Walkthrough Menu
- General Tips
- Chapter 1: Orphanage
- Chapter 2: Mansion
- Chapter 3: The Frozen Cave
- Chapter 4: Research Facility
General Tips
- This is the official guide for Detectives United: The Darkest Shrine.
- This guide won't tell you when to zoom into a location; the screenshots show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
- Use the Map to fast travel to a location.
Chapter 1: Orphanage
- Inspect scene.
- Open JAMES' BAG; find DEVICE.
- Pick up NEWSPAPER (A) and STONE FLOWER 1/4 (B).
- Inspect NEWSPAPER; find PIGEON EMBLEM.
- Complete HOP (C); receive PIGEON EMBLEM.
- Place PIGEON EMBLEM x2 (D); find PRUNERS.
- Use PRUNERS (E).
- Walk left; inspect scene.
- Pick up BUCKET and METALLIC PLATE (F).
- Walk down.
- Use BUCKET (G); inspect; take VAN KEY.
- Use VAN KEY (H); complete HOP; receive CROWBAR.
- Use CROWBAR (I).
- Walk right; inspect scene.
- Pick up PICTURE PART 1/3 and STONE FLOWER 2/4 (J); inspect (K).
- Take BRONZE WATERING CAN (L).
- Pick up BROOM (M) and clear (N); use PRUNERS; pick up WIRES.
- Move to Garden.
- Use BROOM (O); pick up SILVER WATERING CAN and PICTURE PART 2/3.
- Place BRONZE WATERING CAN and SILVER WATERING CAN (P); pick up BUG SPRAY.
- Use BUG SPRAY (Q); take BIKE HORN and STONE FLOWER 3/4.
- Move to Lobby.
- Use BIKE HORN (R); pick up BATTERY, TILE and PICTURE PART 3/3.
- Place TILE and PICTURE PART (S).
- Solution (T): F-E-B-C-D-G-F-E-B-C-F-E-B-C-F-G-D-C-F-E-B-C-F-G-D-C-A.
- Take SPRING.
- Walk down.
- Place SPRING (U); slide (V).
- Solution (W): Mx2-I-M-J-M-G-N-F-K-M-G-Mx3-J-Mx4-K.
- Take SWITCH.
- Walk right.
- Place SWITCH (X); take BULB.
- Inspect METALLIC PLATE.
- BULB, BATTERY and WIRES on METALLIC PLATE; take IMPROVISED FLASH.
- Use IMPROVISED FLASH (Y).
- Use DEVICE (Y).
- Solution (Z): A-H.
- Complete HOP (A); receive JACKIE'S PORTRAIT.
- Hang JACKIE'S PORTRAIT (B); pick up DIARY.
- Inspect DIARY; complete HOP; receive METAL DISK.
- Move to Garden.
- Place METAL DISK (C); take STONE FLOWER 4/4.
- Place STONE FLOWER (D); pick up SAINT STATUETTE.
- Move to Lobby.
- Use SAINT STATUETTE (E); pick up CODE.
- View CODE (F).
- Solution (G): 5-8-2-6.
- Pick up PARANORMAL TRAP.
- Use PARANORMAL TRAP (H).
- Select (I); choose (J).
- Inspect scene.
- Pick up FIGURE SKATER AMULET 1/5 and STICK (K).
- Take HOOK (L).
- Pick up FIGURE SKATER AMULET 2/5 and WRENCH (M).
- Use WRENCH (N); receive LEVER.
- Use LEVER (O); pick up KNIFE.
- Use KNIFE (P); take ROPE.
- ROPE and HOOK on STICK; receive STICK WITH HOOK.
- Use STICK WITH HOOK (Q).
- Go up.
- Inspect (R); pick up FIGURE SKATER AMULET 3/5 (S).
- Take SAW (T).
- Walk down.
- Use SAW (U); pick up WIRE and FIGURE SKATER AMULET 4/5.
- Go up.
- Use WIRE (V).
- Complete HOP (W); receive FUSE.
- Place FUSE (X); find GOLDEN FIGURINE.
- Use GOLDEN FIGURINE (Y); pick up SCHNEIDER'S ENTRIES.
- Inspect SCHNEIDER'S ENTRIES; complete HOP; receive FIGURE SKATER AMULET 5/5.
- Walk down.
- Place FIGURE SKATER AMULET (Z).
- Solution (A): B-D-E-D-E-D-C-F-C-B-C-Ax2-B-A-B-A-Bx2-A.
- Pick up CRAMPONS.
- Use CRAMPONS (B).
- Walk forward; inspect scene.
- Use DEVICE (C).
- Solution (D): A-H.
- Pick up STONE (E).
- Use KNIFE (F); take KEY CARD and LOCK PART 1/2.
- Use KEY CARD (G); pick up ORDERS.
- Inspect ORDERS; complete HOP; receive RUST REMOVER.
- Move to Helipad.
- Use RUST REMOVER (H); pick up WEDGE.
- Move to Cave.
- Use WEDGE and STONE (I); pick up LOCK PART 2/2.
- Use LOCK PART (J); take SCREWDRIVER.
- Walk down.
- Use SCREWDRIVER (K); pick up STRANGE KEY.
- Walk forward.
- Use STRANGE KEY (L).
- Complete HOP (M); receive MAP.
- MAP on DEVICE.
- Select (N); choose (O).
Chapter 2: Mansion
- Inspect scene.
- Select (P); speak (Q); receive RITUAL LIST.
- Take ANTENNA (R).
- Use ANTENNA (S); pick up RED KNOB and SECRET EARPHONE.
- Take SILVER B (T).
- Place RED KNOB (U); find RULER and LENS.
- Use RULER (V).
- Place SILVER B (W); take SHRINE NAME BADGE.
- SECRET EARPHONE, LENS and SHRINE NAME BADGE on RITUAL LIST; take RITUAL ITEMS.
- Place RITUAL ITEMS (X).
- Select (Y).
- Speak (Z); receive PROFESSOR'S FIGURINE 1/2.
- Take METALLIC DIAL (A).
- Place METALLIC DIAL (B).
- Solution (C): Bx3-A-Cx2-Ax2.
- Walk left.
- Pick up TRIANGULAR FRAGMENT (D).
- Place TRIANGULAR FRAGMENT (E); pick up WRENCH.
- Walk down.
- Use WRENCH (F); receive VALVE.
- Use VALVE (G); pick up GARDEN GLOVE (H).
- Move to Laboratory.
- Use GARDEN GLOVE (I); pick up PROFESSOR'S FIGURINE 2/2.
- Place PROFESSOR'S FIGURINE (J); take LION HANDLE.
- Walk down.
- Use LION HANDLE (K).
- Walk forward; inspect scene.
- Use WRENCH (L); find LEAF AMULET 1/3.
- Pick up LEAF AMULET 2/3 (M).
- Take LEAF AMULET 3/3 (N).
- Move to Laboratory.
- Place LEAF AMULET (O).
- Solution (P): C-D-B-E-F-G-H-I-A-J.
- Pick up GOLDEN X.
- Place GOLDEN X (Q); find PASSWORD, CAN OPENER and XIAO'S RING.
- Move to Mansion Hall.
- View PASSWORD (R).
- Solution (S): A-D.
- Pick up NAMEPLATE PART.
- Place NAMEPLATE PART (T); take JEWELED SHAPE.
- Use JEWELED SHAPE (U).
- Complete HOP (V); receive DOSSIER.
- Inspect DOSSIER; find LOCK PICK.
- Use LOCK PICK (W).
- View DEVICE (X).
- Complete HOP (Y); receive TOOL AMULET 1/2.
- Use XIAO'S RING (Z); pick up HACKSAW.
- Use HACKSAW (A); pick up RAILING.
- Use RAILING (B); find TWEEZERS.
- Use TONGS (C); take TOOL AMULET 2/2.
- Place TOOL AMULET (D); pick up NAIL PULLER.
- Use NAIL PULLER (E); find PORTRAIT and BROKEN DEVICE.
- Hang PORTRAIT (F); take VALVE and MICROCHIP.
- Use VALVE and WRENCH (G); pick up CARVED AMULET.
- Place CARVED AMULET (H); find TOGGLE SWITCH and ANTENNA.
- Place ANTENNA (I).
- Solution (J): A-B; C-D; E-F; G-H-I-J.
- Solution (K): A-B-G-Cx3-F-B-E-A-B-E-H-D-G-Bx3-Dx2-G-D-H-C-D-H-Cx2-D-H.
- Solution (L): A-B-C-D.
- Solution (M): Ax3-Bx2-Dx3-E-Fx2-Gx3-H.
- Pick up BATTERY.
- Inspect BROKEN DEVICE; clear.
- TOGGLE SWITCH, MICROCHIP and BATTERY on BROKEN DEVICE; take DEVICE.
- Pick up HOOK (N).
- Use HOOK (O); pick up GEAR 1/2.
- Use HOOK (P); receive GEAR 2/2; pick up TOY (Q).
- Inspect TOY; use GEAR; take WINDUP TOY.
- Place WINDUP TOY (R).
- Complete HOP (S); receive NESTLING.
- Give NESTLING (T); pick up SECRET KEY.
- Use SECRET KEY (U).
- Walk forward; inspect scene.
- Take CHILD'S TOKEN 1/2 and COAL (V).
- Pick up PAPER (W).
- Walk down.
- Use PAPER and COAL (X); pick up PASSWORD PART.
- Walk forward.
- View PASSWORD PART (Y).
- Solution (Z): C-G-B-C-Dx2-E-Fx2.
- Pick up CHILD'S TOKEN 2/2.
- Place CHILD'S TOKEN (A); take BUCKET.
- Fill BUCKET (B); receive WATER BUCKET.
- Use WATER BUCKET (C).
- Walk left; inspect scene.
- Take CANE (D).
- Pick up PORTABLE LAMP (E).
- Walk down.
- Use CANE (F); receive NET.
- Walk left.
- Use NET (G); pick up SHARD.
- Use SHARD (H); pick up CREEPY FIGURINE.
- Place CREEPY FIGURINE (I); take GLOWING CRYSTAL.
- GLOWING CRYSTAL on PORTABLE LAMP; take GHOST TRAP.
- Use GHOST TRAP (J).
- Solution (K): A-J.
- Pick up CADUCEUS 1/2 and CORRECT COMBINATION (L).
- Walk down.
- View CORRECT COMBINATION (M).
- Solution (N).
- Pick up CHISEL and WOODEN CUCKOO.
- Use CHISEL (O); take WOODEN PATTERN.
- Walk left.
- Place WOODEN PATTERN (P); take CLOCK HANDS.
- Walk down.
- Inspect (Q); place WOODEN CUCKOO.
- Use CLOCK HANDS (R); pick up CADUCEUS 2/2.
- Walk left.
- Place CADUCEUS (S).
- Complete HOP (T); receive AMMONIA.
- Give AMMONIA (U).
- Select (V); choose (W).
Chapter 3: The Frozen Cave
- Inspect scene.
- Complete HOP (X); receive STATUE PART.
- Pick up SHARP TOOL and HARPOON (Y).
- Place STATUE PART (Z); take METAL TIP.
- Use SHARP TOOL (A); receive IMPROVISED ARROW.
- IMPROVISED ARROW and METAL TIP on HARPOON; assemble; take REPAIRED HARPOON.
- Fire REPAIRED HARPOON (B).
- Take CHAIN (C).
- Place CHAIN (D).
- Walk forward.
- Use SHARP TOOL (E); find BADGES 1/3 and ELECTRIC JACK.
- Take BADGES 2/3 (F).
- Place ELECTRIC JACK (G); pick up BADGES 3/3.
- Walk down.
- Place BADGES (H).
- Complete HOP (I); receive GRAPPLING HOOK.
- GRAPPLING HOOK on HARPOON; take HARPOON WITH LADDER.
- Shoot HARPOON WITH LADDER (J).
- Go up; inspect scene.
- Take BUTTON 1/2 (K).
- Pick up NOTE 1/3 and BUTTON 2/2 (L).
- Move to Hotel Basement.
- Place BUTTON (M); find NOTE 2/3 and PASS CARD.
- Use PASS CARD (N); take NOTE 3/3.
- Place NOTE (P); pick up TUNING FORK.
- Move to Hotel Garage.
- Use TUNING FORK (O).
- Take KNOB 1/2 (P).
- Pick up KNOB 2/2 (Q).
- Use KNOB (R); find IMPROVISED WHEEL.
- Move to Hotel Basement.
- Use IMPROVISED WHEEL (S); pick up KEY 1/2 and DECORATIVE BRACKET.
- Place DECORATIVE BRACKET (T); take HANGER.
- Move to Hotel Garage.
- Use HANGER (U); pick up WOODEN TILE.
- Place WOODEN TILE (V); take KEY 2/2.
- Use KEY (W).
- Complete HOP (X); receive INFORMATION.
- Inspect INFORMATION; find WRENCH.
- Use WRENCH (Y).
- Solution (Z): A-L.
- Pick up FILM.
- Move to Hotel Basement.
- Place FILM (A); pick up CODE.
- Move to Hotel Garage.
- View CODE (B).
- Solution (C): 3-1-2-7.
- Pick up AGENT'S SIGNET.
- Place AGENT'S SIGNET (D); pick up CIPHER.
- CIPHER on INFORMATION.
- Solution (E).
- Pick up CONTACT INFO.
- CONTACT INFO on DEVICE.
- Speak (F); receive AGENCY EMBLEM 1/2.
- Use DEVICE (G).
- Solution (H): A-B-C-D-E-B-F-G-H-I-G-J-K-L-J-M-N-O-J-P-Q-J-R.
- Complete HOP (I); receive AGENCY EMBLEM 2/2.
- Clear (J).
- Place AGENCY EMBLEM (K); pick up IMPROVISED HANDLE and DRAIN SCHEMATICS.
- Use CAN OPENER (L); pick up HOOK.
- Use IMPROVISED HANDLE (M); receive KNIFE.
- Pick up CYLINDER and BROKEN ROD (N); use KNIFE (O); take FISHING LINE.
- FISHING LINE and HOOK on BROKEN ROD; create FISHING ROD.
- Cast FISHING ROD (P); pick up EMERGENCY SIGN.
- Place EMERGENCY SIGN (Q); pick up CROWBAR.
- Use CROWBAR and DRAIN SCHEMATICS (O).
- Solution (@): (Use directions Left, Forward, Forward-Left, and Right) R-L-FL-Fx2-Lx2-FL-Fx2-L-R-Fx3-Lx3.
Chapter 4: Research Facility
- Pick up SHOVEL (S).
- Walk down.
- Use SHOVEL (T); pick up ODD CUBE.
- Walk left.
- Place ODD CUBE (U); pick up OLD KEY.
- Use OLD KEY (V).
- Walk left.
- Pick up OLD FIGURINE 1/2 (W).
- Take RAMROD (X).
- Use RAMROD (Y); find OLD FIGURINE 2/2.
- Place OLD FIGURINE (Z); pick up TUNING FORK.
- Walk down.
- Use TUNING FORK (A).
- Inspect (B).
- Speak (C); receive MYSTICAL CUBE.
- Use MYSTICAL CUBE (D).
- Walk right.
- Take HOSE (E).
- Pick up COAT OF ARMS (F).
- Move to Museum.
- Place COAT OF ARMS (G); pick up HELMET.
- Place HELMET (H); take GAUNTLET.
- Move to Laboratory.
- Use GAUNTLET (I); pick up SIGNET.
- Place SIGNET (J); find OLD AMULET.
- Walk down.
- Use OLD AMULET (K).
- Complete HOP (L); receive ENCHANTED VESSEL.
- Place HOSE (M) and ENCHANTED VESSEL (N); pick up ENERGY ABSORBER.
- Walk right.
- Use ENERGY ABSORBER (O).
- Select (P).
- Choose (Q).
- Speak (R); receive PHIAL WITH OIL and PENCIL.
- Move to Museum.
- Use PHIAL WITH OIL (S); pick up DECORATIVE PART.
- Place DECORATIVE PART (T); take AXE and MYSTICAL CRYSTAL 1/2.
- Hang AXE (U); find PESTLE and PAPER.
- Walk down.
- Use PESTLE (V); pick up POWDER.
- Walk right.
- Place POWDER, PAPER and PENCIL (W); take CODE.
- View CODE (X).
- Solution (Y): 1-6-3-8.
- Take MYSTICAL CRYSTAL 2/2.
- Inspect DEVICE; use MYSTICAL CRYSTAL; take IMPROVED DEVICE.
- Use IMPROVED DEVICE (Z).
- Solution (A): Solution is random.
- Select (B); choose (C).
- Pick up IMPROVISED STICK (D).
- Use IMPROVISED STICK (E); find CHISEL, SHINY SPHERE 1/2, and PHOTO PART 1/3.
- Use CHISEL (F); take COVER.
- Use IMPROVISED STICK (G); pick up PHOTO PART 2/3 and SHINY SPHERE 2/2.
- Place COVER (H); use SHINY SPHERE (I).
- Complete HOP (J); receive PHOTO PART 3/3.
- Inspect (K).
- Place PHOTO PART (L).
- Solution (M).
- Pick up FIRE SIGN 1/2 (N).
- Take TWEEZERS (O).
- Use TWEEZERS (P); pick up CASH REGISTER KEY.
- Use CASH REGISTER KEY (Q); find FIRE SIGN 2/2.
- Place FIRE SIGN (R); pick up SAND.
- Pour SAND (S); take LEVER.
- Use LEVER (T); find MONEY.
- Spend MONEY (U).
- Walk forward.
- Complete HOP (V); receive BURNER BASE.
- Open (W); find METAL BAND and TOOL AMULET 1/3.
- Pick up GIFT (X).
- Open GIFT; receive KID'S TOY.
- Walk down.
- Use KID'S TOY (Y); pick up GRILL FIGURINE.
- Place GRILL FIGURINE (Z); find LATCH PART and TOOL AMULET 2/3.
- Walk forward.
- Use LATCH PART (A); take LEMON.
- Use LEMON (B); pick up SCRAPER.
- Walk down.
- Use SCRAPER (C); pick up MAGNET.
- Use MAGNET (D); pick up TOOL AMULET 3/3.
- Place TOOL AMULET (E).
- Solution (F): A-B; A-C; D-C; E-F; G-H; F-D; A-I; I-E; E-H; F-I; A-B; D-I; G-H; E-J.
- Take PLIERS.
- Walk forward.
- Use PLIERS (G); pick up LOCK PART.
- Place LOCK PART (H); find LOCK PICK.
- Use LOCK PICK (I).
- Complete HOP (J); receive BURNER KNOB.
- CYLINDER and BURNER KNOB on BURNER BASE; take GAS BURNER.
- Use METAL BAND and GAS BURNER (K).
- Congratulations, you've complete Detectives United: The Darkest Shrine!
Created at: 2019-05-24