Dark Tales: Edgar Allan Poe's The Bells Walkthrough

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  • This document contains a complete Dark Tales: Edgar Allan Poe's The Bells game walkthrough featuring annotated screenshots from actual gameplay!
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Walkthrough Menu

General Tips

  • This is the official guide for Dark Tales: Edgar Allan Poe's The Bells.
  • This guide will not mention each time you have to zoom into a location; the screenshots will show each zoom scene.
  • Hidden-object puzzles are referred to as HOPs. This guide will not show HOP solutions. It will identify the location of the HOP and the inventory item acquired.
  • This guide will show solutions for non-random puzzles. Please read the in-game instructions for each puzzle.
  • In this game, you will sometimes have to select the new scene to trigger dialog, cut-scenes, or tasks prior to interacting with the scene.

Chapter 1: Street

Dark Tales: Edgar Allan Poe's The Bells
  • Select (A); read note.
  • Select (B).
  • Talk (C).
Dark Tales: Edgar Allan Poe's The Bells
  • Play HOP; earn LION (D).
  • Select LION; solution (E); take 1/2 LION.
  • Take 2/2 LION (F).
Dark Tales: Edgar Allan Poe's The Bells
  • Select; take GLOVE (G).
  • Restore pieces (H-I).
  • Place LION; take 1/2 UMBRELLA and 1/3 FEATHER (J).
  • Use GLOVE; select 3x; take 2/3 FEATHER (K).
  • Select; take CODE (L).
Dark Tales: Edgar Allan Poe's The Bells
  • Select (M); place CODE (N).
  • Solution (O).
  • Select the handle until the blue bar is full (P).
  • Play HOP; earn 3/3 FEATHER (Q).
  • Place FEATHER; solution (R).
  • Go forward.
Dark Tales: Edgar Allan Poe's The Bells
  • Talk; take 1/3 EYE (A).
  • Open cabinet; take 2/2 UMBRELLA (B).
  • Take BAG; place UMBRELLA (C).
  • Play HOP; take 1/4 TYPEWRITER KEYS and 1/2 KEY (D).
Dark Tales: Edgar Allan Poe's The Bells
  • Take 1/6 TICKET (E).
  • Select frame; select up arrow (F).
  • Select pairs (G).
  • Take 1/2 BUTTERFLY (H).
Dark Tales: Edgar Allan Poe's The Bells
  • Take BAG TILE; select journal (I); play HOP; earn 2/2 BUTTERFLY.
  • Take CODE (J).
  • Select BAG; select (K); place BAG TILE (L).
Dark Tales: Edgar Allan Poe's The Bells
  • Casual solution (N).
  • Hard solution, part 1 (O).
  • Hard solution, part 2 (P).
  • Hard solution, part 3 (Q).
  • Take 2/2 KEY.
Dark Tales: Edgar Allan Poe's The Bells
  • Select (A).
  • Place and select KEY; take 1/2 ELEPHANT and 2/3 EYE (B).
  • Place BUTTERFLY; take 3/3 EYE (C).
  • Place CODE and EYE; solution (D).
  • Select (E).
  • Talk (F).
  • Go right.
Dark Tales: Edgar Allan Poe's The Bells
  • Select (G).
  • Take 2/4 TYPEWRITER KEYS (H).
  • Take CROCODILE (I).
  • Take WINDING KEY (J).
Dark Tales: Edgar Allan Poe's The Bells
  • Select; take 3/4 TYPEWRITER KEYS (K).
  • Place CROCODILE; take 1/2 DISC and 1/2 BEAR (L).
  • Use WINDING KEY (M).
  • Play HOP; earn 4/4 TYPEWRITER KEYS (N).
Dark Tales: Edgar Allan Poe's The Bells
  • Place TYPEWRITER KEYS (O).
  • Select S-I-L-V-E-R-B-E-L-L-S (P).
  • Take 1/2 ENVELOPE and 2/2 BEAR (Q).
  • Place BEAR (R); play HOP; earn SAW.
  • Place SAW; drag left and right to cut wood (S).
  • Go forward.
Dark Tales: Edgar Allan Poe's The Bells
  • Take LAMP (T).
  • Take 1/2 BRACELET (U).
  • Use LAMP (V).
  • Play HOP; earn 2/2 BRACELET (W).
  • Place BRACELET; take 1/3 SCISSORS (X).
Dark Tales: Edgar Allan Poe's The Bells
  • Take 2/2 DISC (A).
  • Take 1/2 HOURGLASS (B).
  • Take 2/2 HOURGLASS (C).
  • Place DISC (D).
Dark Tales: Edgar Allan Poe's The Bells
  • Solution (E); select Play.
  • Take 2/3 SCISSORS (F).
Dark Tales: Edgar Allan Poe's The Bells
  • Place HOURGLASS; play HOP; take 3/3 SCISSORS (G).
  • Place SCISSORS (H).
  • Go forward.

Chapter 2: Factory

Dark Tales: Edgar Allan Poe's The Bells
  • Select (A).
  • Open flap; take BUTTON (B).
  • Move (C-D).
  • Place BUTTON (E); select up arrow.
  • Play HOP; earn TIARA (F).
Dark Tales: Edgar Allan Poe's The Bells
  • Take WRENCH (G).
  • Take CUTTERS; use WRENCH; take 1/2 CRANK (H).
  • Use CUTTERS; take HAND (I).
  • Place TIARA and HAND (J).
Dark Tales: Edgar Allan Poe's The Bells
  • Solution (K).
  • Take 2/2 CRANK (L).
  • Select; place CRANK (M).
  • Select until the meter fills with blue (N).
  • Go right.
Dark Tales: Edgar Allan Poe's The Bells
  • Take CLOUD (O).
  • Take 2/6 TICKET (P); select door.
  • Talk; take 3/6 TICKET and COIN (Q).
  • Take HANDKERCHIEF; place CLOUD; take 1/2 KEY (R).
Dark Tales: Edgar Allan Poe's The Bells
  • Use COIN; select pairs (A).
  • Select; take 4/6 TICKET (B).
  • Use HANDKERCHIEF; select (C).
  • Solution (D).
  • Read note; take 5/6 TICKET (E).
Dark Tales: Edgar Allan Poe's The Bells
  • Talk; take 6/6 TICKET (F).
  • Place TICKET (G).
  • This mini-game is randomly generated: find the ball three times (H).
  • Take 2/2 KEY (I).
  • Use KEY (J).
  • Go forward.
Dark Tales: Edgar Allan Poe's The Bells
  • Talk (A).
  • Talk; take DETECTIVE ID (B).
  • Take 1/2 WEIGHT (C).
  • Take 1/2 SECATEURS (D).
  • Walk down.
Dark Tales: Edgar Allan Poe's The Bells
  • Select (E).
  • Talk (F).
  • Go left.
Dark Tales: Edgar Allan Poe's The Bells
  • Select; take BAG TOKEN (G).
  • Talk (H).
  • Take 2/2 ENVELOPE (I).
  • Take 1/4 EMOTION TOKENS (J).
Dark Tales: Edgar Allan Poe's The Bells
  • Take 1/2 CAGE TOKEN (K).
  • Place BAG TOKEN; use (L-M).
  • Use (M-N).
  • Use (N-O); take 1/3 DOOR CHIPS.
  • Walk down.
Dark Tales: Edgar Allan Poe's The Bells
  • Place ENVELOPE; take DIADEM (P).
  • Go forward.
  • Place DIADEM; take 2/2 SECATEURS and ALBERT'S BAG (Q).
  • Walk down, left.
Dark Tales: Edgar Allan Poe's The Bells
  • Use SECATEURS; play HOP; earn 2/3 DOOR CHIPS (R).
  • Talk; take 3/3 DOOR CHIPS (S).
  • Select (T).
Dark Tales: Edgar Allan Poe's The Bells
  • Place DOOR CHIPS on device.
  • Casual solution Bx2-Ax3-B-D-C-Ex3-Dx2-B-C-B-Ax3-Ex2-Dx2-E-Dx3-E-Dx2-E.
  • Hard solution A-B-C-D-B-C-D-C-B-C-D-C-A-B-A-Ex3-D-Ex2-D-E-B-C-B.
  • D-Ex3-D-C-Dx3-Bx2-Ax2-Bx3-Ax3-Bx2-C-Bx3-Dx2.
  • Go left.

Chapter 3: Police Station

Dark Tales: Edgar Allan Poe's The Bells
  • Talk; give DETECTIVE ID (F).
  • Take 1/2 STATUETTE (G).
  • Talk; take LIGHTER (H).
  • Talk (I).
  • Select (J).
Dark Tales: Edgar Allan Poe's The Bells
  • Read recipe (K).
  • Use LIGHTER (L).
  • Move (M-N)-(O-N)-(P-N)-(Q-R).
  • Take HOT TEA (R) and 1/2 IMAGE PART (S).
  • Give HOT TEA; take 1/3 EVIDENCE and 2/2 WEIGHT (T).
  • Return to Town Hall.
Dark Tales: Edgar Allan Poe's The Bells
  • Place WEIGHT; take FILM TOKEN (A).
  • Place FILM TOKEN (B).
  • Select (C).
Dark Tales: Edgar Allan Poe's The Bells
  • Solution (D).
  • Look at photos; take PHOTO.
Dark Tales: Edgar Allan Poe's The Bells
  • Talk (E).
  • Go to Police Station.
  • Give PHOTO; take BAG INITIALS (F).
  • BAG INITIALS on ALBERT'S BAG; play HOP; earn 2/2 ELEPHANT. Take BLOODY LETTER.
  • Return to Town Hall.
Dark Tales: Edgar Allan Poe's The Bells
  • Place ELEPHANT; take CADUCEUS (G).
  • Place CADUCEUS; open wallet; take PASS (H).
  • Walk down, left.
  • Select; use PASS (I).
  • Go right.
Dark Tales: Edgar Allan Poe's The Bells
  • Talk; take CHEST KEY (J).
  • Talk (K).
  • Take 1/2 DROP (L).
  • Take MEDICAL BOX (M).
Dark Tales: Edgar Allan Poe's The Bells
  • Take THREAD; use CHEST KEY (N).
  • Play HOP; earn 2/4 EMOTION TOKENS (O).
  • Talk; take 3/4 EMOTION TOKENS (P).
  • Take 2/2 DROP (Q).
  • Take DRAGONFLY from MEDICAL BOX; place DROP. Play HOP; take 4/4 EMOTION TOKENS.
Dark Tales: Edgar Allan Poe's The Bells
  • Place EMOTION TOKENS on door.
  • Solution D-C-B-A-E-D-C-B-A-E-F-D.
  • Go left.
Dark Tales: Edgar Allan Poe's The Bells
  • Talk (G).
  • Take GENTLEMAN STATUE (H).
  • Place GENTLEMAN STATUE; take GEMSTONE (I).
  • Open lid; take PIN (J).
  • Pan up (K).
  • Take RULER (L).
Dark Tales: Edgar Allan Poe's The Bells
  • Place GEMSTONE; take EYE (M).
  • Take 1/2 PICTURE PART (N).
  • Walk down.
  • Place EYE; take ROSE (O).
  • Walk left.
Dark Tales: Edgar Allan Poe's The Bells
  • Place ROSE; select 1-6; take FISHING ROD (P).
  • THREAD and PIN on FISHING ROD.
  • Use FISHING ROD (Q).
  • Select 1-5 (R), earn FISH.
  • Walk down 2x.
Dark Tales: Edgar Allan Poe's The Bells
  • Use FISH; take HEART (A).
  • Go right.
  • Open shirt; place HEART; take MOON (B).
  • Go left.
Dark Tales: Edgar Allan Poe's The Bells
  • Place MOON; take 2/2 PICTURE PART (C).
  • Walk down.
  • Place PICTURE PART; take CLOSET KEY (D).
  • Go left.
Dark Tales: Edgar Allan Poe's The Bells
  • Use CLOSET KEY (E).
  • Take DISK (F).
  • DISK on ALBERT'S BAG; solution (G).
  • Select and open LOCKET; take 2/3 EVIDENCE and LOCKET (H).
  • Give LOCKET; take RAVEN (I).
  • Walk down.
Dark Tales: Edgar Allan Poe's The Bells
  • Place RAVEN; take 3/3 EVIDENCE (A).
  • Walk down, left.
  • Give EVIDENCE (B).
  • Play HOP (C).
  • HOP mini-game; turn dial to 8-5-6 (D); earn KEY.
  • Use KEY (E).
  • Go forward.

Chapter 4: Archive

Dark Tales: Edgar Allan Poe's The Bells
  • Talk (L).
  • Take PALETTE (M).
  • Take TAPE and POWDER (N).
  • Take 2/2 IMAGE PART; use RULER; take 2/2 CAGE TOKEN (O).
  • IMAGE PART on MEDICAL BOX; take 1/2 REAGENT.
  • Take 1/2 FIRE (P); place CAGE TOKEN; take LENS.
  • Walk down.
Dark Tales: Edgar Allan Poe's The Bells
  • Place DRAGONFLY; take 2/2 STATUETTE (Q).
  • Go forward.
  • Place STATUETTE; take ATOM (R).
  • Place ATOM; take 2/2 REAGENT (S).
  • Go to Chamber.
Dark Tales: Edgar Allan Poe's The Bells
  • Place PALETTE; take BRUSH (D).
  • Go to Town Hall.
  • Place POWDER and BRUSH (E).
  • Place TAPE (F).
  • Use (F-G); take FINGERPRINTS.
  • Return to Archive.
Dark Tales: Edgar Allan Poe's The Bells
  • Place BLOODY LETTER (A) and REAGENT (B).
  • Select 1-2-3-1-4.
  • Select (C).
  • Take BLOOD TYPE (A).
Dark Tales: Edgar Allan Poe's The Bells
  • Place LENS and FINGERPRINTS; select (H).
  • This mini-game is randomly generated.
  • Select chains of 3 or more (I) to complete the requirements (J).
  • Use the arrows (K) to change levels; there are five hard levels and one casual level.
  • Take TEST RESULTS (L).
Dark Tales: Edgar Allan Poe's The Bells
  • Place TEST RESULTS in frames; solution (M).
  • Select (N).
  • Place BLOOD TYPE (O); read suspect files to find match; take NAME (P).
Dark Tales: Edgar Allan Poe's The Bells
  • Place NAME; select 1-5 (Q).
  • Take ADDRESS (R).
  • Walk down 2x.
  • Give ADDRESS (S).
Dark Tales: Edgar Allan Poe's The Bells
  • Drag the paths one space (A1-A2-A3)-(B1-B2-B3)-(C1-C2-C3).
  • Select scene; take SKULL (D).
Dark Tales: Edgar Allan Poe's The Bells
  • Take 1/2 ACCESSORIES; use WRENCH; take 1/3 VALVE (E).
  • Take 2/3 VALVE (F).
  • Walk down, right.
  • Place SKULL; take MASK (G).
  • Walk down, forward.
Dark Tales: Edgar Allan Poe's The Bells
  • Use MASK (H).
  • Take 2/2 FIRE (I).
  • Place FIRE; take BUCKET (J).
  • Walk down.
  • Use BUCKET; earn SAND (K).
  • Go forward.
Dark Tales: Edgar Allan Poe's The Bells
  • Use SAND; take DIAMOND (L).
  • Place DIAMOND; take 3/3 VALVE (M).
  • Place VALVE (N).
  • Play HOP; earn BAG (O).
  • Open BAG; take KEYS and 1/2 CRYSTAL.
Dark Tales: Edgar Allan Poe's The Bells
  • Place and select KEYS (P).
  • Select (Q).
  • Go left.
Dark Tales: Edgar Allan Poe's The Bells
  • Take SUN (A).
  • Take FIGURINE (B).
  • Turn frame over (C); place and select SUN; take 1/4 FLOWERS (D).
  • Take 2/2 ACCESSORIES; place FIGURINE; take 2/4 FLOWERS (E).
Dark Tales: Edgar Allan Poe's The Bells
  • Place ACCESSORIES (F).
  • Solution, part 1 (G); drag the hat to the man.
  • Solution, part 2 (H): drag the umbrella to the lady.
  • Take 3/4 FLOWERS (I).
Dark Tales: Edgar Allan Poe's The Bells
  • Take 4/4 FLOWERS (J).
  • Take GLOVE (K).
  • Place FLOWERS; solution (L).
  • Take NOTEBOOK (M).
  • Take BOX PLATE from NOTEBOOK.
Dark Tales: Edgar Allan Poe's The Bells
  • Place BOX PLATE; select 1-2-3 (N); take 2/2 CRYSTAL (O).
  • CRYSTAL on NOTEBOOK; select P-S-R-Q; take PASSWORD (T).
  • Walk down.

Chapter 5: Bar

Dark Tales: Edgar Allan Poe's The Bells
  • Place PASSWORD; select A-B-A-B-C-B-C.
  • Go right.
  • Take FIN (D).
  • Take BROKEN RECORD (E).
Dark Tales: Edgar Allan Poe's The Bells
  • Take CANDLE STICK; place FIN; take CRANK (F).
  • Give GLOVE; take SCREWDRIVER (G).
  • Take CLOVER (H).
  • Walk down.
Dark Tales: Edgar Allan Poe's The Bells
  • Play HOP; earn COINS (I).
  • Walk left.
  • Place CANDLESTICK; take FISH SCALES (J).
  • Place CLOVER; take GLUE (K).
  • Restore BROKEN RECORD; add GLUE; take RECORD (L).
  • Walk down, right.
Dark Tales: Edgar Allan Poe's The Bells
  • Place FISH SCALES; take 1/2 FISH and NEEDLE (M).
  • Replace NEEDLE; use SCREWDRIVER (N).
  • Place CRANK and RECORD; select crank (O).
  • Give COINS (P).
Dark Tales: Edgar Allan Poe's The Bells
  • This mini-game is randomly generated; your solution may vary.
  • Select pairs (Q).
Dark Tales: Edgar Allan Poe's The Bells
  • Take JEWEL (R).
  • Give JEWEL; take ADDRESS (S).
  • Walk down.
  • Give ADDRESS (T).
Dark Tales: Edgar Allan Poe's The Bells
  • Drag the paths one space (A1-A2-A3)-(B1-B2-B3)-(C1-C2-C3-C4-C5-C6-C7-C8-C9-C10).
Dark Tales: Edgar Allan Poe's The Bells
  • Take HARNESS (D).
  • Select; take 1/2 FLOWER TOKEN (E).
  • Take HORN (F).
  • Place HARNESS; take 1/4 GATE PLATE (G).
Dark Tales: Edgar Allan Poe's The Bells
  • Take 2/2 FLOWER TOKEN (H).
  • Place FLOWER TOKEN; select I-J-K-L.
  • Take 2/4 GATE PLATE and OWL (M).
  • Use HORN; play HOP; earn TREE (N).
  • Walk down.
Dark Tales: Edgar Allan Poe's The Bells
  • Place TREE; take 3/4 GATE PLATE (O).
  • Go left.
  • Place OWL; take 4/4 GATE PLATE (P).
  • Walk down, forward.
Dark Tales: Edgar Allan Poe's The Bells
  • Place GATE PLATE; solution (Q); select.
  • Go forward.
  • Talk (R).
  • Play HOP; remove net; take COINS and 2/2 FISH (S).
Dark Tales: Edgar Allan Poe's The Bells
  • Take SPOKE KEY and 1/2 CAT (T).
  • Place FISH; take SHELL (U).
  • Take MASTER KEY (V).
Dark Tales: Edgar Allan Poe's The Bells
  • Take 1/2 SAILBOAT (A).
  • Select wallet in BAG (B); use MASTER KEY; take 1/4 PATTERN (C).
  • Place SHELL; take 2/4 PATTERN (D).
  • Walk down.
Dark Tales: Edgar Allan Poe's The Bells
  • Use SPOKE KEY; earn 3/4 PATTERN (E).
  • Walk down, right.
  • Give COINS (F).
Dark Tales: Edgar Allan Poe's The Bells
  • This mini-game is randomly generated; your solution may vary.
  • Select pairs (G).
  • Take 2/2 CAT (H).
  • Walk down, forward.
Dark Tales: Edgar Allan Poe's The Bells
  • Place CAT; take 2/2 SAILBOAT (I).
  • Go forward.
  • Place SAILBOAT; take 4/4 PATTERN (J).
  • Open lid; select (K).
Dark Tales: Edgar Allan Poe's The Bells
  • Place PATTERN on the device.
  • Casual solution Ax3-Bx3-Cx3-Dx3-Ex3-Fx3-Gx3-Hx3-Ix4.
  • Hard solution Ax3-Bx3-Cx3-Dx3-Ex3-Fx3-Gx3-Hx3.
  • Select the lever (J).
  • Congratulations! You have completed Dark Tales: Edgar Allan Poe's The Bells!