Walkthrough Menu
General Tips
- This is the official guide for Chimeras: Blinding Love.
- This guide won't tell you when to zoom into a location; the screenshots show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
- Use the Map to fast travel to a location.
Chapter 1: Helping Marie
- Speak to character; take JULIEN'S WALLET (A).
- Take GATE TOKEN; PENCIL CASE and newspaper (B).
- Go left.
- Take SPRING; MONOGRAM and note; 1/4 PENCIL (C).
- MONOGRAM on JULIEN'S WALLET for PAPER CLIP and PORTRAIT HALF.
- Use PAPERCLIP; take GOLDEN BUTTON (D).
- Place GOLDEN BUTTON (E) for HOP (F); receive SUITCASE CODE.
- Go down.
- Replace SPRING (G).
- Use SUITCASE CODE (H).
- Solution (I). L-H-A-C-L-H-E-L-D-A-J-K-A-E-A-L-E-A-L-I-A-K-L-E-A-I-L-D-E-L-I-J-L-E-A.
- Take 1/4 PUZZLE TILE, EARRINGS and note.
- Go left.
- Place EARRINGS; take LEATHER PACKAGE and CHAIN (J).
- Replace CHAIN; take CHIMERA SEAL and FIGURINE (K).
- Go down.
- Place CHIMERA SEAL (L).
- Solution (M).
- Go right.
- Take BLUNT PENCIL and 1/3 CIRCUS TOKEN; FLEUR-DE-LIS; 2/4 PUZZLE TILE (N).
- Return to Marie's House.
- Use FLEUR-DE-LIS; take MOUSE INSTRUCTIONS and HANDKERCHIEF (O).
- Place MOUSE INSTRUCTIONS (P).
- Solution (1-4).
- Take MECHANICAL MOUSE.
- Go down.
- Use MECHANICAL MOUSE; take CAT (Q).
- Go right.
- Use CAT; take ALLEN WRENCH (R).
- Solution (S). 1-8.
- Use HANDKERCHIEF; receive GLASS SHARD (T).
- Use ALLEN WRENCH; take FIGURINE (U).
- Go down.
- GLASS SHARD on LEATHER PACKAGE for GATE TOKEN.
- Place 2 GATE TOKENS (V) for a HOP (W); receive a COIN.
- Go left.
- Place 2 FIGURINES (X); take PENCIL SHARPENER and 2/3 CIRCUS TOKEN (Y).
- PENCIL SHARPENER on BLUNT PENCIL for 2/4 PENCIL.
- Return to Street.
- Use COIN for 3/3 CIRCUS TOKENS (Z).
- Use 3/3 CIRCUS TOKENS (A).
- Solution (B). (B-D)-(C-E)-(A-F)-(A-B)-(B-C).
- Go forward.
Chapter 2: Circus
- Speak to character; take CHIMERA EMBLEM (C).
- Take 3/4 PUZZLE TILE and UMBRELLA (D).
- Take PALETTE EMBLEM; use UMBRELLA for ROPE (E).
- Use ROPE for HOP (F) to receive ROOSTER'S EMBLEM.
- Go down.
- Place ROOSTER'S EMBLEM (G); take REGISTER BUTTON (H).
- Place PALETTE EMBLEM (I); take WRENCH and WIRE (J).
- Go forward.
- Use REGISTER BUTTON; take 4/4 PUZZLE TILES (K).
- Use WRENCH; take ROOSTER WING (L).
- Go down.
- Place ROOSTER WING; take REGISTER WHEEL (M).
- Go forward.
- 4/4 PUZZLE TILES on PENCIL CASE.
- Solution (N). A-B-A-Cx2-B.
- Take 3/4 PENCIL and REGISTER WHEEL.
- Place 2 REGISTER WHEELS (O).
- Solution (P).
- Take FIRE CARD.
- Give FIRE CARD (Q).
- Solutions vary (R).
- Take TRAILER KEY.
- Use TRAILER KEY (S).
- Go forward.
- Take ADALINDA'S DIARY (T).
- Use CHIMERA EMBLEM; take FEATHER (U).
- Use FEATHER; take ELEPHANT EMBLEM (V).
- Take LAUREL TOKEN; RIBBON (W).
- Place ELEPHANT EMBLEM; take 4/4 PENCILS (X).
- 4/4 PENCILS on ADALINDA'S DIARY.
- Solutions (Y1-Y2).
- Solution (Y3). Cx8-Bx6-Fx11-Dx9-Ex10-A.
- Take BLUE EYE.
- Place BLUE EYE (Z).
- Solution (A).
- Take HANGER.
- Use HANGER (B).
- Go forward.
- Take LION EMBLEM and RUST REMOVER (C).
- Take HEART EMBLEM and HORN (D); use RUST REMOVER to take IRON HOOK (E).
- Place HEART EMBLEM (F); take SCISSORS and MYTHICAL FIGURINE (G).
- Take 1/4 SPHERE; use SCISSORS for STRAW BRANCHES (H).
- WIRE on STRAW BRANCHES for WICKER HANDLE.
- Use WICKER HANDLE (I) for 2/4 SPHERE (J).
- Go down.
- Use LION EMBLEM for GREEN EYE and GLOVE (K).
- Use GLOVE for GARDEN SHOVEL (L).
- Place MYTHICAL FIGURINE (M).
- Solution (N). 1-4.
- Take 3/4 SPHERE.
- Place GREEN EYE (O) for HOP (P); receive NECKLACE.
- Go forward.
- NECKLACE for 4/4 SPHERE.
- Place 4/4 SPHERES (Q).
- Solution (1-5).
- Take THICK CHAIN.
- THICK CHAIN on IRON HOOK for CHAIN WITH HOOK.
- Place CHAIN WITH HOOK (R); select (S).
- Solution (T1-T6). A-M.
- Select wheel.
- Go forward.
- Open coat; take PHILLIPPE'S WALLET and MATCHES (U).
- Use RIBBON (V); receive BROOM; take GOLDEN SYMBOL (W).
- Use BROOM; take SILVER SYMBOL (X).
- Use GARDEN SHOVEL; take 1/3 DOOR TILE; place GOLDEN and SILVER SYMBOLS (Y).
- Solution (Z). 1-3.
- Take MONOGRAM and TONGS.
- MONOGRAM on PHILLIPPE'S WALLET for FOREST MAP.
- Place FOREST MAP (A).
- Solutions (B1-B3).
Chapter 3: Cathedral
- Use HORN; take MALLET and DYNAMITE STICK (C).
- Take FRAME; use GARDEN SHOVEL to take CANE (D).
- Use MALLET; take TALISMAN HALF (E).
- Use TONGS for FUSE (F).
- Go down.
- Use CANE for TALISMAN HALF (G).
- Place 2 TALISMAN HALVES (H) for HOP (I); receive GUNPOWDER.
- Go forward.
- GUNPOWDER and FUSE on DYNAMITE STICK for DYNAMITE.
- Take ADALINDA'S BAG (J); place DYNAMITE, use MATCHES (K).
- Go forward.
- Speak to character (L).
- Use MATCHES; take 1/5 LADDER PART (M).
- Take CIGARETTE CASE; use LAUREL TOKEN. Take DANCER'S LOCKET (N).
- DANCER'S LOCKET on ADALINDA'S BAG for GOLDEN KEY.
- Use GOLDEN KEY (O); take DAGGER HANDLE and PORTRAIT HALF (P).
- Go down.
- 2 PORTRAIT HALVES on FRAME for SHUTTERS CLUE.
- Place SHUTTERS CLUE; select 1-3 (Q).
- Take FRESCO FRAGMENT (R).
- Go forward.
- Place FRESCO FRAGMENT (S); take CONFESSIONAL BOOK (T).
- Place CONFESSIONAL BOOK (U); take SPEARHEAD and 2/3 DOOR TILE (V).
- Go down.
- Use SPEARHEAD (W); take 3/3 DOOR TILES and PLIERS (X).
- Go down.
- Place 3/3 DOOR TILES (Y).
- Solution (Z). (G-A)-(A-C)-(F-D)-(D-A)-(B-H)-(D-E)-(E-B)-(G-H).
- Enter Phillippe's House.
- Take 1/3 SOLDIER FIGURINE; use PLIERS for TUNING FORK (A).
- Take 2/5 LADDER PART; use TUNING FORK (B).
- Take 2/3 SOLDIER FIGURINE, ENCHANTED SCREWDRIVER and SIGNET RING (C).
- Go down.
- Place SIGNET RING; take 3/3 SOLDIER FIGURINE (D).
- Return to Phillippe's House.
- Take SUITCASE; place 3/3 SOLDIER FIGURINES (E) for HOP (F) receive OFFICER'S BADGE.
- Place OFFICER'S BADGE; take SILVER CLASP (G).
- SILVER CLASP on SUITCASE for PHILLIPPE'S LOCKET.
- Place PHILLIPPE'S LOCKET (H).
- Solution (I1-I2).
- Take CHEST CODE.
- Place CHEST CODE (J).
- Solution (K).
- Take note and CATHEDRAL EMBLEM (L).
- Return to Twisted Forest.
- Use ENCHANTED SCREWDRIVER; take 3/5 LADDER PART (M).
- Go forward.
- Speak to character; take CUFF LINK (N).
- Place CATHEDRAL EMBLEM (O).
- Solution (P). 1-6.
- Go left.
- Take WOODEN CHEST and SHOWCASE HANDLE (Q).
- Take 4/5 LADDER PART; replace SHOWCASE HANDLE (R).
- Take 1/4 STAINED-GLASS PART (S).
- Use PLIERS for HINGE (T).
- Take 2/4 STAINED-GLASS PART (U).
- Go down.
- Replace HINGE (V); take GRIFFIN STATUETTE (W).
- Go left.
- Place GRIFFIN STATUETTE (X); take BRILLIANT GEM and ORGAN KEY (Y).
- Place BRILLIANT GEM (Z); take 3/4 STAINED-GLASS PART (A).
- CUFFLINK on CIGARETTE CASE.
- Solution (B). (H-D)-(D-C)-(C-A)-(J-E)-(F-E)-(F-B-)-(B-C)-(H-D)-(H-G)-(G-F)-(F-E)-(K-L)-(L-G)-(G-F)-(F-B)-(S-P)-(P-R)-(R-M)-(M-N)-(N-I)-(O-K)-(K-L)-(L-G)-(G-H)-(J-K)-(K-L)-(L-G)-(L-M)-(M-N)-(O-K)-(K-L)-(P-O)- (O-K)-(K-J)-(O-K)-(R-M)-(S-P)-(P-O)-(S-P)-(P-R).
- Take TOBACCO, STAMP and CORKSCREW.
- Use CORKSCREW (C); take ORGAN KEY (D).
- Go down.
- Place 2 ORGAN KEYS (E) for a HOP (F); receive 4/4 STAINED-GLASS PART.
- Go left.
- Place 4/4 STAINED-GLASS PARTS (G).
- Solution (H).
- Take WOODEN KEY.
- WOODEN KEY on WOODEN CHEST for SILVER BLADE.
- Go down.
- Use SILVER BLADE for 5/5 LADDER PART (I).
- Go left.
- Use 5/5 LADDER PARTS (J).
- Go forward.
- Take HAMMER and NET (K).
- Use HAMMER for WOODEN BOARD (L).
- Use HAMMER for METAL RING (M).
- METAL RING and WOODEN BOARD on NET for SCOOP NET.
- Use SCOOP NET (N); take DOVE FIGURINE (O).
- Place DOVE FIGURINE (P).
- Solution (Q1-Q4). 1-4.
- Take ATTIC KEY.
- Use ATTIC KEY (R).
- Solution (S1). Dx5-Ax7-Bx7-Cx7.
- Solutions (S2-S3).
Chapter 4: Museum
- Take 1/5 CHESS PIECE and 1/3 BOARD (T).
- Place DAGGER HANDLE for DAGGER (U).
- Take ADALINDA'S BRACELET (V); use DAGGER; take CLOTH PIECE (W) and BROKEN BUCKET (X).
- Use HAMMER for 2/3 BOARD (Y).
- Take JACK (Z); place CLOTH PIECE for CLOTH WITH AMMONIA (A).
- Use CLOTH WITH AMMONIA (B); speak to character; give ADALINDA'S BRACELET.
- Play HOP (C) for NAILS.
- Use JACK; take 3/3 BOARDS (D).
- 3/3 BOARDS, NAILS and HAMMER on BROKEN BUCKET for BUCKET.
- Use BUCKET for BUCKET WITH WATER (E).
- Use BUCKET WITH WATER (F).
- Go forward.
- Speak to character.
- Take GUARD OUTFIT INSTRUCTION and FISHING SPEAR (G).
- Use DAGGER for THREAD (H).
- Go down.
- Use FISHING SPEAR; take Guard's Belt (I).
- Go forward.
- Use FISHING SPEAR for BUNCH OF KEYS (J).
- Place BUNCH OF KEYS (K).
- Solution (L). 1-3.
- Take TORN JACKET and Guard's Peaked Cap.
- TORN JACKET for LEMON and COPPER SWIRL.
- Go down.
- Place COPPER SWIRL (M); take MAILBOX KEY and Guard's Pants (N).
- Use LEMON (O); take NEEDLE (P).
- Go forward.
- Use MAILBOX KEY (Q); take 2/5 CHESS PIECE and Guard's Badge (R).
- THREAD and NEEDLE on TORN JACKET for Guard's Jacket.
- GUARD OUTFIT INSTRUCTION.
- Select (S); go (T).
- Take TROWEL; FOLDING SACK and 3/5 CHEST PIECE; NUTS and 1/3 GRIFFIN CLAW (U).
- Go down.
- Give NUTS; take COAT OF ARMS (V).
- Go forward.
- Place COAT OF ARMS (W); take SQUARE KEY and GEAR (X).
- Go down.
- SQUARE KEY on FOLDING SACK for NIPPERS and GOLDEN CROWN.
- Use NIPPERS for 4/5 CHEST PIECE (Y).
- Use NIPPERS (Z) for SILVER CROWN (A).
- Go forward.
- Place GOLDEN and SILVER CROWNS (B) for HOP (C); receive MUSEUM PASS.
- Give MUSEUM PASS (D).
- Go forward; speak to character.
- Take 2/3 GRIFFIN CLAW (E).
- Take LANTERN; use TROWEL; take NORTH AMERICA and note (F).
- Go down.
- Place LANTERN; take 5/5 CHESS PIECES (G).
- Place 5/5 CHESS PIECES; take ROUND KEY (H).
- Go forward.
- ROUND KEY on FOLDING SACK for GLASS CUTTER.
- Use GLASS CUTTER; take 3/3 GRIFFIN CLAWS (I).
- Go down 2x.
- Place 3/3 GRIFFIN CLAWS; take WIND ROSE (J).
- Go forward 2x.
- Place WIND ROSE; take KNIGHT (K).
- Go down.
- Place KNIGHT (L).
- Solution (M). C3-A4-B2-C4-A3-C2-D4-B3-D2-B1-C3-A2-C1-B3-A1-C2-B4-D3-B2-D1.
- Take SOUTH AMERICA.
- Go forward.
- Place NORTH and SOUTH AMERICA (N); take FLUFFY TRINKET (O).
- Use FLUFFY TRINKET; take EMPTY TOBACCO PIPE (P).
- TOBACCO on EMPTY TOBACCO PIPE for PIPE WITH TOBACCO.
- Give PIPE WITH TOBACCO (Q); take KEEPER'S EMBLEM.
- Use KEEPER'S EMBLEM; take ARCHIVES CLUE (R).
- Place ARCHIVES CLUE (S).
- Solution (T).
- Take LEVER and SPELL BOOK.
- Go down 2x.
- Speak to character; take GEAR (U).
- Place 2 GEARS and LEVER (V).
- Solutions vary (W1-W2).
- Go to Outside Post Station.
- Take WRENCH (X).
- Take FORKED STICK, use WRENCH to take MACHINE HANDLE (Y).
- Take LIGHTER FLUID and TRAIN TOKEN (Z).
- Place MACHINE HANDLE, take 1/3 POST SYMBOL (A).
- Take STONE, select brush (B).
- Solution (C).
- Receive ELASTIC BAND.
- Place TRAIN TOKEN (D) for HOP (E); receive 2/3 POST SYMBOL.
- ELASTIC BAND and STONE on FORKED STICK for LOADED SLINGSHOT.
- Use LOADED SLINGSHOT (F); pick up 3/3 POST SYMBOLS.
- Place 3/3 POST SYMBOLS (G).
- Solution (H). A-B-C-E-F-G-Hx2-Ix2-Dx3-Ex2-Fx2-Gx3-Hx2-I.
- Go forward.
- Take METAL WIRE (I); use STAMP (J), take DIAL (K).
- Take FLINT; use MEAL WIRE (L).
- Select, then speak to character; take DIAL (M).
- Place 2 DIALS (N); take BLACKSMITH EMBLEM (O).
- Place BLACKSMITH EMBLEM; take BLUNT PRUNERS (P).
- Go down.
- Place BLUNT PRUNERS; receive SHARP PRUNERS (Q).
- Use SHARP PRUNERS; take EXTINGUISHED FIRE FANS (R).
- Go forward.
- LIGHTER FLUID and FLINT on EXTINGUISHED FIRE FANS for BURNING FIRE FANS.
- Give BURNING FIRE FANS (S); receive CURSE STONE.
- Give SPELL BOOK and CURSE STONE (T).
- Solutions vary.
Created at: 2017-11-17