Walkthrough Menu
- General Tips
- Chapter 1: Mittenwald
- Chapter 2: The Castle
- Chapter 3: Nightmare Realm
- Chapter 4: The Fluffs
- Chapter 5: The Ruined Castle
General Tips
- This is the official guide for Endless Fables: Shadow Within.
- This guide won't tell you when to zoom into a location; the screenshots show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
- A memory puzzle can be played instead of an HOP.
- Use the Map to fast travel to a location.
Chapter 1: Mittenwald
- Take INSTRUCTIONS (A).
- Take HANDBAG (B).
- Open HANDBAG (inventory); take KRONEN and KEY.
- Talk (C).
- Insert KEY (D).
- Play HOP (E); receive TICKET.
- Remove (F). Use KRONEN. Receive 100 KRONEN 1/3.
- Offer TICKET (G).
- Talk (H).
- Solution: (I).
- Exit to Mittenwald.
- Use INSTRUCTIONS (J).
- Solution: (K).
- Move (L); take DOOR ORNAMENT 1/2.
- Move (M); take MAGNET.
- Use MAGNET (N); take DOOR ORNAMENT 2/2.
- Add DOOR ORNAMENT (O).
- Solution: (P).
- Enter Agatha's Apartment.
- Take TWEEZERS (Q) and LIGHTBULB 1/3.
- Take BROKEN KNOB (R). Use TWEEZERS; receive NOTE WITH ARROWS.
- Take CAT TOY (S). Pull, turn, take LIGHTBULB 2/3. Add NOTE WITH ARROWS. Adjust arrows. Take SCISSORS and SMELLING SALTS.
- Use SMELLING SALTS (T). Receive TORN NOTEBOOK.
- Open TORN NOTEBOOK (inventory); turn page; take KNOT EMBLEM.
- Insert KNOT EMBLEM (U); take STRING, PHOTOS and NOTE 1/2.
- Take 100 KRONEN 2/3 (V).
- Move down.
- Use SCISSORS (W); receive STICK.
- Use SCISSORS (X); open; take GLUE, RAG and 100 KRONEN 3/3.
- Offer 100 KRONEN (Y). Play HOP; receive NEWSPAPER.
- Enter Agatha's Apartment.
- STICK on CAT TOY (inventory); tie.
- Use CAT TOY (Z); take NOTE 2/2.
- Use RAG (A); receive LIGHTBULB 3/3.
- Open NEWSPAPER (inventory); use SCISSORS. Receive ARTICLES.
- Add STRING (B), ARTICLES and NOTES.
- Place Articles (C). Add PHOTOS.
- Solution: (D). Take SYMBOL CLUE.
- Add SYMBOL CLUE (E) and LIGHTBULBS.
- Solution: (F) (F-C-I), (A-G-J-D-H), (E-C-I-B-G-H). Receive FREQUENCY SETTING.
- GLUE on BROKEN KNOB (inventory); receive KNOB.
- Add KNOB (G) and FREQUENCY SETTING.
- Solution: (H) B-A.
Chapter 2: The Castle
- Take POLE (I).
- Take GLOVES (J) and AXE HANDLE.
- Use GLOVES (K); take HEXAGON 1/2 and BROKEN AXE.
- Remove broken handle from BROKEN AXE (inventory); add AXE HANDLE; receive AXE.
- Use AXE (L).
- Use POLE (M).
- Solution: Use mouse to balance (N).
- Play HOP; receive CAR KEY.
- Insert CAR KEY (O). Take CHAIN WITH HOOK. Turn car. Add CHAIN WITH HOOK. Place Hook.
- Enter Courtyard.
- Talk (P).
- Take WINDOW FRAGMENT 1/3 (Q).
- Take CREATURE HEAD 1/2 (R).
- Take WARNING SIGN (S).
- Use WARNING SIGN (T).
- Enter Museum.
- Take WINDOW FRAGMENT 2/3 (U).
- Take CREATURE HEAD 2/2 (V).
- Take IRON ORNAMENT (W). Add CREATURE HEADS. Take HEXAGON 2/2.
- Return to Castle Entrance.
- Play HOP (X); receive CREST DECORATION.
- Insert IRON ORNAMENT (Y). Take LOCK PICKS and OIL CAN.
- Enter Courtyard.
- Insert HEXAGONS (Z) and CREST DECORATION.
- Solution: (A).
- Enter Chapel.
- Talk (B).
- Take FLASHLIGHT (C).
- Take DAGGER (D).
- Take WOLF EMBLEM (E).
- Move down.
- Insert WOLF EMBLEM (F); take WOLF AMULET.
- Enter Museum.
- Insert WOLF AMULET (G). Open; take ROUND SHIELD.
- Use LOCK PICKS (H). Reassemble; receive POLE ARM.
- Use FLASHLIGHT (I). Find items.
- Reassemble (J). Receive ANGEL.
- Move down.
- Add ROUND SHIELD (K). Move. Take EMPTY SHEATH. Use POLE ARM; take SAPPHIRE SUN.
- Enter Museum.
- DAGGER in EMPTY SHEATH (inventory).
- Add DAGGER (L).
- Solution: (M) A-D-E-F-H-G.
- Take ONYX STAR (N) and WINDOW FRAGMENT 3/3. Turn.
- Play HOP (O); receive M INITIAL.
- Return to Chapel.
- Take BUCKET (P). Add WINDOW FRAGMENTS.
- Solution: (Q).
- Solution: (R). Take BROKEN EMBLEM.
- Insert ONYX STAR (S). Take DEMON.
- Return to Courtyard.
- Place ANGEL (T) and DEMON. Take METAL CLAW 1/2.
- M INITIAL on BROKEN EMBLEM (inventory); receive LORD EMBLEM.
- Insert LORD EMBLEM (U).
- Solution: (V) H-A-F-B-C-E-G-D.
- Use BUCKET (W); receive STAR PRISM.
- Enter Chapel.
- Use OIL CAN (X); pull.
- Insert SAPPHIRE SUN (Y) and STAR PRISM. Open; take METAL CLAW 2/2.
- Add METAL CLAWS (Z).
- Take DRAGONFLY AMULET (A).
- Insert DRAGONFLY AMULET (B).
- Solution: (C).
- Enter Nightmare Realm.
Chapter 3: Nightmare Realm
- Take NIGHTMARE TOKEN 1/3 (D) and FANG.
- Take DEVIL'S CLAW (E). Use FANG; take NIGHTMARE TOKEN 2/3.
- Remove (F). Take PRINCE OF NIGHTMARES. Use DEVIL'S CLAW; receive NIGHTMARE TOKEN 3/3.
- Add PRINCE OF NIGHTMARES (G). Add NIGHTMARE TOKENS.
- Solution: (H) I-J-F-N-Q-P-L-M-I-J-N-Q-P-O-K-G-H-L-K-G-H-I-M-N-Q-P-L-M-N-Q-P-L-H-I.
- Talk (I). Receive SPIDER DISC.
- Take SAW (J).
- Take EMPTY MATCHBOX (K) and BLUEPRINT.
- Add SPIDER DISC (L). Ax3. Open.
- Solution: (M) Puzzle is random, screenshot shows one possible solution. Take MEDICINE BOOK.
- Go to Abyss of Dreams.
- Take WEAPON 1/3 (N).
- Take EYEBALL (O) and SAPPY PLANT.
- Take SCARAB EMBLEM (P).
- Find items (Q); receive STRANGE LEVER.
- Move down.
- Take BLUE MUSHROOM (R). Add SCARAB EMBLEM; open. Use EMPTY MATCHBOX; receive MATCHBOX OF BUGS.
- Offer MATCHBOX OF BUGS (S); take TEDDY BEAR and MORTAR.
- Go to Abyss of Dreams.
- Add MORTAR (T).
- Enter Alchemist's Workshop.
- Take MORTAR (U).
- Use SAW (V); take CROOKED SHELL.
- Take WEED KILLER (W).
- Return to Abyss of Dreams.
- CROOKED SHELL on WEED KILLER (inventory).
- Use WEED KILLER (X); take MANDRAKE and SKULLS 3/3.
- Enter Alchemist's Workshop.
- Add SKULLS (Y); open. Take DRAGON SEAL.
- Add DRAGON SEAL (Z); open; take HERB.
- Add MEDICINE BOOK (A), BLUE MUSHROOM, MORTAR, MANDRAKE and HERB.
- Solution: (B) (D-F)-(E-G)-(G-A)-(F-A)-(C-B). Take REMEDY.
- Return to The Burrow.
- Offer REMEDY (C). Receive EYE TOKEN.
- EYEBALL in EYE TOKEN (inventory).
- Insert EYE TOKEN (D).
- Take HELMET INSIGNIA (E) and DODECAHEDRON PART 1/3.
- Go to Abyss of Dreams.
- Add HELMET INSIGNIA (F).
- Reassemble STRANGE LEVER (inventory); add SAPPY PLANT.
- Add STRANGE LEVER (G); pull.
- Go to Battleground.
- Take UNCHARGED SCEPTER (H).
- Go left (I).
- Take WEAPONS 3/3 (J).
- Go right.
- Take SPEAR (K). Add WEAPONS.
- Move down.
- Use SPEAR (L). Open; take BEAR INSIGNIA.
- Add BEAR INSIGNIA (M).
- Enter Children's Room (N).
- Take DITTY BOX (O) and CROCHET HOOK.
- Take HAIRBRUSH (P) and GLASS OF WATER.
- Move (Q); take FISH TOKEN.
- Return to Battleground and go left.
- Pour GLASS OF WATER (R); take EYE EMBLEM.
- Use CROCHET HOOK (S), then HAIRBRUSH.
- Solution: (T).
- Solution: (T1).
- Solution: (U). Take UNICORN BAS-RELIEF, FLINT STEEL, DODECAHEDRON FRAGMENTS and PHOENIX FEATHER 1/2.
- Return to Alchemist's Workshop.
- Take WEAK AMULET from UNCHARGED SCEPTER (inventory).
- Place WEAK AMULET (V). Place bottle. Add UNICORN BAS-RELIEF. Place bottle. Use green bottle, then blue, then yellow. Take CHARGED AMULET.
- Insert EYE EMBLEM (W); take SYRINGE.
- Return to Children's Room.
- Use FLINT STEEL (X).
- Play HOP (Y); receive FISH TOKEN.
- Attach FISH TOKENS (inventory).
- Add FISH TOKEN (Z); take BOOK ORNAMENT. Examine book; add BOOK ORNAMENT.
- Solution: (A). Take GEM and PHOENIX FEATHER 2/2.
- DITTY BOX on TEDDY BEAR (inventory); add GEM. Add bow tie, stuffing, arm and eye, then use yarn. Receive TEDDY BEAR.
- Offer TEDDY BEAR (B); take DODECAHEDRON PART 2/3.
- Return to Battleground.
- CHARGED AMULET and PHOENIX FEATHERS on UNCHARGED SCEPTER (inventory); receive SCEPTER.
- Add SCEPTER (C).
- Go left.
- Use SYRINGE (D); receive DARK BLOOD.
- Return to Alchemist's Workshop.
- Use DARK BLOOD (E); examine book; turn page; take DODECAHEDRON PART 3/3.
- Return to The Burrow.
- DODECAHEDRON FRAGMENTS and DODECAHEDRON PARTS on BLUEPRINT (inventory); place parts (F); receive DODECAHEDRON.
- Use DODECAHEDRON (G).
Chapter 4: The Fluffs
- Take FABRIC STRIP (H).
- Enter Shelter.
- Talk (I). Receive GEAR.
- Play HOP (J); receive CROW BADGE.
- Take OIL (K).
- Move down.
- Pour OIL (L), receive EMPTY JAR. Use FLINT STEEL. Use FABRIC STRIP. Take GILDED COGWHEEL.
- Place cogs (M). Take WREATH ORNAMENT. Add GILDED COGWHEEL. Add GEAR.
- Solution: (N).
- Go to Gate of Light.
- Take FIRE LILY (O).
- Take SHARP SEASHELL (P).
- Take CRYSTAL LEAF (Q) and EXOTIC FRUIT.
- Move down.
- Use SHARP SEASHELL (R). Open. Move items, gather pieces. Take FAIRY WING and TWEEZERS.
- Enter Shelter.
- Use SHARP SEASHELL (S); receive LICHEN DUST.
- Offer FIRE LILY (T), FAIRY WING and LICHEN DUST. Receive RESTORATIVE POTION.
- Return to Gate of Light.
- Add EMPTY JAR (U); use TWEEZERS; collect borers (8); receive CRYSTAL BORERS IN JAR. Use RESTORATIVE POTION.
- Play HOP (V).
- Enter Harbor.
- Take PAINTED TOKENS 2/2 (W).
- Take WARY BLADE (X).
- Return to Lava Field.
- Lift blade on WARY BLADE (inventory); receive JAGGED BLADE.
- Use JAGGED BLADE (Y); receive POUCH.
- Enter Shelter.
- Add PAINTED TOKENS (Z).
- Solution: (Z). Puzzle is random. Take AVIATION CRYSTALS.
- Return to Harbor.
- Add AVIATION CRYSTALS (B).
- Add CROW BADGE (C).
- Open POUCH (inventory); remove book; take BLANK PARCHMENT and LEATHER WITH STRINGS.
- Add LEATHER WITH STRINGS (D).
- Solution: (E) Use arrows to avoid islands.
- Take CHARCOAL (F) and BONE. Use DAGGER; take HELMET.
- Take BIRD ORNAMENT (G). Use HELMET; receive WATER.
- Move down.
- BONE on EXOTIC FRUIT (inventory); receive BUGGY JUICE.
- Remove (H). Add BLANK PARCHMENT and CHARCOAL; receive STENCIL.
- CRYSTAL LEAF, BUGGY JUICE and CRYSTAL BORERS IN JAR on STENCIL (inventory); receive ILLUMINATION CRYSTAL.
- Add ILLUMINATION CRYSTAL (I).
- Solution: (J).
- Take UNCHARGED SCEPTER (K).
- Move down.
- BIRD ORNAMENT on WREATH ORNAMENT (inventory); receive BIRD EMBELLISHMENT.
- Insert BIRD EMBELLISHMENT (L); take DRAGONFLY FIGURINE and DECRYSTALLIZATION LIQUEUR.
- Move forward.
- Add DECRYSTALLIZATION LIQUEUR (M); take BRUSH.
- Return to Shelter.
- Add DRAGONFLY FIGURINE (N); take MAGIC DUST.
- Give MAGIC DUST (O); receive MAGICAL PAINT.
- Return to Portal Platform.
- Pour WATER (P).
- Talk (Q).
- Add BRUSH (R) and MAGICAL PAINT.
- Solution: (S).
- Place DODECAHEDRON (T). Receive MAGIC GEM.
- MAGIC GEM on UNCHARGED SCEPTER (inventory); receive SCEPTER.
- Use SCEPTER (U).
- Solution: (V). Puzzle is random. Receive GRIFFIN SIGIL 1/2.
Chapter 5: The Ruined Castle
- Talk (W). Receive ORNATE CLIPPERS.
- Take HANDLE 1/3 (X).
- Take BROKEN DOLL (Y) and HANDLE 2/3.
- Take SMALL FURNACE (Z) and HANDLE 3/3. Remove. Move up. Add HANDLES. Move up. Take MUSICIAN EMBLEM 1/3.
- Move forward.
- Use ORNATE CLIPPERS (A). Take CHLOROFORM, CROSSBOW and GUNTHER'S BAG.
- Take MUSICIAN EMBLEM 2/3 (B) and DAMAGED WHEEL.
- CHLOROFORM on BROKEN DOLL (inventory).
- Throw BROKEN DOLL (C).
- Go to Lady's Room (D). Receive GUESSING CARD.
- Play HOP (E); receive CRYSTAL CHEST.
- Take SCREWDRIVER (F).
- Take FOIL LEAF 1/2 (G).
- Take CORK (H). Go left. Use SCREWDRIVER; receive BROKEN EMBLEM.
- Move down.
- GUESSING CARD on CRYSTAL CHEST (inventory); select tiles in order shown (I); take FOIL LEAF 2/2 and EMPTY RECORD SLEEVE.
- Add FOIL LEAVES (J); take CLAY.
- Return to Lady's Room.
- BROKEN EMBLEM on CLAY (inventory); receive EMBLEM IN CLAY.
- EMBLEM IN CLAY on SMALL FURNACE (inventory); receive MUSICIAN EMBLEM 3/3.
- Add MUSICIAN EMBLEM (K). Add EMPTY RECORD SLEEVE.
- Solution: (L). Receive CALMING MUSIC.
- Add CALMING MUSIC (M). Go left, then right. Select and receive STARTING LEVER.
- Take KNITTING NEEDLES (N).
- Talk (O); receive NECKLACE AMULET.
- Move down.
- KNITTING NEEDLES on DAMAGED WHEEL (inventory); receive REPAIRED WHEEL.
- Add REPAIRED WHEEL (P); receive BICYLCE.
- Use BICYCLE (Q).
- Move forward.
- Take MUSKETOON SYMBOL (R) and JACK.
- Add CROSSBOW (S). Place Bolt.
- NECKLACE AMULET on UNCHARGED SCEPTER (inventory); receive SCEPTER.
- Use SCEPTER (T).
- Solution: (U). Puzzle is random. Receive GRIFFIN SIGIL 2/2.
- STARTING LEVER on JACK (inventory).
- Use JACK (V).
- Return to Lady's Room.
- Insert MUSKETOON SYMBOL (W).
- Play HOP (X); receive GUNPOWDER.
- Talk (Y). Receive LONG SCARF.
- Return to Ruined Castle.
- Use LONG SCARF (Z); take OWL TRINKET.
- Return to Tunnels.
- OWL TRINKET on GUNTHER'S BAG (inventory); take GARGOYLE CLUE and BOMBSHELL.
- Add GARGOYLE CLUE (A).
- Arrange gargoyle (B).
- Play HOP (C); receive TOME.
- Return to Ruined Chapel.
- GUNPOWDER and CORK in BOMBSHELL (inventory); receive LIGHT BOMB.
- Throw LIGHT BOMB (D).
- Take MURAL FRAGMENT 1/2 (E) and DODECAHEDRON.
- GRIFFIN SIGIL on TOME (inventory); turn pages; take MURAL FRAGMENT 2/2.
- Add MURAL FRAGMENT (F). Take FINAL AMULET.
- FINAL AMULET on UNCHARGED SCEPTER (inventory); receive SCEPTER.
- Use SCEPTER (G).
- Solution: (H) Puzzle is random.
- Congratulations! You've completed Endless Fables: Shadow Within.
Created at: 2019-05-05