- Welcome to the Dark City: Budapest Walkthrough
- Budapest is under attack as vampires stalk the streets!
- Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we're pretty sure you'll find what you're looking for here.
- This document contains a complete Dark City: Budapest game walkthrough featuring annotated screenshots from actual gameplay!
- We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.
- This walkthrough was created by prpldva, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.
Walkthrough Menu
- General Tips
- Chapter 1: Restaurant 'Incognito'
- Chapter 2: Constable's Office
- Chapter 3: Gaspard's Office
- Chapter 4: Castle Yard
General Tips
- This is the official guide for Dark City: Budapest.
- This guide will not mention each time you have to zoom into a location; the screenshots will show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. This guide will not show HOP solutions. It will identify the location of the HOP and the inventory item acquired.
- This guide will show solutions for non-random puzzles. Please read the in-game instructions for each puzzle.
- In this game, you will sometimes have to select the new scene to trigger dialog, cut-scenes, or tasks prior to interacting with the scene.
Chapter 1: Restaurant 'Incognito'
- Read note; take STRANGER'S GIFT (A).
- Listen/talk B-C-D; take MATCHES.
- Select; take MAGNIFIER; take map and read newspaper (E).
- Use MAGNIFIER and play HOP; take VAMPIRISM SYMPTOMS (F).
- Move napkin; take GIFT KEY (G).
- GIFT KEY on STRANGER'S GIFT; solution (H). Take PIN; open gift; take VAMPIRE PROTECTION AMULET.
- Use MATCHES; select (I).
- Take SAUSAGE (J).
- Use SAUSAGE (K); take PROTECTIVE GLOVES (L).
- Use PIN; take CAR KEY (M).
- Select (N).
- Use PROTECTIVE GLOVES; select sets of 3 (O); take HANDLE.
- Place HANDLE (P); select P-Qx2-Rx3-Sx2; take LADDER.
- Place LADDER (A); play HOP; earn GOGGLES.
- Talk; read notes; take notebook (B).
- Select notebook (C).
- Solution (D); take LIGHTBULB.
- Talk (E).
- Select (F).
- Give GOGGLES (G).
- Place and select CAR KEY (H).
- Read note (I).
- Select; place LIGHTBULB (J).
- Solution (K).
- Take DISC PART (L).
- Take TOOLKIT (M).
- Place DISC PART; solution Nx3-1-5-N-3-4-N-2-6.
- Take CADUCEUS PART and JACK; move cloth; take WHEEL (O).
- Take 1/3 PUNCH TOOTH; remove old wheel (P).
- Place CADUCEUS PART; select (Q-R)-(S-T).
- Read records; take LENS (U).
- Select (V).
- Use VAMPIRISM SYMPTOMS; play HOP; take TOOLKIT KEY (A).
- TOOLKIT KEY on TOOLKIT; take WRENCH and WHEEL CAP.
- Place and select JACK; place WHEEL and WHEEL CAP; use WRENCH (B).
- Take STAKE (C).
- Talk (D).
- Select (E); take BELL PART and SKULL DETAIL (F).
- Read note; take 2/3 PUNCH TEETH (G).
- Remove glass; place LENS and SKULL DETAIL; take SPYGLASS (H).
- Remove plaque; take 3/3 PUNCH TEETH (I).
- Use SPYGLASS (J); select eye (K) and play HOP.
- Take TICKET (L).
- Use TICKET and PUNCH TEETH; place as shown; select lever; take HANDLE (M).
- Talk (N).
- Go right.
- Take FISH (O).
- Select; place BELL PART; select (P).
- Select (Q).
- Take CANE; place FISH; select pairs; take 1/3 FEATHER (R).
- Read notice; take CLOCK HANDS (A).
- Place HANDLE; select 1-5 (B).
- Use STAKE (C).
- Take BRANCHES and 2/3 GARLIC (D).
- Take LIFE PRESERVER (E).
- Remove items from LIFE PRESERVER; take ROPE and LIFE PRESERVER.
- BRANCHES and ROPE on CANE; take BROOM.
- Use BROOM; take 3/3 SOOT (F).
- Use ANTI-VAMPIRE KIT; take HANDKERCHIEF (G).
- Play HOP; earn MASKS (H).
- Use LIFE PRESERVER (I); select arrows (J) to avoid obstacles (K).
- This mini-game is randomly generated.
- Go forward.
- Talk; take MIRROR SHARD (L).
- Take CRANE KEY (M).
- Take BUTTON and STONE (N).
- HANDKERCHIEF and STONE on MIRROR SHARD; take MIRROR KNIFE.
- Use CRANE KEY (O).
- Solution (A).
- Use MIRROR KNIFE; take 1/2 FIREWOOD and HOOK (B).
- Take 2/2 FIREWOOD (C); use MASKS (D).
- Place FIREWOOD (E); select 2x; select (F) quickly to fill up meter.
- Take BROKEN PISTOL (G).
- Select eye (H); play HOP.
- Take METAL EMBLEM from BROKEN PISTOL.
- Take PARROT KEY and PUPPET (I).
- Read poster; take 1/2 SYMBOL (J).
- Pan left.
- Select (K).
- Place PUPPET (A).
- Select B-C-D-E-F.
- Select G-H-G-I-J.
- Select K-L-M-N-O.
- Take POWDER (P).
- HOOK and POWDER on BROKEN PISTOL; earn CLIMBING DEVICE.
- Pan right.
- Use CLIMBING DEVICE (Q); enter window.
Chapter 2: Constable's Office
- Place METAL EMBLEM; take 2/2 SYMBOLS; place CLOCK HANDS and set to 10:10 (A).
- Take BOOK; move items, open code, and place SYMBOLS (B).
- Select 1-9 (C); read map; take KNIFE and STETHOSCOPE (D).
- Use STETHOSCOPE; select Ex3-Fx2-Ex2-Fx12-Ex6-Fx2. select handle.
- Read notes; take ROOM DRAWING (G).
- Use ROOM DRAWING on scene (H).
- Select (I).
- Place BOOK; select 1-3 (J); play HOP; earn EARPIECE.
- Go forward.
- Take COIN (K); play HOP.
- Go right (L).
- Place and select EARPIECE (M); hang up.
- Remove cover; use PARROT KEY; take KNOB (A).
- Read note; give doll to parrot; take VALERIAN (B).
- Select; earn KETTLE (C).
- Take TOY CROSSBOW; read note; place BUTTON (D).
- Solution E-F-G-H.
- Take RING KEY (I).
- Use TOY CROSSBOW (J).
- Remove pillows; take SPOON and DOOR KNOB (K).
- Read poster; place DOOR KNOB (L).
- Place RING KEY; solution (M).
- Place and select KNOB; use KETTLE; earn KETTLE WITH WATER (N).
- Walk down; pan left.
- Use COIN; read paper; take CORKSCREW (O).
- CORKSCREW on VALERIAN.
- Take MIRROR (P).
- Go forward (Q).
- Take ELECTRIC LANTERN (A).
- Select 1-2-3 (B).
- Place KETTLE WITH WATER (C); use (C-D); add VALERIAN and SPOON; take SEDATIVE (D).
- Give SEDATIVE; take 1/2 GATE KEY (E).
- Walk down.
- Select notebook; solution (G).
- Take LION EMBLEM (H).
- Place LION EMBLEM; take CLOTHES COUPON (I).
- Give CLOTHES COUPON (J).
- Take 2/2 GATE KEY (K); play HOP.
- Use GATE KEY (L).
- Go left.
- Take AMULET (M).
- Select (N).
- Use AMULET on the scene; select (A).
- Select bat (B) when the meter is green (C) 3x.
- Earn BROKEN AMULET.
- Use MIRROR; select hat (D).
- Play HOP; take SYRINGE and PURSE (E).
- Select SYRINGE; play HOP; take NEEDLE.
- NEEDLE on BROKEN AMULET; remove old gears; take 1/3 GEAR.
- Open PURSE; take DOCTOR F.'S NOTE.
- Use KNIFE; move items; move (F-G); take 2/3 GEARS and ROPE (H).
- Use ROPE (I).
- Take HOSPITAL BROCHURE; move items; use NEEDLE; take WINCH HANDLE (J).
- Take 1/2 LACE; place WINCH HANDLE (K).
- Use ROPE (L); select (M).
- Use chisel (N) on lid 2x; move items; take 3/3 GEARS (O).
- Read note (A).
- Place GEARS (B).
- Solution C-D-E.
- Use HOSPITAL BROCHURE (F).
- Read notes 2x; take PLIERS (G).
- Read paper; take 2/2 CLAPPER (H).
- Read note; use PLIERS; earn NAIL (I).
- Take BATTERY (J).
- Remove cover on ELECTRIC LANTERN; add BATTERY; replace cover; take FLASHLIGHT.
- Select (K).
- Select; use FLASHLIGHT; play HOP; earn OLD BELL (L).
- BELL PARTS on OLD BELL; take BELL.
- Read note; use NAIL and BELL; select bell (M).
- Talk; give DOCTOR F.'S NOTE (N).
- Talk (O).
- Take SHEET (P).
- Select SHEET 5x; take CLOTH ROPE.
- Take DISH; select; take LONG BAR (Q).
- Move blanket; use LONG BAR; take MOON PART (R).
- Take GASPARD'S NOTEBOOK (A).
- MOON PART on GASPARD'S NOTEBOOK; solution (B).
- Select paperclip 3x; take LOCKPICK (C).
- Use LOCKPICK (D).
- Select 1-6 (E).
- Move items; read note (F).
- Select notebook; solution; take HANDCUFFS TOKEN (G).
- Use HANDCUFFS TOKEN; take RASP (H).
- Use CLOTH ROPE; select (I).
- Use RASP; select (J).
- Go forward.
- Move K-L-M-N-O-P.
Chapter 3: Gaspard's Office
- Talk (A).
- Read papers; take PENCIL STUB (B).
- Take BRUSH (C).
- Move items; take KEY (D).
- Use LONG BAR (E).
- Use KEY (F).
- Go left.
- Select eye; play HOP.
- Take TELESCOPE REPAIR INSTRUCTIONS (G).
- Read TELESCOPE REPAIR INSTRUCTIONS; take RAG.
- Take SUN (H).
- Take STAR (I).
- Take JACK (J).
- Take OIL; place and select JACK (K).
- Move (L-M)-(N-M).
- Select (O).
- Take ANKH and OLD ROPE (P).
- Select OLD ROPE 3x; take TINDER.
- Walk down.
- Read note; take GLOBE PIECE (A).
- Read award, move book; take DRILL (B).
- Place GLOBE PIECE (C).
- Play HOP; earn 1/2 LENS (D).
- Select (E).
- Use OIL; select 2x (F).
- Select 2x (G).
- Select 2x (H).
- Place STAR (I); take 2/2 LENS and NIPPERS.
- DRILL and NIPPERS on DISH; take GEAR.
- Go left.
- Place GEAR; select lever (J).
- Take MOON; use BRUSH and LENSES (K); replace cover.
- Walk down.
- Place MOON and SUN; take SCREWS (L).
- Walk left.
- Use SCREWS (M).
- Select (N).
- Use RAG; earn GLASS SHARD (O).
- GLASS SHARD on PENCIL STUB; take PENCIL.
- Use PENCIL; take STARS NOTE (P).
- Walk down.
- Select; use STARS NOTE; play HOP; earn EARTH SIGN (Q).
- Go left.
- Place EARTH SIGN (R).
- Talk; take MAP (S).
- Use MAP (T).
- Take 1/2 LANTERN PARTS and HAMMER HEAD; move leaves; take PENTAGRAM (A).
- Take RED EYE (B).
- Move (C-D); take CHI-RO.
- Select (E).
- Take STRANGE NOTES, AXE, and CELTIC KNOT (F).
- Take 2/2 LANTERN PARTS; place RED EYE; take STRIKER (G).
- Read STRANGE NOTES; take WING SHAPE.
- Use AXE (H); select.
- Select pairs (I).
- Earn BROKEN LANTERN.
- LANTERN PARTS, TINDER and STRIKER on BROKEN LANTERN; take LANTERN.
- Place LANTERN, CELTIC KNOT, CHI-RO, PENTAGRAM, and ANKH; select 1-4 (J).
- Take STONE FLOWER and 1/2 GATE PARTS (K).
- Place STONE FLOWER; take 2/2 GATE PARTS (L).
- Select; place GATE PARTS; solution (M).
- Go forward.
- Take LION (N).
- Take FEATHERS; read note; place WING SHAPE; take CHISEL (O).
- Select notebook; solution (P); take HAMMER HANDLE.
- Use CHISEL, HAMMERHEAD, and HAMMER HANDLE; take PICKAXE (Q).
- Use PICKAXE (R).
- Go forward.
- Select eye; play HOP.
- Take CLIPPERS (A).
- Take NET (B).
- Place LION (C).
- Talk; take LIST OF HERBS; take BROKEN FEEDER, and LITTLE KEY (D).
- Use CLIPPERS; select chest; use LITTLE KEY; take 1/4 HORNS and POWDER (E).
- Walk down.
- Use POWDER; take BINDLINE (F).
- BINDLINE on FEATHERS; earn BROOM.
- Remove old feeder (G).
- Use BROOM; take BRICK and STONE CAT EAR (H).
- Walk down.
- Use LIST OF HERBS; select and play HOP; earn HERBS (I).
- Go forward 2x.
- Place BRICK (J).
- Take RING; remove leaves (K).
- RING and HERBS on BROKEN FEEDER; earn BAT FEEDER.
- Place and select STONE CAT EAR; take WING SHAPE (L).
- Walk down.
- Place WING SHAPE; read note; take WIRE (M).
- Use BAT FEEDER and NET (N).
- Select pairs (O).
- Take PLIERS (P).
- PLIERS on WIRE 2x; take HOOK.
- Go forward.
- Use HOOK; take GATE KEY (Q).
- Use GATE KEY (R).
- Go forward.
Chapter 4: Castle Yard
- Take ROPE WITH HOOK and OLD HELMET (A).
- Take 2/4 HORNS (B).
- Take 3/4 HORNS (C).
- Take 1/3 PUZZLE PARTS (D).
- Take GARGOYLE FACE (E).
- Take KNEE ARMOR (F).
- Walk down.
- Use GARGOYLE FACE; take FANG (G).
- Take GLOVE (H).
- Go forward.
- Place FANG; take STRANGE HAMMER (I).
- Use STRANGE HAMMER; take 2/3 PUZZLE PARTS (J).
- Use GLOVE; take 4/4 HORNS (K).
- Read note in OLD HELMET; add HORNS; take HELMET (L).
- Place HELMET and KNEE ARMOR; take 3/3 PUZZLE PARTS (M).
- Select (N).
- Place PUZZLE PARTS; solution B-A-C-B-Cx2-Bx2-Cx2.
- Go forward.
- Select chains in your colors (D); fill the scales.
- There are 3 rounds to play.
- This mini-game is randomly generated.
- Read note; take HAMMER and 1/3 HANDLES (E).
- Use ROPE WITH HOOK (F).
- Select (G).
- Take 2/3 HANDLES; open chest; restore clothing; take PAINTS (H).
- Take 3/3 HANDLES and METAL ROSE (I).
- Place HANDLES (J).
- Go right.
- Take EMPTY BOTTLE and 1/3 ORGAN KEYS (K).
- Move items; take KEY (L).
- Move pots; place METAL ROSE; use GLOVE; take DEAD ROSE (M).
- Use KEY (N); select and play HOP; earn BOWTIE.
- Use PAINTS; solution; take SHEET MUSIC (O).
- Walk down.
- Place BOWTIE and DEAD ROSE (P).
- Open door; take MASK and 2/3 ORGAN KEYS (Q).
- Go right.
- Read note; place MASK; solution (R).
- Talk (S).
- Take CANDLESTICK; read note; take CUPBOARD KEY (T).
- Use CUPBOARD KEY; select (U).
- Select pairs; take DAVID'S FOLDER (V).
- Walk down.
- Place CANDLESTICK (A); select 1-7; take 3/3 ORGAN KEYS (B).
- Place ORGAN KEYS and SHEET MUSIC; take DAVID'S TOKEN (C).
- DAVID'S TOKEN on DAVID'S FOLDER; read notes; take COTTON.
- Select notebook; solution; take AMMONIA (D).
- AMMONIA on COTTON; take COTTON WITH AMMONIA.
- Go right.
- Use COTTON WITH AMMONIA; take CAR KEY (E).
- Walk down 2x.
- Use CAR KEY (F).
- Select (G).
- Use HAMMER; open box and read scrapbook; take SPADE (H).
- Select; use SPADE; play HOP; earn 1/2 TEST TUBE (I).
- Use HAMMER; go forward (J).
- Open curtain (K).
- Read note; open drawer; read note; take 2/2 TEST TUBE (L).
- Select (M).
- Read note; take ANTIDOTE RECIPE (N).
- Open box; move items; take ACID (O).
- Read note; take NOZZLE; read note (P).
- Select eye; play HOP.
- Use ACID (Q).
- Select and take HANDLE (R).
- Use HANDLE; take LONG WIRE (S).
- Select LONG WIRE; add EMPTY BOTTLE; earn PROBE.
- Place PROBE; select 3x; take VENOM (T).
- Place ANTIDOTE RECIPE (A), TEST TUBES (B-C), VENOM (D), and NOZZLE (E).
- Use (BC-E)-(D-C).
- Use ACID (C).
- Use (F-C)-(G-C)-(C-H).
- Take CURE (B).
- Go forward.
- Use CURE (I).
- Solution (J-K-L).
- Select yes or no (M).
- Congratulations! You have completed Dark City: Budapest!