Walkthrough Menu
- General Tips
- Chapter 1: The Test
- Chapter 2: Alan and Lenore
- Chapter 3: The Spirit in the Mirror
- Chapter 4: The Secret Passage
- Chapter 5: The Crows League
General Tips
- This is the official guide for Dark Tales: Edgar Allan Poe's Lenore.
- This guide won't tell you when to zoom into a location; the screenshots show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
- Use the Map to fast travel to a location.
Chapter 1: The Test
- Take letter (A).
- Talk; take CARPET BAG (B).
- Open CARPET BAG (C). Remove glass from magnifier, take MAYOR'S LETTER and BADGE.
- Talk; show BADGE (D).
- Take PIN (E).
- Take KNIFE (F).
- Use PIN (G); take OIL (H).
- Remove vines (I). Take CROW SKULL with KNIFE (J).
- Take SPYGLASS (K).
- Use CROW SKULL and OIL (L).
- Casual solution: M-Nx2-P-move U; M-N-O-P-move T.
- Hard solution: Nx2-O-Px2-S-R-Q-S-move T; Mx2-Nx2-Ox2-Px2-S-R-Q-S-move U.
- Go.
- Touch skeleton twice; talk (V).
- Play HOP; receive MARY'S RING.
- Take MOON 1/2 and LANTERN (W).
- Read book (V).
- Play random mini-game to find MOON 2/2 (X).
- Place MOON. Solution (Y).
- Use LANTERN (Z).
- Catch spirits; take FIERY LANTERN (A).
- Place FIERY LANTERN (B).
- Touch mirror. Play HOP; receive MIRROR SHARDS (C).
- Place MIRROR SHARDS; solution (D).
- Offer MARY'S RING. Take MAP (E).
- Walk down.
- Talk; take medal and place MAYOR'S LETTER (F).
- Solution: (1-8)-(2-7)-(3-6)-(4-5).
- Take FEATHER 1/3, LEATHER BOX and KEY PART (G).
- Take FEATHER 2/3 (H).
- Take BROKEN KEY (I).
- KEY PART on BROKEN KEY; take GATE KEY.
- Find crows (J).
- Use GATE KEY (K). Go.
- Take BUTTON 1-4/4 (L).
- Take BRUSH (M).
- Use BRUSH; take STAR and POT (N).
- Walk down.
- Take WATER with POT (O).
- Go (P).
- Use WATER; take BROKEN FLUTE (Q).
- BUTTON on BROKEN FLUTE. Solution (R). Take FLUTE.
- STAR on SPYGLASS; take LENS.
- LENS in CARPET BAG; take MAGNIFIER.
- Use FLUTE and MAGNIFIER; select 1-7-5-3 (S).
- Go (T).
- Use MAP (U).
- Take DUPIN'S LIGHTER (V).
- DUPIN'S LIGHTER on gas bottle in CARPET BAG; take WORKING LIGHTER.
- Use WORKING LIGHTER (W).
- Go left, left, right.
- Talk; solve puzzle (X).
- Select 'Thanks. We're right behind you' to exit maze.
- Alternatively, select 'No thanks. We'll find our own way', then go right-forward-right-leftx2-rightx2-leftx2-forward-right-left-right-left-forward-right-forward.
Chapter 2: Alan and Lenore
- Talk; take CROWN EMBLEM (Y).
- Take NUMBER 1-6/6 (Z).
- Place NUMBER; select I-VI in order and take RUBY (A).
- Take ALKALI; place RUBY and select both rubies. Go (B).
- Use and take FLASK. Take MAN EMBLEM. Place CROWN EMBLEM (C).
- Place MAN EMBLEM. Take WING 1/2, SECRET DIARY and RECIPE (D).
- Take WING 2/2. Select 1-2-3 (E). Take IODINE (F).
- Take CHALK 1-4/4 (G).
- Place WING. Select 1-2-3-4 (H).
- Take CALCIUM SALT (I).
- Place CALCIUM SALT, CHALK, IODINE, ALKALI and FLASK. Place SECRET DIARY and use flask. Read diary (J).
- Take BUG and DIARY (K).
- Walk down.
- Take AMULET 1/2 (L).
- Talk (M).
- Play random mini-game (N).
- Take CARD 1/3 (O).
- Place BUG (P).
- Collect blue key (Q), open blue door (R), collect green key (S), open green door (T).
- Go (U).
- Take CARD 2/3 and LOCK PART (V).
- LOCK PART on LEATHER BOX. Solution: (W-X)-(X-Y)-(W-X).
- Read notes, take AMULET 2/2.
- Place AMULET; push all amulets. Take CARD 3/3 (Z).
- Place CARD. Solution: (C-D)-(A-C)-(A-B).
- Play HOP.
- Puzzle solution: (F-I)-(F-E)-(F-G)-(F-H).
- Receive EMERALD.
- Place EMERALD (J); select 1-2-3-4-5 in pairs.
- Open curtain; go (K).
- Solutions (L).
- Take ALAN'S BADGE (M).
- Take PIECE OF PAPER 1/4. Take SCREWS with ALAN'S BADGE. Take PLANK 1/2 (N).
- Take PLANK 2/2 and BULB (O).
- Open curtain (P).
- Place PLANK and SCREWS; use ALAN'S BADGE. Go (Q).
- Examine scene.
- Walk down.
- Play HOP (R); receive SCOOP-NET.
- Go (S).
- Use SCOOP-NET for a mini-game (T).
- Move weight (U).
- Take MUSICAL NOTE (V).
- Walk down.
- Play HOP (W); receive WEIGHTS.
- Pull cord. Place MUSICAL NOTE; take PIECE OF PAPER 2/4 and LEVER (X).
- Go (Y).
- Place WEIGHTS; solution (Z).
- Push button, connect wires, push button (A).
- Replace BULB; solution (B).
- Walk down.
- Go (C).
- Play HOP (D); receive MASK.
- Take WAX 1-4/4 (E).
- Place MASK; take SCHEME and PIECE OF PAPER 3/4 (F).
- Go to Upper Stage.
- Place LEVER and SCHEME; move levers as shown. Take BUTTON (G).
- Go to Under the Stage.
- Use BUTTON (H).
- Talk (I).
- Play HOP (J); receive GUITAR PART.
- Take BIRD (K).
- Place BIRD; take PIECE OF PAPER 4/4 (L).
- Restore SOLUTION FROM BOOK (M).
- Place SOLUTION FROM BOOK (N). Select 1-2-3-4.
- Take TREBLE CLEF and PEN (O).
- Walk down.
- Place TREBLE CLEF; move books and take STRINGS (P).
- Go to Upper Stage.
- Place DIARY and PEN; take NOTES (Q).
- Go to Under the Stage.
- Place GUITAR PART, STRINGS and NOTES for a mini-game (R).
- Go (S).
Chapter 3: The Spirit in the Mirror
- Take PICK and KEY (T).
- Take OIL; use PICK. Take EXTINGUISHER (U).
- Use EXTINGUISHER (V).
- Use WAX and WORKING LIGHTER; take HANDPRINT (W).
- Use HANDPRINT; take SCHEME (X).
- Open bomb and place SCHEME (Y).
- Solution: (1-3)-(2-4).
- Go (Z).
- Solution: Ax3-B-Cx2-B-Ax2-B-Cx2-B-A-D-A-D-Cx2-D-Ax3-B-C-B-Cx3.
- Take SAW BLADE. Read notes; take BUTTON (E).
- Take SHELL (F).
- Take STEERING WHEEL; place SHELL. Take ROPE (G).
- Walk down.
- Place ROPE and pull; receive FENCE (H).
- Go (I).
- Place FENCE (J).
- Talk (K).
- Take BRANCH (L).
- Take JAR with BRANCH (M).
- BRACELET from JAR.
- Place BRACELET (N).
- Walk down.
- Use JAR (O); receive JAR WITH BUGS.
- Go forward.
- Use JAR WITH BUGS; receive EMPTY JAR. Take HOOK. Solution (P).
- ROPE on HOOK; receive ROPE WITH HOOK.
- Use ROPE WITH HOOK (Q).
- Take SHRIMP (R).
- Use STEERING WHEEL; take WRENCH (S).
- Walk down.
- Use KEY and WRENCH; receive BOLT. Take FAN (T).
- Go (U).
- Use OIL, FAN, BOLT and WRENCH (V).
- Go (W).
- Take TRINKET (X).
- KEY from TRINKET.
- Take FEATHER 3/3 and CHIP 1/2. Take JAR WITH WATER with EMPTY JAR (Y).
- Take WHIP (Z).
- Use JAR WITH WATER; take PAPER (A).
- Talk. Offer PAPER. Receive CODE FROM WING (B).
- Place BUTTON and CODE FROM WING (C).
- Select 1-2-3-4-5.
- Use KEY (D).
- Go (E).
- Use WHIP (F).
- Take CLOAK (G).
- Take RUBY and FLOWER (H).
- RUBY on TRINKET; take STONE CLOVER.
- Place STONE CLOVER (I); take SCROLL and turn page.
- Enter 5102 (J).
- Take WINCH HANDLE (K).
- Move mirror (L).
- Take CHIP 2/2; use WINCH HANDLE (M).
- Take BIRD (N).
- Place BIRD; take SHARDS (O).
- Take GEMS (P).
- Place SHARDS and SCROLL (Q).
- Solution (R).
- Play HOP (S); receive STONE FEATHER.
- Place STONE FEATHER (T); take DESTRUCTION INSTRUCTIONS (U).
- Walk down.
- Place GEMS. Solution (V); starting positions are random.
- Use FEATHER (W); receive BURNING FEATHERS.
- Go right.
- Place DESTRUCTION INSTRUCTIONS and BURNING FEATHERS (X).
- Solution (Y).
- Walk down.
- Talk; place CHIPS. Solution (Z).
- Go (A).
- Talk for a HOP (B); receive KEY 1/3.
- Take MERMAID PART 1/4 (C).
- Take CAGE (D).
- FLOWER on CAGE; take BIRD KEY.
- Use BIRD KEY and JAR WITH WATER; take HANDLES, MOON LEFT and KEY 2/3 (E).
- Place HANDLES. Find matching drawers (F). Take INKWELL 1-3/3 and PLATE 1/2.
- Take SAW HANDLE; place INKWELL. Solution (G).
- Walk down.
- SAW HANDLE on SAW BLADE; take SAW.
- Use SAW; take PLATE 2/2 (H).
- Go (I).
- Place PLATE (J); take DISGUISE and KEY 3/3 (K).
- Use KEY (L); push BUTTON.
- Go (M).
- Pull lever (N).
- Solution (O).
Chapter 4: The Secret Passage
- Use MOON LEFT; take GLOVES and NESTLING (P).
- Place NESTLING; take CAVE KEY 1/4 (Q).
- Take MERMAID PART 2/4. Move vines (R).
- Go (S).
- Inspect cave (@).
- Match snails; take MERMAID PART 3/4 (T).
- Use GLOVES; solution (U).
- Offer SHRIMP. Take CAVE KEY 2/4 (V).
- Take CORKSCREW (W).
- Walk down twice.
- Use CORKSCREW, drink potion and take MOON RIGHT (X).
- Go (Y).
- Use MOON RIGHT; take NEEDLE AND THREAD and KNIFE (Z).
- Use KNIFE (A).
- Play HOP (B); receive SNACKS.
- Offer SNACKS; take WHEEL (C).
- Go (D).
- Place WHEEL (E).
- Take SUN (F).
- Walk down.
- Use SUN; take LIQUID AMMONIA and SWIMMING MASK (G).
- Play HOP (H); receive MUSHROOMS.
- MUSHROOMS in CAGE; take CAGE WITH GLOWING MUSHROOMS.
- Go (I).
- Use CAGE WITH GLOWING MUSHROOMS (J).
- Scroll down; take MERMAID PART 4/4. Use SWIMMING MASK; take CAVE KEY 3/4.
- Place MERMAID PART; restore mermaid and take CAVE KEY 4/4 (K).
- Scroll up; place CAVE KEY (J).
- Solution: (L1-L1)-(L2-M1)-(M2-N).
- Go (O).
- Take BONE 1-11/11 (P).
- Take MASK and HALF TREE (Q).
- Place BONE. Solution (R).
- Play random mini-game (S).
- Take LADDER with KNIFE (T).
- Take SHAWL and SHOVEL HANDLE (U).
- Remove vines; take MUSICAL KEY 1/3 (V).
- Go (W).
- Place HALF TREE. Play HOP (X); receive STONE PLATE.
- Take BROOCH (Y).
- Take SHOVEL with SHOVEL HANDLE (Z).
- Take HARPOON (A).
- Walk down.
- Use SHOVEL; take STONE TREE 1/2 (B).
- Take MUSICAL KEY 2/3 and LANTERN 1/3 with HARPOON (C).
- Go (D).
- Take MASK (E) and MUSICAL KEY 3/3 (F).
- Place STONE PLATE and MUSICAL KEY; solution (G).
- Take DEMON (H).
- LIQUID AMMONIA on SHAWL; take SOAKED SHAWL.
- Place DEMON. Solution: (M-J)-(I-M)-(O-N)-(J-O)-(K-I)-(N-K).
- Place LADDER; use SOAKED SHAWL (P).
- Take HALF TREE (Q).
- Place HALF TREE; play HOP (R). Receive STONE TREE 2/2.
- Place STONE TREE; take HANDLE (S).
- Place HANDLE (T).
Chapter 5: The Crows League
- Take HEX KEY (U).
- CLOAK, 2x MASK, BROOCH, NEEDLE AND THREAD on DISGUISE. Take CLOAK.
- Use CLOAK (V).
- Take MACE (W).
- Use HEX KEY twice; take SLIM PLATE (X).
- Use SLIM PLATE; take FORCEPS and CAT 1/2 (Y).
- Take CLOCK PART 1/2 with FORCEPS (X).
- Walk down.
- Take SKULL and CLOCK PART 2/2 with FORCEPS (Z).
- Go (A).
- Place CLOCK PART; take SAFE KEY (B).
- Place SKULL; take IRON FACE (C).
- Take PRISON KEY (D).
- Use PRISON KEY (E).
- Go (F).
- Take AXE (G).
- Talk; take FIRE EMBLEM 1/2 (H).
- Place IRON FACE; take FIRE EMBLEM 2/2 and BELLOWS (I).
- Take TORCH (J).
- Take LAMP OIL. Take HORNS 1/2 with FORCEPS. Use BELLOWS. Use TORCH to get BURNING TORCH (K).
- Take CROWBAR and place AXE (L).
- Use CROWBAR; take HELMET 1/2 (M).
- Walk down.
- Use FIRE EMBLEM (N) and BURNING TORCH (O).
- Go (P).
- Use LAMP OIL (Q).
- Use SAFE KEY. Solution. Take HANDCUFF KEY (R).
- Take HAT (S).
- Take CAT 2/2 (T).
- Place HAT. Take BUTTONS and BOOK (U).
- Place CAT and BOOK; take CLOCK HANDS (V).
- Solution: (1-3)-(2-4)-(2-3).
- Take SKULL (W).
- Walk down.
- Place CLOCK HANDS; take LANTERN 2/3 (X).
- Place SKULL; take HELMET 2/2 (Y).
- Go (Z).
- Use HANDCUFF KEY (A).
- Take LANTERN 3/3 (B).
- Place and push BUTTONS. Place MACE (C).
- Take HORNS 2/2 (D).
- Go to Negotiations Hall.
- Place HELMET, HORNS and LANTERN. Take BOX KEY (E).
- Solution (F). Take WINDOW BUTTONS.
- Walk down.
- Use BOX KEY; take SHREDDER HANDLE (G).
- Go left.
- Use SHREDDER HANDLE; take WINDOW SOLUTION (H).
- Restore WINDOW SOLUTION (I).
- Place WINDOW BUTTONS and WINDOW SOLUTION (J).
- Enter 316745.
- Take envelope.
Created at: 2017-09-08