Walkthrough Menu
- General Tips
- Chapter 1: Visit from a Bear
- Chapter 2:The King's Head
- Chapter 3:The Maze
- Chapter 4: The Train
- Chapter 5:The Tomb of Kings
General Tips
- This is the official guide for Dark Realm: Princess of Ice.
- This guide will not mention each time you have to zoom into a location; the screenshots will show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. This guide will not show HOP solutions. It will identify the location of the HOP and the inventory item acquired.
- This guide will show solutions for non-random puzzles. Please read the in-game instructions for each puzzle.
Chapter 1: Visit from a Bear
- Move the bottles; take the INK SOLUTION (A).
- Take the LUCKY FEATHER; use the INK SOLUTION (B).
- Take the CANDLE and select the paper (C).
- Change the dials (red).
- Take the JOURNAL and KNOB (D).
- Use the KNOB; take the HANDKERCHIEF, PERFUME, and WIRE (E).
- Walk left.
- Read the book; take the MASK (F).
- Separate the MASK from the MASK HANDLE; combine with the WIRE to make the HOOK (inventory).
- Walk right.
- Place the CANDLE: use the HOOK to take the BRACELET (G).
- Go forward.
- Close the window (H).
- Talk to Marina (I).
- Select (J); the FROZEN CLAW is now on your menu bar (K).
- Walk left.
- Select (L).
- Select (M-N).
- Select (O).
- Select (P).
- Select (Q).
- Select (R).
- Select (S).
- Walk forward.
- Open the curtain.
- Select (T).
- Select (U) and (V).
- Select combinations of 3 or more (A) to fulfill the requirements (B).
- You must finish in 10 moves or it will restart (C).
- This mini-game is randomly generated; your solution will vary.
- Take the PROTECTION BRACELET (D).
- Select (E).
- Use the PROTECTION BRACELET (F).
- Select (G-H-I).
- Select 1-3 when the ice appears; it may appear if you are idle too long.
- Take the SHIELD (J).
- Use the SHIELD and open the door (K).
- Play the HOP; earn the CHEST KEY (L).
- Remove the items; take the BRANCH (M).
- Combine the BRANCH, HANDKERCHIEF, and PERFUME to make the TORCH (inventory).
- Use the TORCH to make the LIT TORCH (N).
- Use the LIT TORCH and CHEST KEY (O).
- Open the chest; take the MAP, ROPE, and BLANKET (P).
- Use the SHIELD (A).
- Clear the ice 1-3; you may see the ice several times during the game.
- Combine the SHIELD, BLANKET, and ROPE to make the SHIELD SLED (inventory).
- Place the SHIELD SLED (B).
- Go left.
- Go forward.
- Move left and right to avoid the obstacles (C).
- The bar shows upcoming obstacles (D).
- Move right-left-left-right-right.
- Talk to the Guard (E).
- Take the BROOM (F).
- Take the SHIELD; use the BROOM (G).
- Place and use the LUCKY FEATHER; take the PASSWORD CORNER (H).
- Take the BAG (I).
- Open the BAG; take the HAMMER, STONE DISC, BROKEN COMPASS, and DRUNKARD'S NOTES (inventory).
- Remove the glass from the COMPASS: take the COMPASS NEEDLE (inventory).
- Open the DRUNKARD'S NOTES and remove the page; add the PASSWORD CORNER to find the PASSWORD (inventory).
- Use the PASSWORD (J).
- Walk left (K).
- Take the KNIFE, PADDLE, and MUG (L).
- Select the Herald 2x (M).
- Walk down.
- Select (O).
- Give the PADDLE (P).
- Take the BUCKET WITH SNOW (Q).
- Place and select the BUCKET WITH SNOW; take the MAGIC FIREBALL (R).
- Walk left.
- Give the MAGIC FIREBALL (S).
- Solution (T).
- Select rapidly to fill the meter (U).
- Take MAP, JOURNAL, and FROZEN CLAW (V).
- Take and read the BOOK (A).
- Talk to the Bear and take the IRON AXE (B); select (C-D).
- Select combinations of 3 or more (E) to fulfill the requirements (F).
- You must finish in 10 moves or it will restart (G).
- This mini-game is randomly generated; your solution will vary.
- Take the AXE OF ARCANE FURY (H).
- Talk to the Drunk (I).
- Play the HOP to earn the SHED KEY (J).
- Walk down.
- Use the SHED KEY; take the CHISEL (K).
- Open the box; take the FRESH MEAT, GRAPPLING HOOK, and BARREL TAP (L).
- Use the BARREL TAP and MUG; earn the ALE (M).
- Touch, and then use the CHISEL and HAMMER (N).
- You earn the HAMMER AND CHISEL.
- Take the MUSHROOM (O).
- Use the AXE OF ARCANE FURY (P).
- Select the symbols (Q) as they appear (R).
- Take the BUNDLE (S).
- Open the BUNDLE; take the note and KINGS TOKEN (inventory).
- Walk left.
- Give the ALE (T).
- Take the CORKSCREW (U).
- Use the CORKSCREW; take the OIL LAMP (V).
- Walk down and forward.
- Select (W).
- Place the STONE DISC in the center.
- Select Ax3-Bx3-Cx2-Dx1-Ex2.
- Solution (F).
- Walk forward.
Chapter 2: The King's Head
- Look left.
- Use the GRAPPLING HOOK; select the hook when the indicator is in the green (G).
- Do the same for the second hook (H).
- Select 1-4.
- Select the hook when the indicator is in the green (I).
- Use the KNIFE to take the TREE BARK (J).
- Place the KING'S TOKEN (K).
- Select (L).
- Walk down 2x.
- Place the FRESH MEAT (M).
- Walk forward.
- Select (N).
- Play the HOP; earn the TOWER SEAL (O).
- Walk forward.
- Take the EGGSHELL (P).
- Place the TOWER SEAL (Q).
- Go forward.
- Use the FROZEN CLAW (R).
- Restore the 4 items (S).
- Restore the 4 item (T).
- Take the MOUNTAIN FIREBLOOM (U).
- Walk down 2x; go left.
- Select (V).
- Place the MUSHROOM, OIL LAMP, EGGSHELL, MOUNTAIN FIREBLOOM, and TREE BARK (A).
- Play the HOP; earn the HEALING POTION (B).
- Use the HEALING POTION (C).
- Take the STONE RUNE (D).
- Walk down; go forward 2x.
- Place the STONE RUNE (E).
- Go forward.
- Select (F).
- Use the PROTECTION BRACELET (G).
- Fire colored balls to make sets of 3 or more (H) and stop the chain from going to the mouth (I).
- Do this for 3 chains.
- Go left.
- Go forward.
- Select, and then use the PROTECTION BRACELET (L).
- Walk down and left.
- Take the SACRIFICIAL DAGGER and MARBLE SHARD (M).
- Walk left.
- Use the MARBLE SHARD (N).
- Play the HOP; earn the ORNAMENT HEAD (O).
- Combine the ORNAMENT HEAD with the HAMMER AND CHISEL; take the JEWELS (inventory).
- Place the JEWELS; take the JUG (P).
- Use the JUG to take the JUG WITH WATER (Q).
- Use the SACRIFICIAL DAGGER; take the PLIERS (R).
- Walk down.
- Touch, and then use the JUG WITH WATER (S).
- Use the PLIERS 2x to take the MAGICAL SNOWFLAKES (1-2).
- Select T-U.
- Select combinations of 3 or more (V) to fulfill the requirements (W).
- You must finish in 17 moves or it will restart (X).
- This mini-game is randomly generated; your solution will vary.
- Take the 2 ENCHANTED SNOWFLAKES (Y).
- Walk right and forward.
- Place the 1st ENCHANTED SNOWFLAKE (A).
- Place the 2nd ENCHANTED SNOWFLAKE (B).
- Select (C).
- Direct the beams and select (D).
- Select 1-4.
- Direct the beams and select (E).
- Select 5-6.
- Direct the beams and select (F).
- Select 7-8.
- Direct the beams and select (G).
- Select 9-10.
- Walk left.
- Select (H).
- Take the SLEEPING POTION and read the book (I).
- Use the FROZEN CLAW (J).
- Restore the 4 items (K).
- Restore the 4 items (L).
- Take the CHARCOAL; select the poker and take the BALCONY KEY (M).
- Use the BALCONY KEY (N).
- Walk right.
- Take the BRUSH, MAZE MAP, and BLANK CANVAS (O).
- Walk down.
- Use the BLANK CANVAS and CHARCOAL to make the INCOMPLETE PATTERN (P).
- Use the INCOMPLETE PATTERN and CHARCOAL to make the SHIELD CLUE (Q).
- Select (R).
- Place the SHIELD CLUE (A).
- Select the differences (blue).
- Take the shield clue.
- Select the books (green).
- Walk left.
- Take the METAL PIPE, GUNPOWDER and BOTTLES (B).
- Combine the BOTTLES and BRUSH to find the ACID (inventory).
- Use the SLEEPING POTION (D).
- Take the ORDERS and LANTERN (E).
- Hang the LANTERN; take the instructions and DOOR TILE (F).
- Select (G).
- Place the DOOR TILE (H).
- Solution: Jx1-Ix2-Kx2-Jx1-Lx2.
- Walk forward.
- Remove the blanket; play the HOP to earn the PRISONER'S JOURNAL (M).
- Read the PRISONER'S JOURNAL to find the code (inventory).
- Take the SMALL PICK and BONE (N).
- Use the BONE (O).
- Note the action (P).
- Rubbing eyes-select S-Q-R-T.
- Scratching-select T-R-S-Q.
- Yawning-select U-S-T-Q.
- Enter and go forward (V).
- Select (W), and then use the FROZEN CLAW (X).
- Move the skull; select, and then take the 3 RUNE STONES (red).
- Walk down 3x.
- Use the ACID; remove the lock (A).
- Play the HOP; earn the CRYSTAL BALL (B).
- Walk left.
- Select (C).
- Place the CRYSTAL BALL (D).
- Place the 3 RUNE STONES (E).
- Talk to Myrina; select Nathaniel (F).
- Take the CRYSTAL PRISM (G).
- Select H-I.
- Select combinations of 3 or more (J) to fulfill the requirements (K).
- You must finish in 20 moves or it will restart (L).
- This mini-game is randomly generated; your solution will vary.
- Take the REFLECTION PRISM (M).
- Go forward.
- Place the GUNPOWDER and REFLECTION PRISM (N).
- Go forward (O).
- Go forward (P).
Chapter 3: The Maze
- Place the MAZE MAP (A).
- Select B-C-D.
- Talk to the Snail (E).
- Take the 1/2 TREE TILE and 1/2 STATUE TILE; note the Snail tile mini-game (F).
- Go left.
- Select G-H-I.
- Talk to the Statue (J).
- Take the 2/2 TREE TILE and 1/2 SNAIL TILE; note the Statue tile mini-game (K).
- Go left.
- Select L-M-N.
- Talk to the Tree (O).
- Take the 2/2 SNAIL TILE and 2/2 STATUE TILE (P).
- Place the 2 TREE TILES; solution (Q).
- Go right.
- Select R-S-T.
- Select the Statue mini-game.
- Place the 2 STATUE TILES; solution (A).
- Go right.
- Select B-C-D.
- Select the Snail tile mini-game.
- Place the 2 SNAIL TILES; replicate 3 random patterns (1-3).
- Walk forward.
- Talk to the Bear (E).
- Walk right (F).
- Read the ingredient list (G).
- Select H-I.
- Play the HOP; earn the SHATTERED CRYSTALS (J).
- Restore the SHATTERED CRYSTALS to make the CRYSTALS (inventory).
- Select K-L.
- Take the BLUE MISTLETOE and RED ORE (M).
- Walk down.
- Take the LEMON FLOWER (N).
- Walk right.
- Place the CRYSTALS, LEMON FLOWER, RED ORE, and BLUE MISTLETOE (O).
- Select (P).
- Take the COLORFUL CRYSTALS (Q); place the COLORFUL CRYSTALS (R).
- You earn the PRISMATIC CRYSTALS.
- Place the PRISMATIC CRYSTALS (S).
- Select U-T-W-T-W.
- Walk forward.
- Talk to the Guard (A).
- Select (B).
- Play the HOP; earn the POWER CATALYST(C).
- Walk left.
- Take the BALLISTA WHEEL and SMALL SHOVEL (E).
- Take the WRENCH, FLINT, instructions, and RAIN ROCKET (F).
- Take the PILE OF WOOD (H).
- Open the door and place the PILE OF WOOD (I).
- Remove the 3 boards; take the RUST REMOVER and COGWHEEL (J).
- Walk down 2x.
- Use the SMALL SHOVEL to take the CLAY (K).
- Walk forward.
- Place the COG WHEEL (L).
- Place the BALLISTA WHEEL, RAIN ROCKET, and CLAY (M).
- Select the bolt; use the FLINT (N).
- Walk left and forward.
- Place the POWER CATALYST (O).
- Press (P).
- Pull (Q).
- Take the CHARGED POWER CATALYST.
- Walk down 2x.
- Place the CHARGED POWER CATALYST (R).
- Open the door (S).
- Pull the lever (T).
- Look and use the FROZEN CLAW (A).
- Play the HOP; earn the WARHAMMER (B).
- Select C-D.
- Select combinations of 3 or more (E) to fulfill the requirements (F).
- You must finish in 20 moves or it will restart (G).
- This mini-game is randomly generated; your solution will vary.
- Take the WARHAMMER OF DOOM (H).
- Use the RUST REMOVER and the WARHAMMER OF DOOM (J).
- Select the bell (K); select the bell again when the half moon is in the marked area (L).
- Do this 4 times (M).
- Walk forward.
Chapter 4: The Train
- Talk to the Woman; give her the ORDERS (N).
- Pull the lever (O).
- Move the items; take the 1/4 MAP PART, TWEEZERS, and QUILL WITH INK (P).
- Give the QUILL WITH INK (Q).
- Take the FORGED ORDERS and 2/4 MAP PART (R).
- Use the TWEEZERS; take the 3/4 MAP PART (S).
- Take the COOKING POT (T).
- Use the WRENCH; take the 4/4 MAP PART (U).
- Restore the MAP PARTS to make the MAP (inventory).
- Show the MAP (V).
- Walk down.
- Take the STARTER KEY (A).
- Take the LEAF (B).
- Use the COOKING POT and METAL PIPE; take the POT WITH WATER (C).
- Combine the POT WITH WATER, LEAF, and COMPASS NEEDLE; take the IMPROVISED COMPASS (inventory).
- Walk left.
- Use the STARTER KEY (D).
- Play the HOP; earn the STASH KEY (E).
- Walk down.
- Place the STASH KEY (F); play the HOP to earn the DRILLING ARM.
- Place the DRILLING ARM (@).
- Use the IMPROVISED COMPASS (G).
- Walk forward (H).
- Use the FORGED ORDERS (I).
- Talk to the Princess (J).
- Select the sword (K).
- Select (L-M).
- Select (N).
- Select (O).
- Select (P-Q).
- Take the GRASS, RUSTY SPOON, and push the button (R).
- Select (S).
- Select pairs (color-coded).
- Walk left.
- Take the 1/2 TILE PART (A).
- Walk forward.
- Take the 2/2 TILE PART (B).
- Walk down and left.
- Take the MAGIC RESIN (C).
- Use the SMALL PICK; take the TREE ROOT (D).
- Combine the 2 TILE PARTS and MAGIC RESIN to make the WOODEN TILE (inventory).
- Take the BERRIES and COCOON (E).
- Walk down.
- Place the WOODEN TILE; select J-K-N-M-L-I-J-M-N-K-H-G-F-I-L.
- Solution (U).
- Turn the handle (O).
- Walk right.
- Open the drawer, move the items, and take the CLOTH (P).
- Take the INCOMPLETE SOLUTION (Q).
- Open the curtain; play the HOP to earn the LETTER OPENER (R).
- Take the MORTAR WITH PESTLE (S).
- Combine the MORTAR WITH PESTLE and BERRIES to make the MINCED BERRIES (inventory).
- Select (T).
- Read the recipe (A).
- Spin the globe; use the LETTER OPENER and RUSTY SPOON to take the SPOON WITH DUST (B).
- Combine the INCOMPLETE SOLUTION, GRASS, and SPOON WITH DUST to make the MAGIC CLEANING SOLUTION (inventory).
- Combine the CLOTH and MAGIC CLEANING SOLUTION to make the MAGIC RAG (inventory).
- Use the MAGIC RAG; use the FROZEN CLAW (C).
- Restore the 4 items (D).
- Restore the 4 items (E).
- Take the OLD COIN (F).
- Select G-H.
- Select combinations of 3 or more (I) to fulfill the requirements (J).
- You must finish in 18 moves or it will restart (K).
- This mini-game is randomly generated; your solution will vary.
- Take the WISHING COIN (L).
- Walk down.
- Use the WISHING COIN; take the WISHING STAR (N).
- Walk forward.
- Select (O).
- Place the WISHING STAR (P).
- Solution (Q).
- Move R-S.
- Move T-U.
- Walk down.
- Remove the ice (1-3).
- Use the FROZEN CLAW (A-B).
- Walk left.
- Talk to the Princess (C).
- Look at the carving (D).
- Walk down and forward.
- Read the book (E).
- Read the book (F).
- Walk down and left.
- Play the HOP; earn the OYSTER (G).
- Walk down and right.
- Use the MINCED BERRIES, TREE ROOT, and OYSTER; take the MAGIC DUST (H).
- Walk down and left.
- Select (I).
- Use the MAGIC DUST; trace the 3 symbols (1-3).
- Walk right.
Chapter 5: The Tomb of Kings
- Take the CRYSTAL PICK and instructions (J).
- Walk down.
- Use the CRYSTAL PICK; take the CRYSTAL ROCK (K).
- Select L-M.
- Select combinations of 3 or more (N) to fulfill the requirements (O).
- You must finish in 20 moves or it will restart (P).
- This mini-game is randomly generated; your solution will vary.
- Take the MAGIC MIRROR (Q).
- Walk right.
- Place the MAGIC MIRROR (A).
- Select (B); replicate sequence 1-5.
- Select (C).
- Select (D); replicate sequence 1-5.
- Walk right.
- Talk to the Princess (E).
- Select 1-9.
- Play the HOP; earn the MAGIC PIPE (F).
- Use the COCOON; touch the handprint (G).
- Look in each cave 1-3.
- Walk down and left.
- Use the MAGIC PIPE; take the EMERALD HORN, SAPPHIRE HORN, and RUBY HORN (H).
- Walk down and right.
- Use the SAPPHIRE HORN to take the GLOWING SAPPHIRE HORN (I).
- Use the EMERALD HORN to take the GLOWING EMERALD HORN (J).
- Use the RUBY HORN to take the GLOWING RUBY HORN (K).
- Walk down and left.
- Use the GLOWING EMERALD HORN, GLOWING RUBY HORN, and GLOWING SAPPHIRE HORN (L).
- Walk down and forward.
- Play the HOP; earn the KING'S CROWN (M).
- Select N-O.
- Select combinations of 3 or more (P) to fulfill the requirements (Q).
- You must finish in 25 moves or it will restart (R).
- This mini-game is randomly generated; your solution will vary.
- Take the CEREMONIAL DIADEM (S).
- Place the CEREMONIAL DIADEM (A).
- Use the FROZEN CLAW (B).
- Restore the 4 items (C).
- Restore the 4 items (D).
- Take the GEM OF INSIGHT (E).
- Select the pieces (red).
- Take the 4 PLATE ARMOR PARTS (F).
- Use the 4 PLATE ARMOR PARTS (G).
- Select (H).
- Use the FROZEN CLAW (I).
- Walk down 3x.
- Select (J).
- Take the paper (K).
- Go left (L).
- Select (M).
- Select P-O-N-Q-U-V-W-T-P-O-N-Q-U-V-S-W-T.
- Solution (X).
- Walk left.
- Select the 5 orb parts (green).
- Go forward.
- Select the symbols pairs (1-2); this mini-game is randomly generated, your solution may vary.
- Select combinations of 3 or more (A) to fulfill the requirements (B).
- You must finish in 10 moves or it will restart (C).
- This mini-game is randomly generated; your solution will vary.
- Select the symbols pairs (1-2); this mini-game is randomly generated, your solution may vary.
- Select combinations of 3 or more (D) to fulfill the requirements (E).
- You must finish in 10 moves or it will restart (F).
- This mini-game is randomly generated; your solution will vary.
- Select the symbols pair (3).
- Select the symbols pairs (1-2).
- Select combinations of 3 or more (G) to fulfill the requirements (H).
- You must finish in 17 moves or it will restart (I).
- This mini-game is randomly generated; your solution will vary.
- Walk forward.
- Move the items; take the ICE SABER (J).
- Combine the ICE SABER and GEM OF INSIGHT to make the ICE SABER (inventory).
- Give the ICE SABER (K).
- Select (L).
- Select (M).
- Select (N).
- Select (O).
- Select (P).
- Select (Q).
- Select R-S.
- Congratulations! You have completed Dark Realm: Princess of Ice!
Created at: 2015-09-18