Dreampath: Curse of the Swamps Walkthrough

Welcome to the Dreampath: Curse of the Swamps Walkthrough. A mystical rain is turning everyone into frogs! It's up to you to find the cause of this wicked weather and save your loved ones. Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we're pretty sure you'll find what you're looking for here. This document contains a complete Dreampath: Curse of the Swamps game walkthrough featuring annotated screenshots from actual gameplay! We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with. Remember to visit the Big Fish Games Forums if you find you need more help. Have fun! This walkthrough was created by Laurie Murphy, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.

Walkthrough Menu

General Tips

  • This is the official guide for Dreampath: Curse of the Swamps.
  • This guide does not mention each time you have to zoom into a location; the screenshots show each zoom scene.
  • Hidden-object puzzles are referred to as HOPs. This guide does not show screenshots of the HOPs, however, it is mentioned when a HOP is available and the inventory item collected.
  • Use the Map to travel to a location.

Chapter 1: The Forest

Dreampath: Curse of the Swamps
  • Take the SATCHEL (A).
  • Take the GOLDEN LEAF (B).
  • Place the GOLDEN LEAF. Take the EAGLE EMBLEM (C).
  • Combine the SATCHEL and EAGLE EMBLEM. Take the JEWELS. Open the flap, take BOOK (1/3) (Inventory).
  • Combine the BUTTERFLY FRAME and JEWELS to create a Butterfly (Inventory).
Dreampath: Curse of the Swamps
  • Place the Butterfly (D) on the post (E).
  • Take the MALACHITE (1/2) (F).
  • Walk forward.
  • Play the HOP (G); receive BOOK (2/3).
Dreampath: Curse of the Swamps
  • Place the Butterfly (H); take the CROWN (I).
  • Lift the mat; take MALACHITE (2/2) (J).
  • Walk down.
Dreampath: Curse of the Swamps
  • Place the MALACHITE stones (2/2). Take the FIRE RUBY (K).
  • Place the CROWN. Take the KNIFE (L).
  • Walk forward.
Dreampath: Curse of the Swamps
  • Use the KNIFE (M).
  • Walk left.
  • Touch the owl (N).
  • Take the leaf note (O). Touch the vines.
  • Solution (P). Ax3-B-Cx2-Dx3.
  • Take the TRIANGLE GEM (Q).
Dreampath: Curse of the Swamps
  • Take the MAP TOKEN (R).
  • Walk left.
  • Play the HOP (S) for an OPAL.
  • Take the STONE SHIELD (T).
  • Take the AXE HANDLE (U).
  • Walk down.
Dreampath: Curse of the Swamps
  • Place the AXE HANDLE (V). Take the RUSTY AXE.
  • Move the leaves. Place the STONE SHIELD (W).
Dreampath: Curse of the Swamps Dreampath: Curse of the Swamps Dreampath: Curse of the Swamps
  • Solution (W1). Ax2-B-C.
  • Solution (W2).
  • Solution (W3) 1-10.
  • Take the CATFISH EMBLEM (@).
  • Walk down.
Dreampath: Curse of the Swamps
  • Place the OPAL (X).
  • Solution (Y). 1-5.
  • Take the GARDENING FORK (Z).
  • Walk down.
Dreampath: Curse of the Swamps
  • Place the MAP TOKEN (A).
  • Solution (B). SWAPPING: (C-D)-(A-K)-(E-F)-(I-L)-(E-G)-(A-G)-(J-G)-(I-H)-(B-I)-(B-C). ROTATION: (A-M)-(B-Mx2)-(D-M)-(F-Mx2)-(G-M)-(H-M)-(I-N)-(J-Mx2)-(K-N)-(L-N).
  • Take the PIECE OF BARK (C).
  • Walk forward, then left.
Dreampath: Curse of the Swamps
  • Place the PIECE OF BARK (D). Take BOOK (3/3).
  • Walk left.
  • Use the GARDENING FORK (E).
  • Touch then take the AMBER SHARDS (F).
Dreampath: Curse of the Swamps
  • Place the BOOKS (3/3) (G).
  • Solution (H).
  • Take the TONGS (I).
Dreampath: Curse of the Swamps
  • Use the TONGS (@).
  • Take the BRIDGE (J).
  • Walk down.
  • Place the BRIDGE (K).
  • Walk right.
Dreampath: Curse of the Swamps
  • Uncover, open the bag and take the HAMMER (L).
  • Remove the cloth. Place the CATFISH EMBLEM (M).
  • Open, take the SMALL TILE (N).
Dreampath: Curse of the Swamps
  • Place the FIRE RUBY (O).
  • Solution (P1). (D-A)-(K-D)-(J-K)-(B-J)-(A-B)-(D-A)-(K-D)-(J-K)-(B-J)-(A-B)-(F-C)-(K-I)-(J-K)-(I-H)-(H-J)-(C-F).
  • Take the WINTER KEY (Q).
  • Walk right.
Dreampath: Curse of the Swamps
  • Play the HOP (R) for a YELLOW FEATHER.
  • Take the FISH (S). Place the TRIANGLE GEM (T).
  • Take the VALVE (U).
  • Place the RUSTY AXE for a SHARPENED AXE (V).
Dreampath: Curse of the Swamps
  • Grab the BROOM (W).
  • Use the BROOM (X). Note the number/pattern clue.
  • Walk down.
  • Give the FISH (Y).
  • Select for a puzzle (Z).
Dreampath: Curse of the Swamps Dreampath: Curse of the Swamps
  • Solution (A1-A2).
  • Take the CHISEL (B).
  • Walk forward.
Dreampath: Curse of the Swamps
  • Place the SMALL TILE (C).
  • Solution (D1). A-B-Hx3-Dx3-Lx3-Kx3-I-Mx3-N-Ox2-Px2.
  • Take the SEASONAL TIN (E).
Dreampath: Curse of the Swamps
  • Take the SNAKE HEAD (F).
  • Use the CHISEL and HAMMER for a GLOWING CRYSTAL (G).
Dreampath: Curse of the Swamps
  • Take the MUG (H).
  • Touch (I).
  • Use the SHARPENED AXE. Take the LENSES (J).
  • Walk down.
Dreampath: Curse of the Swamps
  • Place the GLOWING CRYSTAL (K).
  • Touch the creature for a SPIRAL DISC (L).
  • Take the KNOCKER (M).
  • Walk forward.
Dreampath: Curse of the Swamps
  • Place the SPIRAL DISC (N).
  • Take the MUSHROOM (O).
  • Walk down 2x.
  • Touch the creature (P); receive a FIG.
  • Walk down.
Dreampath: Curse of the Swamps
  • Place then select the KNOCKER (Q).
  • Touch the animal. Take the BROKEN GLASSES (R).
  • Select the BROKEN GLASSES (Inventory). Remove the cracked lenses, select 1-4 and place the LENSES for GLASSES.
  • Give the GLASSES. Take the JEWELRY BOX (S).
Dreampath: Curse of the Swamps
  • Combine the JEWELRY BOX and AMBER SHARDS (1-8). Take the RED FEATHER (Inventory).
  • Walk down.
Dreampath: Curse of the Swamps
  • Place the VALVE and MUG. Touch the valve. Take MUG WITH JUICE (T).
  • Return to the Healer's Hut.
  • Place the SNAKE HEAD (U).
Dreampath: Curse of the Swamps
  • Solution (V1-V2).
  • Take the SUMMER KEY (W).
  • Combine the SEASONAL TIN, WINTER KEY and SUMMER KEY for GRAIN (Inventory).
  • Walk down 2x.
Dreampath: Curse of the Swamps
  • Place the GRAIN (X).
  • Take the BLUE FEATHER (Y).
  • Walk right, then forward.
  • Uncover and place the BLUE, RED and YELLOW FEATHERS. Swap the feathers to match the colors. Take the ANTLER (Z).
  • Walk down and right.
Dreampath: Curse of the Swamps
  • Place the MUSHROOM, FIG, ANTLER and MUG WITH JUICE (A). Receive ELIXIR.
  • Walk down 4x. Enter the Castle Hall.
  • Walk left.
  • Place the Butterfly (B).
  • Take the STONE FRAGMENT (1/3) (C).
Dreampath: Curse of the Swamps
  • Take the CLOVER (D).
  • Take the HORSE EMBLEM (E).
  • Uncover, then place the CLOVER (F).
  • Take the SILVER COIN (1/3) (G).
  • Take the TOWER FRAGMENT (H).
  • Walk down.
Dreampath: Curse of the Swamps
  • Take the GARDENING GLOVES (I).
  • Place the HORSE EMBLEM (J). Open and take a SILVER COIN (2/3).
  • Take the SPIKES (K).
  • Place the TOWER FRAGMENT (L).
Dreampath: Curse of the Swamps Dreampath: Curse of the Swamps
  • Solution (M1-M2). Kx3-Px2-B-Ex2-K-E-B-A-N-J-A-M-Kx2-N-B-M-J-L-Ax2-H-Kx2-C-L-I-B-H-J.
  • Take the SILVER COIN (3/3) (N).
  • Walk left.
Dreampath: Curse of the Swamps
  • Use the GARDENING GLOVES (O).
  • Place the SILVER COINS (3/3). Open. Take the SCISSORS (P).
  • Use the SCISSORS (Q) to play a HOP (R). Receive a GOBLET.
  • Combine the GOBLET and ELIXIR for a DILUTED ELIXIR (Inventory).
Dreampath: Curse of the Swamps
  • Give the DILUTED ELIXIR (S).
  • Select (T) to receive a FOREST TALISMAN.
  • Walk down 2x and forward.

Chapter 2: The Tree House

Dreampath: Curse of the Swamps
  • Place the FOREST TALISMAN (U).
  • Walk right.
  • Take the RIBBON (V).
  • Take the STAR ORNAMENT (1/3) (W).
  • Walk forward.
Dreampath: Curse of the Swamps
  • Take the WOODEN LEAF (X).
  • Place the WOODEN LEAF (Y).
Dreampath: Curse of the Swamps Dreampath: Curse of the Swamps
  • Solution (Z1-Z4).
  • Solution (Z5-Z8).
  • Take the RAKE (@).
  • Walk down 2x and left.
Dreampath: Curse of the Swamps
  • Use the RIBBON (A).
  • Place the SPIKES (B).
  • Take the GOLD BRACELET (C).
  • Return to the Castle Hall.
  • Place the GOLD BRACELET (D).
  • Take the TOY HORSE (E).
  • Walk left.
Dreampath: Curse of the Swamps
  • Place the TOY HORSE (F).
  • Solution (G1).
Dreampath: Curse of the Swamps
  • Solution (G2).
  • Take the NET (H).
  • Return to the Singing Forest.
  • Select and place the stick (I).
  • Use the NET for a BEETLE (J).
  • Walk down.
Dreampath: Curse of the Swamps
  • Select (K).
  • Place the BEETLE (L).
  • Touch the pod to take the MAGIC SEED (M).
  • Walk forward.
  • Use the RAKE (N).
  • Place the MAGIC SEED (O).
  • Walk forward.
Dreampath: Curse of the Swamps
  • Take the LASSO (P).
  • Select (Q) to play a HOP (R) and receive a WATERING CAN.
  • Return to the Village.
Dreampath: Curse of the Swamps
  • Touch the owl. Use the LASSO (S).
  • Walk forward, then left.
  • Place the Butterfly (T). Take STONE FRAGMENT (2/3) (U).
  • Uncover and take the BROKEN KNIGHT (V).
  • Take the MUSHROOM PIECE (W).
  • Walk down.
Dreampath: Curse of the Swamps
  • Place the MUSHROOM PIECE (X).
  • Solution (Y1). (A-K)-(A-Q)-(A-I)-(A-C)-(A-E)-(A-S)-(A-M)-(G-O)-(B-D)-(B-R)-(B-H)-(B-J)-(B-T)-(B-P)-(B-N)-(B-L)-(B-F).
  • Take the MOOSE EMBLEM (@).
  • Walk left.
Dreampath: Curse of the Swamps
  • Place the MOOSE EMBLEM (Z).
  • Solution (A).
  • Play a HOP (B) to receive STAR ORNAMENT 2/3.
  • Walk down.
Dreampath: Curse of the Swamps
  • Solution (C1). (A-C)-(B-D)-(C-E)-(D-C)-(F-D)-(G-J)-(J-H)-(K-I)-(J-L)-(K-L)-(J-K).
  • Solution (C2).
  • Take a BEE TOKEN (D).
Dreampath: Curse of the Swamps
  • Take the BROKEN SHELL (E).
  • Touch (F).
  • Walk left and forward.
  • Note the color scheme (G).
  • Walk down 3x.
Dreampath: Curse of the Swamps
  • Place the BEE TOKEN (H).
Dreampath: Curse of the Swamps
  • Solution (I1). (E-D)-(I-F)-(A-I).
  • Solution (I2). (D-A)-(F-B)-(C-H).
  • Solution (I3). (G-C)-(H-G).
  • Solution (I4). (B-E).
  • Solution (I5). Completed puzzle.
  • Take the WAX (J).
  • Combine the BROKEN SHELL pieces, then note the symbols (Inventory).
  • Return to the Singing Forest.
Dreampath: Curse of the Swamps
  • Solution (K). 1-5.
  • Take the SHELL PART (L).
  • Combine the BROKEN SHELL and SHELL PART for a SEASHELL (Inventory).
  • Walk down.
  • Place the SEASHELL (M). Take the NUTS (N).
  • Return to the Upper Platforms.
Dreampath: Curse of the Swamps
  • Place the NUTS (O) to receive a STAR ORNAMENT (3/3).
  • Walk left and forward.
  • Place the STAR ORNAMENTS (3/3) (P).
  • Solution (Q). (A-B)-(A-E)-(A-C)-(A-D).
  • Open and take the LILY TILE (R).
Dreampath: Curse of the Swamps
  • Place the LILY TILE (S).
  • Solution (T). Ax3-E-Cx3-Ex2-Bx3-E-Dx3.
  • Take the GEAR (U).
Dreampath: Curse of the Swamps
  • Place the GEAR (V). Pull the lever (W).
  • Place the WATERING CAN for RAINBOW WATER (X).
  • Walk down 4x.

Chapter 3: The Spell Book

Dreampath: Curse of the Swamps
  • Use the RAINBOW WATER (Y).
  • Walk right and enter the Healer's Hut.
  • Take the HATCH HANDLE (Z).
  • Place the WAX. Select and place the water scoop (A).
  • Take the ORCHARD KEY (B).
  • Return to the Village.
Dreampath: Curse of the Swamps
  • Place and select the ORCHARD KEY (C).
  • Walk left.
  • Place the Butterfly (D). Take the FLAG FRAGMENT (1/2) (E).
  • Uncover and play the puzzle (F).
  • Solution. 1-3.
  • Take the YAWNING BERRIES (G).
  • Take the HEDGEHOG EMBLEM (H).
Dreampath: Curse of the Swamps
  • Place the HEDGEHOG EMBLEM (I).
  • Uncover, then place the pieces (J).
  • Take the KNIGHT'S LEG (K).
  • Walk forward.
Dreampath: Curse of the Swamps
  • Place the Butterfly (L).
  • Take FLAG FRAGMENT (2/2) (M).
  • Play the HOP (N) for a TURTLE FIGURINE.
  • Take the CANE (O).
  • Uncover and use the CANE (P).
  • Uncover and take the BERRY TILE (Q).
Dreampath: Curse of the Swamps
  • Place the BERRY TILE (R).
  • Select and open the package. Take the note (S).
  • Take the DREAM CHEST (T).
  • Open the DREAM CHEST (Inventory) and take the FIN.
  • Return to the Waterfall.
Dreampath: Curse of the Swamps
  • Place the FIN (@).
  • Set the eye symbols (U).
  • Take the RAINBOW MUSHROOM CAP (V).
Dreampath: Curse of the Swamps
  • Place the FLAG FRAGMENTS (2/2) (W).
  • Take the KNIGHT'S ARM (X).
  • Combine the BROKEN KNIGHT, KNIGHT'S LEG and ARM to take the WELL KEY (Inventory).
  • Walk down.
  • Uncover and use the WELL KEY (Y).
  • Take the SLEEPING FLOWERS (Z).
  • Return to the Forest Lake.
Dreampath: Curse of the Swamps
  • Remove the bark (A).
  • Place the RAINBOW MUSHROOM CAP (B).
  • Solution (C1-C2). (B-H)-(D-F)-(C-I)-(A-G)-(E-B)-(C-D)-(E-D).
  • Take the CRYSTAL TEARS (D).
  • Combine the DREAM CHEST, CRYSTAL TEARS, YAWNING BERRIES and SLEEPING FLOWERS for a SOPORIFIC CHEST (Inventory).
  • Return to the Healer's Hut.
Dreampath: Curse of the Swamps
  • Place the SOPORIFIC CHEST (E).
  • Place and select the HATCH HANDLE (F).
  • Enter the Secret Lair.
  • Play the HOP to receive a SPELLBOOK (G).
  • Take the NUTCRACKER (H).
  • Return to the Tree House.
Dreampath: Curse of the Swamps
  • Give the SPELLBOOK (I).
  • Restore the book (J).
  • Take the RING OF TWIGS (K).
Dreampath: Curse of the Swamps
  • Uncover and place the RING OF TWIGS (L).
  • Take the BELLS (M).
  • Take the WICK (N).
  • Walk down 2x.
  • Place the BELLS. Select 1-3 (O).
  • Walk right.

Chapter 4: Finding the Runes

Dreampath: Curse of the Swamps
  • Place the Butterfly (P).
  • Take the TOWER FRAGMENT (1/2) (Q).
  • Take the GAME FRAME (R).
  • Place the TURTLE FIGURINE (S). Take the SAW (T).
Dreampath: Curse of the Swamps
  • Use the SAW (U).
  • Solution (V). (A-B)-(A-D)-(C-D)-(C-E).
  • Take the AIR RUNE (W).
  • Walk right.
Dreampath: Curse of the Swamps
  • Place the Butterfly (X).
  • Take STONE FRAGMENT (3/3) (Y).
  • Take the RUNESTONE (Z).
Dreampath: Curse of the Swamps
  • Take the DEVOURING SNAIL (A).
  • Place the WICK (B). Use the flint (C).
  • Place the lit lamp (D). Take the BUTTON PART (E).
Dreampath: Curse of the Swamps
  • Place the GAME FRAME (F).
  • Solution (G1-G2). 1-2-3-4.
  • Take the BEETLE (1/3) (H).
  • Walk down.
Dreampath: Curse of the Swamps
  • Place the RUNESTONE (I).
  • Solution (J1).
Dreampath: Curse of the Swamps
  • Solution (J2-). Cx2-A-Bx5-D-Bx2-D-Bx2-D-B-A-B-A-Cx5-D-Cx3-D-Bx6-D-C-A-Bx2-A-Bx2-D-Bx5-D-A-Bx2-A-Cx3-D-Bx5-A-C-A-C-A-Cx3-A-Bx4-A-C-A-Bx7-D-Bx2-A-C-A-Cx3-D-Bx5-A-Bx5-D-Bx3.
  • Take the BEETLE (2/3) (K).
  • Return to the Singing Forest.
Dreampath: Curse of the Swamps
  • Use the DEVOURING SNAIL (L).
  • Walk left.
  • Place the Butterfly (M).
  • Take the TOWER FRAGMENT (2/2) (N).
  • Play the HOP for a LEVER (O).
Dreampath: Curse of the Swamps
  • Place the TOWER FRAGMENTS (2/2) (P).
  • Take the WATER RUNE (Q).
  • Take the WOODEN WHEEL (R).
Dreampath: Curse of the Swamps
  • Uncover and take the SHUTTERS (S).
  • Take the WING (T).
  • Place, then close all of the SHUTTERS for a clue (U).
  • Return to the Snail Village.
Dreampath: Curse of the Swamps
  • Place and select the LEVER (V).
  • Swap to match the ball shapes to the inner wheel (W).
  • Solution (@). Pull the lever.
  • Take the WEIGHT (X).
  • Return to the Orchard.
Dreampath: Curse of the Swamps
  • Place the BUTTON PART for a puzzle (Y).
  • Solution (Z1-Z2).
Dreampath: Curse of the Swamps
  • Solution (Z3-Z6).
Dreampath: Curse of the Swamps
  • Take the FIRE RUNE (@).
  • Place the WOODEN WHEEL and secure with the hammer (A).
  • Select the cart. Open and take the BELLOWS (B).
  • Walk forward.
Dreampath: Curse of the Swamps
  • Use the NUTCRACKER. Take the EARTH RUNE (C).
  • Return to the Black Swamp.
  • Place the STONE FRAGMENTS (3/3). Take the WHISTLE (D).
  • Return to Turtle Island.
  • Use the BELLOWS (E). Take the BIRD'S HEAD (F).
  • Walk right.
Dreampath: Curse of the Swamps
  • Use the WHISTLE (G).
  • Take the SUN RUNE (H).
  • Return to the Tree House.
  • Place the AIR, FIRE, WATER, EARTH and SUN RUNES (I). Receive MAGIC POLLEN.
Dreampath: Curse of the Swamps
  • Touch the cup (I1).
  • Note the colors and numbers (I2).
  • Return to the Secret Lair.

Chapter 5: Breaking the Curse

Dreampath: Curse of the Swamps
  • Place the WING (J).
  • Solution (K). A-B-Cx2.
  • Take the MAGIC BUCKLE (L).
Dreampath: Curse of the Swamps
  • Place the WEIGHT (M).
  • Solution (N).
  • Take the ENCHANTED DISC (O).
Dreampath: Curse of the Swamps
  • Select 1-4.
  • Take the BEETLE (3/3) (P).
  • Return to the Mushroom Circle.
Dreampath: Curse of the Swamps
  • Place the BEETLES (3/3) (Q).
  • Solution (R). (A-D)-(A-C).
  • Take the GOLDEN WREATH (S).
  • Return to the Tree House.
Dreampath: Curse of the Swamps
  • Place the GOLDEN WREATH (T).
  • Take the OILER (U).
  • Return to the Castle Hall.
  • Note the banner (V).
  • Use the OILER (V1). Touch the handle.
  • Walk right.
  • Place the Butterfly (W).
  • Take the BATTLE HORN FRAGMENT (1/4) (X).
Dreampath: Curse of the Swamps
  • Open the door for a HOP (Y). Receive the SHEEP TORSO.
  • Take the SHEEP HEAD (Z).
  • Take the SHEEP BOX (A).
  • Place the BIRD'S HEAD (B).
  • Select 1-3.
  • Take the BRONZE ORNAMENT (C).
  • Walk down.
Dreampath: Curse of the Swamps
  • Uncover and place the BRONZE ORNAMENT (D).
  • Take the SHEEP LEGS (E).
  • Combine the SHEEP BOX, SHEEP'S LEGS, TORSO and HEAD. Touch the handle. Take the GLOWING STONE (Inventory).
  • Replace the stone with the GLOWING STONE (F).
  • Walk right.
Dreampath: Curse of the Swamps
  • Place the Butterfly (G).
  • Take BATTLE HORN FRAGMENT (2/4) (H).
  • Enter the Museum (I).
  • Place the Butterfly (J).
  • Take BATTLE HORN FRAGMENT (3/4) (K).
  • Touch the cart (L); play the HOP to receive a ROYAL CHIP (1/3) (M).
Dreampath: Curse of the Swamps
  • Take the TREE OF LIFE HALF (N).
  • Take the GOLDEN TUBE (O).
  • Walk left.
  • Place the Butterfly (P).
  • Take BATTLE HORN FRAGMENT (4/4) (Q).
Dreampath: Curse of the Swamps
  • Give the MAGIC POLLEN (R). Receive a SLINGSHOT.
  • Take the YELLOW CONTINENT (S).
  • Take the TUSK (T).
  • Walk down.
Dreampath: Curse of the Swamps
  • Place the BATTLE HORN FRAGMENTS (4/4) (U). Take the DEER TILE (V).
  • Place the YELLOW CONTINENT (W).
  • Take the PRECIOUS SAPPHIRE (X).
  • Walk down.
Dreampath: Curse of the Swamps
  • Remove the drape (Y).
  • Place the TREE OF LIFE HALF (Z).
  • Solution (A1). Ax2-Bx2-C-Ex2-Fx2-Gx2-Hx2-I-Jx2-K-Mx2-Nx2-O.
  • Solution (A2). A-Cx2-Dx2-Ex2-G-H-I-Jx2-Kx2-Lx2-Mx2-N.
  • Take the RED CONTINENT (B).
  • Walk forward.
Dreampath: Curse of the Swamps
  • Play the HOP to receive PLIERS (C).
  • Place the Butterfly (D).
  • Take the RIDER FRAGMENT (1/4) (E).
  • Take the WOODEN STENCIL (F).
Dreampath: Curse of the Swamps
  • Place the PRECIOUS SAPPHIRE (G).
  • Solution (H).
  • Take the LIGHTNING BOLT (1/2) (I).
Dreampath: Curse of the Swamps
  • Assemble the pieces (J).
  • Solution (K).
  • Take the BROKEN NAMEPLATE (L).
  • Walk right, then left.
Dreampath: Curse of the Swamps
  • Place the Butterfly (M).
  • Take RIDER FRAGMENT (2/4) (N).
  • Place the SLINGSHOT for a puzzle (O).
  • Solutions vary. Receive a CRAB HANDLE.
  • Place and select the CRAB HANDLE (P) to play a HOP (Q). Receive a SPHERE OF REDUCTION.
  • Walk down 3x.
Dreampath: Curse of the Swamps
  • Use the SPHERE OF REDUCTION (R).
  • Open and walk left.
  • Place the Butterfly (S).
  • Take the RIDER FRAGMENT (3/4) (T).
  • Use the MAGIC POLLEN (U).
  • Take the KEG KEY (V).
Dreampath: Curse of the Swamps
  • Take the SAIL (W).
  • Walk down, then right.
  • Place the Butterfly (X).
  • Take RIDER FRAGMENT (4/4) (Y).
  • Place the TUSK (Z).
  • Take the JESTER'S CUDGEL and METALLIC FLAME (A).
  • Walk down.
Dreampath: Curse of the Swamps
  • Place the METALLIC FLAME (B).
  • Solution (C).
  • Take the SPEAR KNIGHT (D).
  • Place the MAGIC BUCKLE (E). Take the POT HOOK (F).
  • Enter the Museum.
Dreampath: Curse of the Swamps
  • Place the RED CONTINENT (G).
  • Take the OLD ENGRAVING (1/4) (H).
  • Place the WOODEN STENCIL (I).
  • Solution. 1-5.
  • Take the COPPER DISC (J).
  • Walk left.
Dreampath: Curse of the Swamps
  • Place the SAIL (K).
  • Solution (L).
  • Take the MERMAID FIGURINE (M).
Dreampath: Curse of the Swamps
  • Place the JESTER'S CUDGEL (N).
  • Solution. B-A-Bx2-A.
  • Take the LIGHTNING BOLT (2/2) (O).
Dreampath: Curse of the Swamps
  • Place the SPEAR KNIGHT (P).
  • Solution is random.
  • Take the ROYAL CHIP (2/3) (Q).
  • Walk down 2x, then right.
  • Place the COPPER DISC (R).
  • Solution (S).
  • Take the GOLDEN PAW (T).
  • Walk down, then forward.
Dreampath: Curse of the Swamps
  • Place the GOLDEN PAW (U). Take the SILVER LILY (V). Note the pattern (W).
  • Walk right.
  • Place the RIDER FRAGMENTS (4/4) (X). Take the FISH TILE (Y).
  • Place the LIGHTNING BOLTS (2/2) (Z).
  • Select 1-3.
  • Take the INITIAL (A).
  • Walk down 2x, then left.
Dreampath: Curse of the Swamps
  • Place the INITIAL (B).
  • Select the scroll.
  • Select and place the bird (C).
  • Take the GOLDEN LILY (D).
Dreampath: Curse of the Swamps
  • Place the GOLDEN and SILVER LILIES (E).
  • Place and select the KEG KEY (F).
  • Take the OLD ENGRAVING (2/4) (G). Take the note (H).
  • Walk down 2x, then right.
Dreampath: Curse of the Swamps
  • Use the mitt (I).
  • Use the POT HOOK (J).
  • Use the mitt to take the LANTERN HANDLE (K).
  • Select 1-2-5 (L).
  • Walk forward.
Dreampath: Curse of the Swamps
  • Place the BROKEN NAMEPLATE (M). Take the MONSTER TILE (N).
  • Place the MERMAID FIGURINE (O).
  • Open and take the MANDOLIN HEAD (P).
  • Use the PLIERS on the nail. Take the ROUND EMBLEM (Q).
  • Place the MONSTER TILE (R).
Dreampath: Curse of the Swamps
  • Solution (R1-R4).
  • Take the POWER CELL (S).
  • Return to the Throne Hall.
Dreampath: Curse of the Swamps
  • Place the ROUND EMBLEM (T).
  • Select 1-4.
  • Walk forward.
  • Place the Butterfly (U). Take CASTLE FRAGMENT (1/3) (V).
  • Place the MAGIC POLLEN (W).
  • Take the SCRAPS OF PARCHMENT (X).
  • Open the book. Take the OLD ENGRAVING (3/4) (Y).
Dreampath: Curse of the Swamps
  • Place the SCRAPS OF PARCHMENT (A).
  • Solution (B).
  • Take the LENS FRAGMENT (C).
  • Return to the Observation Deck.
Dreampath: Curse of the Swamps
  • Place the LENS FRAGMENT (D).
  • Solution (E). (A-K)-(B-C)-(D-G)-(E-L)-(P-F)-(H-Q)-(I-R)-(M-N)-(L-S)-(P-J)-(K-O)-(N-R)-(C-S)-(G-O)-(R-Q)-(P-O)-(Q-P).
  • Note the airship and symbols.
  • Walk left.
Dreampath: Curse of the Swamps
  • Remove the cover. Place the POWER CELL (F).
  • Solution (G).
  • Select the airship.
  • Take the BUILDER'S SIGN PART (H).
  • Walk left.
Dreampath: Curse of the Swamps
  • Place the Butterfly (I). Take CASTLE FRAGMENT (2/3) (J).
  • Walk forward.
  • Place the Butterfly (K). Take CASTLE FRAGMENT (3/3) (L).
  • Walk down 2x.
  • Place the CASTLE FRAGMENTS (3/3) (M). Take the CHEST FRAGMENT (N).
  • Walk down.
Dreampath: Curse of the Swamps
  • Place the BUILDER'S SIGN PART (O).
  • Solution (P). (A-B)-(B-F)-(C-E)-(D-E)-(E-F).
  • Take the BOX OF PAINTS (Q).
  • Walk forward.
  • Place the BOX OF PAINTS.
  • Solution (R).
  • Take the TOAD FIGURINE (S).
Dreampath: Curse of the Swamps
  • Place the TOAD FIGURINE (T).
  • Solutions vary.
  • Take the RHINOCEROS FIGURINE (U).
  • Place the RHINOCEROS FIGURINE (V). Take the MANDOLIN BRIDGE (W).
  • Walk left and forward.
Dreampath: Curse of the Swamps
  • Place the CHEST FRAGMENT (X).
  • Solution (Y) 1-9.
  • Take the CRIMSON JEWEL (Z).
  • Return to Turtle Island.
Dreampath: Curse of the Swamps
  • Use the LANTERN HANDLE and take the OCTOPUS LATCH (A).
  • Combine the GOLDEN TUBE and OCTOPUS LATCH (Inventory). Open (B) and take the ROYAL CHIP 3/3 (C).
  • Return to the Sentry tower.
Dreampath: Curse of the Swamps
  • Place the ROYAL CHIPS (3/3) (D).
Dreampath: Curse of the Swamps
  • Solution (E1). B-H-E-D-A-G-C-F-B-G.
  • Take the WOLF PITCHER (F).
  • Return to the Museum.
Dreampath: Curse of the Swamps
  • Place the WOLF PITCHER (G).
  • Solution (H).
  • Take the DAGGER (I).
  • Return to the Observation Deck.
  • Use the DAGGER. Take the BOOT (J).
  • Return to the Sentry tower.
Dreampath: Curse of the Swamps
  • Place the BOOT (K).
  • Solution (L).
  • Take the MANDOLIN NECK (M).
  • Walk down, then left.
Dreampath: Curse of the Swamps
  • Place the MANDOLIN BRIDGE, NECK and HEAD (N). Select and place the strings (O). Take the MANDOLIN.
  • Return to the Underground.
  • Place the MANDOLIN (P). Take the BLUE JEWEL (Q).
  • Walk forward.
Dreampath: Curse of the Swamps
  • Place the CRIMSON and BLUE JEWELS. Take OLD ENGRAVING (4/4 (R).
  • Return to the Secret room.
  • Place the OLD ENGRAVINGS (4/4 (S). Take the note (T).
  • Take the ROYAL SEAL (U).
  • Return to the Underground.
Dreampath: Curse of the Swamps
  • Uncover and place the ROYAL SEAL (V). Open. Take the AMULET OF CALM (W).
  • Open the box. Take the BEAR TILE (X).
Dreampath: Curse of the Swamps
  • Place the BEAR TILE (Y).
  • Solution (Z). (E-B)-(D-G)-(G-H).
  • Play the HOP for a FROG TILE (A).
  • Combine the ENCHANTED DISC, DEER, FROG and FISH TILES for an UNCHARGED KEY (Inventory).
  • Walk forward.
Dreampath: Curse of the Swamps
  • Give the UNCHARGED KEY (B); receive a CHARGED KEY.
  • Place the CHARGED KEY (C).
  • Walk forward.
  • Place the AMULET OF CALM (D).
Dreampath: Curse of the Swamps
  • Solution (E1). Ex2-A-Cx2-A-C-E-B-Cx3-B-A-Dx3-C-D-C-Ax3-Cx3-A-C-Ex2-Cx3-Dx2-B-Cx2-Bx3-C-Ex3-Cx2-Dx3-Cx3-D-Ex3-C-Ex2-Cx3-Ex2.
Dreampath: Curse of the Swamps
  • Solution (E2). G-AAx7-B-A-Z-B-Z-E-Z-F-Z-H-Zx4-I-Z-M-AAx2-R-Z-T-Zx2-U-Z-Y-AAx5-O-Z-S-AA-U-Z-W-Z-X-Zx5-N-Zx5-O-AAx2-P-Zx2-O-Zx5-G-D.
  • Congratulations. You have completed playing Dreampath: Curse of the Swamps.

Created at: 2016-07-03