Walkthrough Menu
- General Tips
- Chapter 1: A Cursed Gift
- Chapter 2: Image of a Loved One
- Chapter 3: The Power in the Paint
- Chapter 4: Melissa
- Chapter 5: The Cursed Portraits
- Chapter 6: Dragon Treasure
General Tips
- This is the official guide for Dark Romance: The Darkness Within.
- This guide won't tell you when to zoom into a location; the screenshots show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
- Use the Map to fast travel to a location.
Chapter 1: A Cursed Gift
- Talk (A).
- Take KNIFE (B).
- Take CLOCK HANDS; use KNIFE (C).
- Play HOP (D).
- Hard solution (E): 1-1-2-3-4-5-5-6-6-7-8.
- Easy solution (F): 1-2-3-4-4-2-3-5-1.
- Take LOCK COMBINATION (G).
- Take map; place LOCK COMBINATION (H).
- Hard solution: N-Kx2-J-L-K-M-Kx3-J.
- Easy solution: N-Jx2-Kx2-J-L-K-M-Kx2-J.
- Take task book, CHAMPAGNE BOTTLE and TREE KEY (N).
- Take HANDKERCHIEF, PAINTING PART 1/3 and note (O).
- Place CLOCK HANDS; take SILVER HEART (P).
- Use TREE KEY (Q).
- Go (R).
- Use HANDKERCHIEF; take HACKSAW and GEM FLOWER 1/2 (S).
- Use KNIFE; take PAINTING PART 2/3 and note (T).
- Inspect CHAMPAGNE BOTTLE; receive SHAKEN CHAMPAGNE BOTTLE.
- Take ROPE. Use SHAKEN CHAMPAGNE BOTTLE; receive GEM FLOWER 2/2 (U).
- Place GEM FLOWER (V).
- Hard solution (W).
- Easy solution (X).
- Take SMELLING SALTS (Y).
- Walk down.
- Use SMELLING SALTS (Z).
- Take PAINTING PART 3/3 (A).
- Place PAINTING PART (B).
- Take note and GIFT BOX (C).
- SILVER HEART on GIFT BOX; take VEIL.
- Use VEIL (D).
- Take locket (E).
- Select Sybil (F).
- Take HAIR PIN and GRINDSTONE (G).
- Take THICK STICK (H).
- Use THICK STICK (I).
- Play HOP (J); receive BANDAGE.
- Remove arrow (K).
- Use BANDAGE (K).
- Take DAGGER (L).
- Use DAGGER; take PITCHER, HORN and RUSTY SAW (M).
- GRINDSTONE on RUSTY SAW; receive SAW.
- Use SAW (N).
- Go (O).
- Use HORN; take BELL (P).
- Use THICK STICK. Open bag; take LIGHTER (Q).
- Place BELL (R).
- Go (S).
- Take STETHOSCOPE and PANTHER HEAD EMBLEM 1/2 (T).
- Take SYRINGE, PESTLE and GUNPOWDER (U).
- Take CANE and PANTHER HEAD EMBLEM 2/2 (V).
- Use HAIR PIN. Place PANTHER HEAD EMBLEM; take PISTOL, ADRENALINE and BULLET (W).
- Walk down.
- Place PITCHER and CANE; take PITCHER OF WATER (X).
- Walk down.
- GUNPOWDER and BULLET in PISTOL; receive LOADED PISTOL.
- Use LOADED PISTOL; take MORTAR and OILER (Y).
- PESTLE on MORTAR; receive MORTAR AND PESTLE.
- Place MORTAR AND PESTLE; collect 8 leaves. Take CATNIP (Z).
- Go to Angelica's House.
- Use CATNIP, LIGHTER, PITCHER OF WATER and SYRINGE; receive STERILE SYRINGE. Take CLAMP, JEWELRY BOX and CAMEO (A).
- STERILE SYRINGE on ADRENALINE; receive ADRENALINE SHOT.
- Place STETHOSCOPE and ADRENALINE SHOT; take MEDICINE KIT (B).
- Go to Forest.
- Use MEDICINE KIT (C).
- Check neck (1) and chest (2); use stethoscope (3) and then syringe (4) on chest.
- Take LETTER TO ANGELICA (D).
- Go to Angelica's House.
- Offer LETTER TO ANGELICA (E).
- Take LETTER H (F).
- LETTER H on JEWELRY BOX; take HENRY'S RING.
- Use HENRY'S RING (G).
- Play HOP (H); receive BASIL'S ADDRESS.
- Walk down twice.
- Offer BASIL'S ADDRESS (I).
- Select Nigel (J).
- Take BASIL'S ADDRESS (K).
- Inspect and tear BASIL'S ADDRESS.
- Place BASIL'S ADDRESS (L). Solution: 1-2-3-4-5.
- Take note and HAWK PENDANT (L).
- Go right.
- Use HAWK PENDANT (M).
- Hard solution: 7-13-7-8-9-10-11-12-18.
- Easy solution: 7-8-14-15-9-10-16-17-23-24-18.
Chapter 2: Image of a Loved One
- Take RAGS (N).
- Take STICK (O).
- Use HACKSAW; take BOTTLE OF RUM and MAGNET (P).
- STICK and BOTTLE OF RUM on RAGS; receive TORCH.
- Light TORCH; receive LIT TORCH (Q).
- Use LIT TORCH; take STONE ARMS 1/2 and WOODEN TILE 1/3 (R).
- MAGNET on ROPE; receive MAGNET ON A ROPE.
- Use MAGNET ON A ROPE (S).
- Go (T).
- Take TIN LID and CANDY (U).
- Use CANDY; take GLOVE and WOODEN TILE 2/3 (V).
- Use GLOVE and LIT TORCH; take BRUSH and PLAYING CARDS EMBLEM (W).
- Walk down.
- Use TIN LID; take STONE ARMS 2/2 (X).
- Place PLAYING CARDS EMBLEM; take RUBY (Y).
- Place STONE ARMS; take PLIERS and WOODEN TILE 3/3 (Z).
- Go (A).
- Place WOODEN TILE (B).
- Hard solution: (1-2)-(2-3)-(4-1)-(1-2)-(7-4)-(4-1)-(7-8)-(8-9)-(9-6)-(7-4)-(7-8)-(8-9).
- Easy solution: (1-3)-(4-2)-(7-1)-(8-4)-(8-6)-(7-9).
- Take LADDER (C).
- Place LADDER (D).
- Play HOP (E); receive MESSAGE TO ANGELICA.
- Place MESSAGE TO ANGELICA (F).
- Select Sybil (G).
- Receive MESSAGE TO ANGELICA.
- Go (H).
- Take PRUNERS and BAG (I).
- Use PRUNERS; take HOSE (J).
- Place HOSE and CLAMP (K).
- Defeat the fire (random).
- Inspect BAG.
- Hard solution (L).
- Easy solution (M).
- Take FLINT AND STEEL and HOOK.
- Go (N).
- Talk (O).
- Use HOOK; use key (P).
- Go (Q).
- Place CAMEO; take ORNATE KEY 1/3, BURN OINTMENT and note (R).
- Take DUSTER and ORNATE KEY 2/3 (S).
- Take CELLO STRING; use OILER. Take CLEAN CLOTH (T).
- Walk down.
- BURN OINTMENT on CLEAN CLOTH; receive BANDAGE FOR ANGELICA.
- Offer BANDAGE FOR ANGELICA (U).
- Take HOOK ON STICK (U).
- Go (V).
- Use HOOK ON STICK (W).
- Go (X).
- Use FLINT AND STEEL; take BOAR TUSK 1/2 (Y).
- Use DUSTER; place CELLO STRING (Z).
- Hard solution: 2-2-2-3-3-3-4-4-4.
- Easy solution: 1-1-1-2-2-2-3-3-4-4-4.
- Take FIGURINE and ORNATE KEY 3/3 (A).
- Take SNAKE AMULET 1/2; place FIGURINE (B).
- Use ORNATE KEY (C).
- Play HOP (D); receive ANGELICA'S PORTRAIT.
- Walk down twice.
- Offer ANGELICA'S PORTRAIT (E).
- Select Nigel (F).
Chapter 3: The Power in the Paint
- Take AX (G).
- Go (H).
- Take TROWEL (I).
- Use AX. Take KEY MOLD (J).
- Walk down.
- Use TROWEL; take GLUE and GOLD FLAKES (K).
- RUBY and GOLD FLAKES on KEY MOLD; receive PREPARED MOLD.
- Place PREPARED MOLD; take COLLAR KEY with PLIERS (L).
- Use COLLAR KEY (M).
- Take KNOT EMBLEM (N).
- Go (O).
- Take note. Place KNOT EMBLEM; take STAIRWAY HINT (P).
- Place STAIRWAY HINT (Q).
- Solution (R).
- Use GLUE (S).
- Hard solution: 4-2-3-11-10-4-9-11-8-5-6-3-11-8-7-5-10-2-4-6-11-12-8-1-9-12-11.
- Easy solution: 6-2-3-4-10-12-6-5-4-3-11-7-5-2-10-9-8-1-11-4-2-9-11-7-3-2-10-4-9-11-2-5-3.
- Take TROWEL and BOTTLE SHARD (T).
- Use BOTTLE SHARD (U).
- Play HOP (V); receive LION HEAD HALF.
- Use BRUSH and LION HEAD HALF; take CORKSCREW, note and WINDOW KEY (W).
- Move boxes (X).
- Take TWEEZERS and use PLIERS; take CANE and use WINDOW KEY (Y).
- Select Sybil (Z).
- Take BOAR TUSK 2/2 (A).
- Go to Attic.
- Place BOAR TUSK; take SNAKE AMULET 2/2 and WINDING KEY (B).
- Use WINDING KEY; take PLIERS HALF and TORN MAP (C).
- Place SNAKE AMULET (D).
- Defeat blue (random).
- Take SCISSORS (E).
- Walk down.
- Take VINTAGE PIN with SCISSORS (F).
- Walk down twice.
- Use VINTAGE PIN; take HERBICIDE, STILETTO and PLIERS HALF (G).
- Go to Attic.
- Combine 2x PLIERS HALF; receive PLIERS.
- Take WAR HAMMER with PLIERS (H).
- Use WAR HAMMER; take PORTRAIT PART (I).
- Walk down.
- Place PORTRAIT PART (J).
- Play HOP (K); receive SCREWDRIVER.
- Use SCREWDRIVER; take WOOL, GLASS CUTTER and ACID (L).
- Walk down.
- Offer ACID (M).
- Select Nigel (N).
- Receive ACID.
- Use ACID (O).
- Go (P).
- Use TROWEL; take note and FIREPLACE FIGURINES 1/3 (Q).
- Take BUREAU TOKEN 1/2 with TWEEZERS (R).
- Use CANE; take OILER and SPONGE (S).
- Go (T).
- Take BUREAU TOKEN 2/2. Use CORKSCREW and take COMBINATION PART (U).
- Place BUREAU TOKEN (V).
- Hard solution: Ex3-Gx3-Ax3-Z-Yx5-Xx3-Wx5-Xx4-Gx4-Dx2-C-Dx3-Ex2-Cx11.
- Easy solution: Yx5-Ex2-Dx5-Gx3-X-W.
- Take LOCKPICK (H).
- Walk down.
- Use LOCKPICK (I).
- Solution: Jx2-K-Lx2-M-N.
- Go (O).
- Use SPONGE (P).
- Hard solution: (Q-1)-(R-3)-(S-5)-(T-13)-(U-10)-(V-14)-(W-6)-(X-15)-(Y-9)-(Z-4)-(A-12)-(B-7)-(C-2)-(D-11)-(E-8).
- Easy solution: (S-5)-(T-13)-(U-10)-(V-14)-(W-6)-(X-15)-(Y-9)-(Z-4)-(A-12)-(B-7)-(D-11)-(E-8).
- Take MAGNET (F).
- Take COGWHEEL (G).
- Use OILER (H).
- Take BROKEN MECHANICAL BIRD and WREATH (I).
- Walk down.
- Place WREATH; take FIREPLACE FIGURINES 2/3 (J).
- Place COMBINATION PART (K).
- Hard solution: Lx4-Nx2-M-Nx4-M-Nx10.
- Easy solution: L-Nx2-Mx3-N-M-N-Mx3-Nx3.
- Take RAZOR (O).
- Go (P).
- Use RAZOR (Q).
- Play HOP (R); receive MAGICAL QUILL.
- Use MAGNET; take COIN (S).
- Use COIN; take STRONG HOOK (T).
- Go to Cluttered Study.
- Use STRONG HOOK; take LITTLE MOTOR and PAINTS (U).
- COGWHEEL and LITTLE MOTOR on BROKEN MECHANICAL BIRD; receive MECHANICAL BIRD.
- Go to Bedroom.
- Place PAINTS (V).
- Hard solution (V).
- Easy solution (W).
- Take SCREWDRIVER (X).
- Go to Cluttered Study.
- Use SCREWDRIVER; take EMPTY SMOKER, WRENCH, FIREPLACE FIGURINES 3/3 and note (Y).
- Place FIREPLACE FIGURINES; take FLYING TUBE and CLOTH (Z).
- Use CLOTH (A).
- Hard solution (B).
- Easy solution (C).
- Take MAP PART (D).
- MAP PART and MAGICAL QUILL on FLYING TUBE.
- Select Sybil (E).
- Receive MAP PART.
- MAP PART on TORN MAP; receive ROUTE.
- Walk down twice.
Chapter 4: Melissa
- Use HERBICIDE; take POKER (F).
- Use POKER (G).
- Play HOP (H); receive SPINDLE.
- Use STILETTO; take TRINKET (I).
- Place SPINDLE and WOOL (J); receive ROPE.
- Turn ROPE into LASSO.
- Use LASSO (K).
- Go (L).
- Talk (M).
- Take SCISSORS. Use GLASS CUTTER; take COGWHEELS 1/2 and note (N).
- Take CLOTH with SCISSORS (O).
- Use TRINKET; take note, CHEESE and IRON RING (P).
- Walk down.
- Offer CHEESE; take COGWHEELS 2/2 (Q).
- Go (R).
- Place COGWHEELS (S).
- Talk (T); receive METAL ROD.
- Use METAL ROD (U).
- Hard solution: 1-6-7-2-8-3-1-9-8-10-10-5-4-8-8-6-6-2-4.
- Easy solution: 1-6-2-7-3-8-8-9-9-5-9-8-4-4.
- Go (V).
- LASSO on IRON RING; receive RING ON A ROPE.
- Use RING ON A ROPE (W).
- Take GLUE and CLAW (X).
- Walk down twice.
- Use GLUE; take MUG (Y).
- Go (Z).
- Use MUG; take METAL RINGS (A).
- Use CLAW; take JUG and BOX DECORATION 1/2 (B).
- Go (C).
- CLOTH on METAL RINGS; receive SIEVE.
- Take BOX DECORATION 2/2 with SIEVE (D).
- Place BOX DECORATION (E).
- Hard solution (E): 2-3-4-5-3-6-7-1-8-7-9-8-10-9-6-11-12-10-13-12-14-13-11-14-15-11-16.
- Easy solution (F): 2-3-4-5-6-4-7-3-1-8-3-9-10-7-6-10-11.
- Take GLOVE and KEY (G).
- Use KEY; take FILE and HANDLE (H).
- Go to Cell.
- Place HANDLE; take KNIFE (I).
- Go to Countryside.
- Use KNIFE; take OIL (J).
- Use OIL (K).
- Play HOP (L); receive HAMMER.
- Use HAMMER (M).
- Use GLOVE; take CRYSTAL SQUIRREL 1/2 and BEAR'S PAW (N).
- Place BEAR'S PAW (O).
- Hard solution: (2-6)-(4-10)-(13-6)-(15-10)-(9-16)-(5-6)-(3-10).
- Easy solution: (2-13)-(3-10)-(4-15)-(5-6)-(9-16).
- Take DREAM CATCHER (P).
- Use FILE; take CRYSTAL SQUIRREL 2/2 (Q).
- Place DREAM CATCHER (R).
- Hard solution (R): Sx3-Tx2-Ux3-Vx2-Wx3-X.
- Easy solution (Y): Zx2-A-B-Cx3.
- Go (D).
- Take PUZZLE PART 1/2 (E).
- Place CRYSTAL SQUIRREL; take TROWEL and BOOK AMULET (F).
- Remove fur; take SCREW (G).
- Place BOOK AMULET; take SEED and note (H).
- Use JUG (I); receive JUG OF WATER.
- Take note and CANDLESTICK (J).
- Walk down.
- Use TROWEL, SEED and JUG OF WATER; take NUTS (K).
- Go (L).
- Place NUTS; take GOLDEN LILY (M).
- Place GOLDEN LILY (N).
- Play HOP (O); receive PUZZLE PART 2/2.
- Place PUZZLE PART (P).
- Hard solution (P).
- Easy solution (Q).
- Take MAGICAL ESSENCES 1/2 and COMMUNICATION CRYSTAL (R).
- Use COMMUNICATION CRYSTAL (S).
- Select Nigel (T).
Chapter 5: The Cursed Portraits
- Take STAINED GLASS (U).
- Walk down.
- Place STAINED GLASS (V).
- Hard solution: 1-2-3-4-6-8-5-8-6-1-2-3-4-6-8.
- Easy solution: 6-5-1-2-3-4-6-8-5.
- Go (W).
- Take DEAD LANTERN and TORN LABYRINTH MAP (X).
- Use WRENCH; take FLINT AND STEEL (Y).
- Release MECHANICAL BIRD; take TORN LABYRINTH MAP 2/2 (Z).
- Place TORN LABYRINTH MAP (A).
- Solution (B).
- Take HARPOON (C).
- Take CUTTINGS, SHIELD and NOTE (D).
- Take BASIL'S BRACELET (E).
- CUTTINGS and FLINT AND STEEL on EMPTY SMOKER; receive SMOKER.
- Use SMOKER; take FIRE EXTINGUISGING FOAM (F).
- Walk down.
- Use BASIL'S BRACELET; take BRUSH, FEATHERS 1/3 and POTION INGREDIENT (G).
- Take LOG AND BOARDS 1/2 with HARPOON (H).
- Go (I).
- Use BRUSH (J).
- Play HOP (K); receive CLOVER 1/2.
- FLINT AND STEEL on DEAD LANTERN; receive LIT LANTERN.
- Place LIT LANTERN (L).
- Go (M).
- Take note and LOCKPICK (N).
- Use LOCKPICK (O).
- Hard solution: Rx4-Px2-Q-P-Q-Px2-Q-Px3-Q-P.
- Easy solution: Ux3-Sx3-T-S-T-Sx2-T-Sx3.
- Take RECIPE (V).
- Use FIRE EXTINGUISHING FOAM; take CLOVER 2/2 (W).
- Place SHIELD (X).
- Take SAW and MEAT (Y).
- Walk down.
- Place CLOVER (Z).
- Solution (A).
- Take FEATHERS 2/3 and POTION INGREDIENT (B).
- Walk down.
- Take LOG AND BOARDS 2/2 with SAW (C).
- Go to Dungeon.
- Place LOG AND BOARDS; take PICKAX HANDLE, POTION INGREDIENT and TASSEL (D).
- Place RECIPE and 3x POTION INGREDIENT; take SLEEPING POTION (E).
- SLEEPING POTION on MEAT; receive SLEEPY MEAT.
- Offer SLEEPY MEAT (F).
- Go (G).
- Place PICKAX HANDLE and take PICKAX and FORCEPS (H).
- Place TASSEL; take FEATHERS 3/3 and MOLD (I).
- Place FEATHERS; take DRAGON EGG 1/2 (J).
- Go to Labyrinth's Center.
- Use PICKAX; take DRAGON EGG 2/2, AMBER and SACK (K).
- Place SACK; take SACK WITH STONES (L).
- Go (M).
- Place DRAGON EGG; take PORTRAITS 1/2 (N).
- Go (O).
- Place SACK WITH STONES; take LOOP and PORTRAITS 2/2 (P).
- Place PORTRAITS (Q).
- Hard solution: (8-7)-(7-6)-(6-5)-(5-4)-(4-3)-(3-2)-(2-1)-(4-3)-(3-2)-(6-5)-(5-4)-(4-3)-(11-10)-(10-9)-(9-8)-(8-7)-(7-6)-(6-5)-(5-4)-(8-7)-(7-6)-(6-5)-(7-6)-(8-7)-(11-10).
- Easy solution: (1-8)-(2-6)-(2-5)-(2-3)-(4-7)-(4-9)-(4-11).
- Take GLUE, CHISEL and note (Q).
- Place MOLD and AMBER; use FORCEPS and take AMBER HEART (R).
- Place AMBER HEART (S).
- Take RUNIC DISC (T).
- Place RUNIC DISC (U).
- Hard solution: 14-8-11-3; 6-2-13-9-1; 10-12-4-5-7.
- Easy solution: 14-8-11-3; 6-2-13-9-1.
- Take HANDLE (V).
- Walk down.
- Place HANDLE; take SWORD HANDLE and TROWEL (W).
- Walk down.
- Use TROWEL; take BARN KEY (X).
- Walk down.
- Use BARN KEY (Y).
- Play HOP (Z); receive HAMMER.
- Place CHISEL and HAMMER (A).
- Select Sybil (B).
Chapter 6: Dragon Treasure
- Receive LIBRARY AMULET.
- Place LIBRARY AMULET; take note and MAGICAL ESSENCES 2/2 (C).
- Use MAGICAL ESSENCES (D).
- Play random puzzle (E).
- Go (@).
- Use SCREW; take CHISEL and DOOR TILE 1/2 (F).
- Take DOOR TILE 2/2 and CANDLE (G).
- CANDLE on CANDLESTICK; receive CANDLESTICK WITH A CANDLE.
- Take STONE. Use CANDLESTICK WITH A CANDLE; receive LIT CANDLE (H).
- Take BROKEN LADDER; place DOOR TILE (I).
- Hard solution: Ox6-Sx3-Xx7-Rx5-Tx6-Nx6-Mx4-Ux3-Zx3-Lx3-Mx4-Sx3-Wx6-Nx7-Yx4-Wx6-Ux3-Nx7.
- Easy solution: Zx2-Xx3-Nx4-L.
- Go (A).
- Use LIT CANDLE; take WIRE (B).
- WIRE on BROKEN LADDER; receive LADDER.
- Place LADDER (C).
- Take DRAGON WINGS 1/2 (D).
- Use CHISEL and STONE; take DRAGON WINGS 2/2 and DRILL (E).
- Walk down.
- Place DRAGON WINGS; take DISC and note (F).
- Place DISC (G).
- Hard solution (G): Hx4-Ix3-Hx5-Ix4-Hx5-Ix5-Hx5-Ix4-Hx5-Ix4-Hx5-Ix4-Hx2-Ix4-Hx4-Ix4-Hx3-Ix4.
- Easy solution (J): Lx2-Kx2-L-K-Lx4-Kx3-Lx2-K-L-Kx3-Lx4-Kx3-L-Kx3-L-K.
- Take BROKEN TREASURY KEY (M).
- Go forward.
- Offer BROKEN TREASURY KEY (N).
- Select Nigel (O).
- Receive BROKEN TREASURY KEY.
- Take PILLAR TILE (P).
- Take KEY DETAIL with LOOP and take note (Q).
- Place PILLAR TILE (R).
- Hard solution (S): 3-20-1-16-18-10.
- Easy solution (S): 3-7-1-10-13-11-17-18-20.
- Take CANDLE CAP 1/2 (T).
- KEY DETAIL and GLUE on BROKEN TREASURY KEY; receive TREASURY KEY.
- Place TREASURY KEY (U).
- Hard solution: Wx4-Yx3-Xx3-Vx5.
- Easy solution: Yx7-Xx3-Wx3-Vx6.
- Go (Z).
- Take CANDLE CAP 2/2. Place SWORD HANDLE; take SWORD (A).
- Take TONGS (B).
- Place CANDLE CAP; take CRYSTAL and EMBLEM OF DRAGON FIGHTERS (C).
- Place EMBLEM OF DRAGON FIGHTERS; take GEMSTONE EYES 1/2 and SPEAR (D).
- Walk down.
- Use SPEAR (E).
- Use SWORD (F).
- Select Sybil (G).
- Receive CRYSTAL.
- Place CRYSTAL. Solution (H).
- Play HOP (I); receive HOLLOW TUBE.
- DRILL on HOLLOW TUBE; receive FLUTE.
- Use FLUTE; take DRAGON EGG (J).
- Place DRAGON EGG; move symbol (K).
- Take LEGEND OF THE DRAGON (L).
- Offer LEGEND OF THE DRAGON (M).
- Select Nigel (N).
- Take LEGEND OF THE DRAGON (O).
- Open LEGEND OF THE DRAGON; take DRAGON AMULET.
- Go (P).
- Place DRAGON AMULET; take GEMSTONE EYES 2/2 with TONGS. Take note (Q).
- Walk down.
- Place GEMSTONE EYES; take GOLDEN KEY (R).
- Go (S).
- Use GOLDEN KEY; take DRAGON'S HEART (T).
- Place DRAGON'S HEART (U).
- Hard solution: Vx5-Wx3-1-Vx4-Ax5-6-Xx2-Wx2-2-Yx2-X-3-Y-X-3-Wx5-Xx2-2-Vx4-1-Vx2-Ax5-6-Xx2-Wx4-2-Vx4-Wx2-1-X-3-Xx2-Wx5-2-Wx2-Vx5-1-Zx4-5-V-Ax4-6-Ax2-Zx2-5-4-Ax2-Zx4-5-Y-4-Z-Yx2-4-Yx2-3-Xx4-Yx3-3-Yx4-Z-4-Zx4-A-5-Zx2-Yx3-4-Wx4-Xx3-2-Xx4-Yx3-3.
- Easy solution: Vx5-Wx3-1-Ax5-Vx4-6-Wx2-Xx3-2-X-Wx5-2-Wx2-V-1-X-Yx3-3-Xx3-Y-3-Zx3-Y-4-Xx2-Wx3-2-Vx5-W-1-Vx2-Ax4-6-X-2-Wx2-Vx4-1-A-Vx2-6-Wx4-X-2-Vx4-Wx2-1-Z-5-Yx5-4-Yx2-Xx2-3-Z-Yx3-4-Y-Z-4-V-Ax4-6-A-Zx2-5-A-Z-5-V-Ax4-6-Ax2-Zx2-5-Y-3-Xx2-Wx2-2-Xx4-3.
- Congratulations, you have completed Dark Romance: The Monster Within.
Created at: 2017-10-06