Walkthrough Menu
- General Tips
- Chapter 1: Backstage
- Chapter 2: Opera House
- Chapter 3: Manor
- Chapter 4: Park
- Chapter 5: Castle Front
General Tips
- This is the official guide for Danse Macabre: A Lover's Pledge.
- This guide won't tell you when to zoom into a location; the screenshots show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
- Use the Map to fast travel to a location.
Chapter 1: Backstage
- Speak (A); take GROOM EMBLEM (B); pick up MUSIC SYMBOLS 1/2 (C).
- Pick up LIGHT REHEARSAL (D); place GROOM EMBLEM.
- Solution (E): 1-2-3-4-5.
- Take REHEARSAL SCHEDULE and CABINET KEY (F).
- Look left; walk forward.
- Talk (G).
- Use CABINET KEY (H); take LEVER SIGNS 1/3 and FRAME LATCH.
- Take TORN DRESS (I).
- Pick up map and WINDMILL BLADES 1/2 (J).
- Move forward.
- Inspect (K); open.
- Read note; take WIRE (L).
- Place FRAME LATCH (M); take SLIDER LOCK (N).
- Move forward.
- Speak (O).
- Take DRESS REHEARSAL (P).
- LIGHT REHEARSAL on REHEARSAL SCHEDULE; Select (Q).
- DRESS REHEARSAL on REHEARSAL SCHEDULE; Select (R).
- Place SLIDER LOCK (S); slide; take LEVER and SEWING KIT.
- Take MUSIC SYMBOLS 2/2 (T); place SEWING KIT.
- Move (U); place TORN DRESS.
- Complete HOP; receive JULIA'S DRESS.
- Walk down.
- Place MUSIC SYMBOLS (V); take LEVER SIGNS 2/3.
- Walk down twice.
- Pick up LEVER SIGNS 3/3 (W); Move forward.
- Place LEVER SIGNS (X); pull (Y); take SCRAPING TOOL.
- Walk down.
- Talk (Z); give JULIA'S DRESS.
- Look right.
- Inspect (A).
- Use SCRAPING TOOL (B).
- Solution (C): A-C-A-C-B-C-B-C-B-C-B-C-A-C-A-C.
- Take CELLO CODE.
- Look left; move forward twice.
- Place CELLO CODE; solution (D); take KNIGHT.
- Move forward.
- Place KNIGHT (E); take COAT NUMBER.
- Move down.
- Move (F).
- Use COAT NUMBER (G).
- Complete HOP (H); receive SINGING REHEARSAL.
- SINGING REHEARSAL on REHEARSAL SCHEDULE; select (I); receive SAFE COMBINATION.
- Move forward.
- Place SAFE COMBINATION (J).
- Solution (K): 1-2-3-4; take COGWHEEL.
- Move back.
- Place COGWHEEL (L); press button.
- Move right.
Chapter 2: Opera House
- Take SMALL BOOK (M).
- Read note; pick up GEM (N).
- Use WIRE (O); take WALL PIECE and CORK.
- Place WALL PIECE (P).
- Solution (Q); take ROSE.
- Walk down twice.
- Inspect (R); place GEM; take MASK PARTS 1/3.
- Walk down; talk (S).
- Place ROSE (T); pick up PLIERS.
- Use PLIERS (U).
- Use CORK (V); take COIN.
- Use COIN (W); take DRUM KEY.
- Walk forward.
- Use PLIERS (X); take MASK PARTS 2/3.
- Walk forward and right.
- Use DRUM KEY (A); take WINDMILL BLADES 2/2.
- Walk down, then forward.
- Place WINDMILL BLADES (B); spin; take MASK PARTS 3/3.
- Walk down.
- Place MASK PARTS (C); take BROKEN CANE.
- Complete HOP (D); receive XYLOPHONE MALLETS.
- Walk right.
- Place XYLOPHONE MALLETS (E); receive CANE TOP.
- CANE TOP on BROKEN CANE.
- Go to Stage.
- Use CANE (F); go up.
- Use CANE (G); Speak (H).
- Take KING'S CROWN (I); slide.
- Pick up SPARE BELT (J); place LEVER; pull down: 1-2-3.
- Inspect (K).
- Solution (L); A-B-C-D-E-F-G-H-I.
- Walk forward.
- Take BEAM; move (M-N).
- Use SPARE BELT (O); use BEAM; pull (P).
- Uncover (Q); complete HOP; receive RING.
- Walk down.
- Use RING (R); take SWITCH.
- Walk forward.
- Place SWITCH (S).
- Solution (T): A-D; T-D; L-D; D-W; D-E; V-D; E-D; D-U; N-D; D-U.
- Take SPEAR (U); place SMALL BOOK.
- Open; slide; take ELECTRIC KEY.
- Use ELECTRIC KEY (V).
- Solution (W): A-B-C.
- Take GATE HORSES 1/2.
- Use SPEAR (X); pick up LAMPSHADE and SAW.
- Take PROP BOW (Y); use SAW.
- Walk forward.
Chapter 3: Manor
- Take ROPE (Z).
- Read note (A); take BROKEN GLASS.
- Take JUGS 1/2 (B); place KING'S CROWN (C); take GATE HORSES 2/2.
- Place GATE HORSES (D); Walk right.
- Complete HOP (E); receive QUEEN'S CROWN.
- Walk down.
- Place QUEEN'S CROWN (F); take DRAWING.
- Walk right.
- Take STATUE HAND (G).
- Take SCREWDRIVER (H).
- Place DRAWING (I) and STATUE HAND (J); Solution 1-2-3.
- Move left.
- Read note (K); pick up GLUE.
- Take JUGS 2/2 (M); open and take GOLD FLOWER.
- Take BEAR (N); use SCREWDRIVER; take HOOK.
- Walk forward.
- Speak (O).
- Take ARROW (P).
- Take LION KEY (Q).
- Read note (R); take LYRE.
- ROPE, HOOK and ARROW on PROP BOW; receive BOW AND ARROW.
- Go to Backyard.
- Place JUGS (S); place LAMPSHADE (T).
- Solution (U); take MASK PIECES 1/3.
- Walk down.
- Use BOW AND ARROW (V); receive SCRAPER.
- Go to Grand Hall.
- Use SCRAPER (W); receive TILE.
- Walk down.
- Place TILE (X).
- Solution (Y); receive SOLDIER.
- Walk forward.
- Place SOLDIER (Z); take METAL BIRD.
- Place METAL BIRD (A); Solution (B): A-B-C-D.
- Walk forward.
- Take BROKEN MASK (C).
- Use LION KEY (D).
- Complete HOP (E); receive HEART MEDALLION.
- Take OILCAN (F); walk down.
- Place HEART MEDALLION (G); walk up.
- Talk (H).
- Take GAME PIECE (I).
- Move (J); place GOLD FLOWER; take GOLD STRING and CRACKER.
- Go to Kitchen.
- Use CRACKER (K); take CHAIR PART.
- Use OILCAN (L); take MASK PIECES 2/3.
- Walk forward.
- Place CHAIR PART (M).
- Solution (N): A1-A2; A2-A3; A3-A4; B1-B2; C1-C2; C2-C3; B2-B3; B3-B4; D1-D2; D2-D3; D3-D4; D4-D5; D5-D6; A4-A5.
- Receive PLATE and MATCHES.
- Walk up.
- Use MATCHES (O); investigate (P).
- Read note (Q).
- Pick up PANDORA'S KEY; Use BROKEN GLASS; take MASK PIECES 3/3.
- MASK PIECES and GLUE on BROKEN MASK; receive INCA MASK.
- Walk down.
- Place PANDORA'S KEY (R); take DAGGER.
- Go to Backyard.
- Complete HOP (S); receive CHINESE MASK.
- Use DAGGER (T); receive ORIGAMI INSTRUCTIONS; inspect.
- Solution (U).
- Fold (V); add GOLD STRING; take ORIGAMI BUTTERFLY.
- Go to Andrea's Room.
- Place ORIGAMI BUTTERFLY (W); receive AFRICAN MASK.
- Go to Collection Room.
- Place AFRICAN MASK (X); CHINESE MASK (Y); INCA MASK (Z); receive ACID.
- Go to Andrea's Room.
- Use ACID (A).
- Solution (B): F-up-leftx3; E-up-rightx2-downx2; B-downx3; F-right-down; D-up-rightx2-up; C-down-leftx4-downx2; D-down-rightx2-upx2; A-down-rightx2-upx2; F-up-leftx2-upx2.
- Read note; take SASANDO TOP.
- Go to Collection Room.
Chapter 4: Park
- Complete HOP (C); receive LOCK PART.
- Place SASANDO TOP (D); receive LOCK PART.
- Go to Backyard.
- Place LOCK PARTS (E); open.
- Walk right.
- Complete HOP (F); receive CROWBAR.
- Pick up BROKEN STATUE (G); move forward.
- Talk (H).
- Take METAL FISH (I).
- Take BEEHIVE (J); use CROWBAR; take FIRE TOKEN.
- Walk down.
- Take BRANCH (K).
- Investigate (L); place METAL FISH; take ANCHOR.
- Walk forward twice.
- Use BRANCH (M); Complete HOP; receive PICKAX EMBLEM.
- Take COGWHEELS (N); use CROWBAR; take FAUCET and ALCOHOL.
- Pick up TAR (O).
- Read (P).
- Pick up SCRAPER (Q); place ANCHOR; take BLACKSMITH.
- PICKAX EMBLEM, FIRE TOKEN and BLACKSMITH on PLATE; receive DOOR PLATE.
- Walk down twice.
- Use DOOR PLATE (R); walk left.
- Place GAME PIECE (S).
- Solution (T); receive SHRINE PIECES 1/2 and LIGHTER.
- Use ALCOHOL (U); open; take WINGS 1/2.
- Open (V); place BEEHIVE (W) and BEAR (X); take WINGS 2/2.
- Walk down.
- WINGS on BROKEN STATUE; receive RAVEN.
- Place LYRE and RAVEN (Y); take LEFT HANDLE and STRAW.
- Complete HOP (Z); receive WOODEN ORNAMENTS.
- Walk left.
- Place WOODEN ORNAMENTS (A); read note; take INDICATOR ARROW.
- Go to Pier.
- Place TAR, STRAW and LIGHTER (B); take HOT TAR.
- Use HOT TAR (C); walk forward.
- Place INDICATOR ARROW (D).
- Solution (E): A-Bx2-A-Bx2-C-D-C-E-F-E-F-Ex2-F-H-G-H-G-H.
- Use SCRAPER (F); complete HOP; receive COGWHEELS 2/2.
- Inspect (G); place COGWHEELS (H).
- Solution (I): G-K; F-G; E-D; K-L; L-I; D-E; A-Q; I-J; G-F; Q-R; R-D; C-P; P-O; O-B; F-G; D-R; E-C; R-D; G-K; H-F; K-G; G-H; D-E.
- Walk forward.
- Talk (J).
- Take PESTICIDE (K); use FAUCET (L); open.
- Walk left.
- Read (M); open.
- Place LEFT HANDLE (N); take NAIL PULLER.
- Take BUST (O).
- Walk down.
- Take INCOMPLETE FIGURINE (P); use NAIL PULLER; take SHRINE PIECES 2/2.
- Walk right.
- Place BUST (Q); take RIGHT HANDLE (R).
- Solution (S); read note; take PEGASUS.
- Place PEGASUS (T); take MERMAIDS 1/2.
- Go to Diego's Lair.
- Place RIGHT HANDLE (U); take PICK.
- Walk down.
- Use PICK (V); take MOSAIC PIECE.
- Walk right.
- Place MOSAIC PIECE (W).
- Solution (X): B-U; A; B-C-D-B-C-D.
- Solution (Y): 2-8; 1; 2-3-4-2-3-4.
- Take KEY.
- Go to Diego's Lair.
- Use KEY (Z).
- Complete HOP (A); receive STONE BOOK.
- Walk down twice.
- Use STONE BOOK (B).
- Place SHRINE PIECES (C).
- Solution (D); press (A); receive MERMAIDS 2/2.
- MERMAIDS on INCOMPLETE FIGURINE; receive FIGURINE.
- Go to Diego's Lair.
- Speak (D1).
- Place FIGURINE (E); receive LEVER.
- Use LEVER (F); move forward.
Chapter 5: Castle Front
- Complete HOP (G); receive SEAM RIPPER.
- Use PESTICIDE (H); take STONE PLATES 1/3 and TOKENS 1/2.
- Take POLE (I).
- Walk forward.
- Talk (J).
- Move forward.
- Use SEAM RIPPER (K); take EMPTY BLOWTORCH and SHOE STRETCHER.
- Walk down.
- Pick up CRANK (L); use SHOE STRETCHER (M); receive TOKENS 2/2.
- Walk down.
- Complete HOP (N); receive WHEEL.
- Place TOKENS (O).
- Solution (P): F-E-D-H-I-E-D-A-B-C-F-E-D-A-B-C-F-E-D-H-I-J-F-E-D.
- Take FUEL CAN.
- Open EMPTY BLOWTORCH, add FUEL CAN; receive BLOWTORCH.
- Use BLOWTORCH (Q); walk right.
- Place WHEEL (R); open. Read note; take GUIDELINES and GEAR.
- Place GEAR (S).
- Solution (T): 1-B-2-C-3-A-4-B-5-C-6-B-7-C-8.
- Pick up CHAIN (U).
- Take STONE PLATES 2/3 (V).
- Go to Tunnel.
- Use CHAIN and POLE (W); walk forward.
- Take SANDPAPER (X). Read note; use CRANK; take CASTLE KEY.
- Complete HOP (Y); receive WIRE CUTTERS.
- Go to Castle Front Yard.
- Use WIRE CUTTERS (Z); take LOCKED LANTERN.
- Place CASTLE KEY (A); walk up.
- Take CANDLE (B); Use POLE; take METAL BAR.
- Walk forward.
- Talk (D).
- Take STONE PLATES 3/3 (E).
- Walk down.
- Place STONE PLATES (F); take CHEST KEY.
- Walk forward.
- Use CHEST KEY (G); take BOOMERANG.
- Go to Lagoon.
- Use BOOMERANG (H).
- Take FEATHER (I).
- SANDPAPER on FEATHER; receive QUILL.
- Go to Train Station.
- Use WIRE CUTTERS (J); take SPOKE.
- Walk forward.
- Place GUIDELINES (K); Solution: 1-2-3.
- SPOKE on LOCKED LANTERN; receive TRAIN EMBLEM.
- CANDLE and LIGHTER on LOCKED LANTERN; receive LIT LANTERN.
- Place TRAIN EMBLEM (L).
- Solution (M): 1-11.
- Solution (N): 12-22.
- Take MOLD; go to Castle Front Yard.
- Use SPOKE (O).
- Solution: Cx3-A-C-A-C-A-Cx3-Dx2-C-D-C.
- Take TONGS.
- Go to Train.
- Open (P); use MOLD and METAL BAR.
- Use TONGS (Q); receive RAVEN EMBLEM.
- Go to Castle Front Yard.
- Place RAVEN EMBLEM (R).
- Complete HOP (S); receive BOX EMBLEM.
- Go to Stage.
- Use LIT LANTERN (T).
- Place BOX EMBLEM (U); take INK.
- Go to Train Station.
- Place INK and QUILL (V); Solution: 1-2-3-4; take POEM (W).
- Go to Castle Entrance.
- Place POEM (X); Solution: 1-2-3-4; take SKULL EMBLEM.
- Walk forward.
- Place SKULL EMBLEM (Y); take PORTRAIT.
- Walk down.
- Place PORTRAIT (Z).
- Solution (A): A-H.
- Take A LOVER'S PLEDGE.
- Walk forward.
- Place A LOVER'S PLEDGE (B).
- Talk (C).
- Use LIGHTER (B).
- Congratulations, you've completed Danse Macabre: A Lover's Pledge.
Created at: 2017-12-31