Walkthrough Menu
- General Tips
- Chapter 1: The Dillingham's House
- Chapter 2: Souvenir Shop
- Chapter 3: In Workshop
- Chapter 4: The Fitting Room
- Chapter 5: The Attic
General Tips
- This is the official guide for Christmas Stories: The Gift of the Magi.
- This guide will not mention each time you have to zoom into a location; the screenshots will show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. This guide will not show HOP solutions. It will identify the location of the HOP and the inventory item acquired.
- This guide will show solutions for non-random puzzles. Please read the in-game instructions for each puzzle.
- In this game, you will sometimes have to select the new scene to trigger dialog, cut-scenes, or tasks prior to interacting with the scene.
Chapter 1: The Dillingham's House
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- Talk to Jack Frost; earn the GLOBE OF GOOD DEEDS (A).
- Take the MAGIC STAR (B).
- Take the 1/2 PINECONE (C).
- Take the BOX (D).
- Combine the BOX and MAGIC STAR (inventory).
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- Restore the berries (E).
- Take the GOLDEN FEATHER (F).
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- Use the GOLDEN FEATHER and open the case (G).
- Read the debt notice and take the PAPER (H).
- Open the napkin and take the CAKE (I).
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- Use the CAKE; earn the CHERRY and MAIL KEY (J).
- Use the MAIL KEY and take the CAT FIGURINE (K).
- Open the box and take the KNIFE; read the notice (L).
- Use the KNIFE; take the CARAFE (M).
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- Use the CARAFE (N).
- GOODY now sits on the menu bar (O).
- Use GOODY (P).
- Walk right.
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- Take the DECORATION (Q).
- Take the 1/4 LOCK PART (R).
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- Take the STRAPS (S).
- Take the 1st MECHANICAL BIRD (T).
- Walk down.
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- Place the DECORATION; take the LIGHTER and 2/4 LOCK PART (A).
- Walk right.
- Use the LIGHTER (B).
- Play the HOP; earn the GIFT (C).
- Use the KNIFE on the GIFT; take the RIBBON and open the box. Read the card; take the 2/2 PINECONE and 2nd MECHANICAL BIRD (inventory).
- Walk down.
- Place the 2 MECHANICAL BIRDS; earn the 3/4 LOCK PART and the ROWAN BERRIES (D).
- Walk right.
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- Place the 2 PINECONES (E) and ROWAN BERRIES (F).
- Select E-G-F-H-I.
- Select J-K-L.
- Take the CHRISTMAS WREATH and 4/4 LOCK PART (M).
- Place the 4 LOCK PARTS (N).
- Walk right.
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- Take the SILVER WING (O).
- Take the UNFINISHED BALLERINA FIGURINE and COAL (P).
- Place the CAT FIGURINE; take the 1st GLASS SNOWFLAKE and 1/3 PHOTO PIECE (Q).
- Walk down.
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- Place the SILVER WING; take the HAT, BROKEN RACKETS, and ABSORBENT COTTON (R).
- Walk down.
- Place the HAT and COAL; take the 2nd GLASS SNOWFLAKE (S).
- Walk right 2x.
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- Place the 2 GLASS SNOWFLAKES (T).
- Select (U).
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- Solution: (O-Q)-(N-G)-(J-Y)-(I-X)-(H-F)-(X-J)-(F-X)-(G-K)-(D-L)-
- (B-G)-(A-M)-(G-B)-(X-C)-(W-D)-(T-N)-(S-G)-(D-F)-(C-E)-(B-D)-
- (N-V)-(Q-W)-(R-X)-(M-R)-(L-Q)-(K-P)-(J-O).
- Take the 2/3 PHOTO PIECE and SANTA'S REINDEER (Z).
- Final solution (@).
- Walk down.
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- Place SANTA'S REINDEER; take the BUTTONS (A).
- Walk down.
- Place the BUTTONS; take the PAPER DOVE (B).
- Open the PAPER DOVE: take the GOLDEN WING and the SNOWSHOE INSTRUCTIONS (inventory).
- Walk right.
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- Place the GOLDEN WING; take the SMALL AXE and the 3/3 PHOTO PIECE (C).
- Walk right.
- Place the 3 PHOTO PIECES; restore and take the PHOTO WITH ADDRESS (D).
- Walk down 2x.
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- Use the SMALL AXE to take the BRANCHES (E).
- Look at the BROKEN RACKETS and remove the torn nets. Add the SNOWSHOE INSTRUCTIONS, BRANCHES, RIBBONS, and STRAPS to make the SNOWSHOES (inventory).
- Use the SNOWSHOES and PHOTO WITH ADDRESS (F).
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- Take the SOLVENT (G).
- Take the BROKEN BROOM (H).
- Walk down and right.
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- Use the ABSORBENT COTTON and SOLVENT (I).
- Take the ELECTRICAL TAPE and the NEEDLE AND THREAD (J).
- Combine the BROKEN BROOM and ELECTRICAL TAPE to make the BROOM (inventory).
- Walk down and left.
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- Use the BROOM; play the HOP to earn the BELLS (L).
- Go forward.
- Take the GARLAND (M).
- Look at the GARLAND (inventory); untangle the lights as shown (N).
- Add GOODY to the lights; take the CLIMBER GOODY.
- Walk down.
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- Use the CLIMBER GOODY to take the MITTEN (@).
- Go to the Office.
- Use the MITTEN; take the HOT COALS (O).
- Return to Outside Souvenir Shop.
Chapter 2: Souvenir Shop
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- Use the HOT COALS; turn the knob (P).
- Walk forward.
- Select (Q).
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- Take the MAGIC STAR (R).
- Combine the BOX and MAGIC STAR (inventory).
- Hit Berta's Elf 10x (S); take the SNOW QUEEN.
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- Take the WALLET (A).
- Open the WALLET; take the PALETTE AMULET and TWO COINS (inventory).
- Walk down.
- Place the SNOW QUEEN (B).
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- Use C on D; select D.
- Use E on F; select F.
- Use G on H; select H.
- Use I on J; select J.
- Use K on L; use M on L.
- Take the IRON CUP (N).
- Walk down.
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- Place the PALETTE AMULET; take the PAINTS (Q).
- Use the IRON CUP to take the FROZEN SAP (R).
- Go to the Office.
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- Use the FROZEN SAP; take the SAP (S).
- Return to the Souvenir Shop.
- Place the SAP and PAINTS (T).
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- Restore the 5 pieces (1-5).
- Paint the figure to match the example (A).
- Take the 1/2 BAG OF MONEY from David.
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- Give the GOLDEN FEATHER and PAPER; take ALEX'S NOTE and GATE KEY (B).
- Walk down 2x.
- Use the GATE KEY (C).
- Go right.
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- Use ALEX'S NOTE; earn the GIRL'S DOLL (D).
- Take the FLOWER ON CHAIN (E).
- Take the FILE (F).
- Combine the UNFINISHED BALLERINA FIGURINE and FILE to make the BALLERINA FIGURINE (inventory).
- Walk down.
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- Use the FILE; take the NUTCRACKER FIGURINE and SCARF (G).
- Go forward.
- Use the FILE to take the SOLDIER FIGURINE (H).
- Go forward.
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- Place the BALLERINA FIGURINE, SOLDIER FIGURINE, and NUTCRACKER FIGURINE; pose the figures as shown (J).
- Take the KNIGHT'S HELMET (K).
- Return to The Wilsons' Mansion.
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- Place the KNIGHT'S HELMET (L); play the HOP and earn the SHIELD.
- Combine the SHIELD and SCARF to make the SLED (inventory).
- Use the SLED (M).
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- Take the BLUNT SKATES and BREAD (O).
- Give the GIRL'S DOLL; take the BROKEN BROOCH (P).
- Go to the Souvenir Shop.
- Use the BLUNT SKATES to make the SKATES (Q).
- Return to the River.
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- Use the SKATES (R).
- Take the FISHING LINE and TONGS (S).
- Return to the Wilsons' Mansion.
- Use the BREAD; take the MAGNET, EMERALD, and BUTTON (T).
- Combine the MAGNET and FISHING LINE to make the MAGNET ON FISHING LINE (inventory).
- Walk down.
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- Place and press the BUTTON; take the GOLD SPRAY (A).
- Go to the River.
- Use the MAGNET ON FISHING LINE 3x, removing the useless items. You earn the MAGIC STAR and IRON PATTERN (B).
- Combine the BOX and MAGIC STAR (inventory).
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- Select E-H-I-D-Ix3-D-Fx3-Ix2-F-I-F-Ix3-Fx3.
- Take the CHRISTMAS TREE.
- Walk down.
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- Place the CHRISTMAS TREE (P).
- Use GOODY (Q).
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- Remove all the gems by firing matching gems at them.
- You are able to make bank shots (R).
- Earn the DIAMOND.
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- Combine the BROKEN BROOCH, IRON PATTERN, GOLD SPRAY, FLOWER ON CHAIN, TONGS, DIAMOND, and EMERALD (inventory).
- Select M-N-O-P-Q.
- Take CHLOE'S BROOCH.
- Walk left.
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- Use CHLOE'S BROOCH (A).
- Play the HOP; earn the BROOCH (B).
- Use the BROOCH (A).
- Walk down.
- Talk to Mr. Wilson; earn the 2/2 BAG OF MONEY.
- Walk down 2x.
- Place the 2 BAGS OF MONEY (C).
Chapter 3: In Workshop
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- Take the PILLOW (F).
- Take the MANNEQUIN AMULET and use the PILLOW to take PETER'S DIARY (G).
- Move the mug; take the DIARY KEY (H).
- Use the DIARY KEY on PETER'S DIARY (inventory).
- Play the HOP; earn the MAGIC STAR.
- Combine the BOX and MAGIC STAR (inventory).
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- Select the stars in numerical order (1-29).
- Final picture (I).
- Take the HAT AMULET.
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- Use the HAT AMULET and MANNEQUIN AMULET (J).
- Walk right.
- Take the 1st BELL (K).
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- Take the TWEEZERS (L).
- Use the TWEEZERS to take the ROCKING HORSE and 1/5 COLORED CANDY (M).
- Walk down.
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- Place the ROCKING HORSE; take the BROKEN FIGURINE and SPARKLER (N).
- Use the SPARKLER to make the BURNING SPARKLER (O).
- Walk right.
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- Use the BURNING SPARKLER; use the TWEEZERS to take the ANGEL and 2/5 COLORED CANDY (P).
- Place the ANGEL (Q).
- Restore the notes (R).
- Turn the handle (S).
- Go forward.
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- Take the GLUE (A).
- Take the FIGURINE PART (B).
- Combine the BROKEN FIGURINE, FIGURINE PART, and GLUE to make the FIGURINE (inventory).
- Take the DUSTER (C).
- Walk down.
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- Place the FIGURINE; pose the figurines as shown (D).
- Take the LITTLE APRON and COLORED BULB (E).
- Combine the DUSTER, GOODY, and LITTLE APRON to make the GOODY CLEANER (inventory).
- Walk down.
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- Place the COLORED BULB (F).
- Use GOODY CLEANER to take the SKEWERS (G).
- Walk right and forward.
- Place the SKEWERS (H).
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- This mini-game is randomly generated; a possible solution is shown (I).
- Take the MESSAGE FROM MICE (J).
- Open the MESSAGE FROM MICE; take the HOOF (inventory).
- Walk down.
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- Place the HOOF; take the MAGNIFIER (O).
- Combine the MESSAGE FROM MICE and MAGNIFIER; take the PETER'S LIST (inventory).
- Walk down.
- Place the PETER'S LIST; earn the 2nd BELL (P).
- GOODY and MOTHER MOUSE swap places.
- Place the 2 BELLS; swap the bells as shown (Q).
- Walk left.
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- Take the COLLAR (A).
- Take the ROCKING HORSE (B).
- Use MOTHER MOUSE (C).
- Walk down.
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- Place the ROCKING HORSE; take the BEAR and ROPE (D).
- Combine the COLLAR and ROPE to make the LEASH (inventory).
- Walk left.
- Use the LEASH (E).
- Take the 3/5 COLORED CANDY; place the CHRISTMAS WREATH and turn the handle (F).
- Walk forward.
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- Take the GOLDEN FIFE (G).
- Take the 1/3 PUZZLE PIECE (H).
- Walk down.
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- Place the GOLDEN FIFE (I); play the HOP and earn the CANDY PRIZE.
- Open the CANDY PRIZE: take the 4/5 COLORED CANDY and WOLF (inventory).
- Walk down and right.
- Place the BEAR and WOLF; open the box. Take the MAGIC STAR and WHITE THREAD (J).
- Combine the BOX and MAGIC STAR (inventory).
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- Select L-K-N-Lx2-K-O-L-Mx2-N-Q-R-M-Q-
- R-N-K-N-P-O-R-Q-R-P-O-Px3-Qx3-R-N.
- Take the GOLDEN HORN.
- Walk down and left.
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- Place the GOLDEN HORN; take the 2/3 PUZZLE PIECE and CROWN (A).
- Walk forward.
- Place the CROWN; take the CAKE AMULET (B).
- Walk down.
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- Place the CHERRY and CAKE AMULET; take the PRETZEL and POWDER (C).
- Go forward.
- Use the POWDER; select the 3 buttons (red).
- Take the GOLDEN CLASPS and SANTA'S GLASSES (D).
- Walk down.
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- Place SANTA'S GLASSES; take the 5/5 COLORED CANDY (E).
- Walk down.
- Place the 5 COLORED CANDIES; take the KEY and TORN CERTIFICATE (F).
- Walk right.
Chapter 4: The Fitting-Room
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- Use the KEY (G).
- Walk right.
- Take the 3/3 PUZZLE PIECE (H).
- Walk down.
- Place the 3 PUZZLE PIECES (I).
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- Solution: (N-K)-(Q-N)-(R-P)-(O-Q)-(N-O)-(J-N)-(P-M).
- Take the HAT BASE and PLIERS (S).
- Walk right.
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- Take the EMPTY FRAME (A).
- Use the PLIERS and select (B).
- Use MOTHER MOUSE to take the RUBY and CERTIFICATE PART (C).
- Combine the TORN CERTIFICATE and CERTIFICATE PART. Restore the pieces and add the EMPTY FRAME to make the CERTIFICATE (inventory).
- Walk down and forward.
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- Place the CERTIFICATE; take the FEATHER and BUTTONS (D).
- Combine the HAT BASE, RUBY, FEATHER, BELLS, and NEEDLE AND THREAD to make the CARNIVAL HAT (inventory).
- Walk down and right.
- Place the CARNIVAL HAT (E).
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- Arrange the hats as shown (F).
- Take the 1/3 SKETCH PART (1), CONFECTIONER'S FIGURINE (2), and GOLDEN THREAD (3).
- Walk down 2x; go left.
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- Place the CONFECTIONER'S FIGURINE; take the THICK MITTEN and the 1st LILY PART (H).
- Go to the Bedroom.
- Use the THICK MITTEN; take the 2nd LILY PART (I).
- Walk down and right.
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- Place the 2 LILY PARTS; take the 2/3 SKETCH PART and the LOCKPICK (J).
- Return to the Jewelry Store.
- Use the LOCKPICK (K).
- Play the HOP; earn the LION HANDLE (L).
- Go to the Bedroom.
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- Use the LION HANDLE; take the 3/3 SKETCH PART and the 1st OLD BOOK (M).
- Place the 3 SKETCH PARTS; restore and take the CAFTAN SKETCH (N).
- Walk down 2x.
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- Place the GOLDEN CLASPS, WHITE THREAD, GOLD THREAD, BUTTONS, and CAFTAN SKETCH; use MOTHER MOUSE (P).
- GOODY will return to the menu bar.
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- Talk to Abigail; take the HOUSE KEY (A).
- Use the HOUSE KEY (B).
- Take the MAGIC STAR (C).
- Combine the BOX and MAGIC STAR (inventory).
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- Solution (D).
- Take the SHELL.
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- Take the TOY HOUSE (E).
- Place the SHELL; earn the SHARP TOOTH and MOSAIC BOW (F).
- Use the SHARP TOOTH to take the STICK (G).
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- Place the MOSAIC BOW and use the STICK to make the BURNING STICK (H).
- Use the BURNING STICK; turn the key and handle (I).
- Walk right.
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- Take the HALO (J).
- Take the LETTER BOX (K).
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- Use the TWO COINS; take the 1/3 BOX PART (L).
- Walk down.
- Place the HALO; earn the 1st SEA STAR and BALCONY HANDLE (M).
- Go right.
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- Place and turn the BALCONY HANDLE (N).
- Play the HOP; earn the 2nd SEA STAR (O).
- Place the 2 SEA STARS (P).
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- Solution (Q).
- Take the SMALL UMBRELLA and SANDPAPER (R).
- Combine the SMALL UMBRELLA and GOODY to make the GOODY WITH UMBRELLA (inventory).
- Walk down.
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- Use the GOODY WITH UMBRELLA to take the REED RAW MATERIAL and SMALL WHEEL (A).
- Combine the REED RAW MATERIAL, SANDPAPER, and SHARP TOOTH to make the MAGIC REED (inventory).
- Walk right.
- Use the MAGIC REED; select 1-2-3-1 (B).
- Go forward.
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- Take the 2/3 BOX PART (C).
- Give the PRETZEL; take the MAGIC STAR (D).
- Combine the BOX and MAGIC STAR (inventory).
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- Change the areas to black; select (E).
- Change the areas to black; select (F).
- Change the areas to black; select (G).
- Change the areas to black; select (H).
- Solution (I).
- Earn the ANGEL.
- Walk down 2x.
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- Place the ANGEL; take the 2nd OLD BOOK and TOY BOY (J).
- Go right and forward.
- Place the TOY HOUSE and TOY BOY; take the DRUMSTICKS and the 3/3 BOX PART (K).
- Combine the LETTER BOX and 3 BOX PARTS; take the HINT and TOY TRAIN (inventory).
- Walk down.
Chapter 5: The Attic
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- Place the 2 OLD BOOKS and HINT; select (L).
- Take the 1/3 ABIGAIL'S LETTER, GRIFFIN HEAD, and RAILROAD PART (M).
- Go forward.
- Place the GRIFFIN HEAD; select 3-2-1-4-5.
- Go forward.
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- Take the COOKIE CUTTER (N).
- Take the COOKIE RECIPE (O).
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- Take the OLD OVEN-TRAY (P).
- Place the RAILROAD PART and TOY TRAIN; use GOODY (Q).
- Play the HOP; earn the CUDDLY BEAR.
- Walk down.
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- Place the CUDDLY BEAR; take the DOUGH and RACCOON IMAGE (A).
- Go forward.
- Place the RACCOON IMAGE and move the items; take the SPOON and FACE SEAL (B).
- Walk down 2x.
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- Remove the lid and use the SPOON to take the SPOONFUL OF SUGAR and 1/2 BUTTON (C).
- Combine the OLD OVEN-TRAY, COOKIE RECIPE, COOKIE CUTTER, DOUGH, SPOONFUL OF SUGAR, and FACE STAMP to make the OVEN RAY WITH COOKIE (inventory).
- Return to the Attic.
- Place the OVEN-TRAY WITH COOKIE; take the 2/3 ABIGAIL'S LETTER, 2/2 BUTTON, and 1st DRAGON (D).
- Walk down.
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- Place and press the 2 BUTTONS; take the 2nd DRAGON (E).
- Walk down.
- Place the 2 DRAGONS and turn the handle (F).
- Walk right.
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- Take the HARE PAW (G).
- Take the 1/3 BALL (H).
- Take the MOSAIC MOON (I).
- Return to the Attic.
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- Place the HARE PAW and DRUMSTICKS; take the MOSAIC SUN and WIND-UP MOUSE (J).
- Walk down 3x.
- Place the MOSAIC SUN and MOSAIC MOON; take the 2/3 BALL and MOUSE KEY (K).
- Combine the WIND-UP MOUSE, SMALL WHEEL, and MOUSE KEY to make the MOUSE (inventory).
- Go to the Second Floor.
- Place the MOUSE (L).
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- Select M-Nx2-Mx2-Nx2-M-N-O.
- Take the OVAL FRAME and FIRECRACKER (P).
- Return to the Backyard.
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- Use the FIRECRACKER (A).
- Take the 3/3 BALL (B).
- Walk down.
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- Place the 3 BALLS; take the NIPPERS (C).
- Walk right.
- Use the NIPPERS (D).
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- Take the 3/3 ABIGAIL'S LETTER (E).
- Place the 3 ABIGAIL'S LETTERS into the LETTER BOX to make the BOX WITH LETTERS (inventory).
- Walk down 2x.
- Give the BOX WITH LETTERS; take the OLD PHOTO and MAP (F).
- Combine the OVAL FRAME and OLD PHOTO to make the BOY'S PHOTO (inventory).
- Go to the Backyard.
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- Place the MAP (G).
- Select Kx2-H-I-H-I-J-I-J-I-H-I-J-I-Hx2.
- Walk left.
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- Take the CRYSTAL FLOWER and read the note (L).
- Place the BOY'S PHOTO (M).
- Walk down.
- Place the CRYSTAL FLOWER (N).
- Play the HOP; earn the TRUCK (O).
- Use the NIPPERS on the TRUCK; take the OVEN HANDLE (inventory).
- Go to the Attic.
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- Use the OVEN HANDLE to earn the COOKIE (P).
- Return to the Memorial.
- Place the COOKIE and TRUCK (Q).
- You earn JACK'S ALBUM.
- Walk down 3x.
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- Give JACK'S ALBUM (R).
- Use the GLOBE OF GOOD DEEDS (S).
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- This game is randomly generated.
- A possible solution is shown in steps 1-14.
- Congratulations! You have completed Christmas Stories: The Gift of the Magi!
Created at: 2016-12-18