Walkthrough Menu
- General Tips
- Chapter 1: Pendulum House
- Chapter 2: Betrayal
- Chapter 3: On the Chase
- Chapter 4: The Artifact
- Chapter 5: The Pier
General Tips
- This is the official guide for Dark Tales: Edgar Allan Poe's The Pit and the Pendulum.
- This guide won't tell you when to zoom into a location; the screenshots show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
Chapter 1: Pendulum House
- Read letter (A).
- Look (B).
- Talk (C).
- Take FEATHER (D).
- Place FEATHER; take CRYPTEX. Look through window. Take VALVE 1/2 (E).
- Take CRYPTEX CODE and VALVE 2/2 (F).
- Open compartment; take STATUETTE 1/4. Place and turn VALVE (G).
- Collect 5 CRYPTEX CHIPS (H).
- CRYPTEX CODE and CRYPTEX CHIPS on CRYPTEX; solution (I).
- Take RAVEN 1/2 and MEDALLION INVITATION (J).
- Show MEDALLION INVITATION; go (K).
- Talk (L).
- Play HOP (M); receive MEDALLION 2/3.
- Talk.
- Move curtains and drag latches (N).
- Take FIRE SYMBOL 1/2 (O).
- Take FIRE SYMBOL 2/2 (P).
- Place FIRE SYMBOL; take EXTINGUISHER (Q).
- Use EXTINGUISHER (R).
- Go (S).
- Talk (T).
- Look (U).
- Talk; take CHEST KEY (V).
- Take WINE, KEY CARD and CODE (W).
- Place CODE; solution (X).
- Enter 3-4-7 (Y); take 8 BROKEN MASK pieces (Z).
- Take GLUE (A).
- Walk down.
- Use CHEST KEY. Use magic wand (1), move elephant (2)(B).
- Take piece (3); use hammer (4). Take piece (5), use coins (6)(C).
- Move star (7), take two pieces (8)(D).
- Enter code (E).
- Take LIGHTER and MASKS 1/3 (F).
- Take RAVEN 2/2 (G).
- Go (H).
- Place RAVEN (I). Take UMBRELLA; move coats (J). Take BUTTON (K).
- Place KEY CARD and BUTTON; solution (L).
- Take MASKS 2/3 (M).
- Restore BROKEN MASK; take MASKS 3/3.
- Place MASKS (N).
- Casual solution (O).
- Hard solution (P).
- Go (Q).
- Fight (R).
- Take MECHANICAL BIRD (S).
- Take BREAD and STATUETTE 2/4 (T).
- Take FLOWERS 1/2; place MECHANICAL BIRD (U).
- Find 5 pieces and use GLUE; take STATUETTE 3/4 (V).
- Take LAMP with UMBRELLA (W).
- Open LAMP; take FLOWERS 2/2 and use LIGHTER.
- Place FLOWERS (X).
- Play HOP (Y); receive STATUETTE 4/4.
- Place STATUETTE. Solution (Z).
- Go (A).
- Take map (B).
- Talk to ghost (C).
- Find keys (D).
- Use keys; take diamond (E).
- Give diamond to ghost; take pick (C).
- Use pick (F).
- Take gold key (G).
- Use gold key (H).
Chapter 2: Betrayal
- Talk.
- Take CARABINER (I).
- Find 8 ROCKS (J).
- Use ROCKS; receive SHOES (K).
- Place SHOES, BREAD and WINE; receive AX (L).
- Use AX (M).
- Place CARABINER and use UMBRELLA (N).
- Go (O).
- Use LIGHTER (P).
- Play HOP (Q); receive BOOK 1/2.
- Look; take BOOK 2/2 (R).
- Place BOOK; solution. Take BISHOP'S AMULET 1/2 (S).
- Take BRACELET (T).
- Walk down.
- Place BRACELET; take BISHOP'S AMULET 2/2 (U).
- Go left.
- Place BISHOP'S AMULET (V).
- Solution 1: W-Z-Y.
- Solution 2: Z-Y-Z-W-Z-W.
- Solution 3: Z-W-X-W-X-Y-Z.
- Solution 4: Ax3-B-A-B-A-B-Ax3-Cx2-A-C-A.
- Take KEYS (D).
- Use KEYS (E). Select F.
- Go (G).
- Throw UMBRELLA; look (H).
- Use LAMP (I).
- Fill bar and move spears (J).
- Use KEYS (K); select L.
- Take TOOLBOX KEY (M).
- Move crates (N).
- Take SYMBOL 1/2 (O).
- Find 6 CRYSTAL EYES; (P1-3) take SYMBOL 2/2 (Q).
- Place SYMBOL; take SKULL (R).
- Place SKULL and CRYSTAL EYES; select skulls in random order given. Go (S).
- Go (T).
- Take DUPIN'S HAT (U).
- Take HORSE 1/3; use KEYS (V). Select W.
- Put items back; take SCEPTER 1/2 and STONE KEY (X).
- Use STONE KEY; take HORSE 2/3 (Y).
- Walk down twice.
- Use TOOLBOX KEY; take OILER (Z).
- Go forward twice.
- Remove drape.
- Use OILER; solution (A).
- Use LAMP; take HORSE 3/3 (B).
- Walk down and left.
- Place HORSE; casual and hard solution (C).
- Take EVIL FACE (D).
- Go (E).
- Place and turn EVIL FACE as shown; take SCEPTER 2/2 (F).
- Go (G).
- Place SCEPTER; pull 1 and 2 (H).
- Go (I).
- Solution (J).
- Go right.
- Solution 2 is random.
- Go forward.
- Solution (K).
- Go forward.
Chapter 3: On the Chase
- Open curtain; talk (L).
- Take LEVER (M).
- Take FLOWER 1/3 and GEAR 1/3 (N).
- Take MECHANISM INSTRUCTIONS (O).
- Take GEAR 2/3. Place LEVER and MECHANISM INSTRUCTIONS (P).
- Place levers as shown; turn handle (Q).
- Take FLOWER 2/3; look (R).
- Take FLOWER 3/3 (S).
- Place FLOWER (T).
- Play HOP (U); receive CLOWN SYMBOL.
- Take GEAR 3/3 (V).
- Turn lift handle; place CLOWN SYMBOL (W) and GEAR (X).
- Pull rope (Y).
- Go (Z).
- Talk (A).
- Talk; take MEDALLION 3/3 (B).
- Go (C).
- Place MEDALLION; play random game. Take BREAD BOX KEY (D).
- Go left, up and forward.
- Play HOP (E); receive FRUITS.
- Use BREAD BOX KEY; receive COIN 1/3 (F). Move items; place FRUITS, use pestle, pour into glass and take JUICE (G).
- Walk down twice.
- Offer JUICE; talk (H).
- Offer DUPIN'S HAT (I).
- Select 'Yes, let's go!'
- Take EMBLEM 1/2 and CODE 1/2 (J).
- Take EMBLEM 2/2 (K).
- Take JACK and LEVER 1/2 (L).
- Take COIN 2/3 and SOLUTION; place EMBLEM (M). Take LEVER 2/2 (N).
- Place LEVER; move both levers (O).
- Go (P).
- Take KEY and move two tokens (Q).
- Take SCRAPER (R).
- Scroll left; use KEY (S). Take COIN 3/3 and CODE 2/2 (T).
- Scroll right twice; place CODE (U).
- Enter 4-9-3-0 (V).
- Take BUTTON and HELMET EMBLEM (W).
- Scroll left; place HELMET EMBLEM (X).
- Take BOLT and SIGNPOST (Y).
- Walk down.
- Place COIN and BUTTON; select down button. Take RAILWAY CARRIAGE 1/3 and TOOL CHEST EMBLEM (Z).
- Go (A).
- Place TOOL CHEST EMBLEM. Move tokens, block and handle. Take SIEVE (B).
- Move token and use file (C).
- Move figurines and symbol (D).
- Move figurine (E).
- Take WRENCH (F).
- Walk down.
- Use SIEVE; take RAILWAY CARRIAGE 2/3 (G).
- Place SOLUTION and SIGNPOST and use WRENCH. Solution. Take WHEEL (H).
- Go (I).
- Place and use JACK; remove block and place WHEEL and BOLT. Use WRENCH (J).
- Take RAILWAY CARRIAGE 3/3 (K).
- Place RAILWAY CARRIAGE (L). Solution: (4-3)-(8-2)-(9-5)-(7-9)-(11-7)-(2-11)-(1-10)-(5-1)-(10-5)-(3-10)-(7-3)-(10-7).
- Play HOP (M); receive FUEL BRIQUETTES.
- Place FUEL BRIQUETTES (N).
- Casual and hard solution: Qx2-O-Qx3-P-Qx5-P-Qx2-P-Qx2-P-Qx4-P-Qx5.
Chapter 4: The Artifact
- Take MAIL EMBLEM 1/2 (R).
- Remove poster; take SYMPHONY 1/3 and MAIL EMBLEM 2/2 (S).
- Place MAIL EMBLEM; take RING 1/3, SIGNET and NUMERAL KEY 1/2 (T).
- Remove handle; take NUMERAL KEY 2/2 (U).
- Take GOLD PEN 1/2. Place NUMERAL KEYS (V).
- Solution: 2-1-4-3-5-2-3 (W).
- Go (X).
- Take FIRST AID KEY 1/3 (Y) and PICTURE 1/4 (Z). Use SIGNET and take EMBLEM HALF 1/2 (A).
- Take GOLD PEN 2/2 (B).
- Take TWEEZERS and PICTURE 2/4 (C). Place GOLD PEN; take RING 2/3 and HOTEL EMBLEM 1/2 (D).
- Walk down.
- Use SCRAPER; take HOTEL EMBLEM 2/2 with TWEEZERS (E).
- Place HOTEL EMBLEM; take EMBLEM HALF 2/2 (F).
- Go (G).
- Place EMBLEM HALF (H); take TURNING WHEEL and TIARA (I).
- Walk down.
- Place and turn TURNING WHEEL (J).
- Play HOP (K); receive RING 3/3.
- Go (L).
- Place TIARA and RING; move arm x2 (M1) and select bracelet x2 (M2).
- Take SAFE KEY (N).
- Use SAFE KEY (O); take PICTURE PART 1/3 and find 8 CHIPS (P).
- Place CHIPS (Q).
- Casual solution: 6-7-9-10-12-7-4-4-12-2-1-1-1-14-17-17-13-9-2-16-19-14-7.
- Hard solution: 14-17-17-4-15-17-17-13-9-9-9-2-19-19-12-7-7-7-14-1-19-3-19-5-7-4-4-19-12-8-11-4-9-12-12-17-2-10-15-9-17-4.
- Go (R).
- Take KNIFE (S).
- Take PICTURE PART 2/3 and FIRST AID KIT (T). Use KNIFE; take SPRING (U).
- Take ROD (V).
- SPRING on FIRST AID KIT; take STETHOSCOPE.
- Use ROD; take FIRST AID KEY 2/3 (W).
- Place STETHOSCOPE (X).
- Solution: Zx3-Y-Zx2-Y-Z; Yx2-Zx2-Yx2-Z; Zx3-Yx2; Yx2-Zx4-Yx2.
- Talk; take TABLE KEY (A).
- Use TABLE KEY; take FIRST AID KEY 3/3 (B).
- FIRST AID KEY on FIRST AID KIT; move four corners. Take AMMONIA and BANDAGE.
- Offer AMMONIA (C).
- Take BROKEN HOTEL CARD and JIM'S RING (D).
- Use JIM'S RING; take PICTURE PART 3/3 and PICTURE SOLUTION (E).
- Place PICTURE PART and PICTURE SOLUTION. Select 1-6; take ELEVATOR KEY and CLOCK (F).
- Place ELEVATOR KEY, push button and go (G).
- Place CLOCK; take BELL (H).
- Walk down.
- Place and push BELL (I).
- Go (J).
- Talk. Offer BROKEN HOTEL CARD; take SYMPHONY 2/3 (K).
- Take SYMPHONY 3/3 (L).
- Take SEA EMBLEM 1/2. Place SYMPHONY. Move buttons as shown. Take PIANO CODE (M).
- Walk down and left.
- Place PIANO CODE; enter 7-3-4 (N). Take PAPERS (O).
- Go down and right.
- Offer PAPERS (P).
- Take ROOM KEY (Q).
- Scroll right x3. Enter ROOM KEY; pull handle (R).
- Play HOP; receive PICTURE 3/4 (S).
- Receive DESK KEY.
- Walk down and left.
- Use DESK KEY; take MUSICIAN (T).
- Walk down and right.
- Place MUSICIAN; take PICTURE 4/4 (U).
- Place PICTURE. Solution: (2-5)-(1-2)-(5-6)-(2-5). Take UNIVERSAL KEY (V).
- Place UNIVERSAL KEY; pull handle (W).
- Play HOP (X); receive PAPER 1/2.
- Walk down.
- Talk (Y); let's go!
Chapter 5: The Pier
- Take ORNAMENT 1/2 (Z).
- Take THERMOMETER 1/3 (A).
- Take SEA EMBLEM 2/2 (B).
- Take NAMEPLATE 1/4. Place SEA EMBLEM (C).
- Remove items in pairs; take CROWBAR (D).
- Use CROWBAR x5; open door (E).
- Go (F).
- Talk; use BANDAGE (G).
- Remove items; take BELT and THERMOMETER 2/3 (H).
- Use CROWBAR; take CANE (I).
- Take ORNAMENT 2/2 (J).
- Take CANNON (K).
- Walk down.
- Place ORNAMENT; take HANDLE and WEAPON SYMBOL 1/3 (L).
- Go (M).
- Use HANDLE; take THERMOMETER 3/3 (N).
- Walk down.
- Place THERMOMETER (O).
- Casual solution: Sx2-R-S-Px2-Rx4-Q-Px2-S-P-Qx2-S-Rx2-Qx2-Px3-Rx3-Sx3-R-Sx2-P-Qx2-R-Q-Px2.
- Hard solution: Rx2-S-R-S-Px2-Rx2-Sx3-Px4-Qx2-Rx2-Q-R-Qx2-Px2-Sx2-R-S-Px2-Rx2-Q-Rx2-S-P-R-Sx2-P-Qx2-R-Q-Px2-R-Sx3-Px3-Qx2-R-Qx2-S-Rx2-Qx2-Px3-R-Sx3-R-Q-Rx2-Sx2-P-Q-R-Q-Px2.
- Play HOP (T); receive ANTIBIOTIC SHOT.
- Go (U).
- Give ANTIBIOTIC SHOT (V).
- Take JOKER (W).
- JOKER on CANE; take PAPER 2/2 and JOKER KEY.
- Use PAPER; take ROUTE SOLUTION (X).
- Use JOKER KEY (Y); take CANNON 2/2 and WEAPON SYMBOL 2/3 (Z).
- Walk down.
- Place CANNON; take HACKSAW (A).
- Go left.
- Use HACKSAW (B).
- Go (C).
- Take NAMEPLATE 2/4 (D).
- Take LION RING and NAMEPLATE 3/4 (E).
- Remove all boxes; take WEAPON SYMBOL 3/3 (F).
- Walk down.
- Place WEAPON SYMBOL; solution (G).
- Take GUN, ELECTRIC MOTOR 1/2 and SKULL EMBLEM (H).
- Walk down.
- Use LION RING; receive BALL (I).
- Go left and forward.
- Place BALL; take ROLLER DISK (J).
- Place SKULL EMBLEM; take ELECTRIC MOTOR 2/2 (K).
- Place ROLLER DISK, BELT and ELECTRIC MOTOR (L).
- Play random mini-game (M).
- Take NAMEPLATE 4/4 (N).
- Walk down.
- Place NAMEPLATE and ROUTE SOLUTION; solution (O).
- Take CODE (P).
- Place CODE. Enter 9 4 - 8. Take PIER KEY (Q).
- Go (R).
- Use PIER KEY (S).
- Go (T).
- Congratulations, you have completed Dark Tales: Edgar Allan Poe's The Pit and the Pendulum.
Created at: 2018-05-04