Walkthrough Menu
- General Tips
- Chapter 1: Mansion Hall
- Chapter 2: Secret Room
- Chapter 3: Cave
- Chapter 4: River Bank
- Chapter 5: Lake Shore
General Tips
- This is the official guide for Fatal Evidence: The Cursed Island.
- This guide will not mention each time you have to zoom into a location; the screenshots will show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. This guide will not show HOP solutions. It will identify the location of the HOP and the inventory item acquired.
- This guide will show solutions for non-random puzzles. Please read the in-game instructions for each puzzle.
- In this game, you will sometimes have to select the new scene to trigger dialog, cut-scenes, or tasks prior to interacting with the scene.
Chapter 1: Mansion Hall
- Talk; earn BOX (A). Select dining table.
- Take map and 1st HILT; read note; take HEAVY STATUETTE (B).
- Take ELECTRICAL TAPE and 1/2 LOCKPICK (C).
- Take tasks book and AGATHA'S BAG (D).
- Take 2/2 LOCKPICK from AGATHA'S BAG.
- Use LOCKPICK; read badge and file; take BOX CODE (E).
- BOX CODE on BOX; solution Hx6-Fx9-Gx8-Ix7-Jx7-Kx3.
- Read note; take KNIFE and VIDEO CASSETTE (L).
- Place VIDEO CASSETTE (M); play HOP.
- Take WATCH (N).
- The WATCH is now on the user interface (O). Use WATCH (P).
- Solution 1-4 (Q).
- Select (R); earn 2nd HILT.
- Place 2 HILTS (S).
- Walk left.
- Take CANDLE; read pamphlet (U).
- Remove lampshade; use KNIFE; earn CABLE (V).
- Use CABLE and ELECTRICAL TAPE; select switch (W).
- Go right.
- Take BAG DETAIL (A).
- BAG DETAIL on AGATHA'S BAG; solution (B).
- Take SCISSORS, 1/2 STOVE KNOBS, and 1/2 BASKET SHAPES (C).
- Use HEAVY STATUETTE; take SHAWL and 2/2 BASKET SHAPES (D).
- Use SHAWL; take SOUP LADLE (E).
- Place BASKET SHAPES; take 1/2 FRAME PIECES and SAUSAGE (F).
- Walk down.
- Use SAUSAGE; take FLUTE and SHOE (G).
- Walk down.
- Use SOUP LADLE: earn 2/2 STOVE KNOBS (H).
- Go Kitchen.
- Use STOVE KNOBS and CANDLE; earn LIT CANDLE (C).
- Use LIT CANDLE; take WOODEN BOARDS 3x; select door (D).
- Play HOP; earn SMELLING SALTS (E).
- Use SMELLING SALTS (F).
- Move to the center (M) in order (I-J-K-G-L-J-I-J-H).
- Select (N).
- Earn 2/2 FRAME PIECES.
- Walk down.
- Place FRAME PIECES; solution (O).
- Take CLOSED CHEST and NAILS (P).
- Use WOODEN BOARDS, NAILS, and SHOE (Q).
- Go forward.
- Take YARN (A).
- Take 1/2 ANTLERS; use SCISSORS; take FAIRY FIGURINE (B).
- FAIRY FIGURINE on CLOSED CHEST; pose fairy as shown; take MRS. MCGREGOR'S RING and HAIRPIN (C).
- Use HAIRPIN (D).
- Easy solution (E-O)-(F-O)-(E-Q)-(E-M)-(E-O)-(H-L)-(I-L)-(H-L)-(J-L)-(K-L)-(J-L).
- Hard solution (E-L)-(G-L)-(K-L)-(E-L)-(F-L)-(H-L)-(I-L)-(K-L)-(F-M)-(F-O)-(F-Q)-(F-R)-(F-L).
- Go left.
- Use SCISSORS; earn WIG PIECE (S).
- Use FLUTE; earn PLUNGER (T).
- Use PLUNGER (U).
- Play HOP; earn HOOK (V).
- Select key; use HOOK; use key on lock (W).
- Take GLOVE and 2/2 ANTLERS (X).
- Walk down.
- Place ANTLERS; take BAG OF TRUTH (A).
- Place BAG OF TRUTH (B).
- Go right.
Chapter 2: Secret Room
- Take FILE (C).
- Use YARN; solution (D); take JUDGE MCGREGOR'S RING.
- Take UMBRELLA; use MRS. MCGREGOR'S RING and JUDGE MCGREGOR'S RING (E).
- Restore mages (F-H).
- Take CHAIN and SWAN WING (I).
- Go Bathroom.
- Use SWAN WING and WIG PIECE; earn WET WIG PIECE (J).
- Use WET WIG PIECE; solution (K).
- Take COMBINATION (L).
- Go Cliff.
- Use COMBINATION; select Ox3-Mx5-Nx7-Px2; take KEYCARD.
- Use KEYCARD (Q).
- Select (R).
- Spot the differences (S-V).
- Read note; use GLOVE; take SCRAPER and BATTERY (A).
- Use FILE; take WIRE (B).
- Use UMBRELLA; take SCREW and SHARP STONE (C).
- Unwrap BATTERY; add WIRE and SCREW; earn ELECTROMAGNET.
- Use ELECTROMAGNET (D).
- Select F-E-F-G-H-I-J.
- Select path (K).
- Select 1-7 (L).
- Take BROKEN HAND DRILL and PLIERS (M).
- Use SCRAPER; take HUNTER FIGURINE and ANCHOR PENDANT (N).
- Use PLIERS; earn CLASP (O).
- CHAIN and CLASP on ANCHOR PENDANT; earn ANCHOR ON CHAIN.
- Take GARDENING GLOVE; use ANCHOR ON CHAIN (P).
- Go forward.
- Solution (Q-T).
- Select (U).
- Earn LIST OF HERBS.
- Take DRILL BIT and HOT WATER (A).
- DRILL BIT on BROKEN HAND DRILL; earn HAND DRILL.
- Use SHARP STONE; take FISHING LURE (B).
- Use FISHING LURE; take 1/2 EGGS (C).
- Walk down.
- Use HAND DRILL (D).
- Play HOP; earn PADDLE (E).
- Use PADDLE (F).
- Go left.
- Use HUNTER FIGURINE (G).
- Take FISHING BOOTS and 2/2 EGGS (H).
- Use LIST OF HERBS; play HOP; earn HEALING HERBS (I).
- Use GARDENING GLOVE; take BROKEN HELMET (J).
- Take KEROSENE; use HEALING HERBS; earn GROUND HERBS (K).
- GROUND HERBS in HOT WATER; earn HEALING TEA.
- Walk down.
- Place EGGS; take 1/2 OCTOPUS INLAY, BRUSH, and CACHE BIRDS (L).
- Go right.
- Use HEALING TEA; earn DEAD BATTERY (N).
- Use KEROSENE and DEAD BATTERY; earn CHARGED BATTERY (O).
- Go Cliff.
- Use CACHE BIRDS; read note; take POWDER and BULB (P).
- BULB and CHARGED BATTERY in BROKEN HELMET; earn MINER'S HELMET.
- Use MINER'S HELMET (Q).
- Go right (A).
- Take RAG (B).
- Go right (C).
- Take BRIDGE (D).
- Walk down.
- Go left (E).
- Use RAG; go left (F).
- Take EXPLOSIVES (G).
- Walk down 2x.
- Use BRIDGE; go left (H).
- Take WHEELS (I).
- Walk down.
- Go forward (J).
- Place WHEELS; go forward (K).
- Use EXPLOSIVES (L).
- Go (M).
Chapter 3: Cave
- Take TORN MAP and SPADE (P).
- Use FISHING BOOTS; take TIN SNIPS (Q).
- Use BRUSH and POWDER; take STATUE CODE (R).
- Use STATUE CODE (A).
- Select 1-7 (B).
- Take UNLIT FLARE and 2/2 OCTOPUS INLAY (C).
- Walk down.
- Use SPADE; take MAGNET and TAPE (D).
- Go House.
- Use TIN SNIPS; earn SHARP FIN (E).
- Place OCTOPUS INLAY; take HAIRPIN and 1st MAP PART (F).
- Use SHARP FIN; take OIL and SCRUB BRUSH (G).
- Return to Cave.
- Use OIL (H).
- Play HOP; earn BOOK INLAY (I).
- Use BOOK INLAY, read note; take 2nd MAP PART (J).
- TAPE and 2 MAP PARTS on TORN MAP; earn TRAP MAP.
- Walk down.
- Use TRAP MAP (K).
- This mini-game is randomly generated.
- Place the flags where traps are located (L); the numbers indicate how many traps are in the block of nine surrounding the number (M).
- Go right.
- Select 1-3 (N).
- Use HAIR PIN; take BOTTLE OPENER; read note (O).
- Take VINEGAR and EMPTY PITCHER (P).
- Use BOTTLE OPENER; take LIGHTER (Q).
- Use UNLIT FLARE and LIGHTER (R).
- Go right.
- Take CANDLE (A).
- Take 1/3 PINECONE SHAPE (B).
- Use VINEGAR and SCRUB BRUSH (C).
- Easy solution (D).
- Hard solution (E).
- Take HOOK ON ROPE (F).
- Use HOOK ON ROPE; earn WIRE (G).
- WIRE on MAGNET; earn MAGNET ON WIRE.
- Use MAGNET ON WIRE; take BROKEN CROSSBOW and 2/3 PINECONE SHAPE (H).
- Walk down.
- Use CANDLE; take BOWSTRING (I).
- Go Cave.
- Use EMPTY PITCHER; earn WATER (J).
- Use WATER (K).
- Take LETTER OPENER (L).
- Go Dense Forest.
- Use LETTER OPENER; take 1st LOCK PART and 3/3 PINECONE SHAPE (M).
- Place PINECONE SHAPE; easy solution Nx5-O-Nx4-R-Nx4-Qx2-N-Px2-N-O-N-O-N-Px2-Nx4-O-Nx2-O-Nx9-Qx2-Nx7.
- Hard solution Ox2-Px2-Qx7-Rx11-Q-R-Qx4-Rx8.
- Take AXE and OVEN MITT (S).
- Go right.
- Use AXE (A).
- Go left.
- Drag keys 1-5 (B).
- Select (C).
- Earn PHOTO FRAGMENTS.
- Take PLUG (E).
- Place PHOTO FRAGMENTS (F).
- Play HOP; earn CHEST KEY (G).
- Use CHEST KEY; take ARROW and ELECTRICAL TAPE (H).
- BOWSTRING and ARROW on BROKEN CROSSBOW; earn CROSSBOW.
- Go Dense Forest.
- Use CROSSBOW; take FILE and 2nd LOCK PART (I).
- Go right.
- Place 2 LOCK PARTS (J).
- Go forward.
- Take ACID; read note (K).
- Use ACID; take UNLOADED SHOTGUN (L).
- Use PLUG and ELECTRICAL TAPE; take EMPTY MATCHBOX and FABRIC SOFTENER (M).
- Use OVEN MITT; take 1/2 SHOTGUN SHELLS and COINS (N).
- Go Cellar.
- Use FABRIC SOFTENER; take CRANK (O).
- Use FILE; take POKER (P).
- Walk down.
- Use POKER; take HEX WRENCH and 2/2 SHOTGUN SHELLS (Q).
- SHOTGUN SHELLS on UNLOADED SHOTGUN; earn LOADED SHOTGUN.
- Use LOADED SHOTGUN (R).
- Go right.
- Solution (S).
- Select (T).
Chapter 4: River Bank
- Take MOLD (A).
- Open bag; take TWEEZERS (B).
- Use HEX WRENCH; take BICYCLE CHAIN (C).
- Use CRANK; take ROPE (D).
- Go Cellar.
- Use TWEEZERS; earn MATCH (E).
- MATCH on EMPTY MATCHBOX; earn LIT MATCH.
- Use MOLD, COINS, and LIT MATCH; take BOX INLAY (F).
- Go Bryan's House.
- Use BOX INLAY; take NAIL FILE and EARRING (G).
- Use EARRING; take ARROW SHAPE (H).
- Go Riverbank.
- Place ARROW SHAPE; take WASHING MACHINE BUTTON (I).
- Go Bryan's House.
- Place WASHING MACHINE BUTTON (J).
- Play HOP; earn LION (K).
- Place LION; take SHEARS and MAGNET (L).
- Go Riverbank.
- Use SHEARS; take SHRUB CUTTER and BOARDS (M).
- Use BOARDS and ROPE (N).
- Go forward.
- Use SHRUB CUTTER; take MANOR KEY (P).
- Use BICYCLE CHAIN; tale FISH NET (Q).
- Take BROKEN MECHANISM; use MANOR KEY (R).
- Go forward.
- Take INCOMPLETE KNIFE (A).
- Take 1st GEAR (B).
- Use (C-D); add NAIL FILE; read note; take DIAMOND RING.
- Use MAGNET; take METAL FANG and 2nd GEAR (E).
- 2 GEARS on BROKEN MECHANISM; earn CLOCK MECHANISM.
- Place CLOCK MECHANISM (F).
- Move the clock hands to the center and rotate; easy solution (Jx8-Ix14-Gx14-Kx5-Hx2).
- Hard solution (Lx7-Mx2-Ox9-Nx9-Px5-Ox11-Sx1-T).
- Go left.
- Use DIAMOND RING; take FAN and LAMP SWITCH (A).
- Take GLUE (B).
- Use FISH NET; earn KNOB (C).
- Read note; use LAMP SWITCH; select shade; take RUBY (D).
- Walk down.
- Use FAN; take EMERALD (E).
- RUBY and EMERALD on INCOMPLETE KNIFE; earn VINTAGE KNIFE.
- Go left.
- Place VINTAGE KNIFE (F).
- Select (G).
- Select pairs (H).
- Take DOG TOY.
- Use DOG TOY; take PICTURE COMBINATION (I).
- Walk down.
- Use PICTURE COMBINATION; take ROPE and SLINGSHOT (J).
- Walk down.
- Use KNOB and select watering can; play HOP; earn BROKEN SHOVEL (K).
- GLUE on BROKEN SHOVEL; earn SHOVEL.
- Use SHOVEL; take BROKEN TORCH, HEAVY HORSESHOE, and LANTERN (L).
- Go forward.
- Use METAL FANG and HEAVY HORSESHOE; take MCGREGOR'S EMBLEM and GAS CYLINDER (M).
- Open trapdoor; use LANTERN and ROPE (N).
- Go forward. (O).
- Use SLINGSHOT; take ABRASIVE DISK and DOOR HANDLE (P).
- Take BROKEN ANGLE GRINDER (Q).
- Empty and take CAULDRON; take TORCH BUTTON (R).
- GAS CYLINDER and TORCH BUTTON on BROKEN TORCH; earn TORCH.
- Use TORCH; take SCREWDRIVER (S).
- Go Manor Entrance.
- Place MCGREGOR'S EMBLEM; take GOLDEN GOBLET (A).
- Use GOLDEN GOBLET; earn WATER (B).
- Go McGregor's Study.
- Use SCREWDRIVER; take BATTERY (C).
- ABRASIVE DISK and BATTERY on BROKEN ANGLE GRINDER; earn ANGLE GRINDER.
- Go Basement.
- Use ANGLE GRINDER; take ELECTRICAL TAPE and 1/2 BOARDS (D).
- Use WATER; take 1/2 PICTURE FRAGMENTS (E).
- Place DOOR HANDLE (F).
- Easy solution G-H-Ix3-H-G-H-Gx2-H-G-H-Ix4-H-Gx4-H.
- Hard solution Lx3-K-Jx2-K-Lx2-K-Jx2-K-Jx3-K-Lx3-K-J-K-Lx3-K-Jx3-K-L-K-Jx4-K-Lx4-K.
- Go forward.
Chapter 5: Lake Shore
- Take CROWBAR and 2/2 BOARDS (M).
- Take GLOVE (N).
- Use CROWBAR; take CHAIN (O).
- Use CHAIN; take 2/2 PICTURE FRAGMENTS; place BOARDS (P).
- Play HOP; earn BOLT CUTTER (Q).
- Use BOLT CUTTER; take BROKEN SCISSORS, TROWEL, and PADLOCK INLAY (R).
- Walk down.
- Use CAULDRON and TROWEL; take TAR (A).
- Use GLOVE; take TWEEZERS. Place PADLOCK INLAY; take SCISSORS HALF, WOOD CHIPS, and BOTTLE WITH MESSAGE (B).
- Go McGregor's Study.
- Place PICTURE FRAGMENTS; take CORKSCREW; read note (C).
- CORKSCREW on BOTTLE WITH MESSAGE; earn CONTROL PANEL CODE.
- Go Lakeshore.
- Use TAR and WOOD CHIPS; take HOT TAR (D).
- Use HOT TAR (E).
- Use CONTROL PANEL CODE (F).
- Go forward.
- Use TWEEZERS; earn PAPER ROLL (H).
- Open PAPER ROLL; take BOTTLE OPENER and 1/2 PAPER AND PENCIL.
- Take BROKEN AXE (I).
- Use ELECTRICAL TAPE; take GRINDER (J).
- Take HAMMER; use BOTTLE OPENER (L).
- Easy solution M-Nx2-Mx5.
- Hard solution O-Px2-Ox4.
- Go left.
- Use HAMMER; take STEPLADDER (Q).
- Take SCALLOP and BOLT (R).
- SCISSORS HALF and BOLT on BROKEN SCISSORS; earn SCISSORS.
- Use SCISSORS; take DUSTER and STEERING WHEEL (S).
- Place STEERING WHEEL; take BRICK (T).
- Walk down.
- Move old ladder; use STEPLADDER; take NAUTILUS and AXE HANDLE (A).
- GRINDER and AXE HANDLE on BROKEN AXE; earn AXE.
- Use AXE (B).
- Go forward.
- Read note; use BRICK; take COOKBOOK (C).
- Place COOKBOOK (D).
- Play HOP; earn SHELL (E).
- Take PUMP and 2/2 PAPER AND PENCIL (F).
- Place SHELL, SCALLOP, AND NAUTILUS; easy solution J-H-I-G-K.
- Hard solution G-I-H-J-K.
- Take COIN, FISH, and 1/2 BOARDS (L).
- Use DUSTER and PAPER AND PENCIL; earn CACHE CODE (M).
- Walk down.
- Use PUMP; take KNOB (N).
- Use FISH; take DOOR HANDLE (O).
- Walk left.
- Use DOOR HANDLE; take 2/2 BOARDS and POTTER'S WHEEL PEDAL (P).
- Go Lighthouse.
- Use BOARDS (A).
- Go forward (B).
- Use CACHE CODE; select 1-3; take BROKEN BINOCULARS and HAIRDRYER (C).
- Use KNOB; take 1/2 SAILS and CLAY (D).
- Use COIN; take WRENCH and 2/2 SAILS (E).
- Go Storeroom.
- Use SAILS and HAIRDRYER; take EYEPIECE (F).
- Use WRENCH; take STAND and DEAD REMOTE CONTROL (G).
- EYEPIECE and STAND on BROKEN BINOCULARS; earn BINOCULARS.
- Place POTTER'S WHEEL PEDAL and CLAY (H).
- Easy solution N-L-J-Nx2-I-K.
- Hard solution N-J-Nx2-I-K-Nx2-L-K.
- Take LIGHTHOUSE MODEL (O).
- Go Lighthouse Roof.
- Place BINOCULARS; take GLUE and BATTERIES (A).
- BATTERIES in DEAD REMOTE CONTROL; earn REMOTE CONTROL.
- Use LIGHTHOUSE MODEL and GLUE (B).
- Play HOP; earn GAVEL TOKEN (C).
- Place GAVEL TOKEN; take CLOSED CONTAINER (D).
- Walk down.
- Use REMOTE CONTROL; take SAW (E).
- Use SAW; take CHEST KEY (F).
- CHEST KEY on CLOSED CONTAINER; take MAXWELL'S BLOODY KNIFE.
- Go forward.
- Show MAXWELL'S BLOODY KNIFE (G).
- Select (H).
- Select I-I-J.
- Congratulations! You have completed Fatal Evidence: The Cursed Island!
Created at: 2019-06-14