- Welcome to the Dark Romance: Vampire Origins Walkthrough
- Can your love survive the vampire's curse?
- Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we're pretty sure you'll find what you're looking for here.
- This document contains a complete Dark Romance: Vampire Origins game walkthrough featuring annotated screenshots from actual gameplay!
- We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.
- This walkthrough was created by Laurie Murphy, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.
Walkthrough Menu
- General Tips
- Chapter 1: To Castle
- Chapter 2: Castle
- Chapter 3: To Brasov
- Chapter 4: Brasov
- Chapter 5: Nomad's Encampment
- Chapter 6: Cathedral
General Tips
- This is the official guide for Dark Romance: Vampire Origins.
- This guide won't tell you when to zoom into a location; the screenshots show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
- Use the Map to fast travel to a location.
Chapter 1: To Castle
- Select (A), STRONG BRANCH (B); place STRONG BRANCH (C), open door, take GRAPPLING HOOK (D): use GRAPPLING HOOK (E).
- Speak to character; receive POUCH.
- Open coat; take Hint, 1/3 HERALDIC EMBLEM (F).
- Select, read newspaper (G); take Map, NEWSPAPER (H) and 2/3 HERALDIC EMBLEM; take notes (I).
- Take Tasks (J), HOOKED CANDLESTICK and COVERED AXE (K).
- POUCH for Medallion, STIRRUP.
- Place STIRRUP (L); play HOP (M); receive BURNING TORCH.
- Select signpost, bird; use BURNING TORCH (N); take HAMMER, AWL and 3/3 HERALDIC EMBLEM (O).
- 3/3 HERALDIC EMBLEM on COVERED AXE for AXE.
- Use AXE (P).
- Move picture; take 1/2 NEEDLE AND THREAD, WINDOW HANDLE (Q).
- Select (R); use WINDOW HANDLE (S); take Medallion, GLASS SHARD (T).
- Take note; use GLASS SHARD (U); take RIBBON, FLOWER TOKEN (V).
- Use FLOWER TOKEN (W); take DOOR KEY, CORKSCREW and note (X).
- Use DOOR KEY (Y).
- Go (Z).
- Take WEDGE (A).
- Take BOX OF FIRECRACKERS; use CORKSCREW (B); take METAL HAIRPIN, 2/2 NEEDLE AND THREAD (C).
- Use RIBBON (D); place BOX OF FIRECRACKERS (E).
- Easy and Hard solutions vary.
- Take CRANK, HEAVY STATUE.
- Take note; select basket (F); place CRANK (G); select (H), use 2/2 NEEDLE AND THREAD (I) for THICK CARPET.
- Use THICK CARPET (J).
- Go forward.
- Speak to character.
- Use METAL HAIRPIN (K); take, select gun, take BULLET; take SCOOP (L).
- Use SCOOP (M); take HOOKED HANGER, WHEEL (N) and CHERRIES (O).
- Place WHEEL, WEDGE; use HEAVY STATUE (P); play HOP (Q); receive PEARLS.
- Place PEARLS (R); take, read (S); take 1/3 RINGS (T), PILE OF BOOKS (U).
- Go down.
- Give CHERRIES (V); take 1/2 HANDKERCHIEF AND LIPSTICK (W).
- Go down.
- Place PILE OF BOOKS; take note, 2/3 RINGS (X); use HOOKED HANGER (Y); open box; take note, 2/2 DAGGER AND BANDAGE (Z).
- Go forward 2x.
- Give 2/2 DAGGER AND BANDAGE (A); speak to character; take SADDLEBAG (B).
- Go down 2x.
- SADDLEBAG for JAR; open envelope for PAPER WICK, note.
- Use JAR (C); take FIREFLIES (D).
- Go forward 2x.
- Take ribbon, replace lantern with FIREFLIES; take NUTCRACKER, MATCHES (E).
- Go down.
- NUTCRACKER on BULLET for GUNPOWDER IN BULLET.
- Select (F), pace PAPER WICK, GUNPOWDER IN BULLET; use MATCHES (G).
- Take GARLIC (H); 3/3 RINGS (I).
- Select (J), place 3/3 RINGS (K); take POCKET WATCH; 2/2 HANDKERCHIEF AND LIPSTICK (L).
- Go forward.
- Use 2/2 HANDKERCHIEF AND LIPSTICK for SUITCASE COMBINATION (M).
- Go down 2x.
- Place SUITCASE COMBINATION (N).
- Easy solution (O). B-E-Cx2-Gx2.
- Hard solution (P). B-J-A-C-A-J-Cx2-A-J-C-A-J-Cx2-J-B-Cx2-K-Cx2-K-Cx3-K-Cx2-K.
- L-Gx2-E-L-E-G-L-E-L-Gx2-L-G-E.
- Take TORN GLOVE, COLLAR WITH RING.
- Go forward 2x.
- Use COLLAR WITH RING (Q).
Chapter 2: Castle
- Select cord, take CURTAIN (R), ADJUSTABLE WRENCH (S).
- Use HAMMER, AWL (T); take 1/2 COGWHEELS, OIL, LOCKED BOX and SCARF (U).
- HOOKED CANDLESTICK, SCARF on CURTAIN for GRAPPLING HOOK.
- Use GRAPPLING HOOK (V).
- Easy and Hard solutions are variable.
- Use ADJUSTABLE WRENCH (W); play HOP (X); receive FENCING SWORD.
- Place NEWSPAPER; use FENCING SWORD (Y); select newspaper; take, use key (Z).
- Go forward.
- Take BOW; note, FROZEN ITEMS and FORK (A).
- FORK on LOCKED BOX; take 1/3 FLAGS, FLINT AND STEEL.
- Use OIL, FLINT AND STEEL; place FROZEN ITEMS, take 2/2 COGWHEELS, BUTTON and FAN PARTS (B).
- Go down.
- Place, select 2/2 COGWHEELS. (C).
- Easy solution (D1-D4). (C-6)-(1-C)-(A-1)-(9-A)-(A-2)-(3-A)-(2-3)-(6-4)-(A-6)-(12-A)-(A-9)-(8-A).
- (B-12)-(10-B)-(C-10)-(11-C)-(A-11)-(B-2)-(4-A)-(5-B)-(6-4)-(C-6)-(A-8)-(7-A)-(B-7)-(A-5).
- Hard solution (E1-E5). (C-11)-(3-C)-(A-3)-(14-A)-(15-14)-(B-15)-(13-B)-(C-13)- (A-6)-(2-A)-(12-C).
- (C-2)-(8-C)-(9-8)-(B-9)-(7-B)-(A-7)-(B-4)-(5-A)-(C-12)-(10-B)-(A-10)-(B-5).
- Take THREAD, BLUE ROSE.
- THREAD on BOW for CAT TOY.
- Use CAT TOY (F); take CUFFLINK (G).
- Go down.
- CUFFLINK on FAN PARTS for FAN.
- Use FAN (H); take note, OWL AMULET, LARGE RING and CLOSED BARREL (I).
- Place OWL AMULET (J); take IRON (K), TUNING KEY (L).
- Go forward 2x.
- Use LARGE RING (M); take MIRROR, STRAPS and 2/3 FLAGS (N).
- Use TUNING KEY (O).
- Easy solution (P). (F-A)-(E-B)-(F-C)-(D-E).
- Hard solution (P). (F-E)-(E-D)-(D-C)-(C-B)-(B-A)-(D-E)-(E-F)-(D-E)-(C-D)-(C-B).
- Take NAILS, 3/3 FLAGS.
- Go down 2x.
- Place 3/3 FLAGS (Q); play HOP (R); receive VINYL RECORD.
- Place VINYL RECORD; take FIGURINE, 1/2 GRAPE EMBLEM (S).
- BUTTON on FIGURINE: take WHEEL.
- Place WHEEL (T); open, take MUSHROOMS, 2/2 GRAPE EMBLEM (U).
- Go forward.
- 2/2 GRAPE EMBLEM on CLOSED BARREL for WINTER GRAPES.
- Place WINTER GRAPES (V); take GRAPE JUICE (W).
- Place BLUE ROSE, MUSHROOMS and GRAPE JUICE (X).
- Solution (Y). (C-1)-(A-2)-(D-2)-(2-1)-(B-2)-(C-2)-(2-1)-(E-1).
- Take 2/2 HEALING POTION AND BANDAGE (Z).
- Go forward.
- Use 2/2 HEALING POTION AND BANDAGE on owl.
Chapter 3: To Brasov
- Take note; place GARLIC (A); take SEWING MACHINE (B).
- SEWING MACHINE on TORN GLOVE for GLOVE.
- Use GLOVE (C); take LENS, 1/2 LOCKPICKS (D); select doors; play HOP (E); receive ACID.
- Use ACID (F).
- Go forward.
- Take CACHE, FEATHER (G).
- Take BROKEN PLIERS; use FEATHER (H); take SCREWDRIVER (I).
- SCREWDRIVER on POCKET WATCH; take CLOCK HANDS.
- Use CLOCK HANDS (J); take MATCH, NUT AND BOLT (K).
- Use MATCH (L); take CHISEL, BOARDS (M).
- Go down.
- Place BOARDS (N).
- Enter Cellar.
- Take POINTER; HEELED SHOE (O).
- Use CHISEL (P); place POINTER (Q).
- Solution (R). D-Cx6-D-Cx4-D-Bx7-C-D-Bx2-C-B-Cx2-D-B-C-D-A-Bx8-A-B-C-B-C-B-C-B-C-A-Bx8-A.
- Take FILM.
- Take CAMERA FLASH, CACHE ELEMENT (S).
- Place LENS, FILM and CAMERA FLASH (T); take CACHE CLUE (U).
- CACHE ELEMENT and CACHE CLUE on CACHE.
- Solution (V). Ax5-Bx3-Cx4-Ax2-Bx4.
- Take 2/2 LOCKPICKS, EARRING.
- Return to Attic.
- Use 2/2 LOCKPICKS (W); select bird; take BROKEN PORTRAIT, CARDS (X).
- Place EARRING; take FORTUNE-TELLER TICKET, BOX TOKEN (Y).
- Go down.
- Place FORTUNE-TELLER TICKET, CARDS (Z).
- Easy solution (A).
- Hard solution (B).
- Take 1/2 FRAME PARTS, 1/2 KNIGHT FIGURINES.
- Place BOX TOKEN (C); take PLIERS HALF (D).
- Return to Cellar.
- NUT AND BOLT, PLIERS HALF on BROKEN PLIERS for PLIERS.
- Use PLIERS for ARROWHEAD (E).
- Use ARROWHEAD (F); take 2/2 KNIGHT FIGURINES (G).
- Return to Attic.
- Place 2/2 KNIGHT FIGURINES (H).
- Easy solution (I). 2-Ax3-B-1-E-Ax2-D-Ax5-2-D-A-5-B-Ax2-3-Ax2-B-A-6-Bx2-Ax3-Dx3-Cx3-B.
- 3-C-B-5-Cx2-D-Cx3-Dx2-Cx2-E-3-D-A-4-Ax2-Dx2-Cx3-D-3-C-D-Cx2-2-E-C-Bx5-Cx2-1-Cx2-Bx5-C.
- Hard solution (J). 8-Ax2-2-Ax3-Bx2-1-Ax2-D-Ax3-B-8-Cx4-B-Cx2-E-7-Cx5-B-C-E-1-D-Ax2-2-Dx2-A.
- 5-B-A-3-Ax2-B-6-Bx2-Ax3-Dx3-Cx3-B-3-Dx3-4-Ax2-Dx3-5-C-D-Cx3-Dx2-Cx2-E-4-B-Cx3-E-D.
- 3-Bx2-Cx2-2-C-Bx5-Cx2-E-1-Cx2-Bx5-E-C.
- Take SCARF, 1/2 TRACING PAPER AND CHARCOAL and 2/2 FRAME PARTS.
- 2/2 FRAME PARTS on BROKEN PORTRAIT for SKEGLIMA PORTRAIT.
- Place SKEGLIMA PORTRAIT (K); play HOP (L); receive SPHERE.
- Place SPHERE (M); take note, BOOKMARK and VINEGAR (N).
- Use BOOKMARK; take RESIN (O), REPAIR KIT (P).
- Return to Cellar.
- Use REPAIR KIT (Q); take CHAIR (R).
- Place CHAIR (S); take CROWBAR (T).
- Use CROWBAR (U).
- Go forward.
- Take 3/3 STEPS; 1/2 LIGHTER AND EMPTY FLASK, UNFINISHED SADDLE; GLASS CUTTER, 2/2 LIGHTER AND EMPTY FLASK (V).
- Place 3/3 STEPS, NAILS; use IRON (W); play MINI-HOP; take MITTEN WITH SNOW.
- MITTEN WITH SNOW on MIRROR for DRACULA'S EMBLEM.
- Place DRACULA'S EMBLEM; select potion, receive HORSE SEDATIVE (X).
- Use HORSE SEDATIVE; take FLAT BUTTON (Y).
- Use FLAT BUTTON (Z); take BATTLE AXE (A).
- Use BATTLE AXE (B); take BRUSH, STIRRUPS (C).
- STRAPS, STIRRUPS on UNFINISHED SADDLE for SADDLE.
- Place SADDLE (D).
- Easy and Hard solutions vary.
Chapter 4: Brasov
- Take INK; use 2/2 LIGHTER AND EMPTY FLASK (E); receive WATER.
- Use WATER (F); take POCKET WATCH CHAIN; use GLASS CUTTER (G); take LEATHER GLOVES (H).
- Use LEATHER GLOVES (I).
- Go forward.
- Uncover, take DIANA'S RING, HANDLE PLATES (J).
- Take BRANCH (K); use DIANA'S RING (L); take 1/2 CART HANDLE WITH SCREWS, card (M).
- Go down.
- Take BOTTLE OPENER, 2/2 CART HANDLE WITH SCREWS (N).
- Place 2/2 CART HANDLE WITH SCREWS (O); use FLAT BUTTON (P); take HUNTER'S TOKEN (Q).
- Use HUNTER'S TOKEN (R).
- Enter Carpathian Blizzard Inn.
- Take BONES, MAGIC NET and note (S).
- Return to Forest.
- Use MAGIC NET (T).
- Speak to character; receive MUG.
- Return to Carpathian Blizzard Inn.
- Use HANDLE PLATES, POCKET WATCH CHAIN; select FILE (U).
- BRUSH, INK and FILE on BONES for DICE.
- Speak to character; give DICE, MUG (V); play HOP (W); receive SUITCASE KEY.
- Use SUITCASE KEY (X); take CROSSBOW WITH ROPE (Y), 1/3 COINS (Z).
- Return to Forest.
- Use CROSSBOW WITH ROPE (A), BOTTLE OPENER (B); take SHARP SEASHELL, OVEN FORK PART (C).
- Use SHARP SEASHELL (D); take PLANE, INNKEEPER'S INLAY (E).
- Return to Carpathian Blizzard Inn.
- Place INNKEEPER'S INLAY (F); take NUT, BOWL (G).
- PLANE, OVEN FORK PART on BRANCH for OVEN FORK.
- Use OVEN FORK, BOWL (H) for HOT SOUP.
- Go down.
- Give HOT SOUP (I); open; take 2/3 COINS, STONE and WIRE CUTTERS (J).
- Use WIRE CUTTERS; receive OIL LAMP (K).
- Return to Forest.
- Place OIL LAMP (L).
- Easy solution (M). Bx2-C-D-C-D-C-B-C-B-C-E.
- Hard solution (N). Bx2-A-Bx2-C-D-Cx2-D-C-B-Cx2-E.
- Take SILVER JEWELRY, 3/3 COINS.
- Return to Carpathian Blizzard Inn.
- Place 3/3 COINS (O); uncover; take KNIFE (P).
- Use KNIFE (Q); take WRENCH, VALVE KNOB (R).
- Return to Forest.
- Place NUT, VALVE KNOB (S).
- Use HEELED SHOE (T); select wreath, take note, ROSE (U); use SCARF (V); receive DAGGER; use DAGGER (W); place ROSE (X).
- Take HORSESHOE, VASE; RUSTED CENSER, ROUND TOKEN and SCREWDRIVER (Y).
- Use VASE (Z); take BROKEN SKULL SHAPE, SCOURING PAD (A).
- VINEGAR, SCOURING PAD on RUSTED CENSER for 2/2 TRACING PAPER AND CHARCOAL.
- Take ROUND SHIELD (B); place 2/2 TRACING PAPER AND CHARCOAL (C) for GAME COMBINATION.
- Place ROUND TOKEN, GAME COMBINATION (D).
- Easy solution (E). (A-1)-(B-3)-(B-2)-(C-4)-(D-5)-(D-6)-(E-7)-(E-9)-(F-12)-(F-8)-(G-13).
- (H-12)-(H-14)-(G-15)-(G-12).
- Hard solution (F). (A-1)-(B-3)-(3-2)-(C-4)-(5-6)-(8-5)-(G-16)-(F-9)-(9-14)-(D-7)-(7-12)-(12-8).
- (E-11)-(11-9)-(H-10)-(10-11)-(11-15)-(15-7)-(7-12).
- Take CROCHET HOOK, SKULL PART.
- SKULL PART, RESIN on BROKEN SKULL SHAPE for SKULL.
- Place SKULL (G); play HOP (H); receive TAMASH'S AMULET.
- Give TAMASH'S AMULET (I).
Chapter 5: Nomad's Encampment
- Take ICE PIECES (J).
- Take scroll, uncover to take SPATULA, KEY PARTS and THICK TOWEL (K).
- Use SPATULA (L); receive WET CLAY; take METAL COMB (M).
- Take note, use METAL COMB (N); receive NAIL; take CLEANING BRUSH, KEROSENE BURNER (O).
- Take FLINT AND STEEL (P).
- KEROSENE BURNER, ICE PIECES, KEY PARTS and FLINT AND STEEL on WET CLAY for SKEGLIMA'S WAGON KEY.
- Use SKEGLIMA'S WAGON KEY (Q).
- Easy and Hard solutions are variable.
- Go forward.
- Take DULL AXE; STONE BOWL (R).
- Use WRENCH; receive UNLOADED RIFLE (S); take BUNCH OF FEATHERS (T).
- Take PIGMENT (U); use STONE, NAIL (V); take GUNPOWDER (W).
- Place STONE BOWL, SILVER JEWELRY; use torch (X), THICK TOWEL (Y); receive MELTED SILVER.
- Use MELTED SILVER (Z); take SILVER BULLET (A).
- CLEANING BRUSH, GUNPOWDER and SILVER BULLET on UNLOADED RIFLE for SILVER-LOADED GUN.
- Go down.
- Use SILVER-LOADED GUN (B); speak to character.
- Enter The Carpathian Mountains.
- Take GRINDSTONE (C), 1/2 EAGLE EMBLEM and 1/2 WOODCUTTER FIGURINES (D).
- Use PIGMENT, BUNCH OF FEATHERS (E); take FAN (F).
- GRINDSTONE on DULL AXE for AXE.
- Use AXE (G); take FIREWOOD (H); HURDY-GURDY HANDLE (I).
- Use FAN, FIREWOOD (J); open; take WANDER'S CRYSTAL, note (K).
- Return to Skeglima's Wagon.
- Place WANDER'S CRYSTAL on table; play HOP (M); speak to character; receive SUN SHAPE.
- Place SUN SHAPE (N); take HAT, HURDY-GURDY CYLINDER (O).
- Place HURDY-GURDY HANDLE, HURDY-GURDY CYLINDER; take SPRING, 2/2 WOODCUTTER FIGURINES (P).
- Return to The Carpathian Mountains.
- Place 2/2 WOODCUTTER FIGURINES (Q); take GEAR, WEIGHT (R).
- Place WEIGHT (S); open; take PITCHFORK (T).
- Go down.
- Use PITCHFORK (U); take CROSSBOW WITH ROPE, 2/2 EAGLE EMBLEM (V).
- Return to The Carpathian Mountains.
- Place 2/2 EAGLE EMBLEM; take NUTS (W).
- Give NUTS (X); take EAGLE CLAW (Y).
- Return to Skeglima's Wagon.
- Use EAGLE CLAW (Z); take ICE AXE (A).
- Return to The Carpathian Mountains.
- Use ICE AXE (B).
- Easy solution (C1-C4).
- Hard solution (D1-D7).
Chapter 6: Cathedral
- Take note, HAIR TIE (E).
- Take WOODEN HANDLE; use HAIR TIE (F); receive BROOM.
- Remove rope; use BROOM (G); take MIRROR (H).
- Use MIRROR (I), CROCHET HOOK (J).
- Go forward.
- Use ROUND SHIELD (K); take CORKSCREW, INSTRUCTIONS and UMBRELLA (L).
- Use HORSESHOE; take BROKEN BAT, GRIP (M).
- SCREWDRIVER, INSTRUCTIONS on BROKEN BAT.
- Solution (N). A-B-Cx3-D-E-Fx3.
- Receive BAT.
- Go down.
- Place BAT (O); play HOP (P); receive ROPE.
- Use ROPE (Q).
- Climb down rope.
- Speak to character; receive WEATHER VANE.
- Use GRIP, WOODEN HANDLE (R); receive FILE.
- Take OIL, BONNET (S).
- Use FILE (V); take 1/4 GATE KEYS, FLOUR (W).
- Go down.
- Place WEATHER VANE; take WATER (X).
- Go forward.
- Place OIL, FLOUR and WATER (Y).
- Easy solution (Z). 1-3.
- Hard solution (A). 1-5.
- Receive BREAD.
- Give BREAD (B); take PURSE (C), BOOT (D).
- PURSE for 2/4 GATE KEYS, note and RIBBON.
- Return to Gate.
- BONNET, RIBBON on UMBRELLA for MAKESHIFT NET.
- Use MAKESHIFT NET (@); play HOP (@1); receive FANG.
- Take note; use FANG, BOOT (E); take BOTTLE NUMBER, CORK (F).
- Return to Dining Room.
- Use CORK (G); take 3/4 GATE KEYS (H).
- Place BOTTLE NUMBER; select bottle (I); use CORKSCREW; take 4/4 GATE KEYS (J).
- Return to Gate.
- Use 4/4 GATE KEYS (K).
- Easy solution (L). B-E-I-A-J-F-Ax3-H-J-B-D-H-Bx2-H-C-Bx2-D-H.
- Hard solution (M). E-M-C-G-A-L-M-A-M-N-A-C-N-B-M-N-Ax2-C-D-B-C-N-Ax2.
- D-E-A-E-F-Ax2-G-H-B-F-G-Ax3-I-J-C-K-B-C-F-Bx3-E-F-B-F-J.
- Use HAT (N); take 1/2 DOOR HANDLES (O), S-HOOK (P).
- Use CROSSBOW WITH ROPE (Q); open, take MAGIC FLOWERS ENCYCLOPEDIA (R).
- Place MAGIC FLOWERS ENCYCLOPEDIA (S); select 1-6; take WEIGHT, GARGOYLE RUBY (T).
- Place GARGOYLE RUBY (U).
- Go forward.
- Select (V); place SPRING, GEAR (W); take METAL BRUSH, HELMET PART (X).
- Place HELMET PART; take 2/2 DOOR HANDLES (Y).
- Go down.
- Place 2/2 DOOR HANDLES (Z).
- Easy solution (A). A-B-E-B-A-B-E-F-G-H-G-J.
- Hard solution (B). A-B-F-G-H-L-H-I-J-I-H-L.
- Enter Throne Room.
- Receive SUN AND MOON AMULET.
- Take SUN STONE; INCENSE BURNER, RAM SKULL (C).
- Use S-HOOK, WEIGHT (D); take 1/3 FAMILY CREST, MOON STONE (E) and 1/2 MOSAIC PIECES (F).
- SUN STONE, MOON STONE on SUN AND MOON AMULET.
- Place SUN AND MOON AMULET (G).
- Return to Tower Hall.
- Place INCENSE BURNER; take HOURGLASS HANDLE (H).
- Place HOURGLASS HANDLE (I) take OIL (J).
- Go down.
- Use OIL, METAL BRUSH (K); take BEAR'S EYE (L).
- Place BEAR'S EYE; take 2/2 MOSAIC PIECES (M).
- Return to Throne Room.
- Place 2/2 MOSAIC PIECES (N); take GLOVE (O).
- Use GLOVE (P); receive SHARD; take LOCKPICK (Q).
- Return to Tower Hall.
- Use LOCKPICK (R); play HOP (S); receive INSIGNIA.
- Place INSIGNIA (T); take SNAKE SKULL (U).
- Use SHARD (V); take BIRD SKULL (W).
- Place RAM SKULL, SNAKE SKULL and BIRD SKULL; take TWEEZERS, 2/3 FAMILY CREST (X).
- Return to Throne Room.
- Use TWEEZERS (Y); receive 3/3 FAMILY CREST.
- Place 3/3 FAMILY CREST (Z); take SILVER STAKE (A).
- Use SILVER STAKE (B).
- Easy solution (C).
- Hard solution (D).
- Congratulations. You have completed playing Dark Romance: Vampire Origins.