Walkthrough Menu
General Tips
- This is the official guide for Dark Romance: Hunchback of Notre-Dame.
- This guide won't tell you when to zoom into a location; the screenshots show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
- Use the map for fast travel to a location.
Chapter 1: The Cathedral
- Talk (A).
- Take hint dragon (B).
- Take WRENCH, GEAR 1/3 and 2x note (C).
- Open; take journal and CLOSED TUBE (D).
- Open (E).
- Play HOP (F); receive SOLVENT.
- Take map, 2x note, CLEAN CLOTH and GRIFFIN EMBLEM (G).
- Place GRIFFIN EMBLEM (H).
- Use SOLVENT; take note, LOCKPICK and GEAR 2-3/3 (I).
- GEAR on CLOSED TUBE; take TOURNIQUET and CARDINAL'S DECREE.
- Offer CARDINAL'S DECREE (J).
- Go (K).
- Talk (L).
- Zoom (M).
- Solution (N).
- Take ESMERALDA'S MEDALLION (O).
- Talk. Place TOURNIQUET; take LEATHER GLOVE (P).
- Take MORTAR WITH RECIPE (Q). Use WRENCH (R).
- Take ALOE (S).
- Use LOCKPICK (T).
- Take note and CASE INLAYS 1/3 (U). Use hammer (V).
- Use coin (W) and horse (X).
- Take 4 poster pieces (Y).
- Solution: Ax2-Zx3-Cx4-Bx4.
- Take note and NOISEMAKER (D).
- Use LEATHER GLOVE (E); take note x2, CASE INLAYS 2/3 and HONEY (F).
- Walk down.
- Use NOISEMAKER (G); take MUG and MINT (H).
- Go (I).
- CLEAN CLOTH, HONEY, ALOE and MINT on MORTAR WITH RECIPE; receive CLOTH WITH OINTMENT.
- Use CLOTH WITH OINTMENT (J).
- Take HANDLE (K).
- Use HANDLE (L).
- Solution (M).
- Take SPUR, ARROW and CASE INLAYS 3/3 (N).
- Place CASE INLAYS (O).
- Take pistol (P); use gunpowder, bullets and poker. Receive PISTOL.
- Use PISTOL (Q).
- Go (R).
- Talk; take COIN (S).
- COIN on ESMERALDA'S MEDALLION.
- Select Esmeralda (T).
- Talk (U).
- Take FAN (V).
- Use FAN (W).
- Easy solution (W): X-Yx3-Z-A-B-C-D-E.
- Hard solution (N): F-Gx2-H-I-J-K-L-M.
- Take QUASIMODO'S STAMP (O).
- Take SPOON (P).
- Use QUASIMODO'S STAMP (Q); take BOW, LIGHTER, CHERUB STATUE and note (R).
- Place CHERUB STATUE (S).
- Go (T).
- Use BOW (U).
- Play HOP (V); receive DIARY KEY.
- Use SPOON (W); take note 2x, TALISMAN PART and PALETTE (X).
- Take BRUSH and BROKEN TALISMAN (Y).
- Take CRYSTAL; use DIARY KEY (Z).
- Read diary; take POUCH and PAINTS (A).
- BRUSH and PAINTS on PALETTE; receive PAINTS.
- Place PAINTS; easy solution (B).
- Hard solution (C).
- Take CROWBAR and CHAIN (D).
- Walk down.
- Place CHAIN; pull lever (E).
- Go (F).
- Use LIGHTER (G); take LECTERN PIECES 1/3, TALISMAN PART and note (H).
- Use CROWBAR; take COIN and LECTERN PIECES 2/3 (I).
- Walk down.
- TALISMAN PART x2 and CRYSTAL on BROKEN TALISMAN; receive TALISMAN.
- Use TALISMAN (J).
- Easy solution (K).
- Hard solution (L).
- Select (M).
- Receive CELL KEY.
- Use CELL KEY (N).
- Inspect (O).
- Take RAKE and SAW BLADE (P).
- Use RAKE; take SAW HANDLE and SCARF (Q).
- Use MUG; take note and WINGNUT (R).
- SAW BLADE and WINGNUT on SAW HANDLE; receive SAW.
- Use SAW (S).
- Go (T).
- Go left and forward.
- Take AXE (U).
- Walk down twice and go right.
- Use AXE (V); take BOARDS (W).
- Walk down, left and right.
- Place BOARDS (X).
- Go (Y).
- Take note and HELMET (Z).
- Place ARROW (A); take GARGOYLE INSERTS 1/4 (B).
- Take note and use SCARF (C); take SKULL (D).
- Place SKULL; take CRYSTAL, GARGOYLE INSERTS 2/4 and NUT (E).
- Use SPUR (F); take TONGS (G).
- Place CRYSTAL; find symbols (H).
- Take GARGOYLE INSERTS 3/4 and WHEEL (I).
- Walk down.
- Place WHEEL and NUT (J).
- Play HOP (K); receive BELL.
- Place BELL (L); take BOTTLE SHAPE (M).
- Go (N).
- Place BOTTLE SHAPE; take GLUE and GARGOYLE INSERTS 4/4 (O).
- Place GARGOYLE INSERTS; take VICTOR'S FOLDER (P).
- Walk down.
- Offer VICTOR'S FOLDER (Q).
- Select (R).
- Take VICTOR'S FOLDER (S).
- Go (T).
- COIN on VICTOR'S FOLDER; take note x2, NAIL CLIPPER and GUILLOTINE BLADE.
- Place GUILLOTINE BLADE; take LECTERN PIECES 3/3 (U).
- Use POUCH; take POWDER (V).
- Walk down and right.
- Use POWDER (W).
- Easy solution: J-I-F-G-B-E-X-D-Z.
- Hard solution: I-J-F-C-A-F-C-H-G-B-E-Z.
- Take PASSAGE TILE, DIAMOND RING and ORGAN KEYS 1/3 (K).
- Place LECTERN PIECES (L).
- Easy solution: Q-Ox2-M-Ox2-M-O-N-Mx3-Px2-Nx6-M.
- Hard solution: N-Mx2-N-Ox5-M-O-N-M-N-Mx4-N-M-N-M-Px2-Mx2-Nx2-M-Nx4.
- Take SNAKE CHARMING FLUTE (R).
- Touch hat. Use SNAKE CHARMING FLUTE; take FIREPLACE HANDLE and ORGAN KEYS 2/3 (S).
- Walk down and left.
- Use FIREPLACE HANDLE; take ACID and ORGAN KEYS 3/3 (T).
- Walk down.
- Place ORGAN KEYS (U).
- Go (V).
- Offer PASSAGE TILE (W).
- Take PASSAGE TILE (X).
- Go (Y).
- Place PASSAGE TILE (Z).
- Easy solution: B-Cx2-A-B-A-C-B-A-C-B-C-B-Cx3-B-A-Cx2-B-Ax3-Cx2.
- Hard solution: Hx2-F-G-H-F-G-Dx2-E-F-D-E-Dx2-E-D-E-D-Fx3-Hx3.
- Go (I).
Chapter 2: The Castle
- Talk (J).
- Take UNFINISHED FISHING ROD and GUNSTOCK (K).
- Use TONGS (L); take SCISSORS and FISHING LINE. Use HELMET to receive HELMET WITH ROSIN (M).
- GLUE and FISHING LINE on UNFINISHED FISHING ROD; receive FISHING ROD.
- Take CROUSE'S BOX (N). Use FISHING ROD (O).
- Play HOP (P); receive LIFE PRESERVER.
- Throw LIFE PRESERVER (Q).
- Take EARRING (R).
- EARRING on CROUSE'S BOX; take CRYPTEX PART and STRAW.
- Place CRYPTEX PART and enter 7520; take WRENCH and BRUSH (S).
- Place HELMET WITH ROSIN, BRUSH (T) and STRAW (U).
- Sail across (V).
- Talk (W).
- Take SPOOL (X).
- Take GEMSTONE NECKLACE (Y).
- Take CRANK AND ROPE 1/2 with SCISSORS (Z); take note and CHISEL (A).
- Use GUNSTOCK; take CRANK AND ROPE 2/2, FLAIL HANDLE and note x2 (B).
- CRANK AND ROPE on SPOOL; receive WINCH.
- Place WINCH; take KNOCKER (C).
- Place KNOCKER (D).
- Go (E).
- Talk (F).
- Take COATS OF ARMS (G); use WRENCH and take WIRE SAW and FLAG (H).
- Use WIRE SAW; take CHAIN, COATS OF ARMS 2/3 and HEAVY BOOT (I).
- Place CHISEL and HEAVY BOOT; take SPIKY SPHERE and SPONGE (J).
- Walk down.
- CHAIN and SPIKY SPHERE on FLAIL HANDLE; receive FLAIL.
- Use FLAIL (K).
- Play HOP (L); receive SHACKLES KEY.
- Use SHACKLES KEY (M).
- Receive BERRIES.
- Offer BERRIES; take CANDLESTICK, COATS OF ARMS 3/3 and ENGRAVING TOOL (N).
- Go (O).
- Place COATS OF ARMS (P); take BROKEN SWORD and WATER (Q).
- SPONGE and WATER on DAMAGED NECKLACE. Use ENGRAVING TOOL; receive GEMSTONES.
- Offer GEMSTONES (R).
- Go (S).
- Pull (T).
- Take SHACKLES and CONSTELLATION MAP (U).
- Take HILT (V).
- Use FLAG; take STONE BLADE (W).
- Use CANDLESTICK (X); take CARDINAL'S BAG (Y).
- SWORD GEM and SOLVENT from CARDINAL'S BAG.
- Use SOLVENT; take QUILL (Z).
- Walk down.
- STONE BLADE, HILT and SWORD GEM on BROKEN SWORD; receive STONE SWORD.
- Place STONE SWORD (A).
- Easy solution (B).
- Hard solution (C).
- Take CARDINAL'S RING (D).
- Go forward.
- Place CARDINAL'S RING; take RAZOR and note (E).
- Walk down twice.
- RAZOR on CARDINAL'S BAG; take note, LOCKPICK and HANDLE.
- Use SHACKLES; take BELT and INKWELL (F).
- Place HANDLE; find items. Take PAINTING PIECE (G).
- Go forward twice.
- Place PAINTING PIECE (H); take CONSTELLATION TEMPLATE and PLATE (I).
- QUILL, INKWELL and CONSTELLATION TEMPLATE on CONSTELLATION MAP; receive SECRET PASSAGE COMBINATION.
- Place SECRET PASSAGE COMBINATION (J).
- Easy solution: K-Mx3-L-N-L-N-L-N.
- Hard solution: K-Mx3-L-M-K-M-K-L-M.
- Go (O).
- Solution (P): move 5-10-2-1.
- Talk (Q).
- Take MAGIC SPHERES 1/4 (R).
- Take MAGIC SPHERES 2/4. Use NAIL CLIPPER (S).
- Play HOP (T); receive MANNEQUIN HEART.
- Use ACID; take MAGIC SPHERES 3/4 and MANNEQUIN FOREARM 1/2 (U).
- Place MANNEQUIN HEART (V); take MAGIC SPHERES 4/4 and CARDS (W).
- Place MAGIC SPHERES (X).
- Go (Y).
- Use DIAMOND RING; take SPOKES and RUNES 1/2 (Z).
- Use CARDS; take GAUNTLET, RUNES 2/2 and note (A).
- Place RUNES (B).
- Easy solution: (4-6)-(10-8)-(12-10)-(2-4).
- Hard solution: C-Dx4-C-Dx2-C-Dx4-C.
- Take SKULL (E).
- Place SKULL; take MANNEQUIN FOREARM 2/2 and METAL ROD (F).
- Walk down.
- Place MANNEQUIN FOREARM; take HACKSAW (G).
- Use HACKSAW (H).
- Receive CASTLE PLAN.
- Place CASTLE PLAN (I).
- Go (J).
- Take LIGHTER; take CHEESE with GAUNTLET (K).
- Use LIGHTER (L).
- Play HOP (M); receive PLAGUE DOCTOR.
- Use METAL ROD; take BAT FIGURE, BOMBARDIER and BROKEN WHEEL (N).
- Walk down.
- Place BOMBARDIER; take SHARK FIGURE (O).
- Go (P).
- Place PLAGUE DOCTOR; take FROG FIGURE and NEEDLE (Q).
- Offer CHEESE; take WHEEL CENTER and PLIERS (R).
- Walk down and left.
- SPOKES and WHEEL CENTER on BROKEN WHEEL; receive WHEEL HANDLE.
- Place WHEEL HANDLE; take SNAKE FIGURE and HOOKED CHAIN (S).
- Walk down and right.
- Place SHARK FIGURE, FROG FIGURE, BAT FIGURE and SNAKE FIGURE (T); take WINGNUT and BUNDLE (U).
- Walk down and left.
- Place WINGNUT (V); take ROPE (W).
- Offer ROPE (X).
- Take BUNDLE (Y).
- Take KNOBS 1/3 (Z).
- Use LOCKPICK; remove cloth (A). Take CLOSED CASKET and KNOBS 2/3 (B).
- Locket, CORKSCREW and MONOCLE from BUNDLE.
- Place MONOCLE (C).
- Step 1 (D): find and sharpen all planets.
- Step 2 easy: Ex3-Fx5-Gx3-Hx5-Ix5-Jx3-K.
- Step 2 hard: Ex3-Fx5-Jx4-K-H.
- Take MOON STONES (L).
- Place MOON STONES (M); take FEATHER DUSTER and KNOBS 3/3 (N).
- Place KNOBS (O).
- Go (P).
- Use PLATE; take MAGNET ON STICK and SPIKY STAR INLAY (Q).
- Take CRESCENT INLAY and CORKED BOTTLE. Place BELT and take KNIFE (R).
- CORKSCREW on CORKED BOTTLE; take WET RAG.
- Use WET RAG (S).
- Play HOP (T); receive CABINET ROSE.
- Place CABINET ROSE (U); Use KNIFE; take PICKAXE, STAR INLAY and CLOCK HANDS 1/2. (V).
- Walk down.
- SPIKY STAR INLAY, CRESCENT INLAY and STAR INLAY on CLOSED CASKET; take FORK and PENDULUM.
- Place PENDULUM (W).
- Go (X).
Chapter 3: The Ritual
- Take YARN (Y). Take TWO WIRES with MAGNET ON STICK (Z).
- Use FEATHER DUSTER and PICKAXE; take GARGOYLE RING, SHACKLES and CARABINER (A).
- Use FORK (B); take FLAT STAR PENDANT and SHACKLES INSTRUCTION (C).
- Walk down.
- Take INCENSE BURNER with FLAT STAR PENDANT (D).
- Go (E).
- Place GARGOYLE RING (F); take CHAINS (G).
- Use INCENSE BURNER (H).
- Hard and easy solution (I): select 1-15.
- Take MAGIC SHACKLE and GLUE (H).
- Walk down and left.
- Place CHAINS (J).
- Easy solution: (1-3)-(9-11)-(17-20)-(7-18)-(13-19)-(5-10)-K-(4-7).
- Hard solution: (17-20)-(11-14)-(9-14)-(5-10)-(6-9)-K-(13-19)-(16-20)-(2-3)-(1-2)-(7-18)-L-(4-7).
- Take GARGOYLE (M).
- Place GARGOYLE; take CLOCK HANDS 2/2 and AWL (N).
- Walk down.
- Replace CLOCK HANDS; take note, COTTON and HAT (O).
- Go (P).
- TWO WIRES and COTTON on YARN; receive TOY FISH.
- Offer TOY FISH; take MAGIC SHACKLES CRYSTAL (Q).
- Walk down and left.
- SHACKLES, MAGIC SHACKLE and MAGIC SHACKLES CRYSTAL on SHACKLES INSTRUCTION; receive MAGIC SHACKLES.
- Use MAGIC SHACKLES (R).
- Talk (S).
- Take USED BULLET with PLIERS (T).
- Take RAKE (U); inspect (V).
- Use NEEDLE (W).
- Play HOP (X); receive ARMOR INLAY.
- Place ARMOR INLAY; take HAMMER (Y).
- Take SCRUB BRUSH. Use HAMMER (Z).
- Go (A).
- Take PRETZEL INLAYS 1/3 and EMPTY SHELL (B).
- Use HOOKED CHAIN (C).
- Take MATCHES and PRETZEL INLAYS 2/3; use EMPTY SHELL to receive SHELL WITH GUNPOWDER (D).
- SHELL WITH GUNPOWDER on USED BULLET; receive BULLET.
- Use BULLET (E); take PRETZEL INLAYS 3/3, RAMROD and note (F).
- Place PRETZEL INLAYS (G).
- Solution (H): (1-2)-(3-4)-(4-5)x3-(6-7)-(8-9)-(9-2)-10. Take HEALING POTION (11).
- Walk down.
- Offer HEALING POTION (I).
- Take FILE (J).
- Go forward.
- Use FILE; take SHOVEL (K).
- Use SHOVEL (L).
- Go (M).
- Take LOCKED BOX. Use RAMROD (N); take BONES 1/3 (O).
- Use RAKE; take OILCAN and HELMET DECORATION (P).
- Use OILCAN and SCRUB BRUSH (Q); take BONES 2/3 and BOX ELEMENT (R).
- Use MATCHES; take BONES 3/3 and SNIPPERS (S).
- Walk down.
- Offer BONES (T).
- Take POWDER AND BRUSH (U).
- Use POWDER AND BRUSH (V).
- Easy solution: X-Ax2-W-X-W-X-W-X-W-A-W-A-Xx3-Zx2-X-A-Y-A-X-Zx2-Y.
- Hard solution: E-C-E-C-E-Cx2-Ex2-Cx2-D-E-Dx5-Ex3-D-C-D-C-D-C-D-C-D-C-D-Cx2-D-Cx4-Dx4-C.
- Take PADLOCK KEY (F).
- Walk down.
- Place HELMET DECORATION; take BOX ELEMENT and COPPER ROD (G).
- Go to Kennel.
- Use PADLOCK KEY (H).
- Play HOP (I); receive BOWL.
- Use BOWL; take BOX ELEMENT (J).
- Walk down twice.
- BOX ELEMENT x3 on LOCKED BOX; take MEDICAL SYMBOL and NUT.
- Place MEDICAL SYMBOL (K).
- Easy solution (L): select 1-9.
- Hard solution (M): select 1-13.
- Take SMELLING SALTS (N).
- Go (O).
- Offer SMELLING SALTS (P).
- Take WEDDING RING (Q).
- Place WEDDING RING (R).
- Go (S).
- Take BROKEN LADDER (T).
- Take RUNGS 1/2 (U).
- Use GLUE, move handle (V). Take HAMMER and FLINT AND STEEL (W).
- Use AWL; take NAILS (X).
- Use HAT; take RUNGS 2/2 and DOWEL (Y).
- RUNGS, HAMMER and NAILS on BROKEN LADDER; receive LADDER.
- Place LADDER (Z).
- Go (A).
- Use CARABINER; take FROLLO'S STRAW DOLL, WIRE HOOK and UNFINISHED DYNAMITE (B).
- Place FROLLO'S STRAW DOLL (C).
- Play HOP (D); receive GEMSTONE.
- Take VOODOO DOLL (E).
- Place GEMSTONE (F).
- Easy solution: (1-4)-(2-5)-(3-6)-(8-11)-(10-11).
- Hard solution: (8-11)-(10-11)-(1-6)-(2-5)-(3-4)-(1-3).
- Take SKELETON ARM and SALPETER (G).
- Place DOWEL (H); take SKULL and CAP AND WICK (I).
- Walk down.
- Take SULPHUR with WIRE HOOK (J).
- SALPETER, SULPHUR and CAP AND WICK on UNFINISHED DYNAMITE; receive DYNAMITE.
- Place DYNAMITE and use FLINT AND STEEL (K).
- Go (L).
- Place COPPER ROD; take GAUNTLET and MAGNET (M).
- Take VALVE and BROKEN SAW (N).
- Use SNIPPERS (O).
- Easy solution: Q-Rx3-Q-P-Qx3-P-Qx2-R.
- Hard solution: Sx3-R-S-R-Q-R-Q-Rx3-S-Rx2-Sx2-R-Sx2-P.
- Take WATER ELEMENT (T).
- Use WATER ELEMENT. Take BONE SHAPE (U).
- Walk down and forward.
- Place BONE SHAPE (V); take SHARP FANG and HANDLE (W).
- Place VALVE and NUT (X); take BOLT and HELMET SHAPES 1/2 (Y).
- Walk down and left.
- HANDLE and BOLT on BROKEN SAW; receive SAW.
- Use SAW (Z).
- Go (A).
- Use SHARP FANG (B).
- Play HOP (C); receive WARRIOR FIGURINE.
- Place WARRIOR FIGURINE; take CROSSBOW BOLT (D).
- Take SCREWDRIVER; use MAGNET (E). Take BOWSTRING (F).
- Touch (G); take CROSSBOW ELEMENT with GAUNTLET (H).
- Use SCREWDRIVER; take DAMAGED CROSSBOW and SCEPTER'S POMMEL (I).
- Walk down.
- BOWSTRING, CROSSBOW ELEMENT and CROSSBOW BOLT on DAMAGED CROSSBOW; receive CROSSBOW.
- Use CROSSBOW (J).
- Take AXE HANDLE (K). Place SKELETON ARM; take OIL and CLOCK DIGITS 1/3 (L).
- Take CLOCK DIGITS 2/3 (M). Take EGGSHELLS with SKULL (N).
- Take AXE BLADE (O).
- Use VOODOO DOLL; take GRINDSTONE and CLOCK DIGITS 3/3 (P).
- Walk down.
- Place CLOCK DIGITS (Q).
- Easy solution: Rx3-Sx3-Tx3-Ux3-Vx3-Wx3-Xx3-Yx3-Zx3-Ax3-Bx3-Cx3.
- Hard solution: Rx3-Sx3-Tx5-Ux3-Vx3-Wx3-Xx3-Yx3-Zx3-Ax3-Bx3-Cx3.
- Take QUASIMODO STATUETTE (D).
- AXE BLADE and GRINDSTONE on AXE HANDLE; receive AXE.
- Use AXE; take SHAWL and BALLISTA MECHANISM (E).
- Go (F).
- Place QUASIMODO STATUETTE (G); take LIMESTONE and HORNS 1/2 (H).
- Walk down and forward.
- Place BALLISTA MECHANISM; take BROKEN EPEE and TREE BARK (I).
- Use OIL, EGGSHELL, TREE BARK and LIMESTONE (J).
- Take HELMET SHAPES 2/2, MAGIC SCEPTER, note and CORK (K).
- Place HELMET SHAPES (L); take WIZARD'S STONE (M).
- Use CORK (N).
- Play HOP; receive JAWS.
- Go (O).
- Use JAWS; take COMBINATION INLAY (P).
- Place COMBINATION INLAY (Q).
- Easy solution (R): 5-4-5-8-1-2-3-4-3-8-1-2-7-1-8-1.
- Hard solution (R): 8-2-3-3-8-7-6-8-2-1-8-7-6-6.
- Take CRYSTAL FRAME (Q).
- Walk down.
- SCEPTER'S POMMEL, WIZARD'S STONE and CRYSTAL FRAME on MAGIC SCEPTER.
- Use MAGIC SCEPTER (S).
- Take SHARP SHARD with SHAWL (T).
- Use SHARP SHARD; take BIRD'S EGG (U).
- Place BIRD'S EGG; take BLUE FEATHER and HORNS 2/2 (V).
- Go to Attic.
- Place BLUE FEATHER (W); take EPEE GUARD (X).
- Place HORNS; take EPEE GRIP (Y).
- Walk down and forward.
- EPEE GUARD and EPEE GRIP on BROKEN EPEE; receive EPEE.
- Use EPEE (Z).
- Defeat Frollo (A).
- Congratulations, you have completed Dark Romance: Hunchback of Notre-Dame.
Created at: 2019-03-08