Dark Tales: Edgar Allan Poe's Metzengerstein Walkthrough

Welcome to the Dark Tales: Edgar Allan Poe's Metzengerstein Walkthrough Can you save the Metzengerstein line before it's too late? Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we're pretty sure you'll find what you're looking for here. This document contains a complete Dark Tales: Edgar Allan Poe's Metzengerstein game walkthrough featuring annotated screenshots from actual gameplay! We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with. Remember to visit the Big Fish Games Forums if you find you need more help. Have fun! This walkthrough was created by Amanda Barrera, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.

Walkthrough Menu

General Tips

  • This is the official guide for Dark Tales: Edgar Allan Poe's Metzengerstein.
  • This guide will not show when you have to zoom into a location; the screenshots will show each zoom scene.
  • Hidden-object puzzles are referred to as HOPs. This guide will not show screenshots of the HOPs, however, it will mention when an HOP is available and the inventory item you'll collect from it.
  • Use the Map to fast travel to a location.

Chapter 1: Ravensoul Mansion

Dark Tales: Edgar Allan Poe's Metzengerstein
  • Read the papers (A).
  • Take the CANDLE (B).
  • Examine the scarecrow (C).
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Take the LIGHTER PACK (D).
  • Examine the LIGHTER PACK 3x; take the LIGHTER PACK (E).
  • Take the LIGHTER CAP and Map (F).
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Take the LIGHTER GEAR (G).
  • Take the PLUNGER (H).
  • Examine the sign (I); take the LIGHT KEY (J).
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Place the LIGHT KEY (K); open the door.
  • Take the SCISSORS PIECE (L).
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Use the CAMERA (M) to take a photo (N).
  • Take the PHOTO (O).
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Place the PHOTO (P); select the symbols in order (1-4).
  • Take the SYRINGE (Q).
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Combine the SYRINGE and PLUNGER (R); take the SYRINGE.
  • Place the LIGHTER PACK, LIGHTER CAP, LIGHTER GEAR, and SYRINGE; use the syringe (S) on the fluid (T) and then on the pack (U).
  • Place the pack, gear, and cap (V); take the LIGHTER.
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Open the LIGHTER; examine the gear 2x (W). Take the LIT LIGHTER.
  • Combine the CANDLE and LIT LIGHTER; take the LIT CANDLE (X).
  • Use the LIT CANDLE for a mini-game (Y).
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Solution (Z-A).
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Open the LIGHTER; examine the gear. Take the LIT LIGHTER (B).
  • Walk left.
  • Talk to Karl (C).
  • Take the BOOK KEY (D).
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Examine the door; take the SCISSORS PIECE (E).
  • Combine the 2 SCISSORS PIECES (F); take the SCISSORS.
  • Take the LOCK CYLINDER (1/3) (G).
  • Walk down.
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Place the BOOK KEY (H); read the book.
  • Take the GLASS PIECE (1/2) (I).
  • Use the SCISSORS; take the GLASS PIECE (2/2) (J).
  • Walk left.
  • Place the GLASS PIECE (2/2) for a mini-game (K).
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Casual solution (L): (A-B)-(B-C)-(I-E)-(E-A)-(K-F).
  • (F-B)-(D-H)-(H-J)-(D-H)-(K-F)-(I-E)-(K-I)-(G-D).
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Hard solution (M): (Q-S)-(S-U)-(U-W)-(W-Y)-(Y-P).
  • (O-W)-(W-U)-(U-S)-(S-I)-(I-G)-(I-S)-(S-U)-(U-M).
  • (M-O)-(U-W)-(W-Y)-(W-U)-(U-S)-(S-Q)-(I-B)-( F-D).
  • (D-B)-(B-I)-(L-C)-(L-T)-(E-L)-(L-V)-(D-F)-(A-C)-(C-L).
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Take FREDERICA'S KEY (N).
  • Use FREDERICA'S KEY (O); open the door.
  • Walk forward.
  • Examine the chest (P).
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Use the Camera (Q).
  • Take the CODE (R).
  • Take the BIRD (S).
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Take the POKER (T).
  • Use the POKER; receive the DISK (1/2) (U).
  • Take the HANDBAG (V).
  • Take the BERLIFITZING COIN (W); use the POKER.
  • Take the SNAKE HEAD and CHEST (X).
  • Walk down.
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Place SNAKE HEAD (Y); examine the part (Z).
  • Open the cupboard; take the LOCK CYLINDER (2/3) (A).
  • Walk down.
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Examine the scarecrow (B).
  • Place the BIRD; take the LOCK CYLINDER (3/3) (C).
  • Walk left, then forward.
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Place the CODE and LOCK CYLINDER (3/3) (D).
  • Enter the code (E).
  • Open the chest; take the LETTER F and SCISSORS (F).
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Combine the HANDBAG and LETTER F; examine the lock for a mini-game (G).
  • Solution (H): (E-D-C)-(B-E)-(A-B-D-G-F)-(E-B-A).
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Open the handbag; examine the handkerchief (I).
  • Take the PIN (J).
  • Examine the doll (K).
  • Use the SCISSORS; take the GLASS EYE (L).
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Place the GLASS EYE (M); read the diary.
  • Play the HOP; receive the PHOTO (N).
  • Talk to Mary (O).

Chapter 2: Wilhelm

Dark Tales: Edgar Allan Poe's Metzengerstein
  • Take the CADUCEUS (P).
  • Walk down.
  • Place the CADUCEUS (Q); move the lock.
  • Take the SMELLING SALTS (R).
  • Walk forward.
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Use the SMELLING SALTS (S).
  • Give the PHOTO; take the FOLDED NEWSPAPER (T).
  • Examine the FOLDED NEWSPAPER (U); take the NEWSPAPER.
  • Walk down.
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Examine the door; place the NEWSPAPER (V).
  • Examine the keyhole (W); use the PIN (X).
  • Take the KEY (Y).
  • Use the KEY (Z).
  • Walk forward.
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Use the LIT LIGHTER to view the scene (A).
  • Use the LIT LIGHTER (B).
  • Give the BERLIFITZING COIN; take the GATE KEY (C).
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Take the OIL (D); read the newspaper (E).
  • Remove the cover; take the DEER SKULL (F).
  • Combine the CHEST and DEER SKULL (G); open the chest. Take the KEY PART (H).
  • Walk down twice.
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Examine the gate (I).
  • Examine the lock (J); use the GATE KEY (K).
  • Take the KEY PART (L).
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Combine the 2 KEY PARTS (M); take the SPECIAL KEY.
  • Walk left.
  • Open the book (N).
  • Use the SPECIAL KEY; take the HORSESHOE (1/3) (O).
  • Go to Frederica's Room.
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Play the HOP; receive the DISK (2/2) (P).
  • Turn the frame. Use the SPECIAL KEY; take the HORSESHOE (2/3) (Q).
  • Walk down.
  • Place the DISK (2/2); examine the box for a mini-game (R).
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Solution (S).
  • Open the lid; take the RAVEN (T).
  • Go to the Baron's Office.
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Place the RAVEN (U).
  • Enter the code (V); open the door for a mini-game.
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Solution (W).
  • Place the SPECIAL KEY; take the HORSESHOE (3/3) (X).
  • Walk down twice.
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Examine the gate (Y).
  • Use the OIL (Z); place the HORSESHOE (3/3) for a mini-game.
  • Solution (A).
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Examine the gate (B).
  • Walk forward for a mini-game.
  • Dodge the debris (C).
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Examine the gate (D).
  • Take the HAMMER (E).
  • Use the OIL; examine the latch (F). Take the HORSE SYMBOL.
  • Open the door; take the BUCKET BOTTOM (G).
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Place the bowl (H); collect the wood (1-4).
  • Use the LIT LIGHTER; take the LIQUID TAR (I).
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Place the HORSE SYMBOL (J); open the case.
  • Take the SKULL (K).
  • Examine the gate (L).
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Talk to Dupin (M).
  • Play the HOP; receive the LETTER (N).
  • Read the LETTER; take the FINGER (O).
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Place the FINGER (P); take the BUCKET RIM (Q).
  • Place the SKULL for a mini-game (R).
  • Solution (S): C-F-E-D-A-B-C-F-A-D.
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Take the METAL FLOWER (1/2) for a mini-game (T).
  • Solution (U): D-C-B-E-D-F-A-B-E-F-A-B-E.
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Solution (V): B-A-F-D-E-C-D.
  • Walk right.
  • Examine the church (W).
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Take the PLANKS (X) and LOCKET PART (1/2) (Y).
  • Take the ROPE (Z) and DROPLET GEM (A).
  • Take the BUCKET RIM (2/2) (B).
  • Walk down.
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Examine the horse (C).
  • Play the HOP; receive the NAILS (D).
  • Combine the BUCKET BOTTOM, LIQUID TAR, HAMMER, BUCKET RIM (2/2), PLANKS, NAILS, and ROPE (E).
  • Place the planks; use the tar (F). Place the rims; use the nails and hammer.
  • Place the rope; tie it. Take the BUCKET (G).
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Place the DROPLET GEM (H); remove the cover.
  • Use the BUCKET (I); receive the WATER BUCKET.
  • Walk right.
  • Use the WATER BUCKET (J).
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Take the AWL (K).
  • Walk down.
  • Use the AWL; receive the METAL FLOWER (2/2) (L).
  • Walk right.
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Place the METAL FLOWER (2/2) for a mini-game (M).
  • Solution (N).
  • Walk forward.

Chapter 3: The Chapel

Dark Tales: Edgar Allan Poe's Metzengerstein
  • Examine the scene (O).
  • Turn the doll; take the LOCKET and WING (P).
  • Take the LOCKET PART (2/2) (Q).
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Open the LOCKET; place the LOCKET PART (2/2) (R).
  • Arrange the parts (S); open the pendant.
  • Take the TUNE (T).
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Use the LIT LIGHTER (U); take the COFFIN KEY.
  • Walk down.
  • Use the COFFIN KEY (V); open the coffin.
  • Take the GARGOYLE (1/3) (W).
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Place the WING (X); take the PIANO KEY (Y).
  • Walk down.
  • Use the COFFIN KEY; open the coffin (Z). Take the GARGOYLE (2/3).
  • Walk right, then forward.
  • Place the PIANO KEY and TUNE for a mini-game (A).
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Solution (B): (I-D-L)-(I-C-F)-(A-J-F)-(H-F-L)-(H-E-K).
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Take the GARGOYLE (3/3) (C).
  • Place the GARGOYLE (3/3) for a mini-game (D).
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Solution (E).
  • Walk left.
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Play the HOP; receive the LADDER (F).
  • Open the LADDER; take the ROPE LADDER (G).
  • Examine the opening (H).
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Use the ROPE LADDER for a mini-game (I).
  • Solution: stop the meter when it's full (J).
  • Take the ELK KEY (K).
  • Take the FLOWER (L).
  • Walk down.
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Examine Karl (M).
  • Place the FLOWER (N); take the SKELETON EYE (O).
  • Use the ELK KEY (P); take the CROWBAR (Q).
  • Walk left.
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Place the SKELETON EYE (R).
  • Take the INCOMPLETE AMULET (S).
  • Use the CROWBAR (T); move the stone 3x.
  • Go up.
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Take the PLIERS (U).
  • Move the wood; take the BAG HANDLE (V).
  • Take the SPIDER STONE (W).
  • Use the Camera; take the PHOTO (X).
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Take the HORSE FIGURE (1/4) and REAGENT (Y).
  • Examine the bag (Z); place the BAG HANDLE (A).
  • Open the bag; take the ORNAMENT FRAGMENT (1/3) (B).
  • Walk down.
  • Play the HOP; receive the HEXAGONAL COIN (C).
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Use the PLIERS; open the cage (D). Take the FLASK.
  • Examine the bag; place the SPIDER STONE (E).
  • Open the bag; take the AMULET PART (1/2) (F).
  • Go up.
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Move the flask (G); place the bowl (H).
  • Use the REAGENT (I) and FLASK; pour the flasks (J).
  • Use the burner (K) and reagent (L).
  • Take the SOLVENT RECIPE (M).
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Use the HEXAGONAL COIN (N).
  • Take the AMULET PART (2/2) (O).
  • Combine the INCOMPLETE AMULET, PHOTO, and AMULET PART (2/2) for a mini-game (P).
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Solution (Q).
  • Turn the handle (R).
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Take the AMULET (S).
  • Place the AMULET (T).
  • Walk forward.
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Turn the handle 2x; take the RING (U).
  • Take the HEART (V).
  • Examine the lock 3x (W); open the door.
  • Use the LIT LIGHTER; take the HORSE FIGURE (X), KNIFE, and RAKE TEETH (Y).
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Use the RING; take the ORNAMENT FRAGMENT (2/3) (Z).
  • Walk down.
  • Use the RING; take the ORNAMENT FRAGMENT (3/3) (A).
  • Walk forward.
  • Place the ORNAMENT FRAGMENT (3/3) (B).
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Select the fragments in order (C).
  • Walk left.
  • Take the SEEDS (D).
  • Take the SIEVE (E).
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Take the RUSTY KEY (F).
  • Take the HORSE FIGURE (3/4) (G); examine the string (H).
  • Take the CAGE POST (I); move the frame (J).
  • Place the HEART (K); take the MESSAGE IN A BOTTLE (L).
  • Walk right.
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Take the DUSTER (M) and PAPER SHEET (N).
  • Open the cupboard; take the MORTAR (O).
  • Take the RAKE HANDLE (P).
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Combine the RAKE HANDLE and RAKE TEETH (Q); take the RAKE.
  • Walk down twice.
  • Use the RAKE for a mini-game (R).
  • Solution is random (S); receive the APPLES.
  • Walk left, then right.
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Place the SOLVENT RECIPE, KNIFE, MORTAR, SEEDS, SIEVE, and APPLES (T).
  • Place the apples; use the knife (U). Place the seeds (V).
  • Place the powder and apples (W).
  • Place the pot (X); place the funnel and sieve (Y).
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Arrange the herbs (Z).
  • Place the red herbs (A); pour the water (B) into the bowl.
  • Pour the mixture; take the SOLVENT (C).
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Combine the RUSTY KEY and SOLVENT (D); take the SERVANT'S KEY.
  • Examine the keyhole; use the SERVANT'S KEY (E).
  • Walk left.

Chapter 4: Finding Frederica

Dark Tales: Edgar Allan Poe's Metzengerstein
  • Use the LIT LIGHTER 3x (1-3).
  • Play the HOP; receive the RED GEMS (F).
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Take the NAIL FILE (G).
  • Take the CROW SKULL (1/2) (H); open the door.
  • Use the DUSTER; take the HORSE FIGURE (4/4) (I).
  • Use the NAIL FILE; take the BURNT CANDLE (J).
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Combine the BURNT CANDLE, PAPER SHEET, and LIT LIGHTER; take the CORKSCREW (K).
  • Combine the MESSAGE IN A BOTTLE and CORKSCREW (L); take the DESK KEY (M) and note (N).
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Use the DESK KEY (O); open the drawer.
  • Examine the letters 3x (P).
  • Play the HOP; receive the CUPBOARD KEY (Q).
  • Walk down.
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Place the CUPBOARD KEY (R); open the drawer.
  • Take the MAGNIFIER (S).
  • Walk down twice.
  • Place the HORSE FIGURE (4/4) (T).
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Arrange the figures (U); take the WEIGHT (V).
  • Walk forward, right, then left.
  • Scroll down; open the clock. Place the WEIGHT (W).
  • Examine the clock; scroll up. Take the GRAPES (X).
  • Use the MAGNIFIER; take the TIME CLUE (Y).
Dark Tales: Edgar Allan Poe's Metzengerstein Dark Tales: Edgar Allan Poe's Metzengerstein
  • Place the TIME CLUE (Z); turn the hands for a mini-game (A).
  • Solution (B-F).
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Take the GRIP (G).
  • Walk down twice.
  • Place the GRIP; turn the handle (H).
  • Walk left.
  • Take the TONGS (I).
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Open the piano (J).
  • Move the shawl (K); place the GRAPES (L).
  • Take the BELL (M).
  • Use the CAGE POST (N); take the SAIL (1/2) (O) and SCOOP (P).
  • Walk down.
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Open the cover; place the BELL (Q). Take the CRYSTAL (R).
  • Walk left.
  • Place the CRYSTAL (S). Turn the lock; examine the crystal.
  • Walk right.
  • Play the HOP; receive the GAFF TIP (T).
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Take the WRENCH (U).
  • Walk down.
  • Place the GAFF TIP; take the GAFF (V).
  • Walk right.
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Examine the chain; use the GAFF (W).
  • Open the cage; take the BLUE GEMS (X).
  • Walk down twice.
  • Place the RED GEMS and BLUE GEMS for a mini-game (Y).
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Solution (Z): (H-N)-(G-I)-(L-D)-(A-M)-(C-B)-(J-D)-(E-K)-(O-F)-(I-H)-(C-G).
  • Walk forward.
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Talk to Frederica (A).
  • Examine the handle; take the HANDLE (B).
  • Open the door; take the BOY STATUE (C).
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Take the COAT OF ARMS (D).
  • Take the TREBLE CLEF (E); use the TONGS (F). Receive the SHIP.
  • Walk down, then right.
  • Place the HANDLE (G); open the door.
  • Move the dishes; take the YELLOW BOOK (H).
  • Walk down, then left.
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Place the COAT OF ARMS (I).
  • Place the handle (J) on the door (K).
  • Walk forward.
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Take the RAG (L).
  • Pull the lever (M). Take the SUN FACE; place the SHIP (N).
  • Play the HOP; receive the CROW CLAW (1/3) (O).
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Use the WRENCH (P); receive the CROW CLAW (2/3).
  • Take the BOOK (Q).
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Combine the BOOK and SUN FACE (R).
  • Open the book; take the LENS (S).
  • Place the LENS; examine it for a mini-game (T).
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Solution (U).
  • Walk down.
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Use the RAG; take the FISH FOOD (V).
  • Walk right.
  • Play the HOP; receive the SILK THREAD (W).
  • Examine the sail; use the FISH FOOD (X).
  • Take the SAIL (2/2) (Y).
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Place the TREBLE CLEF (Z); open the case.
  • Take the BOW (A) and GLOBE LEG (B).
  • Walk down.
  • Move the table twice (C).
  • Use the BOW (D); receive the CROW SKULL (2/2).
  • Walk forward.
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Play the HOP; receive the GREEN BOOK (E).
  • Place the GLOBE LEG; take the DOLL (F).
  • Place the SAIL (2/2) (G); take the SCREWDRIVER (H).
  • Walk down, then right.
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Move the hay; use the SCOOP (I).
  • Place the CROW SKULL (2/2); turn the skulls (J).
  • Take the CROW CLAW (3/3) (K).
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Place the CROW CLAW (3/3) (L).
  • Take the CRYPTEX (M).
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Examine the CRYPTEX; enter the code (N).
  • Take the STAMP KEY (O).
  • Walk down twice, then forward.
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Place the BOY STATUE, DOLL, and SILK THREAD; take the GLOBE KEY (P).
  • Go to the Library.
  • Place the GLOBE KEY (@); take the WINGED CAT (#).
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Examine the safe (Q).
  • Use the STAMP KEY (R).
  • Examine the safe; take the LETTER TO WILHELM, STONE DISK (1/4), and BLUE BOOK (S).
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Place the YELLOW BOOK, GREEN BOOK, and BLUE BOOK for a mini-game (T).
  • Solution (U).
  • Walk forward.

Chapter 5: The Curse

Dark Tales: Edgar Allan Poe's Metzengerstein
  • Take the LOG (V).
  • Take the SAW HANDLE (W).
  • Take the HAMMER (X).
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Use the SOLVENT 4x; use the SCREWDRIVER 3x (Y).
  • Examine the door 2x; use the LOG (Z).
  • Walk forward.
  • Place the door (A) on the walkway (B).
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Play the HOP; receive the PICTURE TILES (C).
  • Move the debris and blade (D).
  • Use the HAMMER and SAW HANDLE; take the SAW (E).
  • Walk down.
  • Use the SAW (F).
  • Go forward.
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Talk to Wilhelm; give the LETTER TO WILHELM (G). Take the WINGED CAT (2/3).
  • Take the SICKLE (H).
  • Take the PLIERS (I).
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Use the PLIERS (J).
  • Open the crate; take the SCRAPER (K).
  • Walk down.
  • Use the SICKLE; take the SYMBOL (L).
  • Walk right.
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Use the SCRAPER; place the SYMBOL (M).
  • Examine the symbol; take the OLD KEY (N).
  • Examine the door (O). Use the OLD KEY (P); open the door.
  • Walk forward.
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Play the HOP; receive the FISHING NET (Q).
  • Take the GLOVE (R).
  • Place the PICTURE TILES for a mini-game (S).
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Solution (T).
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Move the painting; take the STONE DISK (2/4) (U).
  • Walk down.
  • Use the FISHING NET (V); take the OWL WING (W).
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Place the OWL WING (X); take the HOOK (Y).
  • Use the GLOVE; take the WINGED CAT (3/3) (Z).
  • Walk down.
  • Use the HOOK; receive the BEE MEDALLION (A).
  • Walk forward.
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Place the WINGED CAT (3/3) (B); take the STONE DISK (3/4) (C).
  • Walk down, right, then forward.
  • Play the HOP; receive the VALVE (D).
  • Place the VALVE (E); open the door.
  • Take the LATCH and MASK HALF (F).
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Use the LATCH (G).
  • Examine the yarn; take the FISH MEDALLION (H).
  • Walk down twice, then forward.
  • Place the MASK HALF for a mini-game (I).
Dark Tales: Edgar Allan Poe's Metzengerstein Dark Tales: Edgar Allan Poe's Metzengerstein
  • Solution (J-Q).
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Take the MILL MEDALLION (R).
  • Walk down, right, then forward.
  • Place the BEE MEDALLION, FISH MEDALLION, and MILL MEDALLION (S); take the SHAPED KEY (T).
  • Walk down.
  • Examine the grate (U).
  • Use the SHAPED KEY (V); examine the glass for a mini-game.
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Solution (W): Ax3-C-Ex2-F-I-B-A-B-D-F.
  • D-J-Kx3-Lx2-Px3-Nx2-G-Q-R-H.
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Take the STONE DISK (4/4) (X).
  • Walk down, then forward.
  • Place the STONE DISK (4/4) (Y); take the STENCIL (Z).
  • Walk down.
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Use the STENCIL; examine the stone (A).
  • Examine the letter; take the LEVER ARM (B).
  • Walk forward.
  • Play the HOP; receive the ROPE (C).
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Use the LEVER ARM (D).
  • Take the METAL HOOK (E).
  • Walk down.
  • Place the METAL HOOK and ROPE; examine them (F).
  • Scroll right.
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Take the letter and FAMILY STONE (G).
  • Scroll right.
  • Use the SCRAPER (H).
  • Use the Camera (I).
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Take the PHOTO (J).
  • Scroll right.
  • Use the LIT LIGHTER and PHOTO (K).
  • Walk forward for a mini-game.
Dark Tales: Edgar Allan Poe's Metzengerstein Dark Tales: Edgar Allan Poe's Metzengerstein
  • Solution (L-S).
  • Solution (Q): A-Bx3.
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Talk to Dupin (T).
  • Walk right.
  • Examine the boat (U).
Dark Tales: Edgar Allan Poe's Metzengerstein
  • Talk to Mary; give the FAMILY STONE (V).
  • Select 'Yes' or 'No.'
  • Congratulations! You have completed Dark Tales: Edgar Allan Poe's Metzengerstein.

Created at: 2016-08-19