the grill for a mini-game (X).
- Move to the end of the maze (A) in 34 moves or less.
- Select the silver end of a piece to indicate the direction you want to move (B).
- Your moves are counted with the bottom lights (C).
- Take the MIRROR FRAGMENT when the panel opens.
- Walk forward.
- Take the 71 WARDROBE TAG (D).
- Note the wine cask (E).
- Walk down 9 times to the mechanical check room.
- Look at the mechanical check and place the 71 WARDROBE TAG in the triangle (F).
- Take the ROUND HANDLE (G).
- Return to the bathroom.
- Place the MIRROR FRAGMENT into the mirror (H).
- Take the LOCKPICK and the DISH HANDLE (I).
- Select the medicine cabinet for a HOS (J).
- Locate all the items on the list.
- Open the right cabinet door (K).
- Place the battery into the razor for the working razor (L).
- Select the paper several times to fold it into the origami swan (M).
- You will earn the SUCTION CUP.
- Exit the bathroom.
- Look at the door on the right and use the LOCKPICK on the lock (N).
- Drag the lockpick around so all the indents line up and then pick goes to the center (O).
- Enter the library.
- Take the VIRGO SIGN (P).
- Look at the control for a mini-game (Q).
- Place the ROUND HANDLE in the control to activate the bookcase (R).
- Press the blue side of the button (S) until bookcase 3 appears (T).
- Look at the green book on the 4th shelf and take the 2/2 ELEGANT BROOCH (U).
- Press the blue side of the button until bookcase 5 appears (V).
- Look at the top left green book and take the CROSS SHAPED PLATE (W).
- Exit the library.
- Look at the box and place the 2 ELEGANT BROOCHES into the holes (X).
- This will open and trigger a mini-game.
- Shoot the colored balls (A) into the matching colored holes (B).
- Shoot too hard and it will pass the color, too soft and it will not go far enough.
- Drag the shooter back and release (C); how far you drag it determines how far the ball goes.
- Drag the arc the balls sit in to place one in front of the shooter.
- Drag the shooter to these strengths for each ball: green-9, purple-7, blue-6, red-3, and yellow-2.
- Take the LIGHTER from inside the box.
- Walk to the dining room.
- Look at the covered dish on the table and use the DISH HANDLE on top (D).
- Dig into the cake (E).
- Take the HACKSAW (F).
- Walk to the mermaid, then go right to the pool area.
- Look at the deck and take the PISCES SIGN (G).
- Look at the stage and use the CROSS SHAPED PLATE in the hole for a mini-game (H).
- Select the correct prop for each figure.
- Use the left and right buttons to switch between characters and the up and down buttons to select the props (I).
- Give the lumberjack the axe (J), and the singer in the window should have the microphone (K).
- The chess players need the chessboard (L), while the sweeper should have the broom (M).
- Give the groom the ring (N), the robber wants the stolen money (O), and drinker wants the bottle (P).
- Once the pool drains, climb down.
- Note the mini-game on the wall (Q).
- Walk forward (R).
- After Oscar saves you, walk forward again.
- Take the SCORPIO SIGN (S).
- Look at the grate and use the HACKSAW on the bars (T).
- Take the JACK (U).
- Walk forward.
- Look at the chest and open the latches (V).
- Take the GAS HANDLE (W).
- Return to the kitchen and select the refrigerator for a HOS.
- Locate all the items on the list.
- Use the hand whip in the cream for the whipped cream (A).
- Select the toothpick, then the 3 star crackers to make the canapé (B).
- You will earn the FUSE.
- Look at the stove and place the GAS HANDLE on the pipe (C).
- Turn the handle to start the gas, then turn on the burner (D).
- Place the BRANDING IRON into the flame, take RED-HOT BRANDING IRON (E).
- Look at the door and use the RED-HOT BRANDING IRON on the control (F).
- Once the handles appear, turn the lock to open the door and walk inside (G).
Chapter 6: The Snow Queen and the Deadly Tasting
- Take the MALLET (A).
- Look at the picture and take the BEAR (B).
- Return to the butler.
- Look at the table for a mini-game.
- Place the 4 animals into the correct environment.
- The CAMEL belongs with the palm tree (C).
- The DOLPHIN belongs in the ocean (D).
- Place the EAGLE in the sky (E).
- The BEAR belongs in the snow (F).
- Take the TOWING CABLE (G).
- Return to the wine cellar.
- Look at the wine cask and use the MALLET on the nail (H).
- Use the SUCTION CUP on the metal plate, then pull on the handle (I).
- Take the CRAB STATUE from inside the cask (J).
- Walk down twice to the area with the old truck.
- Look at the truck and take the ARIES SIGN (K).
- Use the OILER on the winch (L).
- Place the TOWING CABLE on the winch (M).
- Select the winch to turn it on.
- Walk forward after the panel moves (N).
- Read the note on the pole to find a code (O).
- Open the doors to the observatory (P).
- You can enter the observatory, but it is too dark to see.
- Walk to the right (Q).
- Take the CAPRICORN SIGN (R).
- Note the mini-game on the wall (S).
- Enter the power building (T).
- Look at the backpack, open the cover and take the ICE PICK (U).
- Read the note (V).
- Note the generator needs fuel (W).
- Walk down 9 times, then go forward twice to return to the Snow Queen in the freezer.
- Look at the block of ice and use the ICE PICK to break it open (A).
- Press the silver button (B), then take the KEY CARD (C).
- Walk down twice, then go to the right.
- Look at the door and use the KEY CARD on the slot (D).
- Refer to the journal for the code (E).
- Enter the code found on the lamppost using the keypad (F).
- Enter the room, then try to walk forward.
- After Oscar opens the door, walk forward.
- Note the gramophone (G).
- Note the door on the right (H).
- Enter the door on the left (I).
- Read the note (J).
- Select the wall desk for a HOS (K).
- Locate all the items on the list.
- Use the pencil on the sharpener for a sharp pencil (L).
- Wind up the clock for a ringing clock (M).
- Open the drawer to find the thermometer (N).
- You will earn the LEO SIGN.
- Exit the study and enter the door on the right.
- Use the JACK on the door (O).
- Click on the jack several times to raise the door (P).
- Walk forward.
- Note the stairs going down (Q).
- Select the panel for a mini-game (R).
- Press the arrow buttons (S) to adjust the pressure to the orange marks on each tube (T).
- Each amount can be added or subtracted, but not both.
- For column 1, press 1 up, 3 up, and 4 up.
- For column 2, press 7 up, 5 down, and 1 up.
- For column 3, press 6 up, 5 down, and 1 up.
- For column 4, press 5 up, 3 up, and 2 down.
- For column 5, press 7 up, 5 down, and 2 up.
- Take the HOSE and EMPTY GAS CAN.
- Walk down the stairs.
- Take the CANCER SIGN (U).
- Note the door (V).
- Return to the old truck area.
- Look at the truck and place the HOSE in the fuel tank (W).
- Use the EMPTY GAS CAN on the hose (X).
- Once the hose disappears, take the CAN of GAS.
- Return to the generator.
- Look at the generator and use the CAN of GAS on the funnel (Y).
- Pull the cord to start the generator (Z).
- Walk down twice and enter the planetarium.
Chapter 7: The Stargazer and the Vampire
- Look at the base and open the panel (A).
- Take the 4 ELEMENTS (B).
- Return to the pool area then go underground to the catacombs.
- Look at the mini-game on the left wall and add the 4 elements to trigger a mini-game.
- Move the colored bars to the top of the board and the matching color.
- Move the gray bars in (C) to look like the image in (D).
- Then move the blue bar from the bottom (E) to the top (F).
- There are 4 colors to move.
- Move the single gray bar twice in (G) to look like the image in (H).
- Then move the green bar from the bottom (I) to the top (J).
- Move the indicated gray bars in (K) to look like the image in (L).
- Then move the red bar from the bottom (M) to the top (N).
- You do not need to move any more gray bars.
- Move the orange bar from the bottom (O) to the top (P).
- Take the DYNAMITE from behind the panel.
- Walk forward twice.
- Look at the wall and place the DYNAMITE in the crack (Q).
- Use the FUSE on the dynamite (R).
- Use the LIGHTER on the fuse end (S).
- After the explosion walk forward twice.
- Note the indentation on the column (T).
- Select the sarcophagus for a HOS (U).
- Locate all the items on the list.
- Use the glue on the base, the place the top to repair the statue (V).
- Remove the cobwebs to find the medallion (W).
- You will earn the SEAHORSE STATUE.
- Walk down 5 times then look at the mermaid fountain.
- Place the 3 statues on the pedestals.
- Look at the flower on the base of each statue and move that statue so the water is streaming into the same flower at the top of the fountain.
- Move the fish so it is flowing to the fourth flower from the left (A).
- Move the crab so it is flowing into the second flower from the right (B).
- Move the sea horse so it is flowing into the third flower from the left (C).
- Take the RED CROSS that flies out of the top of the fountain (D).
- Walk down 4 times and enter the door on the right to the padded cell.
- Look at the medicine chest and place the RED CROSS in the center (E).
- Take the VINYL NEEDLE (F).
- Walk forward, then select the gramophone for a mini-game.
- Place the VINYL NEEDLE on the left to trigger a mini-game (G).
- Open or close the switches on the record to guide the needle to the center (H, blue). Please see the screenshot for the solution.
- Some switches are rusted in place and you will not be able to adjust them.
- Slide the control to start to make the record start spinning (I).
- Take the LIBRA SIGN from inside.
- Walk left to the study and select the wall desk for a HOS.
- Locate all the items on the list.
- Pour the whiskey in the glass for the whiskey and soda (J).
- Place the bulb in the lamp and the plug into the outlet to get the lit lamp (K).
- You will earn the PUMP.
- Return to the mermaid area.
- Look at the block and use the PUMP on the tire (L).
- Click on the pump to blow up the tire.
- Take the CARTRIDGE (M).
- Walk forward twice the walk to the right.
- Look at the mini-game on the wall.
- Place the cartridge into the machine to activate the mini-game.
- Place the weights from the top (N) onto the scales at the bottom (O) so that both sides are even and equal the number in red.
- Use the slider in the center (P) to take and distribute weights.
- Take the STAR that appears.
- Walk down.
- Look at the trunk and place the STAR into the top (Q).
- Take the HORSE SHOE (R).
- Return to the vampire area.
- Look at the base of the column and place the HORSE SHOE in the indentation (S).
- Take the HORSE FIGURINE (T).
- Select the sarcophagus for a HOS (U).
- Locate all the items on the list.
- Remove the cobwebs to find the abacus (V).
- Click on the pins to send them to the pincushion (W).
- You will earn the ARCHER FIGURINE.
- Return to the trunk in front of the observatory.
- Look at the trunk; place the ARCHER FIGURINE and the HORSE FIGURINE into the indentations (A).
- Take the SAGITTARIUS SIGN (B).
- Enter the observatory.
- Look at the display on the left.
- Place the 12 ZODIAC SIGNS into the circles (C).
- Look at the ceiling for a mini-game (D).
- Solving this mini-game requires you to transfer the Zodiac signs from the outer ring to the inner one and color each sign like the triangle it belongs to.
- Click on the symbol in the inner ring, then drag the outer ring into position.
- All 3 points on the triangle will be pulled from the outer ring.
- The abbreviation cc equals counterclockwise, the abbreviation cw equals clockwise. If the instructions say: 5-9cw, it means click on point 5 of the inner ring and then rotate the outer ring 9 spaces clockwise.
- To solve the puzzle, make these moves: (11-7cw) (12-1cw), (1-16ccw), (2-1ccw), (11-15cw), (3-3ccw), (7-9ccw), (7x2-4cw), (12-14cw), (4-2ccw), (4x2-12cw), (8x2-7ccw), (10-1ccw), (10x2-12cw), (2-2cw), (1-3cw), (6-5ccw), (2x2-12cw), (6x2-1ccw), (9-6cw), (9-12cw), (1x2-7cw), (5-9ccw), (5-9cw), (1-9ccw), (5-23cw), (5x2).
- Take the SOLID GOLD DISK that falls to the floor.
- Walk down 7 times, then enter the padded room.
- Walk forward, the take the door on the right.
- Walk forward twice.
- Look at the door and place the SOLID GOLD DISK in the center (E).
- Enter the door.
- Walk forward to the light.
- Congratulations! You have completed The Brink of Consciousness: Dorian Gray Syndrome Standard Edition!
Created at: 2012-01-20