Walkthrough Menu
General Tips
- This is the official guide for Chimeras: New Rebellion.
- This guide won't tell you when to zoom into a location; the screenshots show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
- Use the Map to fast travel to a location.
Chapter 1: Silverlake
- Examine scene.
- Solution (A-B).
- Receive COUNCIL CHEST and GATE KEY.
- Take TOWN EMBLEM (C); use GATE KEY.
- Walk forward.
- Receive EDORA'S LOCKET.
- Take LETTER A KEY, CANDLE, and HAIRPIN (D).
- Walk down.
- Take SATYR FIGURINE (E). Use HAIRPIN and CANDLE (F); receive LIT CANDLE.
- Walk forward.
- Place LIT CANDLE (G); receive DRAGON AMULET.
- Play HOP; receive NEWSPAPER (H).
- Place NEWSPAPER (I); use HAIRPIN (J). Examine newspaper; examine key. Turn key.
- Walk right.
- Give EDORA'S LOCKET (K); receive CLUES.
- Take COUNCIL BADGE (L).
- Take PORTRAIT PART (1/4) (M); use LETTER A KEY. Play HOP; receive COUNCIL BADGE.
- Take DRAGON AMULET (N). Place 2 COUNCIL BADGES (O); open. Take CRYSTAL KEY, ROYAL SEAL, and JEWELED AMULET.
- Walk down twice.
- Place 2 DRAGON AMULETS (P); examine.
- Solution (Q).
- Take WRENCH.
- Walk forward.
- Use WRENCH (R); take LION AMULET.
- LION AMULET on CLUES; open. Examine papers; take PORTRAIT PART (2/4) and METAL HOOK.
- Use METAL HOOK (S); take DRAWER HANDLE.
- Use JEWELED AMULET (T); examine.
- Walk forward.
- Examine scene.
- Take PORTRAIT PART (3/4) and SEEDS (U).
- Give SEEDS; take FEATHER (V).
- Walk down, then right.
- Examine drawer; use DRAWER HANDLE (W). Open; take PORTRAIT PARTS.
- Place PORTRAIT PARTS (X).
- Play HOP; receive INK (Y).
- Use INK and FEATHER (Z); use ROYAL SEAL. Take ORDER.
- Walk down, then forward.
- Give ORDER (A) receive WING.
- Walk down, then right.
- Place WING (B); take HANDKERCHIEF.
- Walk down.
- Use HANDKERCHIEF; take SABER (C).
- Use SABER (D); take EDORA'S CASE and EMPTY JAR.
- TOWN EMBLEM on EDORA'S CASE; open. Read note; take HEALER'S KEY.
- Walk forward.
- Place HEALER'S KEY (E).
- Solution (F).
- Walk left.
- Examine scene; receive HEALING POTION RECIPE.
- Take BRIEFCASE and INSECTICIDE (G).
- Examine BRIEFCASE; take HAMMER and SHARD (1/4).
- Take MANDRAKE ROOT (H). Place SATYR FIGURINE (I); examine. Take LABEL and TWEEZERS.
- Use INSECTICIDE (J); move plants. Take SHARD (2/4); place LABEL.
- Solution (K).
- Take UNICORN TEARS.
- Walk down.
- Use HAMMER; take SHARD (3/4) (L). Use TWEEZERS (M); take GORGON RING.
- Use HAMMER (N); take THIN STICK.
- Walk left.
- Examine (O); use THIN STICK.
- Play HOP; receive LAVENDER (P).
- Use GORGON RING (Q); take SHARDS.
- Place SHARDS; solution (R).
- Receive FERN LEAVES.
- EMPTY JAR, MANDRAKE ROOT, UNICORN TEARS, LAVENDER, and FERN LEAVES on HEALING POTION RECIPE; take HEALING POTION.
- Walk down.
- Give HEALING POTION (S).
- Take TUMBLER (1/3), SCALES, and METAL SAW (T).
- Take SATCHEL (U). Place SCALES (V); take WEIGHT and CODE.
- Take TUMBLER (2/3) (W). Use METAL SAW; take PATROL BADGE (X).
- Use WEIGHT (Y); examine.
- Play HOP; receive PATROL BADGE (Z).
- 2 PATROL BADGES on SATCHEL; open. Take PRISON MAP.
- Use PRISON MAP (A).
- Solution (B): Left-forward-right-forward-right-forward.
- Left-right-forward-left-left-right-forward-forward.
- Use METAL SAW (C).
- Take SPONGE and TUMBLERS (D).
- TUMBLERS and CODE on BRIEFCASE; solution (E).
- Take OIL.
- Walk down.
- Use OIL; take VALVE (F).
- Walk forward.
- Place VALVE (G); turn. Take STAND KEY (H).
- Use STAND KEY (I).
- Solution (J): D-C.
- Take COMB.
- Use COMB (K); remove brick. Take KNIFE and GUARD FIGURINE.
- Walk down.
- Place GUARD FIGURINE (L); open. Play HOP; receive DISGUISE.
- Walk forward.
- Give DISGUISE (M).
Chapter 2: The Creature Council
- Examine scene; receive ENVELOPE AMULET.
- Take ENVELOPE AMULET (N).
- Take FILE (O). Place 2 ENVELOPE AMULETS (P); open. Read note; take HOOK.
- Take MOSAIC PART (1/4) (Q). Use KNIFE (R); take ROPE.
- HOOK on ROPE; take ROPE WITH HOOK.
- Use ROPE WITH HOOK (S); examine. Take SEA KEY.
- Place SEA KEY (T). Play HOP; receive MIRROR.
- Use MIRROR (U).
- Solution (V).
- Go forward.
- Examine scene.
- Take BONE (W).
- Walk down.
- Give BONE (X); take MOSAIC PART (2/4) and SCOOP.
- Use SCOOP (Y); take PEPPER.
- Walk forward.
- Use PEPPER and ROPE WITH HOOK (Z).
- Examine scene; receive CENTAUR KEY.
- Use FILE. Play HOP; receive PENCIL (A).
- Use KNIFE; take DESK HANDLE (B).
- Replace DESK HANDLE; open (C). Take PAPER.
- Use PAPER and PENCIL (D); take COMBINATION.
- Place COMBINATION; solution (E).
- Take MOSAIC PART (3/4) and AMULET ANCHOR.
- Place AMULET ANCHOR (F); open. Read note; take MOSAIC PART.
- Place MOSAIC PART (G).
- Solution (H): A-Bx2-Cx3-Dx3-Ex3-Fx3-Gx2-Hx3.
- Solution (I): Ix3-J-K-L-Mx3-Nx2-O-Px3.
- Solution (J): Q-Rx2-Sx2-Tx2-Ux2-Vx2-Wx2-Xx2-Yx2.
- Walk right.
- Take SCOOP NET, STICK, and LEATHER POUCH (K).
- Open LEATHER POUCH; take photos and MAGIC EXTINGUISHER (1/2).
- Use SCOOP (L); receive RESIN. Use SCOOP NET (M); receive APPLE.
- Give APPLE; take TOW (N).
- TOW and RESIN on STICK; take EXTINGUISHED TORCH.
- Use EXTINGUISHED TORCH (O); receive BURNING TORCH.
- Use BURNING TORCH (P); take KNOB (Q).
- Walk down.
- Use BURNING TORCH (R); take WINDOW HANDLE. Place KNOB; open.
- Play HOP; receive JAR WITH NUTS (S).
- Walk right.
- Use WINDOW HANDLE; open. Take OPENER (T).
- OPENER on JAR WITH NUTS; take NUTS.
- Give NUTS; take MAGIC EXTINGUISHER (U).
- Use MAGIC EXTINGUISHER (V).
- Walk forward.
- Take WOLF FIGURINE (1/3) (W).
- Use SPONGE (X); take SPONGE WITH SOLVENT.
- Walk down.
- Use SPONGE WITH SOLVENT; take DRAGON HEART (Y).
- Walk forward.
- Place DRAGON HEART (Z); take SILVER KEY.
- Use SILVER KEY (A).
- Examine scene; receive SKULL.
- Place SKULL (B); examine.
- Solution (C): (A-B)-(C-A)-(D-E)-(F-D)-(G-H).
- (I-C)-(J-K)-(L-J)-(M-G)-(N-O)-(P-R)-(S-T).
- (U-S)-(W-V)-(G-P)-(K-X)-(Y-L)-(C-Z).
- Solution (D): (A-B)-(C-D)-(E-F)-(G-H)-(I-J)-(K-L).
- (M-G)-(N-K)-(O-P)-(R-C)-(S-I)-(G-E)-(T-A)-(U-S).
- (V-U)-(C-T)-(D-G)-(W-M)-(A-X)-(E-Y)-(I-Z).
- Solution (E): (A-B)-(C-D)-(E-F)-(G-H)-(I-J).
- (K-L)-(M-N)-(O-C)-(P-R)-(S-E)-(C-T).
- Walk forward.
- Take CRYSTAL (1/4), FOLIO, NAIL PULLER, CRYSTAL (2/4), and EVIDENCE (F).
- Walk down.
- Use NAIL PULLER; take LADLE (G).
- Use LADLE (H); receive LADLE WITH WATER.
- Walk forward.
- Use LADLE WITH WATER; take WOODEN AMULET (I).
- Examine FOLIO; take HEX KEY. Place WOODEN AMULET; open.
- Solution (J).
- Take LEVITATION MAP.
- Use LEVITATION MAP (K).
- Take WOLF FIGURINE (2/3) and CLOCK WEIGHT (L).
- Place CLOCK WEIGHT (M); take WOLF FIGURINE.
- Place WOLF FIGURINE (N).
- Solution (O): (A-B)-(C-D)-(E-F)-(G-H)-(D-C-I).
- Solution (P): (A-B)-(C-D)-(E-F)-(D-G)-(F-H-I).
- (B-J)-(K-H)-(I-L)-(J-M-I)-(G-M)-(I-N).
- Solution (Q): (A-B)-(C-D)-(B-E)-(D-F)-(E-B).
- (J-H)-(I-K)-(F-L)-(B-M)-(K-N)-(L-O).
- Take POTION OF WITHERING.
- Use POTION Of WITHERING; take GOLDEN EAGLE and RAVEN SKULL (R).
- Place RAVEN SKULL (S); take SILVER EAGLE (T).
- GOLDEN EAGLE and SILVER EAGLE on EVIDENCE; open. Read note; take BAT.
- Place BAT (U); take CRYSTAL (3/4).
- Walk down.
- Use HEX KEY (V); take CRYSTAL.
- Walk forward.
- Place CRYSTAL (W).
- Play HOP; receive JAR OF BLOOD (X).
- Give JAR OF BLOOD (Y); receive DROP OF BLOOD and VAMPIRESS' KEY.
- Walk down.
- Move bones. Place DROP OF BLOOD (Z); open. Play HOP; receive BUNCH Of FIRECRACKERS.
- BURNING TORCH on BUNCH Of FIRECRACKERS; take BURNING FIRECRACKERS.
- Use BURNING FIRECRACKERS (A).
- Walk left.
Chapter 3: The Prophecy
- Examine scene; receive ANTIDOTE RECIPE.
- Examine ANTIDOTE RECIPE; take ROPE.
- Take CLOSED FLASK, STICKS (1/3)-(3/3) and CORKSCREW (C).
- CORKSCREW on CLOSED FLASK; receive FLASK WITH POLLEN.
- Use ROPE (D).
- Take POT, BROKEN SAW, and LIZARD SCALE (E).
- Use FLASK WITH POLLEN (F); take POLLEN AND MAPLE JUICE.
- POT, POLLEN AND MAPLE JUICE, and LIZARD SCALE on ANTIDOTE RECIPE; take COLD DECOCTION.
- Place STICKS and COLD DECOCTION (G); take ANTIDOTE.
- Pour ANTIDOTE (H); receive MERMAID'S KEY and FLUTE.
- Use FLUTE (I); take CLASP (1/3) and SAW BLADE.
- SAW BLADE on BROKEN SAW; take SAW.
- Use SAW (J).
- Walk left.
- Examine scene; receive WEREWOLF'S PAW.
- Take LITTLE BAG (K). Take CLASP (2/3); examine shoe (L). Take LACE.
- Use LACE; take MALLET and LOCK PART (1/4) (M).
- Walk down.
- Use MALLET (N). Play HOP; receive WEDGE.
- Walk left.
- Use WEDGE and MALLET (O); take WEREWOLF'S PAW.
- Place 2 WEREWOLF'S PAWS (P).
- Solution (Q): D-E-K-B-C-D-K-J-A-B-C.
- K-H-I-J-A-B-K-F-G-H-I-J-A-K.
- Walk right.
- Take LEMON, BANDAGES, MAGNET, and STAINED-GLASS WINDOW PART (R).
- Use LEMON. Play HOP; receive WOLF STATUETTE (S).
- Place STAINED-GLASS WINDOW PART (T).
- Solution (U).
- Take SCISSORS and LOCK PART (2/4).
- Walk down.
- Examine (V). Use MAGNET; receive CLASP.
- CLASP on LITTLE BAG; take PHOENIX STATUETTE.
- Use SCISSORS. Take DRAGON STATUETTE and LOCK PART (3/4) (W).
- Walk right.
- Place WOLF STATUETTE, DRAGON STATUETTE, and PHOENIX STATUETTE (X); take CLASP and WEREWOLF'S SYMBOL (Y).
- Place CLASP (Z); examine. Read note; take MAGICAL SHIELD.
- Place WEREWOLF'S SYMBOL (A); examine. Read note; take LIFE STAR.
- Place LIFE STAR (B); open. Play HOP; receive WEREWOLF'S MEDICINE.
- Walk down.
- Give WEREWOLF'S MEDICINE and BANDAGES (C); receive BOX CIPHER.
- Walk right.
- Use BOX CIPHER; solution (D).
- Take LOCK PART.
- Walk down.
- Place LOCK PART.
- Solution (E): I-C-I-H-I-F-I-A-I-D-E-I-B-G-Ix2.
- Solution (F).
- Receive WEREWOLF'S KEY.
- Walk forward.
- Take SPOON (G).
- Take CHEST KEY and MECHANISM PART (H). Use SPOON; take WEIGHT.
- Walk down.
- Use CHEST KEY (I); open. Take DUSTY LANTERN.
- Walk forward.
- Take CARETAKER'S HANDKERCHIEF (J); place WEIGHT (K).
- Solution (L): (A-B)-(C-D)-(E-F)-(G-H).
- CARETAKER'S HANDKERCHIEF on DUSTY LANTERN; take LANTERN.
- Use LANTERN. Play HOP; receive FISHING ROD (N).
- Use FISHING ROD (O); take MECHANISM PART (2/4).
- Walk left.
- Examine scene.
- Take MILL EMBLEM (P).
- Take CARETAKER'S FOLDER (Q).
- Examine CARETAKER'S FOLDER; take BLADE.
- Use FISHING ROD (R).
- Use BLADE (S); take CAT'S TOY and MECHANISM PART (3/4).
- Use CAT'S TOY (T); take DEMON SIGN.
- Walk down.
- Place MILL EMBLEM (U). Read note; take DEMON SIGN.
- 2 DEMON SIGNS on CARETAKER'S FOLDER.
- Solution (V).
- Take note and WHEAT AMULET.
- Walk left.
- Place WHEAT AMULET (W). Play HOP; receive PLIERS.
- Use PLIERS; take MECHANISM PART (X).
- Place MECHANISM PART (Y).
- Solution (Z): (A-B)-(C-D)-(E-F)-(G-H)-(I-J)-(K-L)-(M-N)-(O-P)-(A-N).
- Solution (A).
- Examine scene; receive GRIFFIN'S KEY.
- CRYSTAL KEY, CENTAUR KEY, VAMPIRESS' KEY, MERMAID'S KEY, WEREWOLF'S KEY, and GRIFFIN'S KEY on COUNCIL CHEST; take MAGICAL DAGGER.
- Walk down.
- Examine scene; examine (B).
- Use MAGICAL DAGGER and MAGICAL SHIELD (C). Play HOP; receive DEMON STAMP.
- Place DEMON STAMP (D).
- Congratulations! You have completed Chimeras: New Rebellion.
Created at: 2018-06-01