Walkthrough Menu
- General Tips
- Chapter 1: Saltshore
- Chapter 2: The Cemetery
- Chapter 3: Pirate Cave
- Chapter 4: Storm of the Seas
General Tips
- This is the official guide for Edge of Reality: Mark of Fate.
- This guide won't tell you when to zoom into a location; the screenshots show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
- Use the Map to fast travel to a location.
Chapter 1: Saltshore
- Take BROKEN MAST and BOARDS (3/6) (A).
- Examine BROKEN MAST; take PIECE OF GLASS and BROKEN RAFT.
- Use PIECE OF GLASS (B); receive NET.
- Use NET (C); take FISH. Examine (D); take ROPE.
- Take BOARDS (4/6) (E); examine paper (F). Take BOARDS (5/6). Give FISH; take BOARDS (6/6).
- BOARDS (6/6) and ROPE on BROKEN RAFT; receive RAFT.
- Use RAFT on scene.
- Talk (G).
- Take HANDLE (H).
- Take Map (I); place HANDLE. Use PIECE OF GLASS on boat; remove cloth.
- Play HOP; receive MEDICINE CHEST (J).
- Take PUTTY KNIFE (K).
- Use PATRICK on scene.
- Examine paper (L); examine sign.
- Examine (M). Use PUTTY KNIFE (N); take MEDICINE CHEST PART.
- MEDICINE CHEST PART on MEDICINE CHEST. Move items; take AMMONIA.
- Use AMMONIA (O); examine (P). Remove seaweed; examine. Take BROKEN AMULET.
- Take SHERIFF'S DOCUMENTS (Q).
- Open SHERIFF'S DOCUMENTS; take SHERIFF'S BADGE. Examine photos; take COIN.
- Remove boards (R); examine.
- Use COIN (S); read note (T).
- Solution (U).
- Move debris; place boards (V).
- Walk forward.
- Take BOTTLE OF MILK (W).
- Examine (X); take HAIRPIN. Open door; examine handkerchief (Y). Take CORKSCREW.
- Examine HAIRPIN 2x; take CRYSTAL (1/2).
- Walk left.
- Examine scene.
- Take CRYSTALS (2/2) (Z).
- Take DRIED GLUE (A); use PATRICK. Take DIRTY BOWL.
- Examine (B).
- Walk down.
- Place CRYSTALS (2/2) (C); use DIRTY BOWL (D). Receive EMPTY BOWL.
- CORKSCREW and EMPTY BOWL on BOTTLE OF MILK; take MILK.
- Give MILK (E); take BIKE EMBLEM. Give BROKEN AMULET (F).
- Casual and Hard solution (G-H).
- Receive Amulet.
- Walk left.
- Place BIKE EMBLEM (I); move flowers. Read newspaper; take JACK.
- Use JACK (J); take NOTEBOOK (K).
- SHERIFF'S BADGE on NOTEBOOK; turn page. Take MARK OF FATE.
- Walk down.
- Give MARK OF FATE (L).
- Take SCREWDRIVER and CRYSTAL OF AMULET (M). Move items; take FLASHLIGHT (N).
- Take BOLTS (O).
- Examine Amulet (P); place CRYSTAL OF AMULET.
- Walk left.
- Use FLASHLIGHT (Q); examine.
- Take DART (1/3) (R). Move book; take WEIGHT (1/4) (S). Examine glass 4x.
- Use Amulet; play HOP. Take SWITCH.
- Examine (T).
- Take WEIGHTS (2/4) (U); use SWITCH, BOLTS, and SCREWDRIVER. Press switch.
- Take HANDLE (V); examine each picture (1-5). Examine pieces.
- Solution (W).
- Press button; take WEIGHTS (3/4).
- Examine drawer (X); take photo and WEIGHTS (4/4). Place HANDLE; take TYPEWRITER KEY (1/2).
- Read letter (Y); place WEIGHTS (4/4) (Z).
- Solution (A).
- Take TYPWRITER KEYS (2/2) (B); place TYPEWRITER KEYS (2/2) (C).
- Place keys (D); take CODE.
- Examine (E); place CODE.
- Solution (F): Bx7-Bx2-B-Bx5-Ax2.
- Take SHERIFF'S FOLDER.
- Read SHERIFF'S FOLDER; play HOP. Take TAVERN KEY.
- Walk down twice.
- Use TAVERN KEY (G).
- Examine paper (H).
- Solution (I).
- Take HONEY.
- Examine paper (J); take DARTS (2/3). Open coat; take BRUSH.
- BRUSH in DRIED GLUE; take GLUE.
- Take FLOWER CLASP (K).
- Move paper (L); place FLOWER CLASP (M). Examine dart; use GLUE. Examine; take DARTS (3/3).
- Use DARTS (3/3) (N). Solution: take darts and throw them when both markers intersect the red section of the bar.
- Take CODE.
- Place lock parts (O) on (P); examine. Use CODE.
- Solution (Q).
- Open door; take KEY.
- Use KEY (R).
- Talk (S).
- Examine window (T).
- Take PIRATE'S CLOTHING SCRAP, CRYSTAL OF AMULET and BARREL HANDLE (U).
- CRYSTAL OF AMULET on Amulet.
- Examine barrel (V).
- Use HONEY (W); place BARREL HANDLE. Move apples; take KNIFE.
- Examine (X); use KNIFE 2x (Y). Take WOODEN MALLET.
- Examine (Z); use WOODEN MALLET (A).
- Go forward.
- Use PATRICK and PIRATE'S CLOTHING SCRAP on scene.
- Solution (B).
- Go left twice.
- Solution (C).
- Walk down.
- Use (D) on (E).
- Walk right twice.
- Take (F).
- Walk down.
- Use (G) on (H).
- Walk left.
- Solution is random (I).
- Walk left.
- Take (J).
- Walk down, then right.
- Use (K) on (L).
- Walk right, then left.
- Use Amulet.
- Play HOP.
Chapter 2: The Cemetery
- Take BROKEN LADDER (M).
- Examine (N).
- Use PATRICK (O); take MEDALLION PART (1/2) and RIBBON.
- RIBBON on BROKEN LADDER; take LADDER.
- Use LADDER (P).
- Go forward.
- Examine bag 3x (Q).
- Play HOP; receive SHERIFF'S BAG (R).
- Examine SHERIFF'S BAG; examine paper. Take PAPER BALL.
- Use PAPER BALL (S); receive SHERIFF'S BAG PART.
- SHERIFF'S BAG PART on SHERIFF'S BAG; take CRYPT PHOTO.
- Use CRYPT PHOTO on scene.
- Examine (1-3).
- Take TWEEZERS and MEDALLION PARTS (2/2) (T).
- Place MEDALLION PARTS (2/2) (U); take DRIED FLOWERS (V).
- Use DRIED FLOWERS (W); take BONE HAND.
- Examine sign (X); place BONE HAND.
- Solution (Y): Bx2-A-Ex2-D-Cx2.
- Examine (Z).
- Take SMOKE GENERATOR HANDLE (A).
- Examine (B).
- Take STICK (C); place SMOKE GENERATOR HANDLE. Turn handle; open. Use TWEEZERS (D); receive STONE DETAIL (1/2).
- Examine (E).
- Move glass (F); take STONE DETAILS (2/2).
- Examine (G).
- Examine (H); place STONE DETAILS (2/2).
- Solution (I).
- Examine stairs.
- Solution (J).
- Move vines.
- Take ROPE and TORN NET (K).
- ROPE on TORN NET.
- Solution (L).
- Take NET.
- Use NET (M). Use STICK; move items. Take HAIRPIN.
- Take BOX PIECE (N).
- Use HAIRPIN (O).
- Move curtain (P); examine chest. Take DIARY LOCK PIECE (Q).
- Read papers (R); take WING BONE and LOCKED DIARY.
- DIARY LOCK PIECE on LOCKED DIARY; solution (S). Open diary; solution (T). Open diary; take KEY.
- Take CARABINER (U). Use KEY and KNIFE; take COMPASS.
- Move items; place box parts (V). Open book; place box part. Place BOX PIECE and COMPASS. Take CRYSTAL OF AMULET, GEAR (1/3), and CHEST LOCK PIECE.
- CRYSTAL OF AMULET on Amulet.
- Place CHEST LOCK PIECE (W).
- Solution (X).
- Casual: Ax3-Bx3-Dx5-E-C.
- Hard: Ax3-Bx3-Dx5-E-Fx2-Gx4-Hx7-Ix6-C.
- Examine (Y); receive PATRICK.
- Take CRYSTALS (Z).
- Walk down.
- Place CRYSTALS (A).
- Solution (B): B-C-D-J-I-F-G-H-I-F.
- G-A-B-F-G-H-I-F-G-A-B-F.
- Walk forward.
- Use Amulet; play HOP.
- Move BARREL (C).
- Take HOOK (D); place WING BONE. Take GEARS (2/3).
- Take CROWBAR (E).
- Take HANDLEBARS (F); use CROWBAR. Take PART OF THE IMAGE (1/2). Move items; take GEARS (3/3).
- Use GEARS (3/3) (G).
- Solution (H).
- Place HOOK; pull handle. Take PARROT SKELETON.
- Examine PARROT SKELETON; take PIRATE KNOB.
- Take CROSSBOW (I); place PIRATE KNOB.
- Solution (J): A-Dx3.
- Read note; take BUTTON and NEEDLE (1/2).
- Examine PARROT SKELETON; examine lock. Place BUTTON.
- Solution (K).
- Examine parrot; take NEEDLE WITH THREAD (2/2).
- Use NEEDLE WITH THREAD (L); take BAG WITH SAND.
- Use BAG WITH SAND (M).
- Go upstairs.
- Take PATRICK (N).
- Take RUSTY SAW (O).
- Take RAG (P). Read note; open. Take WIRE.
- Take PARTS OF THE IMAGE (2/2) (Q).
- Place PARTS OF THE IMAGE (2/2) (O).
- Solution (R).
- Take DIRTY SPYGLASS and ARROW.
- RAG on DIRTY SPYGLASS; examine. Take SPYGLASS.
- Examine CROSSBOW; place WIRE and ARROW. Place pieces; take CROSSBOW.
- Place SPYGLASS (S); examine.
- Solution (T-U).
- Take METAL COLLAR.
- CARABINER and METAL COLLAR on HANDLEBARS; take ZIP LINE HANDLE.
- Use CROSSBOW and ZIP LINE HANDLE (V); examine handle.
- Play HOP; receive TORCH.
Chapter 3: Pirate Cave
- Examine bag (W).
- Take SAW HANDLE and BOX (X).
- Examine 4x (Y). Use TORCH; take RING (1/2) and KEY.
- KEY on BOX; take ACID.
- SAW HANDLE and ACID on RUSTY SAW; take SAW.
- Use SAW (Z).
- Examine (A); use PATRICK.
- Solution (B): C-B-D-B-Cx2-A-C-Bx2.
- D-B-C-A-Cx2-B-C-A-D-A-C.
- Receive GEAR.
- Examine (C).
- Place GEAR (D).
- Solution (E).
- Examine (F).
- Solution (G): (A-B)-(B-C)-(C-D)-(D-B).
- Solution (H).
- Walk forward.
- Take RINGS (2/2) (I).
- Examine (J); take CANDLE.
- Take MAP PART (K). Open (L); move items. Examine rings.
- Examine (M); place RINGS (2/2).
- Solution (N).
- Take SWORD.
- Move rocks and crates; use SWORD (O). Open; take DYNAMITE.
- Place DYNAMITE (P); use CANDLE. Pull lever.
- Examine (Q); place MAP PART.
- Solution (R).
- Move items; read book. Take CRYSTAL OF AMULET and LANCE.
- CRYSTAL OF AMULET on Amulet.
- Walk down.
- Use LANCE (S); open bag. Read note; take BLACK MARK PIN (1/3).
- Examine scene.
- Use Amulet; play HOP.
- Talk.
- Examine 2x (T).
- Solution (U).
- Take BOY FIGURINE and BENT NAIL (V).
- Examine hat (W); take WOMAN'S PHOTO (1/2).
- Use BENT NAIL (X); open. Take EMPTY JAR.
- Take newspaper and PHOTO ALBUM; solution (Y).
- Use EMPTY JAR; receive JAR OF TERMITES.
- Examine PHOTO ALBUM; place BOY FIGURINE.
- Solution (Z); open. Take CLIP.
- Use CLIP; open (A). Take MIRROR COMPASS.
- Use JAR OF TERMITES and MIRROR COMPASS (B).
- Solution (C): D-B-D-C-A-C-D-C-A-B-A.
- Walk forward.
Chapter 4: Storm of the Seas
- Take GREEN CROSS (D); examine.
- Take CAN OPENER (E).
- Take SCRAPER (F). Place GREEN CROSS (G); open. Examine papers.
- Solution (H); take LIQUID SEDATIVE.
- Walk down.
- Use SCRAPER (1-4); move picture. Take DOG TOKEN.
- Place DOG TOKEN (I).
- Solution (J): D-F-D-A-D-Bx2-Ex2-D-Fx4-Dx2-A.
- Cx2-Ax2-D-B-D-E-C-E-D-Ax2-E-Dx2.
- B-C-B-D-F-D-B-Ex2-D-F-Dx2-Ax2-F-D.
- Take DOG FOOD.
- CAN OPENER and LIQUID SEDATIVE on DOG FOOD; receive SLEEP-INDUCING FOOD.
- Walk forward.
- Give SLEEP-INDUCING FOOD (K).
- Examine (L); take DARTBOARD IMAGE PIECE (1/2). Open (M); take PATRICK.
- Use PATRICK (N).
- Solution (O).
- Walk forward.
- Take FAMILY PHOTOS (2/2) (P).
- FAMILY PHOTOS (2/2) on PHOTO ALBUM; take CODE.
- Place CODE; enter (Q). Take SLIDES.
- Place SLIDES (R); play HOP. Receive SAW.
- Use SAW (S); open. Take BLACK MARK PINS (2/3). Move clothes; take SHIP IN BOTTLE (T).
- Read book (U); take DARTBOARD IMAGE PIECE (2/2).
- Walk down.
- Place DARTBOARD IMAGE PIECE (2/2) (V).
- Remove plants; take scroll and SADDLE (W).
- Solution (X).
- Take photos and DAGGER.
- Use DAGGER (Y); receive BOLT.
- Place SADDLE (Z); take HANDLE (A).
- Walk forward.
- Place HANDLE and BOLT (B); open drawer. Examine paper; take SLIDES.
- Use SLIDES (C). Play HOP; receive FLASHLIGHT.
- Use FLASHLIGHT; take KEY (D).
- Use KEY (E); take TWEEZERS.
- Open SHIP IN BOTTLE; use TWEEZERS. Receive CRYSTAL OF AMULET and BLACK MARK PINS (3/3).
- Read note; place BLACK MARK PINS (F).
- Solution (G).
- Take MAP TO SALTSHORE.
- Walk down.
- Use MAP TO SALTSHORE (H).
- Play HOP (I).
- Examine (J).
- Talk; take SHERIFF'S BADGE (K).
- Examine; place SHERIFF'S BADGE (L).
- Solution (M): A-Bx2.
- Take THEATER TOKEN.
- Use THEATER TOKEN (N); play HOP. Receive GLOVES.
- HOP solution (O).
- Use GLOVES; remove glass (P). Take LIGHT BULB (1/2).
- Examine each paper (1-4); collect each sign part. Examine sign (Q); take SWITCH. Press switch.
- Place SWITCH (R); press. Take LIGHT BULBS (2/2) (S).
- Replace LIGHT BULBS (2/2) (T). Take WIRE.
- Use WIRE (U); open.
- Go through window.
- Solution is random (V).
- CRYSTAL OF AMULET on Amulet.
- Take FEATHER and ANCHOR WEIGHTS (1/2)-(2/2) (W).
- Place ANCHOR WEIGHTS (2/2) (X); take INK.
- Place FEATHER and INK (Y); take CODE.
- Remove picture; use CODE. Select (5-3-7-4) (Z); take scroll and SECRET STORAGE MAP.
- Walk down.
- Use SECRET STORAGE MAP on scene.
- Take PRUNERS (A); use PATRICK. Take MACDONALD DIARY.
- Use PRUNERS (B); take THEATER TOKEN.
- Use THEATER TOKEN (C). Play HOP; receive GOBLET.
- HOP solution (D).
- Read MACDONALD DIARY; place GOBLET.
- Solution (E).
- Open; take RING WITH FIRE EMBLEM.
- Walk left.
- Use RING WITH FIRE EMBLEM (F); take HARPOON TIP and SPYGLASS.
- Use SPYGLASS (G); take KEY.
- Use KEY (H).
- Solution (I).
- Take FUSE (J).
- Open (K); replace FUSE.
- Solution (L).
- Walk left.
- Examine scene.
- Take GLOVES (M).
- Use GLOVES (N); take FIRE.
- Use HARPOON (O); take FIREFIGHTER.
- Use FIRE and FIREFIGHTER (P); take HOSE.
- Use HOSE (O); examine.
- Use Amulet; play HOP.
- Casual solution (Q).
- Hard solution (R).
- Congratulations! You have completed Edge of Reality: Mark of Fate.
Created at: 2020-01-17