- Welcome to the Enchanted Kingdom: Master of Riddles Walkthrough
- Can you bring magic back in time to save your home?
- Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we're pretty sure you'll find what you're looking for here.
- This document contains a complete Game Name game walkthrough featuring annotated screenshots from actual gameplay!
- We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.
- This walkthrough was created by Anita Cule, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.
Walkthrough Menu
- General Tips
- Chapter 1: The Royal Garden
- Chapter 2: The Lighthouse
- Chapter 3: The Coast
- Chapter 4: Arcadia
- Chapter 5: Elephant Site
- Chapter 6: Town Square
General Tips
- This is the official guide for Enchanted Kingdom: Master of Riddles.
- This guide won't tell you when to zoom into a location; the screenshots show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
- A match-3 game can be played instead of an HOP.
- Use the Map to fast travel to a location.
Chapter 1: The Royal Garden
- Examine (A); read note. Open; read note; take SCOOP.
- Read note (B); take TWEEZERS and BRUSH.
- Examine (C); read note. Use SCOOP; take RING HANDLE and GRINDSTONE.
- Take map (D) and DULL SHEARS.
- GRINDSTONE on DULL SHEARS (inventory); drag grindstone; receive SHEARS.
- Use SHEARS (E).
- Play HOP (F); take CANE.
- Use CANE (G); pull.
- Enter Castle Hall (H).
- Talk (I), then talk again. Take GABRIEL'S MANUSCRIPT.
- FAN from GABRIEL'S MANUSCRIPT (inventory).
- Use FAN (J). Use TWEEZERS; receive MANUSCRIPT PARTS 1/2.
- Take LIGHTER (K), BROKEN AMULET and MANUSCRIPT PARTS 2/2.
- Open GABRIEL'S MANUSCRIPT (inventory); add MANUSCRIPT PARTS.
- Solution: Easy: (L).
- Solution: Hard (M).
- Take RIDDLE ANSWER (N).
- Offer RIDDLE ANSWER (O). Take KEY.
- Take REAGENTS 1/3 (P); insert KEY.
- Enter Royal Gardens.
- Remove old ring (Q); add RING HANDLE. Use BRUSH; turn handle. Take HAIRPIN and CHISEL.
- Use HAIRPIN (R); take TORN GLOVE, REAGENTS 2/3 and HAMMER.
- Take BELL (S). Shoo butterfly; insert CHISEL, use HAMMER. Take EMPTY FLASK and EMPTY BOWL.
- Return to Outside Magnus's Castle.
- Use BELL (T). Press bell icon. Take NEEDLE AND THREAD 1/2 and AMULET HALF.
- Place EMPTY BOWL (U); use LIGHTER; take RESIN. Add EMPTY FLASK; receive WATER.
- Enter Castle Hall.
- AMULET HALF, then RESIN on BROKEN AMULET (inventory); receive CROWN AMULET.
- Insert CROWN AMULET (V). Examine; flip; examine. Take REAGENTS 3/3 and STRONG ROPE.
- Examine instructions (W). Add REAGENTS and WATER. Take LITTLE TREANT.
- Enter Royal Gardens.
- Use LITTLE TREANT (X).
- Play HOP (Y); take GABRIEL'S PIPE.
- Insert GABRIEL'S PIPE (Z); take CORKSCREW, open; receive NEEDLE AND THREAD 2/2. Read note.
- NEEDLE AND THREAD on TORN GLOVE (inventory); receive GLOVE.
- Use GLOVE (A); take CLAMP and BARREL.
- Break (B); add BARREL. Take LEATHER and WOODEN CHANDELIER.
- Move down.
- Read note (C). Add WOODEN CHANDELIER. Take WILLIAM'S PORTRAIT.
- Go to Royal Gardens.
- Examine WILLIAM'S PORTRAIT (inventory); take DAGGER.
- Use DAGGER (D). Add STRONG ROPE.
Chapter 2: The Lighthouse
- Use KNIFE (E); take UNLIT TORCH.
- Add UNLIT TORCH (F); receive LIT TORCH.
- Use LIT TORCH (G).
- Solution: Easy (H) H-F-C-G-B-A-D-B-E-B-I; P-M-N-K-J-O-L.
- Solution: Hard (I) D-A-E-C-G-J-F-B-H; L-N-P-M-K-O-T-S-R-Q.
- Take SHIELDS (J).
- Place SHIELDS (K).
- Enter Inside Lighthouse.
- Take GEAR (L) and ENCYCLOPEDIA OF POISONS.
- Take LADLE (M). Add LEATHER, then CLAMP. Take GLOWING MUSHROOM, LENSES 1/3 and SHARP SHELL.
- Read note (N). Use CORKSCREW, then LADLE. Take RED SEAWEED.
- Open ENCYCLOPEDIA OF POISONS (inventory); read instructions; add RED SEAWEED and GLOWING MUSHROOM; take ANTIDOTE.
- Offer ANTIDOTE (O). Take LOCK PART.
- Insert LOCK PART (P).
- Solution: Easy and Hard (Q).
- Enter Observation Deck.
- Add GEAR (R); take BOTTLE OPENER and RAKE.
- Use RAKE (S). Examine; take CRYSTAL.
- Take HANDKERCHIEF (T).
- Move down.
- Open (U); use HANDKERCHIEF. Add CRYSTAL. Play HOP; take RECORD.
- Add RECORD (V). Read note; take LENSES 2/3 and DRAGON'S EMBLEM.
- Move down.
- Add DRAGON'S EMBLEM (W); take CHEST KEY.
- Move rocks (X); read note. Insert CHEST KEY.
- Solution: (Y). Take BRUSH and CHAIN WITH HOOK.
- Return to Observation Deck.
- Use CHAIN WITH HOOK (Z). Use SHARP SHELL; take LENSES 3/3 and DRAGON STATUETTE.
- Add LENSES (A); take LOCKPICKS 1/2 and CARABINER.
- Move down.
- Use CARABINER (B); take HARPOON and DRAGON STATUETTE.
- Go to Observation Deck.
- Place DRAGON STATUETTES (C).
- Solution: (D-A-E)-(B-E)-(B-A-E)-(B-E)-(C-D-E)-(D-C-E)-(C-E)-(B-A-E) (D).
Chapter 3: The Coast
- Take BOWL (E). Use BOTTLE OPENER; take LOCKPICKS 2/2. Use HARPOON; take HOOK and MATCHES.
- Use LOCKPICKS (F).
- Play HOP (G); take TRIDENT.
- Insert TRIDENT (H). Take PADDLE.
- Use PADDLE (I); take STARFISH.
- Use BRUSH (J). Insert STARFISH. Remove top; take TWO-PRONGED FORK and PAPER SCRAP.
- Add PAPER SCRAP (K).
- Solution: Easy Ax3-Bx3-Cx3-Dx2-E. Hard Bx2-Ax3-C-Dx3-E (L).
- Take BROKEN FISHING ROD (M). Use BOWL; take ARCADIA EMBLEM.
- Take HAIRPIN (N).
- Insert ARCADIA EMBLEM (O). Take AXE, read note.
- Use AXE (P).
- Enter Jungle.
- Move (Q). Use HAIRPIN. Take COIN; use MATCHES; take TOTEM PARTS 1/2.
- Take TWEEZERS (R). Use TWO-PRONGED FORK; take TOTEM PARTS 2/2.
- Take BELLOWS (S).
- Move down.
- Place TOTEM PARTS (T). Take FISHING REEL and DISMANTLED CLIMBING GEAR.
- HOOK and FISHING REEL on BROKEN FISHING ROD (inventory); receive FISHING ROD.
- Use FISHING ROD (U).
- Play HOP (V); take MAGIC SPHERE.
- Offer MAGIC SPHERE (W). Receive HORN.
- Return to Jungle.
- Use HORN (X). Take LONG LADLE and BOOTS.
- BOOTS on DISMANTLED CLIMBING GEAR (inventory); receive CLIMBING GEAR.
- Use CLIMBING GEAR (Y).
- Enter Gabriel's Hut.
- Use BELLOWS (Z); take SERRATED KNIFE. Use COIN; take ARROW TIP.
- Take COCONUT (A).
- SERRATED KNIFE on COCONUT (inventory); receive COCONUT MILK.
- Pour COCONUT MILK (B); take STRAW.
- Move down.
- Use STRAW (C).
- Solution: Easy (D). Take CHEST AMULET.
- Solution: Hard (E). Take CHEST AMULET.
- Insert CHEST AMULET (F); take CREATURE STATUETTE and INCOMPLETE CHAIN.
- Enter Gabriel's Hut.
- Read note (G). Move pillows; take STEEL SPIKE. Use TWEEZERS; receive RAG. Add CREATURE STATUETTE; take HAMMER. Use LONG LADLE; take SCRAPER and CLOTHES PIN.
- Add STEEL SPIKE (H), then HAMMER. Take CHAIN BOND.
- Return to Coast.
- Use SCRAPER (I). Take GRAPPLING HOOK and HEAVY STONE.
- CHAIN BOND and GRAPPLING HOOK on INCOMPLETE CHAIN (inventory); receive HOOK ON CHAIN.
- Use HOOK ON CHAIN (J).
- Go to Deck.
- Move rope (K). Add ARROW TIP and HEAVY STONE; take ALCOHOL and DIRTY AMULET.
- Add ALCOHOL (L) and RAG; take MIRROR.
- Return to Gabriel's Hut.
- Add MIRROR (M).
- Play HOP (N); take POTTER'S WHEEL.
- Add POTTER'S WHEEL (O); take HEAVY FIGURINE.
- Return to Deck.
- Take GLOVE (P).
- Take VALVE (Q). Use HEAVY FIGURINE, then GLOVE.
- Enter Orlop Deck.
- Take SHAFT (R) and BROKEN CUTTERS. Use CLOTHES PIN; receive FISH PLAQUE.
- Insert FISH PLAQUE (S); take MAGNET.
- Read note (T). Add VALVE; place DIRTY AMULET. Turn tap; take MEDICAL SYMBOL.
- Move down.
- Insert MEDICAL SYMBOL (U); take CUTTERS PART and LOCKPICKS.
- Use LOCKPICKS (V); take BOARDS.
- Add BOARDS (W).
- Solution: (X) Tip: If board remains straight, it is correctly placed.
- Go to Captain's Bridge.
- Use MAGNET (Y). Take HELM HANDLES 1/4, CHOPSTICKS and CONNECTOR. Read note.
- Take HELM HANDLES 2/4 (Z). Use CHOPSTICKS; receive CORK.
- CUTTERS PART and CORK on BROKEN CUTTERS (inventory); receive CUTTERS.
- Take NET (A). Use CUTTERS; take MACHETE.
- Go to Orlop Deck.
- Use MACHETE (B).
- Play HOP (C); take HANDLE.
- Add HANDLE (D); take BROOM, FILE and HELM HANDLES 3/4.
- Return to Captain's Bridge.
- Use BROOM (E); take GRAPE EMBLEM.
- Insert GRAPE EMBLEM (F); take WINE.
- Return to Orlop Deck.
- Add WINE (G); take CANE TOP.
- SHAFT and CONNECTOR on CANE TOP (inventory); receive MAKESHIFT CANE.
- Use MAKESHIFT CANE (H); receive CROWN.
- Return to Captain's Bridge.
- Place CROWN (I); take COIN, BELT and HELM HANDLES 4/4.
- Add HELM HANDLES (J).
- Solution: A-D-F-E-H-G-C-B (K).
Chapter 4: Arcadia
- Use FILE (L). Take LEVER AND GEAR 1/2 and DOWEL.
- Take BROKEN SCOOP NET (M). Read note.
- NET on BROKEN SCOOP NET (inventory); receive SCOOP NET.
- Take LEVER AND GEAR 2/2 (N). Use SCOOP NET; receive INCOMPLETE BELL.
- Add LEVER AND GEAR (O).
- Solution: A-Cx2-Bx2-E-D-B (P).
- Go to Docks.
- Take WHEEL HALF (Q).
- Take OIL (R). Add WHEEL HALF, BELT and DOWEL. Take SIEVE and HOOKED WIRE.
- Use SIEVE (S); take JINGLET and MIRROR.
- JINGLET on INCOMPLETE BELL (inventory); receive BELL.
- Add BELL (T), then COIN. Take FISH.
- Move down.
- Offer FISH (U).
- Play HOP (V); take CARPET.
- Use CARPET (W).
- Enter Seafood Shop.
- Use MIRROR (X). Use HOOKED WIRE. Take CRAB and VINEGAR.
- Take BOWL (Y). Add CRAB; take SKEWER.
- Take BRUSH (Z).
- Return to Docks.
- Use SKEWER (A); take OCTOPUS GEM.
- Insert OCTOPUS GEM (B); take NAIL PULLER.
- Use NAIL PULLER (C); receive NAILS.
- Solution: (D). Receive MAGPIE'S AMULET.
- Return to Seafood Shop.
- Insert MAGPIE'S AMULET (E); take CORK.
- Add OIL (F); take DANCER. Insert CORK; take BOWL. Use BRUSH; take CHEESE.
- Move down.
- Offer CHEESE (G); take HAMMER and SMALL BOX CRANK.
- Add DANCER (H) and SMALL BOX CRANK. Take RUSTY KEY and SAFETY PIN.
- Enter Seafood Shop.
- VINEGAR and BOWL on RUSTY KEY (inventory); receive KEY.
- Insert KEY (I).
- Play HOP (J); take SLEDGEHAMMER.
- Use SLEDGEHAMMER (K); take SHOVEL.
- Return to Docks.
- Use SHOVEL (L).
- Enter Elephant Site.
Chapter 5: Elephant Site
- Take SADDLECLOTH (M). Use BOWL. Insert SAFETY PIN; take CEMENT.
- Take CORKSCREW (N). Press; insert NAILS, use HAMMER. Take STABLE CODE and RIBBON.
- Add STABLE CODE (O).
- Solution: (G-D)-(H-A)-(J-A)-(G-E) (P).
- Take SAW (Q).
- Use SAW (R).
- Enter Feeding Area.
- Take BOARD (S). Use CORKSCREW; take PITCHFORK.
- Use PITCHFORK (T); take TWIG.
- Take MOLD (U). Add SADDLECLOTH, then TWIG. Use key.
- Enter Riders' Rooms.
- Take DART (V).
- Use RIBBON (W); take BUNCH OF FEATHERS. Read note. Use DART; take DIARY SEAL.
- Use BUNCH OF FEATHERS (X); take DRAWER HANDLE.
- Remove (Y); take CLOSED CAGE. Read note. Add DRAWER HANDLE; take CUP and NEEDLE AND THREAD 1/2.
- Move down.
- Add CUP (Z); receive WATER.
- CEMENT and WATER on MOLD (inventory); receive ELEPHANT AMULET.
- Insert ELEPHANT AMULET (A).
- Play HOP (B); take BANDAGES AND POTION.
- Add BANDAGES AND POTION (C); receive BARRETTE.
- Move down.
- BARRETTE on CLOSED CAGE (inventory); receive BIRD.
- Add BIRD (D); take ROPE.
- Return to Riders' Rooms.
- Add BOARD (E) and ROPE. Take HOE, SADDLE STRAPS and HORSE SCRAPER.
- Use HORSE SCRAPER (F), then DIARY SEAL. Examine; take FIBULA and CACHE FRAGMENT. Read note.
- Return to Elephant Site.
- Insert CACHE FRAGMENT (G); take GLOVE and NEEDLE AND THREAD 2/2.
- Return to Riders' Rooms.
- Use NEEDLE AND THREAD (H).
- Solution: (I).
- Open (J); take VASE.
- Add VASE (K); take RULER.
- Move down.
- Use RULER (L); take WIRE and REINS.
- Add SADDLE STRAPS (M) and REINS.
- Go to Town Square.
Chapter 6: Town Square
- Use WIRE (N). Take PEG, read note.
- Take MAGPIE'S POUCH (O). Use HOE; receive HOOK.
- Add PEG (P) and HOOK.
- Play HOP (Q); take WRENCH.
- Take PICKAXE (R). Use WRENCH.
- Go to Thermae Roof.
- Use GLOVE (S). Insert FIBULA; take ROOF DETAIL.
- Insert ROOF DETAIL (T); take BAG IMAGE PART and POT HOLDER.
- Move down.
- BAG IMAGE PART on MAGPIE'S POUCH (inventory); read note; take SLEEPING BOMB.
- Use SLEEPING BOMB (U). Take GUARD'S DAGGER.
- Use GUARD'S DAGGER (V).
- Solution: Easy (W).
- Solution: Hard (X).
- Solution: Hard (Y). Take BUNDLE OF KEYS.
- Insert BUNDLE OF KEYS (Z).
- Enter Royal Stables.
- Take BRUSH (A).
- Take HARPOON (B); read note.
- Read note (C); use PICKAXE; take CART HANDLE.
- Use BRUSH (D); insert CART HANDLE. Take PIGEON FIGURINE and FAN.
- Return to Thermae Roof.
- Take LOG (E). Add PIGEON FIGURINE.
- Solution: (F).
- Solution: (G).
- Solution: (H).
- Take GRAPPLING HOOK (I).
- Take BOARD (J). Use GRAPPLING HOOK.
- Go to Thermae.
- Use HARPOON (K); receive VALVE.
- Take GABRIEL'S HAT (L). Insert VALVE. Take HORSESHOE.
- Add LOG (M) and BOARD. Remove. Take CHISEL; read note.
- Take TWEEZERS (N); use FAN. Use POT HOLDER; receive INCOMPLETE FIGURINE. Read note.
- Move down.
- Use CHISEL (O); take BASKET AMULET.
- Insert BASKET AMULET (P); take CHILIS. Examine; use TWEEZERS; receive MAGNUS'S RING.
- Return to Royal Stables.
- Add MAGNUS'S RING (Q). Take CAGE.
- Insert HORSESHOE (R).
- Play HOP (S); take DOOR KNOCKER.
- Insert DOOR KNOCKER (T). Take DRAGON SCROLL; add CAGE. Take CAGED DRAGON and SHELL EMBLEM.
- Insert SHELL EMBLEM (U1); take GABRIEL'S STAFF, PAULDRON and SPONGE.
- Move down.
- Offer DRAGON SCROLL (U2); receive UNLIT TORCH.
- Return to Thermae.
- GABRIEL'S HAT and GABRIEL'S STAFF on INCOMPLETE FIGURINE (inventory); receive GABRIEL'S STATUETTE.
- Add GABRIEL'S STATUETTE (V).
- Solution: K-H-J-C (W).
- Take ACID (X).
- Pour ACID (Y).
- Go to Underground Tunnel.
- Take PAPER (Z). Place CAGED DRAGON. Offer CHILIS. Use UNLIT TORCH; receive FLAMING TORCH.
- Take BUCKET (A). Use FLAMING TORCH; receive CANNONBALL. Take VISOR.
- Add CANNONBALL (B).
- Enter Magnus's Treasury.
- Take KEROSENE (C). Add PAULDRON and VISOR. Take COAL.
- Take SILVER PLATTER (D), read note.
- Add KEROSENE (E); take KEROSENE LAMP.
- Place SPONGE (F) and BUCKET; receive BROKEN AMULET.
- Move down.
- Hang KEROSENE LAMP (G).
- Play HOP (H); take EMERALD.
- Add EMERALD (I); take GOLD NUGGET and CABINET KEY.
- Move down.
- Insert CABINET KEY (J); take SPATULA. Place PAPER and COAL; receive RUNE COMBINATION.
- Place SILVER PLATTER (K). Use SPATULA. Add BROKEN AMULET; take PREPARED MOLD.
- Return to Magnus's Treasury.
- Add RUNE COMBINATION (L). Press runes; take BANNER.
- Add BANNER (M). Take GAUNTLET.
- Move down.
- Add PREPARED MOLD (N) and GOLD NUGGET. Use GAUNTLET; receive CHEST AMULET.
- Enter Magnus's Treasury.
- Insert CHEST AMULET (O); take BOOK OF MAGIC.
- Place BOOK OF MAGIC (P).
- Solution: (G-Lx2)-(H-Lx3-Ix3-J)-(D-K-Lx3-Ix4-Lx2)-(E-Lx2-K-Lx3-Ix4-L)-(G-Jx4-I-Jx2)-(F-M-Jx5-I-J).
- (H-L-Kx3-Lx2)-(C-Lx2-Kx3-Jx3-I)-(A-M-Kx2-Jx2-Kx2-J)-(B-M-Lx2-Kx2-Jx2-K).
- (E-J-Kx4-J)-(D-Jx2-K-J)-(H-Jx2-Ix5-Jx2)-(E-M-L-Ix5-J) (Q).