Walkthrough Menu
General Tips
- This is the official guide for Dark City: Vienna.
- This guide won't tell you when to zoom into a location; the screenshots show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
- Use the map for fast travel to a location.
Chapter 1: The Opera
- Talk (A).
- Select eye (B).
- Find items (C).
- Take HAT; open case (D).
- Take map and journal (E).
- Open journal (F); organize items (G).
- Take RAZOR (H).
- Go (I).
- Talk (J).
- Take PLUMBER EMBLEM (K).
- Scare bird; use PLUMBER EMBLEM (L). Take STORM DRAIN RIM (M).
- Take COIN 1/2; move mask (N).
- Turn and take LETTER 'E' 1/3; move weather vane (O).
- Place and turn STORM DRAIN RIM x2; take MASK 1/2 (P).
- THEATER TICKET from HAT. Use RAZOR; take COINS 2/2.
- Use COINS, turn handle and take MATCHES (Q).
- Restore image (R).
- Use MATCHES (S). Take WARDROBE NUMBER (T).
- Play HOP (U); receive MASKS 2/2.
- Place MASKS. Solution (V).
- Go (W).
- Talk (X).
- Take PHANTOM'S CHARRED MESSAGE (Y).
- Take OPERA GLASSES (Z). Move seat; take TUBE (A).
- Place WARDROBE NUMBER and THEATER TICKET; take CLOAK (B).
- Use keys; take BUCKLE PART and HANDKERCHIEF (C).
- Place BUCKLE PART (D). Select pairs (E-H). Take BLACK ROSE 1/2 (I).
- BLACK ROSES 2/2 from PHANTOM'S CHARRED MESSAGE.
- BLACK ROSES on TUBE. Play HOP; take PHANTOM'S MESSAGE.
- Offer PHANTOM'S MESSAGE (J).
- Take COGWHEEL 1/2 (K).
- Use HANDKERCHIEF (L).
- Take LETTERS 2/3 (M).
- Select eye (N).
- Find items (O).
- Receive HANDPRINT FRAGMENT.
- Go (P).
- Use CLOAK (Q).
- Talk (R).
- Play HOP (S).
- Solution (T).
- Receive FLASK.
- Take SCORE PART (U).
- Place SCORE PART; move notes (V). Take TREBLE CLEF (W).
- Place TREBLE CLEF (X); take COGWHEELS 2/2 (Y).
- Take METAL FINGER 1/3; move magnifier (Z).
- Open compartment; place COGWHEELS. Move lever and take MAGNIFIER 1/2 (A).
- HANDPRINT FRAGMENT on FLASK; move fingers. Take HANDPRINT 2/2.
- Talk (B).
- Place HANDPRINT; select lines (C).
- Organize evidence. Take LIGHTBULB (D).
- Take LETTERS 3/3 (E).
- Place LETTERS (F).
- Solution (G): (13-4)-(3-9)-(12-6)-(7-1)-(1-11).
- Go (H).
- Take CYLINDER (I).
- Place OPERA GLASSES and replace LIGHTBULB (J); turn handle (K).
- Solution (L): P-O-T-U-Tx6-P-O-N-Tx2-U-Tx4-P-Tx3-R-Q-P-O-T-U-Tx2-P-Tx3-R-Q-P-O-N-Tx3-P-U-Tx2-P-O-T-U.
- Take METAL FINGERS 2/3 (V).
- Inspect; remove glass. Take METAL FINGERS 3/3 (W).
- Inspect; take KEY (X). Place METAL FINGERS. Select 1-3-4-2 (Y).
- Go (Z).
- Move screen (A).
- Alter mannequin; take ROSE 1/2 (B).
- Take METAL PART and PHANTOM'S THREAT (C). Place CYLINDER; take ROSES 2/2 (D).
- Use KEY and place ROSES; take KATHARINA'S DIARY and CUT PHOTOS (E).
- Place CUT PHOTOS for HOP (E); receive KATHARINA'S RING.
- KATHARINA'S RING on KATHARINA'S DIARY. Restore pages and take CAFE 'WALTZ' BROCHURE.
- Organize evidence; take LOCK PART (F).
- Walk down.
- Place LOCK PART; select 1-4 (G).
- Go (H).
- Go (I).
- Talk (J).
- Offer CAFE 'WALTZ' BROCHURE (K).
- Go (L).
- Talk; offer PHANTOM'S THREAT (M).
- Take LOST ITEM 1/3 (N). Take DRESS TOKEN and CASH REGISTER KEY 1/3 (O).
- Take WEIGHT 1/2 and LOST ITEMS 2/3 (P).
- Take LOST ITEMS 3/3 (Q).
- Place METAL PART; solution (R).
- Take CASH REGISTER KEYS 2/3 (S).
- Place LOST ITEMS; play HOP (T).
- Take CASH REGISTER KEYS 3/3 (U).
- Place CASH REGISTER KEYS; take WEIGHTS 2/2 (V).
- Place WEIGHTS (W).
- Go (X).
- Solution (Y): Go forward x2-take plank (1)-down x2-left-place plank (2).
- Left x2-solution (3)-forward x2-take rope (4)-down-right-place rope (5).
- Solution contd. (Z): right-forward-left-forward-left-forward-solution (6).
- Right x2-take pipe (7)-left x2-down-right-place pipe (8).
- Right x2-solution (9)-forward.
- Talk (A).
- Select eye (B).
- Select items (C).
- Take CAMEO (D).
Chapter 2: Jacob's Shop
- Inspect; talk (E).
- Place CAMEO (F).
- Solution (G).
- Take LOCK ROLLER 1/2 (H).
- Take LATTICE PART (I).
- Take CLOTH; place LATTICE PART (J). Move lock roller (K).
- Play HOP (L).
- Solution (M).
- Receive LOCK ROLLERS 2/2.
- Use CLOTH x2 (N); receive WET CLOTH.
- Scroll (O).
- Take RIBBON (P).
- Move drape; place LOCK ROLLERS and use WET CLOTH. Turn rollers (Q).
- Go (R).
- Take BROKEN GLASSES (S).
- Take evidence (T).
- Organize evidence (U).
- Take PROOF OF INNOCENCE (V).
- Walk down.
- Offer PROOF OF INNOCENCE (W).
- Take CAMEO (X).
- Place CAMEO (Y); take LIPSTICK and METAL CLAW (Z).
- Go (A).
- Use METAL CLAW; take 'J' (B).
- Defeat the madman twice (random) (C).
- Take FIGURINE MASK (D).
- Place FIGURINE MASK (E).
- Push (F); take JEWELRY SKETCH and CHEST (G).
- Remove cobwebs. Place JEWELRY SKETCH; use LIPSTICK (H). Take NUTCRACKER (I).
- Walk down.
- Use NUTCRACKER; take EYE (J).
- Go (K).
- Place EYE; take CHEST LETTER (L).
- CHEST LETTER on CHEST; take THREATENING LETTER.
- Offer THREATENING LETTER (M).
- Take PHOTO (N).
- Restore PHOTO; place BROKEN GLASSES. Take SHOP'S ADDRESS (O).
- Walk down twice.
- Go (P).
- Talk (Q).
- Offer SHOP'S ADDRESS (R).
- Pull lever in between numbers (S): 5-4-4-4-11-6-4-5-4-5-4-4.
- Take LANTERN (T).
- Go (U).
- Select eye (V).
- Find items (W).
- Place LANTERN; play HOP (X).
- Solution (Y).
- Receive CROWBAR.
- Take METAL NUMBER 1/2 (Z).
- Take METAL NOTE; remove boxes in pairs (A).
- Use CROWBAR; take RUSTED PRUNERS (B).
- Take STRINGS x4 (C).
- Walk down.
- Replace STRINGS; select 1-4. Take GRINDSTONE (D).
- Go (E).
- GRINDSTONE on RUSTED PRUNERS; take PRUNERS.
- Use PRUNERS x3. Take VINE (F).
- Walk down.
- Place RIBBON and VINE; take CANDLESTICK (G).
- Go (H).
- Use CANDLESTICK (I).
- Take CAT PICTURE (J).
- Walk down.
- Place CAT PICTURE (K); take WOODEN PLATE (L).
- Place WOODEN PLATE; find items. Take CREAM (M).
- Go (N).
- Offer CREAM (O).
- Go (P).
- Turn on light (Q).
- Take COAT (R).
- Use COAT (S).
- Talk (T).
- Take PEAR (U); move papers and take MAGNET (V).
- Take BENT KEY (W).
- Take BELT; place 'J' (X). Move both clock hands; take METAL NOTES 2/2 (Y).
- Walk down.
- BELT on MAGNET; take EXTENDED MAGNET.
- Use EXTENDED MAGNET; take STRANGE RING and METAL NUMBERS 2/2 (Z).
- Play HOP (A).
- Solution (B).
- Receive KNIFE.
- Place METAL NUMBERS; take INSTRUMENT TOKEN (C).
- Place INSTRUMENT TOKEN (D); take VISE HANDLE (E).
- Walk down.
- Move notes. Place METAL NOTES (F); take VIENNA STAMP CODE (G).
- Go to Jacob's Shop.
- Place VISE HANDLE and BENT KEY; take KEY (H).
- Use KNIFE (I); take POLISH (J).
- Use KEY (K). Place VIENNA STAMP CODE and POLISH; take VIENNA MUSIC CODE (L).
- Place VIENNA MUSIC CODE; solution (M): 1-10.
- Take POCKET WATCH (N).
- Turn rings on POCKET WATCH (O); inspect.
Chapter 3: Mia
- Talk (P).
- Take MIRROR (Q).
- Take TRUMPET (R) and WIRE (S).
- Turn WIRE into SKELETON KEY.
- Look. Place MIRROR and SKELETON KEY (T).
- Go (U).
- Take KATHARINA'S FOLDER (V).
- Place WATCH; select (W).
- Play HOP (X).
- Solution (Y).
- Receive MEDICAL KIT.
- Walk down.
- WAX-STUCK OBJECT from KATHARINA'S FOLDER.
- Place WAX-STUCK OBJECT; receive PILL TOKEN (Z).
- PILL TOKEN and DRESS TOKEN on MEDICAL KIT; select 1-4 (A). Take SMELLING SALTS.
- Go (B).
- Use SMELLING SALTS; take KATHARINA'S MEDALLION (C).
- Select eye (D).
- Find items (E).
- Take BUTTON (F).
- Walk down.
- Place BUTTON; take LEVER (G).
- Go (H).
- Place and pull LEVER (I).
- Go (J).
- Offer PEAR; take KNIFE (K).
- Take FETLOCK BRUSH (L).
- Take EAGLE CLAW (M).
- Place EAGLE CLAW; use FETLOCK BRUSH twice. Select symbols; take CIRCLES 1/2 (N).
- Take CIRCLE 2/2 with KNIFE (O).
- Place CIRCLE (P). Swap (1-4)-(2-6)-(3-4)-(6-7).
- Go (Q).
- Talk (R).
- Take note (S); select objects.
- Take VIENNA PLATE 1/2 (T).
- Take STRAP; use STRANGE RING (U).
- Take PHILIP'S PICTURE 1/3 and TAP 1/2 (V).
- Take BOARD (W).
- Place BOARD; move boards. Take WRENCH (X).
- Walk down.
- Use WRENCH; take TAP AND VALVE 2/2 (Y).
- Go (Z).
- Place TAP AND VALVE; take VINEGAR (A).
- Walk down.
- Use VINEGAR; pull lever. Take PHOTOS 2/3 (B).
- KATHARINA'S MEDALLION on KATHARINA'S FOLDER. Restore and take PHOTOS 3/3 (C).
- Place PHOTOS. Swap (1-5)-(2-5)-(3-5)-(4-5). Take GREEN BUTTON (D).
- Go (E).
- Move drape. Place and push GREEN BUTTON; take PLATES 2/2 (F).
- Place PLATES; solution (G).
- Take CLOSED BOTTLE (H).
- GRAPE TOKEN from CLOSED BOTTLE.
- Place GRAPE TOKEN; take CORKSCREW (I).
- CORKSCREW on CLOSED BOTTLE; take OWNERSHIP DOCUMENT.
- Offer OWNERSHIP DOCUMENT (J).
- Take MIA'S SCARF (K).
- Organize evidence (L).
- Take CITY HALL ADDRESS (M).
- Place CITY HALL ADDRESS; go (N).
- Take TRIANGLE KEY (O).
- Take ROUNDED KEY; replace STRAP (P).
- Take PICTURE PART 1/2 (Q).
- Place TRIANGLE KEY and ROUNDED KEY (R).
- Play HOP (S).
- Solution (T).
- Receive EMPTY METAL PLATE.
- Place EMPTY METAL PLATE; receive CITY HALL PASS (U).
- Use CITY HALL PASS (V).
- Go (W).
- Take INK REMOVER (X).
- Take SCISSORS (Y).
- Walk down.
- Take BELL with SCISSORS (Z).
- Go (A).
- Place BELL (B).
- Offer MIA'S SCARF; take ARCHIVE KEY (C).
- Use ARCHIVE KEY. Organize papers; take PICTURE PARTS 2/2 (D).
- Place PICTURE PARTS (E).
- Solution: Ix2-Kx2-Fx2-Hx2-Jx2-Gx2.
- Take STRANGE DOCUMENT (L).
- SEAL RING from STRANGE DOCUMENT. Use INK REMOVER; take TELEGRAPH CODE.
- Open (M).
- Move tape; place TELEGRAPH CODE. Enter 5-3-7 (N).
- Take HANDLE and LITTLE HOUSE 1/2 (O).
- Walk down.
- Use SEAL RING (P); take HOUSES 2/2 (Q).
- Go (R).
- Place HOUSES; take CARRIAGE KEY (S).
- Walk down.
- Place CARRIAGE KEY (T).
- Select eye (U).
- Find items (V).
- Talk (W).
- Take MATCHES (X).
- Use TRUMPET; take MINIJACK (Y).
- Take PAPER (Z).
- Take CHARRED HANDLE. (A).
- Walk down.
- Play HOP (B); receive MARSHMALLOWS.
- Use CHARRED HANDLE (C); receive JACK HANDLE.
- Go (D).
- Use PAPER and MATCHES. Place MARSHMALLOWS; take TOASTED MARSHMALLOWS (E).
- Offer TOASTED MARSHMALLOWS (F).
- Take WOODEN TOKEN (G).
- Take TOBACCO PIPE (H). Place MINIJACK and JACK HANDLE; take POKER (I).
- Use POKER; place WOODEN TOKEN. Take MIA'S DIARY (J).
- Restore images in MIA'S DIARY; take CUFFLINK.
- Organize evidence (K).
- Take OPERA HOUSE ADDRESS (L).
- Use OPERA HOUSE ADDRESS; go (M).
- Solution (N).
Chapter 4: The Phantom
- Talk; take CHAIN (O).
- Take AWL (P).
- Use AWL; take HOOK and MASK 1/3 (Q).
- Place CHAIN and HOOK; move weight (R).
- Play HOP (S).
- Solution (T).
- Receive ROSE HANDLE.
- Place ROSE HANDLE (U).
- Go (V).
- Talk (W).
- Take CRYSTAL 1/2 (X).
- Select eye (Y).
- Find items (Z).
- Take PRUNERS and BROKEN CANE (A).
- Use PRUNERS; take WOODEN BIRD (B).
- Walk down.
- Place WOODEN BIRD; select 2-3. Take COOKIE (C).
- Offer COOKIE; take CANE PART 1/2 (D).
- Play HOP (E).
- Solution (F).
- Receive HAIRPIN.
- Go (G).
- Use HAIRPIN; take CANE PARTS 2/2 (H).
- CANE PARTS on BROKEN CANE. Turn sections (I). Receive CANE.
- Use CANE (J).
- Place HANDLE (K).
- Select symbols x4. Take CRYSTALS 2/2 (L).
- Walk down.
- Place CRYSTALS (M).
- Go (N).
- Talk (O).
- Defeat Gregory twice (P).
- Take STONE DECOR (Q).
- Take LIGHTER (R).
- Open (S).
- Place TOBACCO PIPE and use LIGHTER; take CODE (T).
- Walk down and forward.
- Place STONE DECOR (U); take ACE OF HEARTS (V).
- Go down and right.
- Place ACE OF HEARTS and CODE; select 1-5 (W).
- Go (X).
- Open; play HOP (Y). Receive MAGIC WAND.
- Move pillows. Use MAGIC WAND; take BABY RABBIT (Z).
- Take MASKS 2/3 (A).
- Place BABY RABBIT; take MASKS 3/3 (B).
- Walk down.
- Open; place and restore MASKS. Take SABER (C).
- Go (D).
- Move sabers; place SABER. Take UNFINISHED BOMB and SUNDIAL ARROW (E).
- Walk down twice.
- Place SUNDIAL ARROW; take WOODEN SUN (F).
- Go right and left.
- Play HOP (G); receive GUNPOWDER.
- Place WOODEN SUN; take PAPER HEART (H).
- Place CUFFLINK and PAPER HEART. Move image (I).
- Turn page. Take WICK (J).
- GUNPOWDER and WICK on UNFINISHED BOMB; take BOMB.
- Walk down.
- Place BOMB and lighter (K).
- Go (L).
- Organize evidence (M).
- Select yes or no.
- Congratulations, you have completed Dark City: Vienna.
Created at: 2019-10-11