WALKTHROUGH MENU
- GAME REVIEW
- CHAPTER ONE: BITS AND PIECES OF A MURDER WEAPON
- CHAPTER 2: THE REAL MURDER WEAPON
- CHAPTER 3: WHERE WAS IT?
- CHAPTER 4: THE CRIME WAS HERE
- CHAPTER 5: WHO WAS IT?
- CHAPTER 6: THE SEARCH NEARS ITS END
GAME REVIEW
- There are six chapters in this game, and two Modes: Relaxed and Adventure.
- In Relaxed Mode you can play without the constraints of a timer. Take your time and find all the objects at your own pace.
- You will not get penalized for random clicking in this mode, but points will be taken off your final score when you do so.
- For people who like the challenge of playing against the clock, you can choose to play the Adventure Mode in the game.
- In this mode you will have 45 minutes to finish a chapter. There is no timer in this Mode when it comes to the courtroom sessions. Incorrect clicks will make you lose time off your clock.
GENERAL TIPS
- You have unlimited hints in the game, but you have to wait for them to recharge before you can use them again.
- The hints take a long time to recharge, so make sure that you use them wisely.
- At the end of every two chapters you will be taken to a courtroom scene in which you need to defend your client with the evidence you’ve collected throughout that chapter.
- If you do not choose the right answers in the courtroom sessions, you will be asked to go back to the evidence room.
- When you see that cursor changes into a hand, it means that you can open or close a cabinet in the scene. You can also open or close curtains and turn on and off a light switch in a scene.
- Some items can be blocked from your view when you open a cabinet, so make sure that you close the cabinets in order to access all the items in the scene.
FLASHLIGHT, MAGNIFYING GLASS & UV LIGHT
- In certain scenes, you will need to use an ultraviolet light or the magnifying glass to pick up items.
- You will use the magnifying glass in the areas in which you see a sparkle. Grab the magnifying glass and place it on the sparkly area; the game will automatically zoom into the area in which that item is located.
- When you get into that area, just click on the item and it will be taken off your list.
- The flashlight will be used in scenes where the room is dark. Usually the flashlight will turn itself on in the dark areas. You can also activate the flashlight in some rooms by closing the curtains or turning off a light switch in the scene.
- You can only use the ultraviolet light when the room is dark. The ultraviolet light will help you find items that are marked in blue on the list.
- The items in blue on the list require the special tools to pick them up. Find a way to turn off the lights when the blue items show up on your list, before you begin searching for them.
THE TOWN OF WILLBURG MAP
- You can view the Town of Willburg from the main map. You can only access the buildings that are not locked.
- Clicking on a building on the map will bring up the floor plan for that building, and it will show you all the areas that are available to search for each location.
- Clicking on the Achievement Case icon in the upper right corner will allow you to review past evidence properly presented in court.
- The Gears icon in the lower left corner will return you to the main menu.
FLOOR PLAN MAPS
- These maps will show rooms available to search.
- A green check indicates that the room has been completed, and a padlock indicates it is not yet available to search.
- The Map icon in the lower right corner will return you to the Town of Willburg map.
- The Gears icon in the lower left corner will return you to the main menu.
WILLBURG’S CRIME LAB
- Here is where you will analyze the collected evidence. A variety of tools are at your disposal; a lab technician can direct you to the proper method of analysis.
- The objects selected for analysis are placed upon the evidence board.
- The scientist is there to help you. Show her an object; she’ll tell you how to process it.
- If she says that you need to send an object for analysis, drag it to the corresponding lab icon on the desk.
- You can also drag an item over to the analysis tools at the bottom of the screen without showing it to the scientist.
- If one of the analysis tools starts glowing, then drop it there for analysis. Once the item is done being analyzed, a report will come out of the printer and will be on your screen. Click on the page to proceed with the game.
THE COURTROOM
- Here is where you will defend your client.
- Select the correct objections based on the evidence to sway the jury and tip the scales of Justice in your client's favor.
- Select the incorrect response, and the judge will send you back to review the evidence.
- Use the arrow button by the scales to advance the dialogue.
CHAPTER ONE: BITS AND PIECES OF A MURDER WEAPON
WILLBURG’S MARINA – NAVIGATOR OF THE OCEANIS
WILLBURG’S MARINA – MRS. MARVEL’S BOAT
MARVEL’S MANOR – BEDROOM
ROSENDALE’S MANOR – KITCHEN
ROSENDALE’S MANOR– LIVING ROOM
ROSENDALE’S MANOR – ENTRANCE
ROSENDALE’S MANOR – BOILER ROOM
ROSENDALE’S MANOR – STORAGE ROOM
EVIDENCE BOARD
CHAPTER 2: THE REAL MURDER WEAPON
WILLBURG’S MARINA - NAVIGATOR OF THE OCEANIS
WILLBURG’S MARINA - MRS. MARVEL’S BOAT
- Starting in this level you will be able to use the flashlight.
- Use the ultraviolet light to find fingerprints and footprints and any chemical substances that are highlighted in blue on your list of items to find.
- To activate the ultraviolet light, simply click on it while the room is dark. To make the room dark, close a curtain or click on a light switch.
- The footprint is on the lower left side of the scene, in front of the chair.
- The green drops are on the lower right side of the scene, on the seat of the booth.
- To turn the lights on in this scene, click on the light switch that is on the left side of the wall.
ELLIOT BROWN’S OFFICE – LIBRARY
ELLIOT BROWN’S OFFICE – ENTRANCE HALL
ELLIOT BROWN’S OFFICE – OFFICE
DAISY’S COFFEE SHOP – BAR
- Use the magnifying glass to pick up the coin that is on the counter. Grab the magnifying glass and place it on the sparkly area in the scene.
- The oval picture on the right side of the wall swings back and forth when you place your cursor over it.
MARVEL’S MANOR – DINING ROOM
- In this scene, make sure you open the cabinet that is on the back wall, between the two windows.
ROSENDALE’S MANOR – KITCHEN
- Please look at the screenshot for the location of all the drawers and cabinets you can open in this scene.
- Click on the light switch that is on the left side of the wall to turn off the lights.
ROSENDALE’S MANOR – LIVING ROOM
EVIDENCE BOARD
- The screenshot will show you which items belong in each section at the bottom of the page. Simply drag the item to the matching color on the board.
COURTROOM SESSION 1
- In this courtroom scene, you will try and prove the innocence of your client.
- You have to go up against the district attorney in the courtroom. Your goal is to choose the correct answer out of the two that you are given.
- The answers to all the questions were given to you when you tested the items in the evidence room.
- If you get stuck and cannot remember the correct answer, you can obtain a hint by clicking on the paper that is in the lower left side of the scene.
- When you click on the paper, the answer you need is usually highlighted.
- The answers to these questions are random; they depend on the list of items that you picked up during the course of the chapter.
- For each question that you answer correctly, you will receive a card plaque.
- Here are the solutions encountered during our game:Answer 1: “Broken statue head found in an empty bullet box in the ‘Navigator of the Oceans.’” Answer 2: “Broken statue arm found in a vase.” Answer 3:”The broken statue body was found in Mrs. Marvel’s boat.” Answer 4:”The broken statue base with Miss Rosendale’s fingerprints.”
CHAPTER 3: WHERE WAS IT?
ELLIOT BROWN’S OFFICE – ENTRANCE HALL
- There are two fingerprints and one footprint to find in this scene.
- In order to find the fingerprints and the footprint in this scene, you have to turn off the lights by clicking on the light switch that is on the left side of the wall.
- One fingerprint is on the door knob of the door in the back of the scene.
- The other fingerprint is on the door knob of the door on the right side of the scene.
- The footprint is on the floor, under the table that is on the left side of the scene.
- Use the magnifying glass to find the matches that are on the floor, in front of the trashcan by the door in the back of the scene.
MARVEL’S MANOR – BEDROOM
- Use the magnifying glass on the two sparkly spots in this scene.
- The spot on the right side of the bed reveals the ring.
- The spot on the right side of the room, on the dresser, reveals the earrings.
- You can close the curtains on the right side of the room if you need to darken the room.
DAISY’S COFFEE SHOP – BAR
DAISY’S COFFEE SHOP – KITCHEN
- In this scene, you can open the drawer that is in the lower right corner of the scene.
DAISY’S COFFEE SHOP – CAFETERIA
- In this scene, you have to find one fingerprint and one footprint.
- Close the curtains and use the ultraviolet light to find the fingerprint and the footprint in the scene.
- The footprint is on the lower left side of the scene, by the foot of the table.
- The fingerprint is in the lower right side of the scene.
- Use the magnifying glass to find the coin on the table, on the left side of the scene.
PROF. VOGEL’S CASTLE – THRONE ROOM
- Click on the portrait that is on the left side of the back wall, and it will fall down to the ground.
- There is an emerald in the back of the portrait, if it’s on your list, click on it.
PROF. VOGEL’S CASTLE - LAB
- In this scene, you can open the tall slim cabinet that is on the left side of the scene.
PROF. VOGEL’S CASTLE - ARMORY
- In this scene, the head of the armor comes off when you click on it. Click on the blueprint that appears under the helmet if it’s on your list.
- The light switch is on the back wall, to the right of the armor.
FATHER MEYERS’ CHURCH – CHURCH
- Use the magnifying glass on two spots in this scene.
- The ring is on the sparkly spot that is in the lower center of the scene, next to the golden candleholder.
- The cork is on the sparkly spot that is on the right side of the scene, on top of one of the pews.
- Click on the red bag that is in the lower right side of the scene and some items will spill out of it.
- Click on the stand that is on the lower right edge of the scene and it will open up. Pick up any items that may be on your list in those spots.
EVIDENCE BOARD
- The screenshot will show you which items belong in each section at the bottom of the page. Simply drag the item to the matching color on the board.
CHAPTER 4: THE CRIME WAS HERE
DAISY’S COFFEE SHOP – KITCHEN
- In this scene, you have to find two fingerprints using the ultraviolet light.
- Click on the light switch that is on the left side of the wall, so you can turn off the lights.
- The first fingerprint is on the right side of the kitchen, on the top drawer that is against the wall.
- The second fingerprint is on the top left drawer of the cabinet that is on the back wall.
ELLIOT BROWN’S OFFICE – LIBRARY
- Click on the portrait that is on the right side of the back wall, and it will fall to the ground. Click on the fossil that is behind the portrait, if that item is on your list.
- Close the curtains and use the ultraviolet light in this scene to find the fingerprint and the footprint.
- The footprint is on the lower right side of the scene.
- The fingerprint is on the top left side of the scene.
MARVEL’S MANOR - LIVING ROOM
MARVEL’S MANOR – KITCHEN
- Click on the light switch that is on the left side of the wall and use the ultraviolet light to find the fingerprint and the footprint.
- The footprint is on the lower right side of the scene, on the mop.
- The fingerprint is on the top left side of the scene, on the edge of the small framed picture on the backsplash.
PROF. VOGEL’S CASTLE – SECRET LAB
PROF. VOGEL’S CASTLE - LAB
- Click on the light switch to turn off the lights, and use the ultraviolet light to find the fingerprint.
- The fingerprint is on the monitor that is on the top left side of the scene.
PROF. VOGEL’S CASTLE - ARMORY
- Click on the light switch to turn off the lights, and use the ultraviolet light to find the fingerprint and the footprint.
- The fingerprint is on the left shoulder of the armor.
- The footprint is on the lower right side of the floor.
FATHER MEYERS’ CHURCH – BEDROOM
FATHER MEYERS’ CHURCH – VESTRY
- Click on the curtains to turn off the lights; use the ultraviolet light to find the two fingerprints.
- The fingerprint is on top of the coat hanger that is on the right side of the room.
- The other fingerprint is on the knob of the armoire that is on the left side of the floor.
- Click on the door of the armoire on the left; when the door opens, some items will fall on the ground.
- Click on the top right drawer of the desk that is by the window and click on the ink flask, if it’s on your list.
- Click on the sparkly spot that is on the armoire and you will find the plastic paratrooper.
EVIDENCE BOARD
- The screenshot will show you which items belong in each section at the bottom of the page. Simply drag the item to the matching color on the board.
COURTROOM SESSION 2 – 4 QUESTIONS
- Here are the solutions we encountered:Answer 1:”Miss Rosendale’s handbag found at Daisy’s coffee shop cafeteria.” Answer 2:” Note to Elliot Brown placing Miss Rosendale at Daisy’s cafeteria.” Answer 3:”Broken glass from a refrigerator found in the kitchen at Daisy’s cafeteria.” Answer 4:”Miss Rosendale’s lost shoe found in the kitchen at Daisy’s cafeteria.”
CHAPTER 5: WHO WAS IT?
DAISY’S COFFEE SHOP – CAFETERIA
FATHER MEYERS’ CHURCH – BEDROOM
- Place the magnifying glass on the sparkly spot that is on the cash box and click on the coin, if it’s on your list of items to find.
- Make sure that you click on the cabinets and drawers shown in the screenshot so you can open them.
FATHER MEYERS’ CHURCH – VESTRY
- Click on the sparkly spot that is on the armoire and you will find the plastic paratrooper.
PROF. VOGEL’S CASTLE – SECRET LAB
PROF. VOGEL’S CASTLE – THRONE ROOM
- There is one fingerprint to find in this room, click on the light switch that is on the right side of the room to turn off the lights.
- The fingerprint is located in the lower right side of the scene, close to the stool that is in the corner.
PROF. VOGEL’S CASTLE – LIBRARY
- Place the magnifying glass on the two sparkly spots that are in the center of the scene.
- In one of the sparkly spots, you will find the matchbook; on the other one, you will find the key.
- You can close the curtains in this room, if you need to look for any items written in blue.
PROF. VOGEL’S CASTLE – DUNGEON
- Depending on your list of items, you may have to find a fingerprint and a footprint in this room.
- Click on the light switch that is on the left side of the wall to turn the lights off.
- The footprint is on the lower right side of the floor, close to the blue toolbox.
- The fingerprint is on the mummy casket that is on the right side of the scene.
PROF. VOGEL’S CASTLE – NILE ROOM
- You need to find two fingerprints and two blood stains in this scene. Click on the red tassel that is on the top right side of the scene to make the room darker.
- One fingerprint is on the largest column on the right side of the page.
- The other fingerprint is on the column on the far left side of the scene.
- The blood stain is on the green jacket that is hanging on the left side of the scene.
- You can click open the trunk in the lower left side of the scene.
ELLIOT BROWN’S OFFICE – OFFICE
- To turn off the lights in this room, click on the tassel that is on the lamp in the lower right corner of the scene.
- The mercury drops are on the lampshade of that same lamp.
- Use the magnifying glass to find the silk worm that is on the leaf of the plant in the lower right side of the scene.
MARVEL’S MANOR - DINING ROOM
EVIDENCE BOARD
- The screenshot will show you which items belong in each section at the bottom of the page. Simply drag the item to the matching color on the board.
CHAPTER 6: THE SEARCH NEARS ITS END
PROF. VOGEL’S CASTLE – LIBRARY
PROF. VOGEL’S CASTLE – DUNGEON
PROF. VOGEL’S CASTLE – NILE ROOM
ROSENDALE’S MANOR – KITCHEN
- In the kitchen, you will need to find one fingerprint and one liquid stain.
- Click on the light switch that is on the left side of the wall to turn the lights off.
- The blood stain is on the hand mixer that is on the right side of the scene.
- The fingerprint is on the top right side of the fireplace.
ROSENDALE’S MANOR– LIVING ROOM
- You need to find one fingerprint and one footprint in this scene.
- Click on the light switch that is on the right side of the wall, below the framed pictures, and the lights will turn off.
- The footprint is on the lower right side of the floor, under the small table.
- The fingerprint is on the curtains that are on the left side of the room.
ROSENDALE’S MANOR– BEDROOM
- Click on the drawer on the bookcase, on the right; then, click on the letter inside, if that item is on your list.
- Click on the cabinets that are on the bookcase on the left and pick up the items that you need from your list. The perfume and pearl bracelet were items on our list.
- Click on the book that is on the bed and, when the pages open, click on the tarot cards that appear inside, if they are on your list.
ROSENDALE’S MANOR – ENTRANCE
- In this scene, you need to find two fingerprints and a liquid stain.
- Click on the light switch that is by the front door to turn off the lights.
- The liquid stain is on the wallpaper that is close to the staircase.
- The fingerprint is on the large piece of luggage that is on the lower left side of the scene.
- The other fingerprint is on the top left side of the wall, on the small gold mirror.
- Click on the drawer that is on the lower right side of the scene; you will find a newspaper inside.
- Click on the brown suitcase that is on the steps; you will find a baseball cap inside.
- Use the magnifying glass on the sparkly spot on the portrait that is on the top left side of the scene; you will find an emerald.
ROSENDALE’S MANOR – BOILER ROOM
- Place the magnifying glass on the doll that is on the right side of the scene; you will find a glass eye.
- Place the magnifying glass on the pile of nails on the floor; you will find a key.
- Turn the lights off by clicking on the light switch that is on the top right side of the scene.
- The fingerprint is on the doorknob of the door on the right side of the scene.
ROSENDALE’S MANOR – STORAGE ROOM
- You have to find two fingerprints and one stain in this scene. All the special spots in this screenshot are marked in yellow.
- Click on the light switch that is on the left side of the wall to turn the lights off.
- One fingerprint is on the upper right side of the scene, by the framed picture.
- The other fingerprint is on the left side of the scene, a bit below the cabinet.
- The stain is on the lower right side of the scene, by the hobbyhorse.
- Click on the trunk that is on the couch to open it.
- Click on the other trunk that is on the lower right side of the scene to open it.
- Click on the cabinet that is on the upper left side of the scene to see what is inside.
- Place the magnifying glass on the sparkly spot of the blue rag that is on the couch; you will find the pen.
EVIDENCE BOARD
- The screenshot will show you which items belong in each section at the bottom of the page. Simply drag the item to the matching color on the board.
COURTROOM SESSION 3
- Here are the solutions that I encountered during my game:Answer 1:”Letter from Mrs. Marvel demanding money from Miss Rosendale.” Answer 2:”Dr. Jackson’s phone recording stating that he saw Mrs. Marvel leaving the crime scene at the time of the murder.” Answer 3:”Mrs. Marvel’s fingerprints on Miss Rosendale’s money bag.” Answer 4:”Mrs. Marvel’s death threat to Miss Rosendale.”
ACHIEVEMENT PLAQUE
- You can review the information of all your cases by clicking on each card on the plaque.
THE END
- You can access the mini-games from the main menu. Each time you complete a mini-game, another one will be unlocked.
- You can also replay the game under the same name with a list of new items to find.
Created at: 2009-07-24