Walkthrough Menu
- General Tips
- Chapter 1: Bed and Breakfast
- Chapter 2: Back Hallway
- Chapter 3: The Ice Sculpture Park
- Chapter 4: The Festival Alley
- Chapter 5: Lydia's Room
- Chapter 6: Elijah's Room
General Tips
- This is the official guide for Dark Dimensions: Somber Song.
- This guide will not mention each time you have to zoom into a location; the screenshots will show each zoom scene.
- We will use the acronym HOP for Hidden-object puzzles. Interactive items will be color-coded and some will be numbered; please follow the numbers in sequence.
- Use the map to travel to a location.
Chapter 1: Bed and Breakfast
- Take the ROOM KEY (A) and HOT TEA (B).
- Take the SAUSAGE (green); move the dish (blue).
- Read the newspaper (purple).
- Insert the ROOM KEY into the lock (C); remove the chain (D).
- Open the compartment (E).
- Open the door (F); you receive STONE FRAGMENT 1/3.
- Move forward.
- Pour the HOT TEA over the ice (G).
- Turn the key (H); take the FLASHLIGHT (I) and MAP (J).
- Take the SUITCASE CODE (K).
- Place the FLASHLIGHT (L); take the POSTER FRAGMENT (M).
- Walk down.
- Enter the code '297' (N).
- Read the book (O); take 4 BATTERIES (P).
- Put 2 BATTERIES into the remote (Q); take the TV REMOTE.
- Use the TV REMOTE (R); take the WIRES (S).
- Move forward.
- Insert 2 BATTERIES into the flashlight (T); give the SAUSAGE to the cat (U).
- Take the CROSS KEY (V).
- Insert the CROSS KEY into the lock (W); place the WIRES (X).
- Play the mini-game.
- Solution: (Y).
- Pull the lever (green).
- Move forward.
- Take the LADDER (Z), QUARTER (A), and MEDALLION (B).
- Insert the QUARTER into the slot (C).
- Play the HOP.
- Use the hot coffee (green).
- Insert the key (purple) into the lock (orange).
- Put the pianist (yellow) on the box (D).
- Enter the code (blue) from the combination (E).
- Connect the paper (brown) to the newspaper (F); take the newspaper.
- Solve the puzzle box: 1-3.
- Take the MITTEN (G).
- Use the MITTEN (H); take the LENS (purple).
- Place the LENS (I).
- Move forward to the School Entrance.
- Fix the letters (green); take the GATE KEY (J).
- Open the door (K).
- Grab the note (L); take the COOKIE (M) and MEDALLION (N).
- Place the LADDER (O).
- Walk down.
- Put down the COOKIE (P); take the POSTER FRAGMENT (green).
- Place 2 MEDALLIONS (Q).
- Play the mini-game.
- Solution: R-X.
- Insert the GATE KEY into the lock (purple).
- Enter the School Park.
- Take the STONE (Y) and POSTER FRAGMENT (Z).
- Take the ICE PICK (A).
- Remove the boards (B); use the ICE PICK (C).
- Put the key (D) into the lock (green).
- Remove the lid; take the STONE SHEET MUSIC (E).
- Walk down.
- Place 3 POSTER FRAGMENTS (F).
- Read the newspaper (G); take the ANTIFREEZE (H).
- Throw the STONE (I).
- Play the HOP.
- Use the oven mitt (green) on the tray (white).
- Place the bun (purple) on the bowl (dark blue).
- Place the feather (J) in the inkwell (K); write with it on the paper (L).
- Insert the coin (light blue) into the slot (orange).
- Push the buttons '0025' (M).
- Use the tape (N) to repair the handle (O).
- Take the FISH NET (P).
- Move to the School Entrance.
- Use the ANTIFREEZE (Q).
- Use the ANTIFREEZE (R); take the STONE HARP (purple).
- Use the ANTIFREEZE (S); take the STONE CLARINET (green).
- Walk down twice.
- Play the HOP.
- Put the bulb (green) into the device (dark blue).
- Cut the rope (light blue) with the shard (purple).
- Use the screwdriver (T) on the lamp (orange).
- Open the lock (U) with the lockpicks (V).
- Connect the rope (W) to the magnet (X).
- Collect the screws (Y) with the magnet.
- Connect the handle (yellow) and screws (Z) to the blade (A).
- Take the SAW (B).
- Use the FISH NET (C); take the KNIFE (D).
- Go to the School Park.
- Use the KNIFE to acquire the TREBLE CLEF (E).
- Go to the School Entrance.
- You receive the DOOR TILE.
- Place the TREBLE CLEF (F).
- Open the window.
- Move forward.
- Place the DOOR TILE (G).
- Arrange the tiles correctly: 1-3.
- Open the door; use the SAW (H).
- Turn left.
- Take the RAG (I).
- Take the DUSTER (J) and NOTE (purple).
- Walk down, turn right.
- Take the CHALK (K).
- Remove the blanket (green).
- Play the HOP.
- Place the music note (yellow) on the box (orange).
- Put Selina (L) on the chair (purple).
- Put the lens (light blue) into the magnifying glass (M).
- Place Elijah (dark blue) in the room (N).
- Connect the horn bulb (green) to the horn (O).
- Place Lydia (P) in the room (Q).
- Connect the card (white) to the box (R).
- Put the piano (S) into the room (T).
- Take the VALVE (U).
- Use the CHALK (green); take the CHALKBOARD PHOTO (purple).
- Take the PHOTO OF ELIJAH and PHOTO OF LYDIA (V).
- Open the compartment (W); use the DUSTER (X).
- Place the FLASHLIGHT (Y); take PIANO KEY 1/3 (Z).
- Walk down.
- Place the VALVE (A); put the RAG into the water (B) to acquire the WET RAG.
- Turn left.
- Use the WET RAG (C); take STONE FRAGMENT 2/3 (D).
- Walk down, move forward.
Chapter 2: The Back Hallway
- Open the door (E).
- Place the PHOTO OF ELIJAH and PHOTO OF LYDIA (F).
- Take TILE 1/3 (G).
- Go to the School Park.
- Use the ANTIFREEZE (H); take the HAIRPIN (purple).
- Go to the Teacher's Lounge.
- Use the HAIRPIN (J); open the case.
- Take the STONE BOW (K).
- Go to the School Park.
- Place the STONE CLARINET (1), STONE BOW (2), STONE SHEET MUSIC (3), and STONE HARP (4).
- Use the KNIFE (L); take the METRONOME PART (M).
- Walk down.
- Play the HOP.
- Take the stone (N).
- Use the burner (O) on the grating (P).
- Use the fork (green) to pull the nail (orange).
- Dip the brush (light blue) into the oil (purple).
- Oil the bolt (Q) with the brush.
- Insert the nail (orange) into the slot (yellow).
- Remove the shards (R) with the towel (S).
- Take PIANO KEY 2/3 (T).
- Go to the Piano Classroom.
- Place the METRONOME PART (U).
- Arrange the tiles correctly (V).
- Take TILE 2/3 (W).
- Go to the Back Hallway.
- Remove the note (X); take TILE 3/3 (Y).
- Walk down, turn left.
- Place 3 TILES (Z).
- Play the mini-game.
- Solution: G, H, I, K, H, G, K, G, L, G, L, G, E, H, E, L, H, L, H, E, H, E, G, H, G, I, E, I, E, D, I, D, I.
- Examine the folder (green), sketch (purple), and note (orange).
- Take the SPEAKER (blue).
- Place the SPEAKER (M); take PIANO KEY 3/3 (N).
- Walk down, turn right.
- Place 3 PIANO KEYS (O).
- Push the keys: 1-5.
- Take STONE FRAGMENT 3/3 (P).
- Walk down, move forward.
- Place 3 STONE FRAGMENTS (Q).
- Activate the correct symbols (R).
- Turn right.
- Take the RUBBER MAT (S) and SHOVEL BLADE (T).
- Walk down.
- Place the RUBBER MAT (U).
- Enter the School Park.
- Collect ROSE 1/3 with the KNIFE (V).
- Walk down, move forward to the City Square.
- Grab the figurine (X); take the GLASS SHARD (Y) and LIGHT BULB (Z).
- Push the button (A).
- Take the CRANK (purple).
- Turn right.
- Put down the SHOVEL BLADE (blue); take the SHOVEL (B).
- Place the LIGHT BULB (C).
- Take the SALT (D); place the CRANK (E).
- Take the DOLLAR (F); open the case (G).
- Walk down.
- Insert the DOLLAR into the slot (H).
- Use the SHOVEL (I).
- Play the HOP.
- Place the ski pole (J) on the slot (K); pull it.
- Throw the snowball (light blue) at the key (orange).
- Insert the key (purple) into the lock (L).
- Use the brush (M) to clean the cd (green).
- Enter the correct code (N).
- Place half of cd (O) on the broken cd (green).
- Take the CD (P).
- Place the CD (green); push the button (purple).
- Turn left.
- Pull the handle (Q); take the GREEN SKATER (R) and CLOTH (S).
- Use the CLOTH (T); pull the handle (U).
- Take the METAL CUTTER (V); collect the ORGAN PIPE with the METAL CUTTER (W).
- Use the METAL CUTTER (X); take the GAS CAN (blue) and ZAMBONI KEY (orange).
- Use the GAS CAN (Y); insert the ZAMBONI KEY into the lock (Z).
- Take the YELLOW SKATER (A).
- Use the GLASS SHARD (B); take RED ORNAMENT 1/3 (green).
- Use the SHOVEL (C); take the PAPER BAG (D).
- Walk down, turn right.
- Put the PAPER BAG into the popcorn (E) to acquire the POPCORN.
- Walk down.
- Use the METAL CUTTER (blue); open the box.
- Take the FLAMETHROWER (F).
- Turn right.
Chapter 3: The Ice Sculpture Park
- Try to turn right.
- Use the FLAMETHROWER (G).
- Turn right.
- Take the HAMMER (H).
- Play the HOP.
- Open the book; use the pencil (light blue) on the cassette (green).
- Turn a page; take the snowflake (dark blue).
- Put the cassette into the player (yellow).
- Put the torch part (purple) into the baker's torch (brown).
- Place the utility blade (I) on the utility knife (J).
- Use the utility knife on the ice globe (K).
- Use the baker's torch on the Selina bust (L).
- Take the Selina bust.
- You receive the TORCH.
- Use the TORCH (M); turn around the figurines.
- Move forward.
- Take the CHISEL (N).
- Walk down.
- Place the CHISEL (O); hit it with the HAMMER.
- Take the AMULET (P).
- Move forward.
- Place the AMULET (purple); push the button (Q) four times.
- Move forward.
- Place the string pieces: 1-3.
- Take CLOCK FACE 1/2 (R).
- Use the SALT (S).
- Move forward.
- Play the HOP.
- Use the wire cutters (green) to cut the wire (light blue).
- Connect the wire to the floral wreath (orange).
- Use the sponge (yellow) to clean the dirt (black).
- Connect the blade (T) to the power saw (U).
- Use the power saw to cut the branch (V).
- Open the box (W) with the stick (dark blue).
- Use the pliers (white) to free the clock (X).
- Take the CLOCK FACE 2/2 (Y).
- Remove the cloth and board; take the PET TOY (Z).
- Walk down twice.
- Give the PET TOY to the raccoon (A); take the KEYS (B).
- Place 2 CLOCK FACES (green); take the LYDIA SCULPTURE (purple).
- Walk down.
- Place the LYDIA SCULPTURE (C); take the STRINGS (D).
- Place the STRINGS (E); take the RED CRYSTAL (F).
- Walk down twice.
- Use the POPCORN (G); take the BLUE SKATER (H).
- Turn left.
- Place the GREEN SKATER (1), BLUE SKATER (2), and YELLOW SKATER (3).
- Take ORNAMENT 2/3 (green).
- Turn right, move forward.
- Collect the STONE ROSE with the CHISEL (I).
- Turn right, turn left.
- Place the RED CRYSTAL (J).
- Play the mini-game.
- Solution: 1-9.
- Take the VOODOO DOLL (K) and note (L).
- Move forward.
- Insert the KEYS into the lock (M); remove the blanket (blue).
- Take ORNAMENT 3/3 (N), GOLD GEAR 1/2 (O), and CANDLE 1/3 (P).
- Place the STONE ROSE (Q); take the ORGAN KEY (R).
- Walk down three times.
- Insert the ORGAN KEY into the lock (S); place the ORGAN PIPE (T).
- Play the mini-game (U).
- To solve this puzzle (V), move the pipes to uncover 7 letters (purple).
- Turn two pages; take ROSE 2/3 (W).
- Walk down.
- Play the HOP.
- Put the plane (yellow) on the xylophone (X).
- Put 4 pencils (purple) into the pencils box (Y).
- Use the pencil box on the paper (Z).
- Hit the xylophone with the xylophone wand (A).
- Open the case (B) with the zipper pull (green).
- Use the lace (blue) to repair the teddy bear (C).
- Take the TEDDY BEAR.
- Go to the Cemetery.
- Place the TEDDY BEAR (D); you receive the INSTANT PHOTO.
- Go to the Skate Rink.
- Place the 3 ORNAMENTS (E).
- Arrange the ornaments correctly (F); pull the lever (purple).
- Take CANDLE 2/3 (G).
- Go to the Ice Sculpture Park.
- Play the HOP.
- Use the ice ax (H) to hit the ice (I).
- Take the magnifier (green).
- Connect the mouthpiece (dark blue) to the pipe (purple).
- Pour the tobacco (J) into the pipe.
- Insert the gem (K) into the tiara (L).
- Remove four differences (orange).
- Take the INTERCOM BUTTON (M).
- Go to Elijah's Grave.
- Play the HOP.
- Use the needle (N) to sew the glove (O).
- Collect the note (P) with the glove.
- Use the brush (Q) to remove the snow (green).
- Follow the line (dark blue).
- Use the hammer (R) to hit the vase (S).
- Connect the blade (T) to the ice ax (U).
- Remove the plate (V) with the ice ax.
- Place the notes (orange), (purple) and ballerina (yellow) on the box (light blue).
- Take ROSE 3/3 (W).
- Go to the Cemetery Entrance.
- Take CANDLE 3/3 (X).
- Go to Elijah's Grave.
- Place 3 ROSES (Y).
- Place 3 CANDLES (Z).
- Play the mini-game.
- Solution: A, Cx8, A, C, B, C, B, C, B, C, B, A, Cx8, A, Cx2, D, Cx8, D, Cx5, Bx4, Cx3, Bx8, C, Bx7, Cx6, Bx9, Cx3, Bx6, Cx6.
- You receive the GATE KEY.
- Walk down four times.
Chapter 4: The Festival Alley
- Insert the GATE KEY into the lock (E).
- Move forward.
- Take the DOLL (F).
- Push 2 buttons (purple).
- Place the INTERCOM BUTTON (G).
- Play the mini-game.
- Solution: 1-8.
- Turn right.
- Open the car door; take the GUM (H) and CINNAMON (I).
- Open the booth; take the PINECONE (J).
- Move the handle (K); take the RING (L).
- Open the package; take the CLOVES (M).
- Take the WINE (N).
- Walk down.
- Open the cover; use the GUM (O).
- Play the mini-game.
- Solution: (1).
- Push the button (purple).
- Play the HOP.
- Use the blade (yellow) to cut the sack (light blue).
- Give the candy cane (orange) to the snowman (P).
- Give the cheese (Q) to the raven (R).
- Connect the saxophone part (S) to the saxophone (T).
- Connect the hook (green) to the rope (U).
- Take the ROPE WITH HOOK (V).
- Place the PINECONE (W); take the ORANGE (X).
- Place the WINE (1), CLOVES (2), ORANGE (3), and CINNAMON (4).
- Turn the lever (Y); take the WINE (green).
- Place the WINE (Z); take the KNIFE (purple).
- Turn right.
- Use the KNIFE (A); take the PHONE BOOK (B).
- Place the PHONE BOOK (C).
- Connect the ROPE WITH HOOK to the car (D).
- Connect the ROPE WITH HOOK to the gate (E).
- Push the lever (F).
- Turn right.
- Place the RING (G); pull the ring.
- Take the MUSIC BOX PART (H).
- Play the mini-game (I).
- Solution: J, Kx3, Lx4, Mx4, Nx3.
- Turn right.
- Remove the carpet; take the ENTRY CARD (O).
- Walk down three times.
- Insert the ENTRY CARD into the slot (P).
- Play the HOP.
- Give the mushroom (Q) to the animal (yellow).
- Use the stick (purple) to collect the apple (orange).
- Connect the zipper (R) to the wallet (S).
- Use the lighter (green) on the burner (T).
- Put the apple on stick (U) into the melted caramel (light blue).
- Put the caramel apple (V) into the candy (W).
- Take the CANDIED APPLE (X).
- Place the CANDIED APPLE (Y); take the CAR TILE (green).
- Put down the CAR TILE (Z).
- Play the mini-game.
- Solution: 1-5.
- Turn left.
- Take the LARGE LEVER (A) and note (B).
- Place the LARGE LEVER (purple); connect the tube (C) to the slot (D).
- Push the lever.
- Connect 2 parts (green) to the respirator (orange).
- Take the RESPIRATOR (E).
- Play the HOP.
- Use the bolt cutters (F) on the lock (green).
- Open the box; use the fire poker (yellow) to remove the extinguisher (light blue).
- Connect the handle (G) to the device (H); turn it.
- Connect the latch (purple) to the carabiner (I).
- Connect the carabiner to the cable (J).
- Put the cable on the device (K); pull it.
- Take the WRENCH (L).
- Go to Lydia's Garden.
- Use the WRENCH (M); you receive the SWING SEATS.
- Place the SWING SEATS (N).
- Play the HOP.
- Place the bat (O) on the niche (P).
- Put the telescope (green) on the stand (purple).
- Clean the lens (yellow) with the hanky (light blue).
- Put the constellation (Q) on the stars (R).
- Activate the stars correctly (orange).
- Enter the correct code (S).
- Remove the cloth; use the stone (T) to break the statue (dark blue).
- Cut the bag (black) with the piece of glass (U).
- Take the FIREPLACE GLOVES (V).
- Walk down twice, turn left.
- Use the FIREPLACE GLOVES (W) and RESPIRATOR (X).
- Take the NEWSPAPER CLIPPING (Y) and CASSETTE TAPE (Z).
- Take the note (A) and GOLD GEAR 2/2 (B).
- Open the letter; read the note (purple).
- Open the player; insert the CASSETTE TAPE (C).
- Answer the phone (green); make note of the code (D).
- Activate the computer (E).
- Enter the code '9887' (F).
- Play the video (G).
- Read the mail (H).
- Open the attachment (I); print the file (J).
- Take the PRINTOUT (K).
- Take the LYDIA AND GILBERT PHOTO (L).
- Go to Lydia's Hallway.
- Place the LYDIA AND GILBERT PHOTO (M).
- Place 2 GOLD GEARS (green).
- Take the CYMBAL (N) and LYDIA TILE (O).
- Place the LYDIA TILE (P).
- Play the mini-game.
- Solution: R, Sx2, T, R, Q, Sx2, T, R.
- Move forward.
Chapter 5: Lydia's Room
- Turn around the chair; give the CYMBAL to the monkey (U).
- Take the SEQUENCE (purple).
- Place the DOLL (V) and MUSIC BOX PART (W).
- Take the THROWING STAR (X).
- Throw the THROWING STAR (Y).
- Remove the dolls; take the BABY PHOTO (Z).
- Walk down.
- Place the BABY PHOTO (A).
- Arrange the photos correctly (B).
- Take the PAPER DOLL (C).
- Move forward.
- Place the PAPER DOLL (D).
- Move the dolls (E).
- Open the door (F).
- Move the dolls (G); push the arrow (H).
- Move the water cannon (I) to extinguish the flames (green).
- Push the arrow (J); take the FIRE TILE (K).
- Place the FIRE TILE (L).
- Push the buttons (purple).
- Put the doll (1) on the symbol (green).
- Take the SMALL KEY (M) and ELIJAH FIGURE (blue).
- Go to the Fire Station.
- Play the HOP.
- Connect the pliers part (N) to the pliers (O).
- Use the pliers to pull out the knife (P).
- Cut the bag (light blue) with the knife.
- Repair the saw (Q) with the tape (R).
- Remove the lid (black) with the saw.
- Put the key (green) into the lock (yellow).
- Connect the handle (S) to the device (T).
- Take the GLASS CUTTER (purple).
- Climb upwards.
- Use the GLASS CUTTER (U); take the VALVE HANDLE (purple).
- Walk down twice, turn right.
- Untangle the chain twice; take the BICYCLE CHAIN (V).
- Go to the Fire Chief's Office.
- Insert the SMALL KEY into the lock (W); open the folder.
- Read 2 notes; take the PAPER CLIP (X).
- Examine the photo; place the NEWSPAPER CLIPPING (Y).
- Take the newspaper.
- Use the PAPER CLIP (Z).
- Open the folder; take the newspaper (green).
- Open the package; examine the note.
- Take the HANDLE (A).
- Go to Lydia's Garden.
- Play the HOP.
- Connect the propeller (B) to the tree (orange).
- Light the match (yellow) on the lamp (C).
- Use the lit match (purple) on the tree (green).
- Insert the key (D) into the lock (E).
- Connect the knife handle (F) to the knife (G).
- Cut the drum (H) with the knife.
- Take the TIRE IRON (blue).
- Turn right.
- Use the TIRE IRON (I); take CONCERT TILE 1/2 (green).
- Place the HANDLE (J); pull it.
- Talk to the man (K).
- Open the compartment; take the gun (L).
- Take the WALKING STICK (M).
- Use the WALKING STICK (N).
- Place the VALVE HANDLE (O).
- Move forward.
- Play the HOP.
- Remove the soil (P) with the rake (Q).
- Put the handle (green) on the screw (orange).
- Use the corkscrew (yellow) on the bottle (R); turn the bottle upside down (dark blue).
- Put the button (S) on the box (T); push the button.
- Connect the spring (U) to the garden pruner (purple).
- Open the cage (V) with the garden pruner (W).
- Illuminate the darkness (X) with the candle (blue).
- Take the BELL (white).
- Place the BELL (Y).
- Play the mini-game.
- Solution: A, C, Z, B, C, A, C, B, A, Zx2, B, C, B, Z, A.
- Turn right.
- Open the box; take the FISH FOOD (D).
- Take the ANGEL (E).
- Place the ANGEL (F); take the letter (green) and note (purple).
- Take the BENT KEY (G).
- Place the BENT KEY (H) to acquire the STRAIGHTENED KEY.
- Find 9 silhouettes (purple).
- Take the WINDOW PIECE (I).
- Insert the STRAIGHTENED KEY into the lock (J).
- Turn right.
- Take the FIRE BUCKET (K) and SKI POLE (L).
- Take the CHAIN (M).
- Walk down twice.
- Use the SKI POLE (N).
- Take the DOOR PIECE (O) and SMOKER (P).
- Turn right twice.
- Use the SMOKER (Q).
- Take the CARROT (green) and EMPTY SACK 1/3 (purple).
- Stack the crates (R).
- Place the CARROT (S).
- Open the jar; take the TOWER PIECE (purple) and EMPTY JAR (T).
- Move up, turn left twice.
Chapter 6: Elijah's Room
- Take the BASEBALL BAT (U).
- Take the LAMP PIECE (V) and snow globe (W); use the BASEBALL BAT (X).
- Take CONCERT TILE 2/2 (Y).
- Open the cabinet (Z).
- Walk down.
- Try to turn right.
- Use the BASEBALL BAT (A); take the SOMBER SONG (B).
- Walk down twice.
- Place the EMPTY JAR (C) to acquire the JAR WITH BUGS.
- Go to Elijah's Room.
- Place the JAR WITH BUGS (D); remove the clothing.
- Take the BOOK (E).
- Walk down.
- Place the BOOK (F); activate the correct books (purple).
- Move forward.
- Play the HOP.
- Remove the blanket; use the tape (H) to repair the spoon (G).
- Use the spoon on the vase (I).
- Connect the handle (purple) to the drawer (J).
- Open the card holder; insert the cotton swab (green) into the lock (K).
- Connect the clock base (blue) to the clock (L).
- Take the CELLAR PIECE (M).
- Place the TOWER PIECE (orange), WINDOW PIECE (green), DOOR PIECE (blue), and CELLAR PIECE (purple).
- Take the TAROT DECK (N).
- Take the PILLS (O); use the FISH FOOD (P).
- Take the CITY MINIATURE (Q).
- Place the LAMP PIECE (R).
- Assemble the correct images: 1-3.
- Turn the switch (S).
- Connect the stars (T); push the button (U).
- Turn right.
- Place the TAROT DECK (V).
- Take the MADNESS CARD (1), MYSTIC CARD (2), and DEATH CARD (3).
- Place the MADNESS CARD, MYSTIC CARD, and DEATH CARD (W).
- Take GEAR 1/2 (X).
- Remove 2 notes; take the RITUAL SEQUENCE (Y).
- Remove 2 notes; take the MARKED PHOTO (Z).
- Walk down.
- Play the HOP.
- Use the knife (A) to open the box (B).
- Open the cosmetics bag; put the brush (C) into the powder (D).
- Move aside the magazines to reveal the niche (E); place the lock piece (G) on the niche (E).
- Use the brush on the frame (F); push the frame.
- Place the lock piece (G) on the niche (E).
- Take the SYNTHESIZER SWITCH (purple).
- Go to Elijah's Room.
- Place the SYNTHESIZER SWITCH (H); take the CABINET KEY (I).
- Walk down.
- Insert the CABINET KEY into the lock (J).
- Take GEAR 2/2 (K), ROSE TILE (L), and CROCHET HOOK (M).
- Go to Selina's Secret Chamber.
- Place 2 GEARS (purple).
- Play the mini-game.
- Solution: (1) and (2).
- Open the box (green); turn a page.
- Take the NELUMBO SPELL BOOK (N).
- Walk down five times.
- Play the HOP.
- Use the poison (P) to remove the roses (Q).
- Remove the hat; open the bag (R) with the clasp (S).
- Cut the sack (T) with the razor (U).
- Apply the pot shard (green), glue (orange), and bag of dirt (V) to the pot (W).
- Dig through the soil (X) with the trowel (blue).
- Place the seedling (Y) in the pot.
- You receive the FLOWER POT.
- Place the ROSE TILE (Z).
- Play the mini-game.
- Solution: 1-18.
- Take the COIN (A).
- Throw the COIN (B).
- Put the FIRE BUCKET into the water (C) to acquire the BUCKET OF WATER.
- Go to Selina's Secret Chamber.
- Place the FLOWER POT (purple).
- Pour the BUCKET OF WATER and fertilizer (blue) into the pot.
- Take the WITCHES' BANE (D).
- Move forward.
- Place 2 CONCERT TILES (E).
- Arrange the tiles correctly (F).
- Turn left.
- Take the EXTINGUISHER (G).
- Remove the snow (H).
- Use the JAR WITH BUGS (I).
- Walk down.
- Use the EXTINGUISHER (J).
- Turn right.
- Take the BELLOWS (K); collect EMPTY SACK 2/3 with the CROCHET HOOK (L).
- Place the CHAIN and BICYCLE CHAIN (M).
- Play the mini-game.
- To solve this puzzle (N), move needle (1) to position (green) clockwise.
- Move needle (2) to position (purple) clockwise.
- Play the mini-game (O).
- Solution: (P).
- Take the MATCHES (Q) and ACCORDION BUTTON 1/2 (R).
- Walk down, turn left.
- Use the MATCHES (S); take EMPTY SACK 3/3 (T) and SPATULA (U).
- Place 3 EMPTY SACKS (purple); insert the ice (green) into the sacks three times.
- Take 3 ICE SACKS.
- Connect 3 ICE SACKS to the hook (V).
- Play the HOP.
- Give the heart (W) to the bear (X).
- Play the violin (Y) with the bow (green).
- Light the rocket (Z) with the matches (A).
- Connect the phonograph (B) to the box (light blue).
- Insert the key (orange) into the lock (yellow).
- Play the drum (purple) with the drumsticks (C) three times.
- Put the bells (dark blue) on the instrument (D).
- Take the SNAKESKIN (E).
- Walk down, turn right.
- Use the SPATULA (F).
- Take the SPRAY PAINT (G) and ACCORDION BUTTON 2/2 (H).
- Open the wallet; examine the photo (I) and book (J).
- Walk down.
- Place 2 ACCORDION BUTTONS (K).
- Play the mini-game (purple).
- Solution: 1-10.
- Take the MIRROR (L).
- Go to the Cellar.
- Use the MATCHES (green); place the MIRROR (purple).
- Place the WITCHES' BANE (light blue).
- Use the MATCHES and BELLOWS on the witches' bane.
- Use the SPRAY PAINT (M); place the PILLS.
- Use the SPRAY PAINT (N); place the ELIJAH FIGURE.
- Use the SPRAY PAINT (O); place the VOODOO DOLL and MARKED PHOTO.
- Use the SPRAY PAINT (P); place the CITY MINIATURE.
- Throw the NELUMBO SPELL BOOK, SNAKESKIN, and SOMBER SONG (Q).
- Congratulations, you have completed Dark Dimensions: Somber Song.
Created at: 2014-04-11