- Welcome to the Edge of Reality: Call of the Hills Walkthrough
- Can you save your world from magical beings bent on its destruction?
- Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we're pretty sure you'll find what you're looking for here.
- This document contains a complete Edge of Reality: Call of the Hills game walkthrough featuring annotated screenshots from actual gameplay!
- We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.
- This walkthrough was created by prpldva, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.
Walkthrough Menu
General Tips
- This is the official guide for Edge of Reality: Call of the Hills.
- This guide will not mention each time you have to zoom into a location; the screenshots will show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. This guide will not show HOP solutions. It will identify the location of the HOP and the inventory item acquired.
- This guide will show solutions for non-random puzzles. Please read the in-game instructions for each puzzle.
- In this game, you will sometimes have to select the new scene to trigger dialog, cut-scenes, or tasks prior to interacting with the scene.
Chapter 1: Near Grandfather's House
- Talk; take ENVELOPE (A).
- Read note; take RIBBON and AMULET from ENVELOPE. The amulet is now on your menu bar (B).
- Select 1-4; add RIBBON; take BROOM (C).
- Take STICK (D); select mailbox flag.
- Select; earn GLOVE (E).
- Use GLOVE and select 2x; take HANDKERCHIEF and MAILBOX FLAG (F).
- Place MAILBOX FLAG; take map and read newspaper; take PACKAGE (G).
- Read note; open PACKAGE; take and select CANE.
- Use BROOM, STICK, and CANE (H).
- Play HOP (I).
- HOP mini-game solution (J-K-L); earn BUTTERFLY NET.
- Talk (M).
- Use BUTTERFLY NET; take BRUSH and CUTTER (N).
- Use CUTTER (O).
- Take BEAD (P).
- Add BEAD to amulet; play HOP.
- Go forward.
- Take SPHERE (Q).
- Take CLOCK PART; use HANDKERCHIEF; earn FIRE POKER (R).
- Select (S).
- Place CLOCK PART; read newspaper; take DREAM CATCHER, 1/3 BOOK, 1st CLOCKFACE PART, and 2nd CLOCKFACE PART (T).
- Select; use FIRE POKER; take DIRTY CHESS PIECE and 3rd CLOCKFACE PART (U).
- HANDKERCHIEF on DIRTY CHESS PIECE; earn CHESS PIECE.
- Read newspaper and note; select 1-4; place SPHERE (V).
- Place CHESS PIECE; solution (A).
- Take 2/3 BOOK (B).
- Solution (C).
- Read note; take GLUE (D).
- BRUSH on GLUE; earn GLUE WITH BRUSH.
- Place 2nd and 3rd CLOCKFACE PART on 1st CLOCKFACE PART; add GLUE WITH BRUSH; earn CLOCK FACE.
- Place CLOCKFACE; take 1/4 FEATHER and 3/3 BOOKS (E).
- Use BOOKS (F).
- Solution (G).
- Take LADDER (H).
- Take 1/5 AMULETS; use CUTTER (I).
- Select pairs; take TOOLBOX (J).
- Remove boxes; take BALL and 2/4 FEATHERS (K).
- Select (L).
- Use BALL; take FILE and 2/5 AMULETS (M).
- Look at photo; take LIGHT BULB (N).
- Move items; select 1-5; take 3/5 AMULETS (O).
- Use LADDER (P).
- Use FIRE POKER; take 4/5 AMULETS, 3/4 and 4/4 FEATHERS (Q).
- FEATHERS on DREAM CATCHER; earn 5/5 AMULETS.
- Use AMULETS (R).
- Take TWEEZERS (S).
- Select key on TOOLBOX; use TWEEZERS; earn BROKEN KEY.
- Use BROKEN KEY and FILE; take KEY (T).
- KEY on TOOLBOX; take BUTTONS.
- Place BUTTONS (A).
- Solution (B-C-D).
- Select; open journal (E).
- Restore photos (F-G-H).
- Remove hat; use key on lock; take BANDAGE and IODINE (I).
- Use TWEEZERS, IODINE, and BANDAGE (J).
- Select; go left (K).
- Go forward (A).
- Go left (B).
- Take AXE (C); walk down 2x.
- Use AXE; go left (D).
- Go forward (E).
- Go right (F).
- Take 1/2 BOARDS (G); walk down 2x.
- Go right (H).
- Take 2/2 BOARDS (I); walk down and forward.
- Use BOARDS; go left (J).
- Go right (K).
- Go right (L).
- Select 1-3; take BUCKET (M); walk down, left.
- Use BUCKET; earn WATER (N); walk down 2x.
- Use WATER; go forward (O).
- Take DOG (P); go forward.
Chapter 2: Square
- Talk (A).
- Restore plants as shown; take MATCHES and read note; take BEE REPELLANT (B).
- Select (C).
- Use BEE REPELLANT and DOG; take ARROW (D).
- Place ARROW (C).
- Take SAUSAGES (E).
- Give SAUSAGES; take KEY (F).
- Use KEY (G).
- Take GLASS SHARD (H).
- Use GLASS SHARD; replace LIGHT BULB (I).
- Take MIRROR (J).
- Use MIRROR; select (K).
- Solution Cx2-A-Bx4-Ax2-Bx2-Cx3.
- Go forward.
- Use MATCHES (E-F).
- Take GRANDFATHER'S BAG and GRANDFATHER'S CANE (G).
- Take 1/5 MAP PART and GOBLET (H).
- Use GRANDFATHER'S CANE; earn MEDALLION (I).
- Select (J).
- Solution A-B-A-C-D-E-F-G-H-I-J-K-C.
- Take BOOK (L).
- Walk down.
- Use GOBLET; earn CUP OF WATER (M).
- Go right.
- Use CUP OF WATER; place MEDALLION; take BOOK EMBLEM and 1/2 ORGAN KEYS (N).
- BOOK EMBLEM on BOOK; take 2/2 ORGAN KEYS; turn page and take SAFETY PIN.
- Open GRANDFATHER'S BAG; use SAFETY PIN; take ARTIFACT and CODE.
- Place ORGAN KEYS and CODE; select 1-5; take BEAD (O).
- Place BEAD on amulet; play HOP.
- Select (P).
- Solution (Q).
- Go forward.
- Take 2/5 MAP (R).
- Take 1/2 PICTURE PARTS and 3/5 MAP (S).
- Select 3x (T).
- Move shield; use DOG; take HELMET and 4/5 MAP (U).
- Place HELMET; take 5/5 MAP (A).
- Read note; place MAP; solution; take MAP and CABINET KEY (B).
- Use CABINET KEY; read note; take TORCH (C).
- MATCHES on TORCH; earn BURNING TORCH.
- Place BURNING TORCH; use MAP (D).
- Find the differences (E-F); earn KEY.
- Use KEY (G).
- Take KING (H).
- Take DAGGER (I).
- Take TORCH (J).
- Use DOG; read note; take BRAZIER KEY (A).
- Use BRAZIER KEY and TORCH; earn CODE (B).
- Use DAGGER; select cover; use TORCH. Select pairs (C-D); take BATTLE-AX (E).
- Talk; use BATTLE-AX (F).
- Take CHEST EMBLEM (G).
- Use DAGGER; take FALCON EMBLEM (H).
- Place CHEST EMBLEM and FALCON EMBLEM; read note and move items; take 2/2 PICTURE PARTS (I).
- Place PICTURE PARTS; solution (J); place CODE; select 1-5.
- Give ARTIFACT (K).
Chapter 3: Steep
- Take 1/4 STONE BRANCHES (L).
- Remove vines 2x; take ROPE (M).
- Take DAGGER and 2/4 STONE BRANCHES (N).
- Use (O-P).
- Read note; take SUN TOKEN (Q).
- Select rapidly 6x to fill meter; take QUEEN (R).
- Place KING and QUEEN; solution B-A-E-F-C-B-A-E-F-D-C-F.
- Take MOON TOKEN (G).
- Place MOON TOKEN and SUN TOKEN (H).
- Solution (I).
- Use ROPE (J).
- Play HOP (K).
- Move (L-M)-(N-M)-(O-M).
- Talk; take BEAD (P).
- BEAD on amulet; play HOP.
- Select (Q).
- Read note; take CRYSTAL EYE (R).
- Take 1/2 FEATHERS and PROTECTIVE CUFF (S).
- Take GLASS and HEAD FEATHER (A).
- Place CRYSTAL EYE; take 2/2 FEATHERS (B).
- Use DAGGER; take 3/4 STONE BRANCHES (C).
- Place HEAD FEATHER and FEATHERS; take 4/4 STONE BRANCHES (D).
- Place STONE BRANCHES; take RITUAL EMBLEM (E).
- Place RITUAL EMBLEM; take CROWN (F).
- Select pairs (I-J).
- Use CROWN; take 1/3 KEYS (K).
- Select (L).
- Solution (M).
- Take 1/2 JEWELS (A).
- Take 1/2 PLATES; select; take 1/2 HEAD SYMBOLS (B).
- Use (C-D); earn PICKAX.
- Select (E).
- Use DOG; take 2/2 JEWELS and 2/2 PLATES (F).
- Use PLATES and set as shown (G).
- Take 2/2 HEAD SYMBOLS (H).
- Place HEAD SYMBOLS; select 1-4; take BEAD (I).
- BEAD on amulet; play HOP.
- Place JEWELS (J) and PROTECTIVE CUFF (K).
- Select; take 2/3 KEYS (L).
- Select the marked symbols (M-N).
- Take BAG (O).
- Use GLASS on BAG; read book; play HOP. Earn MAP PARTS.
- Read notes on MAP; add MAP PARTS.
- Solution (P).
- Take 1/2 ARROW KEYS (A).
- Take INFINITY SIGN; use PICKAX; take CANNON WHEEL (B).
- Take BROKEN LANCE; read book; place CANNON WHEEL (C).
- Take 1/3 CANNONBALLS; use PICKAX; take 2/3 CANNONBALLS (D).
- Take 1/2 PADLOCK RINGS; use BROKEN LANCE; take 3/3 CANNONBALLS (E).
- Use CANNONBALLS (F).
- Set levers as shown (G).
- Select when red balls are in circle 3x (H).
- Go forward.
- Take PLANET SIGN and 1/2 CROSSBOW KEYS (I).
- Restore the armor; take KNIGHT FIGURINE (J).
- Take SHARD and NAIL; place PLANET SIGN and INFINITY SIGN; take BEAD (K).
- BEAD on amulet; play HOP; earn AMULET.
- Take HEAD TOKEN; use SHARD; earn ROPE (L).
- Walk down.
- Use NAIL; take WRENCH (M).
- Place KNIGHT FIGURINE; select 1-3; take 1/2 MEDALS and 2/2 CROSSBOW KEYS (N).
- Go forward.
- Place CROSSBOW KEYS; move items; take FLUTE (O).
- Use WRENCH (P).
- Walk down.
- Use FLUTE; select 1-5 (A).
- Take 2/2 MEDALS (B).
- Go forward.
- Place MEDALS; take 2/2 ARROW KEYS (C).
- Place ARROW KEYS; take 3/3 KEYS (D).
- Use ROPE; select; play HOP (E).
Chapter 4: Hill
- Take BROKEN LIGHTER; use DOG; earn FRESCO PIECE (G).
- Use SHARD; take ALCOHOL (H).
- Select pairs (I).
- Take 2/2 PADLOCK RINGS, RAG, and DIARY (J).
- HEAD TOKEN on DIARY; play HOP; earn LIGHTER SWITCH.
- LIGHTER SWITCH on BROKEN LIGHTER; earn LIGHTER.
- Place FRESCO PIECE; select (K).
- Solution (L).
- Use RAG, ALCOHOL, and LIGHTER (M).
- Talk (N).
- Place PADLOCK RINGS; solution (O).
- Give AMULET (P).
- Use KEYS (Q).
- Solution (R-S-T).
- Talk (A).
- Take HELMET and DIADEM (B).
- Take SPEAR; place DIADEM (C).
- Select (Dx2-E); take 1/2 DRAGON EYES and GLASS JAR (F).
- Take 1/2 DRAGON HANDLES; read note; take 1/3 FIREFLIES (G).
- Use HELMET; earn HELMET WITH WATER (H).
- Read note; take 2/3 FIREFLIES (I).
- Use HELMET WITH WATER; take 2/2 DRAGON HANDLES (J).
- Place DRAGON HANDLES; solution (K); take 3/3 FIREFLIES (L).
- Remove lid from GLASS JAR: add FIREFLIES; earn JAR OF FIREFLIES.
- Use JAR OF FIREFLIES; select sets (M-N-O).
- Go forward.
- Take PLANK; play HOP; earn SHIELD (A).
- Take SADDLEBAG ORNAMENT and 1/3 CRYSTALS; place PLANK (B).
- Take FILE (C); place SADDLEBAG ORNAMENT; take 1/2 KEYS (D).
- Place SHIELD (E) and SPEAR (F).
- Take 2/2 DRAGON'S EYES (G).
- Place DRAGON'S EYES (H); play HOP; earn STONE HAND.
- Walk down.
- Place STONE HAND; take 2/2 KEYS (I).
- Go forward.
- Use KEYS; solution (J).
- Go forward.
- Use FILE; read note; take 1/2 MOSAIC PIECES, 2/3 CRYSTALS, and DIAL (K).
- Read note; take 3/3 CRYSTALS (L).
- Place CRYSTALS; take 2/2 MOSAIC PIECES (M).
- Place MOSAIC PIECES; solution (N).
- Go forward.
- Take 1/2 PORTRAITS (O).
- Take PAINTBRUSH (P).
- Use PAINTBRUSH (Q); play HOP.
- Take 2/2 PORTRAITS and CRYSTAL KNOB (R).
- Place CRYSTAL KNOB; take 1st HILT PART and 2nd HILT PART (S).
- Place PORTRAITS; solution (T).
- Place 2nd HILT PART and 1st HILT PART (U); select 1-6. Read note; take SOLUTION.
- Place SOLUTION and DIAL; select 1-5 (V).
- Collect LANTERN (A), MAP (B), and SHIELD (C).
- Use SHIELD (D).
- Collect BOARDS (E).
- Use BOARDS (F).
- Collect KEY (G).
- Go to (H).
- Use KEY (I); go to (J).
- Select note; take GEMSTONES (K).
- Take 1/2 LEVER PARTS (L).
- Move (M-N).
- Take STONE PETAL; use GEMSTONES; take 1/2 JEWELS and BROKEN LEVER (O).
- Play HOP; earn 2/2 JEWELS (P).
- Walk down.
- Place STONE PETAL (Q); play HOP; earn 2/2 LEVER PARTS.
- LEVER PARTS and JEWELS on BROKEN LEVER; earn MAGIC STICK.
- Go forward.
- Place MAGIC STICK; select R-S-R-T.
- Go forward.
- Select the symbols in sequence (A-B-C-D).
- Select the symbols in sequence (E-F).
- Congratulations! You have completed Edge of Reality: Call of the Hills!