Walkthrough Menu
- General Tips
- Chapter 1: Silver Moon Inn
- Chapter 2: The Beach
- Chapter 3: The Dungeon
- Chapter 4: The Crossroads
- Chapter 5: Auburn University
General Tips
- This is the official guide for Dark Dimensions: Blade Master.
- This guide will not show when you have to zoom into a location; the screenshots will show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. This guide will not show screenshots of the HOPs, however, it will mention when an HOP is available and the inventory item you'll collect from it.
- Use the Map to fast travel to a location.
Chapter 1: Silver Moon Inn
- Talk to the man (A).
- Talk to Gavin (B).
- Move the candy; place the stones (C-D) on the lock (E) for a mini-game.
- Solution (F).
- Take the Diary; read the card (G).
- Take the PURSE (H).
- Open the PURSE; take the NAIL FILE and MONEY (I).
- Examine the newspaper; read it (J).
- Give the MONEY (K).
- Play the HOP; receive the GLASSES (L).
- Give the GLASSES (M); receive the BROCHURE and WAIVER.
- Examine the WAIVER; use the pen (N). Receive the SIGNED WAIVER.
- Give the SIGNED WAIVER (O).
- Walk forward.
- Use the NAIL FILE; take the COUPON and BROCHURE OPENER (P).
- Examine the BROCHURE. Place the BROCHURE OPENER (Q); turn it 5x.
- Take the TICKETS and brochure (R).
- Give the TICKETS (S).
- Walk forward.
- Talk to the Blade Master (T); receive the SACK WITH KNIFE PARTS and SHIELD LOCK.
- Use the SACK WITH KNIFE PARTS for a mini-game (U).
- Solution (V).
- Take the BLADE SET.
- Give the BLADE SET (W).
- Place the SHIELD LOCK; play the HOP (X).
- Talk to Sabrina for a mini-game (Y).
- Solution (Z): A-I-A-D-A-G-A-F-J-Ax2-C-E-H.
- Talk to Gavin; take the JACK-KNIFE (A).
- Examine the JACK-KNIFE (B); receive the CAR EMBLEM and CUTTERS.
- Use the CUTTERS; take the FIREWORKS (C).
- Walk down twice.
- Use the FIREWORKS (D); receive the PENDANT.
- Place the CAR EMBLEM (E); take the FIRST AID SUPPLIES (F).
- Walk forward twice.
- Talk to the man (G); receive the BACKDOOR KEY.
- Use the FIRST AID SUPPLIES; talk to Gavin. Receive the KEY THROWER (H).
- Use the FIRST AID SUPPLIES (I); receive the PLASTIC BAG and PENDANT PART. Take the BLADE MASTER'S BAG (J).
- Combine the PENDANT and PENDANT PART (K); receive the BOX SYMBOL.
- Combine the BLADE MASTER'S BAG and KEY THROWER for a mini-game (L).
- Solution (M).
- Take the note and Knife Casket (N).
- Examine the Knife Casket; use the BOX SYMBOL (O). Receive the MAGIC KNIFE.
- Examine the PLASTIC BAG (P); take the HORSESHOE.
- Walk down.
- Use the MAGIC KNIFE (Q).
- Walk left.
- Take the TONGS (R).
- Take the EMPTY BOTTLE (S) and PAPER TOWEL (T).
- Use the TONGS; receive the CROWBAR.
- Open the EMPTY BOTTLE; take the SPRAYER (V).
- Take the note; use the BACKDOOR KEY for a mini-game (W).
- Solution (X).
- Walk forward.
- Take the WIRE ANGEL (Y).
- Examine the WIRE ANGEL (Z); receive the WIRE.
- Use the CROWBAR (A).
- Open the door; take the CORKSCREW (B).
- Walk down.
- Turn the rack 2x; use the CORKSCREW (C). Receive the CORK.
- Use the SPRAYER (D); receive the OIL BOTTLE.
- Walk forward.
- Use the OIL BOTTLE; take the BOX SYMBOL (E).
- Examine the Knife Casket; place the BOX SYMBOL (F). Receive the MAGIC KNIFE.
- Use the MAGIC KNIFE for a mini-game (G).
- Solution (H).
- Walk forward.
- Examine the pictures for a mini-game (I).
- Solution (J).
- Take the COVERED CANDLE (K).
- Examine the COVERED CANDLE (L); receive the CANDLE.
- Use the PAPER TOWEL (M). Open the bag; take the BRANCHING PATHS (1/3) (N).
- Play the HOP; receive the BROKEN NET (O).
- Combine the BROKEN NET and WIRE (P); receive the NET.
- Use the NET; receive the JERRY CAN (Q).
- Walk down.
- Use the CORK and JERRY CAN (R).
- Walk right.
Chapter 2: The Beach
- Use the CANDLE; take the FENCE (S).
- Take the HOOK (T).
- Read the flyer; take the MAILBOX OPENER (U).
- Walk forward.
- Use the HOOK; receive the JACK HANDLE (V).
- Place the FENCE (W); take the BUTTON (1/2) (X).
- Take the SCREWDRIVER (Y).
- Walk down twice.
- Use the MAILBOX OPENER (Z); select the package and open it.
- Read the letter; take the BRANCHING PATHS (2/3) (A).
- Walk forward.
- Examine the picture (B); use the SCREWDRIVER.
- Read the note; take the BRANCHING PATHS (3/3) (C).
- Place the BRANCHING PATHS (3/3) for a mini-game (D).
- Solution (E): (B-Ax3-C)-(D-Ax3-E)-(F-Ax2-G)-(H-Ax2-I)-(J-A-K)-(L-Ax2-M)-(N-A-O).
- Take the FUEL COVER (F).
- Walk down, then right.
- Place the FUEL COVER (G).
- Take the CANNED FOOD and BUTTON (2/2) (H).
- Walk forward.
- Open the door; place the BUTTON (2/2) for a mini-game (I).
- Solution (J).
- Take the CAN OPENER (K).
- Combine the CANNED FOOD and CAN OPENER (L); receive the CANNED FISH.
- Take the JACK WITHOUT HANDLE (M).
- Combine the JACK WITHOUT HANDLE and JACK HANDLE (N); receive the JACK.
- Walk down.
- Use the CANNED FISH; take the TOY (O).
- Walk forward.
- Use the JACK (P). Give the TOY (Q); receive the PUPPY.
- Walk down.
- Give the PUPPY; talk to the man (R). Receive the CODE.
- Walk forward.
- Use the CODE (S).
- Walk forward.
- Use the COUPON (T); enter the code (1-4).
- Take the BAG WITH DIVING MASK (U).
- Take the EMPTY JAR (V) and PIN (W).
- Examine the BAG WITH DIVING MASK; use the PIN (X). Take the DIVING MASK.
- Examine the Knife Casket (Y); use the DIVING MASK.
- Play the HOP; receive the Knife Casket and WATERCRAFT KEYS (Z).
- Use the WATERCRAFT KEYS (A).
- Go forward.
- Examine the man (B).
- Take the SMITHY SIGN (C) and CUTTERS (D).
- Take the STONE and RUNGS (E).
- Walk down.
- Play the HOP; receive the BOB AND HOOK (F).
- Use the CUTTERS (G); receive the WIRE.
- Combine the RUNGS and WIRE (H); receive the FIXED STEPS.
- Walk forward.
- Use the BOB AND HOOK (I); take the BOX SYMBOL.
- Place the BOX SYMBOL; take the MAGIC KNIFE (J).
- Use the MAGIC KNIFE for a mini-game (K).
- Solution (L): Cx3-B-D-Ax3.
- Examine the phone 4x (@).
- Walk forward.
- Place the FIXED STEPS (M); take the SLINGSHOT PART (N).
- Place the HORSESHOE for a mini-game (O); receive the CATCH.
- Solution (P).
- Walk left.
- Read the note; place the SMITHY SIGN (Q).
- Play the HOP; receive the PICKAXE (R).
- Break the vase; take the PARCEL (S) and MESH SIEVE (T).
- Open the PARCEL; take the LEATHER BELT and PAINTING PIECES (1/5) (U).
- Combine the SLINGSHOT PART; LEATHER BELT, and STONE (V); receive the SLINGSHOT.
- Use the SLINGSHOT; shoot the rope (W). Receive the ROPE.
- Take the PAINTED BOARDS (1/2) (X).
- Walk down.
- Use the PICKAXE; take the BUTTONS (1/2) and MAP TILES (1/4) (Y).
- Walk down.
- Move the sign (Z).
- Use the MESH SIEVE; take the MAP TILES (2/4)-(3/4) (A).
- Use the ROPE; take the BACKPACK (B).
- Open the BACKPACK; read the note and book (C).
- Take the PAINTING PIECES (2/5), PAINTED BOARDS (2/2), and THREAD (D).
- Examine the THREAD (E); receive the FISHING LINE.
- Place the PAINTED BOARDS (2/2) for a mini-game (F).
- Solution (G).
- Take the SCHEME (H).
- Walk forward, then left.
- Place the SCHEME for a mini-game (I).
- Solution (J): A-Bx2-Cx2-D.
- Walk forward.
Chapter 3: The Dungeon
- Talk to the man (K).
- Use the CATCH (L); receive the MAP TILES (4/4).
- Take the CLOTH (M).
- Walk left.
- Talk to the man (N).
- Take the PICTURE PART (O).
- Use the FISHING LINE; take the LIGHT MASK SHARD (P).
- Walk down twice.
- Move the sign (Q); place the PICTURE PART for a mini-game (R).
- Solution (S): A-C-B-C-B-A-D-E-F-E-D-F.
- Read the note; take the MAGIC ITEMS, PAINTING PIECES (3/5) and BUTTONS (2/2) (T).
- Walk forward.
- Place the BUTTONS (2/2); press the buttons (1-4).
- Take the PAINTING PIECES (4/5), LIGHTNING ROD, and MEDALLION (U).
- Walk left.
- Place the LIGHTNING ROD (V); take the DECOR (W).
- Walk down three times.
- Place the MAP TILES (4/4) for a mini-game (X).
- Solution (Y).
- Take the DARK MASK SHARD (Z).
- Walk left, then forward.
- Place the LIGHT MASK SHARD and DARK MASK SHARD for a mini-game (A).
- Solution (B-I).
- Walk right.
- Take the GLOVES (J); read the note.
- Place the DECOR (K).
- Place the pieces (L).
- Take the INSTRUCTION (M) and PAINTING PIECES (5/5) (N).
- Place the pieces (O); take the BOX SYMBOL (P).
- Combine the Knife Casket and BOX SYMBOL (Q); take the MAGIC KNIFE.
- Walk down, then left.
- Use the GLOVES; take the STICK (R).
- Combine the STICK and CLOTH (S); receive the TORCH.
- Walk down.
- Use the TORCH (T); receive the LIT TORCH.
- Walk right.
- Use the LIT TORCH (U); place the PICTURE PARTS (5/5) (V).
- Place the PIECES (W).
- Take the WING and note (X).
- Walk down twice.
- Play the HOP; receive the GATE PIECE (Y).
- Place the WING (Z); take the HANDLE (A).
- Walk forward.
- Place the HANDLE (B).
- Take the LANTERN PART (C) and BRUSH (D).
- Walk right.
- Use the BRUSH for a mini-game (E).
- Solution (F).
- Take the note and LOCK PART (G).
- Walk down, then left.
- Talk to the man (H).
- Move the plants; place the GATE PIECE and LOCK PART (I).
- Examine the Blade Master (J).
- Place the EMPTY JAR; collect the caterpillars (K). Receive the JAR WITH CATERPILLARS.
- Take the HONED STONE (L); use the JAR WITH CATERPILLARS (M).
- Open the bag. Read the note (N); examine the bandages.
- Receive the FIRST AID KIT.
- Examine the phone 6x (O).
- Use the HONED STONE (P); receive the BRANCH.
- Use the BRANCH for a mini-game (Q).
- Solution (R).
- Walk forward.
- Examine the house (S).
- Take the SPADE STALK (T).
- Take the EMPTY POT (U); open the pouches (V).
- Place the buttons for a mini-game; solution (W).
- Take the SPADE METAL PART, photo, notes, and RIBBON (X).
- Combine the SPADE STALK and SPADE METAL PART (Y); receive the SPADE.
- Use the RIBBON (Z); take the FRONT BICYCLE WHEEL (A).
- Walk forward.
- Examine the tower (B); play the HOP.
- Move the sign (C); take the LANTERN HOUSING (D).
- Try to walk forward (E).
- Walk down twice.
- Use the SPADE and EMPTY POT (F); receive the POT WITH WATER.
- Walk forward.
- Use the POT WITH WATER (G).
- Take the BURNING STICK (H) and BICYCLE FRAME (I).
- Combine the LANTERN PART, BURNING STICK, and LANTERN HOUSING; receive the LIT LANTERN (J).
- Walk forward.
- Place the LIT LANTERN (K).
- Take the LURE (L); move the hay.
- Open the hatch; take the note and BACKPACK (M).
- Open the BACKPACK; take the ANTI-SPIDER SPRAY, INCOMPLETE FLASHLIGHT, and BICYCLE HANDLEBARS (N).
- Walk down.
- Use the ANTI-SPIDER SPRAY (@); take the FISHING ROD (O) and HAMMER (P).
- Combine the FISHING ROD, FISHING LINE, BOB AND HOOK, and LURE (Q); receive the FISHING ROD WITH HOOK AND LURE.
- Use the HAMMER; receive the KNIVES (R).
- Walk down.
- Use the FISHING ROD WITH HOOK AND LURE (S); receive the FISH.
- Walk forward twice.
- Use the KNIVES for a mini-game; hit the target 3x (T).
- Take the REAR BICYCLE WHEEL and SIGNBOARD PART (U).
- Place the SIGNBOARD PART for a mini-game (V).
- Solution (W); select to receive the MAP FOR BICYCLE.
- Combine the BICYCLE FRAME, REAR BICYCLE WHEEL, FRONT BICYCLE WHEEL, BICYCLE HANDLEBARS, and MAP FOR BICYCLE (X); receive the BICYCLE.
- Give the FISH (Y).
- Place the BYCYCLE (Z).
- Go forward for a mini-game.
- Solution (A): (B-E-C)-(C-D-A-C)-(E-C-A-C-D).
Chapter 4: The Crossroads
- Try to walk left (B).
- Read the sign; move it (C).
- Use the HAMMER (D); receive the NAILS.
- Take the BOARDS (E).
- Use the BOARDS (F); place them (1-3).
- Use the NAILS and HAMMER (G).
- Walk forward.
- Examine the church 2x for a mini-game (H).
- Solution (I-K).
- Use the MAGIC KNIFE (L).
- Play the HOP; receive the MAGIC ITEMS (2/5) (M).
- Examine the door (N).
- Place the MEDALLION (O).
- Take the CANE (P).
- Use the CANE (Q); take the BASKET (R) and LUNCH BOX (S).
- Walk down.
- Place the LUNCH BOX (T); take the STONES (U).
- Place the BASKET and STONES (V).
- Walk left.
- Examine the phone 5x (W).
- Talk to Sabrina (X); take the STUDENT CARD.
- Move the plants; take the GLASS PART (Y).
- Walk down, then forward.
- Play the HOP; receive the BOX SYMBOL (Z).
- Combine the Knife Casket and BOX SYMBOL (A); take the MAGIC KNIFE.
- Place the GLASS PART for a mini-game (B).
- Solution (C).
- Take the KEY (D).
- Walk down, then left.
- Take the NAMEPLATE (1/4) (E); use the KEY (F).
- Take the TAPE (G); play the mini-game.
- Solution (H).
- Pull the lever (I).
- Take the NAMEPLATE (2/4); use the STUDENT CARD (J).
- Walk left.
- Talk to the man. Use the FIRST AID KIT; take the NAMEPLATE (3/4) (K).
- Use the MAGIC KNIFE for a mini-game (L).
- Solution (M).
- Walk forward.
- Take the NAMEPLATE (4/4) and PHOTO OF SABRINA (N).
- Walk down.
- Place the NAMEPLATE (4/4) for a mini-game (O).
- Solution (P).
- Take the BROKEN CORD and BATTERY (Q).
- Combine the INCOMPLETE FLASHLIGHT and BATTERY (R); take the FLASHLIGHT.
- Walk forward.
- Move the blankets; use the FLASHLIGHT (S).
- Take the PHOTO (1/3) and CORD PART (T).
- Combine the BROKEN CORD, CORD PART, and TAPE (U); take the CORD.
- Use the CORD (V); press the button (W).
- Examine each folder for a mini-game (X).
- Solution (Y-D).
- Examine the folder (E).
- Take RACHEL'S SIGN (F).
- Walk down twice.
- Place RACHEL'S SIGN (G); take the HEART-KNIFE (H).
- Walk left, then forward.
- Remove the tape (I).
- Place the HEART-KNIFE (J).
- Play the HOP; receive RACHEL'S NOTES (K).
- Talk to Blade Master (L).
- Read RACHEL'S NOTES (M).
- Take the BOLT CUTTERS (N).
- Walk left.
- Examine the bench (O).
- Open the book; take the PHOTO (2/3) (P).
- Use the BOLT CUTTERS; take the BENCH (Q).
- Take the PHOTO (3/3) (R); use the PHOTO OF SABRINA for a mini-game.
- Solution (S).
- Take the STAINED GLASS CIRCLE (1/2) (T).
- Walk down.
- Place the PHOTO (3/3) for a mini-game (U).
- Solution (V).
- Take the CIRCLE PART (W).
- Take the RING (X).
- Place the BENCH; take the BROOM HANDLE (Z).
- Take the MAP PART (A); place the CIRCLE PART for a mini-game.
- Solution (B-D): B-A-Bx5-Cx2-Dx3-Cx2-E-Fx4-E-F.
- Walk forward.
- Talk to Sabrina (E).
- Place the MAP PART for a mini-game (F).
- Solution (G): C-Ax3-Bx3-Cx3-Ax3-C-Dx3-Ex3-Cx3-Bx3.
- Take the CONTROL ELEMENT (H).
- Walk down, then left.
- Place the CONTROL ELEMENT for a mini-game (I).
- Solution (J-L).
- Take the BOX SYMBOL and UNIVERSITY TOKEN (M).
- Combine the Knife Casket and BOX SYMBOL (N); take the MAGIC KNIFE.
- Walk down, then forward.
- Use the UNIVERSITY TOKEN (O).
- Walk forward.
Chapter 5: Auburn University
- Talk to Sabrina (P).
- Take the TABLE KEY (Q).
- Use the MAGIC KNIFE for a mini-game (R).
- Solution (S): (B-H-B)-(A-G-B-A).
- Walk left.
- Take the BROOM WITHOUT HANDLE (T).
- Take the SMALL JACK and GRADUATION PHOTO (U); place the TABLE KEY (V).
- Take the note and ANVIL (W).
- Take the BLACKSMITH'S BLADE PARTS (1/3)-(2/3) (X).
- Combine the BROOM WITHOUT HANDLE, BROOM HANDLE, and TAPE (Y); receive the BROOM.
- Walk down twice.
- Place the GRADUATION PHOTO for a mini-game (Z).
- Solution (A).
- Take the CODE (B).
- Walk forward.
- Use the BROOM (C).
- Place the CODE for a mini-game (D).
- Solution (E).
- Walk forward.
- Use the RING; take the STAINED GLASS CIRCLE (2/2) (F).
- Take the PART OF PICTURE (1/3) (G).
- Take the LADDER TILE and note (H).
- Walk down, then left.
- Place the LADDER TILE; take the LADDER (I).
- Place the STAINED GLASS CIRCLE (2/2) for a mini-game (J).
- Solution (K).
- Take the MAGIC ITEMS (3/5)-(4/5) (L).
- Walk down, then forward.
- Place the LADDER; take the BOUND FIGURE (M).
- Examine the door; play the HOP (N).
- Walk forward.
- Place the ANVIL (O); take the INSTRUCTION PART (P) and PART Of PICTURE (2/3) (Q).
- Take the JACK HANDLE (R); place the BOUND FIGURE (S).
- Find the knives (T).
- Take the PART OF PICTURE (3/3) (U).
- Walk down.
- Use the SMALL JACK and JACK HANDLE; take the MAGIC ITEMS (5/5) (V).
- Place the PART OF PICTURE (3/3) for a mini-game (W).
- Solution (X).
- Take the HARBOR PLATE (Y).
- Walk forward.
- Place the HARBOR PLATE for a mini-game (Z).
- Solution (A-C).
- Take the BOX SYMBOL and INSTRUCTION PART (D).
- Combine the Knife Casket and BOX SYMBOL (E); take the BLACKSMITH'S BLADE PARTS (3/3).
- Combine the 2 INSTRUCTION PARTS (F); receive the INSTRUCTIONS.
- Walk down twice, then left.
- Place the INSTRUCTIONS for a mini-game (G).
- Solution (H): (J-L)-(G-H)-(L-J)-(H-I)-(J-L).
- (D-E)-(L-J)-(I-H)-(J-L)-(H-G)-(L-J)-(E-F)-(J-L).
- (G-H)-(L-J)-(H-I)-(J-L)-(A-B)-(L-J)-(I-H)-(J-L).
- (H-G)-(L-J)-(F-E)-(J-L)-(G-H)-(L-J)-(H-I)-(J-L).
- (E-D)-(L-J)-(I-H)-(J-L)-(H-G)-(L-J)-(B-C)-(J-L).
- (G-H)-(L-J)-(H-I)-(J-L)-(D-E)-(L-J)-(I-H)-(J-L).
- (H-G)-(L-J)-(E-F)-(J-L)-(G-H)-(L-J)-(H-I)-(J-L).
- Take the MAGIC RECIPE (I).
- Place the MAGIC ITEMS (5/5) and MAGIC RECIPE for a mini-game (J).
- Solution (K).
- Place the BLACKSMITH'S BLADE PARTS (3/3); take the BLACKSMITH'S BLADE (L).
- Walk down.
- Use the BLACKSMITH'S BLADE for a mini-game (M).
- Solution (N-S).
- Walk right.
- Talk to Sabrina (T).
- Examine the knives for a mini-game (U).
- Solution (V-B).
- Remove the knife (C).
- Talk to Sabrina (D).
- Congratulations! You have completed Dark Dimensions: Blade Master.
Created at: 2016-07-17