Walkthrough Menu
- Chapter 1: Uncle's Souvenirs
- Chapter 2: Uncle's House in France
- Chapter 3: France, 1626
- Chapter 4: A Failed Date
- Chapter 5: At Home
- Chapter 6: The Time Machine
- Chapter 7: France, 1626 Again
- Chapter 8: Ancient India
- Chapter 9: The Maya Civilization
- Chapter 10: Back in Ancient India
- Chapter 11: Back in France, 1626
Chapter 1: Uncle's Souvenirs
• Pick up the ringing phone (А). • Find the BOX for the uncle's souvenirs in the closet. • Zoom into the key locker (B). • Select the KEY (C) in the middle of the upper row. • Use the KEY on the closet door. • Pick up the BOX (D). • Open the upper shelf (E). • Use the STEPLADDER (F) on the upper shelf. • Collect the uncle's souvenirs in the upper shelf.Chapter 2: Uncle's House in France
• Do the uncle's study. • As soon as you're finished with the study, the MATCHES (G) and the COAL SCOOP (H) are added to the inventory. • Use the SAFE KEY (I) on the uncle's safe (J). • Take the TIME MACHINE KEY (K) and the HOUSE PLAN (L) from the safe. • Put the HOUSE PLAN (M) on the table and click on it. It will be blown by the wind right into the pool of wine (N). • Use the MATCHES (O) on the wood in the fireplace (P). • Pick up the SOAKED PLAN and click on the stains to zoom in. • Click on the torn back of the armchair to get some STUFFING (R). • Use the STUFFING on the stains (S). • Put the HOUSE PLAN (T) back on the table. • Press the plan with the paperweight (U). • Use the COAL SCOOP (V) on the fireplace to sweep the coal (W). • Use the SCOOP WITH COAL (X) on the old IRON (Y). • Pick up the heated IRON. • Put the IRON (Z) on the HOUSE PLAN (A). • Zoom into the HOUSE PLAN to find the secret door behind the book shelf (B). • Select the volume of Virgil (C) to get to the secret laboratory. • Insert the TIME MACHINE KEY (D) into the slot on the panel. • Click on the time machine lever (E) to find that the battery and wiring have burned out. • Disconnect the BURNED BATTERY (F). • Use the BURNED BATTERY on the workbench (G) to start the mini-game. • Play the mini-game to repair the BURNED BATTERY. • Put the time machine battery together from electrode plates. • To take or drop a plate, use the left mouse button. • To rotate the plate use the right mouse button. • See the screenshot for the final solution (H). • Connect the REPAIRED BATTERY (I). • Find the new WIRING (J) on the workbench. • Start the time machine. Click on the time capsule.Chapter 3: France, 1626
• Pick up the LINGUO-TRANSLATOR (K). • Click on the musketeer (L) at the wall. • Click on the unconscious musketeer (M). • Leave the location. • Zoom into the area with the barrels (N). • Pick up the TRANSLATOR BATTERY (O). • Take the LADLE (P). • Click on the barrel lid (R) to find it tightly closed. • Use the TRANSLATOR BATTERY (S) on the TRANSLATOR (T). • Pick up the STONE (U) on the pavement. • Take the STONE (V) and remove all three wedges (W). • Click on the lid to open the barrel. • Take the LADLE (X) and draw some water. • Use the LADLE OF WATER (Y) on the musketeer (Z). • Leave the location to find some cloth to bandage the musketeer. • Make a click in the center of the theatrical stage (A). • After HO scene, the DAGGER, MACKINTOSH and HARTSHORN will be added to the inventory. • Combine the DAGGER (B) with the MACKINTOSH (C) to cut it to pieces. • Return to the musketeer. • Put the BANDAGE (D) on the musketeer. • Give him some HARTSHORN (E). • Find the musketeer's epee (F) in HO scene and return it to him. • Find the dropped DIAMOND PENDANT (G). • Return to the uncle's laboratory.Chapter 4: A Failed Date
• Take the cylinder with a message (H) on the time machine. • Play the mini-game to read the message. • Put the image together rotating 5 vertical fragments. • To rotate a fragment, use the left mouse button. • See the screenshot as a sample of solution (I). • Click on the door (J) to find that it is closed. • Find the KEY (K) on the workbench. • Use the KEY on the door. • Look through the newspaper (L). • Examine the menu (M). • Read Alan's messages (N) to find out that you have stuck back in time. • Suddenly the lights go off. • Click on the picture (Q), to make sure that the board is hidden behind it. • Move the chair (P) to the picture. • Take the picture off(Q). • Take the fork (R). • Use it on the switch board lock (S) to open it. • Play mini-game, to fix the lights. • Click on the notice board (T) to find Alan's card.Chapter 5: At Home
• Click on the sofa (U) to find the cat underneath. • Try to take the DIAMOND PENDANT (V) away from the cat. • Find the TOY MOUSE in the upper shelf (W). • Use the TOY MOUSE (X) on the cat. • Take the DIAMOND PENDANT (Y) away. • Read Alan's message (Z) which lies in the armchair. • Open the tube (A). • Get the letter (B) out of the tube. • Unfold the letter (C). • Read about the TEMPORAL CONTAINER that Alan has sent you, and pick up it. • Play the HO scene.Chapter 6: The Time Machine
• Find Alan's message (D) again. • Try to start the time machine (E) to find out that in needs restarting. • Exit the laboratory to look for the uncle's INSTRUCTIONS. • Collect the uncle's INSTRUCTIONS (F) in the armchair. • Get back to the laboratory. • Click on the time machine (G) to invoke the mini-game. • Move the chips with indicators vertically and horizontally using the side arrows of the field. • Put all chips in the corresponding holes. • See the screenshot for the final solution (H). • Use the starting lever (I). • Click on the time capsule (J).Chapter 7: France, 1626 Again
• Pick up the HAMMER (K) and use it on the cork (L) in the barrel. • Pick up the STICK (M) and use it as a lever on the barrel (N). • Talk to the musketeer. • Go to the kitchen (O) and collect items from other epochs. • Reset the time machine as you did last time. • Use the starting lever . • Click on the time capsule.Chapter 8: Ancient India
• Play the HO scene. • Pick up the DIADEM PIECES (P). • Collect the COALS (Q). • Take the TONGS (R). • Take the FLEET AND STEEL (S). • Take some OIL (T) to splash on the coals. • Put the COALS (U) into the horn (V). • Splash some OIL (W) onto the horn. • Use the FLEET AND STEEL (X) to fire the horn. • Now you can put the DIADEM (Y) in the horn. • Use the TONGS (Z) on the red-hot DIADEM (A) in the horn. • The DIADEM will be added to the inventory. • Use the TONGS (B) on the DIADEM (C) in the inventory. • The item DIADEM IN TONGS (D) will be added to the inventory. • Drag the DIADEM IN TONGS (E) to the anvil (F). • Use the HAMMER (G) on the DIADEM IN TONGS. • After you've repaired the DIADEM, the BUNCH OF KEYS (H) will be added to the inventory. • Use the BUNCH OF KEYS on the door (I) to enter the garden. • Use the BUNCH OF KEYS on the grating in the rock. • Restore the drain pipe to drain the pond. • Rotate the pipe fragments with your mouse to get a closed leakproof system. • Turn the tap to drain the water. • See the screenshot for the final solution. • Turn the round valve. • Turn the valve near the pond (K). • Collect the items from other epochs at the bottom of the dried pond (L). • Reset the time machine as you did last time. • Use the starting lever. • Click on the time capsule.Chapter 9: The Maya Civilization
• Pick up the JAR (M) and use it on the spring (N). • The JAR OF WATER (O) will be added to the inventory. • Use the JAR OF WATER on the coals. • Take the PLANK (P). • Put the PLANK (S) over the coals. • Click on the steps (T), they collapse. • Pick up the STONE AXE (U). • Use the STONE AXE on the LIANA (V). • Use the LIANA (W) on the stone (X) in the steps, so that it hangs over the collapsed steps. • Click on the top of the pyramid (Y) to go upstairs. • Take the branch (Z). • Put the branch in the aperture (A) between the gate and the gate wing. • Pick the FRUIT (B) from the tree. • Put the FRUIT on the flagstone (C). • An armadillo will run out from under the altar (D) and discharge the trap with arrows. • Collect the items on the altar (E). • Reset the time machine as you did last time. • Use the starting lever . • Click on the time capsule.Chapter 10: Back in Ancient India
• Use the LID (F) on the jar (G). • Use the STRINGS (H) on the sitar (I). • Use the MASK (J) on the wall (K). • Use the STATUE HEAD (L) on the statue (M). • Use the HAMMER (N) on the anvil (O). • Use the ARROWS (P) on the quiver (Q). • Use the STONES (R) on the shield (S). • Use the AROMA LAMP (T) on the horn (U). • Use the HILT (V) on the sword (W). • See the screenshot for the final solution.Chapter 11: Back in France, 1626
• Reset the time machine as you did last time and go to the France of 1626 again. • Click on the musketeer's note (X) to play the mini-game. • Find 7 or 10 (depending on the game level) differences between the two pictures. • Click on each found difference with your mouse to highlight it in both pictures. • See the screenshot for the final solution. • Enter the tent (Z) and return the DIAMOND PENDANT to the musketeer. Congratulations! You have completed Chronoclasm Chronicles!Created at: 2012-06-29