Walkthrough Menu
- General Tips & Information
- Chapter 1
- Chapter 2
- Chapter 3
- Chapter 4
- Chapter 5
- Chapter 6
- Chapter 7
- Chapter 8
General Tips & Information
- Adjust the audio and video settings in the options menu.
- You may play this game in windowed or full-screen mode.
- This program does support wide-screen monitors.
- You may disable custom cursors and effects for slower computers.
- Clicking on the “Welcome” sign takes you to profile management.
- Once you have configured your profile, click on “Play” in the crystal ball to play.
- Under the “Play” button is the link to the Fortune Telling Room.
- There are 4 versions of solitaire that become available once you have completed them inside the game.
- Move your cursor over the crystal ball for a description of the game.
- The object of this Mahjong style mini-game is to remove the cards from the tableau in pairs and access 4 of the base or bottom cards in a stack.
- When there are no more moves, click on the deck to deal to cards to the discard piles.
- The four numbers revealed are your fortune.
- The object of this Fairway style mini-game is to remove the cards from the tableau and access 4 of the base or bottom cards in a stack.
- The card dealt from the reserve deck at the bottom determines which cards you can remove.
- You must take cards that are either one higher or one lower in number.
- When there are no more moves, click on the deck to deal another card.
- The four numbers reveal your fortune.
- The object of this 2x2 mini-game is to make pairs until all the cards are used.
- Click on pairs of cards with the same suit until there are no more moves.
- The four numbers revealed are your fortune.
- The object of this Fairway style mini-game is to remove the cards from the tableau and access 4 of the base or bottom cards in a stack.
- The card dealt from the reserve deck at the bottom determines which cards you can remove.
- You must take cards that are either one higher or one lower in number.
- When there are no more moves, click on the deck to deal another card.
- The four numbers reveal your fortune.
- The mini-games button the on the lower right will access all the mini-games.
- You may replay any mini-game that was completed in the game.
- Some mini-games have hints.
- Click on the glowing question mark for the next step in your puzzle.
- The journal pages give a synopsis of the past events.
- Elapsed time playing the game is shown in the upper right corner.
- Click on “Resume Game” in the upper left to return to the game.
- Turn the pages by clicking on the arrows.
- The hint system is on the left edge of the screen.
- Hints are unlimited, but you must wait for the hint to refill.
- The lower container is the hint vessel where your hint is stored.
- The 5 buttons above the vessel are the spells that use the contents of the hint vessel.
- The pointer spell shows you a single object and uses 90% of the hint.
- The area spell uses only 50% of the hint and shows you the general vicinity of an item.
- The magic wand spell uses 80% of the hint and turns the crystal ball into a compass that gets brighter as you near an item.
- The object's photo spell uses 70% of the hint and shows you a snap shot of the item.
- The slide show spell shows outlines of the active items in the crystal ball and costs 60% of the hint.
- Access the journal in the lower right corner.
- The “Help” button will trigger a mini-tutorial.
- Hover your mouse over the crystal ball in the lower left corner to see the remaining number of items/tasks.
- The items tab show the items/tasks required for this level.
- Items in blue require the use of an inventory item or an action.
- The inventory tab houses all the tools you have collected for a level.
- The objectives tab give the levels current goals.
Chapter 1
- Now that Cassandra has her Grandmother's ring, she can help Violet search for her brother.
- Take the key off of the center table. It will automatically go into your inventory.
- Click on the inventory tab.
- Take the key from your inventory and use it on the chest.
- Take the crystal ball from the chest.
- Place the crystal ball on the stand.
- Locate all the hidden objects on the list.
- You will need to move the suitcase to find one object.
- Place the books on the shelf.
- Place the 10 candles in the 10 candlesticks.
- Use the matches to light the 10 candles.
- Use the matches to light the fireplace.
- Click on the cord to close the curtains.
- Click on the light switch to turn off the light.
- The object of this mini-game is to help Cassandra reveal what is in the crystal ball.
- Use the cursor to wipe away the darkness until the image is clear.
- The evil spirit that came through the crystal ball knocks you unconscious and sends you to Nostradamus.
- Choose any item in any cabinet and click on the pillow over that item.
- For this walkthrough, we have chosen the purple glove.
- Click on the left pillow.
- The purple glove has moved to the center cabinet.
- Click on the center pillow.
- The purple glove has remained in the center cabinet.
- Click on the center pillow.
- Through the power of numbers, Nostradamus has divined that our item is the purple glove.
- Click on the purple glove.
Chapter 2
- Locate all the hidden objects on the list.
- You will need to open 3 cabinet doors, a drawer and the refrigerator.
- Look at the salad recipe hanging over the stove.
- Place the salad ingredients (lettuce, tomatoes, olives, cheese and shrimp) into the salad bowl.
- Look at the pizza recipe on the lower left of the table.
- Place the ingredients (flour, sauce, mushroom, sausage, and peppers) onto the pizza pan.
- Open the open and place the pizza inside.
- Close the pizza door. A timer will appear.
- When the pizza is finished cooking, take it from the oven.
- Look at the pumpkin soup recipe on the lower right of the table.
- Turn on the water in the sink.
- Wash the potatoes in the sink.
- Place the ingredients (pumpkin, onions and potatoes) into the soup tureen on the stove.
- Now that Cassandra has eaten, lets try some solitaire divination.
- The object of this Fairway style mini-game is to remove the cards from the tableau and access 4 of the base or bottom cards in a stack.
- The card dealt from the reserve deck at the bottom determines which cards you can remove.
- You must take cards that are either one higher or one lower in number.
- When there are no more moves, click on the deck to deal another card.
- The four numbers reveal Michael's address.
Chapter 3
- You will need to open the two left cabinet doors.
- The cap, notepad, football, mat, and bowl of fruit will need to be moved.
- Take the remote and use it on the DVD player.
- Find all the hidden objects on the list.
- Locate the map in the large cabinet.
- The object of this jigsaw-style mini-game is to repair the torn note.
- Left-click and drag pieces of the note into position.
- Adjacent pieces will lock together.
- Click on the “Continue” button in the upper right corner.
- Find related pairs in this hidden object scene.
- Click on the two similar items.
- Click on the square cabinet door, low center screen.
- Take the box from the sparkling area.
- Take the old quatrain from the box.
- The object of this mini-game is for find the words from the left paper on the the right book.
- Click on each word as you find it.
- After you have found 22 matches, the text on the right will change.
- Find the remainder of the words in the left book.
- The object of this Mahjong style mini-game is to remove the cards from the tableau in pairs and access 4 of the base or bottom cards in a stack.
- When there are no more moves, click on the deck to deal to cards to the discard piles.
- The four numbers revealed are very close to Cassandra's address.
Chapter 4
- This scene has two mini-games that are found by clicking on the bus and the car.
- Click on the bus to trigger a mini-game.
- The object of this slider mini-game is to move the vehicles so that the orange car may exit.
- Click and drag a vehicle to change its position.
- Click on the car to trigger a mini-game.
- The object of this slider mini-game is to move the vehicles so that the orange car may exit.
- Click and drag a vehicle to change its position.
- Locate all the Mayan symbols.
- Move the telephone booth to reveal one of the symbols.
- You meet a crazy old man who says he is a descendant of Nostradamus.
- The crazy man challenges you to a match 3 game.
- Swap tiles to make matches of 3 or more.
- Make as many matches with the coins as you can.
- Matches of 4 or more will give you an extra turn.
- Beat the crazy man by having your meter fill up first with matches of the coins.
Chapter 5
- Find the hidden objects described in the riddles.
- There are 3-4 riddles per scene.
- Locate all the hidden objects.
- You will need to move the chair, red box, photo, secret compartment and case.
- Only 17 of the 20 books are visible.
- Move the stack of file boxes and take the book.
- Open the drawer and take the duster.
- Look at the secret compartment.
- Take the brush from inventory and use it on the eight spots with cobwebs.
- Determine the correct combination to open the secret compartment.
- Click on the dials to change the number.
- The combination is: (5, 3).
- Use the brush on the shelves with cobwebs.
- Take the final two books.
- The object of this auction mini-game is to purchase enough items to meet the category criteria while staying in budget.
- Hover your mouse over an item to see in what categories and item is included.
- Click on an item to purchase, click again to remove it from your list.
- Items with green price tags have been purchased.
- There are only three items that fit the music category, so purchase the Victrola, violin and the tuba.
- You may have more than the required amount per category provided you do not go over budget.
- Locate the Mayan symbols on the magazine pages.
- There are two symbols per page, on ten pages.
- Find the hidden objects described in the riddles.
- There are 3-4 riddles per scene.
- The object of this 2x2 mini-game is to make pairs until all the cards are used.
- Click on pairs of cards with the same suit.
- The four numbers revealed are same as the auction paddle number of Mrs. Cutsworth.
Chapter 6
- Mrs. Cutsworth is refusing to cooperate in your investigation.
- Click on the blinking alarm panel on the right to trigger a mini-game.
- The object of this alarm puzzle is to light up the green LED light without lighting up a red one.
- Click on a square to rotate it into position.
- Locate all the hidden objects on the list.
- Click on the painting to the right of the fireplace to find the safe.
- Locate all the keys.
- Try all the keys until you find the one that opens the safe.
- Take the stone tablet and sun out of the safe.
- Click on the alarm control panel to reset the alarm.
- The object of this jigsaw-style mini-game is to repair the stone tablet.
- Click and drag pieces into place to complete the picture.
- Find the differences between the tablet and the printing press.
- You may click on either side.
- Swap the letters in the grid to make the paper print correctly.
- Press the print button to test at any time.
- When you have correctly sorted a word, you will hear a flourish.
- Nostradamus teaches you a trick with numbers in this mini-game.
- Place the ring on any pillow and move the ring the number of times that is on the pillow.
- The ring will never end up on pillow #1 no matter what pillow you start with.
- Make a series of moves to have the ring end up on pillow #5.
- The ring will always end up on pillow #5.
Chapter 7
- Locate all the hidden objects on the list.
- You will need to move the violin, steer skull and plant.
- Add all the ingredients to the glass container.
- Use the matches to light the spirit lamp on the center table.
- Drag the mixture to the lamp.
- Take the elixir.
- The object of this Fairway style mini-game is to remove the cards from the tableau and access 4 of the base or bottom cards in a stack.
- The card dealt from the reserve deck at the bottom determines which cards you can remove.
- You must take cards that are either one higher or one lower in number.
- When there are no more moves, click on the deck to deal another card.
- The four numbers reveal Mrs. Cutsworth's address.
- Mrs Cutsworth has been trying to protect Michael since she freed the evil spirit.
- The crazy descendant of Nostradamus challenges you to a match three game.
- Swap tiles to make matches of 3 or more.
- Make as many matches with the coins as you can.
- Matches of 4 or more will give you an extra turn.
- Beat the old man by having your meter fill up first with matches of the coins.
- The old man gives you a magic looking glass.
- Use the looking glass to locate all the symbols on the list.
- This mini-game is similar to the Magic eye puzzles.
- Stare at the red dot in the center of the image for 10 seconds.
- When the image disappears, blink rapidly at the white screen and you should be able to see the image you were looking at previously,
- Click on the red button to turn on the projector.
- Drag each of the 5 piles of slides to the projector.
- Click on the tabs to recreate the face you saw in the upper right corner.
- The solution is: 3-1-3-4-3.
- You will need to find pairs of items in this hidden object scene.
- Move the two chairs, love seat and the oval wall plaque to find items.
- Drag the contour elements onto the map.
- The game will automatically move you around the map.
- Locate all the hidden objects on the list.
- You will need to open the cabinet doors.
- Use the soap, then the water so you can take the jeans.
- Use the net on the boxes on the top shelf to find the bicycle helmet.
Chapter 8
- You meet a native man who knows your name.
- The native man challenges you to a match 3 game.
- Swap tiles to make matches of 3 or more.
- Make as many matches with the coins as you can.
- Matches of 4 or more will give you an extra turn.
- Beat the native man by having your meter fill up first with matches of the coins.
- Find the two bunches of grapes and feed both to the parrot.
- Take the bank card that the parrot was hiding and use it on the ATM.
- Locate the two coins.
- Move the mortar to find the purse.
- Drag coins to purchase the object in this hidden object screen.
- For items costing 3 coins, you will have to drag the coins and click 3 times on the item.
- Find pairs of similar items in this hidden object scene.
- You will need to move the items marked in white.
- Remove matching pairs of tiles in this Mahjong tile game.
- You will need to complete three different layouts.
- Find all the objects in the hidden objects list.
- Some items are located inside the two suitcases.
- Select a suitcase for a close-up view.
- Drag unwanted items aside.
- Repair the GPS by following the diagram on the left.
- Drag parts to the correct location.
- The game will tell you if you need to place another item first.
- Collect the 3 pieces of fruit and feed them to the 3 moving parrots.
- Find the remaining parrots.
- Pick any of the parrots and click on the rock at the base of the tree it is perched on.
- The parrots will shuffle and land on different trees.
- Find your parrot and click on the rock at the base of the tree it is perched on.
- The parrots will shuffle and land on different trees for a second time.
- Find your parrot and click on the rock at the base of the tree it is perched on.
- Click on your parrot to end the mini-game.
- Find the machete and use it to clear away the shrubs.
- Find the hidden objects on the list.
- Locate the missing mechanism parts and drag them into place.
- The object of this mini-game is to traverse the maze.
- Click on where you want to walk.
- Your path will be noted in the the map in the upper left corner.
- The end of the maze is marked by a purple swirl.
- The most direct path through the maze is: up, right, down, right, up, left, down, left, up, left, up left, left, up, right, up, right, and up to the exit.
- Move in the given direction until there is another option.
- Find the 17 traps in the scene.
- Locate all the torches in the scene.
- The object of this mini-game is to swap the torches so that each stone is lit by 2 torches.
- Note the different radius of light each torch has.
- Make the following swaps: (1,11), (4,5). (6,8), (8, 9).
- Locate all the hidden objects on the list.
- The spirits will interrupt your search.
- Once they are finished, you can find the remaining items.
- The object of this mini-game is to swap the tiles and recreate the carving.
- Left-click on two pieces to swap.
- You must press on the colors in the correct order to open the portal.
- Correct stones will stay lit, but all will go out if the wrong one is pushed.
- Starting at the top and going clockwise, number the stones 1-6.
- Press the stones in the order: 6-2-5-3-4-1.
Created at: 2009-12-19