Walkthrough Menu
- General Tips
- Chapter 1: Spite Village
- Chapter 2: Mount Nucleus
- Chapter 3: Hett
- Chapter 4: The Society
- Chapter 5: Queen Alyssandra
General Tips
- This is the official guide for Dawn of Hope: Frozen Soul.
- This guide won't tell you when to zoom into a location; the screenshots show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
- Use the Map to fast travel to a location.
Chapter 1: Spite Village
- Talk; take FABRIC and FROZEN NUCLEUS KEY (A).
- Take FILE (B).
- Take HAIRSPRAY and LEATHER BACKPACK (C). Use FILE; take SMALL LIGHTER, papers, and CRACKED BRANCH.
- FABRIC, HAIRSPRAY, and SMALL LIGHTER on CRACKED BRANCH; receive LIT TORCH.
- Use LIT TORCH; take BAG TOKEN (1/2) (D).
- Use LIT TORCH; take BAG TOKEN (2/2) (E).
- BAG TOKEN (2/2) on LEATHER BACKPACK; open. Take CHALICE and BUNDLE OF WIRES.
- Use FILE; remove wires (F). Place BUNDLE OF WIRES.
- Solution (G).
- Examine (H).
- Play HOP; receive OLD ICE PICK (I).
- Use OLD ICE PICK; take GATE LOCK (J).
- Use OLD ICE PICK and GATE LOCK (K).
- Examine (L).
- Walk right twice.
- Take SHOP KEY (M).
- Move items; take SMALL KNIFE (N).
- Move wires and items; use SMALL KNIFE (O). Examine ladder.
- Take WATER PUMP HANDLE and MEMORY DISKS (P); place SHOP KEY.
- Play HOP; receive HETT'S LORE BOOK (Q).
- Give HETT'S LORE BOOK (R); examine.
- Solution (S).
- Take DEVICE OF THE ANCIENTS and Map.
- Walk down.
- Examine (T); take BULL SKULL.
- Examine bag. Use SMALL KNIFE; take APPLES (U). Use WATER PUMP HANDLE (V).
- Solution (W): select pump until meter fills.
- Use CHALICE; receive WATER FILLED CHALICE (@).
- Place BULL SKULL (X); take FOLDABLE CHAIR. Use WATER FILLED CHALICE (Y); open. Take OLD UMBRELLA.
- Take BUTTONS and CROWBAR (Z).
- Examine scale. Place bottle and APPLES (A); receive DEVICE POINTER.
- Place FOLDABLE CHAIR (B).
- Use OLD UMBRELLA (C). Play HOP; receive ANCIENT DEVICE ENGINE.
- Walk right.
- Use CROWBAR (D).
- Solution (E).
- Take DIRTY SPONGE and KEYPAD CONSOLE.
- Take ANCIENT DEVICE PIPE (F).
- ANCIENT DEVICE ENGINE, DEVICE POINTER, and ANCIENT DEVICE PIPE on DEVICE OF THE ANCIENTS; open. Take note and Device of the Ancients.
- Open Device of the Ancients (G). Place FROZEN NUCLEUS KEY; select flame (H).
- Solution (I).
- Take NUCLEUS KEY.
- Walk down.
- Use DIRTY SPONGE (J); receive CLEAN SPONGE.
- Walk right.
- Use CLEAN SPONGE (K).
- BUTTONS on KEYPAD CONSOLE; examine. Turn dial (L); examine (M). Receive LIT KEYPAD.
- Place LIT KEYPAD (N); place MEMORY DISKS (O). Examine keypad.
- Solution (P).
- Place NUCLEUS KEY (Q); examine train 2x.
- Solution (R).
Chapter 2: Mount Nucleus
- Take GLOVES (S).
- Use GLOVES; move hat. Take KEY, RABBIT TOY, and WATER BOTTLE (T).
- Examine RABBIT TOY; take BATTERIES and BROKEN TOY.
- Take ELECTROSHOCK WEAPON; place BATTERIES (U). Use KEY; take PACK OF GUM (V). Examine button; press.
- Use CROWBAR; use WATER BOTTLE (W). Take INFLATABLE LIFE VEST and FLARE GUN (X).
- Use FLARE GUN (Y).
- Use ELECTROSHOCK WEAPON (Z).
- Examine (A).
- Examine (B).
- Use CROWBAR (C). Play HOP; take EMPTY OIL CANISTER.
- Use EMPTY OIL CANISTER (D); receive OIL CANISTER.
- Use PACK OF GUM and OIL CANISTER (E).
- Solution (F).
- Walk forward.
- Take GLOBE SPIKE (G).
- Use SMALL KNIFE (H); receive BUTTON. Place GLOBE SPIKE (I). Take KNOB (J); examine figurine.
- Take FIGURINE MOLD (K).
- Place BUTTON and KNOB (L); pull knob.
- Solution (M): (E-F)-(F-G)-(C-B)-(B-A)-(D-C)-(C-B)-(D-E)-(E-F).
- (I-J)-(J-K)-(K-L)-(L-M)-(M-N)-(H-I)-(I-J)-(J-K)-(K-L).
- (L-M)-(M-N)-(L-K)-(K-J)-(J-I)-(I-H)-(I-J)-(J-K)-(K-L).
- (Q-P)-(P-O)-(R-Q)-(Q-P)-(S-T)-(T-U)-(R-S)-(S-T).
- Walk left.
- Move items; take CLIMBING PIKE (N).
- Take HEAVY HAMMER (O).
- Examine (P); examine (Q). Take FLASHLIGHT; examine handle.
- Walk down.
- Use CLIMBING PIKE and HEAVY HAMMER (R). Use FLASHLIGHT on each statue; take OLD COIN, note, and BOLT.
- Use CLIMBING PIKE and HEAVY HAMMER; take SHOVEL (S). Examine rune 3x.
- Walk left.
- Use SHOVEL (T); receive SNOW-FILLED SHOVEL. Examine wheel (U); place BOLT.
- Open FIGURINE MOLD; use SNOW-FILLED SHOVEL. Receive WATER FILLED FIGURE MOLD.
- Open Device of the Ancients; place WATER FILLED FIGURE MOLD. Select snowflake (V).
- Solution (W).
- Take ICE FIGURINE.
- Use OLD COIN; pull lever (X).
- Examine (Y).
- Play HOP; take FACE MASK (1/2) (Z).
- Walk down.
- Place ICE FIGURINE (A).
- Solution (B): left, up, right, enter door.
- Solution (C): left twice, up, right, down.
- Solution (D): left, up, right twice.
- Play HOP; receive FACE MASK (2/2) (E).
- Talk (F).
- Place FACE MASK (2/2) (G).
- Place FACE MASK (H).
- Examine (I).
- Walk forward.
- Examine (J); receive FROZEN STATUE HEAD.
- Take FROZEN LIQUID (K).
- Open Device of the Ancients; place FROZEN LIQUID. Select flame.
- Solution (L).
- Take HOT LIQUID.
- Use HOT LIQUID (M); take DISK.
- Use HOT LIQUID and STATUE HEAD (N).
- Place DISK (O).
- Solution: (P): D-Cx2-Dx2-A-B-Dx2-Ax2-B-Ax2-B.
- Receive DISK COMPLETED.
- Use DISK COMPLETED (Q).
- Examine (R).
Chapter 3: Hett
- Solution (S).
- Take BONE BATON (T). Pour HOT LIQUID (U); take LOCKPICK and FROZEN CLIMBING ROPE.
- Open Device of the Ancients; place FROZEN CLIMBING ROPE. Select flame.
- Solution (V).
- Take CLIMBING ROPE.
- Use INFLATABLE LIFE VEST and CLIMBING ROPE (W).
- Examine rope (X).
- Examine Lennart (Y).
- Take FINE GLOVE (Z).
- Walk left.
- Take WIRE HANGER (A).
- Take OLD MOP, RAIL SPIKE (1/2), PETROL, and HANDCAR WHEEL (B). Use LOCKPICK (C).
- Solution (D).
- Take MATCHES and HOT BLANKET.
- Give HOT BLANKET (E); use FINE GLOVE.
- Solution (F): select scene until meter is full.
- Receive RAIL SPIKE (2/2).
- Examine OLD MOP. Use WIRE HANGER; examine 3x. Take HOOK STICK.
- Use HOOK STICK (G); receive SOCCER BALL and HANDCAR PART.
- Place HANDCAR WHEEL (H); examine. Place HANDCAR PART.
- Examine (I).
- Walk down.
- Use SOCCER BALL; examine screen (J).
- Play HOP; receive QUEEN'S RELIC (K).
- Take EXPLOSIVE CANISTER (L).
- Walk left.
- Remove boot; use RAIL SPIKE (2/2) and BONE BATON (M). Use EXPLOSIVE CANISTER and PETROL.
- Use MATCHES (N).
- Use BONE BATON (O).
- Examine (P).
- Solution (Q): B-Ax2-B-A.
- Talk (R); take DRAINPIPE and FLASK (S).
- Examine umbrella 2x (T); take DECORATIVE RIBBONS.
- Move items; take MIXING POT, recipe, PLUNGER, AROMATIC HERBS, and BROKEN LADDER (U).
- DRAINPIPE and DECORATIVE RIBBONS on BROKEN LADDER; receive IMPROVISED LADDER.
- Use IMPROVISED LADDER (V).
- Enter Hett's Chambers.
- Move items; take SELFIE STICK and AROMATIC OIL (W). Place QUEEN'S RELIC.
- Play HOP; receive SAFE PART (X).
- Take FUNGUS SHEARER and RUBBER BANDS (Y).
- Examine SELFIE STICK; use PLUNGER and RUBBER BANDS. Take EXTENDED GRIPPING TOOL.
- Use EXTENDED GRIPPING TOOL. Solution (Z): stop balls inside target.
- Receive POTENT SPIRITS.
- Walk down.
- Use FUNGUS SHEARER (A); receive FLUORESCENT MUSHROOMS.
- Walk right.
- Take MIXING SPOON (B).
- Place MIXING POT, AROMATIC HERBS, POTENT SPIRITS, and FLUORESCENT MUSHROOMS; use MIXING SPOON and FLASK (C). Receive HOT CONCOCTION.
- Open Device of the Ancients; place HOT CONCOCTION. Select snowflake.
- Solution (D).
- Take MINDBLASTER BREW.
- Walk down.
- Give MINDBLASTER BREW (E); take SAFE PART (2/2).
- Walk right.
- Place SAFE PART (2/2) (F).
- Solution (G-H).
- Take GATE LOCK.
- Walk down.
- Place GATE LOCK (I).
- Walk forward.
- Use FUNGUS SHEARER (J).
- Play HOP; receive CRANE KEY (K).
- Use BROKEN TOY; take SOCIETY KEY SCHEMATICS and WINDING CRANK (L).
- Take PAINTED PIECE (M). Use AROMATIC OIL (N); place WINDING CRANK and CRANE KEY (O).
- Hook to door (P).
- Pull (Q).
- Move papers; place PAINTED PIECE (R).
- Solution (S).
- Open; take MOLDING CLAY and LOCKER KEY.
- Walk down, then right.
- Use LOCKER KEY (T); take SOCIETY ROBE and SYMBOL BRICK.
- Walk down, then forward.
- Hook to wall (U).
- Pull (V).
- Place SYMBOL BRICK; solution (W).
- Play HOP; receive SOCIETY EMBLEM HALF (X).
- SOCIETY EMBLEM HALF and MOLDING CLAY on SOCIETY KEY SCHEMATICS; take SOFT CLAY INSET.
- Open Device of the Ancients; place SOFT CLAY INSET. Select flame.
- Solution (Y).
- Take HARDENED CLAY INSET.
- Place HARDENED CLAY INSET (Z).
- Walk forward.
Chapter 4: The Society
- Walk forward.
- Talk (A); take BLUNDERBUSS.
- Walk down.
- Examine scroll (B); take IRON DOWSER.
- Use IRON DOWSER; collect IRON TRINKETS (1/4) (C).
- Use IRON DOWSER; collect IRON TRINKETS (2/4) (D).
- Take GUNPOWDER (E); use IRON DOWSER. Collect IRON TRINKETS (3/4) (F).
- Remove cloth; use IRON DOWSER. Collect IRON TRINKETS (4/4) (G).
- GUNPOWDER and IRON TRINKETS (4/4) on BLUNDERBUSS; take LOADED BLUNDERBUSS.
- Walk forward.
- Use LOADED BLUNDERBUSS (H).
- Solution (I).
- Take BROKEN ZIPLINE CROSS, ZIPLINE GEAR (1/3), ELVEN INSIGNIA, ARCHAIC BUTTON, and WANDERER'S SPEAR (J).
- Move rocks; take TINY GEM and EAGLE HEAD (1/2) (K).
- Walk down.
- Place TINY GEM (L).
- Play HOP; receive KNOWLEDGE ORB (M).
- Place ARCHAIC BUTTON (N); receive GOLDEN SCRIBE PLATE.
- Place ELVEN INSIGNIA (O); take ZIPLINE GEAR (2/3) and GAUNTLET.
- Open Device of the Ancients; place GAUNTLET. Select flame.
- Solution (P).
- Use SOCIETY ROBE; receive RED-HOT GAUNTLET.
- Walk forward.
- Place GOLDEN SCRIBE PLATE and KNOWLEDGE ORB (Q).
- Solution (R).
- Receive EAGLE HEAD (2/2).
- Use RED-HOT GAUNTLET (S); receive DRAGON HEAD.
- Walk down.
- Place EAGLE HEAD (2/2) and DRAGON HEAD (T).
- Play HOP; receive TOOLBOX KEY (U).
- Walk forward.
- Place TOOLBOX KEY (V). Move items; take ZIPLINE GEAR (3/3).
- ZIPLINE GEAR (3/3) on BROKEN ZIPLINE CROSS.
- Solution (W).
- Take FIXED ZIPLINE CROSS.
- Use FIXED ZIPLINE CROSS (X).
- Go forward.
- Try to go forward.
- Use WANDERER'S SPEAR (Y).
- Play HOP; receive FISH (Z).
- Give FISH (Y).
- Try to go forward.
- Take WANDERER'S BLADE and FRIDGE MAGNET (1/2) (Z).
- Use WANDERER'S BLADE (A).
- Solution (B).
- Take DEACTIVATED LANDMINE.
- Walk forward.
- Use WANDERER'S BLADE (C).
- Take FRIDGE MAGNET (2/2), BULB, and SMALL HAMMER (D).
- Use IRON DOWSER (E); receive BROKEN IRON DOWSER.
- Walk down.
- Move items. Use BULB; collect wisps (F); receive BULB WITH WISPS.
- Place FRIDGE MAGNET (2/2) (G).
- Solution (H).
- Take TWEEZER TOOL and BOARD (1/2).
- TWEEZER TOOL on BROKEN IRON DOWSER; place BULB WITH WISPS. Take IMPROVISED METAL DETECTOR.
- Walk forward.
- Use IMPROVISED METAL DETECTOR (I).
- Solution (J).
- Take NUCLEUS TOKEN (K). Use TWEEZER TOOL; receive OLD NAILS. Take BOARD (2/2).
- Place BOARD (2/2) and OLD NAILS (L); use SMALL HAMMER. Examine (M); open bag. Take note.
- Walk down.
- Use SMALL HAMMER (N).
- Solution (O).
- Take GLOWING RHINESTONES BAG and HOOK TOKEN.
- Walk forward.
- Use GLOWING RHINESTONES BAG. Take FRIDGE HANDLE; examine key (P).
- Use TWEEZER TOOL (Q); receive BURNING HOT TWEEZER KEY.
- Open Device of the Ancients; place BURNING HOT TWEEZER KEY. Select snowflake.
- Solution (R).
- Take COOL KEY.
- Walk down.
- Place FRIDGE HANDLE (S).
- Play HOP; receive TREE TOKEN (T).
- Walk forward.
- Use COOL KEY (U).
- Place NUCLEUS TOKEN, HOOK TOKEN, and TREE TOKEN (V).
- Go forward.
- Use WANDERER'S BLADE on scene.
- Solution (W): Match Hett's moves.
Chapter 5: Queen Alyssandra
- Select each option (X).
- Examine (Y). Open; take GARDENING RULER (Z).
- Move papers; take PLASTIC FLOWER, SMALL SCISSORS, and SCROLL CASE (A).
- Use SMALL SCISSORS (B); receive TINY KNOB.
- Move items; take STRANGE DRILL TOY (C).
- Walk forward.
- Use GARDENING RULER (D); take note and SUCTION PAD.
- Use SMALL SCISSORS (E); receive SCROLL CASE RING. Place PLASTIC FLOWER (F).
- Solution (G).
- Move telescope; take DWARVEN RUNE (1/3).
- SCROLL CASE RING on SCROLL CASE.
- Solution (H).
- Receive SMALL STATUE HEAD.
- Walk down.
- Use SUCTION PAD (I); take FROZEN RUNESTONE.
- Open Device of the Ancients; place FROZEN RUNESTONE. Examine flame.
- Solution (J).
- Take DWARVEN RUNE (2/3).
- Place SMALL STATUE HEAD (K); take DWARVEN RUNE (3/3).
- Place DWARVEN RUNE (3/3) (L).
- Solution (M): (A-B-A-B-C-D)-(C-B-A-D-C-B-A-D-A).
- (C-D-C-D-A-B-C-B-C-D-C-D-C).
- Take GRAPPLING HOOK.
- Walk forward.
- Play HOP; receive EMPTY HOOK LAUNCHER (N).
- TINY KNOB and GRAPPLING HOOK on EMPTY HOOK LAUNCHER; take HOOK GUN.
- Use HOOK GUN (O).
- Try to go forward.
- Take CORROSIVE LIQUID (P). Use STRANGE DRILL TOY (Q); receive RUBY.
- Use CORROSIVE LIQUID (R); take MINI SHIELD and TWISTED SHIELD HOLDER.
- Use MINI SHIELD (S).
- Use SMALL SCISSORS (T); take PURE IRON SHACKLES and SAPPHIRE (U).
- Walk forward.
- Move items (V); take QUILL. Play HOP; take MOON INSET.
- Take PARCHMENT (W). Use TWISTED SHIELD HOLDER (X); take EMERALD.
- Walk down.
- Place MOON INSET (Y); take ELVEN HELMET and INK BOTTLE.
- Place PARCHMENT, INK BOTTLE, and QUILL (Z).
- Solution (A).
- Take ELVEN HANDWRITING.
- Walk forward.
- Use ELVEN HELMET (B); receive HOT COAL HELMET.
- Use ELVEN HANDWRITING; examine (C).
- Play HOP; receive OBERON'S ARMOR (D).
- Remove brick; place DEACTIVATED LANDMINE. Examine coals; use HOT COAL HELMET (E).
- Use ELVEN HELMET (F); receive WATER FILLED HELMET.
- Use WATER FILLED HELMET (G).
- Use ELVEN HELMET (H); receive WATER FILLED HELMET.
- Walk left.
- Use WATER FILLED HELMET; take AMETHYST (I).
- Take TOPAZ (J).
- Place RUBY, SAPPHIRE, EMERALD, AMETHYST, and TOPAZ (K).
- Solution (L): C-B-A-F-G-A-C-B-E-D.
- Remove nest. Place ELVEN HANDWRITING; examine (M).
- Play HOP; receive ALYSSANDRA'S SCEPTER (N).
- Take BROKEN SUN INSET (O).
- Open Device of the Ancients; place BROKEN SUN INSET. Select flame.
- Solution (P).
- Take MELTED SUN INSET.
- Walk right, then down.
- Place MELTED SUN INSET (Q); use ALYSSANDRA'S SCEPTER.
- Play HOP; receive ELVEN PORTAL KEY (R).
- Use ELVEN PORTAL KEY on scene.
- Enter portal.
- Take HEADSET (S); move items. Use ALYSSANDRA'S SCEPTER; play HOP.
- Use ALYSSANDRA'S SCEPTER (T).
- Solution (U): Attack when an opening appears.
- Give OBERON's ARMOR and HEADSET (V).
- Solution (W): C-A-B-C.
- Use PURE IRON SHACKLES (X).
- Congratulations! You have completed Dawn of Hope: Frozen Soul.
Created at: 2018-07-01