Walkthrough Menu
- General Tips
- Chapter 1: Cabinet
- Chapter 2: Forest
- Chapter 3: Felling
- Chapter 4: Castle Walls
- Chapter 5: Library Balcony
General Tips
- This is the official guide for Dreampath: Guardian of the Forest.
- This guide won't tell you when to zoom into a location; the screenshots show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
- Use the Map to fast travel to a location.
Chapter 1: Cabinet
- Talk (A).
- Take SIGN OF REGIS (B).
- Place SIGN OF REGIS to play HOP (C). Book solution (D). Receive BALCONY KEY.
- Move cloth, take RIBBON (E).
- Place BALCONY KEY (F) and turn. Go through.
- Play HOP (G); receive EMERALD 1/2.
- RIBBON on tree; receive SCISSORS (H).
- Examine tray (I).
- Tip vase (J); take WINDING KEY.
- Take AMULET (K).
- SCISSORS on bag (L); take CASKET.
- Examine CASKET. Place AMULET (M). Receive GOLDEN NUT.
- WINDING KEY on squirrel (N). Turn. Take COW TILE (O).
- GOLDEN NUT on squirrel (P). Receive EMERALD (2/2).
- Take GLOVE (Q).
- Place EMERALD 2/2 (R).
- Solution (S). Flip (T), select, receive PARCHMENT WITH GLYPH.
- Walk down.
- PARCHMENT WITH GLYPH on (U).
- Solution (V). Receive GLYPH OF HEALING.
- GLYPH OF HEALING on bird (W).
- Push door; talk. Take BREAD (A).
- Take MUG (B).
- Play HOP (C); BREAD on mouse to complete (D). Receive DUSTER.
- DUSTER on cobwebs. Take FRESCO PART 1/3 (E).
- Use GLOVE; take WIRE HOOK (F).
- Examine (C). Use WIRE HOOK, take SPOON (G).
- Take RAG (H). SPOON on stone. Push and go through.
- MUG on (I). Close door (J).
- Take corkscrew (K).
- Solution (1-9). Receive COIN.
- Walk down.
- COIN on grate (L).
- Slide grate. Take CROWBAR (M).
- Go (1).
- CROWBAR on (N). Play HOP; receive SYMBOL PLATE.
- SYMBOL PLATE on door (O).
- Solution (O-P).
- Go forward.
- Talk (Q). Take LETTER (R).
- Take BAG (S).
- Examine BAG; take LOCKPICKS (T).
- Take TILE WITH IMAGE 1/4 (U).
- Use RAG (V).
- Place LETTER (W).
- Take FRESCO PART 2/3 (X).
- Go (2).
- Take SCOOP (Y).
- Place COW TILE (Z) and open.
- Sort cheese into box (A).
- Take FRESCO PART 3/3 (B).
- Take BOTTLE (C).
- CORKSCREW on BOTTLE. Take RED STONE (D).
- Move cloth (E). Take SAW (F).
- Go (3).
- Place FRESCO PART 3/3 (G).
- Solution (H-I): E-Gx2-I-Hx2-Mx2-O-P-Gx2-B-K-M-L-Jx2-M-Gx2-B-E-K-P-Kx2-Gx2-P-J-E-J-K-E-H-E-O-Jx2-E-D-Gx2-K-B-A-Kx2-L-M-H-M-Kx2-Mx2-Ix2-E-Fx2-K-E-K-Hx2-P.
- Take SCALE.
- Walk down.
- Place SCALE (J).
- Solution (K). Take GREEN STONE (L).
- RED STONE and GREEN STONE on BAG (M).
- Solution (N-O). Take MASK (P).
- MASK on (Q). Play HOP; receive WAND.
- Go (4).
- WAND on statue; push (R).
- GLYPH OF HEALING on (S). Talk.
- Push (T).
- Go (5).
- Guide bird (R-L-R-R).
Chapter 2: Forest
- Play HOP (A); receive BLUE CRYSTAL.
- Take PETAL WITH SYMBOL (1/2) (B).
- Take SCRAPER (C).
- Examine (D).
- SAW on (E). GLYPH OF HEALING on (F).
- Take TILE WITH IMAGE 2/4 (G).
- Take HOOK (H).
- Walk down.
- Go forward.
- Take OILER (I).
- Play HOP (J). Receive PINK CRYSTAL.
- Walk down.
- OILER and LOCKPICKS on (K). Take TILE WITH IMAGE 3/4.
- Place BLUE CRYSTAL and PINK CRYSTAL (L).
- Solution (M). Receive TILE WITH IMAGE 4/4.
- Place TILE WITH IMAGE 4/4.
- Solution (N-O): A-D-Bx4-D-Cx3-D-Cx4-A-Bx2-A-Bx4-D-Bx3-D-Cx4-A-C-A-Bx4-D-C-A-C-A-C-D-Cx4-A-B-D-B. Receive HONEYCOMB.
- Go forward.
- HONEYCOMB on (P). Take STRINGS (Q).
- Take PLATE PART 1/2 (R).
- Place STRINGS (S). Select (2-4-3-1).
- Go (6).
- Go (7), clearing objects.
- Move (A). Take BIG RING (B).
- Use SCOOP. Untie (C), take LASSO.
- Tip (D). Examine (E). Arrange (F).
- LASSO on (G).
- Go (8).
- Play HOP (H); take MUSHROOM TILE (I).
- SCRAPER ON (J). Take BRUSH.
- HOOK on (K), take LID ELEMENT.
- Walk down.
- Take PINE-CONE (L).
- BRUSH on (M); take BRUSH WITH RESIN.
- BRUSH WITH RESIN on (N). Take MIRROR.
- MIRROR on (O); take PETAL WITH SYMBOL 2/2 (P).
- Go (1).
- Place PETAL WITH SYMBOLS 2/2 (Q).
- Solution (1-5-9)-(2-4-7)-(3-6-8) (R).
- Go (2).
- Talk (S).
- Move (T). Take IRON ROD and SCOOP (U).
- Place PINE-CONE (V), take SHOVEL TILE.
- Examine (W).
- Place LID ELEMENT (X).
- Solution (Y-Z): (A-F)(B-D)(C-I)(D-I)(I-G)(F-G)(G-J)(H-L)(J-K)(E-I)(F-I)(A-M)(B-Nx2)(CxN)(D-M)(F-Mx2)(G-M)(H-M)(I-N)(J-Mx2)(L-Nx2)
- Take EXTINGUISHED LANTERN (A).
- Talk (C).
- Play HOP (D); receive DEER TILE.
- Walk down.
- DEER TILE on gate (E). Go through.
- SCOOP on (F). Receive STEAMING COALS.
- Go to Lakeside.
- Move (G). IRON ROD on (H). Take SLINGSHOT (I).
- STEAMING COALS on (J). Take SMALL RING.
- Go to Felling.
Chapter 3: Felling
- SLINGSHOT on (K). Hit center target.
- Take PLATE PART 2/2 (L).
- GLYPH OF HEALING on (M); receive FIREFLY BEETLE 1/4.
- Take MAGIC HORN (N). Place BIG RING and SMALL RING (O).
- Rotate and align. Solution (P-Q).
- Go through.
- Take BASIS OF FOREST HEART (R).
- Go (3).
- Play HOP (S); receive FIREFLY BEETLE 2/4.
- Take AWL (T). Place MUSHROOM TILE (U). Take GAFF (V).
- Take CROSSBAR (W).
- Walk down.
- GAFF on (X).
- Play HOP (Y); receive FIREFLY BEETLE 3/4.
- Go (4).
- Take OAK DISC, place PLATE PART 2/2 (Z).
- Solution (A-B).
- Take FRAGMENT (C).
- Place FRAGMENT and SHOVEL TILE (D).
- Solution (E).
- Take JASMINE DISC and PAW PRINT (F).
- Play HOP (G); receive FIREFLY BEETLE 4/4.
- Walk down.
- Place PAW PRINT (H).
- Solution (I-J). Receive CROSS-SHAPED CRYSTAL.
- Go (5).
- CROSS-SHAPED CRYSTAL on EXTINGUISHED LANTERN (K). Take BURNING LANTERN.
- BURNING LANTERN on (L). Take EMERALD SEED (M).
- Place FIREFLY BEETLES 4/4 (N). Follow beetle. Take HOLLY DISC (O).
- Take pick (P), hit cracks in stone.
- Go (6).
- Combine BASIS OF FOREST HEART, OAK DISC, HOLLY DISC, JASMINE DISC, and EMERALD SEED.
- Take FOREST HEART (A).
- FOREST HEART on (B).
- Examine (C). Solution (D). Learn GLYPH OF VISION.
- Talk (B).
- GLYPH OF VISION on (E).
- Take ANIMAL TOKEN 1/4 (F). Move (G), take SPINDLE.
- Play HOP (H); receive PURSE.
- Go (7).
- AWL on (I). Take TWEEZERS. Solution (J). Take ANIMAL TOKEN 2/4.
- Take GRINDSTONE (K). Place MAGIC HORN (L).
- Solution (M). Take PAPER (N).
- Walk down.
- PAPER on (O). Take charcoal (P) and use (Q). Take PAPER WITH A HINT (R).
- Examine PURSE. Place PAPER WITH A HINT (S). Solution (T).
- Take ANIMAL TOKEN 3/4.
- Talk (U). Take ANIMAL TOKEN 4/4.
- Walk forward.
- Take BASIS OF A CROSSBOW (V).
- Place ANIMAL TOKENS 4/4. Solution (W-Y).
- Go forward.
Chapter 4: Castle Walls
- Select, move butterflies. Use SPINDLE (A); take BOWSTRING and HARPOON.
- Take DRAGON BELL (C).
- Place BASIS OF CROSSBOW, CROSSBAR, BOWSTRING, and HARPOON (B). Take CROSSBOW.
- CROSSBOW on (E). Go up.
- Play climbing puzzle (center gems to proceed).
- Push (C).
- Take BOOK WITH IMAGE (1/2) (D). Place GRINDSTONE (E).
- Take WOOD TILE (F).
- Play HOP (G); receive UPPER PART OF GRIFFIN.
- Go (9).
- Take BEGINNING OF THE MESSAGE (H).
- TWEEZERS on (I). Take LARGE GEM.
- Open Jar (J); take BOTTOM PART OF GRIFFIN.
- Play HOP (2) and receive EAGLE BELL.
- Walk down.
- Go (1).
- GLYPH OF VISION on (K). Take FISH BELL.
- Place TOP PART OF GRIFFIN and BOTTOM PART OF GRIFFIN (L).
- Solution (M-N). Take BEAR BELL (O).
- Take CRYSTAL SHIELD 1/2 (P).
- Place EAGLE BELL, DRAGON BELL, FISH BELL, and BEAR BELL.
- Solution (Q-R): Switch (1-3)(2-3)(5-3)(4-5). Take SMALL GEM.
- Place SMALL GEM and LARGE GEM (S).
- Solution (T-U); take BLUNT DAGGER.
- Walk down.
- BLUNT DAGGER on (V); take SHARPENED DAGGER.
- Go (2).
- SHARPENED DAGGER on (W). Open, take BIRD TILE.
- Use (X) on (Y). Take LOCK FRAGMENT (Z).
- Walk down.
- LOCK FRAGMENT on (A).
- Solution (B-C). Take BELT.
- Go (3).
- Move (D). BELT on (E).
- Play HOP (A). Receive WATER TILE.
- Go (4).
- Talk (B). Take SUN.
- Play HOP (C); receive PHOENIX FEATHER.
- Place SUN (D). Open book. Take PART OF THE BAS RELIEF (E).
- Walk down.
- PART OF THE BAS RELIEF on (F).
- Solution (G). Take BOOK WITH IMAGE 2/2.
- Walk up.
- BOOK WITH IMAGE 2/2 on (H).
- Solution (I-M). Take VISE.
- Examine (N). Trace path, learn GLYPH OF SLEEP.
- GLYPH OF SLEEP on (O). Take RIVET (P).
- BIRD TILE on (Q) Take RUNE.
- RUNE on (R).
- Go through.
- GLYPH OF SLEEP on (S). Take SPICA (T).
- Move arm and open bag (U), take SCRAPS (V).
- Combine BEGINNING OF MESSAGE and SCRAPS (W).
- Solution (X). Take CIPHER.
- Take MALACHITE HANDLE (Y).
- Go (5).
- GLYPH OF VISION on (Z).
- Play HOP (A); receive CHAIN.
- Go (6).
- GLYPH OF SLEEP on (B).
- Select (C).
- Solution (D-E). Take CRYSTAL SHIELD 2/2 (F).
- Walk down.
- Place CRYSTAL SHIELDS 2/2 (G and H).
- Solution (I-J).
- Examine (K), take LENS.
- Go Library Balcony.
Chapter 5: Library Balcony
- LENS on (L).
- Solution (M-N). Take MOON TILE.
- Go to Courtyard.
- Place WATER TILE, TREE TILE, and MOON TILE (O).
- Place CIPHER (P).
- Solution (Q-R): A-Bx2-C-Dx2-Cx2-B-Ax2-C-B-C-Bx2-Cx2-B-C-Bx2-Cx2-Bx2-C.
- Take KEY TO THE JAIL.
- KEY TO THE JAIL on (S). Turn. Go through.
- Talk (T).
- Play HOP (U); receive MORGENSTERN.
- MORGENSTERN on (V); open.
- Talk (T). Receive VALEN'S SCARF.
- Take DISMANTLED SHACKLES (W).
- SPICA on (X). Tip (Y). Take HANDLE.
- Go to Library Balcony.
- HANDLE on (Z). Take PAINTBRUSH.
- Go to Courtyard.
- Move (A), go through.
- BRUSH on (B).
- Solution (C). Take EMERALD FLOWER (D).
- Go to Council Hall.
- Combine DISMANTLED SHACKLES, CHAIN, and RIVET (E).
- Place Rivets (F). Connect Chain (G). Use VISE (H). Take SHACKLES OF FATE.
- Place SHACKLES OF FATE, PHOENIX FEATHER, VALEN'S SCARF, and EMERALD FLOWER (I).
- Go (7).
- GLYPH OF HEALING on (J).
- Talk (K). Take CROWN.
- Go to Banqueting Room.
- CROWN on (L). Take PARTS OF TREE (M).
- Assemble PARTS OF TREE. Solution (N). Take TREE.
- Go to Throne Hall.
- TREE on (O). Solution (P-Q). Take CANDLE WITH A PATTERN.
- Go to Banqueting Room.
- CANDLE WITH A PATTERN on (R).
- Solution (S). Take RUBY (T).
- Go to Throne Hall.
- RUBY on (V). Solution (W). Go (8).
- GLYPH OF VISION on (X). Solution (@).
- Drag (Y) to (Z). Play HOP; receive TONGS.
- Go to Banqueting Room.
- TONGS on (A). Take METAL LEAF.
- Go to Throne Hall.
- METAL LEAF on (B).
- Solution (C). Receive SWITCH (D).
- Go to Secret Tunnel.
- METAL SWITCH on (E).
- Solution (E-F).
- Play HOP, move book (G).
- Use MALACHITE HANDLE (H); complete the CANDLESTICK.
- CANDLESTICK on (I).
- Take MAGIC SHARD (J).
- MAGIC SHARD on (K).
- Solution (L): A-B-G-C-B-F-E-D-B-Fx2-I-C-Ax2-Bx2-I-C-I-J-D-I-E.
- Congratulations, you've completed Dreampath: Guardian of the Forest!
Created at: 2018-01-07