Walkthrough Menu
- General Tips
- Chapter 1: The Broken Bridge
- Chapter 2: Becky's Room
- Chapter 3: The Gunsmith's Shop
- Chapter 4: The Armory
- Chapter 5: The Fair
- Chapter 6: The Villain's Hideout
General Tips
- This is the official guide for Fatal Passion: Art Prison.
- This guide will not mention each time you have to zoom into a location; the screenshots will show each zoom scene.
- We will use the acronym HOP for Hidden-object puzzles. Interactive items will be color-coded and some will be numbered; please follow the numbers in sequence.
- Use the map to travel to a location.
Chapter 1: The Broken Bridge
- Take the RIBBON (A) and KNIFE (B).
- Open the backpack twice; take the SPADE (C).
- Cut the tarp with the KNIFE (D).
- Play the HOP.
- Solution: 1-12.
- You receive the SAW.
- Cut the planks with the SAW (E); take the PLANKS (F).
- Put down the PLANKS (G).
- Move forward.
- Take the palette (H).
- Take the BINDER (I) and note (J); use the SPADE (K).
- Take the YELLOW JEWEL (L).
- Take the note (M); you acquire the JAR.
- Walk down.
- Play the HOP.
- Solution: 1-12.
- You receive the TONGS.
- Put down the TONGS (N); take the RED JEWEL (O).
- Put down the JAR (P); pour the BINDER into the jar to acquire the green paint.
- Move forward.
- Paint the sketch (Q) to acquire the HERBICIDE.
- Spray the HERBICIDE on the plant (R).
- Play the mini-game.
- Solution: Z, S, T, U, V, Y, X, W.
- Take the GREEN JEWEL (A).
- Move forward.
- Place the YELLOW JEWEL (B), GREEN JEWEL (C), and RED JEWEL (D) on the niches.
- Take the AWL (E).
- Turn left, move forward.
- Take the MATCHES (F).
- Take the MAILBOX KEY (G).
- Walk down.
- Light the candles with the MATCHES (H).
- Play the HOP.
- You receive the CROWBAR (I).
- Walk down.
- Insert the MAILBOX KEY into the lock (J); take the postcard (K).
- Take the WINDMILL PART (L); make note of the drawing (M).
- Turn left.
- Connect the WINDMILL PART to the door (N); arrange the parts correctly (O).
- Walk down.
- Remove the planks with the CROWBAR (P); take the SABER (Q) and SHELLS (R).
- Open the door with the CROWBAR (S).
- Cut the bag with the SABER (T); take the PIANO KEYS (purple).
- Walk down.
- Move the latch with the AWL (U); take the GATE TILE (V).
- Move forward, turn left twice.
- Cut the plant with the SABER (W).
- Take the GATE TILE (X).
- Take the note (Y) and BECKY'S KEY (Z).
- Take the RED THREAD (A); put down the RIBBON (B).
- Walk down.
- Play the HOP.
- Solution: 1-12.
- You receive the BAIT.
- Go upstairs.
- Insert BECKY'S KEY into the lock (C); turn it.
- Move forward.
- Light the candles with the MATCHES (D).
Chapter 2: Becky's Room
- Take the BROOCH (E).
- Take the SHEET MUSIC (F).
- Take the note (G) and GATE TILE (H).
- Put down the BAIT (I); take the DRAWER KEY (green).
- Walk down.
- Insert the DRAWER KEY into the lock (J); turn it.
- Take the EARRINGS (K).
- Walk down, turn left.
- Put down the EARRINGS and BROOCH (L); take the GATE TILE (M).
- Walk down twice.
- Place 4 GATE TILES on the gate (N).
- Play the mini-game.
- Solution: (O).
- Turn right.
- Take the PIANO KEYS (P).
- Move forward.
- Take the note (Q) and TILES (R).
- Take the SHELLS (S) and BINDER (T).
- Open the package; take the COILED PIPE (U).
- Take the HAMMER WEDGE (V).
- Walk down twice, turn left twice.
- Put down the TILES (W).
- Play the mini-game.
- Swap the tiles (purple) to complete the puzzle (X).
- Open the medallion; take the BOBBY PIN (green).
- Walk down.
- Put down the SHEET MUSIC and 2 PIANO KEYS (Y).
- Play the mini-game.
- Solution: 1-9.
- Eat the cupcake (Z); take the DRIED BERRIES (A) and note (B).
- Walk down, turn right.
- Insert the BOBBY PIN into the lock (C).
- Turn left.
- Take the GUNPOWDER (D) and PLANKS (E).
- Pour the DRIED BERRIES and BINDER into the mortar (F) to acquire the red paint.
- Walk down, move forward.
- Paint the sketch (G) to acquire the TORCH.
- Burn the tree with the TORCH (H).
- Move forward.
- Take the PLANKS (I), note (blue), CANDLE (purple), and GRID PATTERN (green).
- Walk down twice, turn left.
- Connect the HAMMER WEDGE to the hammer (orange); take the HAMMER (J).
- Walk down twice.
- Hit the blade with the HAMMER (K); take the SAW BLADE.
- Turn right, move forward.
- Connect the SAW BLADE to the handle; take the saw (L) and BROKEN LADDER (M).
- Walk down.
- Put down the BROKEN LADDER (N); connect 2 PLANKS to the ladder.
- Play the HOP.
- Solution: 1-12.
- You receive the RETORT.
- Turn left.
- Put down the COILED PIPE (O) and RETORT; take the ACID (P).
- Walk down, move forward.
- Pour the ACID over the padlock (Q).
- Turn right.
Chapter 3: The Gunsmith's Shop
- Take the PICTURE PIECES (R).
- Burn the rope with the CANDLE (S).
- Take the WAVES PATTERN (T); pull the lever (green).
- Paint the sketch (U); take the RED PENCIL (blue).
- Play the HOP.
- You receive the NIPPERS (V).
- Use the NIPPERS (W); connect the RED THREAD to the needle (X) to acquire the NEEDLE.
- Walk down, move forward.
- Put down 2 SHELLS (Y); remove 2 stones (blue) with the NIPPERS.
- Play the mini-game.
- Match all pairs of symbols (Z) to complete the puzzle.
- Take the LEAD (A).
- Walk down twice, turn left.
- Use the NEEDLE (B).
- Put the LEAD into the cauldron (C).
- Blow the bellows (D).
- Open the mold (blue); take the BULLET (E).
- Walk down.
- Play the HOP.
- Solution: 1-12.
- You receive the PAINT REMOVER.
- Move forward twice.
- Pour the PAINT REMOVER over the statue (F).
- Take the OVEN MITT (G).
- Walk down, turn right.
- Put the GUNPOWDER and BULLET into the press (H); pull the lever (I).
- Take the AMMUNITION (J).
- Walk down twice, turn left.
- Put down the GRID PATTERN (K), WAVES PATTERN (L), and RED PENCIL (M).
- Play the mini-game.
- Apply pattern (purple) to grid (green) to complete the puzzle (N).
- Take the LAMP (O).
- Walk down.
- Put down the LAMP (P).
- Take the STREET CHEST KEY (Q).
- Move forward twice.
- Insert the STREET CHEST KEY into the lock (R); take the HUNTER (S).
- Put the AMMUNITION into the pistol (blue); take the PISTOL (T).
- Walk down, turn right.
- Shoot the PISTOL (U).
- Move forward.
- Take the RAZOR (V).
- Take the CLOTH (W).
- Walk down.
- Play the HOP.
- Solution: 1-12.
- You receive the ROPE.
- Move forward twice.
- Take the PICTURE PIECES (X).
- Take the SCOOP NET (Y).
- Move forward.
- Put down the ROPE (Z) to acquire the NET.
- Cut the rope with the RAZOR (green); take the BUCKET (purple).
- Open the lid with the OVEN MITT (A).
- Put down the CLOTH (B).
- Play the mini-game.
- Solution: (C).
- Take the GAS VALVE (D).
- Walk down.
- Throw the NET at the statue (E); take the DESK ORNAMENT (F).
- Walk down.
- Pour the BUCKET over the flames (G).
- Put down the SCOOP NET (H); take the BINDER (I).
- Pour the BINDER over the dirt (J) to acquire the black paint.
- Move forward.
- Paint the sketch (K).
- Turn right into the bar.
- Connect the GAS VALVE to the pipe (L); rotate it.
- Take the ENGINE PART (M).
- Take the BOLT (N).
- Open the door (O).
- Play the HOP.
- Solution: 1-12.
- You receive the PICKAXE.
- Walk down.
- Hit the coal with the PICKAXE (P); take the COAL (Q).
- Move forward.
- Pour the COAL into the machine (R); connect the ENGINE PART to the machine (S).
- Move forward.
Chapter 4: The Armory
- Take the COIN (T).
- Cut the tube with the RAZOR (green); take the TUBING (U).
- Connect the BOLT to the crossbow (V); take the CROSSBOW.
- Walk down.
- Shoot the CROSSBOW (W).
- Turn left.
- Take the WRENCH (X).
- Turn left.
- Take the MAP TOKENS (Y).
- Take the HEX KEY (Z).
- Walk down three times, turn right into the bar.
- Insert the COIN into the slot (A); put down the HUNTER (purple).
- Play the mini-game.
- Solution (A): Right x2, down x2, right x2, up x3, left x2, down x3, up x4, right x2, down x4, left x4, up x4, down x3.
- You receive the MAP TOKENS.
- Walk down, move forward, turn left twice.
- Use the WRENCH (B); connect the TUBING to the helmet.
- Walk down, move forward.
- Take the SCUBA PORTHOLE (C).
- Walk down, turn left.
- Connect the SCUBA PORTHOLE to the helmet (D).
- Play the HOP.
- You receive the DESK ORNAMENT (E).
- Walk down, move forward.
- Place 2 DESK ORNAMENTS on the niches (F); tighten the table part with the HEX KEY (blue).
- Take the BAR KEY (G) and PICTURE PIECES (H).
- Walk down twice, turn right.
- Put down 3 PICTURE PIECES (I).
- Play the mini-game.
- Solution: (J).
- Take the SHAFTS (K).
- Walk down twice, turn right.
- Play the HOP.
- Solution: 1-12.
- You receive the MAP TOKENS.
- Insert the BAR KEY into the lock (L); take the SEALED BINDER (M).
- Walk down, move forward, turn left, move forward.
- Put down 3 MAP TOKENS (N).
- Play the mini-game.
- Solution (O): 1-46.
- Take the NIPPERS (P).
- Walk down.
- Put down the SEALED BINDER (Q); take the BINDER.
- Walk down, turn right.
- Pour the BINDER over the pollen (R) to acquire the yellow paint.
- Walk down, turn left.
- Paint the outline (S).
- Play the mini-game.
- Solution: 1-3.
- Take the HOIST KEY (T).
- Turn left.
- Insert the HOIST KEY into the lock (U); pull the lever (V).
- Play the HOP.
- You receive the BALL (W).
- Move forward.
Chapter 5: The Fair
- Throw the BALL (X); take the CLAW HAMMER (Y).
- Turn left.
- Touch the roses (Z).
- Cut the fishing line with the NIPPERS (purple); take the FISHING LINE (A).
- Connect the SHAFTS to the wheel (B); rotate the handle (C).
- Play the HOP.
- Solution: 1-12.
- You receive the PAPER ROSES.
- Place the PAPER ROSES on the gate (D); paint the roses.
- Move forward.
- Take the TNT (E).
- Take the frontal left turn.
- Take the BIRD FOOD (F).
- Paint the sketch (G); take the HOOK (H).
- Take the BURNING CANDLE (I).
- Take the VASE (J).
- Walk down.
- Give the BIRD FOOD to the peacock (K); take the PEACOCK FEATHER (L).
- Walk down.
- Connect the HOOK to the rope ladder (M); take the GRAPPLING LADDER.
- Walk down.
- Hold the VASE next to the fountain (N) to acquire the VASE OF WATER.
- Connect the GRAPPLING LADDER to the mast (O).
- Turn right.
- Pull out the pike (P); take the PIKE.
- Pour the VASE OF WATER into the barrel (Q); take the BINDER (purple).
- Connect the FISHING LINE to the rod (R); take the FISHING ROD.
- Remove the cobwebs with the PEACOCK FEATHER (S).
- Use the CLAW HAMMER (T).
- Play the HOP.
- You receive the SLEDGEHAMMER (U).
- Walk down, turn left.
- Collect the TICKET with the FISHING ROD (V).
- Walk down.
- Loosen the gem with the PIKE (W); take the BLUE GEM.
- Insert the TICKET into the slot (X); put down the SLEDGEHAMMER (Y).
- Play the mini-game.
- Hit ten eggs (Z) to complete this puzzle.
- Take the ROCKET (A).
- Turn right.
- Play the HOP.
- You receive the COMPASS NEEDLE (B).
- Put down the COMPASS NEEDLE (C).
- Play the mini-game.
- Rotate the button (D) clockwise until all arrows are set in one line (E).
- Take the PICKLOCK (F).
- Walk down, turn left, move forward, take the rear left turn.
- Put down the ROCKET (G); connect the TNT to the rocket.
- Walk down, take the frontal left turn.
- Insert the PICKLOCK into the lock (H); take the HAWK EMBLEM (I) and PRUNER (J).
- Insert the BLUE GEM into the device (purple); pour the BINDER over the powder (K) to acquire the blue paint.
- Walk down.
- Paint the sketch (L); take the BLUE PAINT BUCKET (M).
- Walk down twice, turn right.
- Paint the sketch (N); take the BIG BALLOON (O).
- Walk down, turn left.
- Play the HOP.
- Solution: 1-12.
- You receive the SKETCH PIECE.
- Connect the SKETCH PIECE to the sketch (P).
- Paint the sketch; take the GREEN PAINT BUCKET (Q).
- Move forward.
- Put down the GREEN PAINT BUCKET and BLUE PAINT BUCKET (R).
- Play the mini-game.
- Solution: W2-U1, V4-W2, W3-V5, U4-W3, W4-U5, V2-W4, U2-V4, V3-W1, U1-T3, W1-U2, U5-V3, U3-T1, V5-U3, T1-V2, T3-U5, W4-X2.
- U5-W4, U3-T5, W4-U3, V4-X5, T5-V4, V4-X3, U3-T1, V2-T3, T1-V2, V2-U4, T3-V2, X3-W5, U4-T2, W5-U4, T2-V1, V1-U3, X5-V4, X2-W4.
- Take the FUSE (S).
- Take the rear left turn.
- Connect the FUSE to the rocket (Y); light it with the BURNING CANDLE (Z).
- Take the WHETSTONE (A) and CAFE KEY (B).
- Walk down, take the frontal left turn.
- Open the door with the CAFE KEY (C).
- Play the HOP.
- Solution: 1-12.
- You receive the HELIUM.
- Walk down, take the rear left turn.
- Put down the HELIUM (D); connect the BIG BALLOON to the helium.
- Take the HANDLE (E) and RASP (F).
- Walk down, take the frontal left turn.
- Loosen the emblem with the RASP (green); take the DRAGON EMBLEM (G).
- Walk down twice.
- Use the WHETSTONE (purple); take the AXE (H).
- Walk down.
- Smash the cart with the AXE (I); take the CAT EMBLEM (orange).
- Turn left, move forward.
- Connect the HAWK EMBLEM, DRAGON EMBLEM, and CAT EMBLEM to the gate (J).
- Move forward.
- Cut the ivy with the PRUNER (K); paint the door (L).
Chapter 6: The Villain's Hideout
- Cut the leaves with the PRUNER (M); rotate the valve (N).
- Open the cage; take the DRY STICK (O).
- Connect the HANDLE to the fountain (P); take the BACK DOOR KEY (Q) and ARTIST TOKEN (R).
- Insert the BACK DOOR KEY into the lock (S).
- Move forward.
- Take the JAR (T).
- Take the SCREWDRIVER HANDLE (U) and NEEDLE (V).
- Walk down.
- Connect the SCREWDRIVER HANDLE to the screw (W); take the FANCY SCREWDRIVER.
- Move forward, turn right.
- Color the painting (X); take the PAW (blue).
- Place the PAW on the bear (Y); use the NEEDLE (Z).
- Take the STAINED-GLASS KEY (A).
- Take the ACORN (green); paint the insects (purple).
- Put down the JAR; take the JAR WITH FLIES (B).
- Hold the JAR WITH FLIES next to the plant (C).
- Remove the cover with the FANCY SCREWDRIVER (D).
- Hold the DRY STICK into the flames (E) to acquire the FIRE.
- Burn the plant with the FIRE (F).
- Open the door (G).
- Move forward.
- Take the SPRAY (H).
- Insert the STAINED-GLASS KEY into the lock (I); turn it.
- Take the LIGHTNING (J).
- Walk down.
- Put down the ACORN (1) and LIGHTNING (2).
- Walk down.
- Play the HOP.
- You receive the ARTIST TOKEN (K).
- Turn right, move forward.
- Place 2 ARTIST TOKENS on the niches (L); take the PLANCHETTE (M).
- Walk down.
- Put down the PLANCHETTE (N).
- Play the mini-game.
- Solution: 1-8.
- Take the CODE (O).
- Move forward.
- Put down the CODE (P); enter the code '4371' (Q).
- Take the OVEN HANDLE (R) and TONGS (S).
- Walk down twice.
- Place the OVEN HANDLE on the oven (T); take the THROWING STAR (U).
- Play the HOP.
- You receive the GLUE (V).
- Walk down.
- Throw the THROWING STAR (W).
- Take the BROKEN SNOWFLAKE (X).
- Move forward, turn right, move forward.
- Connect the BROKEN SNOWFLAKE to its other half (Y); put down the GLUE (Z).
- Apply the glue to the snowflake (A); take the SNOWFLAKE.
- Walk down twice.
- Place the SNOWFLAKE on the niche (B); paint the snowflake.
- Use the SPRAY (C).
- Play the mini-game.
- Chase the imps into the pipe (D).
- Collect the PURPLE PAINT with the TONGS (E).
- Turn right, move forward.
- Give the PURPLE PAINT to Edmund (F).
- Congratulations, you have completed Fatal Passion: Art Prison.
Created at: 2014-03-02