Walkthrough Menu
- General Tips
- Chapter 1: The Restaurant
- Chapter 2: Harmony Cliff
- Chapter 3: The University
- Chapter 4: Eternal Dance
General Tips
- This is the official guide for Cadenza: The Eternal Dance.
- This guide won't tell you when to zoom into a location; the screenshots show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
- Use the Map to fast travel to a location.
Chapter 1: The Restaurant
- Examine scene.
- Move bush; take RED STRING and BENT WIRE (A).
- Examine; take RESTAURANT KEY (B). Read newspaper (C); move items. Take STONE PIZZA TOKEN (1/4).
- Read note; use RESTAURANT KEY (D).
- Open door (E).
- Walk forward.
- Examine scene.
- Use BENT WIRE (F).
- Play HOP; receive TIRE IRON (G).
- Use TIRE IRON; take FIRE AXE (H).
- Examine; use FIRE AXE (I).
- Open door (J).
- Walk forward.
- Examine scene.
- Take SAFETY PIN and METAL HOOK (K).
- Examine; take Cryptex and note (L). Take THEO'S BAG.
- Examine THEO'S BAG. Open pocket; take photo and TWEEZERS. Examine buckle; use SAFETY PIN. Move items; take WOODEN TILE.
- Walk down.
- Read note (M); take CROOKED NAIL. Open mailbox; scroll down.
- Move cone; read letter (N). Take VIOLIN CODE.
- Walk left.
- Take STONE PIZZA TOKEN (2/4) (O); use VIOLIN CODE.
- Solution (P): (D-G)-(C-D)-(G-C-F)-(B-C)-(F-B-E)-(C-F).
- (A-B-C)-(E-B)-(H-E-A)-(B-E-H)-(F-B)-(I-E)-(J-F-I).
- (K-G-J-F)-(I-J-K-G)-(E-I-J-K)-(B-E-I)-(F-B)-(G-J).
- Open; take note, CRYSTAL BOX, and VIOLIN BOW.
- METAL HOOK and RED STRING on VIOLIN BOW; take MAKESHIFT HOOK.
- Walk down.
- Take HEAVY PAINT CAN (Q); use MAKESHIFT HOOK.
- Examine HEAVY PAINT CAN; take EMPTY PAINT CAN.
- Use CROOKED NAIL (R).
- Read newspaper; take SMALL HAMMER (S). Place WOODEN TILE (T).
- Solution (U): B-A-C-A-D.
- Open; take STONE PIZZA TOKEN (3/4).
- Take photo and TUNING FORK (V).
- TUNING FORK on CRYSTAL BOX; examine fork. Open; take BUTTERFLY KEY.
- Use BUTTERFLY KEY (W); take GREEN VALVE.
- Examine box; give SMALL HAMMER (X). Open; take CRYPTEX CORE.
- CRYPTEX CORE on Cryptex (Y).
- Use TWEEZERS; take STONE PIZZA TOKEN (4/4) (Z). Place Cryptex.
- Examine (A).
- Solution (B).
- Walk left.
- Examine (C).
- Open; move items. Take WIRE CUTTERS (D).
- Walk down.
- Use WIRE CUTTERS (E); take YELLOW VALVE.
- Walk down, then left.
- Place STONE PIZZA TOKEN (4/4) (F). Open; take WIRE BRUSH and BLUE VALVE.
- Go to Secret Room.
- Place GREEN VALVE (G), YELLOW VALVE (H), and BLUE VALVE (I).
- Solution (J).
- Open (K).
- Take EMPTY BOTTLE and STONE TOUCAN (L).
- Walk down.
- Use STONE TOUCAN (M).
- Play HOP; receive BLUE INK (N).
- BLUE INK on EMPTY BOTTLE; take BLUE BOTTLE.
- Walk left.
- Examine; place BLUE BOTTLE. Examine bulb (O).
- Examine lens (P).
- Solution (Q).
- Take CRYPTEX RING and THEO'S MAP.
- CRYPTEX RING on Cryptex.
- Use THEO'S MAP (R).
- Examine (S).
Chapter 2: Harmony Cliff
- Walk left.
- Examine scene.
- Examine (T); take WOODEN GOLDFISH.
- Place Cryptex (U); take SMALL BELL (V).
- Walk down.
- Take STRONG ROPE (W); place SMALL BELL.
- Solution (X): A-B-C-B-A.
- Take HEAVY KEYS.
- Take LEATHER BELT (Y); remove cloth. Use HEAVY KEYS.
- Play HOP; receive WOODEN BOARDS (Z).
- HOP solution (A).
- STRONG ROPE on WOODEN BOARDS; take ROPE LADDER.
- Place ROPE LADDER (B).
- Take PUMP CRANK (C).
- Place EMPTY PAINT CAN and PUMP CRANK (D); take BUCKET OF WATER.
- Pour BUCKET OF WATER (E).
- Walk forward.
- Take newspaper and SHARP CHISEL (1/6) (F).
- Take SHARP CHISEL (2/6) and WOODEN HAMMER (G); read papers. Take MACHINE PART SKETCH.
- Take SHARP CHISEL (3/6) (H).
- Take DULL CHISEL (I). Place WOODEN GOLDFISH; take SHARP CHISEL (4/6).
- Take SHARP CHISEL (5/6), SHAVING BRUSH, and DUST PAN (K). Replace LEATHER BELT (L); use DULL CHISEL. Take SHARP CHISEL (6/6).
- Read diary (M); place SHARP CHISEL (6/6), WOODEN HAMMER, and MACHINE PART SKETCH.
- Solution (N).
- Take MUSIC MACHINE PART.
- Walk down.
- Use DUST PAN and WIRE BRUSH; take SCOOP OF SOOT (O).
- Walk left.
- Place MUSIC MACHINE PART (P).
- Use SCOOP OF SOOT and SHAVING BRUSH (Q).
- Solution (R).
- Take ROPE, PRUNING SAW, and BROKEN BOWL (S).
- Take GOLD CUP (T).
- Take SUNDIAL PART (U); examine gate. Use PRUNING SAW; open.
- Solution (T).
- Take OIL CAN (W).
- Move plant (X); take SUNDIAL POINTER.
- Use GOLD CUP (Y); receive CHALICE WITH RESIN.
- Use OIL CAN (Z); take HALBERD.
- Examine; use HALBERD (A). Take STONE ORNAMENT (1/2) (B).
- Walk down.
- Place SUNDIAL POINTER and SUNDIAL PART (C); take STONE MASK (D).
- Place STONE MASK (E); take SPOUT (F).
- Walk forward.
- Place SPOUT (G). Play HOP; receive SAPPHIRE RING.
- Give SAPPHIRE RING (H); take BOWL PART.
- BOWL PART and CHALICE WITH RESIN on BROKEN BOWL; take BOWL.
- Walk down.
- Place BOWL (I); take STONE ORNAMENT (2/2) (J).
- Walk forward.
- Place STONE ORNAMENT (2/2) (K).
- Walk forward.
- Examine scene.
- Take LIGHTER and ORNAMENT PIECE (L).
- Take SMOKING LAMP (M). Place ORNAMENT PIECE (N); examine.
- Solution (O).
- Take COINS (1/3) and DYNAMITE (P).
- Use DYNAMITE and LIGHTER (Q).
- Talk; take note (R).
- Walk left.
- Open. Move items; take COINS (2/3) (S).
- Take FISHING ROD (T).
- Walk right.
- Use SMOKING LAMP (U); take BASKET and MUSIC MACHINE PART (1/4) (V).
- BASKET on FISHING ROD; take IMPROVISED NET.
- Use IMPROVISED NET (W); receive FIELD GLASS.
- Examine FIELD GLASS.
- Use ROPE (X).
- Take BRANCH (Y).
- Use BRANCH; take DOOR ORNAMENT (Z).
- Use DOOR ORNAMENT (A); open.
- Play HOP; receive MOLTEN METAL (B).
- Take CASTING MOLD (C).
- MOLTEN METAL on CASTING MOLD; take METAL ANCHOR.
- Place METAL ANCHOR (D); open. Move items; take COINS (3/3) and CAGE KEY.
- Use CAGE KEY (E); open. Take WOODEN WHEEL and MUSIC MACHINE PART (2/4) (F).
- Walk down twice.
- Use FIELD GLASS and COINS (3/3) (G).
- Solution (H): (B-C)-(B-D)-(A-D)-(A-C)-(A-B)x2.
- (D-A)-(B-D)-(B-A)-(C-A)-(C-B)-(D-B).
- Take MUSIC MACHINE PART (3/4) (I).
- Place WOODEN WHEEL (J); move cannon. Open; take MACHINE PART IN WAX (K).
- Go to Treehouse.
- Use MACHINE PART IN WAX (L); receive MUSIC MACHINE PART (4/4).
- Walk down three times.
- Place MUSIC MACHINE PART (4/4) and Cryptex (M).
- Take AUDREY'S MELODY (N).
Chapter 3: The University
- Read; take AUDITORIUM CLUE (1/2) (O).
- Take AUDITORIUM CLUE (2/2) (P).
- Use AUDITORIUM CLUE (2/2) (Q).
- Solution (R).
- Take HEX KEY (S). Move hat; take MOUTHPIECE.
- Use MOUTHPIECE (T); take FIGURINE PART (U).
- Take BROKEN FIGURINE (V).
- FIGURINE PART on BROKEN FIGURINE; take FIGURINE.
- Place FIGURINE (W).
- Solution (X).
- Take PIANO KEY.
- Use PIANO KEY (Y).
- Play HOP; receive DOOR KNOB (Z).
- Place DOOR KNOB (A); open.
- Walk right.
- Use HEX KEY; open. Examine. Solution (1-4); flip switch (B).
- Open; take SWAN TOKEN (C).
- Place SWAN TOKEN (D); open. Take MAGNET.
- Use MAGNET (E); take DRAWER KEY.
- Examine; use DRAWER KEY (F). Take EAR HORN, CLOCK HAND, and SANDPAPER.
- Open door (G).
- Walk left.
- Take FEATHER (1/3) (H). Examine (I); use SANDPAPER.
- Use EAR HORN (J).
- Solution (K).
- Open; take FEATHER (2/3) (L).
- Walk down.
- Place CLOCK HAND (M); examine. Take FEATHER (3/3) (N).
- Walk left.
- Place FEATHER (3/3) (O).
- Solution (P).
- Take DESK ORNAMENT.
- Walk down.
- Open; place DESK ORNAMENT (Q). Take OFFICE CARD.
- Place OFFICE CARD (R); open.
- Walk right.
- Take METRONOME NEEDLE (1/3) (S).
- Take letter, SUGAR CUBES, and HEADMASTER'S CANE (T).
- Take TEACHER'S ID (U).
- Walk down twice.
- Use HEADMASTER'S CANE (V); take METRONOME NEEDLE (2/3).
- Walk forward, then left.
- Give SUGAR CUBES (W); take METRONOME NEEDLE (3/3).
- Walk down, then right.
- Place METRONOME NEEDLE (3/3) (X).
- Solution (Y).
- Open. Move items; take REGISTRY BOOK (Z).
- Use REGISTRY BOOK (A).
- Play HOP; receive MICHAEL'S ROOM NUMBER (B).
- Walk down, then left.
- Examine scene.
- Give TEACHER'S ID (C); select (D).
- Use MICHAEL'S ROOM NUMBER (E).
- Take METAL FLOWER (F).
- Take LETTER OPENER and VIOLIN STRING (1/2) (G).
- Use LETTER OPENER (H); take SMALL KEY.
- Examine (I); use SMALL KEY. Take METAL BIRD.
- Examine (J); place METAL FLOWER and METAL BIRD. Take TRUMPET ORNAMENT and MICHAEL'S VIOLIN.
- Examine (K). Place TRUMPET ORNAMENT; take WIRE CUTTERS and VIOLIN PEG (1/2).
- Examine (L); take VIOLIN PEG (2/2). Use WIRE CUTTERS (M); take VIOLIN STRING (2/2).
- VIOLIN STRING (2/2) and VIOLIN PEG (2/2) on MICHAEL'S VIOLIN.
- Walk down.
- Examine scene.
- Use MICHAEL'S VIOLIN and AUDREY'S MELODY on scene.
- Solution (N).
- Take CRYPTEX PART.
- CRYPTEX PART on Cryptex.
- Walk down twice.
- Place Cryptex (O).
Chapter 4: Eternal Dance
- Talk; take COLOR DIAGRAM (P).
- Take HEX TILE (1/2) and MERMAID ORNAMENT (1/2) (Q).
- Walk left, then right.
- Examine (R).
- Take CARABINER (S).
- Move boards; take HOOK SWORD (T).
- Open; take GRINDER (U). Use HOOK SWORD; take HEX TILE (2/2) (V).
- Open GRINDER; take THREAD.
- Place HEX TILE (2/2); solution (W).
- Take STAR KEY.
- Walk down.
- Use HOOK SWORD (X).
- Move plants; Take RED BERRY (1/6) (Y1). move plants; take RED BERRY (2/6)-(4/6) (Y2). Move plants; take RED BERRY (5/6)-(6/6) (Y3).
- Move plants; place STAR KEY. Open; take MERMAID ORNAMENT (2/2) (Z).
- Examine (A).
- Place CARABINER (B); examine. Take GRINDER HANDLE (C); place MERMAID ORNAMENT (2/2). Open.
- Play HOP; receive SEWING NEEDLE (D).
- Examine GRINDER; close drawer. Use GRINDER HANDLE and RED BERRY (6/6); use grinder. Take RED DUST.
- Walk down.
- Place RED DUST and COLOR DIAGRAM (E).
- Solution (F).
- Take CRANK PART (G).
- Walk left, then right.
- Examine chain (H).
- Use CRANK PART (I); pull.
- Take BROKEN GLIDER (J).
- Examine BROKEN GLIDER; use SEWING NEEDLE and THREAD on tear. Take REPAIRED GLIDER.
- Walk down.
- Use REPAIRED GLIDER (K).
- Solution (L): C-A-B-Ax2-C-Ax2-C.
- Talk (M).
- Take CALIPER (1/2) (N).
- Take ELEPHANT (1/3) (O). Use SMALL SCISSORS; receive CALIPER (2/2) (P).
- Open; take METAL PLATE (1/2) (Q). Examine bag (R).
- Use CALIPER (2/2). Open; take CHALK, MASONRY TOOL, and SCREWDRIVER (S).
- Use MASONRY TOOL (T); receive METAL PLATE (2/2).
- Use METAL PLATE (2/2) (U).
- Solution (V).
- Open (W).
- Walk left.
- Examine scene.
- Take BRASS TRUMPET (1/3) (X).
- Take FEATHER DUSTER (Y). Remove; take BARREL TAP HANDLE (Z). Use SCREWDRIVER (A); open. Take HEXAGON KEY.
- Take ELEPHANT (2/3) and STOVE LIGHTER (B). Use BARREL TAP HANDLE; turn (C). Move barrel and bags.
- Play HOP; receive BRASS TRUMPET (2/3) (D).
- Enter Theo's Cell.
- Talk (E).
- Take BRASS TRUMPET (3/3) (F).
- Take RECTANGLE KEY (G).
- Place BRASS TRUMPET (3/3) (H); take BLANK SCROLL and DOOR HANDLE (I). Use HEXAGON KEY (J).
- Walk down.
- Use BLANK SCROLL and CHALK; take CHALK DRAWING (K).
- Use RECTANGLE KEY (L). Use DOOR HANDLE (M); open. Take TRIANGLE KEY.
- Go to Mansion Yard.
- Use FEATHER DUSTER and TRIANGLE KEY (N).
- Go to Theo's Cell.
- Use CHALK DRAWING (O).
- Play HOP; receive INSTRUMENTAL ORNAMENT (P).
- Walk down.
- Place INSTRUMENTAL ORNAMENT (Q).
- Walk forward.
- Take ELEPHANT (3/3) (R).
- Take METAL PIPE and RED CURTAIN (S); place ELEPHANT (3/3). Take LEVER.
- METAL PIPE on RED CURTAIN; take CLIMBING ROPE.
- Go to Theo's Cell.
- Move pots; use STOVE LIGHTER and LEVER (T).
- Give MICHAEL'S VIOLIN (U).
- Examine scene.
- Use CLIMBING ROPE (V). Open pouch (W); take CRYPTEX PART.
- CRYPTEX PART on Cryptex.
- Place Cryptex (X).
- Solution (Y-Z).
- Congratulations, you've completed Cadenza: The Eternal Dance.
Created at: 2018-02-09