Walkthrough Menu
- General Tips
- Chapter 1: Campus Garden
- Chapter 2: Balcony
- Chapter 3: Andor's Chambers
- Chapter 4: Laboratory
- Chapter 5: Elven City Entrance
General Tips
- This is the official guide for Enchanted Kingdom: Descent of the Elders.
- This guide will not mention each time you have to zoom into a location; the screenshots will show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. This guide will not show HOP solutions. It will identify the location of the HOP and the inventory item acquired.
- This guide will show solutions for non-random puzzles. Please read the in-game instructions for each puzzle.
- In this game, you will sometimes have to select the new scene to trigger dialog, cut-scenes, or tasks prior to interacting with the scene.
Chapter 1: Campus Garden
- Talk (A).
- Select; take WET SPONGE (B).
- Take FIREPROOF GLOVE (C).
- Use WET SPONGE; play the HOP; take map and OILCAN (D).
- Take task book, FAN, and CLOSED BOX; use OILCAN (E).
- Play HOP; earn PLANT REVIVAL WAND (F).
- Use PLANT REVIVAL WAND (G).
- Go forward.
- Talk (H); earn DIAGNOSTIC SCEPTER (I).
- Take WRENCH (J).
- Use DIAGNOSTIC SCEPTER (K).
- Drag chains as shown 1-10 (A-C); solution (D).
- Solution (E-F)-(G-H)-(I-J)-(K-E)-(L-M)-(N-O)-(P-F).
- Drag pieces 1-4 (Q).
- Earn ARTIFACT INSTRUCTIONS and PHOENIX EGG.
- Use PHOENIX EGG and FAN. Use FIREPROOF GLOVE; take PHOENIX and PHOENIX EGGSHELL (R).
- Take DIAMOND (S).
- DIAMOND on CLOSED BOX; take RITUAL KNIFE and 1/3 GEMS.
- Use PHOENIX (T).
- Go right.
- Take CHALK and VALVE WHEEL (A).
- Read instructions; use RITUAL KNIFE; take OWL FEATHERS and GOLD (B).
- Take PITCHER (C).
- Walk down 2x.
- Use VALVE WHEEL; take 2/3 GEMS and GOLDEN CHAIN. Use PITCHER; earn WATER (D).
- Use WRENCH; take 1/2 NEEDLE AND THREAD, 3/3 GEMS, and LIGHTER (E).
- Go forward, right.
- Place GOLD; select bellows. Use WATER; take GOLDEN MEDALLION (F).
- Place GEMS (G).
- Play HOP; earn SMALL KEY (H).
- Use SMALL KEY; take RUNE (I).
- PHOENIX EGGSHELL, GOLDEN CHAIN, GOLDEN MEDALLION, and RUNE on ARTIFACT INSTRUCTIONS; earn REVIVING MEDALLION.
- Walk down.
- Use REVIVING MEDALLION (J); earn OWL INLAY.
- Place OWL INLAY (K).
- Easy solution 1-6 (L).
- Hard solution 1-5 (M).
- Select lever.
- Go left.
- Talk (A).
- Use OWL FEATHERS; take FILE and STONE PART (B).
- Take 2/2 NEEDLE AND THREAD (C).
- Use DIAGNOSTIC SCEPTER (D).
- Select F-Gx2-E-H-J-Ix3-L-Kx2-M.
- Select pairs (N).
- Select 1-4 (O).
- Earn HEALING POTION RECIPE and PRIN'S SPORES.
- Place PRIN'S SPORES (A).
- Easy solution Bx9-Cx6-Dx6.
- Hard solution Ex9-Fx6-Hx6.
- Move (A-J); select cover; take ANTIBODIES (K).
- Walk down, right.
- Place CHALK and STONE PART; solution (L).
- Take HEART (M).
- Use HEART and NEEDLE AND THREAD; take ANIMATED DOLL (N).
- Go down, left.
- Use ANIMATED DOLL; take CAKE SERVER and UNUSUAL FRUIT (O).
- LIGHTER, ANTIBODIES, and UNUSUAL FRUIT on HEALING POTION RECIPE; earn HEALING POTION.
- Use HEALING POTION; earn TONGS (P).
- Walk down.
- Use TONGS; earn ENTRANCE CRYSTAL (Q).
- Go left.
- Give ENTRANCE CRYSTAL; earn RESIN FORMULA (R).
- Walk down, right.
- Place RESIN FORMULA; take CHOPSTICKS (A).
- Move (C-B)-(D-B)-(E-B).
- Take RESIN (B).
- Walk down, left.
- Use RESIN (F).
- Go right.
Chapter 2: Balcony
- Read book; take BRUSH (G).
- Use FILE (H).
- Play HOP; earn PRUNERS (I).
- Use CAKE SERVER; take 1st DOOR FRAGMENT (J).
- Use PRUNERS; take 2nd DOOR FRAGMENT (K).
- Place 2 DOOR FRAGMENTS (L).
- Easy solution F-G-H-O-M-D-E-J-N-M-L-K-G-I-B-C-A.
- C-H-E-J-N-D-E-J-N-K-G-B-C-D-E-L-K-G-B-M-L-K.
- Hard solution E2-A2-X-R-Q-P-S-T-U-W-Z-D2-C2-G2-F2-B2-Y.
- Go forward.
- Use DIAGNOSTIC SCEPTER (A).
- Select F-B-G-D-E-C-G-B-D-E-C-G-B-D.
- Select O-M-P-L-J-K-H-I-H-N-K.
- Solution (Q).
- Earn RECIPE FOR TANVERIN and TANVERIN'S RING.
- Use CHOPSTICKS; take 1/3 FRAME FRAGMENTS (A).
- Take BARRETTE (B).
- Use TANVERIN'S RING (C).
- Restore runes (D).
- Select pieces (E).
- Select 1-5 (F).
- Take CHEST EMBLEM (G).
- Take YARN; place CHEST EMBLEM (H). Play HOP; earn UMBRELLA.
- Walk down.
- Use YARN; take 2/3 FRAME FRAGMENTS, HEALING POTION RECIPE, and WATER (I).
- Use UMBRELLA; take HAIRCLIP and 3/3 FRAME FRAGMENTS (J).
- Go forward.
- Place FRAME FRAGMENTS; take EMPTY JAR, COFFEE GRINDER, and PILL MOLD (K).
- Place COFFEE GRINDER; select 1-4; take HEALING POWDER (L).
- Walk down.
- Use EMPTY JAR and BRUSH; earn POLLEN (M).
- PILL MOLD, HEALING POWDER, and POLLEN on RECIPE FOR TANVERIN; take HEALING PILL.
- WATER and HEALING PILL on HEALING POTION RECIPE; earn HEALING POTION.
- Go forward.
- Use HEALING POTION (N). The EMPTY GLASS is returned to inventory.
- Talk; earn ACID RECIPE (O).
- Take CHAIN; use HAIRCLIP; earn SHARP SHARD (P).
- Use EMPTY GLASS; earn WATER (Q).
- Take MEDAL; use BARRETTE (R).
- Play HOP; earn PAULDRON WITH FEATHERS (@).
- Take HEAVY HORSESHOE; use PAULDRON WITH FEATHERS; take SULFUR (S).
- Use SHARP SHARD; take METAL ROD and LIME POWDER (T).
- WATER, LIME POWDER, and SULFUR on ACID RECIPE; earn ACID.
- Use ACID (U).
- Go left.
- Take DULL AXE (A).
- Use DULL AXE; earn SHARP AXE (B).
- Use SHARP AXE; take FAN (C).
- Take UNLIT TORCH (D).
- Use FAN and UNLIT TORCH; earn LIT TORCH (E).
- Use LIT TORCH (F).
- Go right.
- Take SCISSORS (G).
- Use SCISSORS; take MAGNET (H).
- Take BONE and CLOTH (I).
- Use MAGNET; earn HOOK (J).
- HOOK and CLOTH on BONE; earn MAKESHIFT POLE.
- Use MAKESHIFT POLE (K).
- Go left.
- Take STICK, POTTERY SHARDS, and BRUSH (L).
- Place POTTERY SHARDS and BRUSH; take EMPTY POT (M).
- Use STICK and EMPTY POT; earn WATER (N).
- Use WATER (O).
- Go left.
- Take HEAVY STONE, PLIERS, and 5 WOODEN BOARDS (P).
- Use PLIERS; earn NAILS (Q).
- Use WOODEN BOARDS, NAILS, and HEAVY STONE (R).
- Go forward.
- Take BOOMERANG (A).
- Use BOOMERANG (B). Take BREAD (C).
- Use BREAD (D); take KEYS (E).
- Use KEYS (F).
- Go right.
- Use MEDAL; take CORK, 1/4 METAL SKULLS, and NAILS (H).
- Take WOODEN BOARDS (I).
- NAILS and HEAVY HORSESHOE on WOODEN BOARDS; earn MAKESHIFT BRIDGE.
- Place MAKESHIFT BRIDGE (J).
- Go right.
- Use METAL ROD; take 2/4 METAL SKULLS and INCOMPLETE MAGNET (L).
- CHAIN on INCOMPLETE MAGNET; earn MAGNET ON CHAIN.
- Use CORK; take 3/4 METAL SKULLS and 1/2 SCREWDRIVER AND BOLT (M).
- Take 2/2 SCREWDRIVER AND BOLT; use MAGNET ON CHAIN (N).
- Open lid; take 4/4 METAL SKULLS and DOLPHIN SHAPE (O).
- Walk down.
- Place METAL SKULLS (P).
- Play HOP; earn SEDATIVE (Q).
- Use SEDATIVE; earn ALCHEMIST AMULET (R).
- Place ALCHEMIST AMULET (S).
- Solution Fx2-E-Fx3-C-Dx2-F-A-B.
- Go left.
Chapter 3: Andor's Chambers
- Use DOLPHIN SHAPE; take CRYPTEX PART and LOCKED MEDALLION (L).
- Take SKELETON ARM and 1st MEDALLION DETAIL (M).
- Use SCREWDRIVER AND BOLT; take 1/3 GEARS and 2nd MEDALLION DETAIL (N).
- 2 MEDALLION DETAILS on LOCKED MEDALLION; take POWDER.
- Use POWDER; read book; take ANDOR'S SIGNET (O).
- Walk down.
- Place CRYPTEX PART; take WHISTLE (P).
- Go left.
- Use WHISTLE; take REAGENT LIST (Q).
- Place REAGENT LIST; play HOP; take TALISMAN CRYSTAL (R).
- Walk down, right.
- Use SKELETON ARM; take 2/3 GEARS and ROPE (A).
- Use ANDOR'S SIGNET; take RAZOR and 3/3 GEARS (B).
- Walk down, left.
- Place GEARS; take TALISMAN HALF, FEATHERS, and PLATE (C).
- Use RAZOR; take INCOMPLETE TALISMAN (D).
- TALISMAN HALF and TALISMAN CRYSTAL on INCOMPLETE TALISMAN; earn REVEALING TALISMAN.
- Walk down, right.
- Use REVEALING TALISMAN (E).
- Play HOP; earn FOREST CITY MAP (F).
- Use FOREST CITY MAP (G).
- Take CUTTERS and 1/4 PUMP KNOBS (H).
- Use ROPE; open basket; take CANDLE HOLDER and 2/4 PUMP KNOBS (I).
- Use FEATHERS; take GRINDSTONE and 3/4 PUMP KNOBS (J).
- Use PLATE; take WOOD PLANE and 4/4 PUMP KNOBS (K).
- Place PUMP KNOBS (L).
- Go left.
- Talk (M).
- Use DIAGNOSTIC SCEPTER (N).
- Solution (A).
- Solution (B).
- Solution (I-J)-(L-M)-(G-K)-(G-F)-(D-C)-(I-E)-(L-M).
- (G-K)-(D-C)-(I-E)-(L-M)-(G-K)-(D-C)-(I-E)-(I-J).
- Final position (N).
- Earn POTION RECIPE and COIN.
- Use COIN and move items; take DRIED MINT and SURGICAL SUTURE (A).
- Take SCRAPER; place CANDLE HOLDER; take AXE BLADE (B).
- Use CUTTERS (C).
- Use the controls to move pieces; easy solution (U-T-O-P)-(S-U-T-R-O-N).
- (V-U-T)-(Q-S-U-V)-(T-U-S-Q)-(P-O-R-T-U-S)-(N-O-R-T-U).
- Hard solution (Q-P-O-R-T)-(S-Q-P-O-N)-(U-S-Q-P-O)-(T-U-S-Q-P)-(O-R-T-U-S-Q).
- (V-U-S)-(P-O-R-T-U-V)-(N-O-R-T-U)-(Q-P-O-R-T)-(S-Q-P-O)-(U-S-Q-P)-(T-U-S-Q).
- (O-R-T-U-S)-(P-O-R-T-U)-(Q-P-O-N)-(S-Q-P-O-R-T)-(U-S-Q-P)-(T-U-S-Q)-(N-O-T-U).
- (P-O-R)-(Q-P-O-N)-(R-O-P-Q-S)-(U-T-R-O-P-Q)-(S-U)-(Q-S)-(N-O-P-Q).
- Final position easy (W); hard (X).
- Take CHEST KEY.
- Walk down.
- Use CHEST KEY; take STICK and GLOVE (Y).
- GRINDSTONE, WOOD PLANE, and STICK on AXE BLADE; earn AXE.
- Use AXE (Z).
- Go right.
- Use SCRAPER; take FIGURINE HELMET and 1/3 INLAYS (A).
- Take 2/3 INLAYS; use SURGICAL SUTURE; take WATER (B).
- Use GLOVE; take FIGURINE HALF, OAK BARK, and BROKEN FIGURINE (C).
- DRIED MINT, WATER, and OAK BARK on POTION RECIPE; earn HEALING POTION.
- Walk down, left.
- Use HEALING POTION; earn FLOWER LEAF (D).
- Walk down, right.
- Place FLOWER LEAF; take ANVIL INSET and CORKSCREW (E).
- Walk down.
- Place ANVIL INSET (F).
- Play HOP; earn NUTCRACKER (G).
- Use NUTCRACKER; take STRAP and FIGURINE BOW (H).
- FIGURINE HALF, FIGURINE HELMET, and FIGURINE BOW on BROKEN FIGURINE; earn ARCHER FIGURINE.
- Go right.
- Place ARCHER FIGURINE; take 3/3 INLAYS and SCARF (I).
- Walk down, left.
- Place INLAYS; take ACID and KNITTING NEEDLE (J).
- Use ACID; take LEVER HANDLE (K).
- Walk down, right.
- Use LEVER HANDLE; take OARS (L).
- Use OARS (M).
- Solution (N).
- Take NEEDLE AND THREAD (O).
- Use CORKSCREW; take ACORN and LENSES (P).
- Use DIAGNOSTIC SCEPTER (Q).
- Select 1-4 (A).
- Select 1-4 (B).
- Solution (C).
- Earn ANTIDOTE RECIPE and BURNER.
- Use BURNER; take FANG and MASK BASE (D).
- LENSES, STRAP, and NEEDLE AND THREAD on MASK BASE; earn PROTECTIVE MASK.
- Use PROTECTIVE MASK (E).
Chapter 4: Laboratory
- Use FANG; take 1/2 KNIGHTS (F).
- Play HOP; earn AMULET (G).
- Take SAW; use SCARF and open panel (H).
- Take HERB GRINDER and WIRE BRUSH (I).
- Use KNITTING NEEDLE; take ASHES and BUTTERFLY NET (J).
- Place AMULET; earn RESONANT CRYSTAL (K).
- ACORNS, HERB GRINDER, RESONANT CRYSTAL, and ASHES on ANTIDOTE RECIPE; earn ANTIDOTE.
- Walk down.
- Use ANTIDOTE; earn LIT LAMP (L).
- Use LIT LAMP (M).
- Go forward.
- Use SAW; take OIL and 1/3 CRYSTAL SEALS (N).
- Take BOWL (O).
- Use WIRE BRUSH; earn PURPLE POWDER (P).
- Use BUTTERFLY NET (Q).
- Easy solution (R).
- Hard solution (S).
- Earn ALCHEMICAL SYMBOL.
- Walk down, right.
- Place ALCHEMICAL SYMBOL; take HAMMER and 2/2 KNIGHTS (A).
- Place KNIGHTS; take MATCHES and 2/3 CRYSTAL SEALS (B).
- Walk down.
- Select recipe (C).
- Place PURPLE POWDER, OIL, and MATCHES (D).
- Use BOWL; earn PAINT (E).
- Use PAINT; take CLUE (F).
- Go forward.
- Place CLUE; take CHISEL and BANNER (H).
- Use CHISEL and HAMMER; take BROOCH, FORK, and 3/3 CRYSTAL SEALS (G).
- Walk down, right.
- Place CRYSTAL SEALS; take CHAIN and REAL CRYSTAL (K).
- Walk down, forward.
- Use REAL CRYSTAL (L).
- Go forward.
- Take HEAVY BONE (M).
- Take MORTAR; remove manhole cover (N).
- Use BANNER and DIAGNOSTIC SCEPTER (O).
- Select Bx3-A-B-Cx2-D-Cx3-D-E-F-E-G-H.
- Solution (I).
- Select J-@-Lx5-K.
- Earn OINTMENT RECIPE and FARADAY'S PENDANT.
- Place FARADAY'S PENDANT; take WRENCH (M).
- Use WRENCH; take MECHANISM PART (N).
- Place MECHANISM PART (O).
- Go forward.
- Use CHAIN; take STRANGE PARCHMENT and 1/3 STATUETTE ITEMS (P).
- Use HEAVY BONE; take TURPENTINE (Q).
- Use BROOCH; take SPOON and WALNUT (R).
- Use FORK; take RAKE and ALOE (S).
- MORTAR, TURPENTINE, WALNUT, and ALOE on OINTMENT RECIPE; earn HEALING OINTMENT.
- Walk down.
- Use HEALING OINTMENT; earn ROPE LADDER (T).
- Place ROPE LADDER (U).
- Go right.
- Take BROKEN RIB (A).
- Take BONE HALF (B).
- Use SPOON (C).
- Easy solution; move spider to location 1-5 (D).
- Hard solution; move spider to location 1-6 (E).
- Take DRAGON HEART.
- Place DRAGON HEART; take GLUE and 2/3 STATUETTE ITEMS (A).
- BONE HALF and GLUE on BROKEN RIB; earn RIB.
- Use RAKE; take FOOT ARMOR and LEMON JUICE (B).
- LEMON JUICE on STRANGE PARCHMENT; earn BAG CODE.
- Walk down.
- Place RIB; take TAP (C).
- Go forward.
- Place BAG CODE; easy solution Dx2-E-G-Hx2.
- Hard solution Gx2-F-D-Hx2.
- Take WINDING KEY, BROKEN DEVICE, and 3/3 STATUETTE ITEMS (I).
- Place STATUETTE ITEMS; take DEVICE PART and THROWING WEAPON (J).
- Go down, right.
- Use WINDING KEY; take TALC and TWISTED TUBE (K).
- Walk down, forward.
- Place BROKEN DEVICE, DEVICE PART, TAP, and TWISTED TUBE (L).
- Play HOP; earn ACID (M).
- Walk down, right.
- Use ACID (N).
- Go forward.
- Use TALC; select 1-5 (O).
- Take BROKEN ARROW and 1/4 OBELISK FRAGMENTS (P).
- Use FOOT ARMOR; take SCALPEL and BEETLE OPENER (Q).
- Use THROWING WEAPON; earn 2/4 OBELISK FRAGMENTS (A).
- Walk down 2x; go forward.
- Use SCALPEL; take TELESCOPE and 3/4 OBELISK FRAGMENTS (B).
- Walk down, right, and forward.
- Use TELESCOPE; take 4/4 OBELISK FRAGMENTS and MIRROR FRAME (C).
- Place OBELISK FRAGMENTS; take TRIANGLE PENDANT (D).
- Walk down.
- Use TRIANGLE PENDANT; take MEDICAL SYMBOL and BLANKET (E).
- Go forward.
- Place MEDICAL SYMBOL; take HEALING SERUM (F).
- Use HEALING SERUM (G).
- Easy solution P-J-Q-K-P-L-R-Q-I-J-Q-M-Px2-N-R-Q-H-I-Q.
- Hard solution is the same, but you must time your moves to avoid 2 moving obstacles (O).
Chapter 5: Elven City Entrance
- Use BROKEN ARROW; take BRUSH and MIRROR GLASS (A).
- Read poster; use BEETLE OPENER; take CARDS, MIRROR CLIPS, MUG (B).
- Use BLANKET and DIAGNOSTIC SCEPTER (C).
- Select Dx7-E-Fx4-Gx2-Hx6-Ix2-Jx6.
- Solution Kx5-Ox4-Kx5-Lx7-Kx2-M-L-Kx3-Ox3-Nx5-Ox6-Nx3.
- Select Q-Rx4-Qx2-S-Q-Px2-Sx4-Rx3-Px3-S-Px2-Sx2-Rx2-Qx2.
- Px4-Qx3-P-S-Q-R-S-P-R-Qx3-R-P-Rx2-P-R-Q.
- Earn MAGIC FLOWER RECIPE and LIGHTER.
- Use LIGHTER; take MIRROR HANDLE (A).
- MIRROR GLASS, MIRROR CLIPS, and MIRROR HANDLE on MIRROR FRAME; earn MIRROR.
- Use MIRROR; select (B).
- Go right.
- Use CARDS; take FILE and MAGIC POLLEN (C).
- Use MUG; take SHOVEL and VINEGAR (D).
- Use VINEGAR and WIRE BRUSH (E).
- Play HOP; earn MAGNIFIER (F).
- Take WATER; use MAGNIFIER; play HOP to earn HEALING SEEDS (G).
- Walk down.
- Use SHOVEL; take ELVEN COIN, CLOTH, and POT (H).
- MAGIC POLLEN, WATER, HEALING SEEDS, and POT on MAGIC FLOWER RECIPE; earn FLOWER OF LIFE.
- Use FLOWER OF LIFE; earn DOOR KNOCKER (I).
- Use DOOR KNOCKER (J).
- Go forward.
- Use FILE; take SPHERE and DOOR HANDLE (K).
- Use CLOTH; earn LOCK PART (L).
- Place ELVEN COIN (M).
- Select 1-6 (N).
- Take TOY BALLISTA.
- Walk down.
- Place LOCK PART; take SPUR (P).
- Go right.
- Use DOOR HANDLE; take MILL WHEEL (Q).
- Use TOY BALLISTA; take LONG SEAWEED (R).
- Use SPUR; take ROPE and 1st SPHERE FRAGMENT (S).
- Walk down.
- Use LONG SEAWEED; take BOTTLE and 2nd SPHERE FRAGMENT (T).
- Go forward.
- Place MILL WHEEL; take SNAKE EGG (A).
- Use SNAKE EGG; take TWEEZERS and 3rd SPHERE FRAGMENT (B).
- 3 SPHERE FRAGMENTS on SPHERE; earn MAGIC-ABSORBING SPHERE.
- Place MAGIC-ABSORBING SPHERE (C).
- Go forward.
- Take RUNE PATTERN (D).
- Take BLANK RUNESTONE; place BOTTLE (E). Play HOP; earn PURPLE FEATHER.
- Place PURPLE FEATHER; take SKULL HAMMER and ENGRAVER (G).
- RUNE PATTERN and ENGRAVER on BLANK RUNESTONE; earn RUNE.
- Place RUNE (H).
- Go right.
- Take CANDLE; use TWEEZERS; earn ORGAN KEYS (I).
- Take HANDKERCHIEF; use ROPE; take FILE and INCOMPLETE DYNAMITE (J).
- Use SKULL HAMMER and HANDKERCHIEF; earn SHARP SHARD; take WICK (K).
- Place ORGAN KEYS (L).
- Easy solution 1-7 (M).
- Hard solution 1-8 (N).
- Take CAULDRON INLAY.
- Walk down.
- Place CAULDRON AMULET; take NUT and POWDER (O).
- WICK and POWDER on INCOMPLETE DYNAMITE; earn DYNAMITE.
- Use DYNAMITE and CANDLE (P).
- Go forward.
- Take 1/3 STAINED GLASS PIECES; use SHARP SHARD; earn DIAMOND RING (A).
- Use FILE; take WEATHER VANE. Use DIAMOND RING; earn 2/3 STAINED GLASS PIECES (B).
- Take 3/3 STAINED GLASS PIECES; place NUT (C).
- Play HOP; earn AQUARIUS INLAY (D).
- Walk down, right.
- Place STAINED GLASS PIECES: take BALANCE TALISMAN (E).
- Place AQUARIUS INLAY; read recipe (F).
- Select 1-3; move (G-H)-(I-H)-(J-H)-(K-H)-(H-L); take ABSORBING VESSEL (L).
- Use ABSORBING VESSEL; take INCOMPLETE DAGGER and LENS (M).
- Use WEATHER VANE; earn MAGNET (N).
- Walk down, forward.
- Place LENS; take BEADS (O).
- Place BEADS; earn DEATH TALISMAN (P).
- Use MAGNET; earn LIFE TALISMAN (Q).
- BALANCE TALISMAN, DEATH TALISMAN, and LIFE TALISMAN on INCOMPLETE DAGGER; earn DAGGER OF DEATH.
- Walk down.
- Use DAGGER OF DEATH (R).
- Win by having the most pieces on the board (S).
- This mini-game is randomly generated; your solution may vary.
- Congratulations! You have completed Enchanted Kingdom: Descent of the Elders!
Created at: 2019-03-29