Walkthrough Menu
- General Tips
- Chapter 1: The Bracelet
- Chapter 2: Avey
- Chapter 3: The Police Station
- Chapter 4: The Museum
- Chapter 5: The Dam
General Tips
- This is the official guide for Edge of Reality: Lethal Predictions.
- This guide will not show when you have to zoom into a location; the screenshots will show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. This guide will not show screenshots of the HOPs, however, it will mention when an HOP is available and the inventory item you'll collect from it.
- Use the Map to fast travel to a location.
Chapter 1: The Bracelet
- Examine the phone; open the door (A).
- Walk forward.
- Talk to Dad (B).
- Take the VALVE (C).
- Open the closet (D).
- Place the VALVE for a mini-game.
- Solution (E): Ax3-B-A.
- Take the ACCIDENT FILE (1/4) (F).
- Take the ACCIDENT FILES (2/4)-(3/4) (G).
- Take the DOG FOOD and DOG BALL (H).
- Give the DOG BALL (I); take the SCISSORS (J).
- Combine the DOG FOOD and SCISSORS; take the OPENED DOG FOOD.
- Pour the OPENED DOG FOOD (K).
- Play the HOP; receive the ACCIDENT FILES (4/4) (L).
- Place the ACCIDENT FILES (4/4) for a mini-game (M).
- Solution (N-U).
- Read the note.
- Take the PHONE; read the clipboard (V).
- Remove the cords (W).
- Go forward.
- Move the curtain (X).
- Read the newspaper; take the WALLET (Y).
- Examine the screen (Z); take the KEY (A).
- Use the KEY (B); take the clothes, NOTEBOOK, and BOLT CUTTERS.
- Open the WALLET; take the LOCK TUMBLER. Use the BOLT CUTTERS; take the SQUEAKY CHICKEN.
- Use the SQUEAKY CHICKEN; open the case. Take the AWL (C).
- Examine the drawer (D); use the AWL (E).
- Read the clipboard; take the KEY (F).
- Use the KEY (G); examine the notebook.
- Examine the photo; take DAD'S KEY CARD (H).
- Use DAD'S KEY CARD (I).
- Try to walk right; walk right.
- Use the PHONE for a mini-game; solution (J-Q).
- Solution (R-X).
- Use DAD'S KEY CARD (Y).
- Walk forward.
- Take the BRACELET (Z).
- Read the files; take the BRACELET PART (A).
- Take the FLOWERPOT (B); examine the lock (C).
- Read the note; take the TORN CODE (D). Take the BRACELET PART.
- Use the FLOWERPOT (E); take the BRACELET PART (F).
- Combine the BRACELET and 3 BRACELET PARTS for a mini-game.
- Solution (G): (A-F)-(A-C)-(C-G)-(B-F)-(B-E)-(G-H)-(H-D)-(E-D).
- Take the Bracelet.
- Walk right.
- Talk to Charles (H).
- Take the GLOVE (I).
- Use the GLOVE (J).
- Play the HOP; receive the EMPTY WATERING CAN (K).
- Use the Bracelet (L) on the red aura (M). Read the scroll; take the SPECTRAL FLUTE. Use the EMPTY WATERING CAN (N); receive the FULL WATERING CAN.
- Examine the flower (O).
- Walk down.
- Examine the flowers (P). Use the Bracelet (Q); use the SPECTRAL FLUTE. Open the drawer; take the BROKEN SYMBOL and LIGHTBULB.
- Use the LIGHTBULB (R) and FULL WATERING CAN (S); examine the flower.
- Examine the TORN CODE; take the COMPLETE CODE.
- Examine the lock; use the LOCK TUMBLER and COMPLETE CODE for a mini-game. Solution (T).
- Use the Bracelet; take the SPECTRAL TORCH (U).
- Walk right.
- Use the Bracelet; use the SPECTRAL TORCH (V).
- Walk forward.
- Talk to Edward (W); take the BLUE TREE TOKEN (X).
- Use the Bracelet; take the SPECTRAL DRAGONFLY and VINEGAR (Y).
- Use the Bracelet and SPECTRAL DRAGONFLY (Z); turn the valve. Take the GLUE (A).
- Combine the BROKEN SYMBOL and GLUE; examine the parts. Take the GREEN TREE TOKEN.
- Take the SHOVEL HANDLE (B); examine the pole (C).
- Place the GREEN TREE TOKEN and BLUE TREE TOKEN (D).
- Scroll up; take the SHOVEL HEAD (E).
- Combine the SHOVEL HEAD and SHOVEL HANDLE; take the SHOVEL.
- Scroll down.
- Examine the board (F).
- Take the RUSTY SHEARS (G). Use the SHOVEL; take the BOARD.
- Combine the RUSTY SHEARS and VINEGAR; take the SHEARS.
- Scroll up.
- Place the BOARD (H); scroll up.
- Use the SHEARS 3x (I); scroll up.
- Open the door (J).
- Go through the door.
- Use the Bracelet; examine the scroll for a mini-game (K).
- Solution (L): (A-B)-(B-C)-(D-E)-(E-F).
- Solution (M): (G-H)-(I-G)-(J-K)-(K-L)-(H-G).
- Solution (N): (M-N)-(O-P)-(Q-R)-(S-P)-(T-N)-(U-V)-(V-W).
- Examine the scroll.
Chapter 2: Avey
- Give DAD'S KEY CARD (O).
- Take the PACKED SHEET (P); talk to Dad (Q).
- Take the LETTER and WINDOW HANDLE (R).
- Examine the PACKED SHEET; take the LIGHT SWIRL TOKEN and SHEET.
- Read the LETTER; receive AVEY'S LETTER.
- Use the Bracelet; read the scroll (S). Take the SHEET. Use the WINDOW HANDLE (T); open the window. Take the STICK.
- Give the STICK (U); take the SHEET.
- Combine the 3 SHEETS; examine them. Take the KNOTTED SHEETS.
- Use the KNOTTED SHEETS (V).
- Go through the window.
- Examine the phone; examine Uni (W).
- Take the WATER (X).
- Walk left.
- Use AVEY'S LETTER for a mini-game (Y).
- Solution (Z); walk forward.
- Solution (A); walk left.
- Solution (B); walk right.
- Examine the house; take the SHOPPING BASKET (C).
- Examine the SHOPPING BASKET; take the MONEY.
- Walk down.
- Use the MONEY (D); take the PRODUCE and DARK SWIRL TOKEN (E).
- Place the LIGHT SWIRL TOKEN and DARK SWIRL TOKEN (F); take the 2 BIRD EMBLEMS and BROOM (G-H).
- Use the BROOM; take the SMOKER (I). Place the 2 BIRD EMBLEMS (J); take the WIRES and BOX CUTTER.
- Use the BOX CUTTER (K).
- Play the HOP; receive the TAPE (L).
- Place the WIRES; press the button (M). Open the case; take the BEEKEPEER HAT and STONE (N).
- Walk left.
- Use the STONE 2x; take the PROJECTOR SPOOL and HORN (O).
- Use the HORN. Use the TAPE; take the SICKLE and PEN (P).
- Combine the PEN and NOTEBOOK; examine them for a mini-game.
- Solution (Q).
- Take the MESSAGE.
- Walk right.
- Use the SICKLE 3x (R); receive the HERBS (3/3).
- Examine the SHOPPING BASKET; examine the list. Place the WATER, PRODUCE, MESSAGE, and HERBS (3/3); take the FULL BASKET.
- Walk down.
- Place the FULL BASKET; place the PHONE (S).
- Go through the door.
- Talk to Avey (T).
- Take the ANCIENT CARD (U).
- Read the notebook; use the Bracelet. Take the MYSTICAL MOUSE and PINECONES (1/5)-(3/5) (V).
- Take the PINECONES (4/5) (W).
- Use the Bracelet; give the MYSTICAL MOUSE (X). Read the scroll; take the ANCIENT CARD. Open the clock; take the SCISSORS (Y).
- Take the PINECONES (5/5) (Z); use the SCISSORS. Take the PANDA SHAPE.
- Walk down.
- Place the PANDA SHAPE (A); examine the compartment.
- Move the items; take the CLOCK HANDS and MATCHES (B).
- Open the SMOKER; use the PINECONES (5/5) and MATCHES. Close the lid; take the BURNING SMOKER.
- Walk right.
- Use the BEEKEEPER HAT; open the door (C). Place the BURNING SMOKER (D). Examine the screen 2x (C); receive the HONEY.
- Walk down, then forward.
- Place the CLOCK HANDS for a mini-game; solution (E).
- Take the TWEEZERS (F).
- Use the TWEEZERS (G); receive the ANCIENT CARD.
- Give the HONEY; take the ANCIENT CARD (H).
- Place the 4 ANCIENT CARDS for a mini-game (I).
- Solution (J-Q).
- Use the Bracelet for a mini-game.
- Solution (R-S).
- Examine the orb; use the Bracelet.
- Take the ARCHIVE CODE (T).
- Walk down twice.
- Play the HOP; receive the PENKNIFE (U).
- Use the ARCHIVE CODE (V).
- Go through the door.
- Use the Bracelet for a mini-game.
- Solution (W-X).
- Take the BOOK; use the Bracelet.
- Take the HAIR DRYER and SEALED SCROLL (Y).
- Combine the SEALED SCROLL and PENKNIFE; open the scroll. Take the RUNIC SCROLL.
- Examine the BOOK; use the RUNIC SCROLL for a mini-game.
- Solution (Z).
- Turn the page; take the ANCIENT SYMBOL.
- Use the ANCIENT SYMBOL; open the case (A). Move the film; take the BAG BADGE.
- Place the BAG BADGE; open the bag. Move the book; take the MAGNIFIER (B). Use the HAIRDRYER; examine it. Read the book (C); take the RUNE PIECE.
- Open the book (D); use the MAGNIFIER. Take the DEVICE CODE.
- Use the TAPE and DEVICE CODE (E); take the PAPER (F).
- Use the PROJECTOR SPOOL (G) and PAPER (H). Open the canister; examine the film. Examine the screen (I); receive the RUNE PAGE.
- Combine the RUNE PAGE and RUNE PIECE; take the RUNE.
- Combine the BOOK and RUNE for a mini-game.
- Solution (J).
- Turn the page.
- Walk down, then left.
- Move the boards; read the scroll (K). Use the Bracelet; take the ACORNS.
- Walk down, then right.
- Use the BRACELET; give the ACORNS (L).
Chapter 3: The Police Station
- Use the Bracelet.
- Take the SCROLL (M).
- Take the NAME (N).
- Combine the SCROLL and NAME; examine the scroll.
- Use the Bracelet.
- Take the CORD (O); use the CORD (P).
- Take the WIRE (Q). Use the WIRE (R); take the CROSS-SHAPED KEY and PENCIL.
- Use the WIRE (S).
- Move the trash; take the OLD KEY CARD (T).
- Use the OLD KEY CARD and CROSS-SHAPED KEY (U); take the SHIV, FISHING LINE, and GLASS CUTTER.
- Use the SHIV; take the COFFEE MACHINE KNOB and NOTEBOOK (V). Take the HOOK (W).
- Combine the FISHING LINE and HOOK; take the GRAPPLING HOOK.
- Combine the NOTEBOOK and PENCIL; take the SAFE CODE.
- Use the GLASS CUTTER; remove the glass. Take the FREEZING SPRAY (X).
- Use the SAFE CODE; take the POLICE OFFICE KEY (Y).
- Use the POLICE OFFICE KEY (Z).
- Walk left.
- Use the GRAPPLING HOOK (A); receive the GLOVE.
- Use the FREEZING SPRAY and GLOVE (B).
- Walk right.
- Take the RULER (C).
- Take the WEAPON RACK KNOB (D).
- Use the RULER (E).
- Play the HOP; receive the KNITTING NEEDLE (F).
- Use the KNITTING NEEDLE (G); open the package. Take the TANQUILIZER DART and STETHOSCOPE.
- Use the WEAPON RACK KNOB and STETHOSCOPE for a mini-game (H).
- Solution (I): Dx4-Bx2-Cx4-Bx2-Ax2-Dx4-Cx4-A-C-Bx3.
- Take the note, UV FLASHLIGHT, and COFFEE MACHINE KEY.
- Walk down.
- Place the COFFEE MACHINE KEY; place the COFFEE MACHINE KNOB for a mini-game.
- Solution (J): (A-Fx2)-(A-B-Fx2)-(B-C-Fx2)-(C-D-F)-(D-E-Fx3).
- Take the BAG BADGE.
- Place the BAG BADGE; examine it. Take the EXPLOSIVES KEY (K).
- Walk right.
- Play the HOP; receive the CROWBAR (L).
- Use the EXPLOSIVES KEY; take the LOOSE EXPLOSIVES (M).
- Use the CROWBAR (N); open the crate. Take the COMMUNICATIONS SCREEN.
- Place the COMMUNICATIONS SCREEN (O); take the WIRES (P).
- Combine the LOOSE EXPLOSIVES and WIRES; take the EXPLOSIVES.
- Use the EXPLOSIVES (Q).
- Walk forward.
- Take the HAMMER (R).
- Use the HAMMER; take the TOWEL (S).
- Use the TOWEL (T); take the LETTER B.
- Take the METAL ROD (1/3) (U). Place the LETTER B (V); examine the circuits for a mini-game.
- Solution (W).
- Take the METAL RODS (2/3).
- Read the note; take the FAN LEVER (X).
- Place the FAN LEVER; pull it (Y). Take the METAL RODS (3/3) (Z).
- Place the METAL RODS (3/3) (A).
- Use the Bracelet; examine the scroll (B).
- Use the Bracelet.
- Take the CURSE SCROLL (C).
- Take the NAME (D).
- Combine the CURSE SCROLL and NAME; examine the scroll.
- Use the Bracelet.
- Take the LONG STICK (E).
- Take the BROKEN SAW (F). Use the LONG STICK (G); receive the TOOL BAG.
- Open the TOOL BAG; take the HOOK and SAW BLADE.
- Combine the BROKEN SAW and SAW BLADE; take the SAW.
- Use the SAW (H); receive the FIRE HOSE.
- Use the FIRE HOSE (I).
- Take the DOG BOWL (J); examine the machine (K).
- Take the HOOK BOLT (L).
- Take the MYSTICAL BOOK; examine the hook (M). Use the HOOK BOLT; take the CRANE HOOK.
- Place the CRANE HOOK (N); take the EMPTY BOTTLE (O). Examine the rag; receive the SOLVENT (@).
- Give the DOG BOWL; take the SUSPICIOUS MEMO PAD (P). Use the SOLVENT; take the CABLE (Q).
- Combine the SUSPCIOUS MEMO PAD and UV FLASHLIGHT; take the PASSWORD.
- Use the PASSWORD; take the TRACKING CD (R).
- Use the EMPTY BOTTLE; take the FUEL (S).
- Place the TRACKING CD (T); take the TRACKING DEVICE (U).
- Examine the machine; place the TRACKING DEVICE and CABLE for a mini-game (V).
- Solution (W).
- Use the FUEL for a mini-game.
- Solution (X).
- Take the RADIO (Y).
- Go right.
Chapter 4: The Museum
- Move the sign; take the LONG ROD (Z) and BROKEN EXTINGUISHER (A).
- Take the WRENCH (B).
- Use the LONG ROD; press the button (C). Take the PHONE BOOTH KEY (D).
- Use the PHONE BOOTH KEY; take the SCREWDRIVER and FOUNTAIN SWITCH (E).
- Use the SCREWDRIVER; place the FOUNTAIN SWITCH (F). Turn the switch; take the HOSE (G).
- Combine the BROKEN EXTINGUISHER, WRENCH, and HOSE; take the FIRE EXTINGUISHER.
- Use the FIRE EXTINGUISHER; take the WOMAN SYMBOL and MUSEUM LETTERS (H).
- Place the MUSEUM LETTERS (I).
- Walk forward.
- Play the HOP; receive the FUSE (1/3) (J).
- Take the LONG FORK (K).
- Use the LONG FORK (L); take the FUSES (2/3).
- Walk left.
- Take the DEMON MASK (M).
- Read the note (N); take the HANDLE.
- Walk down, then right.
- Use the Bracelet for a mini-game.
- Solution (O-P).
- Take the RUNE.
- Use the Bracelet.
- Open the MYSTICAL BOOK; use the RUNE for a mini-game.
- Solution (Q).
- Turn the page; take the MYSTICAL COLLAR.
- Place the DEMON MASK for a mini-game.
- Solution (R).
- Take the PROJECTOR SHAPE.
- Place the PROJECTOR SHAPE; place the HANDLE (S). Pull the handle; take the FUSES (3/3) (T). Use the Bracelet; take the RIGHT GLOVE (1/2) (U).
- Walk down.
- Use the Bracelet and MYSTICAL COLLAR (V); take the FISH NET.
- Walk left.
- Remove the fuses; place the FUSES (3/3) (W).
- Take the MAN SYMBOL (X).
- Take the PURSE CLASP (Y).
- Walk down.
- Place the PURSE CLASP; take the SNAKE SYMBOL (Z).
- Walk right.
- Place the WOMAN SYMBOL and MAN SYMBOL (A); open the book for a mini-game.
- Solution (B); turn the page.
- Solution (C); turn the page.
- Take the ALARM CONTROL.
- Walk left.
- Use the Bracelet.
- Use the ALARM CONTROL; take the GLOVES (2/2) (D).
- Use the GLOVES (2/2) (E).
- Take the LOCK PICK (1/2) (F).
- Walk down three times.
- Use the FISH NET (G); receive the LOCK PICKS (2/2).
- Place the SNAKE SYMBOL (H); take the ENVELOPE.
- Open the ENVELOPE; take the CELTIC PATTERN (1/3).
- Walk forward, then left.
- Use the LOCK PICKS (2/2) (I).
- Take the ACID and STONE SCROLL (J); turn the ring (K).
- Walk down.
- Play the HOP; receive the CELTIC DAGGER (L).
- Use the CELTIC DAGGER; receive the ROPE (M).
- Combine the ROPE and HOOK; take the GRAPPLING HOOK.
- Pour the ACID; take the SUN SYMBOL (N).
- Walk left.
- Use the GRAPPLING HOOK (O); pull the handle (P). Take the CELTIC PATTERNS (2/3).
- Walk down, then right.
- Place the SUN SYMBOL (Q); take the CELTIC PATTERNS (3/3).
- Walk left.
- Place the CELTIC PATTERNS (R); take the STATUE PART (S).
- Walk down twice, then left.
- Place the STATUE PART; take the MYSTICAL ARTIFACTS (T).
- Walk down, right, then left.
- Enter the car for a mini-game (U).
- Solution (V).
Chapter 5: The Dam
- Give the MYSTICAL ARTIFACTS (W).
- Play the HOP; receive the FLASHLIGHT (X).
- Take the NUTCRACKER and STRING (Y).
- Walk right.
- Use the Bracelet for a mini-game.
- Solution (Z-A).
- Take the RUNE.
- Use the Bracelet.
- Combine the MYSTICAL BOOK and RUNE; turn the page. Take the ARTIFACT PIECE (1/2).
- Take the POLICE BADGE (B).
- Use the STRING; take the STONE BRACELET (C).
- Use the FLASHLIGHT; take the RESIN (D).
- Walk forward.
- Play the HOP; receive the POLICE CAP (E).
- Combine the POLICE BADGE and POLICE CAP; take the COMPARTMENT KEY.
- Take the WALNUTS (F).
- Combine the NUTCRACKER and WALNUTS; take the NUTS.
- Arrange the pieces; use the RESIN (G). Take the STONE FEATHER.
- Walk down.
- Give the NUTS (H); take the EYE SYMBOL (I).
- Place the STONE SCROLL, STONE BRACELET, and STONE FEATHER; take the ARTIFACT PIECES (2/2) (J).
- Walk down.
- Use the COMPARTMENT KEY; take the AIR GUN and BULB (K).
- Combine the AIR GUN and TRANQUILIZER DART; take the TRANQUILIZER GUN.
- Walk right, then forward.
- Place the ARTIFACT PIECES (2/2) (L); take the TIRE SYMBOL.
- Use the TRANQUILIZER GUN (M). Move the newspaper; place the EYE SYMBOL (N). Take the MONEY (1/2) and BLANK SECURITY CARD.
- Walk down twice.
- Play the HOP; receive the PLIERS (O).
- Place the TIRE SYMBOL (P). Move the bottle; take the DRIVER'S LICENSE.
- Walk right.
- Use the PLIERS (Q); take the PIN CODE.
- Walk forward.
- Use the BLANK SECURITY CARD, DRIVER'S LICENSE, and PIN CODE; take the SECURITY CARD (R).
- Use the SECURITY CARD (S).
- Walk forward.
- Take the HEART KEY (T).
- Place the HEART KEY; take the GOLDEN FLY and WRENCH (U).
- Use the WRENCH; take the LAMP (V).
- Walk down.
- Play the HOP; receive the OIL (W).
- Examine the flowers (X); place the BULB and LAMP for a mini-game.
- Solution (Y).
- Go through the door.
- Place the GOLDEN FLY; take the SPIDER SYMBOL (Z) and CRYSTAL (A).
- Place the SPIDER SYMBOL (B).
- Play the HOP; receive the MONEY (2/2) (C).
- Read the note (D). Pour the OIL; receive the HORN (E).
- Take the TAPE (F); place the CRYSTAL and HORN. Take the RUNE.
- Combine the MYSTICAL BOOK and RUNE. Turn the page; take the MIRROR SHARD.
- Walk down.
- Use the MONEY (2/2); take the GAS (G).
- Walk forward.
- Pour the GAS (H).
- Walk forward.
- Examine the picture (I). Use the TAPE; take the PARTIAL PICTURE (1/2).
- Examine the binoculars 2x for a mini-game (J).
- Solution (K-L).
- Take the CAMERA (M).
- Walk down.
- Use the CAMERA (N); receive the WISE WOMAN PICTURE (2/2).
- Walk down, then left.
- Play the HOP; receive the MYSTICAL WEAPON (O).
- Place the MIRROR SHARD (P); examine the picture 3x (Q). Place the WISE WOMAN PICTURE (2/2); examine it. Take the WISE WOMAN'S NAME.
- Walk down, then forward twice.
- Use the Bracelet; use the MYSTICAL WEAPON (R). Examine the scroll (S).
- Use the WISE WOMAN'S NAME for a mini-game (T).
- Solution (U).
- Congratulations! You have completed Edge of Reality: Lethal Predictions.
Created at: 2017-03-05