Walkthrough Menu
- General Tips
- Chapter 1: The Lighthouse
- Chapter 2: Casey
- Chapter 3: The Warehouse
- Chapter 4: Underground Dublin
- Chapter 5: The Catacombs
General Tips
- This is the official guide for Edge of Reality: Hunter's Legacy.
- This guide won't tell you when to zoom into a location; the screenshots show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
- Use the Map to fast travel to a location.
Chapter 1: The Lighthouse
- Examine (A).
- Take LIFE RING (B).
- Examine leaves 2x; take CLOVER BUTTON and ROPE (C).
- Examine LIFE RING 2x; take HANDKERCHIEF. Use ROPE; take LIFE RING WITH ROPE.
- Use LIFE RING WITH ROPE (D).
- Take SHIVERING DOG (E).
- Examine SHIVERING DOG 2x; take FISH.
- Walk forward.
- Talk (F).
- Use HANDKERCHIEF (G); receive SHARD. Move sign; take Map.
- Walk down.
- Use SHARD (H); examine.
- Solution (I).
- Examine paper; take TOYS (2/2) and DOG SWEATER.
- DOG SWEATER on SHIVERING DOG; take ASH.
- Use ASH (J); take ASH, GARGOYLE FIGURINE (1/4), and PIN.
- Examine (K) 2x; use PIN.
- Play HOP; receive CLUTCH (L).
- Open CLUTCH; take KEYS. Examine picture; read letter. Take ABE'S WILL.
- Give ABE'S WILL (M).
- Go forward.
- Talk; take BROKEN HARPOON (N).
- Give FISH (O); take BROKEN GARGOYLE.
- Take note (P) and GLOVE.
- Collect flowers (Q); take CLOVER FLOWERS.
- Use GLOVE 3x; use ASH; take BULB and VALVE (R).
- Place VALVE (S).
- Walk right.
- Replace BULB (T).
- Collect rabbits (1-3).
- Take STICK and ASH (U). Use CLOVER FLOWERS; take BUNNY.
- STICK on BROKEN HARPOON; take HARPOON.
- Place BUNNY; take GARGOYLE LANTERN (V).
- Examine photos (W); place TOYS (2/2).
- Solution (X).
- Take MEDICAL SYMBOL and GARGOYLE FIGURINES (2/4).
- Walk down.
- Use HARPOON (Y); receive GARGOYLE HEAD.
- GARGOYLE LANTERN and GARGOYLE HEAD on BROKEN GARGOYLE; take GARGOYLE FIGURINES (3/4).
- Talk; take GARGOYLE FIGURINES (4/4) (Z).
- Examine (A); place MEDICAL SYMBOL. Move items; open. Take ELECTRICAL TAPE and CODE.
- Move leaves. Place CLOVER BUTTON and CODE; enter code (B). Read letters; take TAPE.
- Use KEYS and GARGOYLE FIGURINES (C).
- Arrange gargoyles (D).
- Solution (E).
- Walk forward.
- Talk (F).
- Take BATTERY (G). Open; take GRAMOPHONE BUTTON.
- Use HARPOON (H); take GLASS MONSTERS.
- Use GLASS MONSTER; place monsters (I).
- Take MECHANICAL WOLF.
- Examine; take STAR (J).
- Place STAR (K). Take LIGHT SWITCH; use BATTERY and ELECTRICAL TAPE.
- Take note and LIGHTNING SYMBOL (L).
- Place LIGHTNING SYMBOL (M); take DIARY TOKEN. Place LIGHT SWITCH; pull.
- Collect constellations (1-5).
- Solution (N).
- Play TAPE (O). Play HOP; receive ABE'S DIARY.
- DIARY TOKEN on ABE'S DIARY. Examine pictures; take COMIC BOOK. Turn page; take LIGHTHOUSE EMBLEM. Turn page; examine picture. Take MECHANICAL BAT.
- Place LIGHTHOUSE EMBLEM (P).
- Go up.
- Use ASH on scene.
- Remove cloth (Q); take GRAMOPHONE.
- Examine GRAMOPHONE; take MECHANICAL BUTTERFLY.
- Take CLOVER LEAVES (R).
- Place CLOVER LEAVES, MECHANICAL WOLF, MECHANICAL BAT, and MECHANICAL BUTTERFLY (S); take PIERCED LEAVES.
- Place PIERCED LEAVES (T); take Cube.
- Examine crystal (U).
- Solution (V).
Chapter 2: Casey
- Take BROKEN CUBE (W).
- Move boards (X).
- Walk right.
- Take CUBE PARTS (2/3) (Y).
- Open bag; take photo, WATER, and COMIC BOOK PART (Z).
- COMIC BOOK on COMIC BOOK PART; read. Take RECORD NAME.
- Move leaves; place RECORD NAME (A).
- Solution (B).
- Take RECORD.
- GRAMOPHONE BUTTON and RECORD on GRAMOPHONE; take GRAMOPHONE WITH RECORD.
- Use GRAMOPHONE WITH RECORD (C).
- Take ASH (D).
- Talk; take CUBE PARTS (3/3) (E).
- CUBE PARTS (3/3) on BROKEN CUBE; take Cube.
- Use CUBE (F) on gryphon.
- Solution is random (G).
- Take Radio (H).
- Use Cube (I).
- Examine Ash (J).
- Examine hanger 3x (K); receive BENT WIRE.
- Use BENT WIRE (L); receive ROPE and OVEN MITT.
- Use ROPE (M).
- Examine ASH (N).
- Examine (O).
- Move ice; take PLIERS (P).
- Take ASH (Q).
- Take FOOD TRUCK KEY (R).
- Take FIGURINE (1/2) (S).
- Use FOOD TRUCK KEY (T); take FIGURINES (2/2).
- Use PLIERS (U); receive TEA POT.
- Turn on stove; place TEA POT and WATER (V). Use OVEN MITT; receive POT WITH HOT WATER.
- Pour POT WITH HOT WATER; place FIGURINES (2/2) (W). Take AXE.
- Pour POT WITH HOT WATER; take TOMATOES (X).
- Use AXE (Y).
- Go forward.
- Examine (Z); take SNOWBALL.
- Use SNOWBALL (A); take APPLE.
- Use SNOWBALL 3x (1-3).
- Take DRAGON COIN (1/2) (B); use ASH.
- Solution (C).
- Walk right.
- Take cheese (D).
- Walk down, then left.
- Give cheese (E).
- Walk right, then left.
- Take bowl (F).
- Walk down, then right.
- Use bowl (G).
- Go forward.
- Examine scene; solution is random (H).
- Walk right.
- Take horn (I).
- Walk down, left, then forward.
- Use horn (J).
- Walk forward, then right.
- Take newspaper (K).
- Walk down.
- Use newspaper (L).
- Walk left.
- Use Radio (M).
- Take ASH, SAUSAGE, and DRAGON WING (N).
- Replace DRAGON WING (O); take DRAGON COINS (2/2) (P).
- Select Superhero; give DRAGON COINS (2/2). Take GROWTH STIMULANT (Q).
- Play HOP; receive COMIC BOOK (R).
- Read COMIC BOOK; take RECIPE.
- Walk down.
- Use GROWTH STIMULANT; take UNUSUAL FRUIT (S).
- SAUSAGE, TOMATOES, APPLE, and UNUSUAL FRUIT on RECIPE; take FOOD.
- Place FOOD (T). Examine tomatoes (A) 2x. Examine apple (B) 3x. Pour oil (C) in pan (D); examine sausage (E) 3x. Use salt and pepper (F) on sausage (D); examine pan. Examine fruit (E) 3x; examine juicer (G). Take ICE CREATURE FOOD.
- Walk forward.
- Give ICE CREATURE FOOD (U); use Cube.
- Solution is random (V).
- Use Cube (W).
- Walk forward.
Chapter 3: The Warehouse
- Take GARAGE OPENER and RAINCOAT (X).
- Examine RAINCOAT; receive COAT PIECE. Take PHOTO.
- Examine PHOTO; take PAPER CLIP.
- Use GARAGE OPENER; move boxes. Take GAS CANISTER and BAG (Y).
- PAPER CLIP on BAG; take HAMMER and CLOCK HANDS.
- Use HAMMER 6x; open. Take MAGNET (Z).
- Use MAGNET (A); take LEVER.
- Use COAT PIECE (B); place LEVER (C).
- Walk forward.
- Take BOAT KEY (D).
- Take CIRCLE (E).
- Place CLOCK HANDS. Open; take DRAGON COINS (F).
- Give DRAGON COINS (G).
- Play HOP; receive MAP (H).
- Walk down.
- Place CIRCLE (I).
- Solution (J).
- Remove leaves; take FUEL NOZZLE and CUPCAKE EMBLEM.
- Place CUPCAKE EMBLEM (K); take RULER and TAPE.
- TAPE on PHOTO.
- Solution (L).
- Place MAP on PHOTO; take MAP WITH ADDRESS.
- Walk forward.
- Place GAS CANISTER and FUEL NOZZLE (M); examine nozzle. Take GASOLINE.
- Open; pour GASOLINE (N). Place MAP WITH ADDRESS (O); use BOAT KEY (P).
- Solution (Q).
- Take LEVER (R).
- Use RULER; take MASK (S). Examine picture; take PAN FLUTE HINT (T).
- Walk left.
- Use ASH (U).
- Take HOSE (V).
- Place HOSE and LEVER (W).
- Use PAN FLUTE HINT; solution (X).
- Take MIRROR (1/4) and DRAGON COIN.
- Take WIRE and CONNECTOR (1/2) (Y).
- Examine note; take CONNECTORS (2/2) (Z). Read newspaper (A); take UMBRELLA. Use WIRE on latch; take LILY.
- Walk down.
- Move posters. Use DRAGON COIN (B); take COMIC BOOK and KEY CARD.
- Examine COMIC BOOK; take SNAKE EMBLEM.
- Place SNAKE EMBLEM (C).
- Play HOP; receive AROMA OIL (D).
- Walk left.
- Place LILY and AROMA OIL (E).
- Use Cube (F).
- Solution is random (G).
- Walk down.
- Use UMBRELLA (H).
- Move sign; use Cube (I). Place CONNECTORS (2/2).
- Solution (J).
- Place MASK (K); use KEY CARD.
- Walk forward.
- Take LIGHTER (L).
- Use LIGHTER on scene; flip switch (M). Receive LIGHTER.
- Move items (1-3).
- Take SPRAYER and MODEL PART (N).
- Use SPRAYER (O); talk. Take LIST.
- Open cage; take MODEL PART (P).
- Walk down.
- Place LIST (Q). Play HOP; receive MEDICAL KIT.
- Walk forward.
- Use MEDICAL KIT (R). Remove stick (A); use spray (B) on wound (A). Place brace (B) on leg (C); place cotton and bandage (B) on arm (A). Place sling (B) on arm (D). Place ice (B) on head (E). Place bandages (B) on face (F). Take CRATE KEY.
- Remove cloth. Read note; use CRATE KEY 3x (S). Place 2 MODEL PARTS; take HANDLE and MIRRORS (2/4).
- Place HANDLE (T); open. Move shoes; place handle (U) on drawer (V).
- Open; move boa. Take MIRRORS (3/4) (W); place handle (X) on drawer (Y).
- Open; flip mask. Place handle (Z) on drawer (A); open.
- Move items; place handle (B) on drawer (C). Open; take SEEDS.
- Give SEEDS (D); take MIRRORS (4/4).
- Place MIRRORS (4/4) (E).
- Solution (F).
- Take GLASS CASE; collect crystals (G). Examine (H).
Chapter 4: Underground Dublin
- Take NAIL (I).
- Use NAIL (J).
- Solution (K).
- Take SCARF, FUEL, and ORNAMENT (L).
- Open LIGHTER; use FUEL.
- Use LIGHTER; move cup and paper. Read newspaper (M); take ORNAMENT. Use NAIL (N); receive SPOON.
- Use SCARF (O); take ORNAMENT.
- Place 3 ORNAMENTS. Move pillows; take SPRING HOOK (P). Move pillow; examine crate.
- Use SPOON (Q) 2x.
- Move garbage can (R).
- Examine bed (S); move crate.
- Move crate (T).
- Move stool (U).
- Examine (V).
- Talk; take FIRST PANEL (W).
- Take KNIFE (X); examine sign (Y). Place GLASS CASE; collect fireflies. Take LANTERN.
- Place LANTERN (Z) and FIRST PANEL (A); take HANDLE (B).
- Place SPRING HOOK and HANDLE (C); turn.
- Play HOP; receive MIRROR (D).
- Remove sign; place MIRROR. Use powder on buttons; press (E).
- Walk forward.
- Talk; take RICK'S PORTRAIT (F).
- Take PORTRAIT (G).
- Take WEIGHT (1/4) and PORTRAIT (H). Read note (I); take BOOK.
- Use KNIFE (J); place 2 PORTRAITS.
- Solution (K).
- Take DOG TREAT and WEIGHTS (2/4)-(3/4).
- Give DOG TREAT; take ASH and WEIGHTS (4/4) (L).
- Place WEIGHTS (4/4); solution (M).
- Place BOOK; take CUBE KEY and UNICORN HORN (N).
- Place UNICORN HORN (O). Take CATALOG KEY; place CUBE KEY.
- Take DIAL (P).
- Take SMALL HAMMER and OILER (Q). Examine (R); place CATALOG KEY.
- Solution (S).
- Examine pictures; take WATERFALL CAP.
- Take LENS (1/2) (T). Use OILER and DIAL; take LENSES (2/2).
- Place LENSES (2/2) and WATERFALL CAP (U).
- Play HOP; receive DRAGON RING (V).
- Place DRAGON RING and RICK'S PORTRAIT (W). Press button (X); take RICK'S KEY.
- Walk forward.
- Place RICK'S KEY (Y).
- Take AWL (Z); read note.
- Use AWL; open. Take FISHING NET and PAPER (A).
- Use FISHING NET (B); receive EYE. Read book (C); place paper (D).
- Enter code (E).
- Examine photo (F); place paper and PAPER (G).
- Take HINT, TREE TOKEN, and SILHOUETTE (1/4).
- Place EYE (H); take WIRE SAW and CRYSTAL (I).
- Move blanket 3x and take SILHOUETTES (2/4)-(4/4) (J).
- Place SILHOUETTES (4/4); use SMALL HAMMER (K). Place CRYSTAL.
- Open curtain (L).
- Use HINT; solution (M).
- Solution (N): Ax3-Cx2-Bx4-Cx3-Ex2-Cx3-A-E-Cx9-A-C-Ax11.
- Take ELIOT'S DIARY (O).
- Examine ELIOT'S DIARY; take EDELWEISS CAP.
- Walk down.
- Place EDELWEISS CAP (P).
- Play HOP; receive LION PORTRAIT (Q).
- Place LION PORTRAIT (R); press button (S).
- Use WIRE SAW; place TREE TOKEN (T). Take DIARY KEY.
- DIARY KEY on ELIOT'S DIARY.
- Solution (U-V).
- Open book; place picture pieces (W). Move paper; take KEY.
- Place KEY; take EARTH EMBLEM (1/3) and COMBINATION PANEL (X).
- Place COMBINATION PANEL (Y).
- Take SECOND PANEL (Z).
- Walk down.
Chapter 5: The Catacombs
- Play HOP; receive PANEL (A).
- Place SECOND PANEL (B); take EMBLEMS (2/3) and EXPANDABLE TWEEZERS (C).
- Use EXPANDABLE TWEEZERS (D); receive EMBLEMS (3/3) and VIAL.
- Place PANEL and EMBLEMS (3/3) (E).
- Enter Blockage.
- Talk; read comic (F).
- Take SCRAPER (G).
- Take HOOK (H). Use SCRAPER (I); take BOWL BASE. Take BOWLS (1/4)-(2/4) (J-K).
- Use HOOK; remove grate. Take BOWLS (3/4) and AXE (L).
- Move stones; take BOWLS (4/4) (M). Use AXE and VIAL (N); receive SAP.
- BOWLS (4/4) and SAP on BOWL BASE; take BOWL.
- Place BOWL (O).
- Solution (P).
- Use Cube (Q).
- Solution is random (R).
- Use Cube (S).
- Walk forward.
- Solution (T): right-up-left-up-right-down-left-up.
- right-up-right-down-left-up x2.
- Solution (U): left x2-down-right-up-right x2-down-right-up.
- Left x4-down-right-up-right-left-down-left-down.
- Solution (V): left-down-right-up-left-down-right-up.
- Down-right x2-down-up-left x2-up-left-up-right-up.
- Examine scene.
- Play HOP; receive COMPLEX KEY (W).
- Use EXPANDABLE TWEEZERS (X); receive KEY PART (1/3).
- Use ASH (Y); receive GATE LOCK and ASH.
- Place GATE LOCK (Z); use HOOK. Open; take KEY PARTS (3/3).
- Examine COMPLEX KEY; use KEY PARTS (3/3). Take KEY.
- Use KEY (A).
- Walk forward.
- Examine scene.
- Take ROPE and GLASS LION (1/3) (B).
- Use ROPE (C).
- Take BIG CIRCLE (D). Use ASH (E); receive BOOMERANG.
- Walk down.
- Play HOP; receive DECORATION (F).
- Use BOOMERANG (G); receive PUZZLE PIECE and SMALL CIRCLE.
- Walk forward.
- Take PUZZLE PIECE (H); place BIG CIRCLE and SMALL CIRCLE.
- Solution (I).
- Take COMIC BOOK.
- Read COMIC BOOK; take GORGON CROWN.
- Place GORGON CROWN; solution (J).
- Walk forward.
- Take ASH and SICKLE (K).
- Use SICKLE. Play HOP; receive CROWN BASE (L).
- Examine CROWN BASE; take HORSESHOE (1/2).
- Take GLASS CREATURES (2/3) (M).
- Sort weapons and glass pieces (N); take GLASS CREATURES (3/3) (O). Open (P); take CHAINS.
- Place GLASS CREATURES (3/3) (Q); take GEMS.
- GEMS and CHAINS on CROWN BASE; take CROWN.
- Give CROWN (R); use Cube.
- Solution is random (S).
- Take LION HINT.
- Walk down twice.
- Place 2 PUZZLE PIECES (T).
- Solution (U).
- Take HORSESHOE (2/2).
- Walk forward.
- Place HORSESHOE (2/2); take PORTRAIT (V).
- Walk forward.
- Play HOP; receive MEDAL (W).
- Place PORTRAIT (X); take note and CRYSTAL.
- Walk down.
- Place LION HINT, DECORATION, and MEDAL; solution (Y).
- Take EAGLE PLATE.
- Place EAGLE PLATE (Z).
- Walk left.
- Use CRYSTAL on scene.
- Use Cube (A).
- Solution is random (B).
- Use Cube (C).
- Use Cube on scene.
- Congratulations! You have completed Edge of Reality: Hunter's Legacy.
Created at: 2018-08-31