Welcome to the Family Mysteries: Echoes of Tomorrow Walkthrough
When Leitan Keyes, a famous inventor, finishes his latest invention a sudden visit from the future will shatter his world.
Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.
This document contains a complete Family Mysteries: Echoes of Tomorrow game walkthrough featuring annotated screenshots from actual gameplay!
We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.
This walkthrough was created by Amanda Barrera, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.
Walkthrough Menu
General Tips
- This is the official guide for Family Mysteries: Echoes of Tomorrow.
- This guide won’t tell you when to zoom into a location; the screenshots show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
- Use the Map to fast travel to a location.
Chapter 1: Anniversary
- Turn page; take KEY CARD (A).
- Examine; use KEY CARD (B).
- Solution (C).
- Take Watch (D).
- Use Watch on scene (E).
- Examine (F).
- Use Watch (G). Play HOP; receive SPECIAL PEARLS.
- Use SPECIAL PEARLS (H); receive SPECIAL PEARL NECKLACE.
- Walk right.
- Talk; take CUTLERY (I).
- Open; take CRYSTAL GLASSES (2/2) and NICE PLATES (2/2) (J).
- Place CRYSTAL GLASSES (2/2), NICE PLATES (2/2), and CUTLEY (K); examine cutlery 2x. Place cutlery on plates.
- Talk (L).
- Use corkscrew (M) on champagne (N); pour. Take GLASSES OF CHAMPAGNE (2/2).
- Give GLASSES OF CHAMPAGNE (2/2) and SPECIAL PEARL NECKLACE (O).
- Solution (P): Ax2-B-A-B.
- Solution (Q): C-E-Dx2-Cx2-E.
- Examine door 3x (R).
- Go forward.
- Use Watch on scene.
- Examine window 2x; take STRANGE EQUIPMENT and LEATHER CLOTH (S).
- Use LEATHER CLOTH (T); receive GLASS KNIFE.
- Use GLASS KNIFE (U); examine branch. Take KEY; receive HANDCUFFS.
- Use Watch on scene.
- Place handle (V) in (W); turn.
- Move clothes; take RUST REMOVER (X). Open; take TOOL CASE. Open box; take EMPTY TABLET and CAR CHARGER.
- Place EMPTY TABLET, CAR CHARGER (Y), and TOOL CASE. Open case; take DUCT TAPE and PLIERS (Z). Use screwdriver (A); examine.
- Use PLIERS and DUCT TAPE (B). Take CHARGED TABLET (Y).
- Use RUST REMOVER and CHARGED TABLET (C); receive EMPTY TABLET.
- Place EMPTY TABLET (D).
- Use Watch on scene.
- Solution (E).
- Use Watch on scene.
- Examine door (F).
- Move hat (G).
- Examine clipboard (H); use box cutter on wire (I). Take CABLE and SPOON.
- Use SPOON (J); take PLANK.
- CABLE on PLANK; receive IMPROVISED CLIMBING TOOL.
- Use IMPROVISED CLIMBING TOOL (K).
- Go right, then left.
- Open window (L); move curtain.
- Go left.
- Open window (M).
- Go left.
- Open window (N); move curtain.
- Go forward.
- Play HOP.
- Take METAL CHAIR LEG (O). Open drawer (P); take PAPER WEIGHT.
- Use METAL CHAIR LEG and PAPER WEIGHT (Q). Examine chair leg; open door. Receive METAL CHAIR LEG. Take FIRE EXTINGUISHER.
- Move cabinet (R); use FIRE EXTINGUISHER (S).
- Use METAL CHAIR LEG (T); take STRANGE EQUIPMENT PIECE.
- Examine STRANGE EQUIPMENT; place STRANGE EQUIPMENT PIECE. Examine.
- Solution (U).
- Solution (V). Pull lever.
- Solution (W).
- Go down.
- Use Watch on scene 2x.
- Take EMPTY GRASS TRIMMER (X); use HAND CUFFS. Pull chain (Y).
- Use Watch (Z). Play HOP; receive GAS CAN.
- GAS CAN on EMPTY GRASS TRIMMER; pull cord. Receive GRASS TRIMMER.
- Talk; take POCKET KNIFE and CODE CARD (A).
- Use GRASS TRIMMER; open (B). Use POCKET KNIFE; receive RED AND BLUE WIRES and POCKET KNIFE.
- Use POCKET KNIFE (C); replace RED AND BLUE WIRES.
- Solution (D). Use CODE CARD.
- Solution (E).
- Go forward.
- Examine (F).
- Open; take YELLOW TRIANGLE and POLE RUNG (1/2) (G).
- Take POLE RUNGS (2/2) and ALLEN KEY (H).
- Walk down.
- Place POLE RUNGS (2/2) (I).
- Use ALLEN KEY (J); open. Take FUSES (3/3).
- Go forward.
- Place FUSES (3/3) (K).
- Press button (L); take HEADPHONES and RED TRIANGLE (M).
- Use HEADPHONES; press button (N).
- Use POCKET KNIFE (O); take BOOTH LEVER.
- Place BOOTH LEVER (P); pull.
- Move items; take GREEN TRIANGLE (Q).
- Place YELLOW TRIANGLE (R), RED TRIANGLE (S), and GREEN TRIANGLE (T).
- Solution (U).
- Play HOP.
Chapter 2: Escape
- Examine (V).
- Solution (W): place parts in order (1-9).
- Solution (X).
- Solution (Y): E-B-D-B-E-B-D-C.
- D-A-H-K-L-I-J-F-G-H-L-K-F.
- Take TINA’S PEARL NECKLACE (Z).
- Examine TINA’S PEARL NECKLACE; scroll down 8 times. Examine; take CAMERA FIXER and ARROWHEAD INLAY.
- Use CAMERA FIXER (A).
- Place ARROWHEAD INLAY (B); open. Take SPECIAL BRIEFCASE and TELESCOPIC HOOK.
- Open SPECIAL BRIEFCASE; examine Headset. Take HEAD HOLOGRAM. Examine glove; take STUN GUN.
- Examine (C); use STUN GUN and TELESCOPIC HOOK.
- Examine (D).
- Examine pocket (E); take GUARD CHIP. Use HEAD HOLOGRAM (F).
- GUARD CHIP on SPECIAL BRIEFCASE.
- Solution (G): select circles 1-4.
- Use Headset.
- Take BIG CABLE and EMPTY FUSE BATTERY (H).
- Place EMPTY FUSE BATTERY (I); press button (J). Receive FUSE BATTERY.
- Place FUSE BATTERY (K); take CABLE EXTENSION (L).
- Place BIG CABLE (M).
- Place CABLE EXTENSION; place cable (N).
- Play HOP (O).
- Walk left.
- Take CONTAINER EXTRACTORS (1/2)-(2/2) (P).
- Take SIX PINS LID (Q); place CONTAINER EXTRACTORS (2/2) (R). Take SPECIAL CONTAINER.
- Place SPECIAL CONTAINER (S); take SPECIAL MOUSE CONTAINER.
- Place SPECIAL MOUSE CONTAINER (T).
- Solution (U).
- Take DOOR SYMBOL.
- Walk down.
- Place SIX PINS LID and DOOR SYMBOL; select (V).
- Walk right.
- Take JET BOOT (1/2) and DIGITAL HAND PRINT (W).
- Take BIG NEON (X).
- Walk down.
- Use DIGITAL HAND PRINT (Y); take WRENCH (Z).
- Walk left.
- Use WRENCH (A); turn. Take DISPLAY HANDLE and JET BOOTS (2/2) (B).
- Walk down, then right.
- Use JET BOOTS (2/2); press button (C). Take ELECTROMAGNET and POTENTIOMETER (D).
- Place BIG NEON and POTENTIOMETER (E); turn dial.
- Play HOP; receive JAR WITH ANTS (F).
- Use JAR WITH ANTS and ELECTROMAGNET. Solution (G): move magnet through tunnel.
- Receive GLOVE CHIP.
- Examine SPECIAL BRIEFCASE; examine glove. Place GLOVE CHIP; take DIGITAL GLOVE.
- Use DISPLAY HANDLE and DIGITAL GLOVE (H); take DIGITAL HAND PRINT.
- Walk down.
- Use DIGITAL HAND PRINT (I); take CEILING HATCH KEY (J).
- Walk right.
- Use CEILING HATCH KEY (K); press button (L).
- Enter Elevator Room.
- Use Headset.
- Take TINA’S PASS (M).
- Use TINA’S PASS (N).
- Solution (O).
- Go forward.
- Open; take SCANNER GUN (P).
- Take MOTHERBOARD EXTRACTOR (Q).
- Use SCANNER GUN (R); receive ACTIVATION CODE.
- Walk down.
- Scroll right; use ACTIVATION CODE (S). Enter 84530.
- Use TINA’S PASS (T). Place MOTHERBOARD EXTRACTOR; receive BROKEN MOTHERBOARD.
- Go up.
- Select left hand (U); take SCREW EXTRACTOR (V).
- SCREW EXTRACTOR on JET BOOTS; receive THRUSTER.
- Walk down.
- Use THRUSTER (W); open. Take POWER GENERATOR.
- Go up.
- Place POWER GENERATOR (X); flip switch (Y).
- Place BROKEN MOTHERBOARD (Z).
- Play HOP; receive NEW MOTHERBOARD (A).
- Walk down.
- Place NEW MOTHERBOARD (B); examine screen.
- Solution (C).
- Walk right.
- Take EQUIPMENT HANDLE (1/2)-(2/2) and FUEL TOKEN (1/2) (D).
- Place EQUIPMENT HANDLES (2/2) (E).
- Play HOP; receive HELICOPTER IGNITION KEY (F).
- Open ENVELOPE (G); take QR CODE. Take FUEL TOKENS (2/2) (H).
- Use FUEL TOKENS (2/2) (I).
- QR CODE on SPECIAL BRIEFCASE; take HELICOPTER FLYING INSTRUCTION and TINA’S USB.
- Examine (J).
- Use HELICOPTER FLYING INSTRUCTION and HELICOPTER IGNITION KEY; use TINA’S USB (K). Flip switches (L); press button (M).
- Use Headset.
- Solution (N): shoot all the drones.
Chapter 3: The Intruder
- Examine (O).
- Examine Headset; receive BROKEN HEADSET.
- Examine BROKEN HEADSET; take BURNED WIRE.
- Use BURNED WIRE (P).
- Solution (Q); remove lock.
- Play HOP; receive PARATROOPER’S VEST (R).
- Examine PARATROOPER’S VEST; open pockets. Take MILITARY KNIFE, PARATROOPER’S GLOVES, and CARABINER.
- Use PARATROOPER’S GLOVES (S); take TINA’S USB. Press Open.
- Examine SPECIAL BRIEFCASE; use TINA’S USB. Receive SPECIAL TABLET; take USB CABLE.
- Use MILITARY KNIFE (T); open.
- Place piece; use CARABINER (U). Use SPECIAL TABLET and USB CABLE (V); examine tablet.
- Solution (W).
- Press Open.
- Walk right.
- Take OIL CAN and CRANK (X).
- Take RING PIECE (Y); use CRANK and OIL CAN. Turn crank; take FLAG. Use MILITARY KNIFE; receive ROPE.
- Place RING PIECE and FLAG (Z).
- Solution (A).
- Take CLIMBING HOOK and CLIMBING SPIKES.
- CLIMBING HOOK and CLIMBING SPIKES on ROPE; receive IMPROVISED CLIMBING TOOL.
- Use IMPROVISED CLIMBING TOOL (B).
- Play HOP (C).
- Examine (D); take CHEMISTRY SYMBOL PART.
- Take SPECIAL LEVER (E). Place (F) in (G). Place CHEMISTRY SYMBOL PART (H); pour liquid into vial. Receive AMMONIUM CARBONATE.
- Use AMMONIUM CARBONATE; take DOG TAG (I).
- Place SPECIAL LEVER (J); pull. Use DOG TAG.
- Select (K).
- Walk right.
- Take GREEN PENTAGON (K).
- Take GREEN FLASHLIGHT (L). Open box; place pieces (M) in kit (N). Take MEDICAL KIT and SIGN OF HEALING (1/2).
- GREEN FLASHLIGHT on GREEN PENTAGON.
- Solution (O).
- Take SIGNS OF HEALING (2/2) and HEALING PATCH.
- Place SIGNS OF HEALING (2/2) (P).
- Play HOP; receive LASER HEALING GUN (Q).
- Walk down.
- Use MEDICAL KIT; open. Use items on wound (R) in order (1-3). Use LASER HEALING GUN and HEALING PATCH.
- Talk (S).
- Solution (T).
- Solution (U).
- Solution (V).
- Take CONSCIENCE PRINT CHIP (W).
- Walk right.
- Examine (X); place CONSCIENCE PRINT CHIP (Y). Select arrow.
- Solution (Z).
- Receive A.R.N.O.L.D. LOCATION.
- Walk down.
- Give A.R.N.O.L.D. LOCATION (A). Receive EMPTY MECHANICAL ARM; give BROKEN HEADSET.
- Walk right.
- Examine (B); use BROKEN MECHANICAL ARM.
- Go left.
- Take the POWER HANDLE (C).
- Take TELEPORT INSTRUCTION MANUAL (D). Place POWER HANDLE; pull.
- Press button (E); place TELEPORT INSTRUCTION MANUAL (F). Place EMPTY MECHANICAL ARM; take INTRUDER’S INSIGNIA.
- Place INTRUDER’S INSIGNIA (G); take CODED PLATE.
- Place CODED PLATE (H).
- Go left.
- Take LIGHT BULB (I).
- Take HEXAGONAL KEY (J). Open; take MAP CUBE and POWER BATTERY (1/2) (K). Open (L); replace LIGHT BULB.
- Walk down.
- Use HEXAGONAL KEY (M); take PLIERS and ELECTRIC SCREWDRIVER.
- Walk left.
- Use PLIERS (N); take POWER BATTERIES (2/2). Place MAP CUBE and POWER BATTERIES (2/2) (O).
- Play HOP; take AQUAMARINE PATH (P).
- Use ELECTRIC SCREWDRIVER (Q).
- Use AQUAMARINE PATH (R).
- Solution (S).
- Use PLIERS (T); receive LONG FUSE.
- Take DYNAMITE STICKS (4/4) (U).
- Take CAR JACK (V); place DYNAMITE STICKS (4/4) and LONG FUSE.
- Use CAR JACK (W); examine. Receive HAMMER HANDLE.
- Use HAMMER HANDLE; take HAMMER (X).
- Use HAMMER (Y).
- Play HOP; receive AQUAMARINE CRYSTALS (Z).
- Walk down twice.
- Use AQUAMARINE CRYSTALS (A); take CHARGED MECHANICAL ARM (B).
- Go to Intruder’s Headquarters.
- Give CHARGED MECHANICAL ARM (C); take Headset.
- Use Headset.
Chapter 4: Ragnarok
- Examine scene.
- Talk (D).
- Solution (E).
- Solution (F): (A)-(B-A)-(A-D)-(C-D).
- Solution (G).
- Examine (H).
- Take ROPE (I); remove cloth. Take BRICK, METAL PART, and WOODEN PLANK. Use cup on watering can; receive CUP WITH DIRT.
- Give BRICK, CUP WITH DIRT, METAL PART, and WOODEN PLANK (J).
- Use ROPE (K).
- Give ROPE (L).
- Move planks in order (M).
- Open door. Play HOP; receive TINA’S GIFT (N).
- Open TINA’S GIFT; receive RAGNAROK DEVICE.
- Use RAGNAROK DEVICE and A.R.N.O.L.D. LOCATION (O).
- Take TINA’S BOX (P).
- Use TINA’S BOX (Q).
- Take JACKET (R).
- Examine JACKET; open pockets. Take EMPTY STUN GUN and LIGHTER.
- Give EMPTY TEASER (S); receive CHARGED STUN GUN.
- Take OLD NEWSPAPER (T); use CHARGED TEASER.
- Walk left.
- Take LONG HOSE and LONG BROOM (U).
- Take NUTCRACKER (V); move book. Use NUTCRACKER; examine bag. Take BULLET.
- NUTCRACKER on BULLET; receive GUNPOWDER.
- Examine (W); use GUNPOWDER, NEWSPAPER, and LIGHTER.
- Open; take BOTTLE OF WATER and RUBBER GLOVES (X). Use NUTCRACKER; receive RADIO ANTENNA.
- Use RADIO ANTENNA (Y).
- Play HOP; receive RUBBER BOOTS (Z).
- Walk down.
- Use LIGHTER and LONG BROOM (A); take DEFLATED BASKETBALL.
- Give LONG HOSE, RUBBER GLOVES, RUBBER BOOTS, and DEFLATED BASKETBALL (B).
- Examine (C).
- Solution (D).
- Examine (E); receive METAL SPIKE (1/3).
- Take METAL SPIKES (2/3) (F).
- Use BOTTLE OF WATER (G); take METAL SPIKES (3/3). Place METAL SPIKES (3/3).
- Play HOP; receive SET OF WEAPONS (H).
- Examine SET OF WEAPONS; take NEUTRON GRENADE, FLARE GUN, LASER GUN, and BIG BLADE.
- Use LASER GUN (I).
- Go Inside A.R.N.O.L.D. Headquarters.
- Solution (J).
- Take WIRE and PLATE PART (1/2) (K).
- Take PLATE PARTS (2/2) (L). Use WIRE (M); take PLATE PART.
- Place PLATE PARTS (2/2) and PLATE PART (N).
- Solution (O): (B)-(Ax3)-(C)-(F)-(G)-(A)-(E)-(A)-(D).
- Walk right.
- Take GLASS WIPER (P).
- Take VALVE and PROTECTIVE GLOVES (Q); use GLASS WIPER.
- Examine (R); enter 742.
- Use FLARE GUN (S).
- Use PROTECTIVE GLOVES (T); play HOP. Move wires; use BIG BLADE. Take MECHANICAL SPREADER (@).
- Examine (U); take SEQUENCE CARD.
- Use SEQUENCE CARD (V); select (1-4). Take CREATURE’S MEMORY CHIP.
- Place CREATURE’S MEMORY CHIP (W); take PATH TO THE MAINFRAME.
- Walk down.
- Place VALVE; turn (X). Use NEUTRON GRENADE; press button 3x. Pull pin.
- Use MECHANICAL SPREADER 2x (Y).
- Use PATH TO THE MAINFRAME (Z).
- Walk forward.
- Solution (A): B-A-B-Ax2-D-A-C-D-B-A-C-A-D-Ax2.
- Examine 2x (B).
- Play HOP (C).
- Give RAGNAROK DEVICE (D).
- Solution (E).
- Congratulations! You have completed Family Mysteries: Echoes of Tomorrow.