Walkthrough Menu
- General Tips
- Chapter 1: Willow's Room
- Chapter 2: Secret Library
- Chapter 3: Agnes' House
- Chapter 4: Near the Shelter
- Chapter 5: River Bank
General Tips
- This is the official guide for Edge of Reality: Great Deeds.
- This guide will not mention each time you have to zoom into a location; the screenshots will show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. This guide will not show HOP solutions. It will identify the location of the HOP and the inventory item acquired.
- This guide will show solutions for non-random puzzles. Please read the in-game instructions for each puzzle.
- In this game, you will sometimes have to select the new scene to trigger dialog, cut-scenes, or tasks prior to interacting with the scene.
Chapter 1: Willow's Room
- Select photo; take hint generator (A).
- Take 1/5 and 2/5 WILLOW'S PHOTOS, BUTTON, and BROKEN CAMERA; select lamp (B).
- Open curtain, read note, and take map (C).
- Remove items 2x; read newspaper; take SAFETY PIN (D).
- Remove sock and take 1/2 BIRD TOKEN from BROKEN CAMERA; replace BUTTON and take 3/5 WILLOW'S PHOTOS. Rotate camera; use SAFETY PIN; take BATTERIES.
- Remove jacket; use BATTERIES; take 2/2 BIRD TOKENS (E).
- Remove tag and place BIRD TOKENS; read note; take MEDICINE (F).
- Use MEDICINE; take PHONE (G).
- Take UMBRELLA (H).
- Remove scarf; use UMBRELLA (I).
- Play HOP; earn DIARY (J).
- Take INSULATED TAPE from DIARY.
- Unwrap cord from PHONE; use INSULATED TAPE; select cord; take UNCHARGED PHONE.
- Use UNCHARGED PHONE; take PHONE and ANTENNA (K).
- Take DIARY CODE (L).
- DIARY CODE on DIARY; enter 2-1-3 (@); take 4/5 WILLOW'S PHOTOS and BIKE TOKEN. Turn page; read note; take KEY.
- Remove old key, use ANTENNA and KEY (M).
- Go forward.
- Select crow; read paper; take COUPON (N).
- Talk (O).
- Select crow, take BRUSH, and place BIKE TOKEN (P). Read papers; take RUSTY HORN.
- Select crow; move token to (Q).
- Use COUPON (R).
- Select sets (A-C).
- Take SODA (D).
- SODA on RUSTY HORN; take HORN.
- Use HORN (E).
- Take 1/5 COIN; use BRUSH (F).
- Select 1-7; take 2/5-5/5 COINS (G).
- Use COINS; take PEPPER SPRAY (H).
- Select (I).
- Use PEPPER SPRAY (J).
- Take DOG (K).
- Open case; read notes; take BROKEN GLASSES and 5/5 WILLOW'S PHOTOS (L).
- Talk; read file (M).
- Use WILLOW'S PHOTOS; drag as shown (N); select page.
- Restore photos (O); select file.
- Go forward.
- Reverse sign; take 1/2 PENDANT PART (A).
- Place DOG; take DOG (B).
- Take WEATHERVANE PART (C).
- Select kite; take 2/2 PENDANT PARTS (D).
- Place WEATHERVANE PART; take VALVE (E).
- Place PENDANT; take SCREWDRIVER (F).
- Turn kite over; select or fold 7x; select 1-4; take IRRIGATION DIAGRAM (G).
- Use SCREWDRIVER, VALVE, and IRRIGATION DIAGRAM; select I-H-H-I.
- Talk (J).
- Go forward.
- Talk; take CLUE CASE (K).
- Read note; take HANDLE (L).
- Use HANDLE; remove items; take BUST MEDAL (M).
- Take VASE and 1/2 LENS (N).
- Place BUST MEDAL; take HUNTER'S CONTRACT and LETTER OPENER (O).
- Open CLUE CASE; add HUNTER'S CONTRACT.
- Untie ribbon; take 1/3 GEAR WHEEL (P).
- Turn pig; use LETTER OPENER; take STAMP (Q).
- Remove items; place STAMP; select letter tiles (A).
- Read items; take VOLCANO EMBLEM and 2/2 LENSES (B).
- Place LENSES; take CODE (C).
- Place CODE; solution (D).
- Select (E).
- Solution (F).
- Select lever.
- Go forward.
Chapter 2: Secret Library
- Select (G).
- Take 2/3 GEAR WHEELS and BUG KEY (H).
- Place VOLCANO EMBLEM; read note; take 3/3 GEAR WHEELS (I).
- Select; restore gears; place GEAR WHEELS (J).
- Read note; take MAYOR'S NOTE and CASSETTE (K).
- MAYOR'S NOTE in CLUE CASE.
- Select; place CASSETTE (L).
- Restore items (M).
- Play HOP; earn SPECIAL LENS.
- SPECIAL LENS on BROKEN GLASSES. The MYSTICAL GLASSES are now on the user interface (N).
- Use DOG and BUG KEY; take WILLOW'S BADGE (O).
- WILLOW'S BADGE on MYSTICAL GLASSES; take REVEALING GLASSES.
- Use REVEALING GLASSES (P).
- This mini-game is randomly generated.
- Select chains of 3 or more to uncover the dogs (Q).
- Use VASE (R).
- Take HIDDEN CRATES PHOTO, MAP, and HINT (S).
- HIDDEN CRATES PHOTO in CLUE CASE.
- Place HINT; select 1-5 (T).
- Go forward.
- Use MAP; select (A-C).
- Select (D); go down 2x.
- Use (E-F); select (G).
- Select (H-I).
- Select (J); go down 2x.
- Use (K-L); select (M).
- Select (N-O).
- Select (P); go down 2x.
- Use (Q-R); select (S).
- Select (T-U); go down.
- Use (V-W); exit right.
- Talk; take CUP (A).
- Take CLAW HAMMER (B).
- Use CLAW HAMMER; play HOP; earn FORK (C).
- Open GRILL; use FORK; earn 1/2 DRINK AND FOOD (D).
- Place CUP; select dispenser 4x; take 2/2 DRINK AND FOOD (E).
- Give DRINK AND FOOD; take TICKET (F).
- Use TICKET (G); go right.
- Solution Hx3-J-H-J-Hx2-J-H-J-Hx2-J-Ix4-J-Ix4-J.
- Take 1/2 MASKS (K).
- Open cloak; take 2/2 MASKS (L).
- Place MASKS; take MARY'S PHOTO and BUSINESS CARD (M).
- Use BUSINESS CARD; select taxi (N).
- Open door.
- Show MARY'S PHOTO; take BELL (A).
- Select (B).
- Take MARY'S JEWELRY; place BELL; solution (C).
- MARY'S JEWELRY on MYSTICAL GLASSES; take REVEALING GLASSES.
- Play HOP; earn BOX CUTTER (D).
- Take 1/2 GLASSES; use BOX CUTTER; take 2/2 GLASSES (E).
- Place GLASSES; select pairs (F).
- Use REVEALING GLASSES (G).
- This mini-game is randomly generated.
- Select chains of 3 or more to uncover the cats and collect gems (H).
- Take GLASSES CONTRACT (I).
- GLASSES CONTRACT in CLUE CASE; take EVIDENCE.
- Select (J).
- Go forward.
Chapter 3: Agnes' House
- Talk; give EVIDENCE (K).
- Take PICTURE PIECE and CURTAIN (L).
- Take PICTURE (M).
- Place PICTURE; solution; take CODE (N).
- Select 2x (O).
- Place PICTURE PIECE; solution (P).
- Place CODE; enter 5-3-1 (Q); read note; take GLASS CUTTER.
- Use GLASS CUTTER and CURTAIN (R); go forward.
- Play HOP; earn PIG (A).
- Read note and take CAR KEY from PIG.
- Use CAR KEY (B).
- Take LEASH (C).
- Open LEASH; select and take LOOP.
- Read note. Select; take 1/5 MODEL PART and INSULATED CUP (D).
- Go left.
- Take WIRE; use LOOP (E).
- Use WIRE; select and use INSULATED CUP (F); go forward.
- Select (G-I).
- Select; take LIGHT BULB (J).
- Select; place LIGHT BULB (K); play HOP; earn LOCKER CARD.
- Use LOCKER CARD; play HOP. Read note; take COIN ON ROPE and 2/5 MODEL PARTS (L).
- Select; take 3/5 MODEL PARTS (M).
- Select lever 2x; take WATER CUP (N).
- Walk down.
- Use WATER CUP and COIN ON ROPE 2x; read newspaper; take 4/5 MODEL PARTS and MAGNET (O).
- Read ad and use MAGNET; take 5/5 MODEL PARTS (P).
- Go left.
- Play HOP; earn FILE FOLDER (A).
- Take TUBE TOKEN and CODE from FILE FOLDER.
- Place MODEL PARTS; select (B); use TUBE TOKEN; read note; take MAYOR'S RING.
- MAYOR'S RING on MYSTICAL GLASSES; take REVEALING GLASSES.
- REVEALING GLASSES on PIG.
- This mini-game is randomly generated; select chains of 3 or more to uncover the pigs (C).
- Take GLASSES and PIG (D).
- The MYSTICAL GLASSES return to user interface.
- Place CODE; enter 9-5-1-7-3; take FILM REEL (E).
- Place FILM REEL (F); use BOX CUTTER; take GLOVE BOX KEY and select paper (G).
- Use GLASSES; select (Hx5); earn MAP HINT.
- Walk down.
- Place MAP HINT (I).
- Solution (J).
- Earn SHELTER ADDRESS.
- Use SHELTER ADDRESS (K).
- Use GLOVE BOX KEY; take BROKEN COMPASS and EXPANDER (L).
Chapter 4: Near the Shelter
- Use BOX CUTTER and EXPANDER; read brochure; take VALVE (M).
- Take FOUNTAIN LEAF (N).
- Use FOUNTAIN LEAF and VALVE; earn MECHANICAL TOKEN (O).
- Use MECHANICAL TOKEN; read note; take FERRET KEY and HOOK (P).
- Use BROKEN COMPASS and HOOK (A).
- Go forward.
- Select; earn 1st CREST PART (B).
- Play HOP; earn PAPER ANIMALS (C).
- Examine photo; take 1/5 FIGURINE; place PAPER ANIMALS (D).
- Solution; take RACCOON KEY (E).
- Take RUBY; read notes (F).
- Use FERRET KEY and RACCOON KEY (G).
- Go left.
- Take 2/5 FIGURINES and ALBUM KEY (H).
- Remove photos; take 3/5 and 4/5 FIGURINES (I).
- Use RUBY; read scroll; select (J).
- Take 2nd CREST PART and STICKY NOTES (K).
- Read notes and diary; move (L-M); place STICKY NOTES.
- Place both CREST PARTS; push button (N).
- Select (O).
- Solution (P).
- Take FEATURE DOLL.
- FEATURE DOLL on MYSTICAL GLASSES; take REVEALING GLASSES.
- Walk down.
- Use REVEALING GLASSES (Q).
- This mini-game is randomly generated.
- Select chains of 3 or more to uncover the racoons and collect gems (R).
- Take SNOW GLOBE BASE (S).
- Go left.
- Place SNOW GLOBE BASE; solution (A).
- Select (B): place ALBUM KEY; read pages; take 5/5 FIGURINES.
- Place FIGURINES; select (C).
- Read note; take PAW EMBLEM (D).
- Walk down.
- Play HOP; earn DOG TRINKET (E).
- Place PAW EMBLEM; take BIRDHOUSE PHOTO and BONE (F).
- BONE on DOG TRINKET; take BIRDHOUSE PART and GONDOLA PASS.
- Walk down.
- Use BIRDHOUSE PHOTO and BIRDHOUSE PART; restore items (G-H).
- Take GATE KEY (I).
- Use GATE KEY (J).
- Go left.
- Read note; take LEVER (K).
- Slide squares 2x; take 1/2 COIN and 1st GONDOLA MECHANISM (L).
- Use EXPANDER; take 2/2 COINS (M).
- Use COINS; play HOP; take 2nd GONDOLA MECHANISM (N).
- Place both GONDOLA MECHANISMS (O).
- Solution (P).
- Numbers indicate how many connections in spots difficult to see; there is one connection between (Q-R).
- Use GONDOLA PASS (A).
- Read file; take MAP PIECES (B).
- Move crates; take JAR LABELS (C).
- Place and select LEVER (D).
- Take MAP; use BROKEN COMPASS; earn COMPASS (E).
- COMPASS on MYSTICAL GLASSES; take REVEALING GLASSES.
- Use REVEALING GLASSES (E).
- This mini-game is randomly generated.
- Select chains of 3 or more to uncover the falcons and collect gems (F).
- MYSTICAL GLASSES return to user interface.
- Take COMPASS and FALCON (H).
- Play HOP; earn GEMS (I).
- MAP PIECES and COMPASS on MAP; restore map (J).
- Take BOAT KEY (K).
- Go forward.
Chapter 5: River Bank
- Take FLINT, WINDOW HANDLE, and VACUUM (L).
- Take CHIMNEY BRUSH; use BOAT KEY; take PLIERS (M).
- Use PLIERS 2x (N).
- Use CHIMNEY BRUSH (O); take ARROWS (P).
- Walk down.
- Place JAR LABELS; select (Q).
- Place GEMS; select (R). Move (S-T); select.
- Move (U-V)-(V-W); select.
- Take MOSAIC PIECES (X).
- Use PLIERS and WINDOW HANDLE; read note; take BATTERY and ROPE (Y).
- BATTERY in VACUUM.
- Use VACUUM; take CROSSBOW (A).
- Select 1-4; place MOSAIC PIECES (B). Select and turn over.
- Select 1-4; read note; take STRING (C).
- Play HOP; earn AIR PUMP (D).
- Go forward.
- Use AIR PUMP and PLIERS; take CROSSBOW PART (F).
- STRING, ROPE, CROSSBOW PART, and ARROWS on CROSSBOW; take LOADED CROSSBOW.
- Use LOADED CROSSBOW; solution; select (G).
- Select (H).
- Use the arrows (I-J) to keep ball in the green (K) and fill the meter.
- Take WEIGHT (L).
- Read note; take CROWBAR and 1/5 FIGURINE; remove items (M); place WEIGHTS and take NET.
- Use NET (N).
- Use CROWBAR; take 2/5, 3/5, and 4/5 FIGURINES (O).
- Talk; take 5/5 FIGURINES and DYNAMITE CASING (P).
- Use FLINT (Q); play HOP; earn CRYSTAL.
- Place FIGURINES and CRYSTAL (R).
- Go right.
- Take SPHERE; open door; take COAL (A).
- Select 1-3.
- Select 2x; take BROOM (B).
- Remove item; take JAR (C).
- Take SHOVEL; use BROOM (D).
- Use SHOVEL; take GEMS (E).
- Place JAR; select 1-7; take GLOWING JAR (F).
- Place GEMS and GLOWING JAR; read book; take NITRATE (G).
- Walk down.
- Play HOP; earn SPHERES (H).
- Select device and place SPHERE and SPHERES; read note; take FIREPLACE KEY and SULFUR (I).
- Go right.
- Place FIREPLACE KEY; solution (J).
- Take PROOF and FUSE (K).
- Place NITRATE (L), COAL (M), and SULFUR (N).
- Select (N-Ox3)-(M-Ox3)-(L-Px2).
- Place DYNAMITE CASING; select (Q); use FUSE; take BOMB.
- Walk down.
- Use BOMB and FLINT (A).
- Go forward.
- Open bag; use PROOF; select 1-3; take CORRECTED LEGEND and CAGE KEY (B).
- CORRECTED LEGEND on MYSTICAL GLASSES; take REVEALING GLASSES.
- Use CAGE KEY (D).
- Use REVEALING GLASSES (E).
- This mini-game is randomly generated.
- Select chains of 3 or more to uncover the ferrets and collect gems (F).
- Take mask (G).
- Place PIG and FALCON (H).
- Select mask (I).
- Select 1-16 (J).
- Congratulations! You have completed Edge of Reality: Great Deeds!
Created at: 2019-05-03